User Score
8.1

Generally favorable reviews- based on 9840 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. May 19, 2023
    7
    I'm now totally convinced the reason Nintendo delayed the release of Tears of the Kingdom a full year was because they knew Elden Ring was a superior game in every way.

    Where Elden Ring shines in exploration, traversal, and rewards, TOFK misses the mark. Getting around this massive world feels extremely tedious and the rewards for discovering a new cave, defeating an enemy camp, or
    I'm now totally convinced the reason Nintendo delayed the release of Tears of the Kingdom a full year was because they knew Elden Ring was a superior game in every way.

    Where Elden Ring shines in exploration, traversal, and rewards, TOFK misses the mark. Getting around this massive world feels extremely tedious and the rewards for discovering a new cave, defeating an enemy camp, or unlocking a hidden chest in one of the many shrines just doesn't feel worth it. Players should feel rewarded for spending 15 minutes climbing a mountain or solving a puzzle and this game really fails at it.

    Resource management in this game is a chore. You'll find yourself constantly scrolling through the item menu to create space for new weapons or shields that are going to break ten minutes later. It was annoying in BOTW but for some reason Nintendo made it 10X worse in TOTK.

    The new abilities don't feel flushed out. Mechanics for the new "ultra hand" ability are clunky and at times infuriating. Lining up the parts of a vehicle you're trying to craft is extremely tedious and aggravating. The worst part about the new vehicle system is that you constantly have to manage energy supply levels or the thing you just spent a half hour making will break. It's basically like a more aggravating version of breakable weapons.

    I could look alot of these problems aside if the story was compelling, but 40 hours in, there just isn't enough here to make me care about what i'm doing. Nobody in this world seems to be too worried that their capital got blown up and all this crazy **** is happening. All the NPCs do is hammer you over the head with repetitive dialogue and silly side quests. It's like Nintendo completely overlooked giving context to the people of apocalyptic Hyrule while making this Frankenstein of a game.

    In summary, I think Nintendo would've been much better off creating an entirely new game based around the archipelago sky islands instead of making people pay $70 for a Breath of the Wild DLC, which is ultimately what Tears of the Kingdom is.
    Expand
  2. May 23, 2023
    7
    (No Spoilers) After 90% completion of the game, with mainstory finished. If you want constructive reviews, instead of "10/10 Masterpiece" or "0/10 awful" - here's a read for you:

    Definitely more than just a DLC, this game improves in almost every aspect in comparison to BotW. But its not without its flaws. The games open world is once again one of its biggest strengths. You can find
    (No Spoilers) After 90% completion of the game, with mainstory finished. If you want constructive reviews, instead of "10/10 Masterpiece" or "0/10 awful" - here's a read for you:

    Definitely more than just a DLC, this game improves in almost every aspect in comparison to BotW.
    But its not without its flaws.

    The games open world is once again one of its biggest strengths. You can find stuff everywhere, the game is full of interesting things to do.
    But in later stages of the game, I didnt even bother opening the chests in shrines anymore, as its just another weapon or other useless junk - the game is missing some collectibles aside from just korok seeds to give loot more variance, instead of just another diamond.

    Side Quests, Exploration, Music and the polish that this game delivers are top notch, one of the best in open world videogames. But the MainQuest is just really weak, with collecting 4-5 macguffins to open the path to progress further. And this gets very old, very quick.
    The temples are incredibly boring designed, the mechanics are incredibly repetetive, with most of the challenges being transporting an item to a destination point. Comparing to older titles, there is no engaging mechanic you need to use to solve the puzzles and riddles. It's Ultrahand, in every situation.

    Ultrahand is a quite clever mechanic, but so incredibly overused, its getting boring to solve every puzzle with it. The game's desperately missing more variety in this aspect.

    After 70+ hours with just another "find the 4 items"-mission, I really hate-finished the end, although a specific plot twist was really interesting and definitely one of the reasons that I still cared about the story.

    Game's definitely hold back by hardware limitation of the old switch system, nintendo really should have released a new hardware at this point, it looks so much better on emulation systems with 2k or higher resolution and 60+ fps than on switch. It's in every aspect the better experience to play this on PC with an Emulator, and that's completely nintendos fault, still not releasing a new hardware.

    Verdict: Very Repetetive, boring and lazy progression design. Beatiful and fun open world.
    Story is not bad, but the way it's presented to the player doing sidequests first doesn't make sense.
    Still no voice acting, still old hardware, and still breakable weapons.
    Its breathtaking to explore the world, but it gets very old, very fast.

    If you liked BotW you will also like this game.
    It's good, but by no means a masterpiece.
    Expand
  3. Jul 1, 2023
    7
    For sure, it is really impressive what an amazing job Nintendo did with the totally obsolete Switch Hardware. However, that is exactly the problem. The ambitions were too big and the possibilities too limited. What's left is a huge game with interesting mechanics, but much of it is just empty and boring. The world seems almost dead. Quests are repetitive and what you get for real effortFor sure, it is really impressive what an amazing job Nintendo did with the totally obsolete Switch Hardware. However, that is exactly the problem. The ambitions were too big and the possibilities too limited. What's left is a huge game with interesting mechanics, but much of it is just empty and boring. The world seems almost dead. Quests are repetitive and what you get for real effort isn't worth the effort in the end. A similar game from another manufacturer would have landed somewhere in the middle of the ratings. Nintendo gets perfect ratings. Expand
  4. Jul 5, 2023
    7
    当我在玩旷野之息的时候,那些未知的区域能够给我很大的探索欲望,看到一些瑰丽的景观(比如第一次看到在火山口上爬行的蜥蜴神兽)也都让我感到敬畏。到了王国之泪我就没有这种感觉了,因为我太熟悉海拉鲁大陆了,陆地上的东西变化不多,我感觉都很熟悉;而空岛的面积也比较小,且不是很连贯,就像是几个飘在空中的神庙;地下世界的设计很千篇一律,难以让人产生探索欲。当我在玩旷野之息的时候,那些未知的区域能够给我很大的探索欲望,看到一些瑰丽的景观(比如第一次看到在火山口上爬行的蜥蜴神兽)也都让我感到敬畏。到了王国之泪我就没有这种感觉了,因为我太熟悉海拉鲁大陆了,陆地上的东西变化不多,我感觉都很熟悉;而空岛的面积也比较小,且不是很连贯,就像是几个飘在空中的神庙;地下世界的设计很千篇一律,难以让人产生探索欲。
  5. May 19, 2023
    7
    Honnêtement, si vous n'avez pas fait BOTW, le jeu vaut le coup car il reprend 90% du génie du 1er jeu avec une surcouche de gameplay systémique assez géniale mais autrement...mes craintes se sont avérées justes pour ma part malheureusement..

    J'ai pourtant vraiment adoré l'ile céleste du prélude avec son ambiance, sa jolie DA et les pouvoirs vraiment gratifiant. Ayant lu les tests et
    Honnêtement, si vous n'avez pas fait BOTW, le jeu vaut le coup car il reprend 90% du génie du 1er jeu avec une surcouche de gameplay systémique assez géniale mais autrement...mes craintes se sont avérées justes pour ma part malheureusement..

    J'ai pourtant vraiment adoré l'ile céleste du prélude avec son ambiance, sa jolie DA et les pouvoirs vraiment gratifiant.

    Ayant lu les tests et vu le 96 metacritique, j'étais confiant que le coté 1.5 ne serait pas présent, je me disais qu'on allait passé 50% de notre temps dans des superbes et grandes iles célestes du niveau du prélude ou de grandes cités celestes comme Laputa des studio Ghibli par exemple, avec une verticalité complètement folle, des iles toujours plus hautes jusqu'à la stratosphère pourquoi pas.

    Je me disais que les souterrains seraient des gigantesques cités antiques avec un level design renversant
    ( coucou Elden Ring )
    Je pensais que le royaume d'Hyrule serait complètement transformé et "méconnaissable" des propres dires des journalistes ( Honnêtement à ce niveau c'est de la désinformation, c'est même plutôt grave je trouve )

    Les trailers laissaient entrevoir un scenario plus sombre et mature aussi avec des passages montrant des mécanismes dans les iles célestes qui semblaient modifier l'overworld ou du moins créer des énigmes environnementales gigantesques entre le ciel et la terre.
    Il y a de bonnes idées mais pas assez pour se démarquer de son ainé.

    et bah. Quelle déception..

    Reste un excellent gameplay systémique, oui mais cela ne suffit pas à renouveler le plaisir de la découverte de BOTW .

    Le parti pris de la suite directe était risqué mais sur le papier, il y avait quand même moyen de renouveler l'expérience en modifiant radicalement le royaume d'Hyrule et en travaillant la promesse des 3 strates verticales :cieux, terres transformées et souterrains.

    Sauf que l'exécution du concept relève d'un gigantesque jeu de la flemme, c'est osé quand même.

    Sans trop spoiler vous comprendrez que les iles sont plutôt anecdotiques. Un comble. Le plus gros point noir du jeu.
    Les souterrains sont pas très intéressants. Imaginez les souterrains d'Elden Ring mais vous enlevez tout le level design, toute l'architecture et le lore pour ne garder qu'une matrice vide de grotte dans le noir sur des kilomètres.
    Reste Les transformations du royaume d'Hyrule , bien sont trop minimes .
    Ce n'est pas une suite, c'est un copié collé, voilà le problème.

    Le scenario, je vais pas m'étendre mais BOTW avait le mérite d'être radicale dans son approche du scenario basique mais efficace et mis au service du gameplay et de la découverte.
    Totk est certainement trop enfantin contrairement à ce qui ressortait des trailers.

    Même GOD Ragnarök, que j'ai moyennement apprécié à cause du sentiment de déjà-vu, et bien là je le remettrai volontiers en perspective car la réutilisation/ transformation de l'univers du 1er opus est plus convaincante que dans Totk.

    Je n'ose même pas trop le comparer à Elden Ring, tant la différence de travail est flagrant.
    Je dirais juste que fromsoftware savent au moins " recycler" intelligemment des éléments de gameplay d'un titre à l'autre tout en proposant à chaque fois des expérience complètement renouvelées et singulières.

    Pour conclure, en effet TOTK demeure un bon jeu " grâce" à la reprise bien trop important d'éléments de son grand frère mais bien trop recyclé, avec un sentiment de déjà-vu difficile à digérer. Si vous n'avez pas fait BOTW, il devient de facto un chef-d'oeuvre puisque améliore le gameplay de ce dernier.
    Je lui donne une relative bonne note toutefois car ce n'est pas intrinsèquement mauvais, loin de là par rapport aux jeux du genre mais il demeure plutôt fainéant et manque d'ambition.
    Expand
  6. May 14, 2023
    7
    This review contains spoilers, click expand to view. The gameplay is a 10/10 but. the story have a huge flaw the game blatantly ignores botw , no champions mentioned , no divine beasts , no guardians , nothing , they disappeared and no one talks about it Expand
  7. May 14, 2023
    7
    J’ai bien aimé le jeu, l’histoire est intrigante pour une fois, mais les graphismes sans pas a la hauteur boucoup de beug les ralentissements la chute de framerate et inexcusable
  8. May 30, 2023
    7
    I really like the game. A big world to explore with a lot of things to do, but ...
    The Switch is pretty old now, Nintendo did a great job in getting this up and running, but the graphics are sometimes not as sharp as they should be.
    Breaking weapons are the worst feature ever, i hated it on BotW and it's even worse on TotK. Some story links to BotW are nice (like in Gerudo town), other
    I really like the game. A big world to explore with a lot of things to do, but ...
    The Switch is pretty old now, Nintendo did a great job in getting this up and running, but the graphics are sometimes not as sharp as they should be.
    Breaking weapons are the worst feature ever, i hated it on BotW and it's even worse on TotK. Some story links to BotW are nice (like in Gerudo town), other are completly missing. The story misses a lot of its potential. Trying to get money for armor sets is a lot of stupid farming and grinding.
    All in all a good, solid game which could be even better.
    Expand
  9. May 13, 2023
    7
    Great game worth playing if you have or haven't played Breath of the Wild

    Sanctuaries are a step up from BOTW, has some interesting new gameplay mechanics. Other than that the game is BOTW 2.0 Same map, mostly the same music, also mostly the same ennemies and the same boring secondary quests and storyline! It also runs really bad on the Switch, and when i say bad it is bad (mostly
    Great game worth playing if you have or haven't played Breath of the Wild

    Sanctuaries are a step up from BOTW, has some interesting new gameplay mechanics.
    Other than that the game is BOTW 2.0
    Same map, mostly the same music, also mostly the same ennemies and the same boring secondary quests and storyline!

    It also runs really bad on the Switch, and when i say bad it is bad (mostly 20fps but sometimes dips under)
    It is also not looking that great, thanks to the cell shading art direction kinda saving the look of it.

    It is not worth a 0/10 but definitely not a 10/10.
    Expand
  10. May 14, 2023
    7
    Tears of the Kingdom is very innovative and is a vast improvement from Breath of the Wild. However, the game still has some flaws. The writing is very lackluster and retcons many of the other games and while that is not necessarily a bad thing; the lore in this game just feels inferior to what the previous games had built. I specifically find Ganondorf to be much less compelling as aTears of the Kingdom is very innovative and is a vast improvement from Breath of the Wild. However, the game still has some flaws. The writing is very lackluster and retcons many of the other games and while that is not necessarily a bad thing; the lore in this game just feels inferior to what the previous games had built. I specifically find Ganondorf to be much less compelling as a character compared to his old interpretation that was fleshed out in Wind Waker. You can always count on Nintendo games to be outstanding mechanically, but in terms of writing and artistic direction, I feel like they have developed into something less interesting than how they were on the N64 and Gamecube. Expand
  11. May 14, 2023
    7
    Tears of the Kingdom is a wholesome, mostly enjoyable adventure game. But six years of development should've resulted in more innovation and refinement. TOTK feels like a sidegrade or reshuffle of its predecessor (BOTW), not a true sequel.

    TOTK carries most of BOTW's strengths but also some of its flaws. Korrok seeds instead of unique rewards, simplistic combat and story, usage of menus
    Tears of the Kingdom is a wholesome, mostly enjoyable adventure game. But six years of development should've resulted in more innovation and refinement. TOTK feels like a sidegrade or reshuffle of its predecessor (BOTW), not a true sequel.

    TOTK carries most of BOTW's strengths but also some of its flaws. Korrok seeds instead of unique rewards, simplistic combat and story, usage of menus interrupting the gameplay flow, breakable equipment that lacks progression, these issues still persist.

    As for new features, the sky islands are an afterthought aside from the tutorial area, fusing does not fix breakable weapons, and the Ultrahand feature absolutely wrecks the framerate. Manipulating the game through crafting contraptions is the best new addition, but it feels more like a cool novelty than something well slotted into the core gameplay.

    Disappointingly, these games continue to be held back by their hardware - playing TOTK would undoubtedly be a better experience on any of the outdated Switch's competitor machines, just like with the previous game.

    Despite these issues, Tears of the Kindgom is a good game that I would recommend to those who seek a mellow but magical adventure. (If you're someone who seeks a gritty or fast-paced experience, look elsewhere.)

    If you observe Tears of the Kingdom in total isolation, it's a good game. As someone who played BOTW and waited six years for a sequel, I cannot help but feel short-changed, as if Nintendo started resting on their laurels after BotW's universal acclaim.
    Expand
  12. May 13, 2023
    7
    The Negatives

    No post game, 4 glorified divine beasts with 4-5 terminal unlocks, The underground is mostly empty and is a literally inverted copy of the over world in which the devs add 120 light roots to specifically make it harder to realize it. Sky islands are very sparse and do not have much to do in them other than some main story stuff, same old **** shrines and the gacha ****
    The Negatives

    No post game, 4 glorified divine beasts with 4-5 terminal unlocks, The underground is mostly empty and is a literally inverted copy of the over world in which the devs add 120 light roots to specifically make it harder to realize it. Sky islands are very sparse and do not have much to do in them other than some main story stuff, same old **** shrines and the gacha **** Story is still told through garbage memory system rather than actually trying something different.

    The Positives

    Big open sandbox like botw, cool to build stuff, if you like puzzles then you will have a fun time. Its a solid 7/10 but im confused as to why its getting universal 10's this game does not do enough to justify it having nearly a PERFECT SCORE when it does nothing to evolve gaming like ocarina of time or other games of the past.
    Expand
  13. May 13, 2023
    7
    El juego es un BOTW 1.5, si no te gustó BOTW este juego tampoco te va a gustar.
    El mapa es el mismo, pero hasta la ubicación de los shrines es la misma en algunos casos. La historia te la siguen contando con memorias que vas por ahí encontrando, cómo si fuera juego indie.
    La mitad del tiempo que estás peleando te la pasas navegando menús, porque ya se rompió el arma y porque te la pasas
    El juego es un BOTW 1.5, si no te gustó BOTW este juego tampoco te va a gustar.
    El mapa es el mismo, pero hasta la ubicación de los shrines es la misma en algunos casos. La historia te la siguen contando con memorias que vas por ahí encontrando, cómo si fuera juego indie.
    La mitad del tiempo que estás peleando te la pasas navegando menús, porque ya se rompió el arma y porque te la pasas buscando hacer combinaciones de las armas, tienes que hacer flechas especiales cada vez que la vas a usar por ejemplo. La gran innovación es que puedes hacer carritos, pues que es un juego de construcción ahora? Los analistas de videojuegos son solo fanboys cegados por nostalgia, ni de coña este juego es Perfecto
    Expand
  14. May 13, 2023
    7
    M y score is a 7.5 . This is a Great game that is sadly deeply flawed like botw and doesnt quite live up to much of its potential.

    From a technical standpoint this game is very impressive with how everything looks and runs. The artstlye isnt my cup of Tee but its unique. This games brings back shrines and they are much like in botw. Most of them are great and fun but there is one
    M y score is a 7.5 . This is a Great game that is sadly deeply flawed like botw and doesnt quite live up to much of its potential.

    From a technical standpoint this game is very impressive with how everything looks and runs. The artstlye isnt my cup of Tee but its unique.

    This games brings back shrines and they are much like in botw. Most of them are great and fun but there is one gigantic flaw with them. They all look the same. Something as simple has giving us different shrine themes in different Regions would have really helped from them eventually feeling stale.

    Sadly this games biggest flaw is enemy veriety . They added maybe 4 new enemys and 3 new minibosses. Its baffling that for a game this gigantic it has so few enemys. Becouse of this flaw , combat get stale after a while when youre only fighting the same enemys over and over again. This is a gigantic flaw and makes me take away 1 and a half points.

    The caves in this game are really well designed and funt to play but yet again they suffer from little veriety. they all have the same enemys and goals. finding satori frogs and finding shrines. It would have been so much more exciting exploring the caves if there were unexpected minibosses or enemys or the shrines themselves had unique different themes.

    Overall the Overworld of hyrule just feels too samy to botw with exeptions of caves. Age of calamity showed the potential of how they could change the map like having rebuilt ruins or a rebuilt hyrule castle but much of the game just feels like they only aded sky dabree.

    Speaking of the sky , what a disapointment. The opening Skypllateu is amazing but otherwise there is very little to do in the sky. The skyislands feel like an afterthought that they mostly used for marketing. The underground in this game is just as big as the base botw map but is very empty. Its frustrating becouse it has an extremely cool astetic and atmosphere and the Idea of that you cant see anything and constantly need seeds and checkpoints too light up the map is really cool... but most of the time thats the only thing youre doing. There is a really cool lengthy side adventure in the underground but other then that most of the underground is just walking around and sometimes finde patents or costumes.

    The dungeons in this game are a big mixed bag. On the one hand they fixed botw biggest issue with the dungeons having destinct themes this time around. on the other the dungeons design itselft just isnt as good as in the old 3 zelda games. I think the five terminal sytem really limits the potential of these dungens and that you can solve the puzzles in any order you want. The puzzles are fun but easy. Now the gameplay segment leading up to these dungeons are fantastic and really fun. They give me my zelda dngeons fix but not they just dont reach the highs of the dungeons in twighlight princess , Skyward Sword , Oot. The bosses on the other hand are fantastic and this game has some of the best and most creative bosses in the franchise. And this game has arguably the best ending and final boss in the entire series so thats a humongus step up from botw.

    The story in this game is frustrating. This game has imo the best opening and ending to any zelda game however just like in botw the story is told through memorys and it just cuts any tention the story could have had because its not really relevant to what you are doing at the present moments. The cutscenes are fantastic and add alot to the zelda lore but it would have been so much more effective if it would have been told in the present and in a linear fassion.

    The new fuse mechanic is incredible but it feels like Nintendo spent much more development time on the new mechanics then everything else. I feel like the game would have felt alot better if it came out 3 or 4 years after botw but after 6 years it feels like this game has so much wasted potential. My biggest fear was that this game just eels like dlc and sadly atleast for me , it does just feel like really big dlc most of the time.
    Expand
  15. May 13, 2023
    7
    This is gonna be one of those games where the user score will go down as time goes on.

    As someone who loved Breath of the Wild, I can't help but feel disappointed with Tears of the Kingdom. This really does feel like a $70 expansion to a BotW, or rather a different version of BotW, which is lame as half of the fun of the game was experiencing the world for the first time with all new
    This is gonna be one of those games where the user score will go down as time goes on.

    As someone who loved Breath of the Wild, I can't help but feel disappointed with Tears of the Kingdom. This really does feel like a $70 expansion to a BotW, or rather a different version of BotW, which is lame as half of the fun of the game was experiencing the world for the first time with all new mechanics. I already feel like I've seen everything in TotK, the draw just isn't as strong. The gameplay is mostly unchanged, including all of its negatives. Cooking is still annoying, exploration can still feel pointless, durability is even more annoying, etc etc. Link does have new abilities this time around but I honestly think I prefer his old ones. TotK also has pretty bad performance issues, like way more than its predecessor. Dips, stutters, and moments of blurry picture quality are all too common.

    With all that being said, TotK is still a fun and (mechanically) polished experience, which is more than you can say for most AAA games being made these days. Just don't go in expecting something totally new and groundbreaking.
    Expand
  16. May 14, 2023
    7
    Tears of the Kingdom is very disappointing. My worst fear came true with this game. Nintendo played it too safe with Tears of the Kingdom and it feels almost exactly alike Breath of the Wild. This game is one of the least innovative Zelda games ever. Instead of a new Hyrule we're in almost the same exact one as Botw. Combat is the exact same with no new moves for Link to use in battle, theTears of the Kingdom is very disappointing. My worst fear came true with this game. Nintendo played it too safe with Tears of the Kingdom and it feels almost exactly alike Breath of the Wild. This game is one of the least innovative Zelda games ever. Instead of a new Hyrule we're in almost the same exact one as Botw. Combat is the exact same with no new moves for Link to use in battle, the food system is the same as BOTW, the shrines are the same where you get 4 orbs or as they're called here blessing of light and trade for stamina or heart upgrade. The bosses are better in this game though than BOTW. The new powers like the ultra hand and having to make raft devices suck cause the rafts go crashing sideways into a wall even when I set it up correctly and you're forced to do this at many point. Every Zelda prior to this introduced new mechanics like Majora's mask introduced the masks and the forms Link could transform into, wind waker introduced sailing and rolling during combat, skyward sword had motion controls and flying through the sky, ocarina introduced 3D zelda and horseback riding on Epona. In Tears of the Kingdom? Nothing. There is really no new gameplay mechanics, not much of a new world and the game is severely lacking innovation. Expand
  17. May 13, 2023
    7
    El Juego cuenta con buenas mecánicas de exploración, buena jugabilidad, pero en el apartado de rendimiento deja mucho que desear, 900p dinámicos no son justos en pleno 2023, que los FPS lleguen a caer hasta los 20 empeora las cosas, que hasta en modo portátil los 720p no sean estables es incómodo, entre otras cosas más.
  18. May 14, 2023
    7
    A good game, with lots of Zelda vibes. A game every Nintendo/Zelda fan would rate a 10.

    Leaving fanaticism aside, it's a good game, but with outdated technology, shallow storyline, and with no real breakthrough in mechanics.
  19. May 14, 2023
    7
    i had a weird feeling about this sequel. While the trailers at first teased interesting twists in the story, game structure/progression & some aspects of the world, I just wondered how they were gonna refresh a game with essentially the same map, enemies & combat, without entering in redundancy & shallowness.

    And after putting the hours on this game, I can confirm that this weird
    i had a weird feeling about this sequel. While the trailers at first teased interesting twists in the story, game structure/progression & some aspects of the world, I just wondered how they were gonna refresh a game with essentially the same map, enemies & combat, without entering in redundancy & shallowness.

    And after putting the hours on this game, I can confirm that this weird feeling developed to disappointment, as much as I wanted to love the game.

    For starters, if you didn't like BOTW, you probably won't like TOTK, and that's a huge let down for people who wanted something different, considering the years of development.

    Exploring the world hasn't changed that much, the feel is quite similar, & while the sky islands & the underground provide new areas for traveling, there isn't something really refreshing, & the reward for exploration feels unbalanced. You are just gonna find some shrines, some enemies (lots of recycling) or some weapon that you probably won't use, or be excited about. Nothing too transcendental.

    The story is there, but the open world shenanigans & the structure of the game progression makes it feel like it is far in the background in your gameplay experience, a problem that BOTW had.

    I had some hopes for the dungeons, & some leakers where claiming wild takes about them, but in reality, they are glorified divine beasts with little to zero difficulty. The lead ups where a bit more interesting though.

    The new abilities have their charm, but if you are not interested (like lots of people) in distracting yourself with infinite builds & fuses that don't provide any substance or meaning to your quest, you probably going to find it tedious & useless quickly. And there are TOO many options with various weapons anyway, so you won't find something really challenging that makes the difference in effectiveness.

    This is without even mentioning the graphics & performance issues that i think they are just unacceptable for any major franchise/major game development. Dips in fps & aged graphics.

    So here we are, with more questions than answers,

    Why is this game getting 10s almost everywhere, with no objective review in sight?
    Why is everyone assuming that an infinite sandbox & open world "experience" automatically gives a game a greatness status?
    What happened to the mystic & sense of transcendence that made past Zeldas so great?

    The thing is, this is a game that is perfect for streamers & people that make memes, because the potential of making jokes & crazy situations is very much there. But it seriously lacks the feel of something transcendental, of the experience of being a hero on a mission, a magical journey with high stakes & immersive places. The customization options are amazing, but they should not be the main point of the game, since i am not interested in minecraft zelda edition.

    Still, there are many moments of charm & there are many opportunities to express yourself & enjoy the ride. But in no way this is a perfect game.

    Reviewers & fans have to take a step back & really analyze this game better, because we are sending Nintendo the wrong message & there's a huge room for improvement.
    Expand
  20. May 14, 2023
    7
    It's not 10/10. If you like BOTW, you will like TOTK.

    The problem is BOTW was industry changing game. TOTK isn't. It wouldn't be so bad, if it came 2 years after BOTW, but 6 years? That's too long for amount of changes aplied to BOTW formula. If Elden Ring would come out this year, than Elden Ring would still be GOTY. Nintendo sells game without full voice acting and with horrible
    It's not 10/10. If you like BOTW, you will like TOTK.

    The problem is BOTW was industry changing game. TOTK isn't. It wouldn't be so bad, if it came 2 years after BOTW, but 6 years? That's too long for amount of changes aplied to BOTW formula. If Elden Ring would come out this year, than Elden Ring would still be GOTY.

    Nintendo sells game without full voice acting and with horrible performance (drops to 15-20fps in cutscenes!) for 70$. This is a joke. I am not planning buying next Nintendo console, if they still gonna treat customers like that.

    In summary, people saying that TOTK is 10/10 are just simply lying.
    Expand
  21. May 14, 2023
    7
    Em português: Extremamente datado, graficamente, mecanicamente. Sofre do velho e decepcionante CTRL C CTRL V do mundo comparado ao primeiro jogo, com algumas melhorias no quesito de densidade de coisas para se fazer. Não é um jogo decepcionante, ele é justamente aquilo que se você assistiu aos trailers e se você não hypou, você imaginou que seria. Definitivamente não é uma obra prima
  22. May 15, 2023
    7
    A great game as the previous BoTW with additional craft system. I would love to give this game a full mark. However, the performance of the Switch itself is a huge drawback. The graphics and the frame rate in handheld mode is unacceptable in 2023. Personally, I highly suggest everyone to dump your own copy of the game and play it on the emulator to enjoys the beauty of this game.
  23. May 16, 2023
    7
    One word, padding, padding the length with long walks, padding the difficulty with high damage, padding the fun with constructable solutions that break anyway. Its a good game, has good bosses, but u will struggle for hours to get to those exciting moments, i dont think its the best game ever created, so much 10 from official media just makes me wonder are this just from playing a demo,One word, padding, padding the length with long walks, padding the difficulty with high damage, padding the fun with constructable solutions that break anyway. Its a good game, has good bosses, but u will struggle for hours to get to those exciting moments, i dont think its the best game ever created, so much 10 from official media just makes me wonder are this just from playing a demo, havent they played alttp, didnt they see this is a rehash of everything else, in 97' shrines were called virtual missions in metal gear solid. Expand
  24. May 16, 2023
    7
    Un gros air de déjà vu.

    C'est un jeu qui plaira sans aucun doute à la nouvelle génération, mais pas tellement aux vieux croulants comme moi, qui sont nostalgiques d'une période aujourd'hui révolue. Avec ce titre, Nintendo confirme la direction que la licence a prises avec BoTW à mon grand désarroi, mais au grand bonheur de mon neveu. Commençons par les points objectivement mauvais :
    Un gros air de déjà vu.

    C'est un jeu qui plaira sans aucun doute à la nouvelle génération, mais pas tellement aux vieux croulants comme moi, qui sont nostalgiques d'une période aujourd'hui révolue. Avec ce titre, Nintendo confirme la direction que la licence a prises avec BoTW à mon grand désarroi, mais au grand bonheur de mon neveu.

    Commençons par les points objectivement mauvais :
    - le jeu est laid (textures pauvres et énormément d'alisaing) et il y a des gros problèmes de
    performances (stuttering et clipping assez présent).
    - Le jeu est trop similaire à BoTW. On a un un très gros air de déjà tellement que les jeux sont semblables. Le problème est que ToTK reprend les concepts de BoTW "tel quel" sans changer à les améliorer ou les rafraichir. je pense notamment à l'usure des armes et à utilisation des chevaux qui aurait pu gagner à être retravailler. On n'a vraiment pas l'impression que ce jeu à chercher à améliorer BoTW, ils ont juste fait un "copier-coller".

    Passons ensuite aux points plus subjectifs :

    - Les nouveaux pouvoir sont moins fun que dans BoTW, voire carrément frustrant par moment. Le pouvoir de combiner les armes par exemple est un système de crafting assez simplistic, et la fabrication des objets rend le titre très "bac-à-sable", ce qui est pas vraiment de mon gout.

    - Les puzzles ne sont pas intéressant. La plupart utilisent le système de fabrication d'objets, où on doit être très minutieux sur les angles des pièces, l'équilibre finale, etc pour que ça réussisse. Du coup, la difficulté est plus axé sur l"execution que sur la réflexion.

    - Les "donjons" sont assez similaires aux créatures divines. Aucune atmosphère, aucune tension, aucune joie d'exploration. ils se finissent assez vite, et on vous dit même dés le début ce que vous devez faire et où vous devez aller !

    - Le "loot" n'est pas super motivant. On peux parfois passer 2-3 minutes à construire un truc pour accéder à un coffre... pour au final se retrouver avec une arme que l'on a déjà en 3 exemplaire dans la sacoche....

    - Le monde est tout aussi vide que dans BoTW voir plus... D'accord, y a des nouvelles zones, mais le contenu est pas super intéressant et au final, très répétitif...

    Bref, pour faire simple, Si vous avez aimer BoTW, vous aller adorer celui-ci. Si BoTW vous a laisser un avis mitigé, celui vous frustrera encore plus !
    Expand
  25. May 17, 2023
    7
    Buen juego, muy mal zelda, de zelda solo tiene los personajes y algunas melodías. Es el mismo juego que botw pero con nuevos trucos que alejan aún más al juego de la esencia. Eso sí, el final es excelente e inigualable, por eso le subí la nota. La exploración es de lo más frustrante, pasas horas explorando y al fin logras encontrar el tesoro y oh sorpresa, te premian con flechas u ópalo,Buen juego, muy mal zelda, de zelda solo tiene los personajes y algunas melodías. Es el mismo juego que botw pero con nuevos trucos que alejan aún más al juego de la esencia. Eso sí, el final es excelente e inigualable, por eso le subí la nota. La exploración es de lo más frustrante, pasas horas explorando y al fin logras encontrar el tesoro y oh sorpresa, te premian con flechas u ópalo, quitando toda emoción a la exploración. Los personajes irritantes sin algun boton que te ayude a activar o desactivar la ayuda de ellos, lo hace frustrante. Que cada cosa tenga una misión secundaria lo hace aburrido. Los gráficos son un asco, no puedo creer que en pleno 2023 sigan trabajando con tan pésimas texturas, entiendo que la justificación son las mecánicas del juego y lo acepto, pues son excelentes, pero no quita la realidad . Lo peor de todo son los recuerdos, el trailers del juego fue un clickbait de nuevo, todo todo es recuerdo... Esté juego vive solo de su nombre, sin el, no tendría tanto 10 falso de la prensa. Expand
  26. May 18, 2023
    7
    It‘s nice, but overrated. When you own a switch, you can of course buy it, when you don‘t, you play Elden Ring or Immortals Fenyx Rising. And use a Pro Pad, game controls aren’t good, but with this tool, it goes a bit better.
  27. May 18, 2023
    7
    This review contains spoilers, click expand to view. I am disappointed that in the trailers this game looks very promising and ended up being the same as we had in 2017 sold as a new game Expand
  28. May 18, 2023
    7
    Overall, I enjoy the game. I won't say that this feels like an expansion (it does). So I will try to add more to it.

    The sky island you start off at gave me same "oooh" feeling that I had when I played BOTW. After a couple hours there it was time to hit the ground. After hitting the ground it became evident that the ground level map was reskinned. Since hitting the ground I no longer
    Overall, I enjoy the game. I won't say that this feels like an expansion (it does). So I will try to add more to it.

    The sky island you start off at gave me same "oooh" feeling that I had when I played BOTW. After a couple hours there it was time to hit the ground.

    After hitting the ground it became evident that the ground level map was reskinned. Since hitting the ground I no longer had the feeling of "oooh" and surprise. To be fair, I did here and there but those moments were few and far between. And at certain points it became an adventure finding what is the "same" in the game. And there is quite a bit sadly.

    I'm not disappointed with my purchase overall, however, I am disappointed that after 6 years this is what was the final product. A "this is what we wished we released with BOTW" product from Nintendo and devs.

    They heard the complaints about weapon durability and added weapon fusing as a workaround. Which was nice to see.

    Overall, the story is different but from high level overview somewhat the same.
    Expand
  29. Jun 20, 2023
    7
    I think it an amazing game. but i does have some flaws. i don't like the dungeons is too similar to the divine besets from BOTW. and i don't like that the debility system has not been fixed and i know we have fuse. but the weapons still break and you to find a new one. but overall a amazing game. and Utra hand i amazing i love playing with it. and also love the depth it really fun to explore.
  30. May 29, 2023
    7
    I think totk as its own is a good game, because it plays with a lot of interesting concepts. But its not really fun to explore new things, because i have seen 99 % of the overworld map and characters before. In the story you have to go to the same regions and prevent some sort of danger, which i have already done in botw. Most of the time you just fly everywhere, which breaks the fun ofI think totk as its own is a good game, because it plays with a lot of interesting concepts. But its not really fun to explore new things, because i have seen 99 % of the overworld map and characters before. In the story you have to go to the same regions and prevent some sort of danger, which i have already done in botw. Most of the time you just fly everywhere, which breaks the fun of adventuring. After 10 hours of playtime i just got bored. The underground and the sky cant replace a new world. It feels like they throw a bunch of little new things at you and connect them somehow into a storyline. Expand
  31. May 20, 2023
    7
    I enjoyed BOTW but this feels too similar in all the worst ways. Often find it tedious and frustrating. But it is clearly well-made.
  32. Jun 5, 2023
    7
    All though I appreciate new interesting mechanics and expanded areas, can't help but feel bored most of the time playing Zelda Totk. Story is boring and suffers from dialog fatigue. Build mechanics are cool but not used much. I'm impressed that Nintendo pulled this huge open world off on their outdated console, yet I feel this game is a chore to play.
  33. May 22, 2023
    7
    Breath of the Wild was a great game and I was really excited for the sequel when they announced it. However I think that the sequel is a little underwhelming, but also overwhelming at the same time. It feels like playing BOTW with new game + and a extra expansion pack. Also the tutorial is unbearably long when the first game's was short and sweet. Still the core game mechanics of BOTW areBreath of the Wild was a great game and I was really excited for the sequel when they announced it. However I think that the sequel is a little underwhelming, but also overwhelming at the same time. It feels like playing BOTW with new game + and a extra expansion pack. Also the tutorial is unbearably long when the first game's was short and sweet. Still the core game mechanics of BOTW are still there and they are some of the Best game mechanics any game has had ever. Expand
  34. May 22, 2023
    7
    As I played this game in the start I was very intrigued and attached to playing. The sky reminded me a lot of skyward sword. But then once you hop into Hyrule you start to realize there is little to no changes. Then you start discovering that there isn't many sky islands and just little chunks of pieces on the sky. Going to one of those tiny chunks has no reward. The one thing that didAs I played this game in the start I was very intrigued and attached to playing. The sky reminded me a lot of skyward sword. But then once you hop into Hyrule you start to realize there is little to no changes. Then you start discovering that there isn't many sky islands and just little chunks of pieces on the sky. Going to one of those tiny chunks has no reward. The one thing that did amazed me was discovering the depths for the first time. After your down there for a long time you realize there isn't anything good down there besides the botw dlc. I did all dungeons and they were boring and empty. Bosses were nothing special. My honest take is that this game could be a 10/10 if you never played botw. I think a 7/10 is good. I still enjoyed the game. We waited 6 years for something that could've been great. Expand
  35. May 24, 2023
    7
    As someone who didn't play Breath of the Wild, I enjoyed this game very much. Story made me cry, both of sadness and of joy, gameplay addicting and rewarding.
    Why such a low score then? Simple, after beating the final boss I expected to wake up and do stuff but no, you cannot play after you defeat the demon king, the game will put you back before the fight for you to do stuff, but the
    As someone who didn't play Breath of the Wild, I enjoyed this game very much. Story made me cry, both of sadness and of joy, gameplay addicting and rewarding.
    Why such a low score then? Simple, after beating the final boss I expected to wake up and do stuff but no, you cannot play after you defeat the demon king, the game will put you back before the fight for you to do stuff, but the demon king must still be alive, and that actually threw me off so hard I lost any interest in the game. I had so much will and hope to explore more of the map and find more shrines and get more buff but the fact that I cannot do that with the final boss defeated has killed every intention I had to keep playing. I wish I had known that before so I could've done some more exploring.
    Expand
  36. Jun 21, 2023
    7
    Han cogido la base del anterior y le han hecho unos retoques. Es un juegazo, pero con ese nivel de calidad gráfica, no es un AAA. No puede tener una valoración igual que juegos con un nivel de detalle infinitamente superiores.
  37. May 27, 2023
    7
    Great game, but boring and aimless at times. If you don't like examining every square inch of the map and reading way too much npc text, the core gameplay can be boring.
  38. May 29, 2023
    7
    This review contains spoilers, click expand to view. Definitely a new DLC of btow. I used to think this game will be released on a new platform. BTW the underworld is really boring. Expand
  39. May 31, 2023
    7
    One of the greats. The Legend of Zelda Tears of the Kingdom is an excellent sequel to Breath of the Wild, Improving upon almost everything in the game. The shrines are much more diverse. The map has been expanded on massively providing beautiful scenery up in the sky islands while providing a sense of mystery and exploration in the hostile world of the depths.
    While this game is a
    One of the greats. The Legend of Zelda Tears of the Kingdom is an excellent sequel to Breath of the Wild, Improving upon almost everything in the game. The shrines are much more diverse. The map has been expanded on massively providing beautiful scenery up in the sky islands while providing a sense of mystery and exploration in the hostile world of the depths.
    While this game is a masterpiece in its own right, I feel it struggles with its place in the Legend of Zelda franchise. I say this because (due to a specific storyline) there is so much retconning in the game that it becomes almost jarring. Not only that but I felt that the Ganon fight was poorly set up with the teasing of a showdown only to make you run around solving dull puzzles before you can reach him again.

    One of ToTK's biggest flaws in my opinion is that, while sharing almost the same surface map with BoTW, ToTK had a lot less boots in the ground moments. There were no real challenges in terrain or combat, any issue could just be solved with a rocket or hoverbike and that personally removed any of the moment-to-moment fun for me.

    While I understand that many players enjoyed ToTK, I found many sections of the game far too tedious and dull. The dungeons were far too formulaic and drawn out. I found myself so frustrated with the mundanity of so many of these dungeons that I just cheesed the game with rockets and recall just so I could get it over with.
    Expand
  40. May 31, 2023
    7
    I've played the game for 180 hours and really enjoyed it, but I have some gripes with it. I know this review is going to sound overly negative, but it's only because I can't really elaborate much on the positive parts.

    Overall gameplay 9/10 Really well-designed overall package. Combat 9/10 Objective improvement over botw. You can get really creative with it. Very satisfying. Only
    I've played the game for 180 hours and really enjoyed it, but I have some gripes with it. I know this review is going to sound overly negative, but it's only because I can't really elaborate much on the positive parts.

    Overall gameplay 9/10
    Really well-designed overall package.

    Combat 9/10
    Objective improvement over botw. You can get really creative with it. Very satisfying. Only things holding it back are the durability system which the devs have done nothing to fix from the botw system, and the performance. I understand that the durability system is there to encourage the player to explore and find new equipment, but they could've made the equipment last at least 4x as long and it would've still been effective. They should have also made it so you need way less koroks to upgrade your inventory, as it is right now, it takes way too many. The performance issues makes the combat and controls feel very sluggish and unresponsive. Trying to time parries/dodges when the game is dropping frames can be inconsistent. The game often eats your inputs as it drops frames. Trying to use the quick menus can be difficult sometimes too due to those issues.

    Zonaite Devices/Building 9/10
    Really impressive and surprisingly has fewer limitations than you'd expect.
    Although it does has some limitations due to performance:
    -You can't attach more than 21 devices at once.
    -Devices stop working when you're a certain distance away from them, and that distance is very small.
    -Devices despawn when you're a certain distance away from them too.
    -Some devices cause really bad frame drops.

    Exploration 10/10
    Objective improvement over botw. So much more to do and see in this game.

    Story 0/10
    Terrible. Embarrassing.

    Cutscenes 2/10
    Terrible. There are only 2 cutscenes that I liked, and neither of them had a single word spoken. The less dialogue they put in, the better.

    Dialogue 0/10
    Terrible.

    Voice acting (English) 0/10
    Terrible.

    Main Story Characters 1/10
    Annoying. Unbearable.

    Side Characters 7/10
    A lot of them are pretty good. Their dialogue is somewhat repetitive though, as most of them talk about the same 2 things on repeat.

    Main Quests 3/10
    Tedious for the most part. Very boring with little substance.

    Side Quests 8/10
    Much better than the main quests and a lot of them were very enjoyable

    Dungeons 3/10
    Mild improvement over botw's dungeons. Still bad.

    Shrines 7/10
    Decent. Nothing memorable.

    Ending 0/10
    I'm not gonna spoil any of the details but they did the same thing as in botw. After beating the final boss and watching the final cutscene the game kicks you back to your last save before the fight as if nothing happened. All the NPC's act like you still haven't fought him and still have the same dialogue as before. Deeply unsatisfying and a waste of time. Performance 0/10 The game is supposed to run at 30fps which in of itself is unacceptable for a game released in 2023, but what's worse is that it almost never runs at 30fps. It's usually in the 20's. On top of that, the game has a lot of input lag. Can't wait to play it on an emulator on actual modern hardware. Sages 0/10 They don't listen. Hard to work with. Annoying. Worthless. Never used them outside the main quests. And especially that 5th sage, that sage has to be the worst designed mechanic I've ever seen. It would've been a cool concept if the execution wasn't so bad. Soundtrack 10/10 Major improvement over botw, which was already really good. Not much more to say, it's just really good.
    Expand
  41. May 31, 2023
    7
    I bought the game release day after all the praise it garnished from the press. Being in my 40s and you know who you are who helped keep Ninty alive through many of their mistakes I was hoping for something really worthy as BOTW was good but not really amazing. This game though has worse graphics.....better shrines so far and the fuse mechanic feels like they are selling out towards theI bought the game release day after all the praise it garnished from the press. Being in my 40s and you know who you are who helped keep Ninty alive through many of their mistakes I was hoping for something really worthy as BOTW was good but not really amazing. This game though has worse graphics.....better shrines so far and the fuse mechanic feels like they are selling out towards the mindless crowd who have too much time to game and not live in the present moment. We really all need a good dose of modern day Ocarina of in all seriousness make a 3d Zelda 2 Expand
  42. Aug 4, 2023
    7
    I have to be fair, this is a well made game. It's main improvement over the last one was that I bounced off of it 5 hours later than the previous one. This game has a great sense of exploration but all of the content you find is STILL bland. Dungeons are bland in design and un-puzzling, boss fights are simple, shrines are all just tutorials. There is so much game here and yet very littleI have to be fair, this is a well made game. It's main improvement over the last one was that I bounced off of it 5 hours later than the previous one. This game has a great sense of exploration but all of the content you find is STILL bland. Dungeons are bland in design and un-puzzling, boss fights are simple, shrines are all just tutorials. There is so much game here and yet very little of it is compelling. The only reason I knock points down to 7 is because I feel this game doesn't respect the player's time well, and still suffers from the same payoff issues that Breath of the Wild did. That being said I still had a good time. Expand
  43. Jun 4, 2023
    7
    This game does so many things better than Breath of the Wild, but the core systems from BotW still really hold this new formula back for me. Weapon durability is not something I want to see continue be a mainstay in future games, and they really need to figure out a new template for dungeons that doesn't make them feel like such an afterthought like they are now in botw and totk.This game does so many things better than Breath of the Wild, but the core systems from BotW still really hold this new formula back for me. Weapon durability is not something I want to see continue be a mainstay in future games, and they really need to figure out a new template for dungeons that doesn't make them feel like such an afterthought like they are now in botw and totk. Everything else is excellent, but I disagree with calling this game "amazing" by any stretch. Expand
  44. Jun 4, 2023
    7
    Recicla casi todos los enemigos, el universo habría sido mejor si se conservaran los poderes de BOTW, tiene muchas misiones secundarias de ve y trae.
  45. Jun 7, 2023
    7
    it is fun to play but the feeling of discovery that was present in botw isn't there as it's the same map. it works to replace it's prequel instead of being its own thing (like majora's mask being different but good).
  46. Jun 5, 2023
    7
    I sart to play Zelda when i was a chil with the first Zelda. I have always been a fan of the franchise. Breath of the wild surprised me and it was very good and the best game for me.

    I think Tears of the kingdom is just as good but the surprise is no longer there. I expected a good mix between the old and the new formula but this game is a huge copy of BOTW. I want Zelda real dungeon's
    I sart to play Zelda when i was a chil with the first Zelda. I have always been a fan of the franchise. Breath of the wild surprised me and it was very good and the best game for me.

    I think Tears of the kingdom is just as good but the surprise is no longer there. I expected a good mix between the old and the new formula but this game is a huge copy of BOTW. I want Zelda real dungeon's back, i want the grappling hook, the boomerang, The new mechanics are great but in truth the sanctuaries are too simple, the constructions are quickly redundant, the islands are all the same.

    Despite some flashes, I find the game lazy and I am disappointed even if it remains better than the 3/4 of the other games released in recent years.
    Expand
  47. Jun 5, 2023
    7
    This review contains spoilers, click expand to view. For a 5-6 years development-cycle, using the same engine, same setting and same assets the game is not what it was hyped up to be.
    Hyrule is basically the same, the sky is just a bit better than Skyward Sword's (and even so a lot of repeat islands) and the Depths while super cool and atmospheric at first are also a whole lot of nothing new after you've completed the first area.
    The story is very derivative from other Zelda titles (mainly Ocarina of Time and Skyward Sword kinda); even BotW had a more original premise than this one (Although it's true that Tears of the kingdom has one scene involving the Master Sword that it's pretty epic and beautiful). The open ended design philosophy of this game messes and tramples the story, sometimes you'll do stuff before the NPCs ask you to and while this can be fun for sidequests or unimportant NPCs it's not so when it comes to the main story and it just makes the NPC look silly and you have the feeling that you missed something or were not supposed to have done something.

    While I do like the "runes" of Tears of the Kingdom way better than the ones in BotW, Recall is way better than Stasis and super satisfying to use in and out of combat and the ability to create shortcuts at any time with Ascend is impressive and very useful. The crux of TotK lies in Ultrahand/Fuse/Autobuild though, and while I admit building constructs, vehicles and weapons is impressive I don't think it's implemented in the best way:
    Having to build something to solve a puzzle or to get to somewhere is great on paper but it becomes a chore when you have to stop your exploring to spend 1 to 5 minutes building the damn thing. The developers knew it was gonna be a problem so they give you Autobuild which let you create predetermined constructs immediately which is truly a godsend... but you will always have to go back to Fuse/Ultrahand somehow.
    For silly story reasons now all weapons are lame and do very little damage so you have to fuse them with other objects to make them viable and do more than 10 damage. This is another thing that is cool on paper; you can harvest enemy parts or even use other materials for very cool combinations! However you need to remember weapon breakability is still a thing, so now on top of that you have to dedicate more time to fuse and prepare your new batch of weapons every 30 minutes or so. Yay! more chores!

    All in all I will say I understand that accuse this game as "glorified DLC"; while obviously it's not in practice, it is so in essence; it's more of the same and not much has changed. If this would've been released two years after BotW I would've been ok. But 6 years? no.

    Good things:
    -NPCs give life to the empty BotW Hyrule which I appreciate.
    -The first few hours of gameplay are amazing until you realize how repetitive this game is.
    -Ganondorf has never looked better.
    -Amazing gameplay for crazy gremlins.
    -Dungeons are better but not by much. They're thematically different and have a nice boss at the end which seems to be the only criticism from BotW the developers have addressed in this sequel.
    -Gleeoks are very cool enemies and I love when they bring back old school Zelda enemies and make them terrifying.
    -Speaking of terrifying the floormaster-like enemy is amazing and scary. Loved it.
    -Music is very good.

    Bad Things:
    -Expensive game.
    -Story is very derivative of past Zelda games. Same old stuff nothing changed, nothing new.
    -Weapon Durability is back baby and is maybe worse. (I get the gameplay loop guys, it's still not a fun gameplay loop)
    -Hyrule hasn't changed that much and there A LOT of empty space with nothing to do (not even koroks). Which I get it, only a few years ave passed but I don't know man, the developers chose to set this Zelda in the same Hyrule they could've sent Link back in time instead of Zelda for a fresher experience or god forbid we could've gone to a neighboring kingdom. Choices were made and they were wrong choices.
    -Lots of QoL issues that are present in the game like the construct that increases your energy cells being in a completely different place from the construct you buy the energy crystals from, or not being able to cook in bulk still after BotW.
    -Lots of reused assets (Including music!). Usually I don't care much about this but only when the developers give us a lot more and this is not the case.
    -Not enough new enemy types. I think there are just 10 or so new enemy types. Blins are still the more common enemy which is fine but different biomes don't have unique enemies unless you count the elemental skins or the gibdos in the desert which are fine I guess.
    -They made Sidon straight.
    Expand
  48. Jun 10, 2023
    7
    It's amazing that they broaden the map, and add up new zonai sys. At the very beginning I thought it's quite similar to breath of the wild but later I found that I was completely wrong. BUT one thing I had to point out is that hiding the shrines in caves or underground is just so frustrating, it took forever to find the entrance without the help of sakura tree.
  49. Jun 12, 2023
    7
    This review contains spoilers, click expand to view. Great game and certainly got my money's worth. A little disappointed that after all the BOTW experience and feedback, they didn't exclusively make positive design decisions. Relic abilities (Ascend/Fuse/Ultrahand/etc) were all appropriate and made for some rather excellent gameplay. The freedom to create led to many great scenarios. Base combat was on par with BOTW, and it was nice having both Depths and Sky to explore as well. The unnecessarily compartmented in darkness Depths led to some frustrating banging around in the dark. There's only so many dead ends you want to find before it stops being fun.

    Proving Grounds shrines might've been the highlight of the game for me. The base mechanics are brilliant, and you have to revisit them with your wits rather than your inventory. While I didn't complete all the Master Sword challenges in BOTW, I was looking forward to a similar set of challenges with all the new practice here. Sadly didn't find it, nor a set of island objectives on wits alone. While it's probably the same size, Hyrule Castle felt incredibly small compared to BOTW, probably because the castle is no longer this ominous near-impenetrable thing.

    Final dungeon, final fight, and grand reveal felt very rushed. All those princess sightings were Ganon leading us on...to make us stronger? And the Demon King was Ganon the whole time...the same Ganon Zelda should've recognized from BOTW? Is BOTW retconned for this? I'm sure I'll find strategy guides that show how brilliance could solve the final dungeon, but I wound up just tanking it. Seems the speedrunners found it quite skippable as well.

    Sages were a nice concept that needed more refinement. Gaining a power per temple is great. Having them help in random encounters is great. Spontaneously triggering Goro or Tulin when I'm trying to pick up loot then either blowing up the barrel next to me or blowing my loot off the cliff? Not cool. If I could auto-dismiss Goro unless battle music is playing, that would be great. If I could auto-dismiss Tulin unless battle music isn't playing and I'm at least 10m above ground, that would be great. If Riju could stick close so I could keep the lightning arrows coming, rather than charging as far away from me as possible, that would be great. If we could give Mineru the same attack ethic as even the weaker enemies like moblins or whatever, that would be great. I didn't give her two cannons to have a wide open flank. Also, the cutscenes were terrible. Once Link knows about the Imprisoning War, why doesn't he just fill in the remaining sage candidates? What purpose does maintaining that secret serve, save for making us watch another cutscene explaining it?

    The game is really carried by core mechanics. It will always be fun to find a group of enemies before they find me, and decide an angle of attack, maybe bow first? Zonai device? Sword and shield? Spear? MuddleBud was quite fun as well. Sneakstrike was obtainable, but not excessively so, which gave it value when achieved.

    I'm glad I played this, but have full faith and confidence we'll see a better one sometime in the next three to ten years.
    Expand
  50. Jun 13, 2023
    7
    With about 350 hours and have completed everything but the Koroks (screw trying to get 1,000 of those pieces of crap) I can say that Tears of the Kingdom is at a 7/10 for me. Lower than you thought huh?

    Unfortunately the game follows the same beats that BotW did by starting you off on losing all your hearts, having to grind you way back up, have a dead king help you on the tutorial
    With about 350 hours and have completed everything but the Koroks (screw trying to get 1,000 of those pieces of crap) I can say that Tears of the Kingdom is at a 7/10 for me. Lower than you thought huh?

    Unfortunately the game follows the same beats that BotW did by starting you off on losing all your hearts, having to grind you way back up, have a dead king help you on the tutorial island, have to get 4 orbs to get another heart, then you finally get the paraglider after a few hours.

    The story is a bit too similar to Ocarina of Time where Rauru allows Ganondorf to get too close and in the end it backfires on him as Ganondorf becomes powerful and nearly wipes out the kingdom.
    The ancient past wasn't fully explored since Link is stuck in the present while Zelda got sent to the past.

    The gameplay feels too similar to BotW (other than the new Zonai devices and Fuse) you still swing the weapons all the same. Some armors have the same item set bonuses which makes them feel redundant.
    Maybe if they brought back the fighting techniques like in Twilight Princess, as well as they could've let Rauru's spirit stay with Link so we could have a companion this time around so it wasn't so lonely. Considering Link's new arm belonged to Rauru so why not?

    The side quests can have some disappointing rewards, like all you get is medals for finding all the lightroots which do nothing or the Wells in which you get a snow globe which you can't even place in your house.

    While the Depths was a new interesting area, the Sky Islands weren't as great since most of them had the same layout and there wasn't enough of them to make it worthwhile considering how much they were showed off in the trailers. Nintendo could've made the sky islands into a way to tell us more about how the Zonai used to live and what not.
    The Surface of Hyrule feels too similar, not enough felt changed enough to consider the game improved, the only areas that felt changed are Karkariko villages with the Ring ruins, Hateno just got hit with a dumb mushroom fashion craze, Lurelin was destroyed by pirates but you can rebuild that back up, at least Tarry Town looks like their expanding their living area down below. There wasn't any new towns/villages added to the game. If it is believed to be at least 5 years since the previous games I feel like there should've been more stuff rebuilt before the Upheaval began.

    There are many good differences as well, the new temples feel great (except for the Water temple, that felt to simple and boring) though their puzzles could've been better. The new bosses are all different from one another unlike the boring as hell Blight ganons, the new weapon system of giving certain types of weapons their own little perks like how the Gerudo weapons give more power but little in durability and the Royal Guard weapon improve Flurry Rush makes them more appealing for dodge combos. That should become a main feature. Some of the new armors are great such as the Glide armor that provides the ability to prevent fall damage or the Depths set which just looks cool, but that's about it for the good things I have to say.

    In any case the game doesn't feel like it's worth the $70 dollars I paid for, I hope the next game will have a more compelling story and maybe allow Zelda to stay with us this time.
    Expand
  51. Jun 21, 2023
    7
    This review contains spoilers, click expand to view. Tears of the Kingdom is a game that is too afraid to create its own identity. It follows Breath of the Wild's formula nearly verbatim, with a few new mechanics sprinkled in. You wake up with your powers gone, have to complete four tutorial shrines to leave the starting area, travel to the same four regions to solve their problems, collect Korok seeds to expand your inventory, complete shrines to increase your health and stamina, go to specific locations to see memories, all while exploring an essentially unchanged world from Breath of the Wild.

    The new additions like the Sky and Depths are underwhelming at best, with both areas feeling like the same formations copy and pasted ad nauseam. They ultimately add very little to the world and lack the care and thought put into Breath of the Wild's map. There are also some strange continuity errors between the two games, with Tears of the Kingdom seemingly retconning several things from Breath of the Wild.

    The new abilities are enjoyable, and definitely an upgrade from the previous game's. The temples, bosses, and story are improved, but only marginally. The greater enemy variety is very nice though, mostly fixing one of the biggest problems with Breath of the Wild.

    While the overall package may have more content than it's predecessor, it is unable to recapture the magic of exploring this version of Hyrule for the first time. Through the entirety of my playthrough, I was just wishing I could have played Breath of the Wild for the first time again.
    Expand
  52. Jun 27, 2023
    7
    For me was a disappointment , this game seems DLC, same main map, same graphics, the combat has not improved, only the new fusion mechanics. I don't believe it worth all the hype. For sure it doesn't worth the full 70 dollars price.
  53. Jun 24, 2023
    7
    good game in general
    feels a little repetitive
    unique mechanics
    story is also good
    the only problem with this game is that it came after breath of the wild
  54. Jun 25, 2023
    7
    More of the same from BOTW game is pretty good not great just good. Some of the key features that made BOTW great are just gone and the new addition dont make up for that loss.
  55. Jun 25, 2023
    7
    Yani abartılıyor bence çok bir beklentiniz olmasın ilk oyunun aynısının aynısı
  56. Jun 27, 2023
    7
    Lightning didn't strike twice with the new formula, in my opinion.

    What Tears of the Kingdom did right, to begin with, was the story. TotK eludes to new concepts and characters that have a major impact on now only BotW but on Zelda lore as a whole, and while I don't think the delivery was necessarily the best, I do enjoy this aspect the most. Where TotK's narrative shines the most is
    Lightning didn't strike twice with the new formula, in my opinion.

    What Tears of the Kingdom did right, to begin with, was the story. TotK eludes to new concepts and characters that have a major impact on now only BotW but on Zelda lore as a whole, and while I don't think the delivery was necessarily the best, I do enjoy this aspect the most. Where TotK's narrative shines the most is within what it doesn't strictly say outright, the Depths and it's shrouded history, the Zonai and their curious origins, the revelation of historical significance to the founding of Hyrule and so much more. There is significant features from the main cast, charmingly, albeit sometimes cheesily, voice acted and in many ways the presence, sacrifice and meaning behind them all is very much consistent.

    The new areas, of which there are criminally few, are very well done. The aforementioned Depths is an amazing addition despite becoming somewhat samey after the intial exploration, there is an atmosphere and tone within that area that hasn't quite been captured in Zelda for a very long time. The Sky Islands were far too few but the ones we did receive were immensely well designed and enjoyable, though I honestly thought there would have been far more than there were. I must say the one mechanic that left the most impression on me was the item fusion for weaponry and shields, put bluntly I enjoyed that aspect very much because of the ability to make materials collected mean so much more.

    There are some things, that plainly haven't changed of course, combat is largely unaffected if you happen to be looking at the execution of combat, as opposed to the preparation. Timed dodges, environmental effects and parries are all largely unchanged, Link does not move much differently. The world, while receiving some major cosmetic overhauls in certain areas, is also very much the same; this fact is one you begin to feel after a while in my case, given that the game seems to encourage you to skip most of it with the devices you construct.

    My gripes, and yes that's the best word I could come up with to refer to these issues with TotK, is I feel there wasn't enough new game here to facilitate the new title. If you take away all that was reused content from BotW, you're ultimately left with the narrative, depths, sky islands and ultrahand. On one hand, I love the freedom and creativity that can come from the Ultrahand and it's devices. The weapons are largely ineffective and inefficient and the use of them for navigation really robs the game of that original BotW element of exploration though perhaps that's because there's not much else to explore.

    TotK is a good game, please don't misconstrue the score to mean otherwise, it is well above average in every respect, but it doesn't come close to hitting that infamous mark that BotW did. Neither are my personal favorites for the Zelda franchise, but the developments in TotK seem to underline the flaws that weren't as obvious with BotW. TotK seems to keep much of what BotW did right, while not really doing anything to improve what it did wrong, such as the memories, or mismatched narrative pacing. The ending itself, and the completion cutscenes of the otherwise excellently developed Temples, are monuments to this issue.

    Worth getting, if you're a Zelda fan but I, personally, expected more.
    Expand
  57. Jun 26, 2023
    7
    Botw is my favorite game. First I thought Totk was better but after some hours in I was so bored because of the repeteive content. The diversity of the game is amazing, yes. But the quantity of those often bland elements makes the world not fun to explore. Shrine quests depend on simple building too often, as it is a base mechanic of the game and it shouldn't be even considered as a puzzleBotw is my favorite game. First I thought Totk was better but after some hours in I was so bored because of the repeteive content. The diversity of the game is amazing, yes. But the quantity of those often bland elements makes the world not fun to explore. Shrine quests depend on simple building too often, as it is a base mechanic of the game and it shouldn't be even considered as a puzzle I wish I could lower tbh, but this game is still a good one. I'm just very disappointed and think it is a failed sequel to botw Expand
  58. Jun 27, 2023
    7
    I see a common trend with this game of the hypetrain getting the better of people. It’s a really great game for sure but the fact is that it mostly just feels like more of the same of botw with some minor gameplay changes. It is not different enough to really even have kept me interested all that much. I played botw over 100 hours a couple times. I played tears of the kingdom for like 50I see a common trend with this game of the hypetrain getting the better of people. It’s a really great game for sure but the fact is that it mostly just feels like more of the same of botw with some minor gameplay changes. It is not different enough to really even have kept me interested all that much. I played botw over 100 hours a couple times. I played tears of the kingdom for like 50 and I don’t wanna play it anymore. Take that as you may. Expand
  59. Jun 27, 2023
    7
    No story, useless quest rewards, outrageously uninteresting boss dungeons and repetitive
  60. Jul 3, 2023
    7
    The story line is a bit dull, doesn't make you feel like wanting to know what happens next. Art style is a bit let-down too. Others than that, its good if you want a chilling and farming-focus game. 7/10.
  61. Jul 6, 2023
    7
    Good but... the difference with BOTW is not visible enough, and I didn't appreciate the new game system with the new powers. I had a hard time hanging on and nearly quit the game several times. Now I'm going to push until the end because I ended up having the desire, but this Zelda will not mark my memories.
  62. Jul 7, 2023
    7
    BEGINNING OF GAME: 10/10
    Everything get new, intriguing, exciting.
    MIDDLE OF THE GAME: 4/10 It was the same as BOTW. The same game essentially. Combat was stale, boring. It doesn’t require the use of builds/ devices. Those often felt like more of a hassle and the reward is not great enough for doing combat. Essentially NO new music. That’s half the reason to play Zelda. The sound effects
    BEGINNING OF GAME: 10/10
    Everything get new, intriguing, exciting.

    MIDDLE OF THE GAME:
    4/10
    It was the same as BOTW. The same game essentially. Combat was stale, boring. It doesn’t require the use of builds/ devices. Those often felt like more of a hassle and the reward is not great enough for doing combat. Essentially NO new music. That’s half the reason to play Zelda. The sound effects and animations? All the same. The shrine cutscenes are terribly boring after the first 2. END OF GAME:
    9/10
    Boss fights and closing cutscenes were amazing and unique.

    Overall, this isn’t the best Zelda game despite parts of it shining. If you don’t play this, you won’t miss out on much of you played BOTW. It is still fun, but it was a big DLC.
    Expand
  63. Aug 4, 2023
    7
    Good things first, the open world is just as great as breath of the wild. Zounath Lego system is fantastic. Can spend 100 hr+ easily on this game.

    On the other hand,the party system is garbage. You need to “talk” to a npc to use an ability. So in a chaotic fight, you need to locate NPCs runs around randomly and click to talk to it. It is irritating.
  64. Jul 20, 2023
    7
    This review contains spoilers, click expand to view. Le jeu est bien, pas une grosse claque comme BOTW, mais bon.

    J'ai eu tellement de bugs que je devrais devenir entomologue!

    Le pire arrivé au donjon où est Ganon.....je perd toutes, TOUTES mes flèches !

    Les tours, celle dans la neige pas moyen de la débloquer j'attends un patch sort et oh miracle la manip que je me tuai à faire fonctionne...

    Et il y en a plein d'autres...
    Expand
  65. Jul 27, 2023
    7
    Having never experienced the original Breath of the Wild, I approached Tears of the Kingdom with fresh eyes. The initial stages of the game were enjoyable, leading me to complete three Regional Phenomena quests and explore a considerable portion of the Depths. Yet, over time, my experience was marred by a growing sense of irritation.

    My most significant issue lies with the controls.
    Having never experienced the original Breath of the Wild, I approached Tears of the Kingdom with fresh eyes. The initial stages of the game were enjoyable, leading me to complete three Regional Phenomena quests and explore a considerable portion of the Depths. Yet, over time, my experience was marred by a growing sense of irritation.

    My most significant issue lies with the controls. Nintendo appears to be attempting to squeeze too much functionality into a single console controller. This results in a game experience where players find themselves spending an excessive amount of their playtime navigating through menus. Constant interruptions to select a new weapon, shield, or bow, or to consume food, become a prominent part of the game. For those seeking a more laid-back gaming session, this could become a source of annoyance due to the incessant need to switch to a menu to choose an option. The interruptions are relentless.

    When it comes to world design and the sheer variety of activities, the game scores a perfect '10'. While it's true that the graphics are bound by the system's limitations, they remain quite admirable. Though they occasionally appear pixelated, they are still beautiful within their constraints. No one expects PlayStation 5 level graphics, but what's presented here is not just acceptable, but artistically, very commendable.

    In conclusion, I rate the game a 7. While it offers a fantastic world to explore, the overall experience is significantly hindered by an overly complex and tedious control scheme.
    Expand
  66. Jul 29, 2023
    7
    It was really creative, but not very fun. I didn't continue to play after I left the Sky Island.
  67. Aug 8, 2023
    7
    I like this game, but it pisses me off that Big N still disregards my country and has not translated the game into Polish. I manage it somehow, but my 12-YO daughter is just learning English and has a problem. No-Thank you very much N!!! :((( Due to the lack of language localization score -1
  68. Aug 10, 2023
    7
    Nice game, but it just like BOTW, nothing really new for 6 years waiting, usually drop fps.
  69. Aug 20, 2023
    7
    Deja a BOTW como una demo, el juego incluye cosas nuevas, una historia muchísimo más interesante que la de su secuela, pero tampoco es algo que sorprenda. Lo que más me ha gustado es la libertad que tienes y las cinemáticas, pero no ofrece nada nuevo como videojuego, todo lo que está en el juego lo hemos visto en otros juegos implementado de distinta forma, ya sea parecida o no, por lo queDeja a BOTW como una demo, el juego incluye cosas nuevas, una historia muchísimo más interesante que la de su secuela, pero tampoco es algo que sorprenda. Lo que más me ha gustado es la libertad que tienes y las cinemáticas, pero no ofrece nada nuevo como videojuego, todo lo que está en el juego lo hemos visto en otros juegos implementado de distinta forma, ya sea parecida o no, por lo que no es nada novedoso. El mundo es más extenso ya que añade las islas del cielo (escasas a mi parecer), y el subsuelo, que es Hyrule pero invertido. Los enemigos nuevos son muy chulos, pero son enemigos vistos en otros juegos de Zelda. Eso de fusionar lo que pilles con armas o escudos me gustó bastante, pero como he dicho, es lo típico de recolectar materiales y fabricarte armas. No es un juego para todo el mundo, si no te gusta estar farmeando materiales, esperar a los dragones para conseguir sus materiales, que la historia principal dure poco pero tengas una cantidad de secundarias que amplían la experiencia como 50 horas, pues no es para tí, y no es el mejor mundo abierto, pero sigue siendo el mejor juego para Nintendo Switch. Es un juego que está ahí, si tienes switch es imprescindible, es bastante entretenido, pero no es lo mejor del año ni de lejos, ya que ofrece lo mismo que casi todos los mundos abiertos que estén bien hechos, infinidad de horas para explorar, ir a donde quieras, farmeo intenso y luego ya si quieres seguir con la historia, la sigues, porque no estás obligado a pasártela para hacer lo que te plazca, algo que siempre gusta porque no te limita Expand
  70. Aug 15, 2023
    7
    Fun game but copied most of things from BOTW and Switch hardware holds it back. It shouldn't be sold as $70 because it feels more like an expansion than a full game.
  71. Aug 15, 2023
    7
    Nada alem de uma dlc do breath of the wild, o jogo aimda é zelda mas nao sinto que trouxe algo novo que justificasse o preço de um jogo novo
  72. Sep 2, 2023
    7
    HUGE Improvement over BOTW but still just feels like BOTW with DLC at an absorbent cost.
    Fun game, but it still looks like a wii u game.
  73. Aug 31, 2023
    7
    Good game, didn't have me hooked though, can't really say much, this game is fantastic, and has some amazing content but i didn't really feel like I wanted to play more after beating the 2nd dungeon. Ovarall this is a great game and would recommend
  74. Sep 4, 2023
    7
    Un exelente juego y muy disfrutable, pero es cierto que se siente como estar jugando a su precuela pero supo bien implementar sus nuevas mecánicas sin duda un buen juego.
  75. Sep 7, 2023
    7
    People do not like to hear what I am about to say, but it felt like a DLC; downgraded abilities, sure the weapon fusing and Ultra-Hand was great but I would've loved to keep Revali's Gale. Story-wise the game is great. Breath of the Wild is just that much better..
  76. Sep 7, 2023
    7
    The Legend of Zelda is my favorite game series. I played all games since Ocarina of Time and enjoyed all of them. This game is unbelievably big with a crazy amount of things to see and do, but that is also the reason i dont give it a higher score. Everything feels so overwhelming, and was very confused on why i had to do a lot of seemingly unrelated side quests in order to progress in theThe Legend of Zelda is my favorite game series. I played all games since Ocarina of Time and enjoyed all of them. This game is unbelievably big with a crazy amount of things to see and do, but that is also the reason i dont give it a higher score. Everything feels so overwhelming, and was very confused on why i had to do a lot of seemingly unrelated side quests in order to progress in the main story. I feel like they are called side quests for a reason, they shouldnt be mandatory to finish a game.
    For example: After i got beat by Ganon in my first fight with him i come to realize is was missing a sage (Mineru). Now i need to do a quests that you can find in Kakariko village in order to progress, if you dont get the hint like i did you will search the map for mutiple hours before you know you had to go to kakariko village and do this quest. Now after you do try doing this quests you need to do a lot of side quests in order to get some purah tablet functions (scanner+) so you can find the electric clothing pieces. After hours of tedious boring quests you can finally find the sixth sage and you are ready to fight Ganon.. But in order to know where Ganon is, you got to, you guessed it, do more side missions with the researcher girl in the lookout posts. These are some of the most boring missions ever, where you follow statues for hours in the underground, while you just want to finish the game and kill Ganon. After all these hours of doing boring side quests, you come to realize Ganon was just under hyrule castly.. Why all the sidetracking just to get this information?
    Expand
  77. Sep 8, 2023
    7
    The game's ability to immerse players is remarkable, making it difficult to put down once you've started playing. It excels in its world-building and attention to detail.
    Hyrule's expansion to the skies adds a new dimension to exploration and adds to the game's overall charm. I really like the game and it's a must-play for fans of the series in my opinion, offering an enchanting journey
    The game's ability to immerse players is remarkable, making it difficult to put down once you've started playing. It excels in its world-building and attention to detail.
    Hyrule's expansion to the skies adds a new dimension to exploration and adds to the game's overall charm. I really like the game and it's a must-play for fans of the series in my opinion, offering an enchanting journey filled with adventure.
    Hoever the overall story could be better.
    Expand
  78. Sep 8, 2023
    7
    It's not a bad game just didn't feel great. I ended up bored with the game after about 30 hours. I am unsure if I will finish it.
  79. May 26, 2023
    6
    Doesn't make the top 5 Zeldas for me. For all the talk of how optimized it is, it sure runs poorly. Too much filler distracts from the gameplay, but at least you can add flaming genitals to everything.
  80. May 26, 2023
    6
    A game that's obviously still a work in progress: a cluttered UI, incredibly unweildy controls, and a chugging framerate ruin what could be an inspired experience. Instead, you'll be let down by PS2 level graphics and friends whose powers can't even be reliably used.
  81. May 19, 2023
    6
    I started out really enjoying TotK, in the beginning it more or less felt like reliving playing BotW again for the first time. The developers really put a lot of effort making the initial sky island a nice experience. Sadly after that the innovations stop and the more you play the more everything starts feeling like a chore and burnout sets in at an exponential rate. The new buildI started out really enjoying TotK, in the beginning it more or less felt like reliving playing BotW again for the first time. The developers really put a lot of effort making the initial sky island a nice experience. Sadly after that the innovations stop and the more you play the more everything starts feeling like a chore and burnout sets in at an exponential rate. The new build mechanics are innovative, but are they ”fun”? I would argue no. In BotW I gladly seeked out all shrines because the puzzles were challenging, but here most of the puzzles are very samey and a little too easy. The counter doesn’t update for me but a rough estimate is I’m 40 hours into the game and frankly I just want to beat it and be done with it now. No other Zelda game has ever made me feel like that. There is undoubtly a lot of content here, but when it just feels like going through the motions there is no motivation for doing it. A bummer I really wanted to like this game more, but Nintendo played it too safe this time around. Expand
  82. May 25, 2023
    6
    My biggest gripe about breath of the wild was the way it loved to waste your time. In the sequel... none of is has changed. Still have to go through a convoluted process to cook things. Still have to change clothes because of weather all the time. Still way too many cutscenes in every shrine. Weapons are still super fragile. Only now you have to fuse stuff to weapons when you get them,My biggest gripe about breath of the wild was the way it loved to waste your time. In the sequel... none of is has changed. Still have to go through a convoluted process to cook things. Still have to change clothes because of weather all the time. Still way too many cutscenes in every shrine. Weapons are still super fragile. Only now you have to fuse stuff to weapons when you get them, making collecting them even MORE tedious than before!

    Enemies scale too strongly. There's no sense of progression or getting stronger. Early game: 3 hearts, I die in 2 hits. Later in the game: I have 12 hearts, but enemies now do 7 hearts worth of damage so I still die in 2 hits.

    Performance is absolutely TERRIBLE. Constant frame drops (from an already low 30 fps) when too many enemies are on the screen, when there are too many trees/buildings on the screen, when you use a power, etc. And sometimes the game will just FREEZE for several seconds while it loads if you try to dive through the sky too fast.
    Expand
  83. Jun 14, 2023
    6
    This is the most infuriating good game I've ever played, but it's going to get straight 9/10's because it's a LoZ game.

    The world is expansive, and absolutely jam packed full of stuff to do, the crafting system is easy to use, but so nuanced the physics involved can only be described as some kind of black magic, how Nintendo pulled off such complexity in their engine is beyond my
    This is the most infuriating good game I've ever played, but it's going to get straight 9/10's because it's a LoZ game.

    The world is expansive, and absolutely jam packed full of stuff to do, the crafting system is easy to use, but so nuanced the physics involved can only be described as some kind of black magic, how Nintendo pulled off such complexity in their engine is beyond my comprehension as a mere mortal. The plot is fairly simple but works as a motivator for exploring their world.

    But this game isn't perfect, in fact, in many regards it's actually terrible. The game is locked to 30 FPS with dips into the 20's due to the switch's awful hardware. The controls are awful, as Nintendo are trying to do too much with too few buttons and have crammed the game full of items that you'll need to scroll through mid combat. Basic combat is sluggish and hasn't really been touched since the N64 days, except for the addition of parrying which isn't very useful, and flurry rush, which is super broken. The control system is so bloated, they didn't even bother to put your companion abilities on it, you need to find and speak to them mid combat to use them, and for bosses, they're often required, having multiple companions summoned makes this almost impossible, and you'll constantly be triggering them by accident when trying to perform other tasks.

    Weapon durability makes its return from Breath of the Wild, and personally I still don't like it. Yes, it forces constant switching and some people may dislike that, but for me personally, I dislike it because it's ruined chest rewards. Finding new equipment isn't exciting any more, it's just another stick for me to mess around fusing and using for 5 minutes before it breaks, and speaking of fusion, whoever designed the menuing behind it needs to be fired. You acquire your weapon, equip it, open the menu, find the fusion material, hold it, close the window, drop it, open the power wheel, select fusion, target the material on the ground, press Y and it'll fuse to your current weapon. You have to repeat this for every. single. weapon, otherwise it's weak AF and will break in a handful of hits.

    And it's not just weapon management that's a pain in the ass, armour upgrades are basically mandatory or everything will two shot you, from around the second temple onwards, or earlier if you kill a lot of stuff. The issue, is armour upgrading is locked behind an entirely optional and poorly signposted series of side quests and requires specific monster materials, some of which are very rare. So your options are to drop what you're doing and go farm, or never get hit. And if you thought you could just take them down before they hit you, think again, because anything in the black or silver tier is super spongey. You'll break multiple good weapons trying to take down your first silver moblin.

    In conclusion, the world is amazing, the crafting is a miracle of modern video game design and the plot is serviceable, but everything in terms of performance, combat and controls really sucks. It feels like I've been given the most amazing meal to eat, but I'm struggling because they replaced the cutlery with a jackhammer.
    Expand
  84. Jun 8, 2023
    6
    TL;Dr: A good game that is held back by many problems. Weak narrative, lack of cohesion, poor dialogues and cheap world building are the main offenders, but there are others. Assets are almost entirely recycled from BOTW, but the narrative does not acknowledge its events, so it's hard to avoid the feeling of a hard reset with minimal shuffle, especially given that this is shipped as theTL;Dr: A good game that is held back by many problems. Weak narrative, lack of cohesion, poor dialogues and cheap world building are the main offenders, but there are others. Assets are almost entirely recycled from BOTW, but the narrative does not acknowledge its events, so it's hard to avoid the feeling of a hard reset with minimal shuffle, especially given that this is shipped as the longest-in-development Zelda game full price and not as a large paid DLC/expansion pack.

    1) Gameplay
    Some gameplay choices and missed QA checks affect the game. The ultrahand mechanic is fun for a while, but you quickly realise how overpowered is it and how the wide majority of the puzzles are now solved with that alone. This in turns means that most puzzles are linear and predictable, making shrines an even bigger slog than before (after the first fun ~20).

    The champions abilities are incredibly hard to trigger, and make a mess during combat. One wonders why they didn't tie them to a shortcut...

    There are improvements to the menu system of BOTW but not nearly enough to remove the friction when cooking many recipes and in other situations.

    Most of the game is made by fetch quests which aim to make you explore the world, which is fund only when this means exploring the new areas and not the one copy pasted from BOTW. Almost all secondary missions are boring. There's only one good narrated and plot-justified secondary mission (master's sword) that however falls short of delivering the emotional potential it builds. 2) Plot
    Very poor dialogues and attention to details, to the point that it is hard to believe. Ganondorf deserves better: his characterisation and motives are laughably bad. There's a very good plot part around master's sword and Zelda but I found it failed to deliver its emotional potential.

    Many missed opportunities also on the music front: no memorable melody except the title track, every new music is very generic and forgettable, or entirely brought from the previous game.

    3) Graphics
    Everyone talks about how developers made a miracle of pulling this game out of a 2016 old tablet hardware. The reality is that they didn't achieve anything; the framerate simply drops dramatically down to 12-15 fps whenever it needs to, which fortunately is not too frequently. There are sectios where this gets in the way, however, and this has to be acknowledged. I had nausea during one of the major temples: the framerate drops were so frequent and inconsistent that I had to stop playing for a while, and I literally had to rush through the dungeon.

    The entire underworld section is poorly characterised also due to a poor lighting engine. There is a big issue with fog that impedes gameplay in many sections. For some reason, many areas of the game were given this foggy atmosphere that makes things very hard to see in an unpleasant and not justified way. It could be the result of further technical limitations.

    The rest of the world looks pretty as usual, especially the new sky sections.

    4) Music
    I really was expecting more on this front. Missed opportunity to build more atmosphere and great melodies as every Zelda title did before. Almost all music is pulled from BOTW. The only good new piece is the title track, which is in fact used profusely; the soundtrack in new areas/fights is bland and forgettable, even towards end game.
    Expand
  85. Jun 3, 2023
    6
    This is unfortunately a $70 expansion pack.
    What that means is that it is everything BotW is, the good and the bad.
    The horse is still useless, climbing in the rain is impossible until a late game suit, the story is fragmented, repetitive shrines, etc. Nintendo made no effort at all to resolve the issues BotW had and even includes other, new, annoyances (good luck find bombs and making
    This is unfortunately a $70 expansion pack.
    What that means is that it is everything BotW is, the good and the bad.
    The horse is still useless, climbing in the rain is impossible until a late game suit, the story is fragmented, repetitive shrines, etc.
    Nintendo made no effort at all to resolve the issues BotW had and even includes other, new, annoyances (good luck find bombs and making money to buy armour required to progress is as trivial as ever).
    TotK also relies HEAVILY on Ultrahand. It is what you'll be doing most of the game. The game is essentially centered around this mechanic. This means that after the first few hours of the game you'll grow tired of this mechanic. It is used for nearly EVERYTHING. Nintendo took things that would normally mean just climbing something into 'great, now I need to build yet another thing for the 100th time in the last hour'.
    The only thing Nintendo has gotten right is the open world is a lot more interesting and full with things.. Although there still a a great deal of 'open-worldness' with most things in the world being a repetitive task.
    All in all this is an expansion pack for Breath of the Wild being charged for more than the base game. NPC's tend to talk A LOT and there is very minimal voice acting so you'll be reading A LOT.. and I mean A LOT! The world is essentially the same with a few added things and amendments which begs the question: "Why are they asking $70 for this?"

    Oh, and did I mention that for some reason Nintendo thought it was a good idea for every enemy to one-shot you in the early hours. Literally EVERYTHING one-shots you. A single arrow, a single sword swipe, everything. It's like they tried to make it more like Dark Souls, but Dark Souls is much well thought out with a much better combat system that makes everything feel fair. Not TotK. TotK makes it so you'll be avoiding most enemies for a long while for seemingly no reason.

    Don't believe the hype. Most reviews are in the early hours of the game where excitement is high. put a few dozen hours in and you'll find that not only does the game get stale, it gets downright frustrating.
    Expand
  86. May 29, 2023
    6
    This "game" should have been released as a dlc 3-4 years ago at half the price.
    Still a good game, but too many flaws to claim excellence.
    They certainly revised the diversity of the bestiary. Added celestial islands, although too many uninteresting and poorly exploited islands . A few cool new powers, but it doesn't really change that much, as it's still pretty much the same
    This "game" should have been released as a dlc 3-4 years ago at half the price.
    Still a good game, but too many flaws to claim excellence.

    They certainly revised the diversity of the bestiary.
    Added celestial islands, although too many uninteresting and poorly exploited islands .
    A few cool new powers, but it doesn't really change that much, as it's still pretty much the same gameplay loop as botw.

    and that's it, for the rest, pretty much the same problems as the first, which is a shame.

    There aren't that many interesting moments, except in the last third.
    The horse is as useless as ever.
    The subterranean terrain is neither done nor done; it's horrible to walk through.
    The shrines are too easy and all look the same in terms of arts direction
    The dungeons, or rather temples, are a sad sight.
    Too much length and blah-blah to lengthen the lifespan unnecessarily.
    Super boring loot.
    More than half of the fedex side quests are pretty lame.
    They didn't bother too much with the story, but it's still very childish.
    Adventure less epic than previous Zelda games.
    Disastrous ergonomics.
    Too close to BOTW, same map, same armor, same music, same interface, same cardboard weapons, in short, still as boring as ever ... too much recycling.

    Unfortunately it's a BOTW 1.5

    Sorry to me it's not worth a 95 metacritic.
    Expand
  87. May 15, 2023
    6
    Pros:
    The game makes you think about how to complete some objectives
    Ambient music
    no bugs or glitches so far
    crafting lets you turn weak gear into stronger gear

    Cons:
    Graphics
    Empty world
    basic combat
    limited voice acting
    Feels like DLC
  88. May 29, 2023
    6
    Derivative. Has it's moments, but it's BOTW 1.5 and even costs more than the original did. The same map, the same music, the same sound effects, the same graphics. It honestly actually feels like it has less good music this time, as if some was removed. Much of the map is still empty and boring and will snap you out of your immersion very quickly. This game has moments that make me loveDerivative. Has it's moments, but it's BOTW 1.5 and even costs more than the original did. The same map, the same music, the same sound effects, the same graphics. It honestly actually feels like it has less good music this time, as if some was removed. Much of the map is still empty and boring and will snap you out of your immersion very quickly. This game has moments that make me love it, and then huge swaths that make it feel so soulless, empty, uninspired, and pointless. There is zero motivating factor for what you're doing most of the time. It's a big BOTW DLC, that's about it. They built BOTW from the ground up in 6 years. Another 6 years later and we get the same game almost literally. I'm actually quite disappointed in Nintendo here. Expand
  89. xrr
    May 20, 2023
    6
    It would have been a very good DLC. Unfortunately this is rather a bad standalone game, as it copies so much from the previous saga entry : world, sounds, gameplay.

    Graphics are shameful for 2023, as is the (almost) full lack of voices.

    Nice gimmicks were added, but the game remains "the same". Think BOTW 1.5
  90. May 16, 2023
    6
    “Only your imagination is the limit.” No, more like my motivation is the limit. The entire Ultrahand mechanic is annoying, only really works well when you do what the game expects you to do (which ironically defeats the object of the entire mechanic) and is superfluous to what could have been a good Zelda game. Also the writing/story is pretty terrible. Apart from that it’s essentially“Only your imagination is the limit.” No, more like my motivation is the limit. The entire Ultrahand mechanic is annoying, only really works well when you do what the game expects you to do (which ironically defeats the object of the entire mechanic) and is superfluous to what could have been a good Zelda game. Also the writing/story is pretty terrible. Apart from that it’s essentially more BOTW with all of the same features and flaws carried over, but if you enjoyed that one then you’ll most likely love this too. Expand
  91. May 27, 2023
    6
    Good day everyone. I think Zelda Tears of the Kingdom is a solid game overall; however these are the reasons that had negative impact on my opinion for this game:
    1. The price $70 for "next-gen" has no justification because this is not a next-gen game in any sense whatsoever. This game should cost $60 at most
    2. The map and many more assets are heavily reused from the previous game so
    Good day everyone. I think Zelda Tears of the Kingdom is a solid game overall; however these are the reasons that had negative impact on my opinion for this game:
    1. The price $70 for "next-gen" has no justification because this is not a next-gen game in any sense whatsoever. This game should cost $60 at most
    2. The map and many more assets are heavily reused from the previous game so this is a 50% new game at most. This game should have had a new map
    3. The graphics are poor; the resolution is greatly reduced from the native 720p in both portable and big screen modes
    4. No voice acting for most dialogs. At the very least, all main plot dialogs should have been voiced. The main character of the game is Zelda; meanwhile Zelda switches from voice to TEXT in a middle of a dialog

    Overall these downsides make this game feel rather underwhelming in comparison to the previous game from the series (Zelda Breath of the Wild). Nintendo should have fixed at least three of these downsides: 1, 2 and 4. Number 3 (graphics) is impossible to fix because of old Nintendo Switch hardware. With the three downsides fixed, this game could have scored 7/10 - a solid score in my opinion, but not possible right now
    Expand
  92. Jun 24, 2023
    6
    Not horrible, but to familiar for my liking. Combat is boring again. And yes while the new fusion system and building system are fun, it doesn’t add enough for me to want to play it more than once. Even the new area is bland in exploration and new caves in the reused map aren’t interesting enough to make it stick out. And while I did love the story, by the third temple, I was ready for itNot horrible, but to familiar for my liking. Combat is boring again. And yes while the new fusion system and building system are fun, it doesn’t add enough for me to want to play it more than once. Even the new area is bland in exploration and new caves in the reused map aren’t interesting enough to make it stick out. And while I did love the story, by the third temple, I was ready for it to be over with. Altogether a good game, but the reuse of old mechanics, paired with just a few new ones wasn’t enough to make this a stand out for me. Expand
  93. May 14, 2023
    6
    An almost complete retelling of BotW. Same prologue, same progress, same story for a 5 year old, almost identical map, ... TotK does not revolutionize anything.

    In addition, the game has many flaws: the narration still behind and far from current standards, the framerate which can drop to 20 FPS, many camera problems, heavy and unintuitive gameplay, and, the most serious in my opinion ,
    An almost complete retelling of BotW. Same prologue, same progress, same story for a 5 year old, almost identical map, ... TotK does not revolutionize anything.

    In addition, the game has many flaws: the narration still behind and far from current standards, the framerate which can drop to 20 FPS, many camera problems, heavy and unintuitive gameplay, and, the most serious in my opinion , the game has no accessibility options.

    Impossible to adjust the size and color of subtitles, impossible to individually adjust the volume of sound tracks (music, voice, sound effects), ...

    Nintendo doesn't give a damn about the comfort of players, especially players with disabilities. It's an absolute shame in 2023. And it's even more shameful to see the media around the world saying nothing about this unconscionable lack.
    Expand
  94. Aug 19, 2023
    6
    DISAPPOINTING AND OVERRATED.

    I was never excited for this game. Every time Nintendo showed off a new trailer, I yawned. Only reason I got this was because my nephew wanted it. Admittedly, I was HOOKED at first. Exploring to find whatever new equipment you can get your hands on was addicting. Then it got old. You're pretty much exploring the same landscape from Breath of the Wild so
    DISAPPOINTING AND OVERRATED.

    I was never excited for this game. Every time Nintendo showed off a new trailer, I yawned. Only reason I got this was because my nephew wanted it.

    Admittedly, I was HOOKED at first. Exploring to find whatever new equipment you can get your hands on was addicting. Then it got old. You're pretty much exploring the same landscape from Breath of the Wild so there's no REAL big surprises. Your weapons breaking makes a return and it becomes pointless fighting enemies if your weapons are just gonna break again. I end up not wanting to use my best weapons because I don't want them to break.

    People say it's great to have so much to do, but there's nothing FUN to do! Exploring the depths is just time consuming because you're just uncovering the map and grinding for materials to upgrade your batteries or collecting enough poes to get that Dark Link armor you probably want.

    The sky islands are just..... there.

    The side quests are mostly just pointless. Most of the time I run into a NPC asking me to clear out an area or gather some stuff. Side Quest initiated. Side Quested completed. No sense of accomplishment. That's what this game is. I never feel like I'm really accomplishing anything. Nothing to look forward to.

    In all honesty, I've only beaten ONE dungeon. But I know I've seen everything there is this game has to offer me. I'm actually shocked at this personal realization to what I'm about to say. I've loved the Zelda series, it means so much to me, didn't like Skyward Sword, but honestly, I don't think I can ever continue this journey to defeat Ganon in Tears of the Kingdom. I have no motivation to do it.

    While I hated Skyward Sword, I at least finished it. Tears of the Kingdom....... I'll never finish it. I'm angry that I was right. I'm even more angrier that I spent the $70 Nintendo thought this carbon copy was worth.
    Expand
  95. Aug 15, 2023
    6
    I'm very sad to say that I just lost interest about 50 hours in. BotW was and is a masterpiece, and likely playing through that game 3 times diminished the impact of TotK. That isn't to say that Tears doesn't do anything new -- it does -- but the fuse mechanic is a real *mileage may vary* addition to the game. Sometimes fusing stuff feels incredibly compelling and enjoyable, while at otherI'm very sad to say that I just lost interest about 50 hours in. BotW was and is a masterpiece, and likely playing through that game 3 times diminished the impact of TotK. That isn't to say that Tears doesn't do anything new -- it does -- but the fuse mechanic is a real *mileage may vary* addition to the game. Sometimes fusing stuff feels incredibly compelling and enjoyable, while at other times it's a real hindrance and annoyance. Half the time there are simpler solutions than spending 5-10 minutes constructing some sort of contraption, and I found myself skipping fuse activities altogether. A generation brought up on Minecraft will likely find a lot to love about this new facet of the game, but on balance it left me cold. The rest of the game is just...Breath of the Wild all over again. Same map (with some alterations), same combat mechanics, same...everything. Granted, being rocketed into the sky was never not a thrill, but I'm sad they didn't spend any of the 6-year interval between this and Breath updating anything. Riding a horse, for example, is still a chore, with unresponsive controls -- something that could have very easily been updated for this outing. I really really wanted to love this game, and there were certainly moments where the old thrill came back. Unfortunately, in the end, there just weren't enough of those moments to maintain my interest. Expand
  96. Jun 19, 2023
    6
    It's the same game as Breath of The Wild.

    If you take out the new building and forging mechanics out of it - it is the same Zelda you played 6 years ago. Sure, it's not a bad game, it's still very decent - but it's the SAME. You can't add 3 game mechanics, new mediocre story with similar elements, use the same map, and call that a brand-new game. It's like if GTA 4: Ballad of Gay
    It's the same game as Breath of The Wild.

    If you take out the new building and forging mechanics out of it - it is the same Zelda you played 6 years ago. Sure, it's not a bad game, it's still very decent - but it's the SAME.

    You can't add 3 game mechanics, new mediocre story with similar elements, use the same map, and call that a brand-new game. It's like if GTA 4: Ballad of Gay Tony called itself GTA 5.

    I'm sorry, but such a low effort product does not deserve the score it currently has.
    Expand
  97. Aug 18, 2023
    6
    This review contains spoilers, click expand to view. I would have been significantly happier if this game was just a dlc to BOTW. But alas, it was it's successor and thus a disappointment. Nothing new. Abilities are inferior versions of the abilities in BOTW. Dungeons are disjointed and laughably easy. At least the ones in BOTW had a gimmick. Story is not cohesive. Fake Zelda went on for too long. I get that you can do the dungeons in any order, but COME ON. Link knows that Zelda is fake like after the first dungeon. WHY DOESN'T HE SAY ANYTHING. Expand
  98. May 16, 2023
    6
    This review contains spoilers, click expand to view. More LEGO than legend. I´ve played the game for about 15 hours, I don`t think I can carry on. This game has a great pre title - sequence, a beautiful soundtrack (the music is rather jazzy, this time), lovely designs, some kind of story, memorable NPCs and some really nice ideas.
    But it is really boring. And I really hate "Ultrahand". Life is to short to master the unfair made up - physics of an unfair made up- videogame-world where nothing really matters. In my opinion the first ZELDA without a hook. Including "Phantom Hourglass" (yes, and I know, there are a lot of hooks and you have to glue them to the back side of leafs to juggle some stones under an alien - volcano or the like). Enthusiasts say that you can create strange and obscene things within the game. You can scribble and write strange and obscene things in each book, if you like. That doesn`t mean you`re creative. And that doesn`t mean it`s a good book.
    Expand
  99. Aug 22, 2023
    6
    Gameplay is great at first, but becomes somewhat repetitive closer to the end. The plot is probably the worst I've ever seen in a Zelda game and I probably would've enjoyed the game more if I skipped all the cutscenes.
  100. May 14, 2023
    6
    Continuista, simplista, 6 años para desarrollar un increíble DLC.

    Banda sonora lamentable, ya no es lo que era zelda antaño que la música te hacía soñar, vibrar, sentimientos... ya no hay nada. La historia es la misma pero con otros nombres, te hacen repetir todo otra vez. Uno de los peores zelda de la historia, como historia. El mapa es excelente y abismal, como en el anterior se
    Continuista, simplista, 6 años para desarrollar un increíble DLC.

    Banda sonora lamentable, ya no es lo que era zelda antaño que la música te hacía soñar, vibrar, sentimientos... ya no hay nada.

    La historia es la misma pero con otros nombres, te hacen repetir todo otra vez.

    Uno de los peores zelda de la historia, como historia. El mapa es excelente y abismal, como en el anterior se desaprovecha todo, el mapa es puras misiones secundarias. Era buen momento para meter una buena historia y que te hagan ir a todos los pueblos, todos los templos y todos los rincones, pero... vuelvo a repetir, es una copia barata del anterior, vas a 4 luegares, luego un par mas, y a repetir al castillo lo mismo que el anterior.

    un 6 y por ser Zelda, si no ni el aprobado le daba.
    Expand
Metascore
96

Universal acclaim - based on 150 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 150
  1. Nintendo Force Magazine
    Mar 18, 2024
    100
    I wasn't sure how Nintendo would find a way to top their work in Breath of the Wild back when it came out, but I feel they have here – with years of more polish applied and refined exploration. [Issue #66 – July/August 2023, p. 71]
  2. LEVEL (Czech Republic)
    Jan 22, 2024
    100
    The good thing is that, thanks to the limited possibilities, the creators couldn't go crazy and swing for hundreds of game miles. Instead, they created what could be called Elden Ring in a travel pack. [Issue#328]
  3. Dec 28, 2023
    100
    The Legend of Zelda: Tears of the Kingdom has lived up to the high expectations created by the success of Breath of the Wild with its exquisitely intertwined gameplay systems, outstanding music, and a legendary story culminating in a magnificent denouement. It's not every day that such a special video game like this comes around. Truly the stuff of legend.