1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 77 Metascore
    • 75 Critic Score
    The big problem is durability. With a fun but shallow physics model, a dearth of tracks, no vehicular upgradeability/downgradeability, and so few options, Revo simply isn't set up for a long run. But it's a hell of a good arcade ride in the meantime.
    • 77 Metascore
    • 75 Critic Score
    Live 09's made significant strides, particularly in terms of innovation, but like the Houston Rockets exiting in the first round of the NBA Playoffs, it's the same old story here. NBA 2K9 continues to be the dominant basketball title, hands down.
    • 77 Metascore
    • 91 Critic Score
    The combat and visuals -- which are what Shank has always been about -- have taken big steps forward to the point that I'm not sure the original Shank even needs to exist at this point. Except for historical value, perhaps.
    • 77 Metascore
    • 75 Critic Score
    While the factions aspect could have been fleshed out a bit more, the title still stands as a solid update to the game and a worthwhile purchase for strategy fans.
    • 77 Metascore
    • 83 Critic Score
    SCV reinvents the series again, and implements a number of changes that add layers of complexity and depth to a winning formula. The new Street Fighter-centric direction is surprising, but one that still works within the general framework without being overpowering. While plenty of single-player content can keep you busy for months -- much like the original -- in the end playing with friends and real opponents is the best way to experience Soulcalibur.
    • 77 Metascore
    • 67 Critic Score
    FFIV is great! But it's also well-trodden territory at this point, presented in a technologically unambitious and aesthetically questionable package. The problem with this collection isn't that it lacks anything new, but rather that the new content feels like a pale imitation of the masterpiece it follows.
    • 77 Metascore
    • 75 Critic Score
    While it doesn't reach the status of a great Western, it's still a marked improvement over its mediocre predecessor (I likely would have given Call of Juarez a C+).
    • 77 Metascore
    • 80 Critic Score
    As a two-player game it excels, and as a single player experience it certainly seems compatible with the way most people spend time with their PSPs. It's the ideal commuting partner.
    • 77 Metascore
    • 70 Critic Score
    The controls hold up better than in most platformers, the levels are well-designed, and your character has a good repertoire of attacks. There's a lot of variety, too.
    • 77 Metascore
    • 50 Critic Score
    All of the things EA did right with FIFA World Cup 2006 are overshadowed by the simple truth that what should be the most fun part of the game -- having exciting scoring chances -- is completely negated by shoddy game performance near the nets.
    • 77 Metascore
    • 83 Critic Score
    Despite the aforementioned pacing problems and slowdown that occurs when more than a handful of characters appear onscreen, Rune Factory 2 solidly integrates two disparate forms of gameplay in a lengthy, elaborate experience.
    • 77 Metascore
    • 58 Critic Score
    Although Shadows of the Damned has fun and interesting moments, the end product turns out to be a decent to slightly above average shooter that, at times, feels a little bland.
    • 77 Metascore
    • 70 Critic Score
    For any other legacy, this game would be just fine. For the iconic Godfather series, it really could have been something with more of a Brando weight. But even though it's more of a Tony Soprano, The Godfather: The Game still manages to deliver a solid gangster experience.
    • 77 Metascore
    • 67 Critic Score
    Pro Evo feels more like real soccer, but it doesn't really look like it a lot of the time.
    • 77 Metascore
    • 80 Critic Score
    Gamers who have been burned by the obscene difficulty of the first two Zero titles might be expecting number 3 to be more torture, not realizing that this time, they're actually given a fair opportunity to win. Zero is sorry he hurt you.
    • 77 Metascore
    • 69 Critic Score
    This isn't to say that ATV Offroad Fury 4 is bad, it's just that its handheld sibling is a little more imaginative.
    • 77 Metascore
    • 91 Critic Score
    KW does just about everything you'd want an expansion to do. If only it came with a replica of Kane's helmet, it'd be perfect.
    • 77 Metascore
    • 83 Critic Score
    Some repetitive puzzle design and a half-baked multiplayer component still aren't enough to completely tarnish Singularity, however. Beneath its flawed exterior lies a fine shooter that experiments with time manipulation more aptly than any game since Braid.
    • 77 Metascore
    • 50 Critic Score
    All of the things EA did right with FIFA World Cup 2006 are overshadowed by the simple truth that what should be the most fun part of the game -- having exciting scoring chances -- is completely negated by shoddy game performance near the nets.
    • 77 Metascore
    • 50 Critic Score
    Instead of creating a wide variety of situations, the dev team relied on key-card hunts, escort missions, and (surprisingly pointless) vehicle-piloting sections ad nauseam.
    • 77 Metascore
    • 75 Critic Score
    It may not be deep and customizable, but it's addictive and furious and more fun than it has any right to be.
    • 77 Metascore
    • 83 Critic Score
    These two games are badass. Those of you who remember them fondly from your Osh Kosh days will be swept up in a wave of nostalgia right at the title screen, and everybody else will be hooked from level one.
    • 77 Metascore
    • 85 Critic Score
    It's the nature of arcade sports games to be a fun time, but I didn't expect this one to be so deep. The Bigs has the bells and whistles -- without MLB SlugFest-style BS like punch-throwing or loop-de-loop curves. Thank heavens.
    • 77 Metascore
    • 75 Critic Score
    As laughable as the context for the story might seem, the apocalyptic vision of a destroyed city by the bay feels very real, and surprisingly, as a space for races, works very well.
    • 77 Metascore
    • 58 Critic Score
    It's weird...very weird. And whatever your expectations are, they're likely wrong. I enjoyed playing it, surely -- I just wish that it were as frustration-free as it is unique.
    • 77 Metascore
    • 80 Critic Score
    It offers a stellar single-player adventure mode experience, a ton of unlockables, a comprehensive two-player versus mode, and best of all, the original freakin' "Mortal Kombat II" arcade game. For all of these different modes in a single game, the price tag is practically a steal.
    • 77 Metascore
    • 70 Critic Score
    If there's a real argument for getting BF2MC for the 360 it's that the real heart of the game -- its online multiplayer -- feels so at home on a machine that treats going online as second nature.
    • 77 Metascore
    • 80 Critic Score
    You won't spend as much time with True Crime, but that time will be spent enjoying nicer visuals and a very deep story experience, as opposed to flipping cars across parking garages.
    • 77 Metascore
    • 80 Critic Score
    The most distinctive thing about the Taiko games is the bizarre cast of characters Namco has invented for the series.
    • 77 Metascore
    • 75 Critic Score
    There's a great deal of game here, which speaks to just how smart Sega is in iterating on a small collection of stages, rather than going the usual route of wasting valuable HD assets on a series of sprawling (and typically unplayable) levels for Sonic to get lost in.
    • 77 Metascore
    • 83 Critic Score
    And that highlights Scott Pilgim's real problem: the lack of any online multiplayer. If you want to play with friends, they have to be sitting on the couch in the same room with you.
    • 77 Metascore
    • 65 Critic Score
    The costumes are a nice step in the right direction of adding new gameplay, but what a hypothetical fourth game really needs is an entirely new set of gadgets to play with.
    • 77 Metascore
    • 70 Critic Score
    Sophistication's not UAW's strong suit: It flaunts its influences on its sleeve and thrives on its absurd outlandishness -- an exploitation RTS, suitable for midnight screenings.
    • 77 Metascore
    • 75 Critic Score
    Daytona is back to show us that the fun of driving in a video game doesn't necessarily require realism.
    • 77 Metascore
    • 75 Critic Score
    Here, at last, the developer proves they can do things differently or they can do things conventionally, and they can do both of them very well.
    • 77 Metascore
    • 75 Critic Score
    Well, yeah. I think it's pretty darn fun.
    • 77 Metascore
    • 91 Critic Score
    The combat and visuals -- which are what Shank has always been about -- have taken big steps forward to the point that I'm not sure the original Shank even needs to exist at this point. Except for historical value, perhaps.
    • 77 Metascore
    • 65 Critic Score
    I'd have to consider this the version of last resort: If you have the chance to check out the game on any of the other platforms, I'd recommend doing just that.
    • 77 Metascore
    • 70 Critic Score
    In the end, it's hard not to fall a little bit in love with Railroads!, because it's just a lovable kind of game. Now if only they'd release some scaled-up maps to match the game's ambitions.
    • 77 Metascore
    • 70 Critic Score
    There's just something about raising hell and experience points in Dark Alliance II that makes it more addictive than any of the Dark Alliance clones out there.
    • 77 Metascore
    • 75 Critic Score
    If not for its impressive graphics and completely insane multiplayer design, Return to Dreamland might be a tough sell. Despite his juvenile appearance, Kirby often plays host to some of Nintendo's most imaginative game design, yet Dreamland is anything but. It's a perfectly tame, perfectly predictable little platformer whose only real edge comes in its cooperative design and, to a lesser degree, in how dauntingly unforgiving the later, "secret" stages can be.
    • 77 Metascore
    • 70 Critic Score
    The control scheme is definitely the selling point here (tossing people around never felt more fun). However, for those who already own some incarnation of this series this comes as guarded approval. Ask yourself: How many times do you need to escort the Don to the hospital or take out the Barzini family before it feels too old?
    • 77 Metascore
    • 40 Critic Score
    The GameCube version, on the other hand, slows down horribly with too many cars on the screen (at the start of a four-car race, for instance) or in certain areas of town with a lot of background architecture. It's bad enough that the absence of online multiplayer is just a little extra salt in the wound.
    • 77 Metascore
    • 80 Critic Score
    Hardcore RPG players may enjoy it more than modern Final Fantasy titles, thanks to its emphasis on skill development and combat. Casual players may find themselves surprised by how addictive simple level-grinding and monster-slaying can be.
    • 77 Metascore
    • 70 Critic Score
    MTX may be fun to drive, but it's a little short on car-wreck appeal, which probably has to be considered an important factor in an extreme sports game.
    • 77 Metascore
    • 50 Critic Score
    While HOMM5 retains much that fans once cherished about this series, its imaginative yet hamstrung shift to 3D, poor A.I., clunky interface, stingy multiplayer maps, and intimidating bug list render what could have been the rebirth of a phenomenal strategy game merely an average rehash.
    • 77 Metascore
    • 80 Critic Score
    A humungous game built around 12,500 real-life players with more modes and teams and options than a stadium has face painters, FIFA 08 is a superior soccer experience despite its ho-hum facade.
    • 77 Metascore
    • 75 Critic Score
    Lego Indy's main quest isn't terribly expansive -- you can finish it in a weekend, and that's if you take your time -- but the game's unquestionably built for completists, with a ton of hidden treasure and extra characters (you can unlock pretty much every character in the films, right down to Last Crusade's castle butler).
    • 77 Metascore
    • 75 Critic Score
    Every bout of loading takes 20-30 seconds, and there are so many of them that it really starts to kill the atmosphere after a while.
    • 77 Metascore
    • 80 Critic Score
    You won't spend as much time with True Crime, but that time will be spent enjoying nicer visuals and a very deep story experience, as opposed to flipping cars across parking garages.
    • 77 Metascore
    • 91 Critic Score
    You'll have an easier time picking out the jokes if you actually lived through the NES era, of course. Despite the constant presence of two kids on the lower screen, RGC is aimed directly at people who fondly remember saving their pennies to purchase titles the likes of Metroid or Super Mario Bros. 3.
    • 77 Metascore
    • 70 Critic Score
    Though it gets slightly tiresome by the conclusion, Jungle Climber makes the most of its peg mechanic and provides a fresh change of pace from the familiar Mario side-scrolling school of thought.
    • 77 Metascore
    • 75 Critic Score
    The King of Fighters XIII offers a phenomenal fighting game experience you won't find in many newer fighting games, and while the learning curve might be steep, the time and effort you put into it won't be obliterated by mindless mashing of uppercuts or ridiculous comeback mechanics. If you want to be the King of Fighters, you have to earn it.
    • 77 Metascore
    • 58 Critic Score
    I want to like Flashpoint 2, but instead, I just feel like the game is telling me: "war is hell, sorry."
    • 77 Metascore
    • 83 Critic Score
    This one's still really good and a lot of fun; you should buy it. Partly because it's a blast, but also because I really want to see Housemarque use this engine for a brilliant sequel.
    • 77 Metascore
    • 80 Critic Score
    It's a strange situation when one of the weakest elements of a game -- in Spider-Man 2's case, the story -- can massively improve in a follow-up, and yet the overall quality of the games can remain roughly the same, but that's exactly what's happened here.
    • 77 Metascore
    • 70 Critic Score
    Like its namesake color, Black is bold in its simplicity, an elemental force that makes a strong, singular statement: It intends to be the most adrenaline-pumping, testosterone-infused shooter ever. And in that regard, it succeeds.
    • 77 Metascore
    • 75 Critic Score
    While the story and writing are reasonably solid, they're not nearly riveting enough to outweigh the too-simple, occasionally glitchy nature of the fundamental game.
    • 77 Metascore
    • 83 Critic Score
    While it borrows unabashedly from several other titles, the game does a great job of providing its own fun and unique flair.
    • 77 Metascore
    • 91 Critic Score
    While everyone feels a certain sense of accomplishment after completing a game, Etrian Odyssey III's exploration and incredible challenge make it rewarding throughout.
    • 77 Metascore
    • 65 Critic Score
    Knights of Honor is never slow and offers plenty of things to occupy your time in each game, but none of it is particularly deep or challenging. Once you've mastered the basic mechanisms of the game, it's just a matter of time before Europe is yours.
    • 77 Metascore
    • 80 Critic Score
    You won't spend as much time with True Crime, but that time will be spent enjoying nicer visuals and a very deep story experience, as opposed to flipping cars across parking garages.
    • 77 Metascore
    • 75 Critic Score
    If you can get past the interface issues, RA3 is wonderfully balanced, in terms of both units and maps, and it features gameplay that's fast without delving into breakneck territory. Even better, it's designed to incorporate cooperative play in both the single- and multiplayer modes -- every mission is played with a "co-commander." Bottom line: RA3's not bad, but if you have a good PC, you're better off buying that version instead.
    • 77 Metascore
    • 75 Critic Score
    The Wii interface is a brilliant fit for the game, giving it the speed and fluidity of a true RTS.
    • 77 Metascore
    • 91 Critic Score
    Delivers the most fully realized vision of Rowling's world that our medium has seen. TT Games has once again raised their own bar when it comes to splitscreen co-op. Fans of the books and movies will find immeasurable joy in exploring the iconic locales with their favorite characters that have become so ingrained in the pop-culture lexicon over the past 15 years.
    • 77 Metascore
    • 70 Critic Score
    The visuals are charming, the sound is muteable, and figuring out how to efficiently use your controlled arsenal is great, but for a game that's all about logically thinking out plans, we could have done without the unpredictability.
    • 77 Metascore
    • 67 Critic Score
    And speaking of kids today, most of them just won't go for Doom II on XBLA.
    • 77 Metascore
    • 65 Critic Score
    A sequel should use the foundation laid down by the games that came before it in order to leap forward. MMZ4, if anything, is a step backward.
    • 77 Metascore
    • 75 Critic Score
    While Carbon is peppered with clever little ideas, ultimately it falls victim to EA's insistence on annually iterating the franchise. It refines previous ideas but lacks that big "wow" factor we've seen in the past. It's thoroughly, thoroughly competent and shouldn't be overlooked, but it really is "Need for Speed Again."
    • 77 Metascore
    • 75 Critic Score
    Doesn't offer enough of these diversions, subjecting the bulk of the adventuring to an endless procession of serpentine dungeons, where killing some entrenched boss figures counts as variety.
    • 77 Metascore
    • 65 Critic Score
    Here's the problem: both the action-packed style and the stealth style show promise, but neither is fully polished.
    • 77 Metascore
    • 91 Critic Score
    And with its well-directed pacing, the game ends exactly when it needs to, leaving you satisfied and wistfully yearning for more.
    • 77 Metascore
    • 50 Critic Score
    The voice command system in EndWar is terrific, and hopefully, future games will take advantage of a similar control scheme. It just isn't enough by itself to raise the game beyond "mediocre RTS." It's definitely worth checking out to see voice command done right, but overall, it lacks the depth and substance to bring anyone over from superior PC alternatives.
    • 77 Metascore
    • 67 Critic Score
    The PES-versus-FIFA bout is always tough to call, but while neither disappoints, I'll narrowly side with the glitzier, überlicensed competition this season: FIFA 09.
    • 77 Metascore
    • 58 Critic Score
    Metro 2033's A.I. is terribly stupid and there's not enough variety in the weapons; yet despite all that it's still a compelling game to play.
    • 77 Metascore
    • 90 Critic Score
    A perfect fit for the PSP -- creative, stylish, and easily broken into the bite-sized chunks that work so well when gaming on the go. It's also a stellar game by its own merits.
    • 77 Metascore
    • 55 Critic Score
    Racing games have come so far since 1991 -- even on GBA -- I simply can't muster up an ounce of enthusiasm for such an archaic creation, regardless of how nicely it's been polished up. There's no question that GP Legend is well-crafted, but it's intensely boring.
    • 77 Metascore
    • 83 Critic Score
    Everything from the bickering banter between Starscream and Megatron, the cold calculated communiques from Soundwave, or the heavy-handed speeches from Optimus to rally his Autobots, it's all here. War for Cybertron is an entertaining game that's just as enjoyable as it is playable.
    • 77 Metascore
    • 70 Critic Score
    Are you one of those people who watches all of the extra features on your DVDs? If you answer "yes," if you're a fan of the film, if you love Grand Theft Auto, and you do not own the game on the current-gen platforms, there's a good chance you'll enjoy it. If you said "no," well...Don Vito Corleone finally gave you an offer you could refuse.
    • 77 Metascore
    • 80 Critic Score
    Grandia is a game best served in smaller doses, although the paucity of save globes in some of the more dangerous areas of the game means the intrepid gamer will have to trek on for long stretches at a time.
    • 77 Metascore
    • 75 Critic Score
    The "Medal of Honor in the air" description is fairly apt, actually -- although most of your missions (all 30 or so of them) are the standard dogfights and bombing runs, the package it's all presented in makes it feel much more fulfilling than Luftwaffe and the other old flight sims.
    • 77 Metascore
    • 91 Critic Score
    It's a game that takes a handful of seemingly unrelated genres and forms a union between them that exudes impossible amounts of charm. It's also a game that provides irrefutable validation for adopters of Kinect.
    • 77 Metascore
    • 75 Critic Score
    If you're looking at the game for continuing the fun, campy Mortal Kombat legacy, you'll find a lot to like here. If you're looking for highly technical fighting matches or evolved modern game storytelling, you'll do better looking elsewhere.
    • 77 Metascore
    • 85 Critic Score
    It's this carefully guarded lack of realism that keeps the game fresh. While the multitude of moves are clearly wacky, they're never too over-the-top, and it all fits together in this surprising, tight package.
    • 77 Metascore
    • 70 Critic Score
    One of the most frustrating elements of the game is the sense of helplessness in controlling and customizing units and squads, and setting up offensive tactical maneuvers. In the end however, the amalgamation of storyline and gameplay is successfully delivered as a truly unique experience in Perimeter.
    • 77 Metascore
    • 85 Critic Score
    Makai Kingdom has as many fresh new ideas as any other game they've developed. But just as Tony Hawk eventually turned a little stale after its fourth installment, so might it also be time for Nippon Ichi to try something really new next time.
    • 77 Metascore
    • 50 Critic Score
    It could have been made somewhat better by more accessible, easily relatable songs, but with an otherwise lacking career mode, everything about Warriors of Rock reeks of regurgitated design decisions and a desire to simply make as much money as possible without really trying to add anything new.
    • 77 Metascore
    • 60 Critic Score
    And for the eight hours or so you'll spend playing through the story, it's reasonably entertaining. But with such unreliable environmental exploits, the game devolves into little more than a stylish, mindless, unusually destructive shooter.
    • 77 Metascore
    • 75 Critic Score
    If anything, Judgment should be lauded for its flawless cover of X2 Reload and for taking the old beat-em-up formula to rock star-like levels.
    • 77 Metascore
    • 91 Critic Score
    You'll, fire thousands of rounds in hundreds of white-knuckled shootouts facing everything from soldiers to grotesques to specters, and tromp around in a totally bad-ass mech suit. Most importantly, you'll love every minute of it.
    • 77 Metascore
    • 80 Critic Score
    Gun
    The interesting thing about Gun, however, is that it mixes broad free-roaming aspects with some of the most tightly scripted missions we've seen in any game -- quite an achievement for an original game from a company known for skateboarding titles.
    • 77 Metascore
    • 100 Critic Score
    This is a game that is filled with a simple yet endearing story, excellent game mechanics, eye-popping visuals, a challenging collection element, and a surprisingly bittersweet ending that will make you want to play it all over again, especially to see the once-static cinematics recreated in full 3D. Klonoa is one of the best platforming games of all time and this is a superior remake of an already flawless original.
    • 77 Metascore
    • 75 Critic Score
    If you've never overseen the Keflings, this is the version to get. For Kefling veterans, all but the most dedicated giants may find the World a bit too familiar.
    • 77 Metascore
    • 75 Critic Score
    While the story and writing are reasonably solid, they're not nearly riveting enough to outweigh the too-simple, occasionally glitchy nature of the fundamental game.
    • 77 Metascore
    • 91 Critic Score
    But be patient, put in the dedicated time, research, and strategic planning, and Sunshine Islands will reward you satisfactorily.
    • 77 Metascore
    • 50 Critic Score
    I've been willing to somewhat forgive the series' unbalanced gameplay until now, but after three games on two distinct platforms, the developers should be full-fledged M.D.s by now...so why do they keep making the same med-school mishaps?
    • 77 Metascore
    • 75 Critic Score
    Lego Indy's main quest isn't terribly expansive -- you can finish it in a weekend, and that's if you take your time -- but the game's unquestionably built for completists, with a ton of hidden treasure and extra characters (you can unlock pretty much every character in the films, right down to Last Crusade's castle butler).
    • 77 Metascore
    • 80 Critic Score
    Regardless of its small problems and the fact that it isn't an entirely new game, Revolution is still an excellent buy for Wii puzzle fans at a welcome $20. It's the perfect price point for such a game, and the motion controls finally deliver the quintessential Mercury experience.
    • 77 Metascore
    • 58 Critic Score
    Gameplay concepts this imaginative deserve more thorough exploration than the handful of basic, regurgitated puzzles that populate de Blob 2. Instead, we're stuck with a mediocre platformer that's too easy for adults and too repetitive for most anyone, kids in particular.
    • 77 Metascore
    • 55 Critic Score
    The Show is a solid game, but where the PS2 (and PSP) versions are inspired, the PS3 offering doesn't give the same feeling of "real" baseball. It's a no-contest this season: For the best new-gen baseball, stick with the most beautiful choice: "MLB 2K7."

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