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1.7

Overwhelming dislike- based on 8873 Ratings

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  1. Nov 20, 2017
    4
    I want to like this game, its an amazing game I love half of the gameplay, but there are so many things wrong with it specifically with hit detection and how unbalanced some of the guns are, my biggest problem is that anyone with a light saber has a massive health bar, its sick and too easy to cut down people, even when I play as a jedi i feel too unstoppable most of the time. im soI want to like this game, its an amazing game I love half of the gameplay, but there are so many things wrong with it specifically with hit detection and how unbalanced some of the guns are, my biggest problem is that anyone with a light saber has a massive health bar, its sick and too easy to cut down people, even when I play as a jedi i feel too unstoppable most of the time. im so disappointed in quite a few other things, i don't want to get into it, but for starters when im getting shot behind cover i'd like to crouch without waiting 2 seconds by holding down the button it gets me killed and the movement speed and controls are a bit **** Expand
  2. Dec 16, 2017
    4
    Excluding the egregious use of microtransactions and the exploitative nature of many of the practices surrounding this game, Star Wars Battlefront II is a mediocre shooter game, with occasional set pieces which keep it from failing in the same ways Star Wars Battlefront did. The story does a good job getting me to care about the characters, however there were moments that felt like theyExcluding the egregious use of microtransactions and the exploitative nature of many of the practices surrounding this game, Star Wars Battlefront II is a mediocre shooter game, with occasional set pieces which keep it from failing in the same ways Star Wars Battlefront did. The story does a good job getting me to care about the characters, however there were moments that felt like they were missing due to how the story constantly shifts between character perspectives and emotions. Iden Of course, the visuals and audio are both stunning, and as a result, Battlefront II feels like a very authentic Star Wars experience. At points, the aesthetics were able to sell moments in which mechanics were very unimpressive, which can only be achieved through some top-notch design. However there were certain moments when even they failed to keep my interest, for example in the beginning of the campaign. In my opinion, this is one of Battlefront II's weakest moments. The first few minutes of a game are some of its most important, and should demonstrate to the player exactly how the rest of the game is going to play out. For example, take a look at how Bloodborne handles its first moments of gameplay. After grabbing basic weapons, the player is immediately forced into a fight against an extremely aggressive enemy. This not only teaches what is important about the game, (the combat), but also teaches the way enemies will fight and how they as the player will have to retaliate if they're going to survive this grueling experience. The first minutes of Battlefront II have the player flying a droid around a ship, which is a mechanic which never resurfaces in later chapters. This lasts for five minutes, after which the player is encouraged to use stealth, which is not a viable strategy in later chapters due to the positioning of enemies. These beginning moments are boring, disconnected, and do a terrible job establishing the rest of the game. The flying mechanics introduced in Chapter 2 are more involved than the first game, however the controls feel slightly clunky which resulted in a few deaths that I thought weren't entirely my fault. The game doesn't demonstrate what it does best until Chapter 3. This chapter and the others like it do a good job putting a unique spin on the mechanics typically used in these games, and as a result there are some moments that are unique to only this game, which fixes one of my biggest complaints about the first Star Wars Battlefront reboot. These sections do get a bit too disconnected at times, Chapter 12 feels extremely out of place, but as a whole they are a very positive addition to the game. Unfortunately, their inclusion means that no mission with Iden stands out in my mind. They weren't technically bad, however they're all very interchangeable, bland, and basic, mostly due to the fact that they're all very linear. There are a few collectibles to pick up along the way, however there are no branching paths to explore, and only a few of the gun battles have an interesting layout. They almost entirely take place on flat ground with cover strewn evenly throughout the arena, as opposed to something like Uncharted 4, which not only had a unique style due to how the hide-and-seek mechanics worked, but also had sections of level that could be grappled, there were slides, and there was some depth to the levels not present in Battlefront II. The abilities somewhat address this issue, but none of them are expanded upon enough or necessary enough to be excusable. The final campaign mission is also interesting because it's interconnected, and is the only stage to actually have a boss during its finale. Admittedly, the boss is very underwhelming and the mechanics are never anything more than the ship combat used in the rest of the game but it was more than I was expecting, which is a sentiment that can be applied to most of this game. It may not be great in any way, however it's enough of an improvement for its existence to be justified in my opinion. The microtransactions are obviously manipulative, and the multiplayer may not be worth playing with them, and the campaign overall felt lackluster and disappointing. So I'm going to give Star Wars Battlefront II a 4 out of 10. Expand
  3. Nov 14, 2017
    4
    Невероятно отвратительная система монетизации, вкупе с pay-to-win. Крупнейший провал года, даже shadow of war на фоне этого дерьма выглядит куда лучше. Надеюсь разработчики одумаются и решат, что геймеры это не стадо баранов.
  4. Nov 14, 2017
    4
    Пока мы не начнём жаловаться на донат, да и если мы его попросту схаваем EA будет засирать очередную годную игру. 4/10 DICE за игру, а донат убогий
  5. Sep 9, 2018
    4
    What do you need to know about Battlefront, just that it is pay to win game for 60$... Even Shadow of Mordor did not go that far with their transactions. Only thing I can say- buy game if you a huge fan of Star Wars and if in future you want to be an idiot who is going to pay 60$ for pay to win games. The only thing that makes me feel a beat better that you do nit need to pay for DLCS,What do you need to know about Battlefront, just that it is pay to win game for 60$... Even Shadow of Mordor did not go that far with their transactions. Only thing I can say- buy game if you a huge fan of Star Wars and if in future you want to be an idiot who is going to pay 60$ for pay to win games. The only thing that makes me feel a beat better that you do nit need to pay for DLCS, finally....
    Graphics and sound- 4/4 points
    Multiplayer- 2.5/3 points
    Single- 1.5/3
    -5 points for pay to win
    +1 for free DLC
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  6. Nov 14, 2017
    4
    This review contains spoilers, click expand to view. Battlefront 2 Electric Boogaloo

    Campaign

    -Writing

    Campaign was a boring lazily written mess that tries to tie the loose knot that’s is the post Return of the Jedi era to the new The Force Awakens era I expected a lot perhaps too much out of the story since it’s writer was the same writer behind the brilliant “Spec Ops: The Line” but writing wise this game is a huge disappointment.

    -Protagonist

    This game tried to implement a new character into the Star Wars timeline by the name of Iden Versio and it FAILED. The inferno squad as a whole is a great addition to the Star Wars timeline but Iden Versio just feels boring. I’m sorry, but the beats you expect her to hit...she hits and it feels like the writing team didn’t spend much time on making her a great character. Disappointed that they sucked the life out of what could’ve been an awesome female role. I don’t blame the actress I blame what she had to work with.

    -Story

    You know recently I replayed Star Wars the force unleashed 2 and I actually had more fun on there than I did with this story. Guys lighten up a bit have fun with the universe a little. So yes Story is once again B O R I N G. I feel that if more time was spent on this campaign it would’ve been better but the short campaign was a disappointment in fact the only short campaign of recent years that I loved was Titanfall 2’s campaign.

    Graphics

    Duh, you know they’re good.

    Gameplay

    Gameplay needs a bit of tweaking because although it has improvements that make it slightly different from Battlefront (2015) (that’s a good thing) it still feels a bit amateurish and lacking in depth. I hope this can be rectified with future updates or in later sequels.

    Multiplayer

    -LOOTBOXES (Stay away from the game until they fix this)

    Ah yes the backbone of this game the reason the majority of players are buying this game. Well it’s disappointing, see I feel like leveling up is a hell of a grind that kind of forces you to buy lootboxes , once again you don’t have to, but leveling up feels somewhat slow so I understand the public’s concern with this game especially in the lootbox department. It’s a thing that no matter how much it’s tweaked it’s built into the pillar of this game, it’s tied directly into the leveling up system. I feel like if they removed any and all star cards from the crates and purely input cosmetic items in there all would be good and dandy but considering how closely it’s tied into the leveling up system it’s going to be a problem until they remove cards, weapons, and anything that will grant the player with advantages from crates.

    -Modes

    Modes are lacking but they’re decent, they’re all basic copies of modes you’ve seen before in games like Battlefield or Call of Duty, the great exception to this is hero vs villains which is great in my opinion.

    -Maps

    Maps are well made from what I can tell but the community has its concerns with a few maps that feel unbalanced in gameplay and I’ll leave that up to the developers to fix.

    Overall

    Overall Battlefront 2 has a monotonous story mode campaign that contains one of the most boring people in the Star Wars galaxy and I wish her drone was the main character instead of her, it looks good and certain sections of it are fun especially the Kylo section. I’d rate campaign a 2/10 such a huge disappointment from what I anticipated to be one of the most well written campaigns in such a long time. Multiplayer has a lack of modes and maps (which will soon get fixed with its free dlc) two stand out modes being “Starfighter Assault” and “Heroes Vs Villains” and the other modes are completely boring. Gunplay feels amateurish. Lootboxes are a problem. Overall for multiplayer I have to rate it a 4/10 I expect better work from Dice considering their fantastic work on the battlefield series.
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  7. Nov 23, 2017
    4
    Я хочу задать лишь один вопрос. Зачем нужно было менять сюжет к выходу игры? Все возможные косметические предметы, которые можно приобрести за Иден Версио доказывают лишь тот факт, что этот персонаж — абсолютно верный имперским идеалам офицер. Неужели издатель думал, что игра, где главный герой которой будет играть за «плохишей» (то есть за империю, а затем за Первый Орден), не окупится?Я хочу задать лишь один вопрос. Зачем нужно было менять сюжет к выходу игры? Все возможные косметические предметы, которые можно приобрести за Иден Версио доказывают лишь тот факт, что этот персонаж — абсолютно верный имперским идеалам офицер. Неужели издатель думал, что игра, где главный герой которой будет играть за «плохишей» (то есть за империю, а затем за Первый Орден), не окупится?
  8. Nov 14, 2017
    4
    I don't mind progression in a game that i have paid for! But there is no doubt that this progression isn't for my enjoyment of the game, if at any point i feel like i should or need to pay more to progress then the system i have already paid for has failed! I didn't Pay for a Grind
  9. Nov 15, 2017
    4
    I'm giving this game a 4 because DICE made a good game but was ruined by EA's micro transactions. It's a terrible thing that EA's greed made a very good game SUCK with its micro transactions star card pay2win BS!
  10. Nov 16, 2017
    4
    This review contains spoilers, click expand to view. Battlefront II has an interesting single-player story spanning from the Battle of Endor up until the events of The Force Awakens, with more of the single-player campaign that will become unlocked with the coming of The Last Jedi and the DLC 'season' associated with it. While it's entertaining and gives you a new look at events occurring behind the scenes of the Star Wars universe, it doesn't feel like it truly tells a new story from the side of the Empire. While there is future free DLC expanding on the story, the core campaign itself feels a bit short. Even playing on the hardest difficulty available, completing the story only took 5 hours. This probably would have even taken less time if it weren't for the fact that they included side-story missions that allowed you to play as different heroes, fleshing out how it all meshes into the Star Wars timeline.

    Unarguably, the graphics are top-notch, especially on the Xbox One X, and when matched with the authentic sounds of blaster fire and random stormtrooper chatter.. it really gives you chance to pretend you're fighting in the Star Wars universe. That's enough to look past the occasional texture graphic load-in bug that make things unplayable and have to leave a match.

    Though the loot crate mechanic implementation is terribly flawed, the gameplay itself seems fairly polished. There's doesn't seem to be much difference from Battlefront (2015) in terms of gunplay. The main difference seems to be in the way Star Cards are implemented and what they effect as well as heroes. No more camping a power-up to take to the skies in your TIE or X-wing or becoming a hero.. those now require battle points to earn the right to use during a match. That's a positive change. However, class rank-ups now seem completely arbitrary and based upon what Star Card you manage to draw. Paying for quick access to higher-leveled cards and greater card use terribly imbalances gameplay, especially during the early life-cycle of the game. It also handicaps new players later on once the playerbase obtains a greater share of power. While improved matchmaking may alleviate this, at a certain point, that won't really help. What's worse is that you're not even rewarded for good performance, generally netting you the same share of credits as everyone else. While EA says they want players to feel a sense of accomplishment, they're really just rewarding you for your participation.

    End-of-match accolades also seem to be an afterthought, as often times the same player is recognized for different achievements in a match. This feels like a terrible step back, especially compared to games like Battlefield 1 that would recognize different players for performance in different classes and offering a sort of tiered recognition where the same player wouldn't be recognized multiple times.

    Then comes monetization: loot boxes. Any implementation that affects core gameplay is bad. It feels like in an attempt to improve profit margins, the developers/publishers forgot their audience. Star Wars is a popular brand, and while you could almost do anything to it and make a profit, you still have to keep things fair for your customers. Everyone paid for the product, but you shouldn't give people who have greater disposable income an advantage just for throwing more money at you. That's disrespectful to your base audience. While one aspect was improved with the launch patch in terms of heroes.. the loot box implementation in this case was misguided because it completely disregarded one of the things players like most: player customization.

    Gone are your choices of what to look like in Battlefront 2. You spawn in as a random gender. There's no variety of faces, either. Only a select few heroes have alternate appearances that you can unlock with a loot box drop.

    Why they would decide to affect gameplay instead of targeting non-existent player customization in Battlefront 2 is beyond me.. if you want to make money, you can always have more cosmetic customizations without offending anyone.

    Considering things a bit further, I have to ask myself: Is this game even finished yet? The developers let us know that the player customization system isn't complete yet. There's no toggle for group privacy.. all groups are private. Even if you make a group, is there really a point? They're marked on your map, but you're not spawning with them. Group spawning should be a base feature. Even the music is a toggle when there's a third option listed right in the option description. if it weren't for the core gameplay mechanics being complete and the audio-visual luster.. there are enough points to make one seriously consider that the game isn't ready yet but is being pushed out the door to release before The Last Jedi.

    All in all, Battlefront 2 is a great game and a wonderful Star Wars experience dragged through the mud by poorly thought-out monetization mechanics of EA's toxic philosophy that runs counter to gamers.
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  11. Nov 16, 2017
    4
    This review contains spoilers, click expand to view. Although the campaign of the game is good and enjoyable, the multiplayer has been ruined by EA's almost pay2win system. A loot-box system with micro-transactions are OK if the game was free-to-play, however you are paying at least € 64,99 for a standard edition, and € 89,99 for a deluxe edition. When you buy a full prised game, there should not be things locked that can be bought with real money, that not "pride and accomplishment". The gameplay is fun but is is just ruined by EA's stupid economic decisions and their greed, I feel sorry for the developers of the game and that they have their game ruined by the worst company ever. Expand
  12. Nov 16, 2017
    4
    DICE did a great job. The game has that nice "AAA" polish that is expected from a large publisher like this, but I cannot forgive the P2W system. I don't hate loot boxes, but if they directly affect gameplay, that causes an issue.

    First of all, the card level system is desperate. players should be able to upgrade their star cards without having to own a certain amount of cards. This is
    DICE did a great job. The game has that nice "AAA" polish that is expected from a large publisher like this, but I cannot forgive the P2W system. I don't hate loot boxes, but if they directly affect gameplay, that causes an issue.

    First of all, the card level system is desperate. players should be able to upgrade their star cards without having to own a certain amount of cards. This is a clear incentive to coerce players into having to buy more loot boxes. With this system, the amount of loot boxes you open directly affects your performance. This is wrong.

    Secondly, loot boxes should never hand out in game advantages. Loot boxes that only contain aesthetic loot already prey on players that are susceptible to gambling addictions. Adding the factor of in-game advantages makes that much worse. A better system would be to have all starcards unlocked at the start of the game, at the basic level. Upgrading the star card could happen through completing challenges in game (similar to the perk system in Call of Duty: Modern Warfare 2). Due to the promise of free DLC, I understand that microtransactions may be necessary. Loot boxes can be used for aesthetic items only. If you make your community happy with a good game, they will be happy to continue to support the dev team.

    Lastly, the fact that unlocking heroes and buying loot crates use the same currency and both are expensive, I find myself either not buying crates for a long time because I'm saving up for a hero, or the opposite. Either unlock all heroes or reward loot crates in a different way (perhaps as a reward for ranking up like Overwatch).

    Thank you.
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  13. Dec 22, 2017
    4
    What could have been a great game has been riddled with a pay to win scheme in order for EA to make a quick buck. Having to pay for a full price Triple A game while having it built like a mobile game is insulting to the consumer. I can't recommend this when there are so many better games out there offering free updates and great experiences like Arms or Splatoon 2. It's sad this is whatWhat could have been a great game has been riddled with a pay to win scheme in order for EA to make a quick buck. Having to pay for a full price Triple A game while having it built like a mobile game is insulting to the consumer. I can't recommend this when there are so many better games out there offering free updates and great experiences like Arms or Splatoon 2. It's sad this is what gaming has come too. Yes it does look nice in the graphic department. In the end it just comes down to a company being greedy. Expand
  14. Nov 27, 2017
    4
    There is a general confusion running through all aspects of the game. Instead of presenting objectives in intuitive ways it will usually take you several play-throughs to really understand what you are supposed to do. For as good as some aspects of the game are they are often lost amid a lot of very odd choices that don't add much to the experience, but instead take away. You will forThere is a general confusion running through all aspects of the game. Instead of presenting objectives in intuitive ways it will usually take you several play-throughs to really understand what you are supposed to do. For as good as some aspects of the game are they are often lost amid a lot of very odd choices that don't add much to the experience, but instead take away. You will for sure find enjoyment if you are desperate for a Star Wars game, but everything is delivered in such a way where it feels like there's a definite lack of polish to the game. I went in with super low expectations given all the negative press this has been getting, and for the most part I will say I have enjoyed what I've played. I don't think the time it takes to unlock things is too bad, the main issue is you kind of start not caring about unlocking anything. You get almost no excitement no matter what loot you get or what hero you finally unlocked. Which really leaves, the gameplay. Which I'd say only a third of what's available I think gets past middling. And only half of what's left I'd consider great. Expand
  15. Jun 18, 2020
    4
    Disney Star Wars sucks. A Disney cada vez mais vem piorando e deatruindo Star Wars e Battlefront II não escapa, com um roteiro selo Disney de final clichê de má qualidade, demostra o caminho de destruição que a saga passou com a Disney.
  16. Dec 22, 2017
    4
    I was eagerly awaiting the release of this game, I'd bought it months in advance. My online mates had too and everything we had been playing had turned stale as we focused on the November release date. We'd enjoyed the beta, at the time, the game graphically was miles ahead of the first installment that we had spent months hammering.

    Then the game was released and i was immediately
    I was eagerly awaiting the release of this game, I'd bought it months in advance. My online mates had too and everything we had been playing had turned stale as we focused on the November release date. We'd enjoyed the beta, at the time, the game graphically was miles ahead of the first installment that we had spent months hammering.

    Then the game was released and i was immediately disappointed. Whilst some parts of the game had clearly been improved, too much had been taken away. No character customization AT ALL, fewer multiplayer game modes, I was no longer able to select which map I wanted to play and most unforgivable of all, no Mace Windu or even a Chirrut Îmwe. Even the game modes that were still in Battlefront II had been altered, in my opinion, for the worse. Hero Battle, probably my favorite mode previously had been turned into a three on three button mash up.

    Then there's the micro transaction and pay to win issue, enough has been said about that so all I'll ad is that nothing grates me more than being screwed over by the man. A lot of gamer's feel the same way. Ask Microsoft.
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  17. Jan 3, 2018
    4
    The microtransaction issue is a straw man. With that said, the game still has glaring issues that cause it to regress from its predecessors.

    - Where DICE's first Battlefront felt deliberate in its design, the new game design in general feels arbitrary, whether we are talking about the unbalanced implementation of "classes" or the awkward and indistinct map design. - Multiplayer
    The microtransaction issue is a straw man. With that said, the game still has glaring issues that cause it to regress from its predecessors.

    - Where DICE's first Battlefront felt deliberate in its design, the new game design in general feels arbitrary, whether we are talking about the unbalanced implementation of "classes" or the awkward and indistinct map design.
    - Multiplayer strategy suffers from the ham-fisted implementation of player bounds which have poor visual feedback (until it's too late and you've already left the play area), and often change throughout the course of a match.
    - Maps are clearly slanted in either defender or attackers favour but lack "table turning" dynamics that games like TF2 and Overwatch possesses. This is crucial since seniority plays so much of a role in what equipment players possess.
    - The player experience is consistent in bad surprises. The environment collision is absurdly inhibiting of player movement, from tree roots to low hanging tree branches. Placing turrets as an officer is incredibly frustrating as valid placement surfaces are few, far between and unpredictable.
    - Nothing about the mechanics feels good. The jump action only serves to frustrate players as most ledges are too high to scale. The gunplay feels like a chore at all sensitivities. Even placing turrets as an officer unit feels sticky and sluggish.
    - I don't want to get started on the progression imbalance, but it bears mentioning that In single matches better players are awarded with opportunities to use better units. This means that the outcome of the match is often determined upon matching, which by the way:
    - If there is a skill based team matching and balancing implementation it's virtually undetectable. Most likely because Star Cards would slant the algorithm.

    ... And this is my shortlist.

    What about the awaited single player campaign? It's great if you're a Star Wars fan. It's arcady and has its Star Wars moments. But its level design suffers in some areas, mostly in arbitrary enemy spawning which subverts players' ability to develop strategies for a wave by simply spawning enemies outside of the player's camera field of view. (Yes, sometimes even in the same, deadend room as the player).

    Everything great or acceptable is largely aesthetic.
    - Rendering is still beautiful, although I feel like the art assets are not as polished this time around.
    - The look and feel is deserving of the Star Wars branding.
    - The voice acting and cinematics in campaign mode are excellent.
    - The variation in settings from each film is a fun addition.

    In the end, some improvements were made in giving players their single player campaign and more Star Wars scenarios but at what seems to be the cost of the last installment's solid multiplayer gameplay.

    All this would get the title a solid 5; but the now-somewhat-overblown microtransaction controversy warranted another demerit in that it shows how little EA cares about the player experience. This is kind of a slap in the face to both the customers and Disney-Lucasfilm as the latter seems to regard their customers highly in the grand schemes of their business models.
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  18. Jan 11, 2018
    4
    To say you the truth

    i’m done of there games… you pay a huge amount of money for 4 or 5 hours of solo campaign ? At this rate it’s no more a game with a story like a good uncharted or a good batman arkam ( that star wars deserve ). No it’s just a multiplayer game that you pay almost the same price ( or higher let’s say it ) than a the Witcher… And, the only part of the game that you
    To say you the truth

    i’m done of there games… you pay a huge amount of money for 4 or 5 hours of solo campaign ? At this rate it’s no more a game with a story like a good uncharted or a good batman arkam ( that star wars deserve ). No it’s just a multiplayer game that you pay almost the same price ( or higher let’s say it ) than a the Witcher…
    And, the only part of the game that you really pay ( the Multiplayer part ) is a “Bandit manchot” where you win by spending more money ?
    When did you have fun with something like that ?

    Anyway, so much talking for a big NO for me … I won’t pay this game… and I won’t spend almost 200 ( more than 4500 hours for thoosewhoo wont spend money to play at a competitive levl ) days tryharding the game to play with Vador or Luke … no thanks !

    The note i more for the effort put in the game it self, but the Pay to Win system is just to much to have the average or more.
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  19. Jan 28, 2018
    4
    - Lagg , stuttering , long loading times and bugs still in the game after 3 months
    - The progression is extremely slow
    - No map selection - No squad play - unbalanced ( OP wookies , weak heroes etc. ) -Very shallow gameplay In the end this game has given me more frustration than fun and i really want my 60 euros back . Don't buy now , the game is in a very bad state , wait until
    - Lagg , stuttering , long loading times and bugs still in the game after 3 months
    - The progression is extremely slow
    - No map selection
    - No squad play
    - unbalanced ( OP wookies , weak heroes etc. )
    -Very shallow gameplay

    In the end this game has given me more frustration than fun and i really want my 60 euros back . Don't buy now , the game is in a very bad state , wait until summer or late spring , by then they should have fixed the major problems this game has
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  20. Jul 11, 2020
    4
    The singleplayer campaign is somewhat okay. The story and the characters are ok. The graphics are fine.
    That's probably all good about it. The aiming is so bad and clunky. Youl'll often find yourself shooting walls due to badly designed camera. There's also a 1st person view which is useless. Why have a hud crosshair? Why not a normal camera with a sight on the gun? It's pointless. The
    The singleplayer campaign is somewhat okay. The story and the characters are ok. The graphics are fine.
    That's probably all good about it. The aiming is so bad and clunky. Youl'll often find yourself shooting walls due to badly designed camera. There's also a 1st person view which is useless. Why have a hud crosshair? Why not a normal camera with a sight on the gun? It's pointless. The NPCs have a weird bug when they're entering and leaving cover. It looks like they're tea-bagging. It occurs so many times, you can't miss it. The enemy AI clips through ground and falls off edges. Just awful. And this game is almost 3yo.
    About the multiplayer: you'll have far more fun with Fornite.
    I'm not a SW fan and I got this game thanks to PS+. Reverse these sentences and I'd've given this "game" a 0/10.
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  21. Apr 19, 2018
    4
    I think that the online is garbage. I missed drop zone (or whatever it was called) so much. The only thing that I liked about it was the single player mode, and the split-screen mode. that was great. other than that, it was just, bad.
  22. Jun 17, 2020
    4
    Game has potential but matchmaking is the worse thing ever.
    I've been getting lvl 1-20 team vs lvl 150+ team. In what world is this a balanced matchmaking? It's basically inexperienced vs experienced players which kills the fun for the new players that wants to join this game. The game is mostly one-sided in matchmaking and you rarely get to see a balanced equal game. I've been on both
    Game has potential but matchmaking is the worse thing ever.
    I've been getting lvl 1-20 team vs lvl 150+ team. In what world is this a balanced matchmaking? It's basically inexperienced vs experienced players which kills the fun for the new players that wants to join this game. The game is mostly one-sided in matchmaking and you rarely get to see a balanced equal game. I've been on both sides of this and it's no fun.
    Game does have potential to be fun if there was better matchmaking.
    Graphics and gameplay style are decent though.
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  23. Jun 27, 2020
    4
    It might sound and look like Star Wars, but Battlefront II is anemic and straight up lazy in most other aspects. Starting off with a short yet boring/repetative/dull/cliche-filled/chore of a single player campaign that combines all the excitement of washing dishes with the pleasure of getting a tooth pulled. After that, you dive into multiplayer which serves to show you that in the SWIt might sound and look like Star Wars, but Battlefront II is anemic and straight up lazy in most other aspects. Starting off with a short yet boring/repetative/dull/cliche-filled/chore of a single player campaign that combines all the excitement of washing dishes with the pleasure of getting a tooth pulled. After that, you dive into multiplayer which serves to show you that in the SW world, if you aren't a jedi, life sucks. Aside from Heroes vs. Villains, all other modes feel weak and tedious. Sure, there's some excitement in charging down a straight path with 20 other stormtroopers, but that quickly wears off when you realise your guns are about as mighty as water ballons and you're better off just getting killed over and over again till' you get enough points to play as a Jedi. Even in a pre-Jedi Fallen Order world, this is a sad excuse of a Star Wars game. Expand
  24. Apr 22, 2019
    4
    After 1 year and a half, this game is a bit better.

    I LOVED Battlefront (2015) so I pre-ordered the Deluxe for $60 with EA access. Maybe this is why my experience is better. I mean You can only enjoy this game if you buy Deluxe edition. I always start with the positives so here we go, DICE NAILED the graphics and sounds. The Music feels like your playing Star Wars, the Blasters
    After 1 year and a half, this game is a bit better.

    I LOVED Battlefront (2015) so I pre-ordered the Deluxe for $60 with EA access. Maybe this is why my experience is better. I mean You can only enjoy this game if you buy Deluxe edition.

    I always start with the positives so here we go,

    DICE NAILED the graphics and sounds. The Music feels like your playing Star Wars, the Blasters feel powerful. The graphics on all textures are amazing. And this is coming from a guy who puts graphics and artwork before anything.

    Some of the modes are actually good. Like Ewok hunt, Blast, and the new Capital Supremacy.

    Now on to the negatives

    While Loot-boxes are still a problem, they have become less forced. Sure you will get killed by a guy who has all maxed out cards, but thats not that common. I haven't purchased any loot-boxes or paid content, and i still have some fun playing.

    The story is terrible mainly because they REALLY try to emphasize that Iden is a strong, female Protagonist. She takes off her helmet about 50 times. You also barley see ANY emotion in the Story.
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  25. Nov 19, 2019
    4
    Painfully average reskin of your typical Battlefield game
    In every measurable way this game should be better than its predecessor
    But it’s just not, it’s not fun
    They really should have used the base game from Battlefront 2015 and improved on that
    Oh yeah and screw lootboxes
  26. Jan 10, 2020
    4
    Еще недавно игра была вполне хорошей - супер графика, вполне нормальная сюжетка, контента нормально так и тд. Все это, конечно, круто, но в последнее время появилась одна большая проблема, которая кроет все плюсы данной игры. Это проблема - пинг. Вот почему, почему во всех играх пинг стабильно держится ниже 10, а тут он вырастает настолько, что я буквально не могу играть? А самое главное,Еще недавно игра была вполне хорошей - супер графика, вполне нормальная сюжетка, контента нормально так и тд. Все это, конечно, круто, но в последнее время появилась одна большая проблема, которая кроет все плюсы данной игры. Это проблема - пинг. Вот почему, почему во всех играх пинг стабильно держится ниже 10, а тут он вырастает настолько, что я буквально не могу играть? А самое главное, что это вряд-ли проблема с интернетом, такое я встречаю очень часто в последнее время. Даже в чате иногда люди жалуются на крайне большой пинг.

    Как я сказал ранее, ЭТО теперь почти не играбельно. Бывают, конечно, редкие моменты, когда поиграть можно, они доставляют кайфа, но таких промежутков очень и очень мало. Радует, что хотя-бы остальные параметры держаться на высокой отметке (кроме баланса, тут вообще отдельный разговор). Радует также, что не у всех сильно распространена эта проблема. Иногда мне даже кажется, что DICE, а именно EA просто наплевали на коммьюнити еще раз, как они это сделали во время выхода игрушки.
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  27. Jul 8, 2020
    4
    My rating:
    Sound 8/10
    Graphic* 9/10
    Gameplay 4/10
    Replay value 3/10
    Story 1/10

    Total 4/10**

    * Graphic rating has to be contextualized for the year of the release.
    ** Total is a weighted average rounded up where the weight for every element is:
    Sound 1
    Graphic 2
    Gameplay 3
    Replay Value 1
    Story 3
  28. Nov 10, 2020
    4
    Играл только в сюжетку, слабо...очень слабо. Несвязные задания с разными героями, никакие герои, дурацкие перки. Стрельба не интересная, оружия мало. Когда вид от третьего лица - вообще ужас. Радует хороший импакт от попадания по тушкам и хорошая графика, хотя и с картинкой проблемы - подгружаются текстуры веток и тд прямо на ходу. Сюжетная ветка даже хуже чем в БФ 5...Играл только в сюжетку, слабо...очень слабо. Несвязные задания с разными героями, никакие герои, дурацкие перки. Стрельба не интересная, оружия мало. Когда вид от третьего лица - вообще ужас. Радует хороший импакт от попадания по тушкам и хорошая графика, хотя и с картинкой проблемы - подгружаются текстуры веток и тд прямо на ходу. Сюжетная ветка даже хуже чем в БФ 5...
  29. ydi
    May 27, 2022
    4
    Normal bir TPS olsa iyi der geçerdim Star Wars olunca insanın beklentisi oluyor. Silahla düşmanları vurmak aslında keyifliydi. Ama yanında sunulan yetenekler ve silah çeşitliliği gerçekten kötüydü. Silah değiştirmişim değiştirmemişim hiç farkı yoktu. Hiçbir zaman atmosfere beni sokamadı. Jedi olarak oynadığımız yerler en kötüsüydü. Sanki bitmemiş bir oyunu oynuyor gibi hissettim. En iyiNormal bir TPS olsa iyi der geçerdim Star Wars olunca insanın beklentisi oluyor. Silahla düşmanları vurmak aslında keyifliydi. Ama yanında sunulan yetenekler ve silah çeşitliliği gerçekten kötüydü. Silah değiştirmişim değiştirmemişim hiç farkı yoktu. Hiçbir zaman atmosfere beni sokamadı. Jedi olarak oynadığımız yerler en kötüsüydü. Sanki bitmemiş bir oyunu oynuyor gibi hissettim. En iyi yanı uzay gemisi sürdüğümüz yerlerdi. Keşke onun üzerine bir oyun yapsalardı sadece. Expand
  30. Jun 29, 2022
    4
    Jugandolo post polemica y con algunos problemas "arreglados", este juego es mediocre, extremadamente mediocre, no resalta en nada especialmente y los 60 dolares no valen la pena ni en oferta. Le bajo un punto por todas las practicas anti-consumidores.
  31. 113
    May 2, 2023
    4
    My kids love this game. Better then Call of Duty. Bring in Leia's slave costume. More Wookie's. Add R2D2 simulator
  32. Jul 16, 2023
    4
    Basically, another game like EA prefer make this. They rather the multiplayer than the history. If the multiplayer is bad due to the amount of microtransactions imagine the history. It's horrible OMG. The unique salvable aspect is the graphics (because the motor is Unreal Engine) and dialogue.
  33. Nov 19, 2017
    3
    [Warning: Long post.] I decided to RedBox the game over the weekend to give it a try. With the on-going controversy about loot boxes my expectations were low and yet the game still somehow managed to not meet them. Much has been said about the microtransactions and paid advantage/pay-to-win style monetization scheme so I will not rehash that here except for a small bit about the impact of[Warning: Long post.] I decided to RedBox the game over the weekend to give it a try. With the on-going controversy about loot boxes my expectations were low and yet the game still somehow managed to not meet them. Much has been said about the microtransactions and paid advantage/pay-to-win style monetization scheme so I will not rehash that here except for a small bit about the impact of Star Cards. I WILL say, however, that I agree with ALL of the negative feedback EA is getting and I hope this marks a turning point with regards to loot crates in games - not just THIS game but ALL games.

    For those unfamiliar with the previous DICE Battlefront game, a common complaint about the multiplayer was that certain modes were absolutely imbalanced for one side. Walker Assault on Endor, for example, was exceedingly difficult for the Rebels to win. Everything favored the Imperials and unless the Rebels had a couple ringers (or the Imperials were just plain out stupid), most of the time the Imperials could just cake walk their AT-AT's to victory. This imbalance still exists in Battlefront 2 only this time it's worse - it doesn't simply favor a side on select maps, it simply favors the defending team on EVERY map.

    Attackers have to go through hell and back to win a map while all defenders have to do is turtle up and kill 100 attacking troops. Because defenders have an easier time getting to and defending their objectives they earn Battle Points at a faster rate making their ability to defend even more lopsided by granting access to vehicles and heroes faster than attackers can earn similar perks. IF attackers manage to get past the first objective point, they get a slight troop refresh depending on performance while defenders get unlimited respawns, slightly pushed back from the objective but rarely more than 100 meters away.

    Yavin IV is a prime example of this lopsidedness in action. Assaulting Imperial Troops initially have to plant bombs on three separate turbo laser embankments. After that, they have to take two more points. After that, they have to take three data nodes. Unless the Rebel team is underpopulated or full of lone wolf idiots, it's VERY difficult to get past the first set of turbolasers. Even IF the Imperials manage to get past the first objective, their forces are usually so decimated that they start the next round with 50 or fewer kills remaining after the troop refresh.

    Another example is Kamino, where the first objective is to splice the cloners' computer system. The objective is in a large, round room where the defending team has easy access to cover all four entryways. The attacking team runs into nothing but a killing field.

    Now add in these ridiculous Star Cards. Throw a couple people with two to three epic Star Cards and they can swing the balance either way all by themselves. Get a couple defenders with a three stack of rare or two stack of epic cards and the defender imbalance is magnified ten-fold. Because they managed to pay (before EA's change of heart) or got EXTREMELY lucky with RNGsus, they can completely dominate an entire match. Not through skill, just through luck of the draw.

    Playing as attackers in this game is like running into a futile meat grinder and it's made worse with this progression system. There's no real point caring about your KDR or even looking at your stats. You'll spawn in, you'll try to stay together as a team, you'll approach an objective, and then die to a barrage of thermal grenades and trip mines.

    This is just Galactic Assault, mind, which is considered THE main multiplayer mode. I could levy many of the same criticisms towards Starfighter Assault (defenders merely have to dogfight while attackers have to go through a progressively harder list of objectives, plus, you know, Star Cards), and the smaller modes also suffer from balancing issues largely due to the randomness of the progression system.

    I dispute the notion that the gameplay itself is good because the entire game is clearly designed around these loot crates and RNG based progression. Attackers continually get the short end of the stick based on map and objective design. The game rewards time and luck, not skill or teamwork. Pay-to-win issues aside, I can't see how this game will have any longevity. It's simply not fun when you know that half the time you're already at a disadvantage and that's BEFORE the Star Cards are taken into account. It's the shooter equivalent of casual mobile games that you pick up, play a few rounds, then put down again. Or to use a food analogy, it's purely empty calories - you'll consume them, get a brief feeling of energy but suddenly realize you're still hungry for something more substantial.
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  34. Nov 22, 2017
    3
    I am giving this a 3/10 purely for the beautiful graphics and sound. The rest of the game could be any reskinned FPS as it features a short boring campaign and tired multiplayer that in some ways is even worse than Battlefront I.

    As for the lootbox fiasco EA has pushed on Dice they should be ashamed of themselves. There is no excuse for this nonsense and I really hope EA suffers because
    I am giving this a 3/10 purely for the beautiful graphics and sound. The rest of the game could be any reskinned FPS as it features a short boring campaign and tired multiplayer that in some ways is even worse than Battlefront I.

    As for the lootbox fiasco EA has pushed on Dice they should be ashamed of themselves. There is no excuse for this nonsense and I really hope EA suffers because of this dreadful decision. The EA execs live in a bubble and it is obvious none of them are gamers.
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  35. Nov 15, 2017
    3
    Gorgeous game that plays decently, however it is PAY TO WIN and isn't fair in the slightest. Progression is lootboxes and all the heroes are locked behind pay walls. It limits the rewards you get on a daily basis as well like a FREE CELL PHONE GAME!!!Also include a pseudo-gambling lootbox system targeted at children! Stay well clear of this game, you will regret buying this as soon as youGorgeous game that plays decently, however it is PAY TO WIN and isn't fair in the slightest. Progression is lootboxes and all the heroes are locked behind pay walls. It limits the rewards you get on a daily basis as well like a FREE CELL PHONE GAME!!!Also include a pseudo-gambling lootbox system targeted at children! Stay well clear of this game, you will regret buying this as soon as you turn it on. Not worth your time! Completely ruined by corporate greed! Expand
  36. Nov 14, 2017
    3
    This should be a free game with so much pay-to-win and grind for anything decent centered mechanics. Graphics is nice. Anything else is aimed to get as much from users and issue Battlefront 3 in several years.
  37. Jul 5, 2020
    3
    Who would’ve thought I’d be here reviewing this three years later? I said it recently when I talked about “Star Wars Jedi: Fallen Order,” but I am a huge outsider to the “Star Wars” franchise. Be that as it may, as an extreme lover of gaming, I’m willing to play a game based on source material I’m not familiar with/fond of if the game interests me. In the case of “Star Wars BattlefrontWho would’ve thought I’d be here reviewing this three years later? I said it recently when I talked about “Star Wars Jedi: Fallen Order,” but I am a huge outsider to the “Star Wars” franchise. Be that as it may, as an extreme lover of gaming, I’m willing to play a game based on source material I’m not familiar with/fond of if the game interests me. In the case of “Star Wars Battlefront II,” though, a lot of my interest in this game stemmed from the fact that…well, it’s free on PlayStation Plus this month. Yeah, that’s about it. Though, I must also say that I was intrigued when I heard so many people say that the game has been improved immensely from the horror show that was its launch. Having played through the game, has it? Well…I guess? If you’re a diehard multiplayer gamer, maybe, but otherwise, as someone who is more of a single-player gamer that enjoys campaigns…the game is definitely still a mess.
    In terms of the positives, I can definitely say that “Star Wars Battlefront II” looks great. Visually, it’s excellent all-around, and the sound design is very good, making this a game that certainly looks and sounds the part as a piece of “Star Wars” media. Beyond that, though…I mean, I guess the game is playable? I didn’t find too many bugs to speak of, the controls are solid enough, and occasionally the multiplayer can have its fun moments? Yeah, that’s the best that I can say about the gameplay as a whole in this game: it’s functional. It works for what it’s going for, and I guess on the outside, I can respect that EA and DICE managed to reverse course and actually improve the game for its player base.
    That’s about the most that I can say in terms of positives for the game, though, and no, this isn’t gonna be me lowering the score because of the “microtransactions controversy,” because honestly, a lot of that flew over my head when the game came out in 2017. My fundamental issues with the game lie in other areas, for example, the single-player campaign that I mentioned earlier. I’ll be honest with you, what’s disappointed me more than some of the microtransaction drama and PR stuff that plagued the game early on is how much EA hyped up the campaign for the game, only for it to turn out completely pitiful. Even as a non-fan of the “Star Wars” series, the story is predictable and sloppy, the campaign itself is short, and honestly, while I’m glad so many people like the gameplay as a whole in this game…I’m sorry, but I don’t. This game is UNBELIEVABLY bland, there is not a single thing to the gameplay that I personally found special or gripping whatsoever. It’s just a generic third-person shooter that’s been painted over with a “Star Wars” theme to make it seem more appealing when it’s really not. The shooting honestly feels really unfulfilling to me, the space battles feel like DICE kinda just saying, “here, damn” and not really caring what fans want, the mission structure is completely generic, and honestly, the only time I had fun with the game was when I got to play as Luke Skywalker and wield a lightsaber. And even then, that’s one level out of the 13 in the campaign (counting the prologue), I can assure you that it is not worth playing the campaign solely for that one level. The game will often throw massive waves of enemies at you all at once and try to masquerade it around as “difficulty” when it’s really just awful game design. At its core, while I’m glad so many people have fun with the game, my fundamental issue with it is that, at its core, the game is sleep-inducingly bland. Even for the short length of its campaign, the game often feels like it overstays its welcome, and it’s easily one of the most dull experiences I’ve had with a game.
    Yeah…this was really bad. Has it been improved from its disastrous launch? Sure, I guess, and the fans seem to think so, which is great, but honestly, this game feels like it doesn’t matter. It still just feels bland, generic and shallow, almost like it desecrates the “Star Wars” series by applying its characters in a half-assed way over a formulaic, paint-by-numbers third-person shooter without any of the spirit of charm that’s helped this series endure for so long. I’ve heard a lot of people talk about how Disney destroyed the “Star Wars” franchise, and while I wouldn’t know because I haven’t seen the recent films, I think EA has certainly not done the series any favors, and at this point, they’re lucky that “Jedi: Fallen Order” was such a great game and that Respawn saved the day and gave them a diamond in the rough. Honestly, if you want a great “Star Wars” game, go play that. “Jedi: Fallen Order” is a far better game, and far more worth your time than this shallow bastardization. Skip “Battlefront II” and live in comfort knowing that you’re not missing much.
    Final rating: 3 out of 10 “Awful”
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  38. Nov 15, 2017
    3
    It´s a shame, really. Technically sublime, top-notch sound design and a great soundtrack.
    All this excellence is spoiled with greed. Battlefield games had the unlock-kit DLC´s and as stupid as it sounds those DLC-packs did not affect gameplay.
    If i wan´t to gamble, i walk into a casino and casino does not require 60€ entry fee.
  39. Nov 16, 2017
    3
    Having played the Xbox One X version on EA Access (up to 10 hour trial, I think I hit around 6).

    This is a frustrating review to write because underneath all of the controversy there is a genuinely great game to be played. Small preference throughout the game – this is more an annoyance to me and is completely subjective but I really dislike how the “skills” work – why do grenades
    Having played the Xbox One X version on EA Access (up to 10 hour trial, I think I hit around 6).

    This is a frustrating review to write because underneath all of the controversy there is a genuinely great game to be played.
    Small preference throughout the game – this is more an annoyance to me and is completely subjective but I really dislike how the “skills” work – why do grenades respawn? All of the skills feel more like spells in Diablo than a more grounded (for lack of a better term) take, you can’t hold/cook a grenade, it’s a throwaway skill which you can use again in 30 seconds time. Same goes for weapons like shotguns and similar skills.
    Campaign (first 3 levels) - These are good, the first level is a bit out of place but at least gives an intro to the game and some neat mechanics (sealing off doors, using your drone to hack/stun) the second level, as a long term Star Wars fan was great - the depth of the level design with twists and turns, followed by the final act of the chapter was superb... All in all it's too early to judge the story, but the gameplay, look and feel of the game is excellent with lots of atmosphere.

    Arcade - a neat little single player mode which gives a bit of a taste/introduction to how things will feel online, it's a nice way of having a bit of a practice without committing to online and letting the team down.

    Multiplayer - and here is the shadow cast over an otherwise brilliant game, the gameplay (much like the rest of the game) is solid, it handles well, looks good and has a nice feel to it… but then is completely overshadowed by the unintuitive, paid to win loot box structure that undermines the entire experience. This isn't coming from someone who was doing badly at the game, I put at least 4 hours into multiplayer and am fairly average at the game (much like I am at most games) and just found myself getting more infuriated with how other players had "special skills" (which include reduced damage taken, higher power weapon mods, auto-targeting in ships, quicker cooldowns under certain circumstances) and felt like some of my deaths weren't as a result of balance or a better player, but an unfair advantage based on how the game is designed.

    The loot system not only adds an element of chance to your ranking up (which now feels arbitrary as you don't get much from actual ranks, and the money you earn buys you a mystery), some heroes are locked behind credits (which seems pointless because even if you then buy them with credits you still have to earn them in matches anyway - it just causes a delay in unlocking useful skills) - it's all completely orientated around paying money rather than unlocking through levels.

    To give transparency:

    The game revolves around star cards, star cards are assigned to 1 of 3 available slots per character class or vehicle.

    To unlock more slots you need to level up that class or vehicle (which is done by getting more star cards, NOT through gameplay).

    To upgrade the cards you need to reach certain ranks (that means you actually have to play the game to upgrade them further).

    In the daily loot crates, and the crates you can purchase with credits you earn in game you can unlock star cards (I unlocked a handful, for a random selection of heroes and classes), credits (to spend on crates) or random stuff like animations/emotes.

    I received some duplicates (which turned into 200 credits) and also had enough scrap for crafting star cards (where I got to pick what I unlocked) and was able to pick up 6 or 7 cards of my choice.

    This whole system had no bearing on my level, as I am still under rank 10 I could have achieved the exact same result as above by paying some money, to get the same random items (hyperbole) to achieve the same results.

    Microtransactions are here to stay, but in my eyes they should be cosmetic only (skins, animations, whatever you want)... If it weren't for the MTs in this game I would score it 8/10, but 3/10 is fair given my experience and I shall be waiting for some serious changes (not discounts in price, but changes) or for the rest of the game to launch on EA Access before playing it anymore.
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  40. Nov 16, 2017
    3
    The game's art is beautiful, but the gameplay comes down to a chaotic mess of grenade spam, unorganized play, unavoidable deaths, and a complete lack of teamwork encouragement outside of the officer role...which is very unrewarding to play as. Squads are loose, so you're never with the same people even during a match. The majority of the maps, or at least the objects, are in such a smallThe game's art is beautiful, but the gameplay comes down to a chaotic mess of grenade spam, unorganized play, unavoidable deaths, and a complete lack of teamwork encouragement outside of the officer role...which is very unrewarding to play as. Squads are loose, so you're never with the same people even during a match. The majority of the maps, or at least the objects, are in such a small arena style, that when you have a lot of players all smashed into one place, it's just a complete mess. Most people just throw themselves at the point hoping for the best and flooding back with respawns until the defense breaks. Almost everything revolves around that you and you alone are what's important in each battle, as opposed to promoting teamwork and squad play. There also appears to be very little anti-cheat, as I saw very blatant aimbots consistently. It's also has some bad gameplay decisions, such as the game resetting your chosen class every time you respawn, so you have to go out of your way to pick your class again or you spawn in as assault. I'd give it a 5 overall for gameplay. However, a few points lost over the requirement to continue to pay money just to progress (it's considered a requirement if you cannot earn those same rewards ingame WITHIN A REASONABLE AMOUNT OF TIME. Throwing in something that takes an unrealistic and nearly unobtainable...if not obtainable at all, amount of hours to unlock just so you can claim you don't "have" to pay...still means you have to pay...don't play the "well TECHNICALLY..." game, devs We live in the real world).

    Overall, the art is great. The special unit spawn is much better in BF2 than in BF1 (no longer based on pickups). The gameplay is very bland and uninspiring. There is little to no teamwork involved...and even if you want to work as a team, you're assigned to a new squad every respawn, so there's no consistency. I've literally been in matches where your objective is to run from point a to point b with an item. With the maps how small they are, you only have to run a very small distance, and the match is over within 2 to 3 minutes. Battlefront 2 often has you asking yourself, "What was the point in that?"

    I cannot recommend.
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  41. Nov 15, 2017
    3
    DICE did a good job creating a beautiful and feaure rich game, and hurr-durr then came EA to f*** it up, with the worst microtransaction system in gaming history. It's even worse than any other mobile game's out there. Progression tied to lootboxes, credits. Locked away core heroes, credit limits in different modes... It's just really terrible. Stay away from it at all costs.

    Buy
    DICE did a good job creating a beautiful and feaure rich game, and hurr-durr then came EA to f*** it up, with the worst microtransaction system in gaming history. It's even worse than any other mobile game's out there. Progression tied to lootboxes, credits. Locked away core heroes, credit limits in different modes... It's just really terrible. Stay away from it at all costs.

    Buy Wolfenstein instead, that game worth your money.
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  42. Jul 3, 2018
    3
    If you expected starwars fan service, you're getting what you wanted, but aside from that, its hardly anything you could call a good game, multiplayer or campaign wise.

    Multiplayer first since its why you probably bought the game. If you're starting out, prepare to get nuked endlessly by people who have maxed out Palpatine's who'll kill you with lightning by merely being near you. God
    If you expected starwars fan service, you're getting what you wanted, but aside from that, its hardly anything you could call a good game, multiplayer or campaign wise.

    Multiplayer first since its why you probably bought the game. If you're starting out, prepare to get nuked endlessly by people who have maxed out Palpatine's who'll kill you with lightning by merely being near you. God forbid there is two bosses and your team gets wiped out of its objective in a matter of seconds. Reliability wise, there isnt many bugs, glitches, or exploits, which is expectable for a well funded game. Loot boxes are gone, but the total lack of in game funds to unlock skins and anything that'd be a highlight is pretty negligible. It's a case of patching the game and not actually making it better.

    The campaign is worse than Destiny's with this broken and barely coherent story of a shock trooper turned traitor. The main character literally doesn't second guess the morality of killing the people she's worked alongside her entire military career. You'll find yourself asking, "Why do I care about these side characters that DICE have neglected to develop the entire story?"

    Dont buy the game, you'll find yourself disappointed by the mediocre campaign, and infuriated by the unbalanced and atrocious game play of the multiplayer.
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  43. Nov 18, 2017
    3
    This review is based on actually playing the game - and - has nothing to do with micro transactions.

    I also like Star Wars, and found the Battlefront 1 to be pretty good at re-creating the feeling of being in the Star Wars universe. The menus: are horrible to navigate. In the previous game, the classic Star Wars music would punch in the second you fired up the game and set the mood
    This review is based on actually playing the game - and - has nothing to do with micro transactions.

    I also like Star Wars, and found the Battlefront 1 to be pretty good at re-creating the feeling of being in the Star Wars universe.

    The menus: are horrible to navigate. In the previous game, the classic Star Wars music would punch in the second you fired up the game and set the mood straight away, everything was very easy to navigate - and also looked really classy.

    The maps: bland and "small" feeling. In BF1 the maps had real scale to them, everything felt huge, and again, nailed that sense of being in the SW universe.

    The campaign: the most boring, uninspired, feels-like-it's-been-built-by-an-inexperienced-company, single player campaign I've ever played. The story is average, at best, but the actual gameplay is literally; walk (not run)... shoot... cutscene. It's soooo easy and "vanilla." It also feels very clunky; the way the characters squat and move is laughable.

    Progression system: simply put... horrible and unrewarding.

    The reason I'd give this a 3 is the sound. The sound is in a whole different league. The guns feel like you're shooting a cannon, and the overall, sound effects are phenomenal.

    Verdict: a huge, huge, disappointment. A real misstep. I honestly have no idea what they were thinking.
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  44. Jun 17, 2018
    3
    Sure, they took out the micro-transactions. However, that just means the game is hopelessly unbalanced and I couldn't stand it. The campaign was boring and repetitive, so that didn't help me like the game anymore. The only positives are that the game looks amazing and sounds amazing. Plus the gun-play is solid. But, it's no better than BF1.
  45. Nov 20, 2017
    3
    The positives are it's a very pretty game which nails the star wars look and feel from the movies. There is a short campaign which may last you 3-4 hours? Now to the multiplayer, the real reason people were excited for Battlefront 2. It is completely broken, from the ground up it does not offer a level playing field. You can be sniping a player from the other side of the map and they willThe positives are it's a very pretty game which nails the star wars look and feel from the movies. There is a short campaign which may last you 3-4 hours? Now to the multiplayer, the real reason people were excited for Battlefront 2. It is completely broken, from the ground up it does not offer a level playing field. You can be sniping a player from the other side of the map and they will kill you dead in 2 shots with a pistol because they have star cards for accuracy or more health...

    The grind to get these cards is exhausting without buying microtransactions, i have been 6 hours today on launch online to have my ass handed to me by players with early access who have spent a fortune on loot boxes (before they were taken from the game) with stacked out purple star cards giving them a HUGE edge over you. I got killed by a grenade that landed 15 feet away from me because the guy had a purple star card giving him a massive boost to grenade power, another time i did 170 damage to one player who had a cards which boosted health, its just a ridiculous mess with such a tedious progression system. After 5 hours on call of duty ww2 (which is still bad) i had 10 times more progression than in battlefront. The sad thing is i only picked this up after cancelling my order as i read this morning the microtransactions were gone, the fact is now the game makes no sense as it was designed around the system of frustration with the grind and giving into buying these loot boxes with cards, now you cant do that its even more of a mess. This is a new low in industry practises, i thought destiny was bad but this is abhorrent.
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  46. Feb 6, 2018
    3
    This game is just like a stripper. Beautiful. Sexy. Great to Look at. Feels great when you touch it., but the second your money is gone or your wallet gets put away, they move right on to the next sucker. EA has been pulling this crap for years with its Ultimate Team pay to win game modes on NHL, FIFA and Madden franchises where you buy packs of virtual cards which may contain a crazilyThis game is just like a stripper. Beautiful. Sexy. Great to Look at. Feels great when you touch it., but the second your money is gone or your wallet gets put away, they move right on to the next sucker. EA has been pulling this crap for years with its Ultimate Team pay to win game modes on NHL, FIFA and Madden franchises where you buy packs of virtual cards which may contain a crazily over-powered player. The more you spend, the better your chances. OF course... they NEVER list odds for attaining such a card. It is the same mechanic that has EA has been shoving up our butts for years. Now that a universally beloved franchise like Star Wars is being used as the vehicle for the butt raping, people are taking notice and EA is finally taking notice. It is time to put an end to this pay to win gambling crap that EA does.
    Either pull their licences for Star Wars, football, FIFA and hockey or let other developers use them to make competing games. the 2K hockey games were a lot of fun.
    If there ever was a window to take EA down a few notches... now is the time to do it.
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  47. Nov 17, 2017
    3
    Наглядный пример того как отличный IP может загубить ужасно жадная до денег компания...В игре присутствует отличная графика и неплохой звук,к сожалению это всё чем игра может запомниться в хорошем цвете. Мультиплеер стал игрой игрой "pay to win",что сегодня можно встретить разве что на телефоне,или в крайнем случае в РПГ.Самое обидное,что EA на E3 обещали совсем обратное,в прочем это иНаглядный пример того как отличный IP может загубить ужасно жадная до денег компания...В игре присутствует отличная графика и неплохой звук,к сожалению это всё чем игра может запомниться в хорошем цвете. Мультиплеер стал игрой игрой "pay to win",что сегодня можно встретить разве что на телефоне,или в крайнем случае в РПГ.Самое обидное,что EA на E3 обещали совсем обратное,в прочем это и загубило игру.Более сотни тысяч возвращенных копий на всех платформах,и это только начало.Кампания супер проходная и ужасно скучная,не запомнившейся буквально ничем.
    Надеюсь людей работавших над этой игрой ждет тоже самое,что и с людьми работавшими над новым Mass Effect
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  48. Jun 5, 2018
    3
    A prime example of corporate greed, anti consumerism and no regard for artistic integrity.
  49. Nov 15, 2017
    3
    Un juego regulero en prácticamente todos sus aspectos, siendoel multijugador y los efectos de sonido lo único destacable de manera positiva. Una campana que pudo ser muchísimo mejor, ademas es prácticamente un Pay To Win, siendo un juego que ya de primeras vale 60U.S, una barbaridad. Pero sobre todo cargado de políticas abusivas (Micropagos a mas no poder y bastante caros por cierto). EnUn juego regulero en prácticamente todos sus aspectos, siendoel multijugador y los efectos de sonido lo único destacable de manera positiva. Una campana que pudo ser muchísimo mejor, ademas es prácticamente un Pay To Win, siendo un juego que ya de primeras vale 60U.S, una barbaridad. Pero sobre todo cargado de políticas abusivas (Micropagos a mas no poder y bastante caros por cierto). En fin, que no vale la pena comprarlo. Expand
  50. Dec 18, 2017
    3
    I'm going to start off by saying i am not jumping on this bandwagon against EA just because everyone else is doing it. This is from a neutral standpoint.
    They gained 5 points from me because the multiplayer is actually quite fun, more isolated around Galactic Assault and Starfighter Assault. I've had some good games that keeps me coming back to play the game. This game does a good job
    I'm going to start off by saying i am not jumping on this bandwagon against EA just because everyone else is doing it. This is from a neutral standpoint.
    They gained 5 points from me because the multiplayer is actually quite fun, more isolated around Galactic Assault and Starfighter Assault. I've had some good games that keeps me coming back to play the game. This game does a good job with the intensity and keeping it at a high level on both game modes. That is about the extent of the good news. Everything else is very blan, unexciting, "Safe" just like their movies are. The Campaign is OK. Not very long, not very emotional, only sometimes exciting, cliche predictable plot and outcome. There are points in the story that really bring you in to the lore of Star Wars but not near enough for even 1 star towards it. The progression system revolving around cards only attainable by loot boxes really brings down this rating. The cards look and sound cool but have little difference between classes or vehicles. Across starting four classes they all have the same boost Starcards with one card having a different name for each class. For ability Starcards, the diversity is limited to cool downs and enhancements with a couple options to change what your ability actually is. Lastly I will mention that other than credits towards buying loot crates, there isn't much reward for you to do better, or be a better team player.
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  51. Nov 16, 2017
    3
    The campaign is competent enough, but the multiplayer is a minefield of micro transactions. I'd expect this kind of nonsense from a free mobile game, not from a $60 Triple-A title. Teach EA a lesson and don't buy this game.
  52. Nov 17, 2017
    3
    Awesome for the first 10min... then getting smoked by decked out beginners that bought gear. Did the math and to even be halfway decent you need roughly $400-450 investment for gear considering the RNG. So if you like to pay to feel like a winner then maybe you'll like it. We used to call this cheating
  53. Nov 14, 2017
    3
    Okey, the game is really bad. Im not talking about the loot boxes oke?
    The story is... awful, badly told and rushed as hell, really short and pretty bad executed.
    The multiplayer, heroes and villains under paywalls (ingame currency but u need to but them), star card system is horrible and it is build around a microtransactions system not even free to play games have. Only 11 big maps
    Okey, the game is really bad. Im not talking about the loot boxes oke?
    The story is... awful, badly told and rushed as hell, really short and pretty bad executed.
    The multiplayer, heroes and villains under paywalls (ingame currency but u need to but them), star card system is horrible and it is build around a microtransactions system not even free to play games have.
    Only 11 big maps for Galactic assault which in my opinion is not good. The graphics and the music is there but u need to overcome an oversimplified gameplay with almost no depth, a star card system that is simply, bad and the addition of the campaing is badly executed, the story itself is interesitng, go watch on yt.
    I tried to be honest, to bad that the red number is going to make my review less appealing to people seeking for geniune reviews. Forgive my english and my grammar mistakes, peace.
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  54. Nov 23, 2017
    3
    A game with potential, spoiled at its core by an unrewarding and manipulative progression system.

    After being gifted the game I decided to try it out knowing my money personally won't be going to EA. This review will be based around the multiplayer aspect as that is the part I've experienced most, with only a small amount of time in the arcade mode. The moment to moment gameplay is
    A game with potential, spoiled at its core by an unrewarding and manipulative progression system.

    After being gifted the game I decided to try it out knowing my money personally won't be going to EA. This review will be based around the multiplayer aspect as that is the part I've experienced most, with only a small amount of time in the arcade mode. The moment to moment gameplay is fairly enjoyable, due mainly to the frantic movement in the action and the gorgeous environments and great sound design. Where the gameplay suffers is the vastly variable (and inherently unfair) builds resulting from the progression design.

    Where most FPS games I've enjoyed either have rewards that are purely aesthetic or upgrades that reward the player for spending time playing with certain classes or equipment, and provide minor upgrades (or at the very least, upgrades balanced out by providing both positive and negatives to the player), BF2 instead offers major upgrades with little to no disadvantages, and only rewards them through the gambling system of the lootboxes.

    I'm not really under any impression that someone reading this review will be hearing about the lootbox problem for the first time, but in my opinion the problems with this implementation are as follows:

    1. The rewards have practically nothing to do with your gameplay. While some equipment is locked behind specific achievements the majority of upgrades are presented through loot boxes purchased with in game currency (rewarded more for time spent in the game than for performance or accomplishments).

    2. The lootboxes provide rewards that, almost always, are direct upgrades to the classes in the game and ruin any sense of balance to the gameplay. This leads to people with better cards having an unreasonable advantage over others, for no reason other than luck. Not only are the upgrades themselves randomly rewarded but they also have levels in themselves which can drastically change how much the player will be affected by using that upgrade. This problem could potentially be solved by the upgrades having associated negatives to give them more of a flavour to the gameplay rather than a direct upgrade.

    3. The real world cost. At the time of writing this there is no way in game to use real world money to purchase lootboxes. However, EA have openly admitted that they plan to reintroduce this system to the game (right now the page to spend money is still available to look at in game, but the page contents have been removed). It is clear that the random nature of the reward system is to manipulate players into spending money in an effort to get better upgrades, to either give themselves an advantage over others without those upgrades or to feel on par with those who already have them. This feels like it was the driving factor for a lot of the design choices in the progression system and forces the game to become stale and unrewarding to those who are unwilling to buy into the system.

    I feel like a 3 is a fair review score for BF2, as the base gameplay allows the player to garner some enjoyment, but it is ultimately spoiled by the design choices made for the sake of shareholders wallets over the enjoyment of the players. I would not recommend buying this game to even the biggest fan of Star Wars and I hope that the license for Star Wars games end up in the hands of a company less willing to manipulate the player base for a quick buck.
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  55. Nov 14, 2017
    3
    The game is fun and beautiful to look at, but the progression system is asinine and EA is using predatory micro-transactions in a full-price game. Please don't support this type of product.
  56. Nov 14, 2017
    3
    I really am getting sick of full priced games that have content that is locked behind coins in which you are enticed to buy with real money. When i buy a game worth over 60 bucks, i would expect to play the heroes included in the game off the bat... and not having the option of paying just to have a hero day one? I guess i will have to wait a week to get Darth Vadar 60k coins later...I really am getting sick of full priced games that have content that is locked behind coins in which you are enticed to buy with real money. When i buy a game worth over 60 bucks, i would expect to play the heroes included in the game off the bat... and not having the option of paying just to have a hero day one? I guess i will have to wait a week to get Darth Vadar 60k coins later... Makes NO SENSE! I understand loot boxes and making some extra money of your customers.. but when your loot boxes affect game play with randomized loot, that is just plain wrong. Expand
  57. Nov 20, 2017
    3
    While I could give a 7/10 for single player (without SW skin It would be 4/10 top), the multiplayer is awful:
    1) servers stability;
    2) unbalanced gameplay; 3) F***g stupid respawns system (who the F***k thought it's a great idea to let people play with friends and then put them into random squads); 4) playing as a pilot in Galactic Assault gives you hell of a lot points and it has
    While I could give a 7/10 for single player (without SW skin It would be 4/10 top), the multiplayer is awful:
    1) servers stability;
    2) unbalanced gameplay;
    3) F***g stupid respawns system (who the F***k thought it's a great idea to let people play with friends and then put them into random squads);
    4) playing as a pilot in Galactic Assault gives you hell of a lot points and it has problems with kills counting, you'll never get so many points as a trooper, even playing objectives.
    5) lootboxes - game rewards you with special boxes for (for example) playing 150 minutes as an officer and when you open it, turns out you get some useless gray sh*t;
    6) the only mode worth playing to me is Starfighter Assault.
    7) game modes - wtf... no modes like capture the flag or objective orientated ones (i know there are objectives, but come on it's always defend or attack sth)
    8) Maps shuffling - 8/10 times I start Galactic Assault it puts I'm in beta Naboo map. For ~30 games i was on Hoth once!
    9) Arcade mode split-screen only... another huge step back. What is that? 1990?

    I know these are problems that can be resolved later on, but come on devs, play the damn thing before you release it.
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  58. Nov 14, 2017
    3
    Мало луткейсов,так ещё и ограничения как в мобильных играх,но только за 4к,это прям ужасно, жадные,так ещё и игра с ограничениями,худший релиз
  59. Nov 14, 2017
    3
    This review contains spoilers, click expand to view. Я сделал предзаказ игры в день старта продаж. Сразу скажу, что заказ не отменял (хотя стоило бы), ибо сама по себе игра у DICE вышла хороша, а играть я в нее все-же хочу.

    Поиграл уже и скажу так:

    - P2W есть
    - Гриндилка есть
    - Тимплея нет

    Глупые системы спавна (очень). Чего добились - не ясно вообще. Хотели командной игры, а в итоге игра, в которую приятно было бы(!) играть компанией не предусмотрена для игры компанией. Искать товарищей? Ждать? Договариваться "тыкай спавн"? Вы серьезно?!

    "Качайте карты в фиолет, дабы дамажить гранатками как в 1 части (привычно)" - идите в задницу с такими заявками. Я хочу работающую без доната игру. Его нельзя оправдать тут.
    Как не называй - "ускорение прокачки", "экономия времени" - купленные блогеры идут вон вместе с ЕА. Я просто хочу зайти и играть, без кейсов и челов 25 уровня на старте игры в 1 же день.

    Настроек у игры маловато (хотя со времен ОБТ добавили). Настройки звука то где, ау? Озвучка некоторых персонажей (как и их морды) были лучше в 1 части (а там еще на родном языке, ага).
    Ну и размеры HUD не поменять, тоже стремно

    Контента мало! Да, мало! Заявили 6 сторон в 3 эпохах, вот только даже до первой части классики не дотянули в плане разнообразия контента (Вуки на Камино, каламбур на всех картах в целом). Сравните сами сколько вам дали истребителей и танков (+шагоходов) там (2005) и тут (2017). Надеюсь он будет добавляться.

    Экономика мертва в игре. У нас классическая схема F2P шутера типа "Героев и генералов".
    Скилл твой никому не нужен, кредиты ты получишь за часы в игре. Пиздец.
    Статистика доступна только личная. Хз чего стоит добавить счетчик смертей в общий TAB.

    Кампания на 35. Серая и безвкусная.

    По итогу имеем хороший шутерок для фанов SW, лишенный духа далекой галактики, набитый донатом.
    Для ЕА отдельное место на свалке - у гнилых туш. Так врать людям (сначала "мы изменили лутбоксы", потом "мы заменили цены героев") нужно "уметь". Надеюсь, что Disney откажутся от затеи работать с компанией или хоть наведут порядок. Жалко только купивших, донатящих и DICE.
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  60. Nov 14, 2017
    3
    its a shame what EA done to this franchise!! the only purpose of this game its to pay and pay until you have it all!! what is the fun about that??? and come on!! a four hour campaign, its seem like they just put it there because they where force to do it, even so they do a terrific job, they are just lazy and use the same graffic motor for al the games, plausible, and the multiplayer sucks!
  61. Nov 16, 2017
    3
    What is so disappointing about Star Wars Battlefront II is that underneath the disgusting and greed-fueled microtransactions and multiplayer progression system, is a very pretty and mechanically sound Star Wars shooter. Such a shame that the greed of a corporation can ruin a decent game. Please send a message to EA by avoiding this game. It promotes gambling and greed, and purchasing itWhat is so disappointing about Star Wars Battlefront II is that underneath the disgusting and greed-fueled microtransactions and multiplayer progression system, is a very pretty and mechanically sound Star Wars shooter. Such a shame that the greed of a corporation can ruin a decent game. Please send a message to EA by avoiding this game. It promotes gambling and greed, and purchasing it only normalizes these horrible business practices. Expand
  62. Nov 16, 2017
    3
    While a EA shareholder is getting his wiener pleasured by two luxury prostitutes, while checking his stock. We players are stuck with a freemium game at a premium price with a economy that's totally broke. ( Even EA cant seem to get the number right ) this is a watermark, of how to ruin your game with shareholder **** It's a damn shame for all the people who crunched a lot off hoursWhile a EA shareholder is getting his wiener pleasured by two luxury prostitutes, while checking his stock. We players are stuck with a freemium game at a premium price with a economy that's totally broke. ( Even EA cant seem to get the number right ) this is a watermark, of how to ruin your game with shareholder **** It's a damn shame for all the people who crunched a lot off hours working on this game to then see some suit ruin your stuff. Expand
  63. Nov 19, 2017
    3
    I'm already bored, the game is certainly a beautiful empty shell but nothing to lift you up to the stars. I loved Walker Assault in Star wars Battlefront I for its greatness, dramatic tension and scenario. No fun like in Droid run either. Here only depressive fighting without the great Force I was expecting. Disney and EA have already fed me up with their Hollywood 3.0 Star WarsI'm already bored, the game is certainly a beautiful empty shell but nothing to lift you up to the stars. I loved Walker Assault in Star wars Battlefront I for its greatness, dramatic tension and scenario. No fun like in Droid run either. Here only depressive fighting without the great Force I was expecting. Disney and EA have already fed me up with their Hollywood 3.0 Star Wars streamrolling ... Star wars is a bit like the story of the rebel Georges Lucas who returned his jacket and sold the galaxy for a plump sum of diamonds to the Disney empire ... Jedi go your way! Expand
  64. Nov 17, 2017
    3
    Played for 17 hours.
    Pros: Beautiful design, solid class system, a decent campaign (mediocre planning however).
    Cons: The worst progression system to grace the Star Wars universe, loot boxes are a joke, microtransactions encourages gambling, Arcade's rewards are limited to certain time frames, no way to enjoy game with friends, heroes from different eras messes with the time frame
    Played for 17 hours.
    Pros: Beautiful design, solid class system, a decent campaign (mediocre planning however).

    Cons: The worst progression system to grace the Star Wars universe, loot boxes are a joke, microtransactions encourages gambling, Arcade's rewards are limited to certain time frames, no way to enjoy game with friends, heroes from different eras messes with the time frame feel.

    I've been waiting for this game to be the great redeemer of EA DICE but have found myself even more angry than I was for the first EA Battlefront's gameplay.
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  65. Nov 19, 2017
    3
    Although still too short the single player campaign is a vast improvement on the previous entry in the series, (but that would not be difficult). Flying a space craft in combat is still a very pleasing experience. The multi player shooter though is shockingly awful though. It looks great but random loot boxes mean some players are vastly over powered and the whole experience seems unfairAlthough still too short the single player campaign is a vast improvement on the previous entry in the series, (but that would not be difficult). Flying a space craft in combat is still a very pleasing experience. The multi player shooter though is shockingly awful though. It looks great but random loot boxes mean some players are vastly over powered and the whole experience seems unfair and just too much of a slog. A wasted opportunity. Expand
  66. Nov 21, 2017
    3
    Gameplay-wise this is a good and round package, the graphics are very good and the sound(expect some weird choices blaster-wise e.g. Leia's blaster sounds like a Tie-Fighter) is also on a very high level. Well what is really dragging down this otherwise very good game is the progression and loot crate system(no explanation needed, everyone knows about this) and the obviously unfinishedGameplay-wise this is a good and round package, the graphics are very good and the sound(expect some weird choices blaster-wise e.g. Leia's blaster sounds like a Tie-Fighter) is also on a very high level. Well what is really dragging down this otherwise very good game is the progression and loot crate system(no explanation needed, everyone knows about this) and the obviously unfinished Status of the game. Many things like offline capabilities(especially the very content lacking Arcade) and serious bugs, as well as a genereal lack of content(e.g. game modes, heroes, weapons and maps) and the short, open ended campaign really drag this score down. Change the progression and add the promised free content and this game can use it's huge potential. Expand
  67. Nov 22, 2017
    3
    My review covers only the Single Player component as that is all I ever play. It is barely 8 hours and upwards of 2 of those hours you’re not playing as the main character. The Arcade mode is fun but there isn’t much there. Most notedly arcade mode does not have anything for starfighters. This is egregious. The old Battlefront line had an arcade mode that land and star fighter combat.My review covers only the Single Player component as that is all I ever play. It is barely 8 hours and upwards of 2 of those hours you’re not playing as the main character. The Arcade mode is fun but there isn’t much there. Most notedly arcade mode does not have anything for starfighters. This is egregious. The old Battlefront line had an arcade mode that land and star fighter combat. It was a limited selection but I played endless hours of star fighter combats. The long and short of it is, if you’re not the sort to play multiplayer, dont’ buy this game. I say this as a huge Star Wars fan. Expand
  68. Nov 24, 2017
    3
    This review contains spoilers, click expand to view. I would at best give it a 4 out of 10 but its not worth it, this game has had sooooo much potential to be more than a greed PAY TO WIN game but it had to be tainted all because of money, and even then the game isn't even about playing in the perspective of the empire. The story is short, clunky and combat can get erratic. all they cared about was loot-boxes BE WARNED GAME IS MEANT FOR YOU TO CONSTANTLY SPEND MONEY ON IT. Expand
  69. Dec 6, 2017
    3
    Just no. It sucks. Who decided it was a good idea to have unlockable epic gear in a FPS game like this? Without the epic gear you are pretty much just cannon fodder, and to unlock the gear you need to play an ungodly amount of time. If you are limited in game play time, such as work, family, etc... don't even bother.

    There is a campaign but it is short and doesn't support co op play.
    Just no. It sucks. Who decided it was a good idea to have unlockable epic gear in a FPS game like this? Without the epic gear you are pretty much just cannon fodder, and to unlock the gear you need to play an ungodly amount of time. If you are limited in game play time, such as work, family, etc... don't even bother.

    There is a campaign but it is short and doesn't support co op play. The split screen local is watered down, almost an after thought addition to the game.

    It sucks because the game is beautiful and the mechanics are solid, but its all killed for me because of the unbalancing of online play. You may feel its alright to play against people with a 35% or more advantage just in gear buffs on you in an FPS game, but i don't. Unlockables in a game like this should be cosmetic only.
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  70. Dec 10, 2017
    3
    I gave this game a 3 simply because EA actually included a good (though stupidly shot) single player campaign. The rest of this game however, is total sh*t. The micro-transactions (though disabled currently) make this feel like a sh*ty mobile game. The single/co-op arcade missions are boring and pointless. The multi-player matches are worse than the previous game. The death/spawnI gave this game a 3 simply because EA actually included a good (though stupidly shot) single player campaign. The rest of this game however, is total sh*t. The micro-transactions (though disabled currently) make this feel like a sh*ty mobile game. The single/co-op arcade missions are boring and pointless. The multi-player matches are worse than the previous game. The death/spawn occurrence was so regular that I spent most matches just looking at the character selection menu. I've player a lot of online shooters in my life, but this was the first time I'd felt like I had no chance unless I bought additional content. It was like being a lamb in a cage full of wolves. Not a lot of fun!

    And that's the thing... the game (aside from the short single player campaign) isn't any fun. You don't even get angry with dying over and over. You just feel like "this is the game, and it's sh*t".
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  71. Dec 29, 2017
    3
    I bought Battlefront during the holiday sale and I have summarized my experience with the game in a chronological order of easy to read and simple to follow steps;

    TLDR: Campaign was enjoyable and pretty when Origin allowed me to play. 1) Played arcade while it was downloading, found arcade boring after 2nd game, cool. 2) Let game finish installing overnight. 3) Fast forward a
    I bought Battlefront during the holiday sale and I have summarized my experience with the game in a chronological order of easy to read and simple to follow steps;

    TLDR: Campaign was enjoyable and pretty when Origin allowed me to play.

    1) Played arcade while it was downloading, found arcade boring after 2nd game, cool.
    2) Let game finish installing overnight.
    3) Fast forward a sleep and fap session to next day.
    4) Origin wouldn't connect online, cool.
    5) Reinstalled to fix, you have to log in online for "first login", couldn't play game at all, cool.
    6) Wait while EA fixes log in, craft clever tweet to tech support.
    7) Log in gets fixed, boot up game, game won't connect to online, cool.
    8) Play campaign while waiting for connection issues to be resolved, cool.
    9) Campaign was enjoyable, marvel at pretty graphics, grimace that EA published them.
    10) Connections issues not fixed close Origin and go to play some games that work.
    11) Come back, Origin won't launch, can't play game, cool.
    12) Make Metacritic account specifically to tell my story.
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  72. Jun 5, 2018
    3
    Tras el fiasco y timo de STWB1, nos la vuelven hacer con el STWB2, sin piedad, en esta ocacion prometen no hacer un paid to win, que todo el contenido de pago seria estetico, y resulta que no fue asi.
    Un juego que graficamente es sombroso, con una campaña (POR FIN) es mas aclaro que mi calificacion de 3 es por el intento de campaña.
    Una banda sonora que siempre destaca, pero no es
    Tras el fiasco y timo de STWB1, nos la vuelven hacer con el STWB2, sin piedad, en esta ocacion prometen no hacer un paid to win, que todo el contenido de pago seria estetico, y resulta que no fue asi.
    Un juego que graficamente es sombroso, con una campaña (POR FIN) es mas aclaro que mi calificacion de 3 es por el intento de campaña.
    Una banda sonora que siempre destaca, pero no es suficiente, lamentablemente EA no aprende, un fiasco, el juego esta roto y no en jugabilidad en su progreso, no tiene ninguna gracia su multiplayer, esta roto, quien compre cajas de loot, sera mejor que tu asi de simple, tendra mejoras en armas que tu no,
    LO COMPRE EN PRE ORDER, tenia fe en lo que se habia prometido, y es que soy un fan de star wars, pero star wars no merece ser tratado asi, espero y disney lo quite de las manos de EA.
    no lo recomiendo, ni por $5, ni regalado.

    Saludos.
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  73. Sep 6, 2019
    3
    Sou um grande fâ de Star Wars, apaixonado pela franquia, porém o que estou prestes a dizer sobre esse jogo é desapontante, um jogo lindo, ambientação perfeita, gráficos exuberantes e só, nos 10 primeiros minutos de gameplay fiquei hipnotizado pela sua aparência porém logo depois fiquei entediado pelos seus modos de jogo repetitivos e sem dinâmicas, o jogo poderia ser muito melhorSou um grande fâ de Star Wars, apaixonado pela franquia, porém o que estou prestes a dizer sobre esse jogo é desapontante, um jogo lindo, ambientação perfeita, gráficos exuberantes e só, nos 10 primeiros minutos de gameplay fiquei hipnotizado pela sua aparência porém logo depois fiquei entediado pelos seus modos de jogo repetitivos e sem dinâmicas, o jogo poderia ser muito melhor aproveitado, parece que fizeram de qualquer jeito e assim até o primeiro battlefront parece melhor pois ele foi o primeiro, ja o segundo jogo da franquia não trouxe as inovações que esperávamos e muito pelo contrario, a politica da EA matou o jogo antes do seu lançamento, talvez se o jogo tivesse uma comunidade de jogadores ele pudesse ser melhorado por patches e afins, mas quem iria comprar um jogo cheio de lootboxes ? quase ninguém, então o cenário hoje é de um servidor vazio, e um jogo abandonado, só esperamos que o proximo jogo de Star Wars seja feito pensando nos seus fâs e consumidores e não apenas em como a EA irá por mais dinheiro no bolso. Expand
  74. Jun 11, 2018
    3
    A score of 68... for this? This shooter is incredibly bland and boring, with no innovation or addictive qualities to it. Iden is an extremely boring character and it's a shame that she was never really developed as a character during the campaign.
  75. Jul 1, 2020
    3
    Донатерская помойка. Никому не советую играть. Забил на игру через неделю после покупки.
  76. Jul 19, 2023
    3
    Resident Evil 7: biohazard Imageterrible game of bad gameplay slow, slow to walk slow in combats slow in enemies everything in this game is slow and massive. History is complete rubbish. game not recommended. Collapse
  77. May 12, 2023
    3
    Çabuk sıktı. Hikaye oynanış kısmı Star Wars Jedi: Fallen Order gibi değildi. Online kısmı ise bir hayli sıktı diyebilirim.
  78. Nov 8, 2022
    3
    uno de los peores juegos de la saga, no sabian que rumbo darle, y las pantallas están bastante limitadas, que yo creo en mi experiencia que deberían de ser mucho mas entretenido para un jugador y no enfocarse tanto en el multijugador
  79. Jan 4, 2023
    3
    --------------------------------------------------------------------------------
  80. Sep 3, 2023
    3
    Gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamessss!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! bf 2
  81. Feb 11, 2019
    2
    Star Wars Battlefront 2 superficially looks like Star Wars. You’ve got the green and red blasters, you’ve got guys with lightsabers, you’ve got the heroes and villains of Star Wars, you’ve got Stormtroopers… at first glance, all seems right as rain. There are moments in combat where the flash of blaster fire and the sound effects all combine to make it seem like all is right in the world.Star Wars Battlefront 2 superficially looks like Star Wars. You’ve got the green and red blasters, you’ve got guys with lightsabers, you’ve got the heroes and villains of Star Wars, you’ve got Stormtroopers… at first glance, all seems right as rain. There are moments in combat where the flash of blaster fire and the sound effects all combine to make it seem like all is right in the world.

    And then you watch your character move around awkwardly in 3rd person and the illusion is totally broken.

    This is a game that awkwardly tries to put on a veneer of being Star Wars, but any sort of abrasion rapidly rubs off the paint and you’re left with something that never feels right. The whole thing feels very superficial, like you are awkwardly puppeting characters who are meant to represent stuff from the Star Wars universe, but you never feel like a part of the universe, or like any part of it is authentic. Movement is stiff, jumping is awkward, you cannot dash around in a satisfying way, and the characters who use the Force and light sabers feel weird as they run around waving their lightsabers around weightlessly and awkwardly zapping each other with lightning.

    The whole thing just feels off. It has the veneer of Star Wars, but it fails to make you feel either like a Jedi or like a Stormtrooper.

    The single player campaign is in the same vein – superficially attractive, but hollow. You are introduced to Inferno Squad, a group of elite Imperial commandos who realize that they are the baddies and switch sides to the Rebel Alliance after the Empire starts torching its own worlds for no sensible reason but the evulz. The characters show some resistance to just up and switching teams, but it is very obvious where it is going, and the whole thing is really a setup to stick you into a bunch of pretty environments (which have nice visual variety), as well as let you play as Luke, Han Solo, Princess Leia, Lando Calrissian, and even the latest not Darth Vader knockoff from the Disney sequels. Unfortunately, while all of this happens, it is not really all that satisfying; the missions are all quite visually varied, but in the end you’re just mowing down basically the same people in almost every mission, with the enemies just model swapped between them. There’s no real difference between Rebel fighters and Imperial Stormtroopers, and a few missions that involve dogfighting in TIE fighters and X-wings help to mix things up a bit, but are at best okay.

    The story is pretty mediocre, and while all of the locations are attractive enough, it basically just feels like a series of arbitrary vignettes, and I never built any connection with the new cast of characters.

    Multiplayer, too, doesn’t feel all that great. There’s a mode where heroes fight against villains, which lets you play with all of the really cool characters, but while this mode is somewhat interesting, it also highlights the general awkwardness of it all. Fighting with lightsabers doesn’t feel immersive at all; the Emperor runs around with his hands stuck out in front of him like some sort of Frakenstein’s monster parody, zapping people with lightning; and characters with ranged weapons feel like second class citizens in that they mostly don’t do anything all that cool, and yet they’re equally competitive with the ostensibly cooler lightsaber-wielding combatants. It isn’t terrible, and there’s some reasonable variety between characters, but it just feels kind of awkward, and it has none of the charm that hero shooters like Overwatch have. Teamwork mostly consists of zerging around the map together as a group rather than interacting meaningfully with your teammates, and while it is okay for a while, it just didn’t hold my attention for very long.

    The assault mode – grand battles involving 40 players – seem like a cool idea, but they didn’t feel great in practice. I really liked the idea of it – you play as an ordinary trooper, but every time you die, you gradually gain score. You get more points for killing people and for playing the objective, and when you gain enough points, you can respawn in as a special trooper using special weapons, or as someone in a spaceship fighting overhead, or someone in a vehicle, or even as one of the heroic characters. All of these are stronger than the base troopers, and can help to swing the battle in your favor – but it also means that the other team can get them and (in theory) cut into your team like a hot knife through butter, though in practice, I found that while they were scary, they were often very beatable even as normal troops if you kept your distance and stuck together with other people.

    Unfortunately, the sheer scale of these battles made it hard to feel like you were making a difference in a lot of cases.

    In the end, Battlefront 2 feels superficial. It has the veneer of Star Wars, but is mechanically unsatisfying.
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  82. Nov 14, 2017
    2
    Yes, the main problems are lootboxes and the publisher's attitude to the audience. But besides this, there are shortcomings and problems. This balanas classes, weapons, maps. Gunplay is weak.
  83. Nov 18, 2017
    2
    Americans crying about prices... Developing countries paying 1/8 to 1/12 of median income for any AAA titles, yet no one cares. 1/10 is almost $200 for US.
  84. Nov 22, 2017
    2
    *** Single Player Campaign Review ***
    Five Word Review: Cookie-cutter story, no ending.
    Favorite Thing: It was short. Least Favorite Thing: It felt like I was playing a shooter from a decade ago and a bad one at that. Take away the Star Wars window dressing and you've got yourself a generic shooter. Also ... NO ENDING! Date Completed: 2017-11-21 Playtime: ~ 5h Enjoyment: 2/10
    *** Single Player Campaign Review ***
    Five Word Review: Cookie-cutter story, no ending.
    Favorite Thing: It was short.
    Least Favorite Thing: It felt like I was playing a shooter from a decade ago and a bad one at that. Take away the Star Wars window dressing and you've got yourself a generic shooter. Also ... NO ENDING!

    Date Completed: 2017-11-21
    Playtime: ~ 5h
    Enjoyment: 2/10
    Recommendation: Never.
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  85. Nov 14, 2017
    2
    Pros:
    Excellent graphical and sound design
    Inclusion of a single-player campaign Cons: Single-player campaign is embarrassingly short (6 hours avg.) A vast majority of the game's content is locked behind greedy paywalls set by the publisher. Locked game content mentioned above is given to players randomly in the form of lootboxes. Said content changes gameplay mechanics, making
    Pros:
    Excellent graphical and sound design
    Inclusion of a single-player campaign

    Cons:
    Single-player campaign is embarrassingly short (6 hours avg.)
    A vast majority of the game's content is locked behind greedy paywalls set by the publisher.
    Locked game content mentioned above is given to players randomly in the form of lootboxes.
    Said content changes gameplay mechanics, making the game effectively a "Pay To Win" scheme.

    Final Remarks:
    This game represents everything wrong with the industry. In the year of the lootbox and the "games-as-a-service" nonsense game publishers spout continuously, gamers' money is increasingly stolen right out of their wallets with fewer and fewer benefits in return each month that passes. Star Wars Battlefront II EA is a new step towards a reality where games are a luxury of the few, and a only a small taste to the many.
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  86. Apr 2, 2022
    2
    This game is a joke. This is probably the worst IA and combat design I'd ever played.
    Enemies just run straight to you to shoot you in the face, try to flank or run in single file to get you.
    Plus physics bugs like enemies bouncing off the floor for no reason. Seriously was trying to like it, since story was cool enough and airship combat was nice. But chose to delete the game after
    This game is a joke. This is probably the worst IA and combat design I'd ever played.
    Enemies just run straight to you to shoot you in the face, try to flank or run in single file to get you.
    Plus physics bugs like enemies bouncing off the floor for no reason.
    Seriously was trying to like it, since story was cool enough and airship combat was nice.
    But chose to delete the game after seeing like 20 enemy soldiers shooting a squadmate right in fron of him and he wouldn't die because he's just not meant to.
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  87. Nov 22, 2017
    2
    Once again EA does everything they can to screw us over,this games nothing more than some new maps and a short campaign thats fun but all over the place. I wish we couldve at least had a Sith or Jedi to play with. They scrapped online CO OP play,to me was the best part of the last one, and gave us nothing in return,WHY? So save your money and dont use it to buy Need For Speed which is justOnce again EA does everything they can to screw us over,this games nothing more than some new maps and a short campaign thats fun but all over the place. I wish we couldve at least had a Sith or Jedi to play with. They scrapped online CO OP play,to me was the best part of the last one, and gave us nothing in return,WHY? So save your money and dont use it to buy Need For Speed which is just another EA scam game,enough with the MTs were done with your crap EA. Ive had it with EA i hope Disney takes this series away from them and gives it to a company thatll give players what they want. Expand
  88. Nov 14, 2017
    2
    Well, the Gameplay is pretty great in MP but i dont get ppl who think its "ok" to have lootboxes in a 60$ Game. And Lootboxes is not a feature its ripping of the Fans and Player... but hey... its EA no one wonders anymore. Even with the drastic lowerin prices for the Heros its still a bold move to put in a P2W system in a full price game.
  89. Nov 16, 2017
    2
    Glitchy and riddled with predatory micro-transactions. EA should be ashamed of themselves, both for the buggy state the game has launched in, and the predatory business model. Do not buy. Vote with your wallet.
  90. Dec 13, 2017
    2
    How the hell the Playstation 2 Battlefront wipes the floor with this game I don't know

    But it might have something to do with something Beginning with E and ending in A

    Also them micro transactions are totally out of order, what am I paying FIFA?
  91. Mar 9, 2019
    2
    Okay, so like the first one, looks great! Sounds great too. And like the first one it goes downhill from here. I’m not going to touch on the micro transactions, as many have already.

    Cons: 1. Doesn’t appear to be any real matchmaking here. First time playing the multi and I’m getting owned by players with full load outs?!? 2. Load times of this magnitude are unforgivable in these
    Okay, so like the first one, looks great! Sounds great too. And like the first one it goes downhill from here. I’m not going to touch on the micro transactions, as many have already.

    Cons:
    1. Doesn’t appear to be any real matchmaking here. First time playing the multi and I’m getting owned by players with full load outs?!?
    2. Load times of this magnitude are unforgivable in these scenarios. It’s comparable to open world games that allow you to fast travel. It needs this time to reset and re-render the entire environment. Not when ending a match.
    3 Flying. Like last time they don’t seem to have a clue as to what they are doing. This was a huge WTF moment. True, they added the ability to roll this time, but they have 0 idea how flight controls should work.
    4. EA and Dice convinced Disney that they know what they are doing with the property, again.
    5. Solo game is incredibly short. For a game of this price, there should have been more.
    6. Spawning issues like in the first game, where you pop up where the enemy is standing by to kill you.

    Pros:
    1. Finally giving a story mode.
    2. Multiple solo options for the player that wants to be able to play a game for more than 20 seconds after spawning and not get gunned down as enemies are standing right there.
    3. Look and sound great.

    Conclusion:
    In the end, I was a masochist, thinking they would have done a better job this time. They got my money again, but after this I’ll never buy another EA/Dice game. The companies focus on providing sub standard games at premium prices and screw the customer over.

    If you haven’t bought it, DON’T. I suggest staying away, and warn you friends of the same. I wasted my money, learn from my mistake and don’t waste yours.
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  92. Nov 20, 2017
    2
    I'm going to be removed from the media frenzy and review this game with the intent to ignore the issues of the micro-transactions and loot boxes.

    First off, the loot boxes... OK just kidding. I said I'd ignore them and I will, but they suck. The issues with this game stems from the idea of making you feel like aren't doing something right. With the intent of ground combat putting
    I'm going to be removed from the media frenzy and review this game with the intent to ignore the issues of the micro-transactions and loot boxes.

    First off, the loot boxes... OK just kidding. I said I'd ignore them and I will, but they suck.

    The issues with this game stems from the idea of making you feel like aren't doing something right. With the intent of ground combat putting each player into the middle of a chaotic war zone. The game lacks the concept of truly narrowing down to focus of equipment, weaponry and situational awareness.

    Now, I understand that many people thoroughly enjoy the chaotic war zones and I love it myself. However, the main issue is that the maps are either too large or too narrow. With some maps only having 2-3 entrances to an objective or others having 15 entrances to an objective. You feel either clustered or experience a sense of ADHD as you're unable to focus on one particular enemy with the worry about 10 other enemies shooting you from behind. It turns a fun-filed battle experience. Into a grenade throwing fest vs having to check your 6 every 2 seconds.

    As for space combat, this is where the game really shines. I actually enjoy the space combat and though it feels kind of clunky at times. The overall graphics and environments are beautiful. With the sounds and music to match the battle that you're in the middle of. You feel immersed to the point where the other issues with the game kind of fade away. Giving you a taste of enjoyment for your $60+ purchase.

    To finish off this review. With the intent of ignoring the micro-transactions that have been temporarily removed. My biggest issue with this game is progression. As you finish each match. You'll notice that the credits you receive vs the credits you should receive in order to progress accordingly. Aren't exactly remotely close to one another. Honestly, they aren't even in the same gosh darn ball park.

    For when the matches draw to a close and you see the 150-380 or so credits rewarded to you. You look at your total count and wonder why the heck you need 4,000 in order to potentially progress your favorite class. Not only is your progression locked by chance, but it takes such a long time to acquire the 4,000 credits time after time again in order to progress. You start to feel annoyed and lose that sense of enjoyment from the game. For when you're in a match and you have a Bounty Hunter star card giving you a few extra points. You'll be shot in the face by a guy with a legendary star card that makes him the most OP guy around. Some stand offs that I've succumb to on occasion. Might as well have been me with a kitchen knife vs a guy with a 50 cal. machine guy behind a barricade.

    So in the end, I'll be honest and say that the game isn't worth your 60+ dollars. It's more of a $30 game that looks aesthetically beautiful. With combat being as clunky and annoying as it is currently and the only thing really being of interest is the space combat. You don't feel like you're having a "great time" with the game as you do with others. There's very few times that I've walked away from this game and just felt that sense of enjoyment. It's more like a feeling that I wasted 3 hours grinding for nothing.

    PS, the campaign was terrible. I don't even want to discuss it I disliked it so much. Whoever created the pacing of that story should be given in a lesson in story telling. The whole campaign is just one big mistake after another. I'll just leave it at that.
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  93. Nov 21, 2017
    2
    Greed is the keyword here. It could have been amazing, but its just cheap. What a waste.... EA is to blame again, for ruining a franchise. Too bad the campaign is also unworthy of Star Wars.
  94. Nov 17, 2017
    2
    Juego lastrado por sus malas políticas, no lo compren ni a 1usd, que si apoyamos éstas políticas nuestro hobbie desaparecerá. El juego en sí no es malo, pero su pay to win descarado anula la experiencia satisfactoria de jugarlo.
  95. Nov 30, 2017
    2
    i rented this game and am so bored with the crappy progression system and piss poor gameplay that i am sending it back. i dont think you can fix this game. I own the previous iteration as well. Single player is laughable. PVP is terrible.
  96. Jan 5, 2018
    2
    I was looking forward to this game but once the open Beta hit and all the info started coming out, I knew this game was just a super flashy money grabbing BS. As soon as I heard 400 cards that give damage buffs and reductions, I was out!

    A lot of people give DICE a pass and just blame EA which isn't really fair as people forget the reason DICE Devs make games isn't to make the best game
    I was looking forward to this game but once the open Beta hit and all the info started coming out, I knew this game was just a super flashy money grabbing BS. As soon as I heard 400 cards that give damage buffs and reductions, I was out!

    A lot of people give DICE a pass and just blame EA which isn't really fair as people forget the reason DICE Devs make games isn't to make the best game possible for some altruistic reason and make themselves feel good. They are professionals who do this to make the most money possible. They knew they created an amazing SW eye-candy and thought nobody would be able to resist it alongside all the hype for the movie, so they could build in a grinding pay to win system to maximise profit.
    Some people even give them a pass because they ''suspended'' the loot boxes to deflect criticism on the empty promise they'll fix it. The thing is, DICE has a long track record of being unable to fix even basic problems in their games till about 2 yrs after release (see BF1/BF4/BF3). Something as integral to the game design as the progression system will never be fixed...slightly tweaked at best.
    So, this game will remain badly designed (albeit toned down from release date) and the Devs will give the usual BS about listening to the community (they only listen to the shareholders and CEOs) and how the next one will be better. Of course that's what they always say and what they said about SWBF2
    I'll wait a few more months till its about a £5 for the 5 hour campaign to get my fill of the eye candy, but that's about it....a second hand copy so the money doesn't end up in EA/DICE wallet and reward their bad practices
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  97. Nov 16, 2017
    2
    Lots of people give it a zero. I think 2 is more fair to this game.
    For $60 you get a 4-hour-long mediocre campaign, and kids' favourite: loot crates gambling. People love gambling, it's human nature.
  98. Nov 21, 2017
    2
    Sencillamente un timo de juego de disparos galáctico corto y que exige miles de horas o euros en el multijugador para loograr un mínimo de contenido. Pero es que la campaña principal tampoco merece semejante desembolso.
  99. Nov 14, 2017
    2
    Мультиплеерный шутер снаружи, браузерка с донатом внутри.
    А если серьезно, EA пора наказывать за жадность - байкотировать их проекты, ставить низкие оценки, возвращать уже приобретенное. И когда в их играх останется 3,5 сумасшедших донатера, может быть они задумаются о векторе своего развития. Хотя, надежды на это мало.
    Мультиплеерный шутер снаружи, браузерка с донатом внутри.
    А если серьезно, EA пора наказывать за жадность - байкотировать их проекты, ставить низкие оценки, возвращать уже приобретенное. И когда в их играх останется 3,5 сумасшедших донатера, может быть они задумаются о векторе своего развития. Хотя, надежды на это мало.
  100. Nov 15, 2017
    2
    you're telling me the people that made this game are gamer's? They don't check other games reviews? I mean you would think EA would learn from WB games about the loot box problems they had with loot boxs...........just unbelievable money grab and a waste of what could of been a great game!!!!
Metascore
68

Mixed or average reviews - based on 62 Critic Reviews

Critic score distribution:
  1. Positive: 23 out of 62
  2. Negative: 3 out of 62
  1. Playstation Official Magazine UK
    Feb 6, 2018
    70
    Excellent online action offers hours of Stormtooper-shooting fun, but the so-so campaign stumbles, while cynical loot crates leave a sour taste. [Jan 2017, p.83]
  2. Jan 21, 2018
    75
    Star Wars Battlefront II provides a greater ambition than the previous installment. It has powerful war scenes, a brand new single player mode, and shows a much more magnificent Star Wars Universe. But just like the Jedi should be ware of the dark side of the Force, this game also meets some similar situations, such as beleaguered microtransaction elements and character growth problems. The first 10 hours of this game is full of surprises; however, the further you play this game, the more disappointed you will get.
  3. Dec 29, 2017
    70
    Although game has huge problems with p2w microtransactions, it is still a good and fun gameplay experience with stunning visuals.