User Score
3.6

Generally unfavorable reviews- based on 369 Ratings

User score distribution:
  1. Positive: 84 out of 369
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  1. Jun 21, 2016
    2
    Slow and clunky controls, uninspired level design and unfair difficult spikes make this game a title you're better off skipping, even as a hardcore Megaman fan. Treat yourself with some fangames - they're likely better.
  2. Jun 21, 2016
    0
    This game is a scam, it got a ridiculous amount of funding with nothing to show for it. Poor graphics, and framerate issues despite that, mediocre level design, terrible voice acting. Don't buy it.
  3. Jun 21, 2016
    8
    This game feels just like playing a new Megaman X title, with some extra features.

    Some backgrounds feel a bit bland, and the voice acting is terrible at times but all in all, I'm having a great time!
  4. Jun 21, 2016
    10
    I don't know what you're complaining about. This is Megaman in 2.5D. It's a mindless, fun game.
    What were you expecting, a blockbuster, cinematic game a la Uncharted?
  5. Sep 28, 2017
    6
    First of all, I want to say I’ll try and give this game a review as a game, without taking into account what happened with the developers etc.

    This game is a decent megaman spiritual successor and I mean decent in the full meaning of the word. Meaning I don’t think it’s a bad game, but it’s not also good it’s just decent and a lot of things about it will make you go meh… Let’s see
    First of all, I want to say I’ll try and give this game a review as a game, without taking into account what happened with the developers etc.

    This game is a decent megaman spiritual successor and I mean decent in the full meaning of the word. Meaning I don’t think it’s a bad game, but it’s not also good it’s just decent and a lot of things about it will make you go meh…

    Let’s see gameplay wise, which is the most important part it feels a lot like a megaman, but with a couple of changes that make it feel faster paced. In terms of playing, it is decent fun. They’ve made a good job a making the different stages feel different, the problem is that they’re kind of simple, you won’t see anything that stands out. Difficulty is kind on normal-ish, maybe hard for some of the younger or less experienced players. In terms on length, the game is short but its replay value is quite high, the same as in the old megaman games.

    In terms of sound the game is quite good, music is good and it fits the style of the game very well, voice acting is all right for this kind of game etc. Graphically speaking, the game is well below average in my opinion. Although it’s not horrendous at all, they are a lot of things that feel a lot like a ps2 game, which considering the year is shameful. Not that you need photo realistic graphics in a game like this, but taking a look at things like for example “dust: an elysian tale” or other games like that you can actually create gorgeous, distinct graphics without them needing to be awesome.

    So summarising, it’s not all bad, but I believe this game has a lot of “meh…” things that will let you feeling that it could have been awesome, but it just turned out very average or even below average in a lot of things. If you’re a megaman fan or enjoyed the megaman games, I still think you’ll have decent fun with this (if you keep an open mind), but it won’t feel like megaman is back. You might want to look at spending your money with a megaman collection rather than this, but if you’re looking for something new within the “megaman” genre I think you’ll have decent fun with this. The overall feeling is that, this game could have been a lot more, and they made something cheap and fast to try and make some money.
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  6. Jul 3, 2016
    6
    I don't usually write reviews for games, but after seeing the massive critical backlash this game has gotten, I felt the need to have my opinion heard. Every other review I see mentions either all the delays this game got, the bad marketing, or both. I can't just believe that they didn't consider that when scoring the game, which is unfair to me. Those factors don't impact the qualityI don't usually write reviews for games, but after seeing the massive critical backlash this game has gotten, I felt the need to have my opinion heard. Every other review I see mentions either all the delays this game got, the bad marketing, or both. I can't just believe that they didn't consider that when scoring the game, which is unfair to me. Those factors don't impact the quality of the game.

    Please do not mistake the score of 6 as some instant sign of failure. A 5 is a good score even if it means just average. When I give this game a 6, I mean that it has all of the core mechanics there and functions as well as it should while doing a few cool things here and there. At its best, Mighty No. 9 is a fresh take on the classic Mega Man formula. At its worst, it feels like nothing we haven't really seen before with some new mechanics that feel horribly underutilized.

    Graphics: The game can feel like it belongs on PS2 at times. You can only really appreciate the graphics when you're speeding through levels at a smooth framerate with no drops that I could notice. That said, I really feel this game could've handled better graphics, but I'll assume that's to help with the 3DS/Vita ports. Bland overall.

    Sound: The music here does the job well enough, but the only memorable track is the title theme. Everything else is okay but forgettable.

    Gameplay: The saving grace for a lot of people when playing this game will definitely be the gameplay. A fast-paced sidescrolling 2D shooter action at its finest. The controls are basically Mega Man but with a few things replaced. For example, wall-jumping from the X series is gone in favor of being able to grab ledges. The only thing that I felt hindered my gameplay was the weapon switching. In the Mega Man games, it was as simple as hitting one of the shoulder buttons to cycle through weapons. Now you cycle with L1 and R1 and press Triangle to select, which makes it frustrating trying to navigate in the middle of a heated battle. Other than that, you'll have only yourself to blame for every other death you encounter in the game.
    The biggest addition here being that you have the ability to dash through weakened enemies to gain various boosts. In addition to boosting your score that goes towards your grade at the end of each level, dashing through enemies provides you with the Mighty No. 9 equivalent of Sub Tanks, as well as some combat boosters such as being able to shoot through multiple enemies or having stronger buster shots. This addition adds a little more strategy to the game and honestly never got old for me. My only gripe with this feature is that while in their weakened states, enemies still take several shots more to kill. It'd have made for more interesting gameplay if there was some benefit to just killing enemies rather than dashing through them to absorb them, or letting the enemies die quicker after being weakened so you have to count your shots.

    Fun: Definitely. This game is good for the same reasons the classic Mega Man games are good. The game is fun to experience leisurely at first, then on subsequent plays on harder difficulties or while speedrunning. The dash-to-absorb ability particularly makes this a fun game to speedrun, as enemies are incredibly satisfying to defeat and absorb. It feels very much like an arcade game in that respect. The platforming and bosses provide a good challenge, especially on harder difficulties for those who are veterans of the genre.

    Overall, I feel this game was a nice experience. I really want this game to get a sequel if only so it can show us what Mighty No. 9 can do that Mega Man can't. The most disappointing thing about this game is that there's so much unrealized potential. I understand that the whole goal was to provide the spiritual successor to Mega Man, but without the Mega Man license and everything that comes with it, we simply aren't getting that. I want to see what new things this can bring to the table. That said, the game is fairly cheap as is so I'd definitely check it out if you've been remotely interested in it. The main campaign is fun and there are plenty of challenges and optional things to keep you invested afterward.
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  7. Nov 18, 2017
    5
    Mighty No. 9 is an okay but unremarkable Megaman clone. You play as the titular Mighty No. 9, AKA Beck, who is very blatantly Megaman.

    As is usual in a Megaman game, the robots of the world have gone crazy and you, as Mega-er, I mean, Mighty No. 9, must confront them. You have a handful of allies: Dr. White (really?), Dr. Sanda, and Call, Beck’s female counterpart (who is definitely not
    Mighty No. 9 is an okay but unremarkable Megaman clone. You play as the titular Mighty No. 9, AKA Beck, who is very blatantly Megaman.

    As is usual in a Megaman game, the robots of the world have gone crazy and you, as Mega-er, I mean, Mighty No. 9, must confront them. You have a handful of allies: Dr. White (really?), Dr. Sanda, and Call, Beck’s female counterpart (who is definitely not Roll. And yes, Beck and Call. Like Rock and Roll). You must beat the other Mighty Numbers, #1-8. #7, Brandish, is a red robot with a sword who is definitely, definitely not Zero, and several of the other characters are reminiscent of Mega Man characters as well, at least in terms of the powers they give you.

    Because, yes, when you beat each of the robot bosses, you absorb their powers, and gain a new weapon you can use. And, yes, exactly like in Megaman, each of the bosses is vulnerable to the attacks from one of the other bosses, in a cycle of 8.

    That being said, this is an original game, and the bosses are not copy and paste jobs, and feel somewhat distinct from those in a Megaman game. Indeed, the game itself does have one real distinguishing factors – Mighty No. 9’s ability to dash through injured enemies to absorb them. While it is possible to kill an enemy simply by shooting them (apart from the bosses), they take a huge number of hits to kill; however, it takes fewer hits to put them into a semi-stunned state, which you can dash through and absorb. This absorption will, in the case of some enemies, give you one of three temporary power-ups (faster speed, better defense, or stronger attacks that go through enemies and walls), and will always slowly fill up a healing tank which, when full, can be used to completely restore Mighty No. 9’s life. If you die, however, your tanks all get emptied, and they don’t carry over between levels – thus, it behooves you to beat a level without dying and without having to spend your healing to have it for the boss.

    This dash can be done on the ground or midair, and gives Mighty No. 9 an even greater amount of mobility than characters like Megaman X; however, it also means that you have to put yourself at risk to absorb enemies. At the end of every stage, you are graded based on, among other things, how fast you absorbed the enemies, and absorbing enemies very quickly or during a continuous air-dash earns you bonus points and extra healing. These points are, ultimately, pointless, but hey, you want a high score, right?

    The biggest catch about the dash comes against the bosses. The bosses, unlike normal enemies, will regenerate out of the hitstun state; the only way to deal them permanent damage is to dash through them quickly. Thus, you want to deal them damage AND be able to dash through them safely all at once, when they are damaged enough to go into a hitstun state. Bosses generally take 3-6 of these states to be killed, and of course, a couple late-game bosses have multiple forms.

    The game itself is fairly standard as far as Megaman games go, but honestly feels slightly uninspired. None of the levels are particularly exciting environments, and none of them feel like they have particularly interesting layouts or mechanics. Most of the difficulty of the game’s levels comes from deadly spikes or instant death pits, which some levels have in abundance and other levels have little, if any of. The levels are not necessarily easy (some are, others aren’t), but they always feel a bit meh, and the only potentially cool one (one where you are jumping on top of cars in traffic) feels kind of cheap as you “go into a tunnel” via an area transition rather than actually zooming into one, and then out the other side. There was one level which was a kind of neat idea – an enemy sniper robot is attacking you from a distance, and you keep chasing them around the level – but the level itself is quite dull.

    The bosses are somewhat more interesting. They are decent enough on average, and have reasonable patterns on the whole. A few of them are a bit boring, and one of them is repeated twice (though the second time, as a midboss), along with a few other midbosses that are kind of mediocre, but the end-level bosses are mostly decent enough, though not especially memorable. One kind of neat thing is that the bosses stick around after you beat them and purge them of the infection, and give you minor assistance in the stage of the boss who is vulnerable to their attack – something that the game helpfully marks for the player.

    The voice acting is rather mediocre, though, and never really engaged me; it felt very phoned-in, and the script wasn’t anything to write home about, either. It was a pretty generic Megaman-type plotline, and in the end, I doubt I’ll remember anything about it.

    All in all, this is a game that is okay, but nothing more. If you want a mediocre Megaman game, then this is that. If not... then keep on looking.
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  8. Jul 6, 2016
    7
    *"Questionable level design"*- Blind jumps resulting in instant death? I can't think of any spots like that. Checkpoints that have you replay easy sections to get to the section you're struggling with? Like previous Megaman games (and even well received modern games like the Souls series). Environmental objects whose functions are not obvious? The only object I can think of that had an*"Questionable level design"*- Blind jumps resulting in instant death? I can't think of any spots like that. Checkpoints that have you replay easy sections to get to the section you're struggling with? Like previous Megaman games (and even well received modern games like the Souls series). Environmental objects whose functions are not obvious? The only object I can think of that had an unclear function were the purple cell blocks in the last level. So I concede in that one instance.

    I've been seeing really silly complaints under this category, including but not limited to, "What's with all the instant death spikes everywhere!?" or "Everything about Pyrogen is artificial difficulty!" These complaints feel like they're from people who've never played a Megaman game before. At this point I'd like to mention that some of the level designers were people who worked on previous Megaman games, most notably Megaman 1 and 2(you know, the game that many people feel is the epitome of classic Megaman platforming?). People complaining about the vertical drop in Cryo's level with the spikes lining both sides, "Artificial difficulty!", I heard some shout...So they've never played Megaman 2, 3, 4, etc?

    As for Pyrogen's level, it features the level design that people applauded past Megaman games for. You encounter 3 "gimmicks" in safe environments (The platforms that fall away when stepped on, the background enemies that shoot fireballs into the foreground and the towers that fall into the foreground) then, at the end, all 3 of these elements are combined in a challenging but not in a blindsiding fashion. As for Pyrogen's fight itself, unlike many past "Megaman" genre games, he actually has really obvious physical tells before he does any attack. You just have to pay attention. People were actually saying he was "cheap", then when I explained the tells to them, the problem became he was "boring"...

    *"Mechanics"* - Being such a huge fan of the X series, I naturally got used to dashing past enemies after destroying them. So, it felt very good and fluid to dash past enemies as they became destabilized. Dashing can be controlled if you're having trouble with lines of enemies. The dash actually can be stopped sooner. You can double the distance covered by hold the dash button instead of pressing. If you haven't mastered the distance that a short dash covers, you also can choose to dash downward if you're really concerned about knocking into an enemy behind the one you just destabilized. As long as you're close to the destabilized enemy, you'll absorb it fine.

    Beck's default weapon does peirce destabilized enemies as well as the Acxel Shoot buff allowing for a passive Pen. Shots trait. If you're having a big issue with it, you can also choose to use a different weapon (I'll get to that.) Having trouble dodging you say? I'm assuming you didn't use Action Shift Back-Jump. It gives you Souls-style i-frames during the first half of the jump and can be dash-canceled out of at any time. Really cool mechanic.

    I'd say MN9 has one of the most useful sets of special weapons in the "Megaman" genre. I was watching a friend play who knew next to nothing about the game or all the controversy. We made a series of observations and had a lot of, "oh, that's cool" moments that really varied up the gameplay. We found it really cool that there seems to be multiple solutions to the same problem. Some examples:

    -We got stuck on how to deal with Aviator since he was always flying around. Tried Battalion's form and that worked ok but was taking too long. We eventually tried Dynatron and that worked great, shot him as he'd swooped down. Couldn't reach him with our weapons most of the time? Didn't matter. So we had to kind of "puzzle out" the best strategy for our play style.

    -Pyrogen's is basically the, to use a Dark Souls analogy (sorry, I've played ALOT of Dark Souls recently), Ultra Greatsword build of the game. High damage, slow attack speed, long reach. My friend was really bad at fighting the pong minibosses in Cryo's stage but found it much easier to focus on dodging, occasionally attacking with the AoE. Also was useful for enemies that were out of reach. (Watched a streamer complain that some enemies in Cryo's stage, Cryo and Dynatron are always just out of reach of Beck's blaster...when he had Pyro form available. He'd make things harder for himself then blame the game's "poor enemy placement".)

    -Seismic form turned enemy rush rooms into Mario fighting Koopas. Destabilize one by attacking in mid-air and run into them again to knock them into enemies behind them. Totally changed the gameplay in a satisfying way.

    TL;DR- It's a solid Megaman genre game with a fair amount of new and very welcome game mechanics. I would have liked upgrades or armor pieces to find, the ability to charge my special weapons and maybe a wall jump but all said, I enjoyed the game and I'd love to see a sequel with performance issues ironed out.
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  9. Jul 26, 2016
    5
    Please note: This review will not be influenced from the following:
    - The delays, scam rumors, the second kick starter, stupid drama, "Its better than nothing.", the marketing, the 4 million/ 2.6 million dollars (Not all the money directly went in the game, so they lied to the backers), the problems with the DLC codes, and the poor ports.
    These things should not be ignored, Concept
    Please note: This review will not be influenced from the following:
    - The delays, scam rumors, the second kick starter, stupid drama, "Its better than nothing.", the marketing, the 4 million/ 2.6 million dollars (Not all the money directly went in the game, so they lied to the backers), the problems with the DLC codes, and the poor ports.

    These things should not be ignored, Concept should be held accountable. However, I will be focused on the actual game.

    The Beginning: I paid 20$ of of the PlayStation store. The 2 GB game took over 3 hrs to dowload. I wasn't my internet. I made sure I had a good connection. The download also crashed twice, which is pathetic. I have never had any problems with downloads before, and Mighty no. 9 somehow does.

    Pros (with some minor complaints):
    It's a mega man rip off. So, that translates to good old fashioned jumping and shooting action. The movement in the game is smooth. Becks running could be faster, but its not that big of an issue. Assimilation (A dash that finishes off any enemy) feels nice. However, this can also lead you to being hit by a different enemy, because you don't receive enough invincibility frames to go right through.
    When you defeat a boss, rather than killing them, they join you in the fight. They will help take down some stage hazards. However, the most of the time they actually don't help. They just make it look like they just saved you. Speaking of robots, the designs themselves are either hit or miss. Many of them do look cool, but are rip offs from mega man. Beck and Call are based off Rock and Roll, Dr. Blackwell is a copy and paste of Dr. Willy. It's ridiculous how much it takes from mega man.

    Cons:
    The problems that the game has range from small to large, but they pile up over time. But was obvious, is that the game looks awful. At best, it looks like a game cube game. The character models look like plastic, the explosions look like pepperoni pizza, and many of the backgrounds look extremely similar. The frame rate also drops, which is shocking because of how low quality the game looks. The cut scenes are very bland. The cut scenes use 3d models that barely move and do not even have lip syncing. They should have been drawn, still pictures if it was a budget issue. The seven day build of Mighty no. 9 looked so much better.
    The story of Mighty. no 9 is uninteresting, the characters are one note and annoying, and nobody cares about it. The story leaks in during game play. The characters talk during certain boss fights, and turns of the auto ques that bosses give in order to dodge them. The ending of the game is awful, it is abrupt, does not explain anything, and is not satisfying at all. Especially, after a cheap boss fight that glitched out for me multiple times, causing me to replay that level over and over again. The ending is insulting to the backers.
    Now for the game play. The weapons you receive from the robot masters are a mixed bag. Some of them are extremely useful, like Cyro's weapon, the sword, and the crash bomber. The other weapons are too situational, or useless. One weapon has you run into the enemy, does pathetic damage, and you get hit by the enemy. It takes forever to switch to other weapons. This is not Mega man X where when you press the bumper the game automatically scrolls through all your weapons. It is extremely clunky. You can't equip your weapons while hanging on a ledge, which can screw you in some of the games cheaper sections. I already talked about how Assimilation is a hit or miss. But one thing your dash does do is neuter platforming. You can skip over so many enemies just by dashing over them. It ruins a lot of the challenge in the game. The game play overall is solid, but uninteresting. (I forgot to mention the soundtrack, so this seems abrupt. I just wanted to say that it is forgettable.)

    Conclusions:
    The game is not worth the twenty dollar price tag.The game lasts only four to five hours at most. At it leaves a empty feeling for all mega man fans out there. This game lacks reapply value, or you will not want to replay it. I want to compare this game to Shovel Knight, which shares similar designs. Shovel Knight cost 15$, has great music, great level design, tons of replay value, is longer than Mighty no. 9, and has an extra story campaign for free, which adds even more to the overall value. This is my longest review because of how much I cared about this game. I just wanted to give my honest opinion. The scariest thing is that Capcom is our only hope for a Mega man game now.
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  10. Aug 8, 2016
    5
    Mighty No. 9? More like Mediocre No. 53

    It's average. It's just average. All of the funding, all of the buildup, all of the hype, all of the endless comparisons to old-school Mega Man, and in the end it was all for nothing.
  11. Jan 22, 2017
    6
    As a huge MegaMan Fan I give this one a 6, I really like the game Overall but cant really recommend it to anyone thats not a huge Fan of the MM Series.
    The graphics are not all that bad but a huge disappointment after all, especially the occasional slowdowns/framerate Drops are bothersome. The Level Design is also pretty generic and sometimes just plain bad - either its too
    As a huge MegaMan Fan I give this one a 6, I really like the game Overall but cant really recommend it to anyone thats not a huge Fan of the MM Series.
    The graphics are not all that bad but a huge disappointment after all, especially the occasional slowdowns/framerate Drops are bothersome. The Level Design is also pretty generic and sometimes just plain bad - either its too Standard/straightforward or just plain bad to a Point where its unfair/causing Frustration. The Soundtrack is pretty lame as well, a few cathy tunes here and there and the Option to turn it into chiptune provide at least somewhat of a Fitting Musical Score.
    The Overall gameplay and controls are good - its responsive and fast paced.
    But, all in all, MN9 is an Overall mediocre game. And this hurts really bad because of the huge Kickstarter Success and Support and also the fact that the MegaMan Mastermind Himself developed it.
    Graphic, Story and Gameplay are all in all a huge letdown.
    If youre a MegaMan Fan and you get this on a Sale you cant really go wrong with that one - just dont expect a successor to those glory MegaMan Epics like 2 and 3.
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  12. Jul 6, 2016
    7
    Mighty No. 9 is a very fast paced spin-off of the Mega Man games. It's really fun and exciting when the assimilation mechanic becomes second nature. There are, of course, the frustrating aspects. The level design, hit-boxes, and final boss battle are all major contenders to being the worst I've experienced this year so far.

    The game is difficult not in challenge, but the design of the
    Mighty No. 9 is a very fast paced spin-off of the Mega Man games. It's really fun and exciting when the assimilation mechanic becomes second nature. There are, of course, the frustrating aspects. The level design, hit-boxes, and final boss battle are all major contenders to being the worst I've experienced this year so far.

    The game is difficult not in challenge, but the design of the levels. The bosses and enemies' attacks do very little to telegraph their moves and give you a fair chance to react. Trial and error design can be rewarding, but Mighty No. 9's core game mechanics, stage checkpoints, and instant death segments hinder this experience, and in some cases make the game semi-unplayable.

    The music is fantastic and I love the ability to switch to 8-bit renditions of the soundtrack. The graphic design is really neat, even if most people tend to disagree - graphics don't make a game great, the game itself does. It's fun, but challenging. Veteran Mega Man players and hardcore action platformers won't see this as a huge problem, but for new players this game can and will be extremely frustrating. Play with moderately low expectations, and you'll have a lot of fun.
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  13. Aug 9, 2016
    10
    best game ever. trolls just trying to troll by giving low scores. amazing levels. good graffixxx. infinite replayability. best game ever. trolls just trying to troll by giving low scores. amazing levels. good graffixxx. infinite replayability.
  14. Oct 6, 2016
    10
    Mastahpeece...........................................................................................................................................
  15. Mar 30, 2017
    5
    Mighty No. 9 may be one of the most disappointing games I’ve ever played. At the start, we were promised a spiritual successor to Mega Man and we didn’t get that. Gameplay wise, Mighty No. 9 isn’t a bad game, it’s just muddled down with bad design, poor characters, and other technical issues. My thoughts on the game may have been different if this wasn’t marketed as the next Mega Man. IMighty No. 9 may be one of the most disappointing games I’ve ever played. At the start, we were promised a spiritual successor to Mega Man and we didn’t get that. Gameplay wise, Mighty No. 9 isn’t a bad game, it’s just muddled down with bad design, poor characters, and other technical issues. My thoughts on the game may have been different if this wasn’t marketed as the next Mega Man. I really wanted to love this game, but sadly, Mega Man fans have to keep on waiting for hope. Just buy the Legacy Collection people.

    Continue reading more at our website Gaming Tree House.
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  16. Jul 21, 2018
    7
    This game isn't so bad. The gameplay is solid and the music very cool .The problems essenciallyare 3: bad graphic (ps2), level design usually boring (with some exception) and a story that isn't so cool. You'll appreciate it if you came from old school gaming or your like megaman. The others should try it before buy.
  17. Jan 15, 2020
    10
    This game is really fun. Picked it up physical for £2.99. It c as me with an art book, a double sided poster and a code to download a digital game manual. It so sad that people hate on this game, its lots of fun. Coming from a classic mega man fan. Guys give it a shot. You will be surprised.
  18. May 26, 2021
    0
    Un serio candidato a peor juego de la historia en dura pugna con E.T. de Atari y Superman 64. No creo exagerar.
  19. Jun 27, 2022
    4
    What breaks the heart is seeing just how unimaginative and mundane this game is.
  20. Aug 12, 2016
    1
    The game feels cheap and lazy. The graphics are muddy and ugly with sluggish game play that just isn't fun. With so much money and hype put into this game you have to wonder where it all went cause the end product feel like they cut every corner they could. Keiji Inafune already got to make his mega man with Mega Man X and you would be better off tracking down a copy of that game.
  21. Jun 22, 2016
    7
    Mighty No. 9 is the Nickelback of Video Games: A lot of memey, undeserved hate for an otherwise average experience. Yes, the development has been super shady and it obviously hasn't lived up the insurmountable hype that it generated three or so years ago (shocker), but if you look at it as a game, it's totally fine. Its about on par with a Mega Man 8 experience, complete with the 2.5D andMighty No. 9 is the Nickelback of Video Games: A lot of memey, undeserved hate for an otherwise average experience. Yes, the development has been super shady and it obviously hasn't lived up the insurmountable hype that it generated three or so years ago (shocker), but if you look at it as a game, it's totally fine. Its about on par with a Mega Man 8 experience, complete with the 2.5D and Cringey AF voice acting. Its not an amazing game by any means, as it definitely has its issues, but overall its harmless, especially for $20. Expand
  22. Jun 27, 2016
    8
    Mighty No 9 is a victim of internet fanboy outrage. After the multiple delays and hugely successful kickstarted budget, expectations were very high. In the end, we were treated to a wonderful and new experience. Inafune has designed something new and nostalgic all at once.

    Amidst all of the unwarranted rage for this game, I will try to address each of the core aspects of the game and
    Mighty No 9 is a victim of internet fanboy outrage. After the multiple delays and hugely successful kickstarted budget, expectations were very high. In the end, we were treated to a wonderful and new experience. Inafune has designed something new and nostalgic all at once.

    Amidst all of the unwarranted rage for this game, I will try to address each of the core aspects of the game and give it its ''fair shake.''

    Graphics: Keep in mind, you are purchasing a game for 19.99. This is not Skyrim on Ultra settings. This is a classic platformer that was kickstarted to run on current generation systems, portable systems, and last generation systems. That being said, the graphics are more than adequate. Lots of bright colors--neon greens, blues and reds--bring a whimsical and fun pallette to the experience. Honestly, while its not pushing the limits of pc gaming, it is still aesthetically pleasing and fun. (NOTE: The negative reviews about graphics are mind-blowing--people paid $20 3-4 years ago to play Mega Man 9 and 10 which were made to look like NES games...The hypocrisy truly is mind boggling)

    Sound: Perhaps this is where I found the greatest fault in the game. While the voice acting is top-notch (there really are some great voice actors, including the obligatory Steve Blum--this guy is everywhere), some of the writing is a little juvenile. That's ok though--you're a robot fighting other robots. If you are taking this game too seriously, I think you are missing the point. Music however, might be good? I don't know because the volume balance is so heavy on the sound effects that I never got to hear the music really, which was quite disappointing. Inafune typically treats gamers to some great composers' work. As an aside, one thing that does greatly shine is the personality given to all of the bosses. Once defeated, they become allies and help you throughout the game, dropping in little conversations and you make your way throughout specific levels.

    Gameplay/Mechanics: Here's where the game shines. The combo system, while difficult to figure out at first, is actually a blast and keeps the game's pace way up there. You end up really wanting to dash around as much as possible and absorb ''xel.'' The enemies have nice defined hit boxes. Controls are spot on and super responsive. The boss battles are challenging but fair. The weapons you absorb from the bosses are all a lot of fun to learn. I mean, gush gush gush! I really had a blast with this game.

    Overall: Avoiding a comparison to past Mega Man games is impossible. But if you stack it up against them, the controls are directly on par. The graphics, if you consider it, is better than any Mega Man game (of any series to date). The sound is lacking and needs balanced, but is fine. The gameplay is what really boosts my score for this game. What it all comes down to is, "Was it a fun experience?" Without a doubt, this game ranks up there with some of my best gaming expeiences so far for 2016. Highly recommend it, even with its few blemishes.
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  23. Oct 21, 2016
    8
    It's a decent game that is pretty much as expected- a spiritual successor for Mega Man games. It's nice to look at, has a great soundtrack, is fast paced and gives a new spin to an old classic.

    While it doesn't compare to other new classics like Shovel Knight or Rogue Legacy, it's still fun albeit short- and now that you can find it for 10 or so dollars it's absolutely worth picking up.
    It's a decent game that is pretty much as expected- a spiritual successor for Mega Man games. It's nice to look at, has a great soundtrack, is fast paced and gives a new spin to an old classic.

    While it doesn't compare to other new classics like Shovel Knight or Rogue Legacy, it's still fun albeit short- and now that you can find it for 10 or so dollars it's absolutely worth picking up.

    I find it funny though how many bad reviews have nothing to do with the game- but are complaining more about the way it was funded.

    To anyone thinking about it now- just disregard immediately any review complaining about crowd sourcing. I play games to enjoy games- not to think about how much was spent to make it or what some developer might have said on social media. Kinda sad how the actual game is the last thing on people's minds nowadays when they make reviews.
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  24. Jun 21, 2016
    0
    I paid to back this game, as of right now I'm one of the last individuals on the planet to have access to it. After 4 million dollars, three delays and, countless bouts of grief from the company the game finally gets released looking nothing like the original concept art. Backers were promised their codes on the 18th three days before launch. The 18th rolls around, and we get no codes andI paid to back this game, as of right now I'm one of the last individuals on the planet to have access to it. After 4 million dollars, three delays and, countless bouts of grief from the company the game finally gets released looking nothing like the original concept art. Backers were promised their codes on the 18th three days before launch. The 18th rolls around, and we get no codes and no word from comcept, at midnight on the 21st (release day) we get our codes, at the time of posting this half of them don't work, there are multiple reports of save bugs and crashes the game looks like garbage and the audio is horrific.

    Complaining on the official forums has had my comments moderated and censored, inafune has given no comment short of telling a stream "it's better than nothing".

    Do Not Buy This Game.
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  25. Jun 22, 2016
    10
    Were you born in the 80's? Do you remember a time before people could inexplicably jump a second time in mid-air? Do you remember a time when you ran out of lives you actually had to start the level over? Do you remember when good guys were named Light, White, or Goodman, and bad guys had the moniker Dark, Black, or Whiley? If you answered yes to any of these, then this game is for you.Were you born in the 80's? Do you remember a time before people could inexplicably jump a second time in mid-air? Do you remember a time when you ran out of lives you actually had to start the level over? Do you remember when good guys were named Light, White, or Goodman, and bad guys had the moniker Dark, Black, or Whiley? If you answered yes to any of these, then this game is for you. This game is essentially the first mega-man, with all its cheese and frustration lovingly intact. This game harkens back to a simpler time, while still bringing a few new tricks to the table. It is hard as nails and requires you to both think ahead and be fast on your feet. Expand
  26. Jul 22, 2016
    1
    Will never support anything on Kickstarter again after this Farce... After all the delays, the game released is nothing like a 'spiritual successor' to Megaman in terms of gameplay or graphics; only the artstyle is slightly similar, and only because the Inafune was on board were they able to rip that off...
    All in all, save your money, and don't buy/support anything unless you get good in
    Will never support anything on Kickstarter again after this Farce... After all the delays, the game released is nothing like a 'spiritual successor' to Megaman in terms of gameplay or graphics; only the artstyle is slightly similar, and only because the Inafune was on board were they able to rip that off...
    All in all, save your money, and don't buy/support anything unless you get good in your hands immediately.
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  27. Jun 26, 2016
    10
    i don't know what people are expecting out of a 2d game...the wii u version sucked. but i played it trough on ps4 and had a blast. to be honest the game could of went with out the stupid voice acting. it's hard, challenging, and i got better every time i died. i found myself feeling as frustrated as i was playing mega man 1 2 3 4 5 6 7 8 9. games are made to challenge you, this did exactlyi don't know what people are expecting out of a 2d game...the wii u version sucked. but i played it trough on ps4 and had a blast. to be honest the game could of went with out the stupid voice acting. it's hard, challenging, and i got better every time i died. i found myself feeling as frustrated as i was playing mega man 1 2 3 4 5 6 7 8 9. games are made to challenge you, this did exactly that. everyone loves games like dark souls, and those are hard, i don't understand why this can't be the same...i loved it. once i found a grove in what level to go with first i stuck to it till i passed it. i wasn't acing all the levels, i was making it trough better and better. it felt like a mega man x title with new. it got delayed because inafune had this insane idea that online play was necessary to this title but it would of done perfectly with out. everyone needs to get their heads out of their asses. this isn't a block buster insane graphics, if you look into what kickstarter is 4 million $ isn't much kickstarter takes upwards of 30% of your funding.... Expand
  28. Jun 22, 2016
    8
    Sin ver en lo que se gasto en el kickstarter, el juego es bueno, adictivo y entretenido, música regular, me parece que sufre una injusta calificación en la pagina aunque es obvio que esta muy lejos de ser un megaman, el diseño de los niveles no son tan coloridos y la jugabilidad termina chocando un poco. Pienso que merece una oportunidad y ojala haya una secuela.
  29. Jun 22, 2016
    8
    This has gotten a lot of bad press, but I got out of it exactly what I was expecting. A new megaman game. The controls are tight, the levels fun and the bosses interesting and fairly smart. People can nerd-rage all they want, but they delivered exactly what they they promised, even if it took them a while.
  30. Jun 21, 2016
    0
    I am crying like an anime fan on prom night after playing this game. Why did I even back this abomination? Deep Silver is on a row with releasing mediocre game after Homefront: The Revolution and Mighty No. 9 joins their lineup. This is not the Mega Man game we want. It is bland and boring. Should have used my money to back Yooka-Laylee or Bloodstrained instead.
  31. Jun 21, 2016
    2
    It's difficult to believe that 3 years and >$4,000,000 dollars went into funding this game. It doesn't look or play well. This will go down as one of the greatest crowdsource failures/disappointments of all time.
  32. Jun 22, 2016
    8
    I get that everyone wants to bash this game, but personally I have had a great time with it. No its not a blockbuster hit, but its a fun and new platformer in the like of megaman. No its not perfect, but I personally do not think its a bad game and have had a lot of playing it. To me, its challenging, the levels are good, and the game is fun. I hope too many people are not discouraged byI get that everyone wants to bash this game, but personally I have had a great time with it. No its not a blockbuster hit, but its a fun and new platformer in the like of megaman. No its not perfect, but I personally do not think its a bad game and have had a lot of playing it. To me, its challenging, the levels are good, and the game is fun. I hope too many people are not discouraged by the bad reviews and give it a shot themselves and form their own opinion. Expand
  33. Jun 22, 2016
    8
    I love when this happen, lots of hype and people complaining about thinks they read or saw, but they never play the actual game. Does this game deserve a 10? maybe not, a 30??? definitely not. It´s a fun game, great for such a low amount of money, because for regular people it may sound like a lot but it is not.
    I love when this happen because it shows how people behave just following
    I love when this happen, lots of hype and people complaining about thinks they read or saw, but they never play the actual game. Does this game deserve a 10? maybe not, a 30??? definitely not. It´s a fun game, great for such a low amount of money, because for regular people it may sound like a lot but it is not.
    I love when this happen because it shows how people behave just following other opinions, trends you might say, they don´t have an actual opinion they just want to be one more in the crowd and yell in the back.
    This is a good game, one of the best from crowdfunding so far.
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  34. Jun 21, 2016
    7
    I give this game a 7 out of 10. It is fun and reminds me of old school platformers. I am disappointed with the frame-rate drops but other than that I am having a lot of fun with this game. I don't understand all of the hate. I was never die hard into mega man though, and haven't played mega man in years, so maybe this game is a disappointment for mega man fans. It was well worth the $20 II give this game a 7 out of 10. It is fun and reminds me of old school platformers. I am disappointed with the frame-rate drops but other than that I am having a lot of fun with this game. I don't understand all of the hate. I was never die hard into mega man though, and haven't played mega man in years, so maybe this game is a disappointment for mega man fans. It was well worth the $20 I spent on it. Much better than $50 ninja turtles game haha. I would give this game an 8 if it ran better, but there is really no excuse for a game that is not graphic intensive at all to run like this, especially with all the time they had. Expand
  35. Jun 21, 2016
    10
    It's just a good game. It's not perfect, but what did you expect? Super Mario 3D world? It's good continuation of mega man series. I love this game.
  36. Jun 21, 2016
    2
    When it first came out, I was kinda disappointed that I couldn't back this game, but I had such high hopes for it that I planned on getting it on release day.

    Well, a lot can change over time. I have no idea what happened, but this is not the game that we were promised, this is not a spiritual successor to one of the greatest 2D platformer series of all time. This looks like something
    When it first came out, I was kinda disappointed that I couldn't back this game, but I had such high hopes for it that I planned on getting it on release day.

    Well, a lot can change over time. I have no idea what happened, but this is not the game that we were promised, this is not a spiritual successor to one of the greatest 2D platformer series of all time. This looks like something that was made to be played on a mobile, and not a good mobile game, either.

    Its gonna be quite some time before Inafume and Deep Silver are trusted by the fans again.
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  37. Jun 22, 2016
    8
    This review contains spoilers, click expand to view. If you're a sheep, don't read this.

    Forget the all the drama leading up to its release.
    Forget the bugs and the errors about installing this game.

    Take a deep breath because my review of the game is as simple as this:

    It will be cheesy.
    Beck will sound annoying.
    Graphics will look weird, but not a deal-breaker.
    Music could be louder.
    It will be hard to play at first, and you will kill Beck constantly.
    You are going to rage, just like the old days.
    Curse words will be said, and controllers may possibly be harmed.
    Game mechanics will be just like NES MM series, with an X series twist.

    With that in mind, satisfaction will be had. If you're still hesitant, game play should already be on YouTube.

    The game is worth the $30 (PS4) in my opinion.
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  38. Jul 28, 2018
    9
    I beat this much later upon release. Beat every Mega Man game on switch starting with Legacy Collection 1/2 & X Collection 1/2. Before hand, I had played & beated Mighty Gun Volt which is a masterpiece. Inti Creates has had a perfect track record of releasing Capcom/Konami style games. Mighty No. 9 is no expection. Brilliant level design, stylized art style, tight controls, fun cartoonishI beat this much later upon release. Beat every Mega Man game on switch starting with Legacy Collection 1/2 & X Collection 1/2. Before hand, I had played & beated Mighty Gun Volt which is a masterpiece. Inti Creates has had a perfect track record of releasing Capcom/Konami style games. Mighty No. 9 is no expection. Brilliant level design, stylized art style, tight controls, fun cartoonish VO, & an aggressive but fare/ rewarding challenge. All the makings of a classic Mega Man style game one could ask for. The only issues I had with the game is that I couldn’t access weapons from start menu or single button weapon wheel. Had to cycle with 2 buttons during heated battles. Also characters not being able to move their lips while speaking looked off. Only minor gripes though. Expand
  39. May 2, 2018
    2
    Terrible, hard game aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  40. May 6, 2017
    8
    Fans are pissesed no 9
    If I reviewed how this game was handled and how mad backers are i would give it a 2 out of 10. But to be fair ill review the game it self. The game has mediocre graphics and very bad voice acting to the point that it sounds like a comedic relief. But If you are a hardcore old school mega man fan you will feel right at home with this game. The game is very fun to
    Fans are pissesed no 9
    If I reviewed how this game was handled and how mad backers are i would give it a 2 out of 10. But to be fair ill review the game it self. The game has mediocre graphics and very bad voice acting to the point that it sounds like a comedic relief. But If you are a hardcore old school mega man fan you will feel right at home with this game. The game is very fun to play and addicting to some point and the DLC character Ray keeps the experience fresh. Feeling more like the X series. Becks absorb ability keeps the fast paced action intense and boss fight are good. If you are not a fan of mega man you should probably skip this game. But if you are a mega man fan the nostalgic touch of this game will keep you hooked for a while!
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  41. Jun 21, 2016
    3
    As a Kickstarter backer, my immediate thought is: "Man, all this time & all I want is my money back".

    I've never made a game, & I don't have a good sense of what it costs to do so, but it apparently takes more than what they got to make a good one.
  42. Jun 21, 2016
    10
    The game is a lot of fun, the critics are wrong, so wrong!! Mega man fans should play the game before they judge it. The controls are tight, I have not noticed any frame rate drops after many hours of play, I even like the graphics!!
  43. Jun 22, 2016
    8
    Honestly a damn fun game. Graphics and music could be better, and of course the optimization across the platforms could be better, but for those that can play and enjoy old MM games this is fantastic. All the mechanics are there, the pace is there and the game play is tough, fun and rewarding.

    To the mass amounts of negative reviews, you have the right to read and write as many of them
    Honestly a damn fun game. Graphics and music could be better, and of course the optimization across the platforms could be better, but for those that can play and enjoy old MM games this is fantastic. All the mechanics are there, the pace is there and the game play is tough, fun and rewarding.

    To the mass amounts of negative reviews, you have the right to read and write as many of them as you want, but to those looking at them for reference, please take a minute to separate those rating this a 0/10 for it's development controversies from those rating it low for it's actual gameplay. Games are to be reviewed on the merits of their gameplay and relative worth to the price, not based of **** dev practices.
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  44. Jun 24, 2016
    0
    The scumbag creator / developer robbed everyone of their money, then ran his mouth saying that it's better than nothing. What a complete joke. Don't support anything that clown makes ever again.
  45. Jun 21, 2016
    10
    This is as close as you're going to get to a Megaman sequel. Capcom ain't making one, get over it. I played it. It was colorful, exciting, and fun. It's not Megaman, it's Mighty No. 9. Gameplay is as challenging as any Megaman game ever was. I'm sorry it's not the ugly(N64 graphics) WII U Starfox that everyone rated so highly though that game was even more of a disappointment. IF this wasThis is as close as you're going to get to a Megaman sequel. Capcom ain't making one, get over it. I played it. It was colorful, exciting, and fun. It's not Megaman, it's Mighty No. 9. Gameplay is as challenging as any Megaman game ever was. I'm sorry it's not the ugly(N64 graphics) WII U Starfox that everyone rated so highly though that game was even more of a disappointment. IF this was made by Bethesda, it would have all 10's... oh wait you guys blasted them for Battleborn and gave Blizzard inflated views, make up your minds. As far as glitches go, doesn't anyone remember Skyrim? It had way worse problems and still rated high. Sick of this tear it down society we've become, where we only praise the bigbox companies. Overall Mighty No. 9 is a good game. Play it yourself Expand
  46. Jun 22, 2016
    5
    Not the worst game ever. But that's it

    Kickstarter controversy appart, Mighty No. 9 is a throwback to the Classic Megaman videogame series, but it has a lot more on common with the Megaman X series rather than the classic blue bomber games. That is not a bad thing, but the way the gameplay feels is somewhat clunky. There's emphasis on speed on Mighty No. 9 that somewhat mixes things up
    Not the worst game ever. But that's it

    Kickstarter controversy appart, Mighty No. 9 is a throwback to the Classic Megaman videogame series, but it has a lot more on common with the Megaman X series rather than the classic blue bomber games. That is not a bad thing, but the way the gameplay feels is somewhat clunky. There's emphasis on speed on Mighty No. 9 that somewhat mixes things up a little, but level design makes out of this a chore sometimes.

    Mighty No. 9 production values are dissapointing: the game suffers from noticeable frame rate issues that should not by any reason be there, specially given the lackluster graphics and uninspired cholor palette and level size. A game like this in 2016 should not have any excuses to run smoothly, yet Mighty No. 9 fails in that regard.

    Gameplay wise it feels solid, but it lacks the balance and pin-point precision of its source material (You know, Megaman). Weapons collected from Bosses are a mix bag of either really useful or downright useless (In this regard i see no difference with many weapons of the Megaman Series, truth be told). The combat is frantic and fast paced, just above the average expectations from this kind of game, not too shaby. But it does not make a name for itself nor it stands above any other game of the genre.

    The worst aspect of this game is the way how it presents its story: boring cutscenes with dialog so uninspired and slow paced you have no dessire to watch them and listening to them again. Characters are dull, annoying at worst: bidimensional at best.

    It's kind of easy to see the missed potential of this game, but in the end Migthy No.9 ends being a slightly below average game, with some interesting design choices and some terrible ones. It's dissapointing at best, bad at worst.
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  47. Jun 21, 2016
    6
    Watching this game throughout the development process we were all excited,"They're making a true to roots Megaman successor?!" then the midnight release hit and we're greeted with a Megaman want-to-be with Mii's for characters and underwhelming graphics and level design, the enemies are easily dispatched, bosses included, only presenting a challenge when you're just out of dash rangeWatching this game throughout the development process we were all excited,"They're making a true to roots Megaman successor?!" then the midnight release hit and we're greeted with a Megaman want-to-be with Mii's for characters and underwhelming graphics and level design, the enemies are easily dispatched, bosses included, only presenting a challenge when you're just out of dash range and/or you take collision damage, falling into a pit or other environmental obstacle. The levels themselves are short, often times ending suddenly (definitely not a trip to Dr. Wily's castle on a rocket sled.) However, even with these disappointments it still plays and feels like a Megaman game and is worth picking up by fans of the genre, I just wouldn't expect it to scratch the itch left by it's predecessor despite first level impressions. Expand
  48. Jun 22, 2016
    6
    This game's entire development process was a train wreck. With over hyped pitches, concepts that would never be properly emulated, the delays were continuous and repeated (To the point that it felt like the studio didn't ever give themselves wiggle room with any dates) and it over reached to an insane degree.

    This is a clear example of TOO MUCH money. If this title had a smaller budget,
    This game's entire development process was a train wreck. With over hyped pitches, concepts that would never be properly emulated, the delays were continuous and repeated (To the point that it felt like the studio didn't ever give themselves wiggle room with any dates) and it over reached to an insane degree.

    This is a clear example of TOO MUCH money. If this title had a smaller budget, say 1.5 million, and was only released on PC, PS4 and XB1 I feel it would have done much better, but as is we get an average platformer with average graphics, fun controls, hit or miss level design, awkward pacing and a tantrum of bugs across it's many platforms. (Ranging from crashes, to place holder text remaining in the DLC)

    I've played the demo that was released a year ago, and this game remains very close to that demo, which isn't a horrible thing, but shows that not much feedback was taken into account when the game was played and users had things they wanted changed. If Comcept had said 'We're going to delay the game to make changes based on user feedback' they would have had a free pass for almost the entire delay they ended up having, but instead they remained mostly silent, only telling fans about delays right before (or sometimes after) they happened.

    This created a vitriol among the fans, especially those who had invested money in a game (and not understanding what kickstarter actually entails) felt like they had been personally 'conned'. This isn't a review of kickstarter, or the way Comcept handles buisiness, but I feel that it's relevant, to a degree, in trying to understand how a 5 to 7 out of ten game is getting called a 0/10 nightmare sin dumpster fire.

    The game has points where it feels fast, fluid and fun, but those points are broken up by tedium and slow paced 'survival' areas where you have invisible walls holding you in place until you kill a handful of slowly generating enemies. Visually Mighty No 9 isn't going to win any awards, but it DOES look better than any 3D side scrolling Megaman games Capcom has ever released (This includes Mega Man X7, Mega Man X8, Mega Man Network Transmission, Mega Man Maverick Hunter X and Mega Man Powered Up), the music is enjoyable both in modern and 8-bit variations, the English voice acting is just as terrible as I remember any of the other Mega Man games voice acting (Switch it to Japanese VA, it's much better when you barely understand what they're saying), the story is disposable and the boss fights for the most part are simplistic and enjoyable, just like Mega Man bosses in every other game.

    An experienced Mega Man (Or 2D run and gun platformer) player can beat this game in about 4 hours, and while that seems short most other Mega Man games can be beaten in less than half of that (except the ones with a lot of cutscenes). While you can clearly see where many of the bosses take inspiration from existing Mega Man titles, in many ways they fail to emulate. (Ex: A later boss mixes parts of Yellow Devil's principal playstyle with various Wily bosses) and while they succeed in some aspects (chopping off bits of a boss, using a shape changing stage to your advantage), they fail in others (Bosses that heal has never been something enjoyable in a game like Mega Man).

    This game will always be a bitter pill to swallow for anyone that saw the original concept piece, the pre-rendered animations, and the promises of Mighty No 9's transformations based on enemy pick ups.

    At the end of the day, the game is deservedly a 5 out of ten for anyone that picks it up and judges it on it's gameplay merits, and a 7 out of ten for people that still have some love in their hearts for the dream this game was pictured to be.

    I'd like to give this game a higher score, but even with all my love for Mega Man and my wishes that Inafune could have given Capcom the middle finger with this game, I can't. I just hope people judge the game based on it's own successes and failures, and not the internet drama and bandwagon mentalities.
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  49. Jun 22, 2016
    9
    I'm a really big fan of the megaman series and this game is simple, fresh, challenging and entertaining, just like the original megaman. People celebritize developers and media creates a great deal of bandwagon. Mighty No.9 is a great game and I hope it's a fresh boot to a new series.
  50. Jun 21, 2016
    10
    I think the low ratings are undeserved. "Critics" are bashing a game with a relatively low budget that came from an indie studio. As someone who grew up on Mega Man as a kid this game is very nostalgic and a blast to play. I guess hating on it is what the "cool" thing to do. If you were expecting a blockbuster game you weren't gonna get it with this genre/budget. I personally have enjoyed it.
  51. Jun 23, 2016
    0
    This game is soulless and boring. People gave them $4 million dollars, and you get this crap. I feel bad for those that bought the game. Some people are calling it amazing or decent, those people are in denial, because they just wasted money on a crappy game.
  52. Jun 23, 2016
    0
    Anyone rating this 10 while saying that its not a blockbuster is doing this score a disservice. The budget and indie excuses don't work when Shovel Knight and Shantae excel after being LOWER BUDGET INDIES. This game is a disaster. Worst game ever? No. But it's pretty damn bad. I'd honestly give it about a 4 if not for the history and the unfair 10s I'm counterbalancing. Painfully bland.Anyone rating this 10 while saying that its not a blockbuster is doing this score a disservice. The budget and indie excuses don't work when Shovel Knight and Shantae excel after being LOWER BUDGET INDIES. This game is a disaster. Worst game ever? No. But it's pretty damn bad. I'd honestly give it about a 4 if not for the history and the unfair 10s I'm counterbalancing. Painfully bland. Boring. Clearly unfinished. Frustrating need to dash into bosses. Terrible voice actors. Characters look awful. The fire effect looks like vomit. Framerate drops. Bricking systems. Uninteresting copy/paste levels. The list goes on. Complete waste of fan funds. The more I play it, the more the mediocre critic scores feel merciful. Expand
  53. Jun 27, 2016
    6
    Finally played it all the way through and the game is definitely working with good ideas, but that final stage and the limited health , boss difficulty and sloppy level design just made the game seem unfinished and unbalanced.

    As a non backer of the kickstarter I honestly feel that this is a good game. It's just not the great game that everyone wanted it to be. If you're curious about
    Finally played it all the way through and the game is definitely working with good ideas, but that final stage and the limited health , boss difficulty and sloppy level design just made the game seem unfinished and unbalanced.

    As a non backer of the kickstarter I honestly feel that this is a good game. It's just not the great game that everyone wanted it to be. If you're curious about it give it a try at a discounted price
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  54. Jun 21, 2016
    0
    I was honestly super disappointed with the end result of this game. It looks Keji Inafune is going to be the one crying like an anime fan on prom night. I honesty think I would've been happier buying the full version of Winrar than this pile of crap
  55. Jun 22, 2016
    0
    This game is **** trash dude. I waited 3 years for this funded them almost 1k for a slap in the face? I'm outraged to say the very least. I want my money back for this piss poor excuse of a game.
  56. Jun 21, 2016
    0
    Seriously, is this a game?!?!?!?!?!?!?! I'm very angry with Keiji Infaune. He made this poop for leaving Capcom, cancelling plenty of games, and Recore...trash discs continue appearing.
  57. Jun 23, 2016
    0
    This game is trash, the mechanics are awful the level design is boring the enemies are basic you get hit with cheap hits and the bosses are boring. AWFUL
  58. Jun 21, 2016
    0
    I'm a big fan of Megaman, but this game sucks. I did not expect much of it, especially after the latest trailers. Virtually everything here is horrible. Graphics, level designer, character designer (although the concepts arts are ok ) style gameplay speed run ridiculous. All these things mentioned are very bad. I do not know what they did with the 4 million dollars raised, but for sureI'm a big fan of Megaman, but this game sucks. I did not expect much of it, especially after the latest trailers. Virtually everything here is horrible. Graphics, level designer, character designer (although the concepts arts are ok ) style gameplay speed run ridiculous. All these things mentioned are very bad. I do not know what they did with the 4 million dollars raised, but for sure this game is not worth it. At least Azure Striker Gunvolt was a great game, and, at least for me, is the true spiritual successor to Megaman. Expand
  59. Jun 21, 2016
    3
    This happens to be one of the weirdest but dumbest disappointments brought to you by the headhoncho of Mega Man, former creator Kenji Inafume. After years and years of waiting, I was trying to get an answer why Mighty No. 9 went through so many delays until they finally arrive right here. It turns out that all the serious hype that they promised me and the rest of diehard fans of theThis happens to be one of the weirdest but dumbest disappointments brought to you by the headhoncho of Mega Man, former creator Kenji Inafume. After years and years of waiting, I was trying to get an answer why Mighty No. 9 went through so many delays until they finally arrive right here. It turns out that all the serious hype that they promised me and the rest of diehard fans of the popular Mega Man games.... Two words: Big Mistake.

    After a long period, guess what else Mighty No. 9 quickly delayed, again, goddammit it's going to be delayed on the XBOX 360. Seriously? This is not going to be good to be this pile of turd than its underwhelming poor sales and bad timing to promote the game. Deep Silver (Square Enix's parent company) tried everything they can, but just like Homefront: The Revolution, nothing work. So I could imagine what it feels like Mighty No. 9 should've been the passion project experience but like a parody of itself. Much like the time when Bugsy just crapped the 90s than a bowl of cat litter.

    Mighty No. 9, to me, is an unfinished schlock of an less inspired Mega Man game. The loading times are just terrible spending a few short hours burying my hole to watch a creepy linage of a Fox Kids cartoon. The graphics are in more form a step down to what other platforming titles like Ratchet and Clank still brings me back great memories why I owned a beloved console called the PS2. And last but not least, how wrong is the awkward voice acting, insecure cutscenes, and the level designs are just too damn ridiculous. And aw, you may be thinking that its designs are a lot worse than Sonic The Hedgehog's 3D outing, right? Right, well almost. But as bad as this was, it's a shame that Inafume promised to be his baby but with little less flair despite the roller-coaster laundry lists of controversies surrounding the game and its (alleged) successfull Kickstater campaign.

    Bottom line is don't spend too time playing this game otherwise it'll just be a hard time to open its damaged wounds and not recovering from its swollen memory. This is perhaps now I'm calling Mighty No. 9 as one of the most overhyped games ever. Nothing like an unfinished game on a sour note. I wonder why someone from their website actually said with the words "Prepare the Mighty!" I wonder who come up with that idea, Lou Ferrango from Hercules? Nah, that was way off. I'm sorry. So don't spend your $60.00 at Gamestop cause this will be the last time I ever hear from a broken game again.
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  60. Jun 21, 2016
    4
    Seems to be the fashionable thing to dogpile this game and rip it a new one. Especially as a backer. And as it is, it's mostly deserved.

    Gameplay wise, it's okay. But I don't care for how much it gears itself to pander to speedrunner/leaderboard culture. You have to dash through enemies to actually kill them. It creates a sense of pressure to get through the stage fast, but then you
    Seems to be the fashionable thing to dogpile this game and rip it a new one. Especially as a backer. And as it is, it's mostly deserved.

    Gameplay wise, it's okay. But I don't care for how much it gears itself to pander to speedrunner/leaderboard culture. You have to dash through enemies to actually kill them. It creates a sense of pressure to get through the stage fast, but then you deal with lots of level hazards, and odd design choices like pits which don't indicate you're supposed to do down them. So you're being cautious while trying to hurry through.

    I'd be more forgiving of the challenges the game offered if certain things didn't have such sloppy design. For example, in one level, there's a turbine half an inch off the ground that you're supposed to dash under. In the demo, it was a problem that I thought they'd fix. But they kept it, and just added a hint. But for something that's all about speeding along, it really grinds the pace to a halt trying to figure out the right distance to stand from when dashing through.

    Also, with the dashing through enemies to kill them, you have to for bosses, and if you don't in enough time, their health regenerates.

    Visually, it's not as ugly as most of the screenshots have shown. A lot of parts are, but some small segments show promise... But then the frame rate randomly drops every once in a while.

    The dialogue is pretty bad, like 90s Mega Man cartoon bad. Again, not a game killer, but there's quite a bit of it throughout the levels, so it's mildly annoying.

    It doesn't deserve all the piss it's been getting flooded on it. I'd give it a 5/10. But with the combination of how poorly handled its development and kickstarter campaign were, as well as knowing it's supposed to be filling the boots of Mega Man which have been left empty for a while, this is hard to get behind. But hey, it's better than nothing.
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  61. Jun 22, 2016
    2
    This review contains spoilers, click expand to view. this game would receive a 4.5 it's bad, BUT, this is a FOUR BILLION GAME and this shows how much this game is bad.
    The system for changing weapons is horrible.
    Level design is Bad and not fun.
    The dash system is not good, some times you go through enemies, some times you don't, especially in bosses.
    And do I have to say about the graphics?
    Look at the prototype they had in one week showing of and saying how good they are at making games, and look at this, 3 years later.
    When a game have a postponement we expect that to bee for a good cause and the game be better then it was to be.
    The thing is, that this didn't happen with this game, this only prove how bad they were at making this game.
    I really wanted to like this game, but I cant
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  62. Jun 21, 2016
    0
    This is not a 4 million dollar product. But apparently the dev cares so little his response is "better than nothing" so I'm not going to care enough to write a full review either.
  63. Jun 21, 2016
    0
    It cost them $4 million dollars and over a YEAR of delays to release this game.

    Day 1 DLC, PS1 graphics, bland and entirely uninspired gameplay, and no respect for the consumer.

    0. You get nothing, just like how I paid money, for nothing.

    "It's better than nothing" - Inafune

    We both know that's a load of crap, friend. You pissed it all away.
  64. Jun 28, 2016
    0
    Downgraded graphics, pizza explosions, 40FPS. Let's just put this on the list of failed kickstarters.

    This is exactly what happens when you give developers money to produce and publish a game. For example, Phil Fisher. He started a Kickstarter in order to publish a game. But once he got enough money he just canceled it and never published the game. The only difference here is that this
    Downgraded graphics, pizza explosions, 40FPS. Let's just put this on the list of failed kickstarters.

    This is exactly what happens when you give developers money to produce and publish a game. For example, Phil Fisher. He started a Kickstarter in order to publish a game. But once he got enough money he just canceled it and never published the game. The only difference here is that this game (unfortunetly) got published. I can't wait to see how much the FPS drops on the other systems.

    Oh, and 90% of kickstarter backers still hasn't gotten their copy of the game. The creator of this game wanted nothing more than your money.

    This is honestly nothing more than a failed Megaman clone.
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  65. Jun 22, 2016
    0
    I spent 500 dollars on kick-starter to make this happen... what a disappointmentI spent 500 dollars on kick-starter to make this happen... what a disappointment 8 Expand
  66. Jun 27, 2016
    0
    4 million dollars from fans, selling out to a publisher, and several delays later we get a mediocre at best game. This is much worse than nothing. It is an insult to Kickstarter and fans.
  67. Mar 7, 2017
    10
    I had very low expectations for this game, especially during the kickstarter. But I popped it into my handy dandy ps4 and was quickly proven wrong. Simply put, this game is better than any mega man game that preceded it. More specifically, this game puts mega man 2 to absolute shame. Its like comparing Ocarina of Time to No Man's Sky. The graphics for this game put Crysis 3 to shame. WhenI had very low expectations for this game, especially during the kickstarter. But I popped it into my handy dandy ps4 and was quickly proven wrong. Simply put, this game is better than any mega man game that preceded it. More specifically, this game puts mega man 2 to absolute shame. Its like comparing Ocarina of Time to No Man's Sky. The graphics for this game put Crysis 3 to shame. When compared side by side you can see the absolute clear winner. The story for this game is the most heart-renching, emotional-driven experiences I've ever encountered. I don't see it ever getting beaten. The mechanics for this game is very very innovative and succeeding video games would be foolish to not copy it. The character design is a thing of beauty, the person who designed them should honestly win an Oscar. I would absolutely encourage all those to attempt to play something we will probably never see again from a developer. 10/10 cried 9 times. Expand
  68. Sep 27, 2018
    4
    What a travesty. Alright, it had redeeming qualities, but it was really an awful game with bad level design and downgraded graphics, yeah it will certainly not be remembered as a good game by many, thankfully.

    The worst about this game, is that it looked so great, but unfortunately it came out as unfinished with poor controls and mediocre level design.
  69. Jun 21, 2016
    1
    I mainly bought this game so I can see the pizza looking explosions. It makes me hungry just seeing it. To be honest, I got more enjoyment eating a box of pizza than playing this game.
  70. Jun 22, 2016
    0
    Mighty No.9 has to be one of the biggest letdowns of all-time. For 3 years, I anticipated this game and supported it...only for a mediocre (at best) product to be released. The marketing for it was terrible, the delays were frustrating, and the final product was a massive disappointment. The graphics aren't up to the same standards of similar titles these days, the game doesn't feelMighty No.9 has to be one of the biggest letdowns of all-time. For 3 years, I anticipated this game and supported it...only for a mediocre (at best) product to be released. The marketing for it was terrible, the delays were frustrating, and the final product was a massive disappointment. The graphics aren't up to the same standards of similar titles these days, the game doesn't feel like a Mega Man game, the music is all over the place, and the design is bland as can be. I feel bad for everyone who donated to the Kickstarter campaign for this. Expand
  71. Jun 22, 2016
    1
    Absolute Garbage. The code is completely broken. It looks like a rainbow vomited out a Minecraft game and then the TV screen broke. Sony refunded my PSN purchase. GARBAGE!
  72. Jun 21, 2016
    0
    Let this game be a lesson to all the those who blindly support any project on Kickstarter.

    This game looks and feels nothing like a old Megaman game. The art style is ugly and the game is very short. This game pretty much brings nothing interesting to the table.
  73. Jun 21, 2016
    3
    The Kickstarted game that raised over 4 million dollars still continues to not hit the mark during the release window. Multiple wrong codes given out.

    Well, it's better than nothing.
  74. Jun 29, 2016
    0
    ABSOLUTE UTTER GARBAGE!
    Numerous delays, 4 Million Dollars to a game that looks like something out of the PS2, with Horrendous Level design, terrible Voice Acting and Ending Credits that are somehow longer than the Actual game... 4 HOURS OF CREDITS!
    all though the Music is good and the Controls are solid i didn't had a good time at all! if you like this game, that is great! I'm happy
    ABSOLUTE UTTER GARBAGE!
    Numerous delays, 4 Million Dollars to a game that looks like something out of the PS2, with Horrendous Level design, terrible Voice Acting and Ending Credits that are somehow longer than the Actual game... 4 HOURS OF CREDITS!

    all though the Music is good and the Controls are solid i didn't had a good time at all! if you like this game, that is great! I'm happy that u managed to find something that you like. it's just my personal Opinion.
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  75. Jun 22, 2016
    3
    This game sucks the graphics are for the ps2 and the level design is lazy if you want to play a plat-former buy shovel knight or the mega man legacy collection.
  76. Jun 28, 2016
    6
    There are sooooo many problems with this game ....... i'm not gonna go deep into the story because it just.....sucks, youll be skipping cutscenes regularly because its boring and there is no life in anything this game has to offer.

    First off, the gameplay: Probably the only thing this game did right...Outside of the control scheme and playstyle it is not a mega man game.... It
    There are sooooo many problems with this game ....... i'm not gonna go deep into the story because it just.....sucks, youll be skipping cutscenes regularly because its boring and there is no life in anything this game has to offer.

    First off, the gameplay:

    Probably the only thing this game did right...Outside of the control scheme and playstyle it is not a mega man game.... It "borrows" a lot of core mechanics that make it feel that way but that's really all it does. I do find it enjoyable, for what its worth, Mostly because i like playing games that emphasize speed runs and It encourages you to speed through with your dash move which you can do consecutively in the air or ground without limit. I know Inti-creates for emphasizing speed and platforming with their games with previous titles like Rockman Zero and Azure Striker Gunvolt as examples. I'm not necessarily surprised that it would be implemented in this game as well.However, some stages force you to pace yourself which takes away from the feel the game introduces you to initially so it loses its identity and feels like a mishmash of things that its either trying to or trying NOT to be..... Its not what mega man was known for and with the promise that was attached to this game it failed to meet that expectation.

    Second off, the visuals.....

    When the game was first pitched they presented this beautiful drawing of what looked like a platformer that utilized 2D high definition sprites, i was really hoping they went with this vision until they let my hopes up with the actual gameplay footage which shows that they gave it a 2.5D presentation.

    I will be the first to say that although i don't particularly hate this style of visual presentation, it does require a heavy amount of attention to detail in order to actually bring the characters to life since at that point you have to blur the line between a cartoony world and lifelike visuals since now depth of field shading and texturing are now a thing to worry about, not to mention the flat lifeless animations that is very difficult to rectify without proper direction from a good animator and art direction. This approach if not done right would utterly destroy the first impressions made on the game which this game has successfully done, the character models still look as bad as they did when they first presented it, the animations are mediocre and do very little to bring the characters to life and a lot of the cutscenes and events were delegated to generic character models with simple standing/breathing animations with mild hand gestures or framed picture shots with voice overs. It should have been a sprite based games like the original megaman and X games and this game proves that.

    when they talk you cant even see their expressions the most you'll see out of these guys besides their looping breathing animations is a few arm movements and no actual facial animation. The characters are super low poly and appear as though they came out of an up scaled PSP game. Even some of the stages suffer from the laziness in design, for example, in the oil refinery stage the collapsing pillars that drop don't even create a hole after they fall, its as if the developers were too lazy to do that much. To add to the problem, the actual game struggles to hold a steady frame-rate (especially in the games Ice stage) and sometimes even crashes my PS4 after it dips low enough, this simply is unacceptable for a game of this caliber.

    Next is the music and voice acting:

    It's simply atrocious the game would have been better off without it, it really sounds worse than a bad saturday morning cartoon, and that still wouldn't be emphasizing how bad it is, the japanese voice acting is slightly better by comparison but it still doesn't do the game any favors.

    The music that is in the game sounds like something that would have come out of one of the PSX mega man games, which isn't particularly terrible but they never really held my interest to the same degree as the SNES versions did. So it really wasn't much of a seller for me. The option to go retro 8bit style music was pretty nice but didn't do anything for me in the long run.

    So Here's the thing, I'm not looking for a full blown AAA experience with this game, all i would have liked to have seen was a game on the same calibur as either one of the original Mega Man games or something in line with one of the Mega Man X games. Although it is a nice touch, It didn't need Co-op, it didn't need online, it didn't need challenge maps, and it especially didn't need the 3D graphics or the terrible voice acting.

    So why did i give it a 6? because this is game is a $20 game, with crossbuy across the PS3 and PS4 and eventually the PSVita (when it gets released) so it eases the pain of the purchase. If you are a hardcore fan of platforming shooters that are "kind of like" Mega Man or just like speed running games, it will be enough to get you through with just the gameplay alone.
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  77. Jul 13, 2016
    10
    This is a great game and it takes to the end his mission revive the nostalgia of Megaman to us gamers, maybe it dont has the best graphics but that is not everythig in life so stop producing **** opinions an lets wait if we can get part 2 of this game!
  78. Jun 26, 2016
    4
    Finally after all the delays, MN9 releases...and it's mostly dead on arrival for me. My PS4 copy crashed to desktop on day1, each time when I got to a robot master. Needless to say, that sucked as a first impression so I just quit the game and played something else.

    Day2, alright time to get some serious levels done. Holy hell do these levels suck. It's classic mega man level design,
    Finally after all the delays, MN9 releases...and it's mostly dead on arrival for me. My PS4 copy crashed to desktop on day1, each time when I got to a robot master. Needless to say, that sucked as a first impression so I just quit the game and played something else.

    Day2, alright time to get some serious levels done. Holy hell do these levels suck. It's classic mega man level design, further twisted by whatever idea Inafune had in his head at the time. Feels like a case of "too many cooks in the kitchen".

    As for combat mechanics, the dash *is not* strong enough to build an entire game around. It's finicky, whether it stops you just short of an absorb-able enemy or can't keep responsive during intense moments. This is my biggest problem with the game, if you implement a nice dash feature like that it better be ultra-responsive....to the point of being able to dash in and out of situations with no input delay.

    Cant care about the story since it's essentially megaman in what looks like a Chinese knock-off skin. But the English voice acting is all types of late 90's horrendous, as if cardboard was given consciousness and told to speak into a microphone.

    Like many many others, I'm disappointed with this game. Worst thing I've ever backed.Playing Azure Striker Gunvolt....which funny enough is what Mighty Number 9 *should've* been. Better story, better mechanics, better level design, cheaper game.

    Kamiya was right.
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  79. Jun 23, 2016
    4
    This game is mediocre at best. I am truly baffled at how this game raised around $4 million dollars on kickstarter, had around 3 years of development time (with multiple delays), and STILL managed to come out a disappointment.

    PROS: - Using the dash ability to rack up combos can be fun and rewarding. - The soundtrack is decent I guess, but I've heard better from previous Mega Man
    This game is mediocre at best. I am truly baffled at how this game raised around $4 million dollars on kickstarter, had around 3 years of development time (with multiple delays), and STILL managed to come out a disappointment.

    PROS:
    - Using the dash ability to rack up combos can be fun and rewarding.
    - The soundtrack is decent I guess, but I've heard better from previous Mega Man games.

    CONS:
    - Graphics are just plain ugly overall (explosions look laughably bad).
    - The game suffers from frame rate drops, which is unacceptable given how bad the game looks.
    - Dialog is neither good or funny, and the voice acting borders from decent to downright obnoxious.
    - Abilities you get for defeating robot bosses are practically worthless, with the exception of 2 or 3.
    - Level design is the BIGGEST issue I have with the game though. Levels can be very archaic and basically come down to trial and error. Traversing levels can feel tedious and frustrating, instead of feeling fun and challenging. There are many instant death hazards scattered throughout levels (some of which are hidden off camera, which just makes the game even more frustrating for beginner players).
    - The final boss is very anti-climatic and incredibly tedious to fight. The fight just drags on for way too long.

    This game did have potential, but there are too many flaws holding it back.
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  80. Jun 25, 2016
    6
    There are frame-rate drops, the bosses seem like they don't take enough damage and do too much damage, platforming is iffy thanks to that cute little animation whenever Beck falls from too great hights (bending through his knees when he falls and regaining his balance...by running, usually off of edges) visuals aren't always up to snuff and playing without voice overs still makes you waitThere are frame-rate drops, the bosses seem like they don't take enough damage and do too much damage, platforming is iffy thanks to that cute little animation whenever Beck falls from too great hights (bending through his knees when he falls and regaining his balance...by running, usually off of edges) visuals aren't always up to snuff and playing without voice overs still makes you wait for the duration of the voice clips instead of letting you manually skip through them although that usually isn't an issue.
    But! The level design is generally good and takes advantage in enough places of the air dash mechanic, the character designs are great, the music is fun and the world it all takes place in is great.
    This is a fun if very bumpy ride, salvaged by enough gold amidst the chicken feed.
    If, and that is an if, Inafune ever gets to make a sequel, I have every confidence he'll do much better, like megaman 2, if only for the fact he'll think twice about porting the damn thing to every available platform bar smartphones.
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  81. Jun 22, 2016
    4
    O jogo tem uma jogabilidade mal explorada, em 80% do game você pode evitar inimigos apenas dando Dash os personagens não tem carisma a historia é fraca para um orçamento de 4 milhões se torna realmente decepcionante, temos exemplos de games premiados com orçamento 1000x inferior.
  82. Jun 22, 2016
    5
    I saw four million being invested in the game, I saw a great project on Kickstarter, but in the end received a botched play and boring to play for a long time, too easy and graphics well below expectations, can you remember Mega-Man, but never It is the incredible classic.
  83. Jun 21, 2016
    0
    This game is an absolute disgrace and a definitive reason why kickstarting games from devs who constantly ask for more and more money(opposed to the devs of Shantae, Yooka-Laylee, etc.) is sheer stupidity.

    Nothing about this game is good.
  84. Jun 21, 2016
    0
    3 years in development with a budget of 4M dollars and they came up with trash?
    Controls are not great,ps2 graphics,poor level design and wtf is wrong with the voice actors.This may be one of the biggest disappointment of this year.Bloodstained is my only hope......
  85. Jul 30, 2016
    1
    This really cost 4 million dollars? god, I've seen indies games made ​​by one person in a garage that exceed Mighty No. 9 in all aspects.

    Don't buy it. it's a awful game.
  86. Jun 22, 2016
    4
    so glad I was not part of this kickstarter. they really should have made it a one hit kill on normal for the entire stage. the bosses are horrible. gameplay is frustrating and a nightmare. if you are going to make it this ridiculous, don't ever make another game ever again. this is why we should have a refund system.
  87. Jun 21, 2016
    2
    As tempting as it is to give this game a zero I can't. They crapped all over their kickstarter backers who made the entire game possible at pretty much every turn, so they would have to ship a pretty awesome game to make up for it. Unfortunately it isn't. On xbox one there are hitches when using dash in areas with heavy background effects, resulting in unneccessary deaths. MechanicsAs tempting as it is to give this game a zero I can't. They crapped all over their kickstarter backers who made the entire game possible at pretty much every turn, so they would have to ship a pretty awesome game to make up for it. Unfortunately it isn't. On xbox one there are hitches when using dash in areas with heavy background effects, resulting in unneccessary deaths. Mechanics beyond shooting and basic dashing are not explained. It alternates between boringly easy and soul crushing old school difficulty with little notice. Power up distributions are way off. Some stages have 3 extra lives and some have 0. A lot of things pointed out in Beta that needed polish or to be fixed never were. Despite clearly taxing my xbox one the graphics are nothing to write home about, indicating very poor optimization. They had nearly an extra year to polish the game while they worked on "netcode issues" and they didn't do anything to polish it. As for the whole reason this needed netcode? Leaderboards and a co-op feature I can't even find on the menus? At it's core there was potential here, and there are some occasional sections that are fun, hence why it doesn't get 0 stars. But man what a disappointment. Expand
  88. Jun 21, 2016
    4
    Functional. But..the charm of the megaman games just isn't there. Looking to get a return on it from PSN. Bland visual style, bad voice acting, levels seem a little bland and there are even framerate drops in some areas. Didn't the game receive some 4 million for it's budget? Wtf happened??
  89. Jun 21, 2016
    4
    Mighty No. 9 is a stinky No. 2.

    I have waited so long to say it. I was so hyped for this game when it was first announced on Kickstarter but after three long years, all we are getting is a sub par action-platformer that shouldn't even be mentioned in the same sentence as Mega Man. Keiji Inafune better not show his face on Kickstarter again.
  90. Feb 20, 2018
    3
    I got this game free from PSplus, yet I felt very disappointed by it. I love Megaman series. I played almost every series starting from 1 to 7 and X1-X8 (exclude X2). This game failed in many aspects. It should not be made at all. Level design is very bad. Visual is bad. Boss fight is boring. Many things require you to remember rather than use your skill. BGMs are bad as well. The game isI got this game free from PSplus, yet I felt very disappointed by it. I love Megaman series. I played almost every series starting from 1 to 7 and X1-X8 (exclude X2). This game failed in many aspects. It should not be made at all. Level design is very bad. Visual is bad. Boss fight is boring. Many things require you to remember rather than use your skill. BGMs are bad as well. The game is like coming from year 19XX. Animation is lip-sync. Uninspired story. Everything is terrible.

    This is by far the lowest score I've ever given to a game. Here you have it 3/10. Even the fan-made version, Megaman Unlimited, is much better game. You can download it for free in PC. If you want some Megaman, go buy Megaman collections. The Dev said "at least it is better than nothing", hell no I would say for this game "Nothing is Better". This game is LIFELESS.
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  91. Jun 24, 2016
    2
    shame on you, 4Million $ from the kickstarter for this **** ??? bad graphisme bad story .... shame on you

    don't buy this **** pls don't waste your time
  92. Jul 2, 2016
    3
    Glitchy, Unstable, Poor Graphic Effects, Worst Ending, No Story, All is Generic (music, Animations etc etc), This is not Megaman also NOT spiritual successor
  93. Sep 9, 2016
    1
    I went into this expecting megaman x, I love megaman x4, one of my favorite games. And it was not wrong to expect something similar, it was blatantly advertised as such! The biggest selling point was the creator of megaman working on the stupid thing. And I don't understand how one can mess such a simple formula, tight platforming, gangster bosses, cool new weapons, hell even the story isI went into this expecting megaman x, I love megaman x4, one of my favorite games. And it was not wrong to expect something similar, it was blatantly advertised as such! The biggest selling point was the creator of megaman working on the stupid thing. And I don't understand how one can mess such a simple formula, tight platforming, gangster bosses, cool new weapons, hell even the story is almost irrelevant in these games and just have some cool looking characters, that's all this game needs.

    What the game does have:
    *Clunky as hell platforming even with an infinite dash
    *A new dash system that revolves around you dashing into enemies after killing them, but essentially not doing it on the very second you kill them results in a combo restart and no real reward. So encouraging a player to dash prematurely and take damage also resulting in a combo loss, unless one uses the ice cannon which just brakes the game.
    *THE STUN LOCKS, omfg. Not once has anyone appreciated being stun locked in a video game and dying. Personally I don't sit there watching my character paralyzed and think , oh *uck yeah now THIS, THIS is exactly what I want. Every freaking boss has a stun lock and once stun locked almost an instant kill, AND on top of that if you do lose all your lives you restart THE WHOLE LEVEL, which was the same in megaman x, but when you HATE the levels that becomes a bit of a problem. Now before you say get gud skrub, pls not I have 100% every megaman x and done megaman x4 no damage which is pretty freaking hard! But still more enjoyable then even fighting one stupid boss.
    *Poor level designs, whilst bringing nothing new to the table on level designs you could at least make some cool levels, nope we get basically the same level with a re colour.
    *Poor character designs, WHO THE HELL, thought mighty no.9 Looks cool?! He looks like the michellin man went on a ten day crack binge to lose weight and then put some plastic bumpers on to fight crime!!! All the bosses are lame as hell, look at the boss designs in Megaman x5, freaking fire t rexs and grizzly bears and god dam SIGMA as a floating freaking head is cooler than ALL the bosses.
    *A character swap TO THE WORST PLATFORM CHARACTER of all time. Did anyone actually enjoy playing as the other character??? She cant dash to kill stuff, she cant charge her gun all she can do is shoot enemies until they go to that dead state, and then? Shoot them TWICE as much AGAIN. On top of that you HAVE to kill every enemy with her so you cant just ignore them it takes like YOUR WHOLE DAMN LIFE to kill one freaking enemy.
    I stopped playing after one level as her so I am going to stop my review here before I burst a blood vessel.
    Dont buy it. Please. I dont know you, and I don't owe you anything. But I can save you, I can stop you from supporting such money sucking trash, I can help you in the right direction.
    Dont.
    Just.
    Dont.

    All the best.
    Shark
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  94. Oct 2, 2016
    2
    I paid 14 dollars for this abomination. If i were to do it again I would gladly have taken a dump on a fresh 20 dollar bill and light it on fire. At least the site of burning my own money would have been more enjoyable then this game. I feel bad for the people that paid full retail for this travesty. The controls are bad, the graphics suck for the ps4 and they didn't even put in the effortI paid 14 dollars for this abomination. If i were to do it again I would gladly have taken a dump on a fresh 20 dollar bill and light it on fire. At least the site of burning my own money would have been more enjoyable then this game. I feel bad for the people that paid full retail for this travesty. The controls are bad, the graphics suck for the ps4 and they didn't even put in the effort to animate the beginning cut-scenes. Maybe im not giving the best review because I am extremely frustrated after wasting 3 hrs of my life playing this game and trying not to hulk smash every thing in my near vicinity. Do yourself a favor and avoid this game. This game gives you that bad gut feeling where you feel like the deaths are not your fault due to the bad controls and mechanism's within the game. For the love of god this game needs a turbo button to be played with. Expand
  95. Mar 9, 2017
    4
    Is it supposed to cost 1 million dollars?
    A nonsensical game, some poor graphics after Keiji Inafune beg for money for Kickstarter, we thought we were going to get a megaman-like successor with a very high budget.

    What a great game disappointment for all platforms 4/10
  96. Mar 17, 2017
    0
    I backed them for $125, for now I still waiting for the vita version as their promised. They never send out the physical rewards, no one response for all issues. The game comes out like a cheap products, its not what I want before I backed. Will not buy any games by Comcept anymore, as their company they cant be trusted.
  97. Mar 13, 2018
    0
    Absolute wank bollocky ****. This having to die **** during levels to find out out to surpass them in a side scroller. Totally unforgiving nature for something tailored to kids. And level design is pure ****e.
    Do not pick up this game, leave it rot into nothing.
    I want my time back.
  98. Nov 30, 2017
    4
    Intro: WHAT HAPPENED? This was suppose to be the Megaman spiritual squeal we have been waiting for, from the father of Megaman himself. Instead we get a lazy rushed experience with some fun bits every now again. With $4 million dollars in funds given from the fans, all the backers of this game are crying like an anime fan on prom night.

    Story:What there's a story in here? Yep and it
    Intro: WHAT HAPPENED? This was suppose to be the Megaman spiritual squeal we have been waiting for, from the father of Megaman himself. Instead we get a lazy rushed experience with some fun bits every now again. With $4 million dollars in funds given from the fans, all the backers of this game are crying like an anime fan on prom night.

    Story:What there's a story in here? Yep and it terrible. It is told though the laziest 3D animated cut-scenes where the character don't move at all, NOT EVEN THEIR LIPS MOVE WHEN THEY TALK! It's even more insulting that after the final boss fight you get three anime-quest picture with no voice acting to tell the end of the story. Then they have the nerve to have an end credit cut-scene with the same lazy animation, trying to setup a squeal that this series will probably never get. The voice acting itself is ok, if the story was good or even necessary in this action platformer.

    Gameplay. There nothing that bad about the gameplay aspect.........for the most part. You have your shoot, jumping and dashing that you would expect from a game like this. The problem comes from the level design. Every environment is forgettable and have tons of cheap one hit deaths. There is a difference between a game being hard and a game being cheaply hard and in some of area of this game, it is cheaply hard. Stupid narrow spaces with no room to do anything, with a simply jump that's bit higher that you wanted and boom, your dead, There are some fun and fast pace moment and hell, even one level that had a real cool idea, but this fun is few and far between. Also to note there is one level in the game that's complete unnecessary. You play as a girl named Call for one level and her controls feel off and out of place. That level was a chore to get through.

    Presentation: GARBAGE! This game looks like a PS2 game and has multiple issue despite is low end graphics. On PC the game would go as fast as 60 FPS and go as slow as 20 FPS. That's not because of my PC because even the highest end PC are having the same problem, its even worse on PS4 and Xbone. As I said for the story, the cut scenes are the laziest thing I have ever seen. I don't know about consoles but while playing this game it also crashed 10 SEPARATE times while I was trying to get through the campaign. For a game that looks like this, THIS IS UNACCEPTABLE.

    Soundtrack The music is okay but it is mostly forgettable. I hate how every boss, except for the final one, has the same boss music. That's just embarrassing. There only one song I really like and remember and that was the final boss music.(I'll link it below in case you want to listen)

    Conclusion: This could have been a fun game. All the aspect of gameplay to make a good game are here but this is muddied with laziest. Terrible story, unimaginative and forgettable levels, framerate issues and crashes, all while the creator want to all ready focus on a squeal. There's a bit of fun to be had but if you really want to play it but wait until its on sale for $5 and you will need to be a BIG fan of Megaman. For everyone else this is a title I recommend skipping.
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  99. Jan 8, 2018
    2
    Mighty No.9 the game everyone thought would be good but were disappointed by..... is it good? lets find out!
    Graphics-Though this is the least important part we are already at a bad start, I can somewhat but not really understand why the 360 version would look this way but the ps4 and Xbox one and even Wii u version look terrible for there standards as it looks like a ps2 game, as a
    Mighty No.9 the game everyone thought would be good but were disappointed by..... is it good? lets find out!
    Graphics-Though this is the least important part we are already at a bad start, I can somewhat but not really understand why the 360 version would look this way but the ps4 and Xbox one and even Wii u version look terrible for there standards as it looks like a ps2 game, as a GameCube game would look better than this!
    Story-Robots take over..... not original but still not bad so its ok
    gameplay-The gameplay is nothing like the mega man X games as those were fun and this is frustrating with its unfair obstacle and hazard placement and its bad physics, I hate shooting an enemy and dashing through it and then the enemy next to it hits me, its not a fair challenge its just annoying and the bosses are not like mega man games unless you count the weakness of the bosses but if you obtain one bosses ability the rest are cake which was the not like that in mega man games.
    Music-Mediocre to ear bleeding, megamans was meh to amazing.
    OVERALL-This game is a ugly looking game with bad music, a decent story, but awful gameplay.

    ScoreBoard-
    graphics-2/10
    gameplay-3/10
    story-5.4/10
    music-1/10
    TOTAL-2.5/10 TERRIBLE
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  100. Sep 12, 2018
    0
    ahahaha this crap is the biggest fraud! it make me laugh all the stupid people who give money for this.
Metascore
52

Mixed or average reviews - based on 64 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 64
  2. Negative: 20 out of 64
  1. Dec 1, 2016
    40
    It's so pervasively dull. Where other prominent throwbacks have recaptured the beating heart of the games that inspired them, Mighty No. 9’s familiar pieces are thrown together without a driving vision. Hopefully the super fighting robot’s next successor is more worthy.
  2. CD-Action
    Sep 17, 2016
    30
    Here’s an idea: let’s just try to forget this ever happened. [09/2016, p.60]
  3. Edge Magazine
    Aug 26, 2016
    40
    This is very much Inafune by numbers, a Mega Man game in all but name, and not a particularly good one. [Issue#296, p.118]