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8.1

Generally favorable reviews- based on 9840 Ratings

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  1. May 14, 2023
    6
    it's not a new Zelda game as much as it's a DLC to / reskin of BotW.

    The game gets better once you manage to escape the very poorly optimized tutorial area (shadow flickering is nauseating), but if you had a hard time finishing BotW, you might just list it on Ebay for half the price. I liked BotW but the jury's still out for this one, so giving it a conservative 6, mainly because it
    it's not a new Zelda game as much as it's a DLC to / reskin of BotW.

    The game gets better once you manage to escape the very poorly optimized tutorial area (shadow flickering is nauseating), but if you had a hard time finishing BotW, you might just list it on Ebay for half the price.

    I liked BotW but the jury's still out for this one, so giving it a conservative 6, mainly because it hasn't really brought anything new to the table so far.
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  2. Jul 3, 2023
    6
    Muy aburrido
    No te obliga a usar las nuevas mecánicas, por lo tanto, mal diseño de niveles.
    Buen Zelda stranding.
    Mal Zelda Minecraft
  3. May 27, 2023
    6
    This review contains spoilers, click expand to view. Dungeons are a joke. No unique items like in past zelda games. Mastersword should be called "Battery Sword". Good Open World Game but bad Zelda Game. Expand
  4. May 15, 2023
    6
    Es un juego bonito, pero es muy lento.. la optimización tampoco es buena. No es ni de lejos el mejor juego de la historia como dice la prensa
  5. May 28, 2023
    6
    Pros:
    - Confusing but intriguing story that expands and diversifies the story from BOTW
    - Building system isn’t janky, and is fun to mess around with from start to finish - Sky islands an amazing addition that are great to explore and solve puzzles on - Combat flow is much “smoother” than BOTW - Fusing items to arrows is the best idea since sliced bread - Attention to small details is
    Pros:
    - Confusing but intriguing story that expands and diversifies the story from BOTW
    - Building system isn’t janky, and is fun to mess around with from start to finish
    - Sky islands an amazing addition that are great to explore and solve puzzles on - Combat flow is much “smoother” than BOTW
    - Fusing items to arrows is the best idea since sliced bread - Attention to small details is incredible
    - 200+ quests for the 250 or so quests in the game are actually fun.
    - Game is harder, but not less fun because of it Cons:
    - The Depths are a barren, boring, and lazy attempt from Nintendo to add a “New map”
    - The original world map is literally the same, with the only changes being weather patterns and caves - The sheer amount of glitches acted as a difficulty slider for players with how game breaking so many of them were
    - The graphics are unchanged
    - On older gen switches, the game runs as smooth as sandpaper - Drearful, cringeworthy voice acting and repeated dialogue from so many characters that have no correlation - All enemies from BOTW are basically the same and how the exact same attack patterns
    - Almost all new enemies have the same attack patterns as BOTW enemies - Shrines range from fun to stupidly boring the cheeseable to near impossible.
    Shrine rewards at all non-multi stage quest based shrines are laughably bad (with the exception of a few shields and a few expensive items”
    - tutorial takes a minimum of 3-5 hours depending on how long it takes you to find out mechanics that they never explain - Explaining mechanics without actually explaining them (ex: You can un-fuse weapons, said but never told how to)
    - Mouth movement isn’t matched up to voices - Ridiculously difficult upgrade process for armor which requires multiple quests to be active at once,and has a 5+ hour major quest involved just so you can unlock the ability to upgrade - 70, dollars - Amibos are basically useless
    Extra note:
    - If you haven’t already, buy the game, cuase it’s not dropping price anytime soon. It’s a fun time and has so much going for it, but know that there are also a lot of problems, and that the 100/100 reviews are what I like a call a load of hoopla -
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  6. May 13, 2023
    6
    I just don't understand all the hype for this game; not only does it heavily inconvenience the player with fragile weapons and limited stamina (just like BotW), but it's also incredibly grindy when it comes to resources and Zonai devices, not to mention bringing back the downright-awful Korok Seeds. It also neglects to give the player a sense of direction, by deliberately leaving outI just don't understand all the hype for this game; not only does it heavily inconvenience the player with fragile weapons and limited stamina (just like BotW), but it's also incredibly grindy when it comes to resources and Zonai devices, not to mention bringing back the downright-awful Korok Seeds. It also neglects to give the player a sense of direction, by deliberately leaving out developer-placed map markers, meaning if you can't see something you would have no idea something is even there; not great, for a huge open-world game with multiple layers.
    This game is a 6/10 at most, not 9, and definitely not a 10 - it's way too flawed for that.

    If weapons and shields were significantly more durable, and there were ways to repair damaged equipment, then that wouldn't be as much of an issue - just look at Minecraft, which is also an open-world game with stamina, breakable equipment, and zero direction given (even less than BotW/TotK), but wisely gives its equipment more than a hundred uses each, and even then has the Unbreaking enchantment to reduce the chance of durability loss, the Mending enchantment to auto-repair the equipment piece with it by absorbing EXP, and multiple ways to straight-up repair equipment (combine the same two tools in the 4x4 inventory grid, at the cost of all enchantments, or the Anvil to repair with the same type of resource [iron armour requires iron ingots, for example] or combine the same two equipment pieces and keep enchantments).
    That's way more player-friendly than what BotW and TotK offer, where every weapon and shield you find just feels like disposable trash that WILL break after a mere handful of uses, sucking the excitement out of earning powerful gear from defeating tough foes, or making your way to secret areas.

    As for stamina...face it, the game would work _just as well_ without this unnecessary green wheel. Sure, it can be upgraded to last longer, but that's just delaying how long you have before you're forced to slow down and wait for it to refill. This makes exploring this huge, multi-layered land even more tedious, for no benefit.
    It's telling when other open-world games, such as Assassin's Creed and Ghost of Tsushima, don't even bother with stamina, allowing the player to rush around their large worlds however they damn well please with no need to slow down and wait.

    Open-world games are already massive time-sinks; this one didn't need to be artificially lengthened further by forcing the player to grind rare resources, or wander this massive multi-layered world without an adequate number of map markers to guide them. That's just needless padding for padding's sake, and serves as a major turn-off for time-poor players (which is a large proportion of the adult customer base, and likely a large number of children too these days) as well as players without much patience.

    Due to all of this, TotK just doesn't deserve 9s or 10s when it's far from perfect or ideal; at the most, it's 6/10 and easily skippable. If you've already trudged and suffered through BotW, this is largely more of the same tedious crap.
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  7. Jun 2, 2023
    6
    Ocarina of Time was released on 1998, 25 years later we have Tears of The Kingdom. I can't believe in what Nintendo has transformed this saga. N changed the excellent design of the temples in Ocarina, to those little sandbox puzzles. Also, N changed the deep culture of every town and city, for those empty towns whiches are just hubs to give side quests. They changed the items what madeOcarina of Time was released on 1998, 25 years later we have Tears of The Kingdom. I can't believe in what Nintendo has transformed this saga. N changed the excellent design of the temples in Ocarina, to those little sandbox puzzles. Also, N changed the deep culture of every town and city, for those empty towns whiches are just hubs to give side quests. They changed the items what made Zelda like a metroidvania, for powers to make Zelda like Minecraft.

    And the worst for me, they changed a deep and complex space-time story, for something more similar to an anime. I'm very disappointing Nintendo lost the soul, to be more mainstream and sell more. If this is the new direction of Zelda games, I'm afraid to say, Zelda died.
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  8. Jun 13, 2023
    6
    As a big fan of the Zelda universe I have to say I am almost as equally disappointed in TOTK as I was for BOTW.

    Open world is good for certain franchises but for Zelda it just doesn’t work for me. Not sure what the Zonai devices were about, I hardly used them outside of the shrines. Fusing devices together didn’t work properly half the time and my frame rate dropped to about 2FPS at
    As a big fan of the Zelda universe I have to say I am almost as equally disappointed in TOTK as I was for BOTW.

    Open world is good for certain franchises but for Zelda it just doesn’t work for me.

    Not sure what the Zonai devices were about, I hardly used them outside of the shrines. Fusing devices together didn’t work properly half the time and my frame rate dropped to about 2FPS at times…

    A slight improvement on BOTW simply due to the unique and individual bosses. The return of seeing the word ‘Temple’ on my screen made me quite happy too. But the dungeons were divine beast rip-offs.

    I just want a good old fashioned traditional linear Zelda game again.
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  9. Jun 27, 2023
    6
    dari segi gameplay, grafick dan open worldnya sama aja!! ini harusnya di jadikan DLC BOTW ga harus beda game!!!
  10. May 27, 2023
    6
    As longtime fan of zelda games, I'm not enjoying this entry. BotW was a big change to the mechanics of the game, so I was more forgiving of the faults. Tears of the Kingdom does nothing to address the minimalistic temples and bring the game back to roots of the series. It feels more like DLC for BotW, than a whole new game. While I'm sure that twitch streamers and their audiences areAs longtime fan of zelda games, I'm not enjoying this entry. BotW was a big change to the mechanics of the game, so I was more forgiving of the faults. Tears of the Kingdom does nothing to address the minimalistic temples and bring the game back to roots of the series. It feels more like DLC for BotW, than a whole new game. While I'm sure that twitch streamers and their audiences are happy, I really hope this doesn't continue going forward. Zelda games need good temples/dungeons to balance the time spent in the overworld, and they need non-destructible weapons to put more emphasis on combat than minecrafting. Expand
  11. May 26, 2023
    6
    Nothing to say about limited console graphics, but the gameplay and story is boring and tedious. this game had a such potential, but was wasted.

    Narrative Story same as botw. Best part of story are locked by memories. Age of calamity had better narrative and character development. Gameplay -You lose a lot fo hearts to auto-attacks -. +5 hearts/arrow -Too hard to play, feels like
    Nothing to say about limited console graphics, but the gameplay and story is boring and tedious. this game had a such potential, but was wasted.

    Narrative
    Story same as botw. Best part of story are locked by memories. Age of calamity had better narrative and character development.

    Gameplay
    -You lose a lot fo hearts to auto-attacks
    -. +5 hearts/arrow
    -Too hard to play, feels like any attack can one-shot you.
    -Shrine as progression is boring
    - No dungeons like back in the day
    -No original BOTW bombs (bombs are classic)
    -I have to go to menu and eat every time, dodging and jumping because I don't wanna ruin my shield with non-boss enemies.
    -You have to build a lot.

    Weapons
    -Removes knight fantasy, I just wanna use a real sword and real shield. Ex: Combining stone and sword to do more damage.
    -I want to play fantasy game, the realism of the durability of the weapons is very disturbing, just add special feature to every weapon, like slow = +damage, fast = low damage, medium = medium damage (sword), special stats like defense, damage and speed, etc...
    -Scrolling is mandatory

    Things that you could have done
    -Expand the world. underground and sky doesn't count. Ex: I just wanted to explore far away from lost woods and gerudo desert, that the tribes were not in one place.
    -Put weapon durability in a very hard mode.
    -Heavy attacks only damage 2(+1 hard) hearts instead 8, normal attacks 1(+1 hard) instead 4.
    -Character development
    -Ocarina of time has 11 dugueons and 1 mini
    -More combat abilities, I was expecting hidden skills like twilight princess.
    -Materials to repair at least.
    -If there is a lot enemies in the world, add more things
    -Add transformations like majora's mask. After play age of calamity you could add zora, goron, orni and gerudo transformations and enemies to play around that (not all).
    -Orni: Arrow damage increased and more abilities, and YOU CAN FLY
    -Zora: More crowd control, less dps, + healing, SWIM UNDER WATER
    -Goron: very slow, but high dps and more tanky
    -Gerudo: Could be like Fierce Diety's mask but with gerudo appearance. with more strength and
    speed. (gigachad link)
    -Change the weapon's appearance
    -Have a sort of order of which weapon to use next after I break.
    -This is a fantasy game, add more powerful and cool stuff.
    -Enchance gear and weapons with materials and stuff like age of calamity, blacksmith.

    Good points
    -Rare World bosses
    -Cool (but hard) side quests.
    -Cooking is more useful
    -Some changes in map after botw events.
    -New powers are good (no reason to remove all old ones)
    -Cool narrative of old hyrule.
    -New champions grew up and can help you.
    -You can fall from the sky with style
    -Besieged towers
    -Lighting
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  12. May 20, 2023
    6
    Too much like BOTW to hold my interest. It's a decent game but it seems they've just taken the BOTW world and crammed it full of stuff to try and fill out the world. The characters are samey and it just feels like they're trying to squeeze out a 2nd game from BOTW.
  13. May 13, 2023
    6
    Art direction is good, mechanivally it's quite enjoyable. But this kind of performance and resolution is not enough anymore, even if it was when BoTW came out. On different platform with 4K60fps it would shine bright.
  14. May 13, 2023
    6
    Good game, not a masterpiece as everoyone is saying, worth sequel of breath of the wild the best switch game
  15. Jul 1, 2023
    6
    This is a DLC priced as a new triple A game. If any other publisher did this they would be rightfully crucified.
  16. Aug 1, 2023
    6
    AC:Valhalla + Dragon Quest Builders + Mononoke Movie

    A zelda game in the same sense as zelda 2. Everyone knows it doesnt belong, but its unique enough to respect, yet it still lacks fulfillment. Narratively: More story than botw, but definitely the same low quality. Like budget square enix bad. I get hylians have big ears, but making them furries was horrendous cringe. The voice acting
    AC:Valhalla + Dragon Quest Builders + Mononoke Movie

    A zelda game in the same sense as zelda 2. Everyone knows it doesnt belong, but its unique enough to respect, yet it still lacks fulfillment. Narratively: More story than botw, but definitely the same low quality. Like budget square enix bad. I get hylians have big ears, but making them furries was horrendous cringe. The voice acting was somehow worse the worst part. Every VA should quit their careers, no emotion, just "i am profound guy reading paper." Low low quality. Zelda looked like a cat and the blood moon lines sound like shes taking a dump while on the phone at night. The O N L Y good part narratively was the ending and Laurelin village. Otherwise the rest is a huge waste of time thats fun factually half the time. Like you really dont gain anything emotional, inspirational, educational, substantial, or genuinely anything of value.
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  17. May 17, 2023
    6
    Estou escrevendo para te contar a decepção com o novo jogo Zelda. Sabe aquela nota que você ve? Pois é, não é o que eu esperava!

    Até os 20 minutos iniciais do jogo parece sim uma DLC. Mesmo depois de pegar todos os poderes o jogo não muda muito. Chega a ser a mesma coisa dos anteriores. Não sei se valeu a pena gastar tanto dinheiro nisso. Acho que vou voltar para o meu velho e bom
    Estou escrevendo para te contar a decepção com o novo jogo Zelda. Sabe aquela nota que você ve? Pois é, não é o que eu esperava!

    Até os 20 minutos iniciais do jogo parece sim uma DLC. Mesmo depois de pegar todos os poderes o jogo não muda muito. Chega a ser a mesma coisa dos anteriores.

    Não sei se valeu a pena gastar tanto dinheiro nisso. Acho que vou voltar para o meu velho e bom Tetris.
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  18. May 26, 2023
    6
    Its better in alot of aspects better story but its wont be like Ocrina or Twlight good if thats what your hoping for. It can feel very samey to BOTW at times
    very very samey. But it has good bosses and bit better story although many story cutsenes are shown multiple times. Dungeons are better than the last game but nothing shocking. So overall it would have been rated better if this was
    Its better in alot of aspects better story but its wont be like Ocrina or Twlight good if thats what your hoping for. It can feel very samey to BOTW at times
    very very samey. But it has good bosses and bit better story although many story cutsenes are shown multiple times. Dungeons are better than the last game but nothing shocking. So overall it would have been rated better if this was the first game but overall it feels this is what BOTW should have been but could not for that reason it loses atleast one grade score. Its not
    bad its not great but its good. For the Zelda series however this can be a let down as if you have played the old Zeldas you would know they usually are some of the best games of all time. If you havent played BOTW it is much more worth the buy. It for sure wont top the spot for Ocrina of time is all I can really say
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  19. May 13, 2023
    6
    So far I can't shake the feeling that this game is literally just Breath of the Wild from a parallel dimension. SO MUCH of it is thematically, mechanically, or aesthetically the same, reskinned as a sequel.

    Some of the new stuff I like, some not so much.

    Fingers crossed that the story is better and more substantial this time around - too early to tell.
  20. Jul 7, 2023
    6
    BEGINNING of the GAME: 10/10
    Interesting new characters, mystery, and novelty.
    MIDDLE OF THE GAME: 4/10 It is the same game as BOTW. Same places. The sky islands are not nearly as compelling as they seem at the beginning. The sounds effects, animations, music, and themes of each area are literally copy and pasted. The only really fun part of the game other than exploration was the
    BEGINNING of the GAME: 10/10
    Interesting new characters, mystery, and novelty.

    MIDDLE OF THE GAME: 4/10
    It is the same game as BOTW. Same places. The sky islands are not nearly as compelling as they seem at the beginning. The sounds effects, animations, music, and themes of each area are literally copy and pasted. The only really fun part of the game other than exploration was the leadup to the Wind Temple. The shrines get boring as hell. I was skipping them after I got the stamina wheel up a bit. It is the same game.

    MORE CONS: The vehicles in the depths sometimes don't even work (tire traction, too many hills for vehicles to roll, wing vehicles dont last long, etc... it felt like a CHORE.

    END: 9/10
    The ending sequences and boss fights are imaginative and emotional. Maybe one of the best endings of a zelda game. However, it does not compensate for the drab and dull midgame, which is essentially a DLC of BOTW.

    Conclusion: If you don't play this game, you won't really miss out on a ton, unless you like building and seeing which devices do what. I found the devices and builds served little utility throughout the game. You can survive with the same combat as BOTW... which, was already really basic. None of the bosses were that tough if you spent a decent amount of time in BOTW, which we all have.

    The dungeons were still clunky and no better than BOTW. Let's all move on. BOTW had a good run.

    The game is still fun, it just feels stale.
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  21. Jun 2, 2023
    6
    I really, really wanted to love this game. I absolutely adored BOTW and waited so long for this.

    I have 85 hours in it, and i think i'm done. I approached the game as a giant new adventure and took my time exploring, no googling when i got stuck on something, doing side quests, just generally roaming around and enjoying things. Around the 60 hour mark I started to feel that the
    I really, really wanted to love this game. I absolutely adored BOTW and waited so long for this.

    I have 85 hours in it, and i think i'm done. I approached the game as a giant new adventure and took my time exploring, no googling when i got stuck on something, doing side quests, just generally roaming around and enjoying things.

    Around the 60 hour mark I started to feel that the game was a little more empty than BOTW. The shrine puzzles were for the most part super trivial, the story was kind of meh and seemed like a bit of a rehash.

    The new abilities are kinda cool, especially the zonia stuff, but with the battery factor just get rather annoying after some time.

    Speaking of annoying, the under world is just a giant load of frustration. Can't see without stopping every 20 seconds to throw a bulb, cant get to objective due to giant invisible mountains that really has no path around it, but since it's pitch black and you dont know that you spend 3 hours trying to make a huge circle back to a dot before you finally give up.

    I really don't know how to put it, the magic that was in BOTW just isn't there. It seems like a 70 dollar DLC, which would have been ok i guess if the game play was actually engaging. It really just feels like an add on to botw, and not a good one at that.

    I will say it does have the BOTW charm, the characters are fun, the music is wonderful. But after 80+ hours I just didn't care about playing anymore, much less finishing.

    I was really disappointed because I had anticipated this for so long.
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  22. May 22, 2023
    6
    The TLDR for this review is simply this: the more I play Tears of the Kingdom, the less I enjoy it.

    Truth be told, my experience with TotK has been hugely disappointing. While every aspect is technically proficient, it seems that very little has been considered regarding the Zelda series' history; from criticisms that ran near universal in Breath of the Wild, to the sky feeling just as
    The TLDR for this review is simply this: the more I play Tears of the Kingdom, the less I enjoy it.

    Truth be told, my experience with TotK has been hugely disappointing. While every aspect is technically proficient, it seems that very little has been considered regarding the Zelda series' history; from criticisms that ran near universal in Breath of the Wild, to the sky feeling just as empty as Skyward Sword's, to quests that amount to nothing more than going back and forth over and over. There are even new issues such as the world not being designed for the layout of important landmarks, or the new abilities having a surprisingly high skill floor, making the accessibility that was available in previous titles less applicable here. It's not like any one thing breaks the game in its entirety, but a slew of gradual issues slowly wears away at what would be an otherwise excellent experience.

    Contrasting the above list of issues I have with this game, I do feel some improvements have been made, specifically over BotW, that make some areas of the adventure feel more fulfilling. Enemy variety has been increased, making for more interesting encounters. Dungeons and bosses have been changed up, resembling the aesthetics, and in some ways the mechanics, of classic Zelda titles. A new area known as The Depths is perhaps my favourite addition to this game, a terrifying world of darkness and danger that, in my opinion, far surpasses anything the overworld or sky can offer. Despite the amount of time I have spent being bored or uninterested in something in this game, I have found some stuff of worth.

    Never did I want to give a new Zelda game a score as low as this. Previously, I had given this game an 8/10, but that was before I put another 30 hours into it. That was before I found dungeons and quests that I simply abhorred. That was before I experienced more of what the game had to offer. Sufficed to say, Tears of the Kingdom is a good game, but when I am done, I feel I will simply return to other Zelda games, such as Breath of the Wild or Majora's Mask, and never consider picking up TotK again.
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  23. Aug 23, 2023
    6
    Why did I give 6?
    well, because Tears of the Kingodm is an 8 video game, however in the context of a the legend of zelda it is already a lot if it takes a 3, for this doing an average it comes out a six.
    the video game is fun, has immediate gameplay that does not tire and is capable of making you spend hundreds of hours of fun, since facing enemies and completing the various mini-games
    Why did I give 6?
    well, because Tears of the Kingodm is an 8 video game, however in the context of a the legend of zelda it is already a lot if it takes a 3, for this doing an average it comes out a six.
    the video game is fun, has immediate gameplay that does not tire and is capable of making you spend hundreds of hours of fun, since facing enemies and completing the various mini-games on the map is extremely fun due to the dynamism of the gameplay. thanks to the ultrahand it is possible to build incredible things and thanks to the compositor the crafting of weapons is fast and immediate. so what's wrong? well since building vehicles and completing minigames isn't the reason a person buys a Zelda game this game for me was a complete bust. Zelda as always is all about exploration and a sense of discovery, and when you fail this point you have failed the entire game. Let's start with recycling. The asset recycling in this game is disgraceful, and I honestly don't understand why people defend this, despite the fact that the game still cost 70 bucks. And stop comparing it to majora's mask which only recycled npc assets. Finding again enemies, weapons, fauna, flora and clothes from the previous game was a huge disappointment. especially when most of the enemies are bokobli, grublin, lizalfos, octorot and lynel again. also the Yigas appear in the exact same way. The map of the sky, so advertised by Nintendo, is nothing more than a group of tiny islands and copy pasted with the same puzzle. the exploration of the sky was disappointing because I find it extremely boring to explore to always find the same things. the underground may look cool at first but then it turns out to be nothing more than a wasteland with only one biome and with ridiculously repeated enemies. it has only 2 structures and it repeats them all over the map giving the feeling of exploring a procedural environment. Hyrule has remained the same, and no, I don't consider moving shrines and korooks to be a different map. I honestly found it extremely boring to explore a map on which I had already spent hundreds of hours botw. the only satisfaction was given by the caves, even if many of them are similar and a bit boring. Since Nintendo has decided that all the same rooms with a puzzle inside can very well replace the Dungeons, also in this game we have only 4 small dungeons (the castle of Hyrule has remained the same as that of botw). The temples in this game are none other than the divine beasts but dressed differently. Honestly I'm sick of this game being compared to the first zelda for NES, since the only thing they have in common is that they have an open map. in Zelda 1 dungeons were essential, just as it was essential to explore to get items without which you could not complete the game. in totk everything is made to be Optional, the really useful things are only given to you at the beginning, everything else is just finding useless things just for completion. if you don't care about Zelda or what it has been to date this game will be perfect for you, otherwise it was a complete disappointment.
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  24. Jun 14, 2023
    6
    I loved BOTW and I spent literally hundreds of hours playing it, but I'm finding TOTK boring and tedious. It's essentially the same game - it's the same Hyrule with the addition of some uninteresting floating islands and a very large cave area, which is pretty much empty. Exploring was great fun in BOTW, but now the landscape seems plain with large expanses of emptiness with nothing to do.I loved BOTW and I spent literally hundreds of hours playing it, but I'm finding TOTK boring and tedious. It's essentially the same game - it's the same Hyrule with the addition of some uninteresting floating islands and a very large cave area, which is pretty much empty. Exploring was great fun in BOTW, but now the landscape seems plain with large expanses of emptiness with nothing to do. My horse really gets on my nerves as it is difficult to steer and has a mind of its own. The dialogue with the characters is also tedious - too much reading, and there are so many cut scenes. The graphics are blurry and it really looks like an old game. TOTK hasn't evolved, it's just a rehashed BOTW with some additional powers, some of which I really can't be bothered to use. The building power just becomes repetitive very early on. Recent games like Elden Ring just make TOTK look outdated. Expand
  25. May 25, 2023
    6
    I'm sad. I love Zelda. I am a Zelda fanatic. But this game doesn't deserve all the hype it's getting. I almost feel as though review sites are paid to leave a good review or fear leaving a bad review. This is breath of the wild 1.5. Is it enjoyable? Yes. Is it a sequel? No. It's DLC that was beefed up to justify its 70$ price tag. The overworld is the same. There's nothing newI'm sad. I love Zelda. I am a Zelda fanatic. But this game doesn't deserve all the hype it's getting. I almost feel as though review sites are paid to leave a good review or fear leaving a bad review. This is breath of the wild 1.5. Is it enjoyable? Yes. Is it a sequel? No. It's DLC that was beefed up to justify its 70$ price tag. The overworld is the same. There's nothing new to discover it's literally the same map. Hateno Village, Kakariko Village, same location same music same people. The underground is mostly barren. There's enemies sure, and the same exact amiibo outfits from BotW are scattered around the underground. The sky is just more shrines. No new cities. Nothing crazy. The temples are the best part. And the characters. Seeing the characters 3-5 years later is fun. 3 of the 4 temples are amazing, albeit a bit too easy. We are also still missing a lot of classic Zelda pieces. Where is the triforce? Where are the intricate side stories? Where is the graveyard and dampe? Where is lon Lon ranch? So much is missing ... Lots of confusion. In ten years we will view BOTW and TOTK as a single package rather than two distinct Zelda titles. And I think I have an issue with that, personally. Expand
  26. Jun 30, 2023
    6
    It's like transitioning from a vhs to a dvd. You get some nice extra features, improved controls and somewhat of a new coloring and rendering scheme, but in the end is the same film.

    It's pretty much the same game as Breath Of The Wild, now with side quests that involve some basic sandbox mechanics. - Main quest is super short, and super easy if you play the first one. - Same map,
    It's like transitioning from a vhs to a dvd. You get some nice extra features, improved controls and somewhat of a new coloring and rendering scheme, but in the end is the same film.

    It's pretty much the same game as Breath Of The Wild, now with side quests that involve some basic sandbox mechanics.

    - Main quest is super short, and super easy if you play the first one.
    - Same map, with more NPCs, and the same design flaws. One giant map that's still mostly empty. Narrow it down to the main shrine quests, and you'll get 5/15 regions worth of content. All the rest (including the new "maps") is just "exploring" and side quests.
    - The new physics engine doesn't really add anything new to the main quest, it just let's you move faster or build weapons with the same feature set as the previous game.
    - All shrines can be done in any order from the beginning, therefore, all shrines can be completed with relative ease without any experience level.
    - You get to explore new areas, only to collect items that make you explore more areas faster...
    - The "sequel" part only applies to the story, that in my opinion, are leftovers or uncompleted content from the first game that were not released due to time or development constraints. It's like the saying, SSDD.
    - Most new features are improved or patched versions of the previous game
    - After 50 hours of playtime, I'm officially done with any more Zelda games. Makes me feel like all my investment in the previous game (200 hours+) was for nothing.

    In summary, it's Botw with a green tint instead of a blue one.
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  27. Aug 15, 2023
    6
    While the graphics partially improved (when the resolution is not tanked and you just see a blurry mess due to switch limitations), how the world and puzzles has been designed lead to a world that is always a different alternative to a cohesive one, so you will rarely be able to explore in a pragmatic way.
    You ends up bouncing around 3 or more different levels, and to be honest the lowest
    While the graphics partially improved (when the resolution is not tanked and you just see a blurry mess due to switch limitations), how the world and puzzles has been designed lead to a world that is always a different alternative to a cohesive one, so you will rarely be able to explore in a pragmatic way.
    You ends up bouncing around 3 or more different levels, and to be honest the lowest one is just ugly - yea the phasma comes from underground but when you play it seems they just added it because Elden Ring got one, no other reason up to the end.
    What happens is that the world is so uninteresting and the exploration so interrupted that I would continue playing again the first game for the 2nd time - as I was doing - then going on with this.
    Everything is an alternative of what was great, powers included. The only exception is "ascension", but I really would like bombs, glacius and the other set.
    The attempt of copyrighting physics and basic actions should deserve a 0 but it would not respect the game quality.
    Not Diablo 4 delusion level, but to me it is still a delusion
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  28. May 14, 2023
    6
    If you liked Breath of the Wild, then you'll like this, as it's more of the same. If you didn't, like me, then you'll probably dislike this even more.

    The days of old Zelda game design philosophy are gone. I have to accept that, but I don't have to like it. Rather than creating interesting puzzles for players to solve, we just create our own solutions. Sounds great on paper until you
    If you liked Breath of the Wild, then you'll like this, as it's more of the same. If you didn't, like me, then you'll probably dislike this even more.

    The days of old Zelda game design philosophy are gone. I have to accept that, but I don't have to like it. Rather than creating interesting puzzles for players to solve, we just create our own solutions. Sounds great on paper until you realize how shallow the system really is. Materials right next to a bottomless pit. Gee, I wonder what I'm supposed to do. It's so brain-dead simple, I'm genuinely amazed at how many people consider this the "next level" of adventure games.

    Rather than address the complaints of weapon durability (one of the stupidest mechanics of any video game), Nintendo double down and force you to use its "fuse" system to "fix" the problem yourself. Now only it's worse since fusing requires you to pause the action to do it. Bomb arrows? Going to need to pause every single time you craft one, taking you out of the experience each time. Horizon Zero Dawn and Days Gone solved this problem by having a radial wheel that only slowed down the action to craft, rather than stopping it, but Nintendo think they know what's best.

    Cooking in BOTW was easily broken by using hearty ingredients, and if you knew where they spawned, then great, because you now have a steady supply of meals that remove the entire point of experimentation, rendering the entire system moot. Instead of making this more interesting by adding in a sort of tolerance system where meals become less effective over time until you make something else, they left it the exact same. You also need to pause the game to heal again, which is just... lovely.

    General combat has been completely unchanged from BOTW. Flurry rush, an easily abused mechanic, is no different, even the animations are the same as well!

    Perhaps the worst thing about all of this is how people give Nintendo a pass with a 30 FPS target, but expect other triple A developers to have a stable 60 FPS, showing how two faced a lot of the gaming industry really is.

    Honestly, Nintendo should be held to a higher standard going forward, and despite this game obviously selling millions of copies, I think it just shows how little a developer can change and people will simply accept it because of name alone. But when Ubisoft does it, people drag them through the mud for not changing enough.
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  29. Jun 23, 2023
    6
    [i've come back to this review with over 100 hours played, and i have to say that this game is disappointingly imbalanced, poorly finished, and that the enemy AI is consistently rigged even into the late game. the removal of the vast majority of hearty ingredients makes this even worse, so that even minor combats might have to be redone multiple times because the last remaining enemy has[i've come back to this review with over 100 hours played, and i have to say that this game is disappointingly imbalanced, poorly finished, and that the enemy AI is consistently rigged even into the late game. the removal of the vast majority of hearty ingredients makes this even worse, so that even minor combats might have to be redone multiple times because the last remaining enemy has the outlandish ability to 1 shot you with perfect accuracy at the very end of the fight EVERY SINGLE TIME. this is not good game design, it's utter trash tbqh. it's cool for enemies to become more panicked or take it up a notch when they are low on HP, but it does not work in this game. enemies flagrantly deal more damage on this last shot with the most rudimentary weapons than link could do even with attack up X3, and they hide and wait around until they can crit you.

    this might be a good development from botw if the game was balanced and the combat system truly thought out, but coupled with input lag, stubborn predictive pathing that makes you do things you never pressed the buttons for, and the fact that so many of the regular enemies are just irritatingly strong bullet sponges, it just makes for a highly frustrating experience with very inconsistent behavior that makes every combat entirely 1 sided. the fact that i can't really make healing items anymore just adds to this, since i'm not realistically able to prepare for difficult combat in the way that any other game in the series would allow. if they wanted to make this more similar to older zelda games, then they should stop making it so difficult to stock up, since it's ALWAYS been easy to collect a bunch of fairies or potions in every single entry prior to this. the fairy fountains don't even work right on the sky islands, since our companions will scare them away even if the fountain doesnt have a built in rocket archer that immediately makes them leave as soon as we arrive, whether we kill it or it shoots at us.

    the majority of quests, main or side, are outrageously bugged, the rewards for minibosses are often just useless amiibo drops that nintendo made stop working since botw, the visuals are decidedly more gloomy, less detailed, and lower contrast, there are far too many obnoxiously slow and repetitive cutscenes, NPCs talk WAY too much and say completely pointless and convoluted things that make it seem like the creators were trying to show off their middle of the road english skills, and all of these aspects make totk's hyrule a place that i simply don't feel enthusiastic about exploring. this game is more of a headache than a source of relaxation or entertainment, and that's really disappointing given just how many years nintendo had to make a finished sequel out of a world and platform that they had already made 90% of. yes, there is still a lot of cool stuff in this game, but it's just buried under a heap of unfinished jank. the developers CLEARLY saw how bad the recent pokemon games were and decided they didn't need to bring any kind of integrity to this new project.

    TLDR: if they don't patch this heavily, i'm never buying another zelda game, and it's really messed up that they are screwing with my childhood like this. i guess i can always go back to ocarina of time romhacks.]
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  30. May 14, 2023
    6
    Tears of the Kingdom is a really tricky situation. Does it deserve a higher rating than BotW because there's clearly just more to do? Or does it deserve a lower rating because every criticism of BotW hasn't been addressed at all? (Weapons break, rain interrupts climbing, and ridiculous/nonexistent rewards for exploring)
    Due to the increased price, I'd go for the latter, which always
    Tears of the Kingdom is a really tricky situation. Does it deserve a higher rating than BotW because there's clearly just more to do? Or does it deserve a lower rating because every criticism of BotW hasn't been addressed at all? (Weapons break, rain interrupts climbing, and ridiculous/nonexistent rewards for exploring)
    Due to the increased price, I'd go for the latter, which always deserves a lower rating if it doesn't come with a noteworthy increase in quality. This is just a standalone expansion after all. A decent one, but not $70 decent.
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  31. Jul 27, 2023
    6
    This review contains spoilers, click expand to view. It's literally a Breath of the Wild clone with different abilities. I actually enjoyed it ok for the four regional phenomena temples and getting the sage's abilities stuff. Then it became a real nuisance as soon as I unlocked the find the fifth sage quest and had only the clue of "the ruins" and everything went downhill from there with the annoying gloom killing you mechanic, way too cryptic and "finding a needle in a haystack" b.s. with how big the overworld was, and needing so much stamina vessels/heart containers from shrines to get the master sword. The breakable weapons, lack of much of a soundtrack, food cooking, and deaths in 1-2-3 hits regardless of how many heart containers you have were also irritating elements carried over from Breath of the Wild into this game. I really hope they stop the Breath/Tears formula here and go back to Twilight Princess/Majora/Ocarina stuff or something new that's different from this formula. I can see how people would enjoy the Breath/Tears formula and it isn't necessarily bad, I just really don't care for it myself and much prefer traditional 3D Zelda formula. Expand
  32. May 13, 2023
    6
    Just an above average open world game if you liked the botw IP you'll like this one. Whats disgusting is nintendo charging you 70 USD/90 CAD and 6 years for what is essentially a rom hack. 6-7/10 is a fair score without the inflation it gets for carrying the zelda name.
  33. May 26, 2023
    6
    It's a decent open world game and a terrible Zelda. I miss the classic Zelda formula, open world and crafting elements are tiring. Graphically it's BOTW and the framerate has some issues in several parts of the map.
  34. Jul 17, 2023
    6
    I have spent about two hundred hours on this game and while I think it is decent, it is one of the weakest in the series.

    There is a lot to do, but most of it is just the same thing over and over again. This game is all about quantity over quality. Most quests and tasks just feel like busy work; it would probably take me another two hundred hours to try and 100% this game. I would
    I have spent about two hundred hours on this game and while I think it is decent, it is one of the weakest in the series.

    There is a lot to do, but most of it is just the same thing over and over again. This game is all about quantity over quality. Most quests and tasks just feel like busy work; it would probably take me another two hundred hours to try and 100% this game. I would rather have half the amount of stuff to do and instead have significant improvements to the quality of life functions and gameplay mechanics, along with a better story.

    There has been almost no improvements to the gameplay and quality of life from BotW. The game has better frame rate and only experienced slowdown minimally. Of course, most areas are pretty devoid of anything and the new large area feels empty and soulless. I hated that after spending what must have been 60+ hours completely exploring the new area I was given a lame participation trophy instead of something useful or interesting.

    Sure, they added some new land and areas to explore but it gets very repetitive quickly. They add some new clothing but you get so tired of having to change back and forth that you really start to wonder why there is no way to save a couple clothing sets and quick change between them. And while it is nice finding a unique weapon, knowing it will break is always depressing - and I sure wish the Master Sword was stronger in this game. I can barely kill two Moblins with it before it breaks. The only time it actually felt like the Master Sword is during the final battle where the sword can't break. After that fight, I never want to see items breaking in a Zelda game ever again.

    I did enjoy the boss battles but thought there was not enough variation as you end up fighting the same large bosses over and over. I enjoyed the new outfits but hated changing every five seconds. I also disliked how many items you needed to upgrade the clothing. I don’t want to spend hours farming the same thing over and over again.

    The game does have some cool battles, events, and scenery, and I really did enjoy the final boss fight, but that doesn't excuse the tediousness, repetition, and the lack of gameplay and quality of life Improvements. I also wish the story was more consistent with the first game.

    It is really frustrating how they seem to change parts of the lore around from BotW and almost never reference or have anyone try to connect what is happening in TotK to what happened in the Breath of the Wild. While there are interesting parts to the story, it is difficult to feel the same sense of emotion and connection as in the first game. The story does feel inferior and 90% of the interesting characters and stuff that is here, well they were already here from BotW.

    Tears of the Kingdom is not a bad game per-say, it’s ok and fine for a time sink if you have nothing better to do. I really think they should have had the sequel take place outside of Hyrule or have a Dark-World variation like in A Link to the Past to help break up the monotony. Don’t go in thinking you are getting some great improvement over Breath of the Wild. I actually think the game is a downgrade.
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  35. May 14, 2023
    6
    It's more of the same. There's some really great new features but at the same time it feels far too similar to breath. The story also gets old quick, after you've experienced one of the 4 objectives you've seen them all because they just keep recycling the same plot for each area.
  36. Jun 21, 2023
    6
    A good game but it’s basically BOTW 1.2 . Nintendo needs to raise their standards or just announce a new console.
  37. May 14, 2023
    6
    No le puedo dar más de un 6 a un DLC de un juego hecho en 2017. 30fps es imperdonable en 2023, los controles son un desastre y gráficamente es el mismo Zelda breath of the wild.
  38. Jun 2, 2023
    6
    The Legend of Zelda Tears of The Kingdom is a very underwhelming AND overwhelming experience. What do I mean by this? Well, for starters. The game is underwhelming due to the fact that nothing much has changed since the last game gameplay wise other than the crafting mechanic. Which, to me personally. Is fun for a few hours, until you have to build something that can fly to get to the skyThe Legend of Zelda Tears of The Kingdom is a very underwhelming AND overwhelming experience. What do I mean by this? Well, for starters. The game is underwhelming due to the fact that nothing much has changed since the last game gameplay wise other than the crafting mechanic. Which, to me personally. Is fun for a few hours, until you have to build something that can fly to get to the sky islands. This involves grinding for materials and hoping that you just so happen to stumble across the right gumball machine that spawns just the right items to build such a thing. A lot of the drops you will need is based off of chance and from my personal experience. The items that I needed from these dumb gumball machines to get to the sky islands. Such as rockets, balloons, flame dragon things, etc. Seem to have a rarer chance of dropping in large quantities. Which makes trying to get to these islands a chore more than it is fun. Some people enjoy the new mechanics of this game. I, however, was pretty much over it within the first thirty hours of playing and only used these new mechanics when I needed to.

    Despite how I feel about these new mechanics. There are still annoying, quality of life issues that I wished the Zelda team put more time into. For starters, the menu. This menu SUCKS! I hate that I can't organize anything. It's such a chore to attach the right item to an arrow in a timely manner. On a bad day, it will take me thirty seconds to find a bomb arrow in my inventory before I can attack. There's no way to favorite an item. There isn't a way to create a separate menu with just the items you want to use. Honestly, I can talk about how horribly put together this menu is for hours! It takes forever to do anything in them! I hate it. I hate it with a passion. On top of that, your partners, oh! Excuse me, your clone partners, have some of the worse attacks and AI issues I have seen in a very long time. Sometimes, your partners will just stand there and do nothing and the powers that they give you is honestly pretty worthless, but most of all. I hate that these partners are not the real thing. Why? I don't get it. There are models already programmed into the game. Why do they have to stay at their respective towns instead of going on the journey with Link? In fact, that could add character development which is sorely needed for many of them. Plus, I want them to spout out battle quotes. These quotes when the real partners are with you are fun to listen to. It just feels like the VA's were completely wasted for this game. Plus, the clones are just so unnecessary and lifeless. I want to feel like their actually there and it's unfortunate that it had to be this way.

    Also, horses are back, and they are just as useless as ever. I rode mine for an hour. Hopped off. Forgot about him, and he stayed in that one spot for around sixty hours until I remembered I left him there. Then, I put him back in the stall where he belonged. Never to see the light of day again.

    Now for the overwhelming section. This game is cruel. Actually, it's too cruel a lot of the time. To summarize, I got to a point in this game where I had about ten hearts, which I felt pretty good about. Despite that, I went into a small squirmish. Thinking that I was well prepared, and got one shotted by a bobkin with a stick. I mean, come on. Why have hearts at all? I would be more forgiving if he had a sword, or some kind of over leveled weapon, but no. Stick dudes, as I like to call them, will be your worst enemy. Especially the long stick dudes that have perfect aim and will one shot you. Sometimes regardless of how many hearts you have, and after having this happen. Even in the late game. I stopped bothering to level up my hearts and maxed out my stamina as much as I could. The point is this game needed to be balanced more fairly. I know that BOTW was like this too, but I felt like I wasn't getting killed in such ridiculous ways as much as this game does, and that's something that really bothers me.

    Other than that, the shrines are still fun. If a little under explained for some of them. The story is fantastic. Raruu and Sonia are awesome. I love them so much that they are now two of my favorite characters in the series. The music is still fantastic as always, and after all is said and done. I actually liked Zelda as a character at the end of it all. TOTK really did her justice. I just wish there were more scenes with Zelda, Sonia and Raruu together, at least a couple more anyway so that I can feel satisfied with it.

    Overall, if you like BOTW, you will enjoy this game, but if you are expecting something completely different and don't want more of the same. I would wait on this one or skip it depending on how interested you are to basically replay the same game again. This should not cost seventy dollars, and anyone who says it's worth that price is lying to themselves.
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  39. May 14, 2023
    6
    Muy repetitivo y parecido al primero, recicla demasiadas cosas para mi gusto
  40. May 13, 2023
    6
    Beau match. Mais Nintendo devrait mettre à jour ses consoles, ce jeu mérite une meilleure expérience audiovisuelle
  41. May 13, 2023
    6
    Jeu très sympathique mais de gros bug le monde à évoluer mais pas Nintendo qui reste avec ses vieilles cartouches du coup beaucoup de détails ont été gommé du jeu bref sympa mais pas irréprochable comme ont pourrai laisser l'entendre
  42. May 13, 2023
    6
    The creation tools and other new mechanics are fun to use, if you liked the first Breath of the Wild you will like this game. HOWEVER it is not acceptable to charge next-gen prices for a game that is not running on next-gen hardware in fact it only runs at 720p, to add insult to injury the game struggles to run this game at times dropping to 20 FPS. This is a legitimate concern, I can'tThe creation tools and other new mechanics are fun to use, if you liked the first Breath of the Wild you will like this game. HOWEVER it is not acceptable to charge next-gen prices for a game that is not running on next-gen hardware in fact it only runs at 720p, to add insult to injury the game struggles to run this game at times dropping to 20 FPS. This is a legitimate concern, I can't personally justify the upcharge because they are not offering you anything more than they previously were. Expand
  43. May 24, 2023
    6
    People who say this is game of the year clearly haven't played/experienced many good single-player games. I found the open world to be quite boring to traverse and the enemy combat to be shallow. Overall, this game is more of a 7/10 at best if you consider the restrictions of the Switch hardware, not a 10/10 as all the critics say.
  44. May 14, 2023
    6
    El juego dista mucho de tener una calificación de 10 y no por ser Zelda, automáticamente se lleve una buena calificación. Definitivamente no es el mejor juego de la historia. Si no te agradó BOTW, este definitivamente tampoco te gustará, si esperabas algo distinto a BOTW, te vas a decepcionar pues es más de lo mismo: ir a santuarios en un extenso mapa (con una estamina que no te permiteEl juego dista mucho de tener una calificación de 10 y no por ser Zelda, automáticamente se lleve una buena calificación. Definitivamente no es el mejor juego de la historia. Si no te agradó BOTW, este definitivamente tampoco te gustará, si esperabas algo distinto a BOTW, te vas a decepcionar pues es más de lo mismo: ir a santuarios en un extenso mapa (con una estamina que no te permite explorar de forma adecuada gran parte del juego) para aumentar tus corazones y estamina, ir a las torres para desbloquear las zonas de los mapas, buscar armas a diestra y siniestra porque tienen poca durabilidad y no importa la nueva mecánica de fusionar las armas, de igual forma se rompen sumamente rápido, lo cual te puede resultar tedioso y aburrido. La diferencia es nuevos poderes y algunas mecánicas nuevas añadidas. El mapa la mayoría de las veces se siente vacío y personalmente, no me cautiva el explorarlo, los enemigos son prácticamente casi los mismos.

    Sus gráficos si bien no son indispensables para que sea enriquecedor el juego, sí deja mucho que desear.
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  45. May 14, 2023
    6
    The game is basically breath of the wild with a new gimmick. It's graphics are underwhelming due to the platforms limitations. It's a good game, but not as breath taking as breath in the wild was back in 2017 because no open world mobile game like this existed back then. At this point we even have phone games which have better graphics than tears of the kingdom. Nintendo needs to startThe game is basically breath of the wild with a new gimmick. It's graphics are underwhelming due to the platforms limitations. It's a good game, but not as breath taking as breath in the wild was back in 2017 because no open world mobile game like this existed back then. At this point we even have phone games which have better graphics than tears of the kingdom. Nintendo needs to start innovating again. Also the price tag of 70€ is not worth a rehash of botw since they reused alot of software for this more expensive new game. I wouldn't recommand this game due to the economic implications. Expand
  46. May 14, 2023
    6
    Pros: New abilities to enjoy crafting and a lot of new gameplay mechanics. A few more new areas to explore and the original BOTW map has been slightly altered.

    Cons: same graphics, overall same explored BOTW map, the constant need to craft id a bit tedious knowing full well that BOTW didn't force this on the gamers to reach areas. Overall I am very dissapointed. I wanted a new map to
    Pros: New abilities to enjoy crafting and a lot of new gameplay mechanics. A few more new areas to explore and the original BOTW map has been slightly altered.

    Cons: same graphics, overall same explored BOTW map, the constant need to craft id a bit tedious knowing full well that BOTW didn't force this on the gamers to reach areas.

    Overall I am very dissapointed. I wanted a new map to explore but releasing the same map shile claiming 6 years of development and a higher pricetag is just a slap in the face to people.
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  47. May 14, 2023
    6
    If you liked BOTW you will like this one. Its basically BOTW 2.0, mostly same map, music seems similar to. Runs terrible on my rather old switch and is looked to 30fps (which is -1 point from me)

    But like many other sequels it didnt really adress the problems of the first game: Combat still pretty clunky and boring, midway through the game you can use your builds to cheese most
    If you liked BOTW you will like this one. Its basically BOTW 2.0, mostly same map, music seems similar to. Runs terrible on my rather old switch and is looked to 30fps (which is -1 point from me)

    But like many other sequels it didnt really adress the problems of the first game:

    Combat still pretty clunky and boring, midway through the game you can use your builds to cheese most enemies
    Cooking is still stupid
    Weapon durabillity still exists and ruins the flow of combat

    Its new fusion system is fun, but its clunky as well, what should be a 5 second mechanic in the inventory turns into a nightmare as you have to: Open the inventory -> Drop the item you want to fuse your weapon with -> select the power -> select the item and then chose the weapon to fuse

    All in all this game is basically BOTW 1.5, it is not enough new to justify a new game in my opinion but it was also more than what you would usually put into an DLC
    In the end its basically if you liked BOTW you like this game cause its almost the same, if you didnt like BOTW you wont like this game.
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  48. May 14, 2023
    6
    This review contains spoilers, click expand to view. Es el mismo juego solo cambia. Los modelos, no hay un sentimiento de descubrimiento real, que la historia sea diferente no hace una gran diferencia, maldije la hora en que vi un maldito Kolog las mecánicas nuevas son muy buenas pero 2 horas depues el hipe se evapora, el mapa sigue siendo demasiado grande para lo que l ahistorua quiere contar, horas para llegar de un punto A a Un punto B suerte que siguen los puntos de teletransporte, no se puede salir de un diálogo hasta que termina, deveria omitirse el dialogo e ir a las opciones, hay tantas cosas que lo hacen un 6 de 10, yo empece con hipe tremendo y creo que no lo terminare, ya me aburrio Expand
  49. May 14, 2023
    6
    This game is far from the masterpiece critics claim this to be. It does have some innotative and creative mechanics, but they don't compensate for how bland and generic the world and story are.
    The story is really slow and predictable. You're told the same story about Ganondorf beating everyone like 3 times, the fourth time with some more context. It's not until the last fourth of the
    This game is far from the masterpiece critics claim this to be. It does have some innotative and creative mechanics, but they don't compensate for how bland and generic the world and story are.
    The story is really slow and predictable. You're told the same story about Ganondorf beating everyone like 3 times, the fourth time with some more context. It's not until the last fourth of the game that it actually starts to get interesting, but then again, it'll end exactly as you think it will. because Ganondorf doesn't stray from a stereotypical villain you'd see in a Disney movie.
    Doesn't feel much like a Zelda game if i can be honest. 90% of your time you'll spend building and cooking stuff, which if you're into that, it's a good thing, but if you're not, like me, it's kind of a chore.
    The positives about this game are the creativity of some puzzles, the wide combinations of properties you can give to your weapons, and that Ganondorf looks cool. But that's pretty much it.
    Don't feel like complimenting the artstyle because it's literally the same as BOTW, not much new there.
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  50. May 14, 2023
    6
    Muy sobrevalorado. Reutiliza la mitad del contenido del anterior Zelda. Espero que esto no sea GOTY
  51. May 14, 2023
    6
    Soy uno de los amantes de la franquicia más grandes que puede existir pero desde el tráiler había cosas que me olían mal.

    Probando el juego no solo me topé con mismo motor gráfico de BotW, fueron más lejos, empeoraron las texturas y la interfaz del menú es espantosa, sin mencionar que cuando inicias partida por primera vez te sale el título del juego con un fondo negro con la tipografía
    Soy uno de los amantes de la franquicia más grandes que puede existir pero desde el tráiler había cosas que me olían mal.

    Probando el juego no solo me topé con mismo motor gráfico de BotW, fueron más lejos, empeoraron las texturas y la interfaz del menú es espantosa, sin mencionar que cuando inicias partida por primera vez te sale el título del juego con un fondo negro con la tipografía más plana, insípida, más Arial que tenían.

    Yo no estoy en contra del motor gráfico, en BotW se me hizo precioso, y no digo que esté mal reutilizarlo como Majora's Mask usó el de Ocarina of Time pero pasaron 14 meses entre uno y otro, aquí pasaron 6 AÑOS!!! ESTAMOS LOCOS O QUÉ?. Como carajos entregas lo mismo media década después y peor hecho?

    Eso en el apartado visual pero realmente el inicio del juego es tedioso, la mecánica principal del juego es aburrida, andar pegando todo cada rato suele ser enfadoso, sobre todo el maldito sistema de rotación de objetos es una cochinada, y la historia no es nada que no se haya visto antes en otros lados.

    Puede ser divertido cuando fabricas cosas pero cuando lo ocupas para avanzar en la historia se vuelve muy repetitivo.

    En fin, espero si les guste a ustedes y también a mi.
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  52. May 15, 2023
    6
    When Nintendo announced BOTW, I firstly was excited then sceptical when I played at it. Since my childhood, Zelda games used to be a big event : epic adventure, interesting characters, best OST ever, brilliant gameplay. True masterpieces from Link's Awakening to WindWalker.

    BOTW and TOTK followed a new gameplay paradigm of minimalist scenaristic exploration games. It's not really bad
    When Nintendo announced BOTW, I firstly was excited then sceptical when I played at it. Since my childhood, Zelda games used to be a big event : epic adventure, interesting characters, best OST ever, brilliant gameplay. True masterpieces from Link's Awakening to WindWalker.

    BOTW and TOTK followed a new gameplay paradigm of minimalist scenaristic exploration games. It's not really bad but it more looks like an independant €10 steam game than a Zelda game. Though the artistic direction is neat, the technical aspects of graphics are totally overaged, music is boring, controls of Link are quit bad, the inventory and menus are too complex. You spend your time to solve puzzles or to find nuts but the game is empty of any epic Arthurian quests or bosses, only cooking or spending time wandering.

    I'm not convinced at all by this new paradigm of Zelda.
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  53. May 15, 2023
    6
    Plays too much like previous one. Limited improvement and horrible console experience.
  54. May 15, 2023
    6
    Reused assets. Music is the same, sound effects are the same, the menu is the same, combat is the same, enemies are mostly the same, the map is the same, graphics are the same, and the core game is the same (Shrines for hearts, towers to unlock the map, the weather system, cooking, stamina, the horrendous breaking weapons system, etc)

    People saying the map is super fresh and new are
    Reused assets. Music is the same, sound effects are the same, the menu is the same, combat is the same, enemies are mostly the same, the map is the same, graphics are the same, and the core game is the same (Shrines for hearts, towers to unlock the map, the weather system, cooking, stamina, the horrendous breaking weapons system, etc)

    People saying the map is super fresh and new are delusional.
    It is the exact same Hyrule field with some debris and new stuff here and there. The underground sector is a significant area of nothingness, with little to do, and only for grinding materials.

    The sky Islands are just rocks scattered and all look more or less the same. At least going there or diving to the ground is fun and fresh.

    Same world, exploration was replaced with new mechanics and gameplay gimmicks. I know this world, I've been here 6 years ago, and I don't feel it new at all, the sense of awe and exploration is mostly gone, is way too familiar.

    The weapon system is the worst mechanic of the botw game and persists here, the fusing mechanic doesn't really help to improve things.
    Having nice weapons is meaningless, they brake with a couple of swings, and you spend half of the time browsing the menu disrupting constantly the flow of the battle, then you fuse stuff and the cycle begins again.
    Honestly, I avoid engaging with many enemies because I found the mechanic so annoying and meaningless, which is a huge red flag for me.

    You spend half of this game browsing the menu, cooking, and grinding materials constantly, which I feel is a chore and has terrible pacing.

    720-900p with fps around 25-30 and sometimes less is terrible, Nintendo really needs to bring in some new hardware, this game is too big for this outdated console.

    The story is nice, I love the art direction, outfit design etc. Nintendo improved the dungeons too. Which is a good thing.

    By any means this game is bad, is not just straight out 10 and the best game ever created as many people say.
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  55. May 15, 2023
    6
    Bon, le constat est très amer pour ce Zelda, c'est très décevant de voir qu'une licence aussi novatrice que l'ai normalement Zelda ne l'ai plus depuis ce nouvel opus, en effet à première vue il semble que le jeu est changé du tout au tout mais ce n'est qu'illusion.

    - Scénario au fraise. - Map identique à la précédente. - Qualité graphique plus que déplorable malgré les énormes effort
    Bon, le constat est très amer pour ce Zelda, c'est très décevant de voir qu'une licence aussi novatrice que l'ai normalement Zelda ne l'ai plus depuis ce nouvel opus, en effet à première vue il semble que le jeu est changé du tout au tout mais ce n'est qu'illusion.

    - Scénario au fraise.

    - Map identique à la précédente.

    - Qualité graphique plus que déplorable malgré les énormes effort que ce jeu demande à la Switch. - Recyclage d'une grande partie de la bande sonore original.

    - Personnage trop amical malgré que cet univers est censé être en total perdition et que cet univers devrait dévoiler le côté obscur de cet deuxième partie.


    La nouvelle mécanique de gameplay est très bien mise en place dès les premières heures de jeu, c'est un réel plaisir de remanier le jeu avec toutes les nouveautés, cependant après quelques heures on ne réfléchit plus autant qu'au début de cet belle aventure.

    Je suis très déçu que ce jeu à était sur noter par certains média le dévoilant comme une innovation importante par rapport au précédent opus, alors que tous cela aurait très bien pu être un DLC du précédent volume, ce qui me désole profondément.

    En outre je recommande vivement ce jeu au personne n'ayant pas fait breath of the Wild avant ou l'ayant fait depuis X années.



    Hanewbis
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  56. May 15, 2023
    6
    I’ll try to be short and sweet. Honestly if you loved botw you will probably at least like this one. But after I spent 100+ hours in botw since release this feels like a chore to play. It feels boring and uninspired. Everything disliked in the first game returned. I feel like the hyper got this game much higher reviews than it deserved. It really does just feel like a dlc. Maybe theI’ll try to be short and sweet. Honestly if you loved botw you will probably at least like this one. But after I spent 100+ hours in botw since release this feels like a chore to play. It feels boring and uninspired. Everything disliked in the first game returned. I feel like the hyper got this game much higher reviews than it deserved. It really does just feel like a dlc. Maybe the feeling will change later into the game, but as it stands right now about 10 hours in it doesn’t feel fun to play. Expand
  57. May 16, 2023
    6
    Since the game reuses a lot of old assets without fixing any problems the previous game had, I find it strange to see so many 100/100 reviews. The game is fun to play, most of the time. However, there are a lot of flaws right under your nose while you play this.

    First of all, the game reuses art assets, textures, characters, locations, the whole map, music, and a lot of its gameplay.
    Since the game reuses a lot of old assets without fixing any problems the previous game had, I find it strange to see so many 100/100 reviews. The game is fun to play, most of the time. However, there are a lot of flaws right under your nose while you play this.

    First of all, the game reuses art assets, textures, characters, locations, the whole map, music, and a lot of its gameplay. For a Triple-A production that took 6 years, this is very little originality. This is all done without addressing a lot of the problems and mechanics that were bothersome in the first game.
    There is another direct Zelda sequel that also reused assets. While some found this controversial, the game did bring completely new characters or sides of previously established characters, a new world and new map, a completely different story, new music, different characters to play as, and a different way to progress through the story. This game used concepts and assets but built upon them. Something I found lacking in TotK.

    There are a lot of things that break gameplay, like menus and having to craft mid-battle. Since the new machines completely revamped the transport throughout the world, the Stamina meter feels like an unnecessary restraint to gameplay.

    The few points of dark and mature themes in BotW have mostly been removed when it seems characters have forgotten about the champions who died 100 years before BotW. (Which felt rude at times) The cross-dressing and potential male Link-admirer have also been shoved into the background to refrain from LGBT topics. And the story makes it very clear 'nobody got hurt' which eventually made the stakes not feel very high. Especially compared to the stakes of previous games, where Hyrule and its races were threatened with death and world-ending endeavors.

    Overall, if you enjoyed BotW a lot and want to do 240 shrines and 1800 Koroks instead of what we had before, this game is perfect. It adds new ways to explore what we got before and allows you to see the map from a different angle. But for people who expect (traditional) Zelda gameplay, a whole new game, people who didn't like BotW, or people who have played BotW a lot, this game won't have a lot for you.

    It's best described as a glorified, expensive DLC of BotW.
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  58. May 17, 2023
    6
    It's quite simple. The original Zelda formula served the series well, and that is where I fell in love with our beloved characters Zelda, Link, and Ganondorf. This title does not seem to follow through with that legacy. The Breath of the Wild formula seems here to stay, and this doesn't suite me as a long-time Zelda fan.
    The game itself is great. I love the adventures, cutscenes, and
    It's quite simple. The original Zelda formula served the series well, and that is where I fell in love with our beloved characters Zelda, Link, and Ganondorf. This title does not seem to follow through with that legacy. The Breath of the Wild formula seems here to stay, and this doesn't suite me as a long-time Zelda fan.
    The game itself is great. I love the adventures, cutscenes, and side quests that pop up everywhere you look. It just doesn't have the traditional Zelda feel.
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  59. May 17, 2023
    6
    I find myself standing around a lot trying to figure out what the game wants me to do (primarily in dungeons). The rest of the time I'm reloading from past autosaves so I don't have to re-ascend a mountain or I'm moving a door and rewinding it to get across any gap or up to a higher level. Feels boring and like I'm cheating. I avoid combat at all costs and quickly lost any motivation toI find myself standing around a lot trying to figure out what the game wants me to do (primarily in dungeons). The rest of the time I'm reloading from past autosaves so I don't have to re-ascend a mountain or I'm moving a door and rewinding it to get across any gap or up to a higher level. Feels boring and like I'm cheating. I avoid combat at all costs and quickly lost any motivation to complete the game. Expand
  60. May 18, 2023
    6
    Game is a copy of botw with some improvements and some parts that are worse. If you love botw and would love to play that again then this game is for you. But if you want a new experience that is different to botw then you will be disappointed.

    Game mostly perform well on the switch but still have frame drops, especially when using skills.
  61. May 18, 2023
    6
    This review contains spoilers, click expand to view. game isn't worth the 70 dollar price tag nor the 6 year wait, you're better off waiting until there's a sale and try pick it up for a cheaper price. game suffers from a lot of reused content and artificial difficulty.

    the enemies are mostly reused from BOTW except they now one shot you. rather than giving each npc a creative attack pattern to create difficulty, they make attacks deal a **** ton of damage. very unnecessary

    the bosses at most have three attacks that they cycle through. in the more egregious cases, there's only a single attack they have. the only exception is ganondorfs final boss, which reuses the phantom ganon attacks.

    the game is fun, but the amount of recycled content doesn't justify the 70 dollar price tag nor the 6 year development wait.
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  62. May 19, 2023
    6
    This review contains spoilers, click expand to view. This game is boring. Very, very, very boring. I loved Breath of the Wild. It had narrative drive, momentum, it felt free and fun. It felt like an adventure. This game feels like a guided tour of a place I've already been. The overworld is basically the same, with lazy, re-used assets. The main powers of this game are mediocre at best, with mostly limited uses, and the one (Ultrahand) that has more use, is a joke at best, and a time-sucking waste of effort at worst. In addition, the story is worse than Skyward Sword, mostly a big waste of words. There's a total of about five minutes of real story, repeated ninety times by different characters. Shrines are gimmicky, annoying, and boring, uninspired and repetitive. And farming. Money is way harder to get, and leveling armor requires more resources than before, with lower drop rates and rarer item finds. This game is designed, front to back, to waste your time. The Depths is big, vast, and...empty. The darkness fails to hide the lack of content in it. It serves mostly (utterly) as yet another time sink, and nothing more. And the sheer number of whiny, badly written, flat out obnoxious NPCs with sidequest after sidequest after sidequest is totally overdone. This game feels like a paint-by-numbers DLC for Breath of the Wild made entirely in a boardroom by cash-mongering administrators with no idea what a makes a game good. Sure, it has good critic reviews. But critics have to give good reviews or they don't get review copies. This game will, in the future, be viewed as the next Skyward Sword. A bad game, made badly by people who have no idea what fans of the series even want. Expand
  63. May 21, 2023
    6
    Sooo TOTK...

    First of all am not a fanboy am just a Zelda fan, played through all the console Zelda games and a few handheld ones. I have just finished TOTK and sadly i can say I am veeery disappointed Sooo in general aspects i feel the game is waaaaaay too lazy. Story is lazy, same gameplay, poor level design, the "dungeon" enemies are the laziest thing I've ever seen... Am just
    Sooo TOTK...

    First of all am not a fanboy am just a Zelda fan, played through all the console Zelda games and a few handheld ones.

    I have just finished TOTK and sadly i can say I am veeery disappointed

    Sooo in general aspects i feel the game is waaaaaay too lazy. Story is lazy, same gameplay, poor level design, the "dungeon" enemies are the laziest thing I've ever seen...
    Am just gonna do a very general review cause i don't wanna go into details and make this too long.

    Story wise...this game does something reeeeeally well...having no tension. The story telling feel super plain, empty and forced, i also don't even want to mention the music for this game which is amazingly poor. Really nothing matters in the story, nothing is lost, nothing is really a big deal in the end so basically the heroes are pointless and dumb.

    Gameplay wise this is basically an overpriced BOTW DLC. 90% of the game feels the same with a few added zones. The padding and gating in this game is unbearable and artificial. Padded by the big world, stamina bar, 80% enemies oneshotting you (need at least 10 hearts for this to not happen) and I can keep going. Also i dont want to mention the companion AI with is unsufferable.

    Content is the same as BOTW with more of the same **** to do underground...now you have to light up the place lmao. Same enemies, more shrines, the same 10 weapons...what else can i say.
    I heard this game was gonna have temples and bosses more like the old Zelda games but its a complete lie. Temple design is poor AF!! basically they are all the same, they share the same concept of going up and activate **** really braindead. Also the enemy variety inside the temples is an insult to the player. Bosses are lame, they have 2 or 3 attacks that loop. More like an annoyance than fun...which is basically the whole game.
    We don't need an infinite amount of shrines, we already had that in BOTW...dont wanna do 200 more of them
    The stamina bar is stupid AF, they should have applied the Elden Ring formula which was having no stamina limit out of combat, maybe just leave it while climbing and gliding.

    Also the building mechanic just basically works withing nintendo parameter and thats the only thing you need to beat the game. Its really meaningless in the end...Same...more and annoyance than fun

    Maaaaan...I could keep going which is the sad part of this. I bet BOTW was going to have TOTK as DLC but the head of the company pushed the devs to create a whole game out of it. 6 years for this is not worth at all.
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  64. May 23, 2023
    6
    This review contains spoilers, click expand to view. Take Zelda Breath of the Wild, add some more stuff some nice like the sky exploration or the amalgam mechanism some not that good like the underground exploration part, then remove every bit of story writing from BOTW and keep almost all the issue of BOTW you'll have Zelda tears of the kingdoms.
    Pretty average game, still a good basics but cooking is till a pain in the butt, having rain when you start climbing is infuriating and THE STORY IS ASS, like very bad. I feel like I've heard every piece of the story 5 times and I have yet to finish the game, I may not finish it at that point this is boring
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  65. May 26, 2023
    6
    This review contains spoilers, click expand to view. El juego es un VENDE HUMO AL 100 % , vendieron las islas celestes como lo mas revolucionario del mundo y el atractivo mayor , lo cual es falso la isla de los albores es lo unico destacable de resto lo que encontraras son medianas islas con el mismo patron, o directamente un pedazo de piedra flotando , el subsuelo termina pecando de lo mismo que Botw es bastante vacio , si enemigos mas fuertes pero vacio , los templos son las Bestias divinas del primer juego activa cierta cantidad de puntos y jefe final que al menos estos son memorables y unicos y ya ni hablar de la historia , tenian la oportunidad de hacer algo inimaginable con todos los juegos y la conexiones con la linea de tiempo de Hyrule Historia pero a la final se fueron por la facil e hicieron un nuevo universo en palabras simples Zelda Botw y Totk son un reboot de la saga zelda, y no es tan malo eso pero cuando coges esa excusa para meter aliens y tecnología en una historia que se basa en fantasía y magia medieval si jode un poco, porque si los Zonnan son aliens y la familia real tiene poderes no por las diosas como siempre ha sido si no porque estos aliens se mezclaron con Hylianos y heredaron los poderes aliens de sus antepasados y si suena muy loco pero es que directamente es asi , la trifuerza pasa a otro plano directamente ni se menciona y ya para finalizar la parte de jugabilidad se resume en zelda BOTW pero con esteroides y no se si es cuestion mia pero los colores que maneja este juego son muy pastel ( los de botw son mas vivos) lo que hace que se vea un poco incomodo e incluso inferior graficamente pero eso ya es perspectiva mia subjetiva ,comprendo que sea una secuela directa pero es un juego que por tratar de abarcar mucho olvida su historia con el anterior juego y no la respeta lo cual me parece fatal ya que es una secuela directa no un nuevo juego unico, cambiaron las cosas metiendo tecnologia y aliens que nada tienen que ver con la saga , considero que hay muchos recursos por aprovechar en vez irse directamente a la ciencia ficcion. es un buen juego pero calificandolo como un zelda es un mal zelda tirando a mediocre para todo lo que nos vendían , Bastante decepcionante Expand
  66. May 27, 2023
    6
    This review contains spoilers, click expand to view. This game a big mix of good and bad. First off, the combat is absolutely wrecked especially in the early game. The weakest enemies in the game will casually one-shot you while the big temple bosses can't do more than 2 hearts of damage at a time. This is a huge problem and it should be the other way around. I didn't have to redo a single temple boss yet struggle in areas with normal enemies until atleast halfway through the game. Then there's the plot... There are some emotional twists and turns near the end of the dragon tear cutscenes and when you get the master sword back, but aside from that the plot is the same as breath of the wild- the princess is gone the entire game and you have to save Hyrule castle by beating Ganon. The reused assets from Botw aren't as big of an issue as some people make them out to be but there are times when it does become very obvious, however it was nice that your horses carry over from Botw. I also thought the sheer amount of outfits and the quests for them was pretty cool, and the building system is fun as hell the screw around with once you get past the learning curve as well as the new weapon making system. All in all, not bad but not the best it could have been Expand
  67. May 28, 2023
    6
    A pretty solid game compared to what the industry standard has become but is let down mostly by the switch itself and a few design issues.

    I was honestly getting lost in the world as I jumped from tower to tower and island to island before I plunged into the terrifying depths, immersing myself in this world as I tried to explore areas I was unprepared for. It's honestly a rush to poke
    A pretty solid game compared to what the industry standard has become but is let down mostly by the switch itself and a few design issues.

    I was honestly getting lost in the world as I jumped from tower to tower and island to island before I plunged into the terrifying depths, immersing myself in this world as I tried to explore areas I was unprepared for. It's honestly a rush to poke your head over the horizon and see what's around the corner, that is until you have to start engaging yourself with the other systems and mechanics of the game.

    The controls are clunky and annoying to navigate with nintendo's insistence that it does it's own thing while the rest of the industry has tried to make things more universal for everyone. The weapon mechanic while novel and fun at the beginning becomes more and more tedious as you try to juggle the variety of different enemies in the world without wasting rare resources on low leveled enemies or finding you don't have enough high leveled weapons to fight an unexpectedly high leveled enemy.

    The world is boring to explore once you've seen it all, for the most part the world looks no better than pokemon scarlet and violet apart from the few assets where the designers put all their time into like the floating islands, towns and ruins. Everywhere else looks as dated as the old ghost recon game from the early 2000's.

    My main gripe with the game is the annoying amount of back tracking, fast travel, loading screens, and horse riding. It wouldn't be so bad if the world was interesting and fun to look at and explore but the PS2 graphics often leave me wanting to put my switch down as I try to motivate myself to go collect enough, arrows, weapons and monster parts so I can take on a high leveled enemies. The fact weapons break and you can make new ones isn't a bad idea, but it's poorly executed in Zelda as your limited by what you can make at any one time.

    I wonder if the irony is lost of the developers that they encourage you to collect as many consumable items as possible in your bottomless inventory, but your weapons slots are limited even though the game treats them like a consumable item. It's not fun stopping half way through a fight and having to craft up new weapons because I'm running out of them. Either increase the weapon durability, or give us unlimited weapon slots so we can actually treat our weapons like consumable items.

    Combat is serviceable, the enemy variety is low so you'll end up versing the same enemies again and again like some cheap MMO, the dodge backflip feels inconsistent to use it'll work one moment and in the next exact same scenario it turns into a side step. Also tough enemies are annoying to verse because of the numerous sub menus you have to navigate during the battle, controls and weapon durability will distract you from the fight.
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  68. May 31, 2023
    6
    Honestly I really appreciated Zelda BotW for what it was band had a ton of fun but for some reason TotK just seemed to be a boring experience for me, I was even able to visit every sky tower to open the entire map in a few hours thanks to the time reversal mechanic riding fallen rocks and taking off from the sky. I just found it too easy with little challenge. I felt the underground andHonestly I really appreciated Zelda BotW for what it was band had a ton of fun but for some reason TotK just seemed to be a boring experience for me, I was even able to visit every sky tower to open the entire map in a few hours thanks to the time reversal mechanic riding fallen rocks and taking off from the sky. I just found it too easy with little challenge. I felt the underground and chasms to be underwhelming and not very much fun as well the sky and constructs to be as well equally boring…I visited each region and just felt like a chore instead of a surprise. Maybe it feels too much like BotW all over again and I’m just not interested in playing the same game again with the same map. I still think OoT and ALttP are the best Zelda experiences but that’s me. Oh and the shrines are really boring this time around. I wanted to love this game but it just didn’t happen. The opening though was a really great hook so I gotta give them that. Expand
  69. Jun 2, 2023
    6
    I think Tears of the Kingdom in itself may be a 9/10 (if you haven't played BotW) but because I have played BotW, there was nothing to do (if you don't like long gaming sessions/grinding) because there are very few sky islands and the caves are way too hard to explore. Everything you had in BotW got taken away, which was a VERY VERY BIG minus, and wich made me kinda angry. Because of that,I think Tears of the Kingdom in itself may be a 9/10 (if you haven't played BotW) but because I have played BotW, there was nothing to do (if you don't like long gaming sessions/grinding) because there are very few sky islands and the caves are way too hard to explore. Everything you had in BotW got taken away, which was a VERY VERY BIG minus, and wich made me kinda angry. Because of that, the only fun I had playing was the Intro, the intro, the bossfights and watching the few good cutscenes I saw. Except that, it was almost the same as BotW, just without the item I had collected in BotW. Expand
  70. Jun 3, 2023
    6
    As a Zelda fan who has played and beaten every single Zelda game out there from Zelda 1 to totk, I wanted to give my opinion. The game is awesome, very entertaining. At the same time, it is lacking in a lot of points as a Zelda game AND as a game in general and few official reviews are talking about these. You may find similar points on forums liked reddit.

    As a Zelda game: -Story and
    As a Zelda fan who has played and beaten every single Zelda game out there from Zelda 1 to totk, I wanted to give my opinion. The game is awesome, very entertaining. At the same time, it is lacking in a lot of points as a Zelda game AND as a game in general and few official reviews are talking about these. You may find similar points on forums liked reddit.

    As a Zelda game:
    -Story and especially how it's told is one of the best parts of older Zelda games. In totk it is told AGAIN like in botw with short memory clips. This leads to small character development and low emotional investment. I never felt once in totk what I e.g. felt for Midna in tp when she was dying and you had to carry her with the sad piano music.
    -Totk ignores continuity on a next level. It's obvious the devs made a giant effort of welcoming new players and pretty much ignored players that beat botw. So many characters you already interacted with greet you as if you were a stranger. Some of them even going out of their way to say things like "this is the first time you are here, right?". No one EVER in the entire game says anything about the divine beasts or the sheikah slate. They even showed Zelda surprised by the ability of taking pictures with a camera, even though she already could do that with the sheikah slate before.... This all would have been so easily fixed with small lines like "Link, you may not remember me, but I'm xyz" or for the lore of botw put some hidden note in some cave saying: "This is person x. I just did xzy to the divines beasts and sheikah slates because person y put me in charge to". Instead, it almost feels like botw never happened and a lot of fans even theorise this to put their minds at rest, lol.
    -Dungeons are extremely underwhelming. They are small, very easy to solve and the boss poses no challenge. The completion time can be compared with dungeons from the Oracle series for the gameboy (20-40 min).
    -The botw formula for dungeons is back and it probably will stay forever. In their quest for non-linearity the devs broke the one concept that every Zelda game did right: dungeons. There are 5 terminals you need to activate and that's it. Some of them require you climbing a rock, opening a door and there it is. You won't get stuck as you used to in oot or in tp or in alttp or albw. A game of this caliber should have massive temples where you would spend days figuring this out. Not here.

    As a game in general:
    -The sky islands were the biggest selling point of the marketing. They are at the same time the least important piece in the game. There are only a handful (maybe 3-8?) of very small islands per region with a very repetitive pattern. The only "big" sky island is the one you start the game in BY FAR. Very underwhelming.
    -The biggest new point in the game which was never marketed were the depths, which are as big as the overworld. They are really fun at first, but after having explored everything, I can say that it is very repetitive. There is nothing much to explore nor visual incentives to enjoy being there. The same textures get used again and again all over the place. In botw you would stop on top of a mountain and enjoy the view. In totk you do the same in the depths but there is nothing to enjoy. You only see the same gray, dull texture everywhere, regardless of where in the depths you are. Nothing visually pleasing.
    -The rewards are overly underwhelming. Instead of introducing lots of new clothing, they added the old amiibo clothes as actual rewards for completing challenges. There are five variations of the classical green tunic, namely the green tunic of Wind Waker, TP, OOT, Skyward Sword, and ALTTP I think. They all look green and have really small differences, adding up to 15 different rewards. You may defeat a very hard boss or solve a difficult puzzle or just explore and get as a reward the hat from OOT. I love every Zelda game but I could not care less about looking like Link from TP or in OOT or WW, especially when those items are taking up space of actual good new rewards the game could introduce.

    Great game but still lacking on very specific details that sadly affect the experience strongly.
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  71. Jun 9, 2023
    6
    Good things:
    The powers

    The subworld and the sky's islands

    The history

    All the things you can build with the ultra hand

    The hours you can put on this game even if it's your first Zelda's game

    The good use of the music

    The bad things:

    Hard if you don't know how does botw worked

    The same map of botw

    Can be hard to understand the history
  72. Jun 11, 2023
    6
    This game is nothing more than the original Breath of the Wild with a "plus sized" DLC added to it.

    The DLC largely made of the ultrahand mechanic that allows you to build various contraptions in the game world. This mechanic is cumbersome and honestly a chore to use. It seems that Nintendo designed Ultrahand "with streamers in mind", as the mechanic allows the player to build seemingly
    This game is nothing more than the original Breath of the Wild with a "plus sized" DLC added to it.

    The DLC largely made of the ultrahand mechanic that allows you to build various contraptions in the game world. This mechanic is cumbersome and honestly a chore to use. It seems that Nintendo designed Ultrahand "with streamers in mind", as the mechanic allows the player to build seemingly stupid, albeit, funny contraptions.

    Other than that, much of the game is literally a copy and paste of Breath of the Wild.
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  73. Jun 16, 2023
    6
    It's pretty much the same like Breath of the Wild.
    70% of the creatures, the Animations, weapons etc..
    The missions are boring and the Story also.
    But i enjoyed the sky world and the shrines.
  74. Jun 16, 2023
    6
    El juego está muy conseguido Gracias a sus nuevas mecánicas de verdad me parece que han conseguido innovar pero ni de lejos es el mejor de la franquicia, la historia es bastante floja y los diálogos son para un público pre adolescente. Lo juegas por fan de la saga pero no es para tanto
  75. Jul 7, 2023
    6
    This review contains spoilers, click expand to view. As an avid and long-time fan of The Legend of Zelda series, I have eagerly played nearly every title, which is why I find it disheartening to say that "The Legend of Zelda: Tears of the Kingdom" (TOTK) marks a significant downturn for the franchise. While its predecessor, "Breath of the Wild," introduced a departure from the established formula, TOTK continues down this path with even more gimmicks, diminished depth, and an underwhelming story.
    Nintendo's decision to take one of their most cherished series and turn it into a cash-grabbing scheme aimed at the lowest common denominator is truly appalling. TOTK entices players with superfluous physics mechanics, an abundance of lifeless non-playable characters, and a world that feels artificial and devoid of substance. In stark contrast, the 1998 release of "Ocarina of Time" on a modest 64 MB cartridge managed to deliver an unparalleled gaming experience despite the technological limitations of its time.
    For those of us fortunate enough to have experienced "Ocarina of Time" during its prime, we were introduced to a vibrant Hyrule brimming with life. It was an adventure that transcended mere gameplay; it felt like an immersive journey that captivated our senses and emotions. Regrettably, TOTK falls short in every aspect. It lacks depth, fails to introduce memorable characters, offers an underwhelming narrative, and possesses a soundtrack that fails to evoke any genuine praise.
    However, credit must be given where it is due. TOTK does replicate the visual design of "Breath of the Wild," a somewhat noteworthy achievement. Additionally, the introduction of new building mechanics adds a refreshing element to the gameplay, although these alone are insufficient to redeem the overall decline that the series has experienced. While the Lighting Temple holds some nostalgic value, it, along with the other temples, merely serves as replacements for the Divine Beasts from "Breath of the Wild."
    One of the significant grievances I have with TOTK is its complete departure from the fantasy realm into the realm of science fiction. The Legend of Zelda has always been a fantasy series of the highest caliber, with a few entries incorporating subtle sci-fi elements. However, TOTK abandons the series' fantasy roots entirely, transforming it into just another generic sci-fi game. This departure raises questions—why not equip Link with a spaceship and a blaster, completely disregarding the enchantment of Hyrule? After all, the vast galaxy beckons, and why confine ourselves to the barren sky islands and depths when we can expand the breadth of the game at the expense of its depth, venturing into outer space?
    My point is simple: everything that endeared The Legend of Zelda to us old-school gamers, has been stripped away. A captivating story? Nowhere to be found. Memorable characters? Sadly lacking. A musical score that enraptures players with its beauty, breathing life into every scene and landscape, fostering an emotional connection with the game world? Forget about it! The list of disappointments goes on and on.
    In the hopes that this downward spiral ceases with TOTK, I implore all those enthralled by the game's allure to reconsider their perspective. It is our responsibility as gamers to maintain the integrity and quality of games, collectively recognizing the importance of preserving the very essence of what made The Legend of Zelda series so cherished. Let us not succumb to drinking the Kool-Aid but instead seek to rekindle the magic that once enchanted our hearts.
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  76. Jun 25, 2023
    6
    Une suite directe de BOTW qui ne va pas au bout des choses. Les îles célestes ne sont pas exploitées. Les sanctuaires sont répétitif, la réalisation (avec une switch vieillissante forcement) est moyenne. Un prélude troooop long et ennuyeux Bref pas le meilleur des Zelda.
  77. Jul 2, 2023
    6
    This review contains spoilers, click expand to view. Pour ma part, j'ai joué a BOTW avec des étoiles dans les yeux, je découvrais plein de chose, j'adorais explorer et l'histoire était géniale. En 70h de jeu, j'étais comblé.

    Dans TOTK, avec 130h de jeu a mon actif, malheureusement, on a l'aspect découverte au début avec les nouveaux pouvoirs. Ensuite, c'est tout comme BOTW, donc on se retrouve très vite sur sa faim. Je me suis mis a découvrir les nouvelles zones des que j'ai pu, les cieux, les profondeurs.. mais sur terre c'est BOTW... Je ne prends pas les grottes en compte car elles sont souvent peu utiles...

    Un bon Zelda pour moi, c'est une bonne histoire et un bon gameplay.
    Mais là trop de chose ne vont pas...
    Sans prendre en compte le prix et les lacunes niveau performance et graphique de la Switch...
    Le jeu vaut le coup d'oeil étant donné que c'est une suite de BOTW, mais il y a trop de chose qui ne mène à rien. Le joueur n'est pas assez récompensé. On a 16 cinématiques "Souvenirs" et pour moi il en manque vraiment beaucoup. J'aurais aimé que cet aspect soit améliorer, peut être en ayant toutes les cinématiques Accessibles et pas seulement des souvenirs.
    Mais il y a un manque cruelle de cinématiques, de récompenses, d'équilibre entre explorer et trouver des quêtes qui sont SUPER importantes.

    Par exemple, dans les profondeurs, c'est vide, même après avoir afficher la carte a 100%, on a une récompense équivalente à "Bravo" : "Wow merci je me suis embêté a faire tout ça pour ça ? J'ai même pas de cinématique ? D'explication ? De ah merci ça a servi à quelque chose ?" Non rien. Tu peux juste enfin regarder toute la carte c'est génial.
    Plein de quête dans des villes qui "ne servent à rien", exemple a elimith où on assiste à une meuf qui veut monter au pouvoir, au final on règle la situation, et wow, on peut baisser notre capuche, MERCI !

    Le meilleur des temples qui apportaient des choses "Nouvelles" c'est le temple Gerudo qui pour moi est de loin le meilleur des temples BOTW inclut, et je ne comprends pas pourquoi ils n'ont pas gardés les même directives sur les autres, ou pas exactement pareil mais histoire que ça change un peu quoi..

    Maintenant, au niveau de l'histoire...
    Ils ont voulus jouer avec le temps... Chose qu'ils avaient bien réussi à faire a l'époque avec les Ocarina of time etc... Mais là c'est un échec absolu, ou bien nous n'avons pas encore toutes les réponses mais c'est vraiment inexplicable, on ne peut être que dans des théories et ça c'est chiant ! Quand je finis un jeu, je veux que tout soit expliqué au moins ! Mais là il n'y a aucune cohérence.
    Par exemple, Zelda revient dans le temps et se transforme en dragon. Pourquoi on ne l'a pas vu dans BOTW ? Étant donné que cela fait 10 000 ans qu'elle est sous cette forme, on aurait pu le voir dans l'ancien jeu.
    Autre exemple avec la master sword, cela veut dire qu'il y en a deux dans une même époque dans BOTW, une sur Zelda dragon, et une a l'arbre mojo... Et pire encore comme exemple, elles sont où les technologies Sheikah? A l'école d'elimith, on apprend que les créatures divines ont bien existé, on a même des références à celle-ci, mais on apprend rien de plus ? Elles sont où ? On a que des questionnements sans déconner ? On peut pas nous donner une cinématiques au début du jeu qui nous montre les 7 ans qui se sont écoulés ? Peut être qu'ils ont supprimés les Tours, les sanctuaires, les gardiens, et les créatures divines, MAIS RIEN N'EST EXPLIQUÉ ?
    BAH NON, ça sera sûrement fait dans des DLC qui nous viendront 40€ l'unités, qui sait??

    Si je résume sans spoil :
    - Scénario avec trop de flou et d'incohérences - Trop peu de cinématiques
    - Gameplay ok mais qui rajoute des tonnes d'heures inutiles et répétitives - Des quêtes parfois trop longues qui n'apporte pas grand chose voir rien
    - On peut vite rater des quêtes importantes sans même sans rendre compte
    - Les korogu, il faut arrêter ça rajoute 70h de jeu juste a courir dans tous les sens
    - Les armes se cassent toujours, on aurait pu avoir un système de réparation de nos armes mais non on peut en fusionner...
    - Améliorer son niveau de batterie, c'est un enfer
    - Trop de farm a faire pour récupérer des choses importantes
    - Les sanctuaires on en peux plus, c'est long et pourtant super important, les anciens Zelda me manque car il n'y avait pas ce concept bidon de courir partout et résoudre 4 énigmes pour gagner un coeur/endurance... - Trop peu de vrai discussion avec des vrais voix et pas juste des onomatopées - Temps de jeu beaucoup trop long, a 120h de jeu je suis a 60%...
    - Graphisme peu important car égale à BOTW
    - Performance compliqué a cause de la Switch

    Pour terminer les aspects positifs pour moi :
    - Le peu de cinématiques qu'on a sont sympa voire incroyable pour certaines
    - L'histoire malgré ces lacunes est sympa a découvrir
    - Le gameplay malgré le temps qu'il prend est bien et amène a joué avec son esprit créatif
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  78. Jul 31, 2023
    6
    Can you recall any soundtrack from this game? Music has always been a strong feature in every Zelda game (even in Botw there were memorable tunes), and this game has failed terribly on this point. Music here is ****

    The gameplay is RIDICULOUS. Link looks like a dork putting a library on a shield, or ruining a masterpiece of a legendary sword like the fierce deity’s sword with any garbage
    Can you recall any soundtrack from this game? Music has always been a strong feature in every Zelda game (even in Botw there were memorable tunes), and this game has failed terribly on this point. Music here is ****

    The gameplay is RIDICULOUS. Link looks like a dork putting a library on a shield, or ruining a masterpiece of a legendary sword like the fierce deity’s sword with any garbage you can think of to combine with. The fusing ability was just fan service and not something truly credible for the lore.

    Graphics and map are just exactly botw. No innovation at all. The skies are just some rocks over here and there and the depths are too repetitive and not so interesting. Atmosphere: do you remember the atmosphere that MM (or TP, SS, OoT) created? This game doesn’t get one inch close to that creation of atmosphere. It just feels like a Zelda for Fortnite junkies.

    Storytelling: this is the most compelling point to make a judgement of this game. Zelda games have always been memorable for the stories they tell and HOW they tell it. This game just RUSHES to tell a not so credible story. Nintendo just wanted to vaguely accomplish to tell a story as a side dish for a gameplay aimed at toddlers. A very good game. A delusion of a Zelda game.
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  79. Jul 5, 2023
    6
    To be honest, this game is great, but as for it's zelda, so I have to be more critical at the worst update: version1.2 from Nintendo.
    I cannot imagine that Nintendo would do such a disgusting thing that disallow players to find funny mechanisms/bugs to make game more happy, this update ruins the efforts from so many players who have much craze on this game and the blueprint gameplay, and I
    To be honest, this game is great, but as for it's zelda, so I have to be more critical at the worst update: version1.2 from Nintendo.
    I cannot imagine that Nintendo would do such a disgusting thing that disallow players to find funny mechanisms/bugs to make game more happy, this update ruins the efforts from so many players who have much craze on this game and the blueprint gameplay, and I just can not figure out why they do such a decision: even though you think such mechanisms are bugs, they will definetely not affect the players who play this game in normal way while they enhance the experience of builders and extends the ability of blueprint. But they still ban players from explore this game world. So for what? Why they decide to make such a bad update? This game is of score 9, but the update version 1.2 just got -3 points from me.
    The last company which do such things in my memory is Billizard, and it just publish series of worst games after that, and I do not want to see Nintendo goes on the same way, so if the employee of Nintendo can see it, just rethink your update, do not be over-confident, and bring the right of exploring in the fancy world back to the players.
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  80. Jul 10, 2023
    6
    great game with great remasters of the map, but flonting island and underground's content not exactly i expected
  81. Jul 11, 2023
    6
    This review contains spoilers, click expand to view. TotK is a bit of a let down all things considered. As a complete package I find the game to be alright the pros and cons tend to even out for me. If you enjoyed BotW you'll likely enjoy TotK as its no secret the games are very similar.

    To get the biggest negative out of the way I feel that the combat is a real let down. I wasn't expecting a dramatic change from BotW but it feels like there was no adjustment to how quickly weapons break. The fusion mechanic is alright it just feels to me like an added step in getting weapons that can actually manage to hurt monsters. Both of these factors made me almost always avoid combat whenever possible. To finish off the subject of combat, by the end of the game having more HP felt like more of a problem than anything else. I'm unsure if this is how the game actually works so maybe I'm wrong but the more HP I had the stronger variants monsters were around Hyrule. I spent more than half the game at 5 hearts and it wasn't until I upgraded my HP that I started to encounter more powerful enemies. I always felt like I could die in 3-5 hits no matter how much HP I had.

    Another major problem I have is the story. Not so much as to what happens in the games story but that again all the good parts of the games story happen before the events the player gets to personally experience. While this happens a lot in the Zelda series I feel like almost every game has moments outside of the final battle where a pivotal event takes place. There really is no such event in this game. Outside of the final battle I would argue there is no story development that takes place in this game. You again find memories of the past and help the four races solve an issue with their home which awakens them as a sage to help you in the final battle. Those moments aren't bad and the problems the four races face in this game were interesting its just everything felt disjointed.

    The dungeons overall were better than BotW but in the end they were a bit of a letdown. The airship was the first I went to and I had a very good time with it I found it to be a great experience from getting to the dungeon until defeating the boss. The other three dungeons I cant say the same for once I found out they were all the same thing I tended to not enjoy them. That being said the pyramid was interesting to navigate in my opinion and the worst one by far is the Zora dungeon. You can basically skip doing anything in that dungeon if you try.

    So what would I say is positive about this game? The exploration obviously. Overall the world is fun to explore. It is fun to find shrines, while the shrines aren't amazing they're still fun to do. Overall the best shrines I would say are the ones that have an overworld puzzle to get into the shrine rather than a puzzle inside the shrine. Doing side quests, exploring the world, riding horses or building cards no matter how you choose to go through the overworld its fun. The sky islands are lacking in my opinion but still interesting. The underground unfortunately is a letdown. I did find all the light roots but there's really not much of anything else to do down there aside from the Master Koga questline and the fifth dungeon. There are no shrines in the depths and that's a little sad. You can go the whole game without ever going into the depths aside from the story dungeons. That realistically leaves 90% of the depths empty at least the sky is physically 90% empty and every bit of land you can go to in the sky has something to do. Regardless of that though exploration makes this game fun. Traveling through Hyrule finding shrines, quests, caves, and even the occasional Korok (I cant emphasize occasional enough as looking for more than that is insane.)

    To quickly address the new abilities replacing the old slate mechanics. I thought they were okay overall. Ultrahand is most used and I'm not gonna talk about performance its the switch if your not happy with the performance I don't know what to say we've known the switch is underpowered since 2017. Building things to solve puzzles or vehicles is neat. It wasn't for me though and I actively tried to solve puzzles without it or travel without it. Ascend is the best ability hands down. I already mentioned fusion and I never used blueprints really.

    Overall I'd say I enjoyed the game but it still deserves a six to me. Exploration alone can't save this game. I'm glad people enjoy it and say it's their favorite game but its just not mine. I hope that future Zelda games build from here as it feels like they didn't build from BotW. Adding more world and then not utilizing it. Adding another story you only get to watch rather than experience. It's a letdown. All that being said I enjoyed it and many others will hopefully more than I do.
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  82. Jul 28, 2023
    6
    Glorified DLC of BOTW. Clunky ultrahand controls. The ability to swim through surfaces is just a cheaply thought out addition. Zelda's voice acting is even more irritating and the rest of the game is just tedious repetition. The shrines actually look like potatoes and there are ideas on here clearly ripped directly from Super Mario Sunshine. Very disappointing although I'm sure the fanboysGlorified DLC of BOTW. Clunky ultrahand controls. The ability to swim through surfaces is just a cheaply thought out addition. Zelda's voice acting is even more irritating and the rest of the game is just tedious repetition. The shrines actually look like potatoes and there are ideas on here clearly ripped directly from Super Mario Sunshine. Very disappointing although I'm sure the fanboys from the cult of Nintendo will disagree and attempt to get any anyone who gives a slightly negative review tried for heresy. Expand
  83. Sep 5, 2023
    6
    This review contains spoilers, click expand to view. Nobody's here to engage with an extensive academic paper, so I'll swiftly address this matter in a straightforward manner, encompassing both positive and negative aspects (with the negatives referring to elements I personally didn't favor but that don't significantly impact the overall evaluation).

    The Positive:

    If you were a fan of "Breath of the Wild," you'll be pleased to learn that all its mechanics have essentially made a return.
    The fresh runes introduced are, for the most part, quite impressive and inject innovation into exploration.
    While the revamped overworld isn't flawless, I'm willing to acknowledge that the enhancements exceeded my initial expectations.
    The new areas introduced are captivating. Exploring caves and underground spaces is particularly enjoyable.
    The game's designated dungeons, often referred to as such, represent a notable enhancement over the Divine Beasts in the previous installment.
    The Negative:

    If there were elements of "Breath of the Wild" that didn't resonate with you, you might be disheartened to discover that every fundamental gameplay mechanic from the previous game has made a reappearance.
    Employing the Ultrahand for construction purposes (its other functions are acceptable) is frustrating. Straying from the intended construction projects often leads to inefficacy. Opting to construct bridges seems to be the most effective and amusing choice.
    Occasionally, it's evident that certain parts of the game world weren't designed with your expanded toolkit in mind. This is likely due to the fact that these areas were developed with the tools available in the original "Breath of the Wild."
    The narrative is notably subpar. While following the same minimalist narrative approach as its predecessor, it suffers from an even weaker script. Ganondorf's character deserved a more compelling treatment.
    The Less Favorable Aspects:

    Irrespective of the game's nomenclature for them, these "dungeons" don't conform to the traditional Zelda fan's expectations. The Divine Beasts weren't outright disappointing, yet they left me yearning for a more gratifying experience. The dungeons in this installment are essentially refined versions of the Divine Beasts, albeit lacking the unique control mechanics. Nonetheless, they do represent an overall improvement.
    The removal of whistle-sprinting is regrettable. Although it was an unintended glitch that needed addressing, it was undeniably practical for swift navigation. The absence of a replacement for this mechanic is a missed opportunity.
    To summarize, the game is undeniably enjoyable. However, considering the six-year development span and the $70 price point, it's a substantial request for what the final product ultimately delivers. It often feels more akin to an extensive DLC rather than a genuine sequel—not in terms of scale, as the game certainly boasts an expansive scope, but rather in terms of its fundamental essence.
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  84. Aug 10, 2023
    6
    Zelda BOTW 1.2
    Barely any improvements.
    Same worthless story + awful VA. Combat is absolutely boring. Mario requires more skill than this snoozefest. Depths are disgrace for game design in general - huge empty space with enemies fom BOTW and more resources to gather. Boss battles are absolutely rubbish. Lynel fights are better than every single boss encounter combined. Shrines are
    Zelda BOTW 1.2
    Barely any improvements.
    Same worthless story + awful VA.
    Combat is absolutely boring. Mario requires more skill than this snoozefest.
    Depths are disgrace for game design in general - huge empty space with enemies fom BOTW and more resources to gather.
    Boss battles are absolutely rubbish. Lynel fights are better than every single boss encounter combined.
    Shrines are great tho - only good thing about this overhyped mess.
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  85. Aug 10, 2023
    6
    Beautiful game, evolving the mechanics of the previous title. Maybe this is the reason I feel unintrerested to keep on playing it? Maybe it emphasizes in the creations mechanics too much and that is not for me...?
  86. Aug 15, 2023
    6
    The new system makes the game more like a building game, not a RPG game. The balance between stories, battles and puzzles was better in the past. I cannot really understand why would they do that in the new title.
  87. Aug 17, 2023
    6
    I think this game it's great but nothing more than a DLC of breath of the wild
  88. Sep 6, 2023
    6
    If you haven't played BOTW, then this game might be better for you. In my opinion, the fun of exploration is massively reduced by the ability to fly. I found myself shooting up from the towers and flying to any waypoint I needed to, because it was easier than running or horsing about.
    The bosses are also not great, especially the Water temple boss. It's so incredibly pathetic. The desert
    If you haven't played BOTW, then this game might be better for you. In my opinion, the fun of exploration is massively reduced by the ability to fly. I found myself shooting up from the towers and flying to any waypoint I needed to, because it was easier than running or horsing about.
    The bosses are also not great, especially the Water temple boss. It's so incredibly pathetic. The desert one is okay, and I really liked the Ice one. Got so bored after the water temple that I never got to the fire one.
    This game feels like an expansion for BOTW, that took 6 years. Yeah, some of the stuff they added is cool. But it's not as refined and polished as many diehard fans seem to imply. While this is far from a bad game, I cannot recommend it at full price.
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  89. Sep 8, 2023
    6
    Ok gameplay but no great story, more of a sandbox than story driven game
    +Graphics
    +Gameplay
    -Story
    -Quality of content
  90. Sep 9, 2023
    6
    I was extremely exited about TOTKD. And to be fair, I have avoided all trailers about the game. I knew Breath Of The Wild very well, so for me the first two weeks of playing were so frustrating, because everywhere i went, I dindt have this satisfying feeling of discovering something new. Everything felt recycled and in my personal experience, the game was average at best. But I understand,I was extremely exited about TOTKD. And to be fair, I have avoided all trailers about the game. I knew Breath Of The Wild very well, so for me the first two weeks of playing were so frustrating, because everywhere i went, I dindt have this satisfying feeling of discovering something new. Everything felt recycled and in my personal experience, the game was average at best. But I understand, that everyone who watched some trailers was aware what they were in for. Expand
  91. Jun 2, 2023
    5
    It's...ok. The story ok, the combat ok, well, cept they kept the terrible weapon degradation system and somehow made it worse.
    Unfortunately, like breath of the wild I found myself bored by the the constant need to replace my weapon, the grind for supplies to cook and keep myself buffed and deal with weather effects,
    It's further marred by performance issues being what finally killed my
    It's...ok. The story ok, the combat ok, well, cept they kept the terrible weapon degradation system and somehow made it worse.
    Unfortunately, like breath of the wild I found myself bored by the the constant need to replace my weapon, the grind for supplies to cook and keep myself buffed and deal with weather effects,
    It's further marred by performance issues being what finally killed my want to paly the game.

    If you like BOTW, you'll enjoy it, it's basically more of the same, if you found it meh you'll find this meh as well.
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  92. May 13, 2023
    5
    -6 new bosses, 6 new enemies (that's 2 enemies per year of dev time)
    -bosses are just generic "shoot the eyeball" and then the boss staggers for 20 seconds
    -dungeons are just 5 shrine puzzles stapled together -Sky Islands look cool but are 5% of the game map, most of them just have a "move the green crystal to the shrine using a garry's mod plane" -Underground is barren wasteland with
    -6 new bosses, 6 new enemies (that's 2 enemies per year of dev time)
    -bosses are just generic "shoot the eyeball" and then the boss staggers for 20 seconds
    -dungeons are just 5 shrine puzzles stapled together
    -Sky Islands look cool but are 5% of the game map, most of them just have a "move the green crystal to the shrine using a garry's mod plane"
    -Underground is barren wasteland with just red sludge, darkness and reskinned enemies

    They really worked 6 years on this? How is that possible?
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  93. May 15, 2023
    5
    Sadly, this game feels like more of an expansive overhaul mod of botw than it does a sequel. And it still suffers performance issues, which is pretty unacceptable from the very people that also designed the console that struggles to run it.

    This overhaul also doesn't really rectify most of the issues fans highlighted with the first, resorting instead to band-aids at best: - The music
    Sadly, this game feels like more of an expansive overhaul mod of botw than it does a sequel. And it still suffers performance issues, which is pretty unacceptable from the very people that also designed the console that struggles to run it.

    This overhaul also doesn't really rectify most of the issues fans highlighted with the first, resorting instead to band-aids at best:

    - The music is again sparse, largely reused and still not comparable to Koji Kondo's classic work.
    - The "dungeons" are little more than texture and gimmick swapped divine beasts.
    - The weapon breakage system while modified is still abrasive & disincentivizes exploration and combat.
    - The obnoxious koroks are back, often reusing the same already overused puzzles from the last game.
    - The barebones story is delivered again through the poorly received memories system.

    The pattern seems to be minimizing development costs. But that's not to say there is no new content. There's still new enemies, new features such as vehicle crafting and dark treacherous caves. Fine additions to be sure. Just not really groundbreaking enough to make it feel like a new experience. It also comes at a ridiculously high menuing cost that makes you miss the convenience of Ocarina of Time's iron boots.

    That said the original was still very fun for all its flaws. So I'd say it may be worth the pick up if you've either never played botw or if you're already in the mood to play it again. Though even then, I'd consider maybe waiting for Nintendo's next console in the hopes of experiencing this without the performance issues.
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  94. Sep 8, 2023
    5
    From promo material we all expected islands in the sky would be main place, instead we got underground with rather empty and repeated world.

    Strong positives are incredible physics allowing you to experiment as much as you like with various gadgets and make various devices. Negatives are that game is based on heavy grind and is like poor mans minecraft at moments. For every cell for
    From promo material we all expected islands in the sky would be main place, instead we got underground with rather empty and repeated world.

    Strong positives are incredible physics allowing you to experiment as much as you like with various gadgets and make various devices. Negatives are that game is based on heavy grind and is like poor mans minecraft at moments. For every cell for energy there is grind, to use auto creation even more grind... Eventually I started calculating how much time I need to do some simple stuff and it was staggering. Also for me it seems too much creation for this type of game.

    Way too empty and repetitive, no incentive to continue once you finish last boss, every vehicle experimentation requires huge grind. Zelda plus minecraft basicaly.
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  95. May 28, 2023
    5
    Graphics for the switch are top tier, but the gameplay is so bad I don't know who in the right mid came with the idea that a weapon breaks in 20hits, thats the stupidest thing ever, genshin impact combat y way more entertaining than Zelda.

    Another problem are the dialogues where in the hell a game that costs 70$ has 90-95% of the dialog in text, that's such a bad look and cheap af you
    Graphics for the switch are top tier, but the gameplay is so bad I don't know who in the right mid came with the idea that a weapon breaks in 20hits, thats the stupidest thing ever, genshin impact combat y way more entertaining than Zelda.

    Another problem are the dialogues where in the hell a game that costs 70$ has 90-95% of the dialog in text, that's such a bad look and cheap af you are a AAA game publisher not an indie.

    Over all this game is bad is a 30$ steam game, not even AAA game.
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  96. Jun 5, 2023
    5
    So, if you liked botw. And want more botw. And really nothing other than botw. This is the game for you. The title of the game really should be botw 2 because it is literally the same game from top to bottom. Even the map is the same. Armor is the same. Game mechanics are the same
    The temples are the same. There is literally nothing groundbreaking new just more of "the same". So if you
    So, if you liked botw. And want more botw. And really nothing other than botw. This is the game for you. The title of the game really should be botw 2 because it is literally the same game from top to bottom. Even the map is the same. Armor is the same. Game mechanics are the same
    The temples are the same. There is literally nothing groundbreaking new just more of "the same". So if you liked botw and want more you should buy this DLC for 60 bucks.
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  97. Jul 20, 2023
    5
    BotW version 1.1 It gets 1 point less due to it being the same game released again, and another point off for killing the Zelda series. Zelda is no longer its own entity: it is a generic open world gathery-crafty with a Legend of Zelda skin slapped on.

    Update: I finished the game, and have no desire to change the number. Still overrated mediocrity.
  98. May 17, 2023
    5
    Simply upgrades and fixes some of the major issues with BoTw and adds a few elements such as building bases, while a cool feature it clearly isn't 10/10 or 100% rating worthy, its got plenty of issues including a similar cliched story and plenty of recycled content. I honestly get tired of seeing fake reviews from critics, or artificially bloated reviews from fanbois who fail to explainSimply upgrades and fixes some of the major issues with BoTw and adds a few elements such as building bases, while a cool feature it clearly isn't 10/10 or 100% rating worthy, its got plenty of issues including a similar cliched story and plenty of recycled content. I honestly get tired of seeing fake reviews from critics, or artificially bloated reviews from fanbois who fail to explain in any detail the strengths and weaknesses of said game.

    Does this game deserve its 96 metascore from critics? Absolutely not! Is this game bad either? That answer is No, but its not remotely great either, would your typical Zelda fan base enjoy the game? Once again, absolutely but the fanbase should demand better instead of just what feels like a full price DLC.
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  99. May 15, 2023
    5
    This review contains spoilers, click expand to view. Yo seriously y'all, the building the cool little contraptions is fun but they're selling us BoTW with a new coat of paint here. Everything that's new like the caves and the sky Islands and even the depths get tedious maybe a few hours in after you realize these locations follow the exact same formula every time you dive in.

    Caves and wells have a stalnox or another boss enemy in them, sometimes a shrine, and a Bubbul gem. Exact same setup every time.

    In the sky Islands, you either fight a Zonai guy, go get a crystal or do a jumping challenge. There's no sky cities, there's nothing really happening up there.

    The depths are the funnest to explore, until you realize there's not much down there. You're only really going to end up down there if you're farming Poes and Zonaite.

    With the exception of like 4 armor sets, EVERY ARMOR SET HAS BEEN RECYCLED FROM THE FIRST GAME. Even the ugly ass Gordon armor. This was ultimately what made me want to drop the game before I finished it. Even Dark Souls reuses some of it's maps, but at least they throw us a bone and give us new equipment to get excited about.

    The weapons all look like **** now. You found a cool sword? Too bad it's tarnished and you're gonna have to fuse it with a **** huge boko bat to do anything with it anyway.

    And yeah, the weapons still break. The story is pretty braindead, I won't spoil it but it follows a pretty similar formula.

    There is no new game plus, you beat Ganon and you're back to your last save.

    There's only one new settlement to visit, no new towns or cities to explore. They slapped some environment changes into some of the existing towns to make them seem "fresh" but there's really no new services or interesting NPCs in any of them.

    Horses function almost exactly the same. Same equipment, same customization. You can buff their skills, which is nice, but that's it. You still can't register any of the wacky mount types like Satori, the Skeletal Horses or the deer at the stable.

    They removed the Amiibo functionality from the Wolf-Link Amiibo for seemingly no reason. I suppose you can get the sages to fill a similar role but I don't get why that was removed.

    You're going to be spending most of your time in the menus fusing stuff while fighting enemies, which can get tedious fast. The dungeons are a bit bit more creative than the Divine Beasts, but not by much.

    If you were a big fan of the master cycle, that's gone now. You could technically build a motorbike with the ultrahand ability but it'll look like crap in comparison.

    The Zonai shrines are asset flips of the original Sheikah shrines, and just as boring and tedious. They don't even explain where the Sheikah **** went.

    Koroks haven't changed much, some of them are a little bit more creative and employ you to use your contraptions, but at the end of the day it's just filler.

    All of the music and sound effects are exactly the same from the first game. They have added some new sound effects for the Zonai stuff.

    The Zonai stuff has an arbitrary distance counter before the components poof out of existence, doesn't matter how much upgrading you do 400 hours in, no fun allowed with papa Nintendo

    The into sequence layout exactly follows that of the first game (Ghost man guides you through the tutorial and then disappears)

    Enemy variety is still lacking. You have Lynels, Talus, Hinox, etc. There's a few new enemies but they generally have been created to fill out the new locations (caves, sky Islands, the depths, etc)

    The only pros I can count are:
    - It runs quite a bit better than BoTW
    - All Amiibo items are now found organically in game (but again, copy pasted assets)
    - You don't have to drop **** before opening a chest now if you want to swap the contents with something you already have

    Anyway I can go on, but man, after playing ToTK to completion the only thing that I'm left thinking is "what the **** has Nintendo been doing the past 6 years"? The sound design team hasn't done **** the animators and modelers have had to make minimal changes to everything short of reskinning a couple of assets, literally 90% of the map is unchanged. The whole game feels like a mod. What in the fresh hell took so long to pump this out? Seriously, this must be the ultimate attempt to try and justify to their shareholders that they can re-make a game with a reduced development crew and still make a fortune off it.
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  100. May 15, 2023
    5
    Me estaba gustando bastante, hasta que llegas de nuevo a Hyrule y solo te encuentras bokoblins azules no puedes conseguir armas decentes… y si intentas desbloquear atalayas a lo mejor te lo impide una misión tonta pero que esta hecha para fastidiar… mejorando lo pasado? Mas bien empeorándolo
Metascore
96

Universal acclaim - based on 150 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 150
  1. Nintendo Force Magazine
    Mar 18, 2024
    100
    I wasn't sure how Nintendo would find a way to top their work in Breath of the Wild back when it came out, but I feel they have here – with years of more polish applied and refined exploration. [Issue #66 – July/August 2023, p. 71]
  2. LEVEL (Czech Republic)
    Jan 22, 2024
    100
    The good thing is that, thanks to the limited possibilities, the creators couldn't go crazy and swing for hundreds of game miles. Instead, they created what could be called Elden Ring in a travel pack. [Issue#328]
  3. Dec 28, 2023
    100
    The Legend of Zelda: Tears of the Kingdom has lived up to the high expectations created by the success of Breath of the Wild with its exquisitely intertwined gameplay systems, outstanding music, and a legendary story culminating in a magnificent denouement. It's not every day that such a special video game like this comes around. Truly the stuff of legend.