User Score
3.6

Generally unfavorable reviews- based on 369 Ratings

User score distribution:
  1. Positive: 84 out of 369
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  1. Mar 17, 2018
    3
    Normally challenge is welcome but this game's reward returns are so minimal it's not worth it.

    I remember Megaman X fondly, you had plenty of abilities even from the beginning, wall slides, wall jumps (from any flat surface), power shots, none of that is in this game but at least you get a dash and ledge grabs. You get variations of that and your shots but they're virtually useless and
    Normally challenge is welcome but this game's reward returns are so minimal it's not worth it.

    I remember Megaman X fondly, you had plenty of abilities even from the beginning, wall slides, wall jumps (from any flat surface), power shots, none of that is in this game but at least you get a dash and ledge grabs. You get variations of that and your shots but they're virtually useless and add little to the enjoyment of navigating a level.

    Level design seems inconsistent, most sidescrollers hazards have a prompt some of MN9's seem
    instantaneous or punish you before you have a chance to learn (or worse, punish you while or after they reward you). Megaman games usually have enemies who drop health or weapon energy, this seems to be replaced with a system that stores energy from enemies you "dash" through, to access this you have to pause/stop the action. it ruins the flow of action. weapons are uninspired. I-frames are something meant to act as a grievance and learning tool for players, there's none of that if not minimal. Other parts of levels rely on poorly explained mechanics and force you to play a specific way because if you don't, you'll lose health or your life.

    It's a poor imitation of Megaman, in fact, just get a Megaman or Megaman X collection to feed your nostalgia, they usually play much much better.
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  2. Nov 22, 2022
    8
    Mighty no.9 isn’t perfect - sure - but it’s still an average experience that doesn’t deserve so much hate just because of what? Bad graphics? The game is just casual gaming that doesn’t need a great storyline or superb optical effects. Besides, it’s not designed for hardcore gamers, just normal, all-experiences gamers of all abilities. The ‘Saturday morning cartoon style’ graphics aren’tMighty no.9 isn’t perfect - sure - but it’s still an average experience that doesn’t deserve so much hate just because of what? Bad graphics? The game is just casual gaming that doesn’t need a great storyline or superb optical effects. Besides, it’s not designed for hardcore gamers, just normal, all-experiences gamers of all abilities. The ‘Saturday morning cartoon style’ graphics aren’t great, but does it really matter? It’s still something worth to check out for anyone who loves overall gaming. Expand
  3. Jun 21, 2020
    6
    A passing grade. It's a videogame, nothing about it is particularly great. Gameplay is okay, but worse than Mega Man. Music is okay, but worse than Mega Man. You get the picture.
  4. Aug 1, 2020
    5
    1 unplayable
    2 terrible
    3 bad
    4 below average
    5 average
    6 above average
    7 good
    8 great
    9 excellent
    10 exceptional
  5. Feb 11, 2022
    6
    eh, it's not THAT bad. sure it's disappointing, but it really is better than nothing
  6. Jun 6, 2020
    10
    This is a spiritual successor to Mega Man, not a rip-off because it was made by the creator of Mega Man Keiji Inafune.
  7. Jun 10, 2020
    10
    You wanted Mega Man and got it. The only issue? YOU forgot that Mega Man can have, and is mostly made of, **** entries. This happened to be the case this time.

    ... Or so keep saying, most likely because it isn't what's familiar to them. However, I agree that the game did some things quite right! Dashing was fun, absorption was not. Some of the powers were useful instead of 1 or none
    You wanted Mega Man and got it. The only issue? YOU forgot that Mega Man can have, and is mostly made of, **** entries. This happened to be the case this time.

    ... Or so keep saying, most likely because it isn't what's familiar to them. However, I agree that the game did some things quite right! Dashing was fun, absorption was not. Some of the powers were useful instead of 1 or none throughout the game so don't believe the myth that only 3 were useful because there was so many more, weapon energy has recovery and isn't hard to lose to encourage actually using it. Enemies are decently varied and entertaining to go up against, spawning directly on top of MN9 was not. Ducking is automatic in hazardous areas, except one? A mixed bag, but absolutely leaning on positive!
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Metascore
52

Mixed or average reviews - based on 64 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 64
  2. Negative: 20 out of 64
  1. Dec 1, 2016
    40
    It's so pervasively dull. Where other prominent throwbacks have recaptured the beating heart of the games that inspired them, Mighty No. 9’s familiar pieces are thrown together without a driving vision. Hopefully the super fighting robot’s next successor is more worthy.
  2. CD-Action
    Sep 17, 2016
    30
    Here’s an idea: let’s just try to forget this ever happened. [09/2016, p.60]
  3. Edge Magazine
    Aug 26, 2016
    40
    This is very much Inafune by numbers, a Mega Man game in all but name, and not a particularly good one. [Issue#296, p.118]