User Score
6.1

Mixed or average reviews- based on 4838 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Dec 10, 2014
    4
    Controls are awful making it really difficult to get into the game and gave up after a few hours, game was clearly made for the xbox and hardly any time or thought was put into the PC version. Tactics you can't give any conditions for use with abilities only the option to auto cast randomly.

    Graphics look good on high settings and the world looks fun to explore, as the controls stopped
    Controls are awful making it really difficult to get into the game and gave up after a few hours, game was clearly made for the xbox and hardly any time or thought was put into the PC version. Tactics you can't give any conditions for use with abilities only the option to auto cast randomly.

    Graphics look good on high settings and the world looks fun to explore, as the controls stopped me progressing far into the game I can't really comment on story or characters.

    Hopefully controls will be in a future patch and it will be playable with a mouse and keyboard but I shouldn't have to wait weeks/(months?) after buying the game to be able to play it

    If you like RPGs like Origins you will be disappointed as this is a game for consoles and Bioware isn't the same company that will make games like that anymore
    Expand
  2. Apr 8, 2015
    4
    Let me start by saying this review is coming from a hardcore gamer. I've played DA:O and DA2.. completed both games, along with many other RPG, ARPG, MMO, you name it. I play on PC, I laugh at the idea of ever playing on a console again unless its an NHL or Mortal Kombat game, and have a rig and a battlestation of a life long PC gamer.
    Now that this is out of the way, the game.
    I
    Let me start by saying this review is coming from a hardcore gamer. I've played DA:O and DA2.. completed both games, along with many other RPG, ARPG, MMO, you name it. I play on PC, I laugh at the idea of ever playing on a console again unless its an NHL or Mortal Kombat game, and have a rig and a battlestation of a life long PC gamer.
    Now that this is out of the way, the game.
    I preordered this game. After watching youtube videos of the PC version,I thought to myself, "Bioware are really gonna blow the doors off with this game being that its been so long since DA2 was released".

    Well, the game is really a middle of the road game. Its okay. Its not terrible, its not amazing, its not really bad, and its not really great. Its average.
    As I mentioned, I preordered this game, and played it for a couple weeks after it released. After that, I have not loaded it up since. Not once. That right there should say a lot coming from someone like myself who plays games and can spend hours playing a game that they like. Not once, and not only that, I can't even see myself every loading it up again.

    On PC, this game was neglected for sure.. I can totally see how its been made for consoles, and honestly, as much as I have a problem with this, I still think that I could play the game happily despite of it. What grinds me though is that they (bioware/EA) blatently stated that the PC version was designed specifically for the PC gamer.

    What a load of complete bull$hit. Nothing but crap to get pc gamers to open their wallets and spend $60 for a game that truly is not worth it.

    The Environments and graphics are top notch. This to me is one of the only things that this game did really and truly great. The engine really works great and although the performance is not as optimized as it could be, the game really looks beautiful. Full marks to them on this part.
    Animations too are done well. not incredible, but definitely good.

    Some of the banter between characters and the members of your team that you meet are also humorous and keeps it light. This to me is what Dragon Age is really all about. Commanding your squad, exploring together and playing off of each member's skills to complete objectives and grow in power, influence and skill.

    Once you get past the above, the grim reality of this game really punches you in the face, hard.
    If you are someone who played the previous versions, its tough to gauge at first why you don't care about Inquisition the way you did for Origins and DA2.. but then over time you realize why.

    Its because the game really has no soul. It may have the looks, but like finding a partner to get married to and spend your life with, looks are only a fraction of the larger, more important whole. It lacks that feeling that inspires you to explore and play more.. fight more.. proceed further into the story.

    The combat is simply not fun. I don't WANT to get into another fight, because fights are tedious and repetitive. AI is stupid, so you're constantly having to worry about your squad doing dumb **** instead of what you're doing. Times that by 3 and its a mess.
    Tactical Camera - I don't even know wtf they were thinking honestly. Does anyone use it? I think it would actually be better if they removed it entirely, because its almost added into the game forcefully as it doesn't really gel with the way the game plays otherwise, which is much more like skyrim than dragon age.

    Add to that the fact that the skill tree and tactical menu are either noobed down immensely or removed entirely. Tactics menu? Gone. Widdled down to almost nothing. I can only imagine that featuring this was "not cost effective" and would only serve to "alienate more casual players", so they just removed it. Yes, I'm assuming this is why, but I also don't think my assumption is very far off. Skill tree? Totally uninspiring.

    Then you have the big expansive world that they've provided. Only problem is that once they created the game world, they had an "oh $hit" moment when they realized that now they had to fill it with content. Oops!
    Well, lets just fill it will meaningless fetch quests to gather xyz for the sole purpose of? That's right, there is no purpose. If I wanted to play an MMO, I would. What I wanted was a true successor to Dragon Age.. this game is not that.

    I haven't even gotten into the story, which as cliched as it is, still shows moments of potential.. but sadly, its not long enough, nor is it immersive enough to save the rest of the game from itself.

    Truly saddening this game is to me. I want to like it, but I don't want to play it. It tortures me, and yet I'd rather choose to not even think about it and just play something that actually provides enjoyment.
    I gave the game 4/10 because I know that there are talented designers that have worked on it, and they deserve credit for making it look nice.
    Unfortunately, this does not make a game great. :(
    Expand
  3. Nov 24, 2014
    4
    Not as good as the first one, not as bad as the second one. Just meh. Minus one point because controls on the PC suck at the moment, though patch is in the works. I'd wait before it goes on sale.
  4. Mar 23, 2015
    4
    Very pretty game to look at, but not much going on under the bonnet, other than a plethora of MMO type 'fetch/carry/kill' quests, which leave the experience feeling like it is soulless.

    The visual effects are gorgeous at times, and the sound effects/ambiance are adequate for the settings. The voice acting is solid, and I particularly liked the style of NPC interactions, which felt like
    Very pretty game to look at, but not much going on under the bonnet, other than a plethora of MMO type 'fetch/carry/kill' quests, which leave the experience feeling like it is soulless.

    The visual effects are gorgeous at times, and the sound effects/ambiance are adequate for the settings. The voice acting is solid, and I particularly liked the style of NPC interactions, which felt like an exchange had actually taken place.

    I didn't experience any bugs or glitches, other than the party members sometimes taking up very odd positions (e.g. balancing on a rope, standing on a goat). My party members freaked me out too often for me to like them, always lurking a few steps behind me, and appearing to embarrassingly scatter if they ever did get in my way. It was liked I was being stalked by characters who wanted to be my friend, but didn't ever actually say anything to me.

    The party AI and tactics are nothing less than appalling. Mages and rangers tend to pile in to melee positions, ruining any tactics planned, sometimes they just run about like headless chickens not knowing what to do. The equipment and provisions are so clumsy to equip that you can't make tactical decisions on the fly anyway ( e.g. easily swapping from range to melee weapons mid-combat). If you leave your character to try to rectify this by taking over one of the others, your main character then decides the best tactic is to do the opposite of what he was doing under your control, so if you flit back to him, your plans are ruined.

    DA:I has, quite probably the worst UI ever invented as far back as I remember, with virtually everything going through the start button each time you want to make a slight change, look at the map etc - this coupled with an over exuberance for useless titbits of lore information completely destroys any immersion.

    I really wanted to enjoy this game, but had to call it a day after 20 hours or so, because it just felt like a chore, rather than a pleasure to play.
    Expand
  5. Jun 16, 2015
    4
    DA3 wasn't BAD. It was just run of the mill, maybe a bit below. The game play wasn't very good. It was a single player MMORPG at heart. And progress was slow, and the zoning for high level and lower level creatures was very lopsided. Like you'd be fighting wolves that no longer yield experience for your level, and then a level 9000 zombie comes flying in out of nowhere. It made no senseDA3 wasn't BAD. It was just run of the mill, maybe a bit below. The game play wasn't very good. It was a single player MMORPG at heart. And progress was slow, and the zoning for high level and lower level creatures was very lopsided. Like you'd be fighting wolves that no longer yield experience for your level, and then a level 9000 zombie comes flying in out of nowhere. It made no sense whatsoever. Fighting pointless, grey level enemies then getting clobbered by a red elite just isn't fun.

    I liked it, but then all the little things started taking the fun out of it. Gameplay, the world wasn't immersive, it wasn't like DA2 enough for my tastes, cookie-cutter character builds, cookie-cutter NPC's with low-content convo, strange looking people with shiny lips and skin that looked like they were wearing baby oil, poor mob level zoning, cookie-cutter quests, long drawn out missions, slow gameplay, clunky interface, no easier difficulty setting, large low content zones that got depressing and dragged on forever.

    It didn't really deliver on what it said it was, like it only made a half-hearted attempt, kind of like they half-arsed it and then said it met their criterion. I didn't really want to live in that world and couldn't get immersed in it as much as I did in DA2. I missed the snappy conversations, easy and quick quick action, and cheesy yet charming Hollywood-style convos and gameplay.

    It was fun but the newness wore off. I'd say DA3 was maybe a 4. Which means it really isn't worth playing in the long run. I spent the $60 and at first I liked it, but after about a week when the newness wore off, I found the game to be depressing and disappointed. I'd say it's really a $20 dollar game. I probably won't revisit it, since there will always be something better to play, and if I need to, DA2 hits the spot for my Dragon Age fix.

    For these reasons, I must reluctantly chop the game with a big red 4. It's 'almost' an average game that I could replay. But not quite.
    Expand
  6. Jun 26, 2016
    4
    I bought DA3 GOTY when it became dirt cheap, why? Because I hate EA's guts for ruining franchises like Dragon Age and Mass Effect. DA1 was an excellent game, DA2 was console catering piece of crap, Mass Effect 3-endings/Catalyst you know how that one went. DA3 is a game that does some things great and then fails in many other places, lots of potential but the execution lacks in manyI bought DA3 GOTY when it became dirt cheap, why? Because I hate EA's guts for ruining franchises like Dragon Age and Mass Effect. DA1 was an excellent game, DA2 was console catering piece of crap, Mass Effect 3-endings/Catalyst you know how that one went. DA3 is a game that does some things great and then fails in many other places, lots of potential but the execution lacks in many departments.

    Graphics are nice and most locations are well designed, there are many different armor models (a big plus), but faces of NPCs look kind of odd, cartoonish sometimes, similar art direction to DA2 which is not good at all, bald female characters in the character creation get a huge and unnatural looking top of their head. And dont get me started on the unnatural looking ears and terrible hairstyles. Qunari look like humanoid cows. Many characters from DA1 that appear in DA3 underwent a bad redesign and look much worse than in DA1, some dont even resemble the look from DA1. And the game seems pretty big if you explore everything which is a plus, but again ruined by too much grinding.

    Combat-the core of any RPG and the place where DA3 spectaculary fails, party based RPG that DOESNT HAVE AUTOATTACK, automatic fail of the highest category, game was obviously designed for consoles and more arcade RPG players, was it so difficult to implement autoattack for PC version? Seems so according to EA. Lack of autoattack makes the combat nothing more than button mashing.

    Also there is NO AUTOLOOT and your character does not move when you click on the container, you must literally walk up right to it, also you cannot click on a location and have your character move there like in DA1, you must use WASD all the time or extremely poorly done top view.

    Reputation/power points-while it is logical you need to gather influence for your cause the way it is implemented in the game is terrible, you literally grind pointless side quests and farm for ingredients so you can gain enough Power that is necessary to unlock missions. This has two big downsides, first this artificially makes the playthrough much longer and is boring to do, second it makes replayability low because do you really want to go through all that grinding again and again? I dont. They should have scrapped this and do it like in DA1, you need to gather allies through quests. Visiting new areas serves no purpose whatsoever than gather power in usually pointless grinding quests, here and there some quests are more interesting, but that doesnt happen too often. What makes it even worse you cant even cheat on that for your new playthroughs, I didnt find any console commands to get power.

    Squadmates-generally not very interesting at all, some are even outright annoying or one sided (Sera/Iron Bull). I cant believe they didnt bring back any squadmate from DA1. I felt zero connection and empathy towards my squadmates, unlike DA1 where I really enjoyed all of them, even those I didnt like because they had character and were well written.

    Story and quests-they range from stupid and one sided to some pretty well written ones, most of them are stupid and one sided, also game confines you to certain decisions you cannot reject or overrule, including some pretty stupid twists, that are also lore breaking, only idiots at EA can write, but after Mass Effect 3 ending nothing should surprise us it seems.

    If you loved DA1 but didnt like DA2 then dont buy this game, you will be disappointed. If you are really that keen on giving it a try, buy it when it gets dirt cheap like I did. Favorable "critic" reviews are not to be believed, game is bland and lacks depth and atmosphere, has terrible combat and your decisions are mostly cosmetic similar to DA2, while in the first game your choices actually mattered and had an impact on the world, you could choose many paths, goody two shoes, neutral or outright sadistic psychopath, hell you could even execute your whole party except for Oghren and Morrigan. Having Alistair for the whole game and then siding with Anora and letting her execute him was priceless, that amount of freedom of choice is non existent in DA3. EA basically decided everything for you and let you have a few choices that dont really make any significant difference. And by the way even if you killed Leliana in DA1 she will appear in DA3, how? Well the Maker brought her back of course.

    EA can go **** themselves with a baseball bat wrapped in barbed wire for ruining franchises with games like this.
    Expand
  7. Aug 19, 2015
    4
    I really wanted to like this game, the first roughly 10 hours I was thoroughly enjoying it. However, 10-15 hours later that view changed. I began forcing myself to continue, I felt way too overwhelmed by the boring side quests and grind to continue. Myself personally felt like it was never going to end (the context i mean as it dragged on), I just wanted to progress through the story andI really wanted to like this game, the first roughly 10 hours I was thoroughly enjoying it. However, 10-15 hours later that view changed. I began forcing myself to continue, I felt way too overwhelmed by the boring side quests and grind to continue. Myself personally felt like it was never going to end (the context i mean as it dragged on), I just wanted to progress through the story and feel like a hero but that never came. I put the game down because it felt more like a chore than a game.

    I loved DA:O and it kept me drawn in all the way to the end, I've even gone back to play it a few times but DA:I just doesn't cut it.

    I tried coming back to the game several times, to see if I could get into it but each time failed.

    Overall it could have been an amazing game but it sadly fell short.
    Expand
  8. Jan 3, 2015
    4
    First off, I have about 100+ hours of gameplay sitting into this game right now. I have given dragon age: Inquisition a fair chance because I really really wanted to like this game. I have spent an ungodly amount of time playing the first two installments of the dragon age series. Adored Origins and still uphold it as one of the best games ever made, I recognized dragon age II's many flawsFirst off, I have about 100+ hours of gameplay sitting into this game right now. I have given dragon age: Inquisition a fair chance because I really really wanted to like this game. I have spent an ungodly amount of time playing the first two installments of the dragon age series. Adored Origins and still uphold it as one of the best games ever made, I recognized dragon age II's many flaws but still thoroughly enjoyed it.

    Let me start off with what in my opinion is the biggest problem that Inquisition has: The controls. In the first 15 or so minutes or playing i already felt incredibly irritated with how bad these controls are. In an rpg, it is pretty standard that holding both mouse buttons or clicking on a location on the floor causes your character to move, in this game it causes you to attack, which forces you to wait out a tediously long attack animation before you can move again. Which bring me to the second controls problem: the auto attacking. In the previous games right clicking an enemy caused you to automatically auto attack that target over and over again, in this game you only attack once, which forces you to spam your mouse button trough a majority of the game. This is most likely because for a console game this would make sense, as is with most control problems in this game. Looting the enemy corpses is incredibly tedious and much more difficult than it was in the previous installments, which only adds to the irritation. There are many more control problems to go over but since i have a 5000 character max it wont fit into 1 review. I wish i was joking.

    Second problem: The gameplay. Gameplay in the first two dragon age games required planning and working out an attack plan before engaging in combat (much more so in origins than in 2) but in this game the combat seems to be completely action oriented with little to no tactics involved at all. 80% of the time you are really just mashing buttons (this counts for normal but also hard and nightmare mode) pretty much all the challenge has left the game and it seems to barely count as an RPG anymore, if it is at all. Another problem with the gameplay is that the RPG elements have been extremely dumbed down: You can no longer assign your stat points to the stats of your choice, you can only have one specialization for your character (which isn't necessarily a bad thing), the skilltrees feel incredibly limited and the skillsets endorse mindless combat. In Origins you had extreme freedom over what your characters ended up being like in terms of gameplay and skillsets, in this game you have option A or option B, which as an RPG fan is incredibly disappointing.

    Third problem: Instability. This game has a lot of basic issues ranging from crashing to downright strange and annoying bugs and glitches. I've ended up being stuck in the environment many, many times. And I have had to replay certain parts of the game because of crashes more times than is acceptable. The graphics glitch often as well and some characters look downright ugly and horribly designed. I have a high end gaming PC and an excellent graphics card and even for me the hair in this game often glitched and sometimes even disappeared.

    The only good thing i can say about this game is that the characters are excellently written and the environments are beautiful but it suffers form many many issues and bugs that more often than not serve to irritate the player to no end. As a former Bioware fanboy and RPG enthusiast I honestly cannot recommend that you but this game.

    4/10
    Expand
  9. Dec 20, 2014
    4
    What they have done here is piece the some of the best aspects of great games... and created a monstrosity. It's screams like Mass Effect in the world of Skyrim, which honestly leaves me a little unsure how to feel.

    Yet the worse thing about this game is the controls for the PC. Buttons all over the place, a Camera movement that was clearly designed for console D-pads only, and
    What they have done here is piece the some of the best aspects of great games... and created a monstrosity. It's screams like Mass Effect in the world of Skyrim, which honestly leaves me a little unsure how to feel.

    Yet the worse thing about this game is the controls for the PC. Buttons all over the place, a Camera movement that was clearly designed for console D-pads only, and unintuitive controls. It's as if the game was developed by console elitist who have no idea what a mouse and keyboard looks like. They probably coded the whole thing through their xbox controller.

    There are some good points of this game, but you really have to struggle through at least the first half to appreciate it. The story is all right with some really good characters, a good mix of humour, and a step up on the naughty level from ME. The delivery of lines is painful and has no flow to it, which is linked to just bad timing. This makes the acting a horrid affair to watch and you may seriously consider stabbing out your eyes as relief during cut scenes.

    I played as an Archer and found the game practically auto aims for you stripping any challenge away. You struggle with PC controls with its hold right click to use a free aim camera and find yourself in a constant battle with overcorrection wobble.

    Then there are moments when the mouse suddenly does comes into play, such as looting the body, which leaves you searching the screen for the mouse cursor so you can right click and loot. I cannot begin to tell you how extremely annoy this is, but the moment you play you'll instantly understand why Bioware must hate PC players.

    NPC are actually quite proficient and end up making you look bad. Often battles range on while you quietly become the spectator and deal with any open rifts. Suddenly you realise that you are the NPC "the non-person character/unimportant character" and even though the story centres on you, you realise you're not there because you are talented you're there because you where given a gift by god. It must be what super models feel like...?

    The "Mass Effect" combat system seems to be a step back for Bioware in this case. Just poorly implemented and makes you scream in frustration, yearning for ME again. The whole game revolves around holding down the fire button, dispatching enemies, and then wobbling your way to the next group of baddies.
    Expand
  10. Feb 26, 2016
    4
    Большая и вонючая куча фансервиса. Тупейший сюжет, бесячие персонажи (помимо гея, Быка, Варрика и Жозефины), MMO-квесты и MMO-локации, унылая боевка, посредственная графика. Крутой редактор персонажей гораздо интереснее, чем вся последующая игра.Большая и вонючая куча фансервиса. Тупейший сюжет, бесячие персонажи (помимо гея, Быка, Варрика и Жозефины), MMO-квесты и MMO-локации, унылая боевка, посредственная графика. Крутой редактор персонажей гораздо интереснее, чем вся последующая игра.
  11. Jan 1, 2015
    4
    I give this game a 4,that's terrible news for an AAA game...so much marketing,so much hype...for so little joy.

    I have played 50 hours on PC version,i have not finished the game and i just don't want to play anymore,this game is that boring. Let's begin with the cons: - Multiple side quests...yes,this is a negative here,because mostly of them are pointless and repetitive and
    I give this game a 4,that's terrible news for an AAA game...so much marketing,so much hype...for so little joy.

    I have played 50 hours on PC version,i have not finished the game and i just don't want to play anymore,this game is that boring.

    Let's begin with the cons:

    - Multiple side quests...yes,this is a negative here,because mostly of them are pointless and repetitive and accomplish absolutely nothing,i have played 50 hours making side quests and the majority of main quests...i don't want to finish this game anymore...
    - No tactical combat...actually i just use the tactical camera to see the weakness of the enemies and nothing else,it's just useless,the game is an improved hack' n' slash button mashing from the previous game,the control is odd also...
    - **** ugly character movements and emotions...yes the graphic has improved but the game is just...weird,the armors are ugly,the enemies look all the same and what the hell happened with the badass Darkspawn from DAO?
    - **** of glitches...i mean,a lot,people poping in,bears flying,giants flying,two Cassandras in a cut scene,not beginning quests...
    - What happened with those nice spells from DAO?Now it is just some explosion or circles in the ground...just meh...i liked the spells in DAO graphically speaking

    Now the Pros

    - Voice acting is good
    - Story doesn't compromise but it's just average
    - Mention on the Hero of Ferelden and cameo of the Champion
    - Skyhold is nice
    - The war table as a good idea,need improvement tough
    - Music and sound are really good
    - Companions

    Unfortunately the pros doesn't even come close with the cons,i actually regret buying this game...even after the deception from DA2...i guess no more Dragon Age...unfortunately they will never deliver something close with DAO that is a masterpiece.
    Expand
  12. Nov 18, 2014
    4
    Clunky gameplay. Mediocre story. Hamfisted characters. Very big downgrade from DA2 which was considerably worse than DA:O. As a AAA title DA:I fails to deliver in a lot of areas. Any video game enthusiast would feel cheated paying full price for a mess like this.
  13. Nov 18, 2014
    4
    The game is ok. Graphics are good but I have a high end PC. Regular PC users with regular systems won't get the same quality. The reason I gave it 4/10 is because of the lack of PC optimization. All the controls are Consolelike and will frustrate you a lot. I'm afraid this game is going down due to this mistake which was overlooked. One does not simply create a PC game and completelyThe game is ok. Graphics are good but I have a high end PC. Regular PC users with regular systems won't get the same quality. The reason I gave it 4/10 is because of the lack of PC optimization. All the controls are Consolelike and will frustrate you a lot. I'm afraid this game is going down due to this mistake which was overlooked. One does not simply create a PC game and completely ignores to optimize it for the PC. Expand
  14. Nov 18, 2014
    4
    Disappointment.

    Marketing department did their job well -> I preordered this..
    Developers (was it really Bioware?) ... well, they did what they were told to do.
    I rated 4 because this game is a nice-looking singleplayer mmo / dating simulator hybrid.
    It definitely ISN'T RPG, and only connection to DAO is the setting.

    I feel sad as i'm refunding this.
  15. Nov 19, 2014
    4
    Four words sum up my experience so far with Dragon Age: Inquisition - This is ludicrously broken.

    Negatives: - I am playing on PC, and haven't been able to make it beyond leveling up in the tutorial. After three new characters, I am still unable to level my character up. The game states, "press P to use your ability points," I rush to the screen to level up, and receive the following
    Four words sum up my experience so far with Dragon Age: Inquisition - This is ludicrously broken.

    Negatives:

    - I am playing on PC, and haven't been able to make it beyond leveling up in the tutorial. After three new characters, I am still unable to level my character up. The game states, "press P to use your ability points," I rush to the screen to level up, and receive the following message, "Some features are currently unavailable"..Flabbergasted, I question, "I'm sorry, wasn't I just told to spend my ability points?"...and it appears as if users on Xbox One and PC are experiencing this issue, in which the "character record" (i.e. level up screen) is locked. Therefore, unless I wish to play the game as a level 1 character and experience NONE of the abilities beyond the base one or two offered, it's impossible to progress further. It's an insult to me as a fan of Dragon Age, as a Gamer, and as a customer, to have to put up with such a grievous flaw in a product. This issue is what primarily resulted in my low score; however, below are some other issues that are far less significant, but still contributors.

    - There's a "resource" system in which you essentially have to run around the area mashing the "search for resource/loot" button and listening to its obnoxious "ping-ping"..I don't want to have to hit a button to find resources, it's tedious and dull, and takes me out of the experience. Make the resources/loot stand out more against the environment like in Dragon Age Origins, instead of requiring me to mash a button if I want to gather resources in the environment.

    -On PC, the cutscenes tend to stutter as well, apparently, allegedly, due to a 30FPS framerate lock. I haven't bothered to look online for solutions, as it doesn't bother me that much. To those who would say, "It's your computer!!!" I can't really do anything to persuade you otherwise - please go give your, obviously superior, über rig a hug.

    - Character creation is not all that in-depth. I found the menus for customizing to be clunky and counter-intuitive. For certain options there's a slider, such as for face shape (there are about 8 or so options), and for others there's a weird crosshair system in which you drag a kind of orange cross across the grid and it changes your character's eye rotation, nose bridge etc., reminiscent of the Saint's Row weight slider system, except the corners are labeled in that. I found this clunky because none of the corners are labeled. Essentially, you just drag the odd cross around until you find something you like - it's a bit haphazard. I would like to have seen more options for hair styles, tattoos et al., as well, but that's just me.

    - Another negative of Character Customization; there are no "starter story" options. You can't decide your character's background, you're assigned one automatically depending on your choice of race (of which there are 4) and class (rogue, warrior, mage). Also, everyone starts in the same exact spot...so starting a new game as a dwarf, or an elf, compared to a human, lacks the unique immersive sensation of, "Wow! There are actually different races and classes in this world, and I will be treated differently based on where I come from."

    - One last note on Character Customization: There are two voice options. Yes, two. "Average" female voice and "rather manly, not-sure-what-you-are" female voice. Again, perhaps a bit petty, but I'd have liked to see a few more voice options..even just one or two more.

    - They still haven't recaptured the beautiful elegance of the tactical view that we had in Dragon Age Origins. Still no surprise finishers (from what I saw, and I do so miss those..) and the combat feels far less brutal than that in the rather lackluster Dragon Age II.

    - Tactical view is still...rather odd. If I left click an enemy, for example, a "basic attack" icon might, or might not, appear over my selected character's portrait...so I am unsure if he/she will actually attack the target. It's also odd to move around in the tactical view with "wasd"..it feels unnatural for some inexplicable reason.
    ------------

    Positive:

    + Looks and sounds great. From the crunch of your feet in the snow to the dazzling effects of spells (from the two I saw, as a result of the error mentioned above with leveling up), the game does a great job of immersing you in the action and world.

    + Abilities feel like they have "punch" to them. When a spell impacts, or a greatsword hits, you can see the enemy flinch and it actually feels to a point, as if your actions impacts the target. However, as mentioned earlier in the negatives, the combat doesn't feel brutal, despite that feeling of impact. I'm not sure why this is, perhaps it's because the enemies in this game, as far as I have gotten, have been shades and wraiths.

    + Characters interact more than they did in 2.

    +/- It has some form of class-based multiplayer, but I haven't tried it out yet.

    Conclusion: I suggest waiting for patches.
    Expand
  16. Nov 20, 2014
    4
    I'm a new metacritic user for the simple sake of sharing my disappointment with the game. I really like DA 2 because it felt more like an interactive movie with some decent action scenes. Yes, the on-rails gameplay and zone reuse was horrible, but it was still a fun game. I saw how my decisions changed the environment and each time I had to make a choice I felt the weight of it. It wasI'm a new metacritic user for the simple sake of sharing my disappointment with the game. I really like DA 2 because it felt more like an interactive movie with some decent action scenes. Yes, the on-rails gameplay and zone reuse was horrible, but it was still a fun game. I saw how my decisions changed the environment and each time I had to make a choice I felt the weight of it. It was also my introduction to the DA series. I tried DA: O but just couldn't get into it. I've played through ME 3 and part of ME 2. I really enjoyed SWToR, with it's fully voiced dialog and good class stories.

    It is true that the reuse problem in DA 2 is gone with this game. But "open environment" is really not. It's some very large zones that you can load into--if you've unlocked them. This is not the complete open, wander where you wish, land of an ES or Fallout game. What Bioware has done right is to sprinkle treasure chests around to encourage exploration. And there are plenty of interesting things to see and do. But I'm already less interested in crawling over every inch--since, in many cases, invisible walls prevent it.

    Many seem to think the dialog is disappointing. It's certainly not up to my expectations nor to the level of other Bioware creations I've played. DA 2's group banter was so entertaining. Event the characters in Mass Effect were worth talking to. It was one of Bioware's big selling points with me. What happened?

    But arguably the biggest problem I have with this game is the character textures and complete lack of facial expression. It's the uncanny Valley of Plastic Skinned Robots with every dialog cutscene. The graphics and animations just don't feel like they are up to standards for a single player game. Is this a result of having MP in the game? Is the engine just not able to handle better?

    As far as controls go and combat. I started playing as a dual wielding rogue, but find that in combat, I spend more time using Varric. I just don't understand how the devs missed this so badly. Melee is a pain. Tactical camera? Yeah, don't use it so much as I haven't found it to be very useable. I must blame consoles. If a game is designed for consoles, the PC interface fails. With DA 2 and ME 2 & 3, I was constantly jumping into the tactical mode to manage a fight. It just seems easier to stand back with range and let the NPCs run around. The statement from the game's producer that said PC user experience won't suffer was complete and utter BS. Menus and character control very much favor a console controller. Why do I still believe what these people say?

    I'll keep playing just to finish it, but unless some fixes are incoming, I don't recommend this game. And I'll take a wait and see attitude with any new Bioware game.
    Expand
  17. Nov 20, 2014
    4
    Nice story, nice characters, but combat system is just awful. I set difficulty on 'Easy' just to skip battles faster. Exploration is nice, but navigation on storm coast or desert map is horrible. I don't want to jump on cliffs, I want to do quests. Mostly disappointed for now.
  18. Nov 21, 2014
    4
    I've read every single review here (good, neutral & bad), and it's interesting that many of the low-medium rated scores go into great detail of why DAI is bad, whereas +75% of the 9-10/10 scores are often just one paragraph in length, and seem to do nothing but whine "Don't listen to anyone else's opinion except mine", "I'm giving this 10 purely because someone else gave it a 2" or yellI've read every single review here (good, neutral & bad), and it's interesting that many of the low-medium rated scores go into great detail of why DAI is bad, whereas +75% of the 9-10/10 scores are often just one paragraph in length, and seem to do nothing but whine "Don't listen to anyone else's opinion except mine", "I'm giving this 10 purely because someone else gave it a 2" or yell "troll" or "hater" against anyone who disagrees over the game's genuinely iffy mechanics (broken keyb + mouse controls, broken tactical camera, unscaled 'designed for TV' 10ft HUD on the 2ft PC version, no click to move, dumbed down MMO-style button mashing combat that genuinely feels out of place in a "heavy tactical RPG" franchise, etc).

    There are indeed some people who may unfairly down-vote good games on the back of who the publisher is, but in DAI's case the low scores have it right regarding the shockingly bad PC version's / tactical camera controls for DAI and very obvious consolization / "bad port" on the HUD & controller vs keyb+mouse inputs. The REAL trolls are those openly admitting their 10/10 scores aren't a reflection of the actual game but rather a childish fake "revenge score" against anyone who "dares" to give it more than 2-3 points lower than they did. And hating / attacking other people for "daring" to vote a game lower than your own score is just chronic "fanboy" insecurity.

    I love this site, and am well aware of some "hate reviews" spoiling some good games - but that cuts both ways and also includes high voting trolls trying to pretend that buggy games are somehow perfect works of art. Metacritic needs a huge "user review" overhaul starting with automatic review deletions for anyone who admits "I gave a false score of x purely because someone else said something I didn't like" as that isn't a serious "review" at all, it's exactly the same "score trolling" they falsely accuse the "haters" of. Another thing that needs bans are the sleazy personal attacks on the lines of "Anyone who downvotes Bioware games must hate gay people" false-flag 'hate speech' accusations, of which I've read by at least two childish 10/10 trolls here. Finally, there also needs to be automatic review deletions / flagging for those who vote up the same game multiple times for multiple platforms (have you REALLY gone and spent $300 buying the same $60 game 5x over for separate PC, PS4, XB1, XBOX360 & PS3 versions of the same game? No - so at least 4 out of those 5x 10* reviews are fake then...

    Some people are just going to have to "get over themselves" that not every game you personally like deserves a 10 if it has iffy game mechanics that are serious enough to cause a widespread backlash / complaint on multiple gaming forums - and that's DAI in a nutshell - a very pretty game with a good soundtrack that's completely spoiled by some messed up "console first" input design decisions that have rendered keyboard & mouse input controls highly annoying. Same goes for stupid 10/10 reviews with simultaneous "but I'm just waiting for a patch". A perfect 10 should be just that - an infallibly perfect game in ALL aspects, and DAI is far, far from that with even Bioware themselves admitting some aspects of the PC version need urgently patching.
    Expand
  19. Dec 6, 2014
    4
    average game and really shows haw bioware stranderd has fallen..... the game has over 100 hours of stuff to do tho every bit of i is boring there is not one side mission worth doing every single area is the same as the last and the gameplay is a outrage i will never get exited for a dragon age game again...this is a sequel to dragon age 2 and it shows
  20. Dec 3, 2014
    4
    If this is the future of RPG games, then I need to lose some braincells. More and more it becomes a MMO. They didn't have enough story telling. so they added a load of Kill X of Y and Fetch quest. It seems like grinding is the new way to go in games, as if we don't have enough of those games.
    This is your typical console button smashing fest with a bit of story.
    I guess this is a new
    If this is the future of RPG games, then I need to lose some braincells. More and more it becomes a MMO. They didn't have enough story telling. so they added a load of Kill X of Y and Fetch quest. It seems like grinding is the new way to go in games, as if we don't have enough of those games.
    This is your typical console button smashing fest with a bit of story.
    I guess this is a new market for Consoles because the RPG market is relative new on console. But on PC it go's WAY back, and most of us PC gamers expect more then just button smashing and Kill X of Y quests. Otherwise your better of playing WoW.
    Expand
  21. Nov 23, 2014
    4
    *This review is for the PC version.*

    I cannot talk about story, quests, characters etc because I never got to experience them. I never got to see what this game is about (which probably is a shame because it seems that there is some quality content there). After the first couple of hours I got so frustrated and angry with the mouse & keyboard controls that I had to quit. I asked a
    *This review is for the PC version.*

    I cannot talk about story, quests, characters etc because I never got to experience them. I never got to see what this game is about (which probably is a shame because it seems that there is some quality content there). After the first couple of hours I got so frustrated and angry with the mouse & keyboard controls that I had to quit.

    I asked a refund immediately after.

    (For the record, DAO was one of my favorite games, I actually liked DA2 and I LOVED the Mass Effect series, ending and all, so no BIOWARE grunge here. Also no EA grunge either, they were polite and quick to refund).

    Positives: The game looks beautiful (if a little plasticy), when it doesn't crash... As I wrote the refund was issued immediately so kudos to EA/Origin for that I guess...

    As a side note it's incredible that all "professional" reviewers who supposedly played DO:I on PC, seem to be so blasé about the Kb&mouse controls. In my 20 years of gaming I do not remember ever having to quit a game because of frustration (and I have played Gothic 2). Yet it seems that every "critic" simply feels that the controls and UI are not something worth mentioning or have any impact on the rating...

    So let me me help some poor souls, if you plan to buy on PC and don't own a controller (or don't like using one) you had better wait for a patch...
    Expand
  22. Nov 21, 2014
    4
    Software Engine:
    Generally speaking, the story writing/momentum in Dragon Age: Inquisition is of poor quality compared to Dragon Age: Origins because the "frostbite engine" took up far to much resources/focus/time. While the "intentions/ideas" behind Dragon Age: Inquisition is fantastic, it never "rise" above the standards of an "expansion pack" on it's own. As a side-note: Dragon Age 2
    Software Engine:
    Generally speaking, the story writing/momentum in Dragon Age: Inquisition is of poor quality compared to Dragon Age: Origins because the "frostbite engine" took up far to much resources/focus/time. While the "intentions/ideas" behind Dragon Age: Inquisition is fantastic, it never "rise" above the standards of an "expansion pack" on it's own. As a side-note: Dragon Age 2 was actually developed from the start as an "expansion pack" for Dragon Age: Origins.

    Dragon Age: Origins did run on the "Eclipse Engine" and Dragon Age 2 on the "Lycium Engine", while lot of bad things can be said about the "character designs" in Dragon Age 2 and lack of fluff features found in Dragin Age: Origins the "Lycium Engine" did a really good job, and here we have the core of the problem: Dragon Age: Inquisition is using the "frostbite engine" that has been butchered into something it's not meant to do, and it really shows.

    For the sake of discussion; - If BioWare had tweaked the "Lycium Engine" and put all content/resources/time there we would have had a "true" successor to Dragon Age: Origins that most players would have had a "connection with", but as of now jumping into a First person shooter/car driving engine was a terrible bad call!

    Design flaws:
    To re-invent a "working concept" is a dangerous thing, and how Electronic Art's could allow BioWare to mess with their best IP like this is for me a riddle since each years FIFA only has some new logos/text and still sell good...

    Really, if BioWare and Electronic Arts (with respect said) had swallowed their "inflated pride" and contacted Bethesda Softworks and told them about Dragon Age: Inquisition and if they could get a license to use Bethesda's own "Creation Engine" we would have had a fantastic game. Skyrim (running on the Creation Engine) with player-made mods has support for serveral companions and amazing features. So I am not the least exaggerating when I say: Bethesda's "Creation Engine" can do anything Frostbite does right now much better excluding multiplayer.

    But oh no, it had to be Frostbite, and here we are just like with Dragon Age 2, a lackluster story that somehow fails to play out as "intended". The best thing that could happen with Dragon Age: Inquisition is that somehow a dedicated player-base convert it all to a mod for Dragon Age: Origins or Skyrim.

    While the PR department did a really good job in sending out copies for "early reviews", everything got over-hyped just like a glass of water in a dry desert, and "design flaws" (aka design-compromises) with a "lackluster story" more or less (as usual) was ignored by the major reviewers.

    Why all the dual-core hate:
    While most people acknowledge that "dual cores" are in the twilight years by now, it was a strike under the belt to "code in" a software non-start routine for the owners of such computers, even if the minimum restrictions is listed as quad-core to run the game. It might even be so that the "Denuvo DRM" demands so much resources on PC so that is the main reason why dual-cores can't play the game (food for thought)...

    Multiplayer co-op:
    I found a quite alarming newsflash on the internet "EA to "retire" online support for select games" - and my logical question now is what will happen with the co-op multiplayer and "the keep" when EA decide to retire Dragon Age: Inquisition?
    Source: http://www.pcgamer.com/ea-to-retire-online-support-for-select-games

    When looking on the "EA Online Service Updates" (their own official list with all titles they terminated support for) I see that the Dragon Age franchise already got hit "Dragon Age Legends for Facebook and Google+".
    Source: http://www.ea.com/1/service-updates

    With a future like this in store for Dragon Age: Inquisition I would think it really would benefit the game with the following changes (mentioned for the sake of discussion).

    a. include a offline co-op mode
    b. include co-op LAN support
    c. include co-op Direct IP support
    d. include "The Keep" as a DLC (for "future compatibility") since something similar was done for Mass Effect 2 when a port was done for Playstation 3.

    People who buy DA:I should not have a "critical parts" of the game "die on them" just because they don't have internet access or EA shut down support for their game (remember what happened when Gamespy shut down multiplayer support?)

    Final words: Dragon Age: Inquisition does not play well in a semi-open corridor environment. The Frostbite Engine is a fiasco and the Lycium Engine, Unreal Engine or Bethesda's "Creation Engine" had done much more justice to Dragon Age: Inquisition.

    Final Score: Buyer beware!
    Expand
  23. Nov 24, 2014
    4
    Hard to follow the story as you're lost in large areas for hours doing tedious quests in order to level up.

    Gathering enough crafting materials to make just a few items takes forever, causing you to stop every 30 seconds to pick a flower, or "mine" an ore node. PC controls are very clunky. I repeat, very clunky. Targeting is bad, Camera angles are hard to control. You
    Hard to follow the story as you're lost in large areas for hours doing tedious quests in order to level up.

    Gathering enough crafting materials to make just a few items takes forever, causing you to stop every 30 seconds to pick a flower, or "mine" an ore node.

    PC controls are very clunky. I repeat, very clunky. Targeting is bad, Camera angles are hard to control. You basically become the tag-along in your party, as opposed to being the hero, because every AI controlled character is leaps and bounds ahead of what you can do stuck fumbling with controls and camera angles.

    Alot of spells share timers, so even if you want to use them, you're suck auto attacking most of the time. I don't care how cool an attack animation looks, after you've seen it for the 1000th time, it gets old.

    Undefined leveling areas. I'm constantly running into enemies that are 6 levels above me and then being lost on where to go next.

    I'm about 15 hours in and really don't feel like playing it anymore
    Expand
  24. Nov 24, 2014
    4
    As the game is on PC it is almost unplayable. Not so much for any crashing issues, but because of the controls and in particular the camera. I never review games but because of how badly the PC port has been made, I thought I should add my voice to the hundreds of others out there.

    Until the tactical camera is made more useful and I don't have to constantly mash a button to attack, I
    As the game is on PC it is almost unplayable. Not so much for any crashing issues, but because of the controls and in particular the camera. I never review games but because of how badly the PC port has been made, I thought I should add my voice to the hundreds of others out there.

    Until the tactical camera is made more useful and I don't have to constantly mash a button to attack, I don't think I could play this game again nor would I ever recommend it to anyone. In fact, I have already convinced others to not get the game yet or possibly at all until many of the issues mentioned all over the net have been rectified. Hopefully this review will help me do the same.

    I did get some fun out of exploring and the the companion interactions, so basically none of the actual 'game-play' aspects of this game are any good, but the rest is amazing.
    Expand
  25. Nov 27, 2014
    4
    This is my first metacritric comment, and sorry for my english since i´m german speaking!
    I have played tons of RPG´s since late 80´s and nearly all of Biowares RPG´s including Jade Empire, Dragon Age, Baldurs Gate, KOTOR, Mass Effect,.....
    I bought DO:I on Origin and returned the game after 5 hours because of the tactical view. This is the worst mouse/keyboard/tacticalview ever seen on
    This is my first metacritric comment, and sorry for my english since i´m german speaking!
    I have played tons of RPG´s since late 80´s and nearly all of Biowares RPG´s including Jade Empire, Dragon Age, Baldurs Gate, KOTOR, Mass Effect,.....
    I bought DO:I on Origin and returned the game after 5 hours because of the tactical view. This is the worst mouse/keyboard/tacticalview ever seen on PC.
    After spending 170 hours in Divine Divinity Original Sin this was a real disappointment !!
    This may be a great game for consols and action RPG players but I am playing Wasteland 2 now.
    PC seems to be dead for Bioware...
    Expand
  26. Nov 25, 2014
    4
    This poor PC port compelled me to write my first review. First off I have to say the game isn't terrible, it's not great, but not terrible. Unfortunately I haven't been able to get that far into the game due to game breaking bugs. I'm on my fourth character now due to said bugs. My first character, a Qunari, wasn't able to level up because the Character Record was locked forever afterThis poor PC port compelled me to write my first review. First off I have to say the game isn't terrible, it's not great, but not terrible. Unfortunately I haven't been able to get that far into the game due to game breaking bugs. I'm on my fourth character now due to said bugs. My first character, a Qunari, wasn't able to level up because the Character Record was locked forever after leveling in the prologue. My second attempt, a Dwarf, was stuck inside the area of the first cut scene with the spiders and the glowing lady after the cut scene was done playing, unable to do anything. I tried another Dwarf and it did the exact same thing.

    Bugs aside though unfortunately you can tell this is a poorly done console to PC port, the "tactical camera", if you could even call it that, is clunky and weird and obviously made for console controllers and not keyboard and mouse. The tactical aspect of this game, and a big selling point for most PC gamers that bought the previous DA games, is completely swept aside and irrelevant in this game due to poor AI programming and lack of tactic scripting the player was able to due in the previous entries. Bioware has obviously catered to the console and casual players with this entry by getting rid of the need to use your brain and instead just running into groups of enemies and slashing away at them instead of giving every engagement thought and planning. And that's fine for console gamers, but PC gamers 9 times out of 10 are not 12 and want to use our brains to gain the advantage in battle and make the experience of every enemy fulfilling and not seem like your just slashing away at a mindless drone.

    The graphics are decent if your rig can handle, if not be prepared for hair that looks like it's wrapped in saran wrap. Also, the cutscenes are locked at 30 fps in-game rendering, why? If they were pre rendered cutscenes it would be a different story, but when your normally getting well above 30 fps and a cutscene kicks in and your all of a sudden shot down to 30 fps it's very noticeable and creates stuttering effects. Why was this decision made? I guess it'll just go down as another corporate mystery that we plebes will never know, just like why Destiny was cut and hacked like a Jeffrey Dahmer victim. Also the UI is not that great, giant buttons overtake the bottom of your screen, and a simplistic mini map that shows no detail at all except for icons and your pointer. And good luck seeing any loot unless your standing right next to it.

    But in the end the game has a bunch of shiny things, and unfortunately in todays gaming industry that's all it needs to make money.
    Expand
  27. Nov 25, 2014
    4
    This review will contain some spoilers, i will not go into detail on those spoilers though.

    I would like to start the review with the pro's of the game; -It has amazing graphics, I played it on PC, maxed it out and I thought it looked amazing. -The characters are pretty interesting, personally I only like Blackwall, Dorian and Varric, the rest just weren't my sort of companions if
    This review will contain some spoilers, i will not go into detail on those spoilers though.

    I would like to start the review with the pro's of the game;
    -It has amazing graphics, I played it on PC, maxed it out and I thought it looked amazing.
    -The characters are pretty interesting, personally I only like Blackwall, Dorian and Varric, the rest just weren't my sort of companions if that makes any sense.
    -A large amount of the story is rather interesting. (Expanded in cons section)
    -The soundtrack is completely amazing, the tavern songs are really well done.

    And now to list some of the cons, keep in mind that some of this relates to PC and may not be a problem on console versions of the game;
    -The tactical camera controls are completely and utterly terrible. End Of. There's nothing to say about this, you have to hold both mouse buttons to move the camera.
    -Your decisions do not impact the outcome of the game AT ALL, I decided to put this in here as a big point of marketing for this game was 'Your decisions matter', to elaborate on this, no matter what decisions you make your ending will pretty much be the same, the only thing that will change is some extra or less quests and the epilogue narrative.
    -Horses are rather terrible, they do not feel very fast and they're more like skyrim horses (going up near vertical cliff sides).
    -A lot of the side quests are rather terrible (Note: I am NOT talking about companion quests, I thought those were rather well done), eg. the monotonous gathering of random things (Such as 30-90 different plants to upgrade a part of skyhold)
    -The port is rather terribly optimized, it does not do well with SLI set-ups (flickering textures, stuttering cutscenes, which were also locked at 30 fps, otherwise I only managed to get 40-50fps on near max settings with a GTX690).
    -The story feels really rushed near the ending, the first half of the story really intrigued me and felt very interesting, but after a certain point (3/4 of the way in~) I felt like the story just lost all meaning and just wanted me to finish playing.

    Now that i listed pros and cons I'll try to explain my reasoning behind some of them. Also keep in mind that these are my opinions, although I will try to give a summary at the end without mentioning my personal feelings towards the game. Firstly, Bioware has done something completely new, or at least that is how it feels, DA:I does not feel like DA:O and DA2 did. It is open-world so that is a large part of it but also the huge numbers of pointless quests, none of the companions drew me in like in the other games (Morrigan, Oghren, Leliana, Alistair in DA:O and Isabela, Merill and Varric in DA2). There are some people that are saying this isn't a valid complaint as 'Oh this isn't supposed to be DA:O2, it's DA:I', and while I agree to some extent, this isn't a new IP, this is a sequel to the Dragon Age series, it's supposed to feel like a Dragon Age game. Also, a few of the characters' personalities changed a huge amount from DAO and DA2 to this game. Cassandra suddenly becomes really sensitive to your cause and doesn't seem like the strong 'seeker/commander' (Idk) that she was presented as in DA2, Morrigan becomes all attached (If you romaned her in DA:O) and says things I definitely wouldn't think her saying. And Leliana becomes the heartless spy who 'does all the things noone else will do', coming from her 'religious' and caring personality of DA:O. The choices!, while they do feel important (I couldn't decide what to do when leaving the Fade) and some are heartbreaking, do not matter, no matter what you choose, you still go and kill Corypheus without the help of your army, just your part vs him, it doesn't matter who you rescued or helped in order for them to join the Inquisition, they won't be there to join you in battle. That part really made me feel like all my decisions in the game were pointless, since the only thing they change is the epilogue narrative. MAJOR SPOILERS AHEAD: If you decide for Hawke to leave the fade with you, he simply leaves to go somewhere for the rest of the game, after trying to decide for 10-15mins on who should stay behind, they leave anyway. Lastly the controls are really weird, the complete removal of auto attacking (you have to hold a button in order to attack, if the enemy runs away, tough luck as you're going to be standing in one spot unless you're holding the forward key) and the terrible tac cam, but after a little while I got used to some of the controls it felt a little better. Lastly I want to mentioned the inability to be a sarcastic **** all the time, there are 'humorous' chat options, but they are nowhere as good as DA2, which made me love Hawke even though I disliked the setting/repetitiveness.

    TL;DR I think the game is rather good IF you want to play another skyrim-eque game, it does not have a lot of the elements that made DA:O and DA2 stand out. It has much more issues than good things about
    Expand
  28. Nov 28, 2014
    4
    Extremely disappointed in this game. The PC mouse-and-keyboard controls are horrendous, really really bad. How could a "PC-First" developer get it so wrong. The visuals are beautiful and the story is intriguing, but those controls just constantly get in the way.

    Combat is shallow, non-tactical, and borrows its mechanics from action-games rather than RPGs. If you were expecting Dragon
    Extremely disappointed in this game. The PC mouse-and-keyboard controls are horrendous, really really bad. How could a "PC-First" developer get it so wrong. The visuals are beautiful and the story is intriguing, but those controls just constantly get in the way.

    Combat is shallow, non-tactical, and borrows its mechanics from action-games rather than RPGs. If you were expecting Dragon Age: Origins style tactical combat then you are in for a rude awakening. The 'tactical camera' is no use at all for tactical play, and the orders issued to your party members are soon forgotten. You have to constantly fight against the tactical camera to achieve anything, so you soon forget about it and just play the button-mashing game.

    Inventory/skill management is straight out of a console game UI, which is ok if you are using a game-pad but extremely tedious if you use a mouse and keyboard. The basics of what you'd expect to do with a PC RPG are missing, or dumbed down.

    Movement of the character during general game-play will give you RSI if you expect to use the mouse, as you have to constantly hold the right mouse button to direct them. Just using WASD is better, but not the usual control for a PC RPG. You cannot left-click to select things, such as an enemy, as that will instead take a swing at them (or loose an arrow/fireball). You cannot right-click to activate a remote object, such as loot/door/enemy if it is out of range. There is no helpful 'move to this and activate it' functionality at all.

    Your quick-action bar is limited to just 8 abilities, despite the fact that as you level you can gain much more than 8 abilities. This is a limitation directly from the console version, which only allows for 8 mappable actions.

    Unlike other reviewers I have had no technical problems (apart from my male character being referred to as 'she' or 'her' on occasion).

    The game looks beautiful, but the game-play is exceptionally shallow - not what you'd expect from a developer that used to be the leading developer for PC RPGs. If you play this on a console, or with a game-pad you will probably enjoy it as a shallow action-rpg'ish experience. As the latest chapter in a highly rated PC RPG franchise it is seriously lacking and hugely disappointing.
    Expand
  29. Nov 29, 2014
    4
    It's nothing like Origins - the best game in the series. I don't know how it compares to DA2 because I couldn't stand playing this POS for more than 30 minutes (basically I don't consider DA2 to be DA game at all). Pretty good graphics (but definetly not amazing) with ridiculous requirements (OCed 970 has problems running this 1440p@60 fps on High/Medium) and uncountable amount of bugs andIt's nothing like Origins - the best game in the series. I don't know how it compares to DA2 because I couldn't stand playing this POS for more than 30 minutes (basically I don't consider DA2 to be DA game at all). Pretty good graphics (but definetly not amazing) with ridiculous requirements (OCed 970 has problems running this 1440p@60 fps on High/Medium) and uncountable amount of bugs and glitches (it's basically a beta at this point). DA:I is designed to be single player, hack and slash (or in another words - action rpg), MMO with consoles as primary target (whole UI is basically designed with controller in mind, tactical view is an insulting joke) . SJW stuff is blatant and in your face but I don't really care about it. No amount of patches will change fundamental problem of this game - it is not DA game, hell even world doesn't feel like DA at all - you meet some persons from previous games but the mood just is not there. If you want good classic RPG in the spirit of Baldur's Gate and DA:O look else where. Very dissapointed. Expand
  30. Nov 30, 2014
    4
    After 5 hour of playing, I finally gave up and dropped it. It feels like a big theme park MMORPG. Even Bioware admitted this game was originally meant as an MMORPG, then they changed their mind and developed it a single player game. But for what I have seen, this game can be called a single player only because you are alone in the game, but it keeps definitely a MMORPG structure.
  31. Dec 1, 2014
    4
    Dear Diary,

    today i played Dragon Age: Inquisition again. First i did one of those main-quests where there are cool movies. It started with an awesome movie. After that i needed to clear 3/3 spots from bad creatures because they were overwhelming my people. then there was another awesome movie and after that i was somewhere else. In that new place i needed to search for 8/8 memories
    Dear Diary,

    today i played Dragon Age: Inquisition again.

    First i did one of those main-quests where there are cool movies.
    It started with an awesome movie. After that i needed to clear 3/3 spots from bad creatures because they were overwhelming my people. then there was another awesome movie and after that i was somewhere else. In that new place i needed to search for 8/8 memories and 5/5 fears, that was so amazing! Because it wasn't easy. There were so many cool fights on the way it was really awesome. When i was done, there was another fight and then a great movie again. How exciting!

    After that i went to a new area to explore. First i met an elf. He wanted to join me - i have no idea why - but then there was a papa-elf that didn't like me and he didn't allow that. So i started some quests to get that papa-elf to like me. I collected 4/4 glyphs, 3/3 parts of a key, a talisman and a letter for the elfs. Plus i lead some kind of elk to one of the elfs.

    Sadly papa-elf still didn't like me too much. And then something really bad happend. By accident i attacked one of those elks next to papa-elf and killed it. This is a bad thing because the elfs think those elks are holy. I was so afraid papa-elf would be very angry with me, but luckily he didn't even notice.

    So i went on to help the elfs. I collected 5/5 Spindleweed, 10/10 Elfroot, 10/10 canine leather, 5/5 iron, 3/3 bear pelts and after that, papa-elf really liked me. He allowed that first elf i met to join. Since then i haven't seen or met that elf, nor have i any idea where he might be. But i feel very happy, that i managed it!

    Until now i had very much fun, but then i went into a cave where i had to do something. I had no idea what had to be done and there were no questmarkers at all. That's just unfair! So i went to the internet and there was a video about what i had to do. I don't know how that guy from the internet knew what had to be done. I guess he must've been a developer.
    So before i played on i emailed the developers, that their game is far to complicated and that the next game had to be a little easier. I'd like to have fun ALL the time.

    After i was done with that stupid cave i met a dragon. Awesome! There was a huge fight with great graphics and even explosions and fire! But it was far too hard and the dragon killed me. I wanted to lower the difficulty but i was playing on easy already and there was no easier level. After another 8 tries i was able to kill the dragon. That fight was far too hard.

    Once the dragon was gone i searched for 16/16 shards, marked 15/15 poi, established 3/3 camps, closed 11/11 rifts and burned dead bodies in 4/4 places and blew into a horn. Awesome! Plus, i finally found a ring i needed to deliver to some person. This time it was no wedding-ring though...
    The person i brought the ring to was so happy! To thank me, she asked me to find 10/10 supply chests and her friend wanted me to collect 7/7 letters for him.

    Once i did all that i was done in that area and didn't had anything left to do there, it had been a LOT of fun again though.

    But then mama told me it's bedtime so i have to wait until tomorrow to play further.

    Dear diary, i had no idea RPG's are so much fun! I thought they are just boring and you have to think all the time when you play them. Dragon Age: Inquisition is just so awesome and fun to play. Next to wonderful quests there is just so much of great fighting and so much to collect and search for. I still wonder though, why there was yet no tower to climb to get into the next area.

    But before i'll start playing tomorrow i have to write another email to the developers, because that fight against the dragon was far too difficult.
    Expand
  32. Apr 7, 2015
    4
    Rpg ripetitivo, noioso, con contenuti riciclati da altri titoli in modo spesso palese, senza apportare nulla di effettivamente innovativo o almeno degno di nota. Gioco che chiaramente doveva essere un MMORPG, ma che grazie ad un motivo non meglio precisato si è trasformato un single che aggiunge una patetica componente multiplayer. La trama è forse uno degli elementi più mediocri, conRpg ripetitivo, noioso, con contenuti riciclati da altri titoli in modo spesso palese, senza apportare nulla di effettivamente innovativo o almeno degno di nota. Gioco che chiaramente doveva essere un MMORPG, ma che grazie ad un motivo non meglio precisato si è trasformato un single che aggiunge una patetica componente multiplayer. La trama è forse uno degli elementi più mediocri, con scelte multiple davvero imbarazzanti alle volte. Avrebbero potuto chiamarlo "Simulatore di egocentrismo" e avrebbe avuto più senso. Expand
  33. Dec 2, 2014
    4
    I'm writing this Review after my First Clearing of the Game at Normal Difficulty.

    Overall im a bit Disappointed in DA: Inquisition. The Main Story is goddamn short. While it's true that Players will have enough Content to play with, most of it is..... You don't need it to do it for progressing in the Main Story, mostly a Player will do it to gain Experience. In my Opinion all
    I'm writing this Review after my First Clearing of the Game at Normal Difficulty.

    Overall im a bit Disappointed in DA: Inquisition.

    The Main Story is goddamn short.

    While it's true that Players will have enough Content to play with, most of it is..... You don't need it to do it for progressing in the Main Story, mostly a Player will do it to gain Experience.

    In my Opinion all Places should be worked into the Main Story. Why should i visit a Place in DA: Inquisition when it doesn't has anything to do with the Main Story? Its wasted Time! Of Course i will have some Fun there but i won't learn anything new about the Main Story only some minor Stuff, mostly Quest we know out of MMO's like

    "some bandits did this and that...kill em please!"

    The Developers said they looked at Mass Effect for DA:Inquisition but this not true at all. When i ignored Side Quests in Mass Effect, some People in the Main Story would be lost and the Ending would be negative (in other Words you "win" but will lose every team mate and die in battle).

    In DA: Inquisition i could ignore 3-4 whole Places full of Quests and every damn Teammate Quest because they don't influence the ending at all and i could "win" without any problem.

    As the Spoiler in the Ending Scene shows there will be at last ONE DLC to finish loose ends,what i already expected from EA but oh well....

    EA and Bioware had a Chance with DAI to release a "Mass Effect in the Dragon Age Universe" and they Failed so hard that i don't know if i will replay it only to see what happens when i change some answers...
    Expand
  34. Dec 6, 2014
    4
    A couple of things for people wondering whether to buy the game or not.

    Cons: Terrible performance; a huge amount of bugs - game breaking and not so game breaking; SSD and Sli/Crossfire problems; the devs actually recommend playing the game without overclocked hardware, despite most of the GPUs nowadays being shipped factory overclocked; console looking UI again; not enough
    A couple of things for people wondering whether to buy the game or not.

    Cons: Terrible performance; a huge amount of bugs - game breaking and not so game breaking; SSD and Sli/Crossfire problems; the devs actually recommend playing the game without overclocked hardware, despite most of the GPUs nowadays being shipped factory overclocked; console looking UI again; not enough customization; lack of decent tactical camera; key mapping.

    Pros: Despite all of the cons I've written I really love the game. The story is quite good for my taste, the gam eplay is pretty neat. The world is huge, although a bit empty. The companions are the most interesting out of the 3 Dragon Age games (personal opinion). The game feels and looks amazing when it decides to run smooth for more than 20 minutes.

    Overall, I'm pretty disappointed with the game thanks to the cons section of my rant. I definitely regret pre ordering this AAA bug/crash/stutter fest.
    I would up my score once the majority of the problems are fixed. Till then I can't recommend the game to anyone. Please, wait for a patch or two or for the GOTY edition before buying.

    P.S. Seems that there are no games made with the Frostbite 3 engine that suffer from massive technical problems upon release.
    Expand
  35. Dec 6, 2014
    4
    "Made for PC Gamers by PC Gamers"? ROFL
    Interface and control are made for consoles.
    No settings in tactics as DA:O and DA: 2
    Only 8 active skills.
    This is not a complete list ^^
  36. Dec 20, 2014
    4
    If you were a fan of DA:O, KOTOR or ME, and you use a PC, you'll probably be disappointed with this game. I had really high hopes for it, and really wanted to enjoy it, but it is to games what the Phantom Menace was to movies.

    For: Graphics are pretty and the music suits the style and mood. That's probably about it. Against: Wow, where to start....(takes deep breath). DA:O was
    If you were a fan of DA:O, KOTOR or ME, and you use a PC, you'll probably be disappointed with this game. I had really high hopes for it, and really wanted to enjoy it, but it is to games what the Phantom Menace was to movies.

    For: Graphics are pretty and the music suits the style and mood. That's probably about it.

    Against: Wow, where to start....(takes deep breath).

    DA:O was superb in both it's story line and AI tactical scripting. It was a game where the decisions I made had consequences on things that mattered. Nothing I have done in two playthroughs of Inquisition has mattered. All dialogue choices seem to have the same final result, If a companion approves or disapproves it doesn't matter. If I finish any of the kill X of Y quests it doesn't matter. If I run around planting flags like the game wants me to, it doesn't matter. Whatever I do on the tactical table doesn't matter. It's hours and hours of looting, grinding and farming for no real reason at all. Well, that's not terribly satisfying.

    Then there's the watered down group AI which makes combat pretty unenjoyable. Call me old fashioned, but I like my tanks tanking, my healer healing, and my dps dpsing. As I can't instruct my group on how they should behave, I can either micromanage them (oh joy !) or let them follow their innate, and bizarre decisionmaking. The tanks doesn't care if a rogue is bashing on my mage, the ranged dps choose to get close and personal, every fight becomes messy and chaotic.

    Which also leads to the combat controls. This game would appear to have been designed with consoles and button-mashing in mind. The abilities you have are fairly uninspired and are frequently on cool-down which means that auto-attack something you're doing regularly. Except....to auto attack you have to move your cursor around with the mob and mash the left button. I'm flummoxed why Bioware would have thought this was a good idea. Sure, I 'can' do this, but I'd just as much prefer to stick hot needles in my eyes. It pretty much means that any melee character is nigh on unusable and is a real deal breaker.

    All in all, I can't help but be disappointed with this game. If you're after a console button masher with a lot of things to click, you might like this. But if you're after a fresh, shiny new DA:O, I'm sad to say that it's step in the other direction.
    Expand
  37. Dec 23, 2014
    4
    Hurry up and save the world accompanied by a few weirdo companions that resemble wack packers from the Howard Stern Show including speech-impediment woman, a hairy dwarf with Mel Gibson's face, an effeminate elf who's more boring than Jeff the bore and egg-face no-features master-spy Leliana'Zorah nar Rayya in a game so deep that 5 out of 10 hairstyles for women are bald, featuringHurry up and save the world accompanied by a few weirdo companions that resemble wack packers from the Howard Stern Show including speech-impediment woman, a hairy dwarf with Mel Gibson's face, an effeminate elf who's more boring than Jeff the bore and egg-face no-features master-spy Leliana'Zorah nar Rayya in a game so deep that 5 out of 10 hairstyles for women are bald, featuring rehashed story and mechanics from most of your favorite games.

    In order to prevent the end of the world by the hand of little green floating demons who shoot tiny balls an ancient order called the inquisition(grey wardens) is restored with the mission to close all the rifts(oblivion gates) by exploring a map whose structure you'll be very familiar with, if you ever played Far Cry 3 or Tomb Raider, and drinking potions(estus flasks) that replenish at supply crates(bonfires) and killing enemies by swinging their weapons in the air in a similar fashion of any modern MMO.

    Have fun aligning plenty planetastrosomething constellation minigames and completing mindless side missions for no absolute reason and with no absolute challenge besides running towards the marker on your minimap until you forget whatever the hell you were supposed to do in the first place and thank the gods you torrented this game and didn't waste 60 bucks on it.
    Expand
  38. Dec 26, 2014
    4
    The games breath and span is awesome-complete with overall strategy. compelling characters, and then they ruin the whole thing by using the most clunky PC interface in 15 years. My God, I thought I was back to 1995 using w,s,d, a to move-NO MOUSE movement??!!! Who ever took the project in this direction needs to be **** canned immediately! The PC game is obviously because Bio ware didntThe games breath and span is awesome-complete with overall strategy. compelling characters, and then they ruin the whole thing by using the most clunky PC interface in 15 years. My God, I thought I was back to 1995 using w,s,d, a to move-NO MOUSE movement??!!! Who ever took the project in this direction needs to be **** canned immediately! The PC game is obviously because Bio ware didnt want to deal with the backlash of not making a PC franchise in PC mode! It is obviously an after thought! Wow from the one PC gaming company, I used to trust....THIS! Expand
  39. Dec 27, 2014
    4
    Problem after problem, screen occasional freeze, cut scene lag, tried alot of things and none seem to solve the screen freeze and crash. Could been a good game if i can play the damn game without it bugging on me.
  40. Jan 1, 2015
    4
    Like many others, I liked DAO, but DA2 was lacking. Bioware/EA should’ve learned from previous mistakes, but this was not the case. There are too many negatives for DAI to receive a good rating:

    - The K+M controls are awful. - The tactical view is horrendous and difficult to use. This was an easily avoidable mistake. - The tactics and strategy have been severely downgraded, if not
    Like many others, I liked DAO, but DA2 was lacking. Bioware/EA should’ve learned from previous mistakes, but this was not the case. There are too many negatives for DAI to receive a good rating:

    - The K+M controls are awful.
    - The tactical view is horrendous and difficult to use. This was an easily avoidable mistake.
    - The tactics and strategy have been severely downgraded, if not removed altogether. DA:O had better strategy, and felt more rewarding using it.
    - The combat has devolved into holding the K+M buttons down, and not doing much else.
    - There is no auto-attack, which is beyond senseless. This makes controlling the characters much more difficult, especially warriors and rogues.
    - The AI is deplorable, with the squad often not following orders.
    - The menus are unnecessarily unwieldy – the DAO menus and inventory management were better.
    - Having to manually loot is a big pain.
    - The game engine is not at all optimised, which is quite disappointing. It maxes out the CPU, GPU and RAM while delivering mediocre FPS. Even with top-line rigs, many have complained about the lag and FPS volatility.
    - Unlike DAO and many other games, the game does not stop processing when the user Alt-Tabs back to the desktop. Thus, it keeps chewing resources for no good reason.
    - While the graphics quality is quite good, it is still below par for what one would expect for a 2014 game. A modified Skyrim (2011) and ME3 (2012) matches or perhaps surpasses DAI when graphics settings are maxed, and without the lags.
    - While the voice acting is generally good, it doesn’t seem to match the quality from the ME series. Something just seems off with the VO in DAI.
    - The choice of topic in the conversation menu often results in lines which are quite different to what the user had chosen.
    - The party banter is often banal, often discussing matters that are not remotely interesting or funny. Both DAO and DA2 were far ahead in this respect.
    - Given the issues with the VO in DAI, Bioware would’ve been better off focusing on producing better conversations and higher quality VO, rather than having four sets of VO (quantity over quality).
    - The development of the most important character, the Inquisitor, is completely lacking.
    - Likewise, the development of the squad is impotent, at best. The ME series, including DAO, was far better in this respect. Only Cassandra appears to have developed over the course of the game, and is probably the most interesting because of this.
    - The story felt quite underwhelming, and severely disjointed. It felt that choices didn’t matter, resulting in no clear good or bad paths, just a whole lot of grey decisions that don’t really mean anything.
    - Bioware has tried producing a hybrid RPG and MMORPG, and has failed in both aspects.
    - The MMORPG aspect is clearly designed to appeal to those types of players, and keeps users in the game far longer than is justified. The grinding for resources turns what should be an epic game into an unsatisfying slog.
    - The War Table is the Bioware’s attempt to introduce some small token of strategy (or at least the feeling of), but has simply reproduced ME3’s failed ‘assets gathering’ strategy which leads to nothing more than an endless variety of flavours of the same type (vanilla). It has no real effect on the game, especially the ending.
    - It makes no sense at all, from an RPG perspective, to have the player accumulate power points in order to proceed to the next phase of the story.
    - Closing the numerous Fade Rifts, which is tied in to the primary story, has been rendered into another meaningless chore.
    - The removal of healing spells and auras has made the game worse, removing a cornerstone of both RPGs and MMORPGs. Spamming potions is the new tactic which feels cheap, and is automatically restocked when travelling back to camp.
    - The endless and pointless quests get tiresome; it does nothing for advancing or making the story better. The ‘fetch my pet goat’ quests can only be recycled so much. Someone who is the head of the powerful Inquisition should not even be provided the option of doing these utterly inane quests.
    - The neutering of the talents, especially the mage, degrades the game. The option for a blood mage, which is one of the cornerstones of the DA series, doesn’t exist. It would’ve been better to have an option to train to become a blood mage, rather than introduce the three new schools.
    - There are no skills, apart from the general ones (Inquisition perks). It makes no sense that these neutered skills should accrue according to some generalised ‘influence’ meter. DAO had the correct implementation: skills become available as the character’s experience increases.

    After ME3’s horrible ending and subsequent debacle, Bioware should’ve learned its lesson: focus on the story, the whole story, and nothing but the story. With DAI, it is clear this did not occur. The result is a game that is far below its potential - it could’ve been so much more.
    Expand
  41. DNU
    Jan 6, 2015
    4
    Sadly, this game has become a chore more than entertainment. You end up, for the most part, reading quest giver text and performing an endless series of fetch, activate and kill quests, as if this was World of Warcraft. There is little to no responsiveness, impact or story in these quests, defying what Dragon Age is famous for.

    The zones are huge, which is probably why there is little
    Sadly, this game has become a chore more than entertainment. You end up, for the most part, reading quest giver text and performing an endless series of fetch, activate and kill quests, as if this was World of Warcraft. There is little to no responsiveness, impact or story in these quests, defying what Dragon Age is famous for.

    The zones are huge, which is probably why there is little in the way of story or interaction in them; they've gone for a quantity not quality approach. They're attractive, but wandering around them doesn't evoke a sense of exploration so much as a feeling of frustration: "I want to go there, but you're not letting me, and are forcing me through all this filler to get to the cool stuff".

    The classes have also been watered down, having devolved into a bunch of passive abilities and low-impact active ones that now rely on your standard attacks rather than having any weight of their own, and making combat into a grind-fest, again like old style MMO's. The "tactical" combat, whilst giving a bit more info during battle, is incredibly clunky and counter-intuitive to use, and they've slimmed down the AI of companions so that they never use the right abilities at the right time, do not stay in position or do what you request, and require you to constantly micro-manage them.

    Big world changing decisions don't seem to actually mean anything, as they rarely result in any demonstrable change, and the limited variety of customisation available to you, your companions and the keep is a let down.

    Dragon battles are mostly fun, but are exhausting and can grow tedious quickly

    Primarily, the game becomes a grinding, grating chore, and there's little in the way of story or depth beyond the main quest.

    To balance this somewhat, the companions, whilst mostly grating are quite interesting, the keep is fun if stale and non-interactive, judgements are cool, the areas are beautiful, and the main story is intriguing and gives some great revelations, it just lacks any of the emotional weight and depth of Dragon Age 2, which was the high point of the series despite its few, over-blown flaws (primarily repeated environments and enemies).
    Expand
  42. Jan 13, 2015
    4
    Nice story, stunning visuals but unfortunately the problems that a lot of PC users are having since they released 2 patches in December, is turning players away from the franchise. The wall of silence that these players are encountering when they ask Bioware/EA for an update on fixes is not a good advertisement for the company or the game.

    Actual gameplay; the removal of Tactics and
    Nice story, stunning visuals but unfortunately the problems that a lot of PC users are having since they released 2 patches in December, is turning players away from the franchise. The wall of silence that these players are encountering when they ask Bioware/EA for an update on fixes is not a good advertisement for the company or the game.

    Actual gameplay; the removal of Tactics and the abysmal tactical camera makes combat pathetic in comparison with even DA:2.
    Expand
  43. Jan 28, 2015
    4
    In my opinion, one of the worst games in the new generation. Let's begin with the starting area, which felt like an unused TOR online MMO hub with fantasy trappings, then travel to the poor dialogue, bad side quests, terrible voice acting, the retconning of canon from previous games, then add shallow combat that lacks the depth of BOTH previous titles. That's bad enough on its own, right?In my opinion, one of the worst games in the new generation. Let's begin with the starting area, which felt like an unused TOR online MMO hub with fantasy trappings, then travel to the poor dialogue, bad side quests, terrible voice acting, the retconning of canon from previous games, then add shallow combat that lacks the depth of BOTH previous titles. That's bad enough on its own, right? I'm not done yet. Next, we have character modeling that looked like they'd been edited in MS paint, along with a generous coating of vaseline over the models. Still sound good? Wait, I'm not done! Let's continue to the terrible writing, the main villain being a massive cliche, the dragon fights being boring copy/paste affairs after the first fight, then conclude with: WHY, BIOWARE? People were rooting for you to bounce back after the ME3 fiasco and the DA2 issues. Why would you put out yet another less than stellar game, with glaring issues on PC, then expect fans to bypass all of that, just because of the Bioware brand? I'm at the point where I'm seriously considering not buying your games anymore, if this is the best you have to offer. I don't pay upwards of $60 for bad fan fiction, I pay that for my valuable gaming time to not be wasted. I hope you guys don't screw up the next Mass Effect title this badly, or I am legitimately done with you as a business, for good.

    I understand that people move on and you're not the same company with the same levels of insanely talented people, and you have to start fresh with untrained writers, modelers and animators, but if you're not willing to hold them to the standards of the industry, they have no business working on lucrative franchises. I genuinely hope Bioware can turn around, but I'm not holding my breath.
    Expand
  44. Feb 3, 2015
    4
    These final thoughts from a reviewer I've never read before summed it up for me.

    Delterius: What more can be said? Combat is mindless, exploration is tedious and what could otherwise be an enjoyable story is gated behind them. And this was RPG of the Year on countless gaming sites! Its development dances well to the status quo of the industry. It has sufficiently high production values
    These final thoughts from a reviewer I've never read before summed it up for me.

    Delterius: What more can be said? Combat is mindless, exploration is tedious and what could otherwise be an enjoyable story is gated behind them. And this was RPG of the Year on countless gaming sites! Its development dances well to the status quo of the industry. It has sufficiently high production values to allow the professional blogging scene to praise it to the highest of heavens without losing face. Never mind that it brings absolutely nothing new to the RPG genre. Years from now millions of people who don't know any better will cite its name as proof that Games Are Art. But the truth is that Inquisition is nothing more than an exercise in treating players with a great deal of condescension. I can sympathize with the notion of simplifying a series in order to attract a wider audience but by God, I can't in good faith recommend Dragon Age: Inquisition even as a casual experience. It just isn't fun.

    (Copied from http://www.rpgcodex.net/content.php?id=9752)
    Expand
  45. Feb 6, 2015
    4
    WARNING! Yes I feel Origins is a huge accomplishment to live up to. So if you want an unbiased review that doesn't mention how Origins is still better then read no further.

    I enjoyed it for about 10 hours, then I stopped playing due to my work schedule. When my free time opened back up I focused instead on other games (Skyrim) when I had time. The reason for this is while character
    WARNING! Yes I feel Origins is a huge accomplishment to live up to. So if you want an unbiased review that doesn't mention how Origins is still better then read no further.

    I enjoyed it for about 10 hours, then I stopped playing due to my work schedule. When my free time opened back up I focused instead on other games (Skyrim) when I had time. The reason for this is while character development in Skyrim is not as improtant, I get more control out of what my character becomes, what I can choose to do, and how I choose to do it. And that is the overall problem with this game. It's still too linear for my taste. Yes you get to travel around a beautiful world but what's the point when you don't give us a reason to. There is definitely grinding in most games, but here it felt unnecessary and unrewarding. The characters, while a vast improvement to DA2, were to me not worth investing more time in. I never had that connection to them like I did with characters from Origins. To even learn more about the characters you have to stop everything and go back to your home-base to further any of that along. This is an RPG and the whole time I felt Bioware and EA were trying to put those little things on the back burner to attract a more mainstream audience.
    The story, while arguably an improvement to DA2, didn't really keep me invested enough to want to continue to learn more about the world. If I was able to talk to my party on the field it would have made this game more enjoyable and believable. If being able to travel anywhere on the map and encounter randomly generated events like a dungeon or being attacked unscripted by templars, then this game would have won me over. But it feels like a lesser version of what I've seen. Here's a further breakdown:

    The graphics are stunning! The highlight of the game. The cut-scenes being limited to 30fps was slightly annoying, but easily fixed if you do some research on Google. But while beautiful there is not real point to travelling the world because we get no incentive to except to to be able to see an accomplishment pop up on our screen. Call me old fashioned but I like feeling like I personally accomplished something.

    I ended up relenting and using an Xbox controller because the Keyboard/mouse controls were driving me insane. They definitely put their energy in making the console controls more intuitive than the keyboard controls and that irks me a bit, but to each their own.

    It felt like the game mechanics was an even further step back than DA2 took. I loved the control you had in Origins over your party and how you could control every aspect of leveling. Now you only get to choose your skills and nothing more, no more choosing how to distribute your stats or anything to that nature. You can still tell your party's AI what to do, but not on the same level as previous games. All in all I felt the game was over simplified to again cater to a more mainstream audience.

    Also, when did it become a good idea to limit potions on the field? It works for a game like Dark Souls because it works in tandem with the mechanics of dying in game. Here it feels like a half-hearted attempt to make the game more challenging and it feels more annoying to me to have to go around, gather items to increase my potions capacity. This is just my opinion but I find grinding to increase potions to be unnecessary and overly tedious. Even in world of warcraft you can at least buy the potions from auction or a store if you don't feel like making them yourself. Give us the option!

    Questing was interesting at first, but eventually it became stale. The gathering of items seemed overly tedious and felt like an MMORPG rather than a standard RPG game. It felt like filler because when you take all that away there isn't a lot to do in the main story-line.

    But the biggest gripe I will have for this game is the spamming of the trigger button to attack with an occasional special move. It gets really boring after a few minutes. It lacks strategy or finesse. Sure technically you just repeatedly attack the same way in DAO, but the difference is you don't have to constantly hit the button or hold it down to keep attacking. It's an extra step that gives you no advantage.

    So, overall, while visually it's a stunning game and holds up for a few hours, eventually the hype and awe wears off after you realize that a lot of the elements in this game are only there to cover up the fact that this game is tedious, over-hyped, and generally doesn't give you a reason to keep playing. Granted this is my opinion, and I know a lot of gamers feel differently. I'm sure a lot of players will find this game hugely enjoyable and that's fine. More power to them. I would advise anyone looking to buy this to be very cautious and make sure you really want to spend $60.00 on this game, because to me it would have been worth waiting a while for it to drop down significantly in price.
    Expand
  46. Mar 21, 2015
    4
    The tactical elements of the game are very poorly done.

    1: The overhead camera is very clunky and hard to control(it will catch on terrain, and you have to constantly zoom in and our of the overhead view to move your party over certain obstacles.) 2: Precisely managing your character's movement is impossible (during a dragon fight, the AI path of my characters made them move into
    The tactical elements of the game are very poorly done.

    1: The overhead camera is very clunky and hard to control(it will catch on terrain, and you have to constantly zoom in and our of the overhead view to move your party over certain obstacles.)

    2: Precisely managing your character's movement is impossible (during a dragon fight, the AI path of my characters made them move into fire over and over again. Moving behind enemies for backstabs and out of enemy aoe attacks doesn't happen quick enough due to slow animations),

    3: Using many of the skills in the game is a frustrating experience (your character won't move into line of sight when firing bow skills, and melee skills are used weather or not you are in melee range, and most melee skills will hurt your other party members if you have friendly fire on.)
    Expand
  47. Mar 26, 2015
    4
    The PC version of this game just feels wrong. First-off, it feels too much like an offline MMO. Go kill 5 of this, go collect 5 of that, ... It feels like work instead of fun. The controls are impossible to get right with mouse and keyboard and tactical mode is extremely confusing and frustrating. This makes me not want to keep playing. Graphics are very impressive although I don't likeThe PC version of this game just feels wrong. First-off, it feels too much like an offline MMO. Go kill 5 of this, go collect 5 of that, ... It feels like work instead of fun. The controls are impossible to get right with mouse and keyboard and tactical mode is extremely confusing and frustrating. This makes me not want to keep playing. Graphics are very impressive although I don't like some design choices. I can believe that there would be a good story and good parts to this game, but the interface and the MMO feel make me give up before I get to the good parts. Expand
  48. Mar 26, 2015
    4
    From a standpoint of view of having played all the Dragon Age series, the biggest disappointment was the combat system. It's gone. I really tried to love this game, being one of my favorite series. I really tried. Storyline isn't that bad but worst than the previous. Bugs where not game breaking after fixing it for a couple of weeks. Conversations where, meh. But I would overlook all ofFrom a standpoint of view of having played all the Dragon Age series, the biggest disappointment was the combat system. It's gone. I really tried to love this game, being one of my favorite series. I really tried. Storyline isn't that bad but worst than the previous. Bugs where not game breaking after fixing it for a couple of weeks. Conversations where, meh. But I would overlook all of that if it were not for the COMBAT SYSTEM. That is what I truly loved about the others in the series. Tactical realtime combat with pause button. You really got inmersed with your secondary characters development, even taking control of them and mastering their skills in battle.

    DA:I is a "shooter". No real tactics. No relevant pausing to actually change the tide of a battle. It just doesn't work. They killed the best part of the game for me. I could have lived with everything else.

    Bioware. Just no. Where are you going?
    Expand
  49. Apr 4, 2015
    4
    The combat in this game is beyond boring. I typically love RPG games, but felt incredibly bored. The story could be much better and didn't engage me much. It was okay and definitely a new experience for me, but the poor combat, lack of variety in talent trees, and lack of the feeling of accomplishment throughout just made me sell this game after a few hours of gameplay.
  50. Apr 4, 2015
    4
    I've seen all the positive reviews but in truth this game is not nearly that good. Yes it has many redeeming qualities, being triple A title, bioware old school decision based RPG with adequate story, good voice acting, characters that really look badass, decent graphic ... but quasi MMO skill /combat system now seems arbitrary and underwhelming. Skills are generic and ...unrealistic? II've seen all the positive reviews but in truth this game is not nearly that good. Yes it has many redeeming qualities, being triple A title, bioware old school decision based RPG with adequate story, good voice acting, characters that really look badass, decent graphic ... but quasi MMO skill /combat system now seems arbitrary and underwhelming. Skills are generic and ...unrealistic? I know, we've been spoiled by dark souls but arcade-timing-moveset based combat was not invented by DS, it was here long time ago. If you adapting to console at least follow right trends.

    I won't even mention clumsy PC port, we got used to it more or less but game has zero immersion. Map has personality of cereal box, no challenge, no thrill of exploring. Whole map is littered by small meaningless tasks and minigames, "you've claimed 7/17 landmark! you've picked 12/25 shard!" it reminds me of bloody ipad game. It just have no soul. Dumb console game for mass market. For a shame.
    Expand
  51. Apr 6, 2015
    4
    Every score point I gave for this game was earned by the art and level designers. The game's positive features are that is good looking and it has a lot of content. Most of the game is ruined though by the horrible controls and the frustrating combat. The actions of the characters never turn out like I wanted and the characters may do or may not what I tell them to do. It is not fun, it isEvery score point I gave for this game was earned by the art and level designers. The game's positive features are that is good looking and it has a lot of content. Most of the game is ruined though by the horrible controls and the frustrating combat. The actions of the characters never turn out like I wanted and the characters may do or may not what I tell them to do. It is not fun, it is just frustrating and annoying.

    The game has a lot of content, but it is rather boring content like claiming some barren wasteland for the 'Inquisition' that you do not need anyways, because you can always just go and punch the final boss in the face and end this mess of a game.

    The character development suffers greatly from the horrible combat. I found the combat to be so terrible that I just wanted the game to end. With such a terrible combat implementation there is no motivation to experiment with different builds.

    To sum it up:
    Only one playthrough, I am never going to touch this game again. Not fun, not epic, just a huge let down.
    Expand
  52. Apr 25, 2015
    4
    If you're expecting a Dragon Age game then don't buy this. While it may boast the title this is not the Dragon Age game we PC gamers have come to love. The graphics are very good, however, for some reason does not look like a Dragon Age game, at least not to me. This is very much a console port; the UI is dreadful for mouse a keyboard users, the entire combat is quite obviously made for aIf you're expecting a Dragon Age game then don't buy this. While it may boast the title this is not the Dragon Age game we PC gamers have come to love. The graphics are very good, however, for some reason does not look like a Dragon Age game, at least not to me. This is very much a console port; the UI is dreadful for mouse a keyboard users, the entire combat is quite obviously made for a gamepad, however, I also found playing with a gamepad to be tedious and the skills to be obnoxious.

    Overall I was looking for a game that found a middle-ground between Dragon age: Origins and Dragon Age 2, with a little something extra to spice things up. What I got was a very small amount of the Dragon Age I loved (mostly the lore) and a whole lot of the something extra that, instead of spicing things up, ruined the entire meal.
    Expand
  53. May 14, 2015
    4
    Game was okay initially, but as I played through I couldn't get past the horrible UI. Seems this game was created with console players in mind and then porting to the PC was just a sloppy afterthought they cared not to give much resources to.
    Additionally, the pop-up tool tips need work. I find myself having to flip back and forth between menus constantly in order to find the details I
    Game was okay initially, but as I played through I couldn't get past the horrible UI. Seems this game was created with console players in mind and then porting to the PC was just a sloppy afterthought they cared not to give much resources to.
    Additionally, the pop-up tool tips need work. I find myself having to flip back and forth between menus constantly in order to find the details I want regarding skill and inventory management.
    Expand
  54. Jun 9, 2015
    4
    Worst villain EVER!!
    How da **** does anyone fear this douche, i mean he is worst Military commander in Theadas,****ed up in Golden City,Kidnapped Divine at summit where you would think are massive amounts of solders but forgets to lock the door,Drop his almighty ball just as his green particle effect about to spawn, then stares at it like an idiot as it rolled away,Attacked a tiny little
    Worst villain EVER!!
    How da **** does anyone fear this douche, i mean he is worst Military commander in Theadas,****ed up in Golden City,Kidnapped Divine at summit where you would think are massive amounts of solders but forgets to lock the door,Drop his almighty ball just as his green particle effect about to spawn, then stares at it like an idiot as it rolled away,Attacked a tiny little mountain village with a massive army and a archdemon and then loses miserably,Tries to corrupt the Grey Wardens with there taint he controls and then ofc fails,Sends his entire army into the Arbor Wilds where they are almost immediately annihilated and then fails to drink water from a ****ing POND.I think cartoon Coyote has better success rate that him,i mean it's nothing short of a miracle that Corypheus doesn't get himself killed in one of his idiotic plans, i mean he even had a mage who can travel trough TIME and still failed to make better plans than what he did, "Great Strategist"
    The closest Corypheus gets to his moment of triumph is at Haven, where he sacrifices most of hes army to destroy a small village, again proving he has no clue what he is doing, in fact i fail to take him seriously, i think Turner D.Century or Egg Fu is better villain than Corypheus.

    As for the game it's easy even on nightmare, Main Story is mediocre,Side quests have no context nor do they aid you in your struggle against this laughable foe (Corypheus)
    rendering them completely useless or not worth your time.

    Gameplay is made for violent 12 year-olds kids, games fast pace and MMO-like combat makes any attempt of skillful strategy useless as game gives you option to just charge in and button mash your opponent to death making tactical screen useless.

    Not to mention i want to kill almost every character in the game aside from Solas, Sera and Jossie.Even my Origins favorites like Morrigan, and (unusually happy considering the situation Redhead rouge named ) Leliana.

    Overall Dragon Age Inquisition is a mediocre game somehow worst game then its predecessors, made by a studio that is at this point in time a mere shadow of its former glory.
    Expand
  55. Jul 4, 2015
    4
    This game is awful, not as awful as dragon age 2, but awful to the point where I cant bring myself to even finish it
    Pros:
    Excellent Graphics
    Open World
    Cons:
    **** story
    **** characters
    **** missions
    **** combat
    **** dialogue system with minor conversations
    **** pacing
    no replayability
    DID I MENTION THE SIDE QUESTS ARE AWFULLY BORING
  56. Oct 11, 2015
    4
    So, I started playing this game two days ago - in sheer excitement because of my affection for DAO, the dissapointment of DA2 and the fact that I've waited a whole year since release to play it. My expectations for the game were that it should have great combat with alot of parameters to fiddle about with - as to be amazed with your tactics unraveling in a glorious new victory - a huge andSo, I started playing this game two days ago - in sheer excitement because of my affection for DAO, the dissapointment of DA2 and the fact that I've waited a whole year since release to play it. My expectations for the game were that it should have great combat with alot of parameters to fiddle about with - as to be amazed with your tactics unraveling in a glorious new victory - a huge and exciting world with great characters, alot of cleverly constructed dialogue, epic quests with fantastic storylines which made my gut curl as it did with the whole Broodmother incident and huge replay value - because it's DA.

    I have now played the game for about 10 hours. I started on hard difficulty, but lowered it to medium because you can't really program and work with parameters for your AI - which was one of the best things about DAO. So, harder difficulties are just annoying; which makes me unsatisfied because I like a fair and decent challenge. Minus five points to my score because the whole combat side of the game is either easy and boring or hard, micro managing and straight in you f'ing face lame.

    I haven't really gotten into the story yet. Heck, I barely understand which quest is my main quest cause of all the ridiculous side quest. It's like Bioware have had a corporate **** direct the game because he played Everquest when he was young; it's an out of date way of thinking questing in games should be - look at Dark Souls and why that game is so enthralling to play. Furthermore, I start out as my elven archer, get thrown out of some green rift and everyone start calling me The Herald of Andraste while their saint just died. BOOM. I'm Jesus. Right away. I'm Jesus. I didn't need to strive to get the respect, didn't need to prove to myself as a gamer that I'm worth something ingame. My own war panel straight out of the box. It's so great. Why not just start the game in the end game? That's where all the dedicated players stay and unlock that special gear, storyline, easter eggs etc., right? Nope, Bioware - you're wrong. It's as basic as, and this goes for us humans in general and real life: it's what you strive for that feels important, not the actual scoring of the goal - the rewarding. It's like a build up in a song, and the climax when the chorus hits. This is common sense, but you guys apparently didn't get it. For this I want to give a minus three pointer to my score because story is really important to me.

    The game looks great though. I don't really care about that though. For some reason they have placed alot of head sized rocks on the ground for you to jump over - they didn't think of making the character actually being able to walk over them like alot of other games do. I encounter a bug every tenth minute, or something like the rock dilemma, which is just infuriatingly frustrating. Considering graphics, movement and game-feel I'll give this a plus one to my score.

    Dialogue? Well, the dialogue is decent enough. I usually never click through dialogues in games, but I can't find myself engaged in it in DAI. Maybe because I already am Jesus. The game gave me the biggest reward right away and now I don't have a reason to be engaged. I think that's it. Anyway, a plus one for dialogue.

    And that's it. DAI didn't really live up to any of my expectations and I find it really annoying and weird - the only thing the game had to do was to be exactly the same as DAO, just with new stories, characters and areas. The fact that they over simplified the behaviour system just ruined the whole experience for me right away. They took away the chocolate from chocolate. So now I will go eat some f'ing chocolate and play some DAO - a masterpiece, unlike this toilet paper of a corporate game. And DAI... it's already uninstalled.

    Oh, Bioware: get a grip. Listen to your gamers. Do beta tests. Be what you once were: the number one makers of new, engaging and creative RPGs.

    Ruben Kildahl saying peace out and f' off.
    Expand
  57. Nov 2, 2015
    4
    Somehow the bioware games just keep falling farther and farther from what made bioware great. I can sure as hell tell you it wasn't random fetch quests where you had to go hunt 10 spiders or go find a bunch of iron ore deposits to upgrade your army. As inquisitor you seem more like the damn boyscout in funny pajamas either running around the immense, basically devoid empty maps trying findSomehow the bioware games just keep falling farther and farther from what made bioware great. I can sure as hell tell you it wasn't random fetch quests where you had to go hunt 10 spiders or go find a bunch of iron ore deposits to upgrade your army. As inquisitor you seem more like the damn boyscout in funny pajamas either running around the immense, basically devoid empty maps trying find the 10th stone or herb or whatever that you found on the other 15 maps or around the castle doing nothing.

    The game is a total slog of just useless things they tried to consider as features but to anyone who doesn't want to spend 20 hours straight running from place to place to place trying to collect junk. If someone wants to play a game to collect 1000 little things on their OWN time for something outside of gameplay like an achievement great but to make me have to run around like some crack head collecting 1000 little things of LITTLE value annoys the crap outta me. I want to have a strong game and have a character which means something not one which I spend half my game running around because if I didn't do this mindless task my game wouldn't be strong. There was literally a map called the hissing wastes where I put the damn controller down on my desk so it would autorun forward for 5 minutes because it was literally WASTING my time and the map was that big and empty.

    Dragon age 1 great, Dragon age 2 good-ok, Dragon age Inquisition failure.
    Mass effects 1-3 great except the ending.

    They seem to be screwing up more the closer they get to game endings.

    For the record there are so many more gripes I have about this game it just isn't worth my time to put them into words because this game is just that bad it's not worth the review.
    Expand
  58. Nov 5, 2015
    4
    Dragon Age Inquisition expands upon the story of a DLC of a previous installment, and it shows. It is the Dragon Age equivalent to the movie adaption of “The Hobbit” (The Hobbit here being the dlc “Legacy”).

    To me, story must always be the selling point on any rpg game, and DA:I absolutely does not deliver. You should stay away from DA:I because of the story alone, but you may also
    Dragon Age Inquisition expands upon the story of a DLC of a previous installment, and it shows. It is the Dragon Age equivalent to the movie adaption of “The Hobbit” (The Hobbit here being the dlc “Legacy”).

    To me, story must always be the selling point on any rpg game, and DA:I absolutely does not deliver. You should stay away from DA:I because of the story alone, but you may also consider staying away due to:

    - Pitiful voice acting (but thanks to Robyn Addison (Sera) and Ramon Tikaram (Dorian) there are glimpses of light.)
    - Abysmal crafting system (utterly pointless and useless)
    - Too many bugs (they won't break your game, but they'll definitely annoy you)
    - Absolutely no choice and consequence (The War Table was touted to be a choice and consequence minigame but it is not. It comes with no mutual exclusivity, no priority, and no significant impact on the game.)
    - Combat is hopeless. (I’ll blame it on a pathetic PC port, but it is absolutely hopeless and disengaging. Shame on you Bioware.)

    And lastly, a word to Bioware: If you want to do Dragon Age “4” right, simply re-release Dragon Age: Origins with a Voice Pack for the Player Character. Done.
    Expand
  59. Nov 13, 2015
    4
    Dragon Age Origins is one of my 3 favorite franchises of all time. How disappointed I am on this when it became... well.. this game that I don't recognize. The marketing pr for this game is so different from the final product. I pre-ordered this based on what they extensively shown, more fool I am.

    I am not giving this a 0 because at the end of the day it ran smoothly with almost no
    Dragon Age Origins is one of my 3 favorite franchises of all time. How disappointed I am on this when it became... well.. this game that I don't recognize. The marketing pr for this game is so different from the final product. I pre-ordered this based on what they extensively shown, more fool I am.

    I am not giving this a 0 because at the end of the day it ran smoothly with almost no problem on my rig.
    Expand
  60. May 16, 2016
    4
    I've about half way through the story line and have done a lot of grinding on the many shallow side quests.

    I bought this game after looking at critic reviews and I'm ashamed of myself for not knowing better. The game is a mindless, shallow attempt at an Action/RPG hybrid. The story is weak and disjointed and doesn't serve to motivate the player to continue. Customisation and skill
    I've about half way through the story line and have done a lot of grinding on the many shallow side quests.

    I bought this game after looking at critic reviews and I'm ashamed of myself for not knowing better. The game is a mindless, shallow attempt at an Action/RPG hybrid. The story is weak and disjointed and doesn't serve to motivate the player to continue. Customisation and skill options are limited and dull.

    Hopefully you'll see the critic to user score comparisons and avoid buying this, because in comparison to other third person fantasy titles it falls grossly short.
    Expand
  61. Jun 5, 2016
    4
    Very boring "quests" in the MMO style, empty map where you can just kill or collect.... no epic and memorable characters and unexciting ending. Good graphics.
  62. Jun 11, 2016
    4
    This game really bothers me, because I can't understand how many people (and most reviewers) like it, while I hate it.

    I stopped playing around 15-20 hours in. Quests I encountered in my play-through involve going to 4 different places across the map to mark places to build watch towers (I guess you also need to press A when you get there), "solving" the mystery of wolves gone mad which
    This game really bothers me, because I can't understand how many people (and most reviewers) like it, while I hate it.

    I stopped playing around 15-20 hours in. Quests I encountered in my play-through involve going to 4 different places across the map to mark places to build watch towers (I guess you also need to press A when you get there), "solving" the mystery of wolves gone mad which involves going to a location and killing wolves, "solving" the mystery of missing Grey Wardens which involves going to 4 different places and reading 4 journals on the floor, which all tell literally the same boring story, and squashing a murder plot against you which is basically finding items on the floor until you unlock an area which you go and kill everyone there. (Other "side quests," which are hardly quests at all but are what you'll end up losing 80% of your time doing, are walking around killing random monsters with no story relevance, closing tens of rifts that all play the same, and setting up camps---i.e., pressing 'A' at given locations---across the maps.)

    Yes, basically all side quests I encountered don't involve actually talking with anyone or making any decision. (Except I guess for NPC recruitment, which is basically "Yes, join" "No, don't" conversation.) If you like this kind of game, side quests which have no story or decision-making, then you'll love this game. If your time has a cost, and you only want to do things that are actually meaningful, then stay away from this horrible game.
    Expand
  63. Oct 24, 2016
    4
    I loved Dragon Age Origins. It was the best game since Baldur's Gate 2. Dragon Age 2 was bad but still somehow playable. Dragon age inquisition is barely playable. It has a lot of open space, but quest are boring and main plot also seems sterile. Camera is really bad and half the time you have trouble finding your characters during fights. It has lot of irritating lighting flashes duringI loved Dragon Age Origins. It was the best game since Baldur's Gate 2. Dragon Age 2 was bad but still somehow playable. Dragon age inquisition is barely playable. It has a lot of open space, but quest are boring and main plot also seems sterile. Camera is really bad and half the time you have trouble finding your characters during fights. It has lot of irritating lighting flashes during fights so all you see are flashes, and it keeps flashing for a few minutes in front of your eyes after you quit to desktop. It's almost impossible to make your companions do what you want, as companion AI is terrible. Expand
  64. Apr 8, 2017
    4
    По сравнению со второй частью все-же шажок вперед, (но это не заслуга инквизиции уж больно вторая часть шлаком была) все недостатки ДА2 остались и тут (кроме пожалуй масштабности тут в отличии от ДА2 не 2 локации - мир игры масштабный, правда при этом он абсолютно пуст - и только бесконечный гринд заполняет эти масштабы) - банальный сюжет, клишированые персонажи, детскость во всем -По сравнению со второй частью все-же шажок вперед, (но это не заслуга инквизиции уж больно вторая часть шлаком была) все недостатки ДА2 остались и тут (кроме пожалуй масштабности тут в отличии от ДА2 не 2 локации - мир игры масштабный, правда при этом он абсолютно пуст - и только бесконечный гринд заполняет эти масштабы) - банальный сюжет, клишированые персонажи, детскость во всем - диалоги, мотивация героев и.т.д
    Ну и конечно в очередной раз Биотвари прогнулись пред меньшинствами - в этот раз феминистке постарались, поэтому красивых девушек - для романтического интереса у ГГ не будет .
    Expand
  65. Feb 21, 2021
    4
    Simply put, combat in this game is SO TERRIBLE, that its kiling whole game. Literally. Could not force myself suffer from it more than couple of hours, in multiple tries. It's just so ... rigid, constant source of frustration. Big no no, and its pity. With better combat, it would be great game...
  66. May 10, 2020
    4
    Тотальное ощущение того, что тебя обманули.
    Абсолютно во всех потенциальных плюсах игры. Открытый мир это хорошо, однако побочные квесты отсутствуют. Я не собираюсь называть этот пустышечный шлак, которыми напичканы локации, квестами. И ладно бы, если бы сайды такого плана присутствовали просто отчасти - нет же, они существуют исключительно в таком виде! Самое отталкивающее - это то, что
    Тотальное ощущение того, что тебя обманули.
    Абсолютно во всех потенциальных плюсах игры. Открытый мир это хорошо, однако побочные квесты отсутствуют. Я не собираюсь называть этот пустышечный шлак, которыми напичканы локации, квестами. И ладно бы, если бы сайды такого плана присутствовали просто отчасти - нет же, они существуют исключительно в таком виде! Самое отталкивающее - это то, что у тебя нет никакого желания бесцельно бегать по всем этим локациям, но игра сама тебя насильно заставляет это делать. Не достаточно просто заставить игрока собрать 5 осколков, нет - надо обязательно раскидать их по всей карте! сайд-квесты лишены истории. персонажи не делятся с тобой ни какой-то интересной информацией, не дают оценку твоим действиям, не комментируют твоих спутников.
    Крафт? Да крафт бесполезен и примитивен, будем честны. Что-то более менее интересное можно собрать только на хай-лвл (еще один привет MMO).
    механика ставки командования? О, это полное дно и просто пыль в глаза. Кому это надо и для чего? для того, чтобы поиметь 100 золотых или какой-нибудь рандомный редкий амулет? Пфф, не смешите меня.
    Неудобный и не интуитивный интерфейс. Огромный минус в том, что надетые на тебя вещи не исчезают из общего списка вещей. В итоге, когда у тебя больше 3х вещей одной группы, начинается путаница.
    Тактическое меню неудобное и по итогу отбивает желание играть на высоком уровне сложности. Сама тактика сделана отвратительно. По сути, автоматическая тактика у напарников удалена. Вопрос, а нахрена вообще было тогда этот элемент оставлять? отсутствие автофокуса так же вызывает недоумение при наличии тактической составляющей. Если во 2й части бойцы дистанционного боя бегали все время и по надобности, и без, то здесь же полный идиотизм. На твоего мага напрыгнет демон, а он будет стоять, как отсталый, и вплотную продолжать ковырять врага посохом.
    Автореспаун врагов в некоторых местах, потому что так надо - особенно в некоторых сюжетных локациях. Без коментариев.
    Неинтересные напарники. Господи, как можно было испортить такого харизматичного перца, как Варрик?? Почему он стал унылым тюфяком? А квесты этих напарников - такой же раздражающий гринд - принеси 10 кусков того, 5 кусков этого... Нет ни капли желания проходить и пытаться хоть как-то приблизиться к их истории.
    И как итог: за 14 часов я прошел треть игры. В это можно играть, только проходя основной квест. Боже упаси ввязаться в этот "открытый мир" - только добавит раздражения и разочарования. И я не против короткого сюжета, но не за 2000р. и не от главного "конкурента" ведьмака 3.
    Слишком дорого. Слишком скучно. Все заявленные плюсы абсолютно бесполезны и лишь искусственно затягивают игровой процесс.
    Expand
  67. Sep 2, 2022
    4
    Dragon Age: Inquisition is the third installment in the classic fantasy RPG series Dragon Age. Released in late 2014 this game was supposed to be the big rival for the upcoming Witcher 3. In fact, from the very beginning this series was competing with the Witcher series for the unofficial crown of current RPG games. But unlike the Witcher series, which started very well and then only grewDragon Age: Inquisition is the third installment in the classic fantasy RPG series Dragon Age. Released in late 2014 this game was supposed to be the big rival for the upcoming Witcher 3. In fact, from the very beginning this series was competing with the Witcher series for the unofficial crown of current RPG games. But unlike the Witcher series, which started very well and then only grew to excellence, Dragon Age started superbly and then declined. This decline definitely shows in the Dragon Age 2, which so many people hate, but for me the game that completely broke this series was Dragon Age: Inquisition. It started with big promises of an open world game, which DA:I most certainly is not. The open world aspects are pointless, the maps are either plain empty or filled with boring and useless collectibles. But I will try to first focus on the positive aspects of this game and there are some. The graphics looks very nice, even today, eight years later and it suits the world of Dragon Age well. I like the war table missions, they give you a sense of command, but they have very little actual impact of anything, which is a pity, but more about that later. The crafting system, while it has many flaws and can be pretty confusing to first time players, is still a nice addition to this world. And sadly that is about it. Now I must bring up the negatives, of which there are many. First of all the two major ones, that completely ruin the Dragon Age experience for me. First one is the lack of choices. In DA:I, you play as the Inquisitor, arguably one the most powerful men in the whole Thedas and yet your choices are cosmetic at best, usually there are not any choices to be made at all. What a stark difference with the two previous installments, where your actions had a huge consequences on the world. This is absolutely unforgiveable to me and I cannot think of a reason, why this vital part of the Dragon Age experience was not included in DA:I. The second big problem for me were the companions. In Dragon Age I always reveled in building strong and passionate relationships and rivalries with your companions. In DA:I, the companions are mostly badly written stereotypes of certain Thedas races. It is really disheartening to see yet another great aspect of the DA world being destroyed and spat upon by the developers. Sera of course springs to mind, this incoherent elven lesbian murdering proletary. Or Cole, his story is actually an interesting idea for a character, but somehow he winds up as a self hating crybaby, who for some reason (same as Sera) cannot form a coherent sentence. The best characters in my mind, Varric, Leliana, Cassandra were mostly just taken from previous Dragon Age games. Generally I have a strong feeling that SJW elements were forcibly and unnaturally injected into this game and into many characters. It frankly disgust me. Like the strong woman archetype, which is so prevalent that almost all the important NPC in charge are women, while men generally play menial roles and of course ugly, ugly, racist enemies. Ridiculous! But there is so much more that is wrong in this game. The combat is even further simplified from the DA2 which together with the botched tactical camera and of course the never fixed mid combat freeze bug makes the combat in this game awkward and clumsy. What a decline from the times of DAO, where the combat was just a pure tactical heaven. Another big change is the omission of healing spells, that of course changes the tactics dramatically. The one good thing that could have come from this change would be more freedom in party composition, but no, you still have to have a mage, because of the new barrier spell. Actually if you have two mages in your party, every fight is a faceroll. I do not think this is balanced at all. The changes to the approval changes are also for the worse, it is really unpredictable and it happened to me often that I had no idea how a companion would react at all. Horse riding is badly animated and awkward and seems unnecessary. Also the main story is full of cliches, the main antagonist is a racist wanna be god, who wants to destroy the world, what a nice black and white painting the developers have painted for us. The introduction of Skyhold, which happens just out of the blue, here is a huge castle for you. There is plenty of weird cliche time travelling magic, that does not make any sense. And I could go on. But I believe this is enough to illustrate my point. The game is also riddled with microtransactions (loot boxes, horse armor DLCs, etc.) and, as mentioned above, with a lot of SJW nonsense.

    Dragon Age: Inquisition is not a completely bad, I was able to enjoy bits and pieces of it, but on the whole it was a big disappointment for me. Final Verdict: 40%
    Expand
  68. Oct 11, 2020
    4
    MMO experience in a single player game. why?
    the combat is a massive step up from the previous 2 games.
    I can't tell if Cassandra has a terrible voice actor or terrible dialogue writer. But she seems so uninterested in the world. Too many map markers akin to Assassin's Creed style. Needs a better fast travel system. Dragon Age Origins is far better than this, and I don't even like
    MMO experience in a single player game. why?
    the combat is a massive step up from the previous 2 games.
    I can't tell if Cassandra has a terrible voice actor or terrible dialogue writer. But she seems so uninterested in the world.
    Too many map markers akin to Assassin's Creed style.
    Needs a better fast travel system.

    Dragon Age Origins is far better than this, and I don't even like Origins either.
    Expand
  69. Jul 17, 2020
    4
    고티를 받았다고 전혀 믿겨지지 않는 게임. 서브 퀘스트의 볼륨감은 최하며, 반복적인 퀘스트가 너무많다. 예를들면 편린 수집이나 균열닫기. 재미도 없고 다양하지도 않은데 계속 시킨다. 스토리도 최종보스가 너무 쉽게 깨져서 몰입도를 완전히 깬다. 장점은 용잡는게 재밌고, 크래프팅이 재밌다는거
  70. Sep 20, 2020
    4
    If you have played the legendary dragon age origins you will understand why this game can't be rated by more than a 6. The problem is not only in the boring open world or the fetch quests or bad side quests and the game play that reminds an Mmo but withoutr the positives of being online. Dai commits and bioware commit yet again the biggest crime of destroying a legendary fanchice that hadIf you have played the legendary dragon age origins you will understand why this game can't be rated by more than a 6. The problem is not only in the boring open world or the fetch quests or bad side quests and the game play that reminds an Mmo but withoutr the positives of being online. Dai commits and bioware commit yet again the biggest crime of destroying a legendary fanchice that had deep customization many and useful spells and abilities and a lot of skill slotsto implement them and play around with myriad different builds and ways even if you played the game a builds do not exist here. You only have 8 skills lots with 2 or 3 being always taken by 3 must have spells especially if you play on nightmare which you should if you want an rpg experience otherwise rpg is the wrong genre for you. The only 8 skill slot limit do nothing to the game play or the combat other that making it repearive and destroying the possibilities of having characters that are good with different abilities on different situations. The ai tactics that were one of the best things in dragon age 1 and even the bad 2 are removed Co pletetly and now you are left with stupid ai doing nothing right especially not the combos. You can't andthere aren't any good debuffs or buffs since the aspect of healing buffing and debuffing or heavy control speabilities have also been removed to linear spammable boring and bad spells. The bad abilities and the game play chosen make it impossible and boring to play with fiendy fire on which is the way any rpgs should be played by the way. And that is only criticizing the combat. The game offers nothing but click and kill quests boring keep managent and blant open world areas. I don't know how bioware from the legendary kotor Dao me etc has been brought down to this and I can't play only EA for it. You will only like this game if you don't play rpgs in general and haven't played any good ones or if you are an ultra casual gamer playing 1 hour a week. 5th time or more. Dai feels like a Expand
  71. Dec 14, 2021
    4
    I really can't get into this game as hard as I try... It feels soulless and they tried to go for to much at once. The game borderlines on collect-a-thon and entirely fetch quest based tasks, The controls are absolutely horrible unless using a controller, The fighting is stiff and hollow and all of it breaks down to holding down a button and not doing much beyond that unless you want to useI really can't get into this game as hard as I try... It feels soulless and they tried to go for to much at once. The game borderlines on collect-a-thon and entirely fetch quest based tasks, The controls are absolutely horrible unless using a controller, The fighting is stiff and hollow and all of it breaks down to holding down a button and not doing much beyond that unless you want to use the useless tactics feature that didn't work half the time, Expand
  72. Dec 29, 2014
    3
    Buggy. My girlfriend and I both tried starting new games and about 2 hours in, the game froze up and had lots of bugs. Besides that, I didn't like switching to different party members and using time based tactics. It was too simple in the wrong ways and too complicated in other wrong ways for my taste. I got rid of this game.
  73. Nov 20, 2014
    3
    Deeply disappointing.

    DAI is another dumbed down, consolised mess of an 'RPG' (it's really just an action game in disguise). Specifically 1. PC controls are an abomination - if you're going to play it on a PC without losing your mind get a gamepad. 2. No auto-attack - non-nonsensical decision apparently to give the button mashing console kiddies something to do. 3. Tactics
    Deeply disappointing.

    DAI is another dumbed down, consolised mess of an 'RPG' (it's really just an action game in disguise).

    Specifically

    1. PC controls are an abomination - if you're going to play it on a PC without losing your mind get a gamepad.

    2. No auto-attack - non-nonsensical decision apparently to give the button mashing console kiddies something to do.

    3. Tactics are gone - meaning you've no way of modifying your party's behavior meaning you either have to rely on the crappy AI or micromanage every single action.

    4. Tactical camera is appallingly bad.

    Easily the worst of the 3 Dragon Age games - avoid.
    Expand
  74. Nov 22, 2014
    3
    The game is like playing an MMORPG game with a single player mode. The story is rather lacking with a lot of cliche moments that you find in some Multiplayer-only games it just feels like the story is forced into the game also the combat does not have any kind of strategy you just mash the most powerful combat choices and you can easily win your opponent. As for the graphics theThe game is like playing an MMORPG game with a single player mode. The story is rather lacking with a lot of cliche moments that you find in some Multiplayer-only games it just feels like the story is forced into the game also the combat does not have any kind of strategy you just mash the most powerful combat choices and you can easily win your opponent. As for the graphics the environments look great but unfortunately the animations (especially the human animations) are poorly designed they look like similar to plastic dolls which is rather disappointing for a 2014 type of game....
    Also i am having bizarre stuttering with a Core i7 3.9GHZ / 16GB Ram / GTX780 and i am not sure if it is because of this new stupid DRM called DEVUNO or because the game is just an unoptimized piece of sh*tty software because normally my system should be powerful enough to play this game even with max graphic settings
    Expand
  75. Jan 21, 2015
    3
    I really want to like this but frankly its impossible. The Graphics on PC are really really good. The voice acting is fine. Even the field of view is better than some cross platform games.

    However, sadly, its still cross platform. It has been designed by people that do not truly love what they do. This much is obvious. It ticks boxes, it doesn't play like a classic. Simply put, it
    I really want to like this but frankly its impossible. The Graphics on PC are really really good. The voice acting is fine. Even the field of view is better than some cross platform games.

    However, sadly, its still cross platform. It has been designed by people that do not truly love what they do. This much is obvious. It ticks boxes, it doesn't play like a classic.

    Simply put, it is very boring. Games like Skyrim which can be modded get away with being imperfect simply by being open. This has Origin behind it so it already starts life with a massive negative against it but then you actually find it is everything you fear a game delivered by EA might be. Bland, lacking immersion and lightweight in every way.

    Very obviously, EA has hired a lot of people to spam sites with positives and allegedly only given critics a copy early if they agreed to a positive or no review.

    Its crap. Really. Bland, empty, characterless crap. Now this is why people don't buy games for their Xbox, now they are probably making PC gamers feel like giving up too.
    Expand
  76. Nov 19, 2014
    3
    This game treats the player character exactly like a trained waiter at an overpriced French restaurant treats a customer. Please, right this way, MONSIEUR, how was your day today, everything good? *without listening to response* Ho-ho-ho that is perfect! A menu for you, MONSIEUR, and if MONSIEUR needs anything, please call.

    Then brings you one mayo-covered potato in a comically large
    This game treats the player character exactly like a trained waiter at an overpriced French restaurant treats a customer. Please, right this way, MONSIEUR, how was your day today, everything good? *without listening to response* Ho-ho-ho that is perfect! A menu for you, MONSIEUR, and if MONSIEUR needs anything, please call.

    Then brings you one mayo-covered potato in a comically large plate and charges 69 euros.

    Honestly, this isn't even infuriating or annoying. It's just boring. Characters bicker, **** and moan at each other and about everything in the world, but the moment they address you it HAS to be in this bland, artificial tone of fake and unearned respect.

    "Warden/Champion/Inquisitor, clearly you're the only one deserving of respect in this joint of half-wits and whores. What do YOU think of my incredibly private opinions that you've never demonstrated any competence or interest in whatsoever? Oh, I see your point. Hmm, perhaps you are right. Now go kill 10 monsters and report back. You are awesome."

    This is the AAA games business formula. They're not telling you a story or giving you a game to play, they're just servicing your presumed needs. Mostly a manufactured feeling of power and control over a fantasy populated by one-dimensional fetishes.
    Expand
  77. Dec 14, 2014
    3
    I wanted to like this game, as I'm a fan of RPGs since pencil and paper D&D, Baldur's Gate etc. It's not what I had hoped for, which was a sandbox type CRPG (especially being that it's open world) with some depth in the skills and crafting. To me, this is more like an arcade style game, with MMO tendencies. Hell, I've played MMO's with more depth. There really isn't anything good that II wanted to like this game, as I'm a fan of RPGs since pencil and paper D&D, Baldur's Gate etc. It's not what I had hoped for, which was a sandbox type CRPG (especially being that it's open world) with some depth in the skills and crafting. To me, this is more like an arcade style game, with MMO tendencies. Hell, I've played MMO's with more depth. There really isn't anything good that I can say about the game. It's dumbed down, consolized, unoptimized and buggy. It seems like a huge waste of a large AAA budget, in my opinion. I've had a lot more fun with Divinity: Original Sins. Expand
  78. Dec 4, 2014
    3
    You won't believe how bad the tactical camera in this game is is until you actually use it.
    I've played dozens of games where a player controls multiple characters from a top down camera, and never had any issues before
    This game is a travesty when it comes to controls - the camera cannot be zoomed far enough, it cannot be angled to look up (as when I have to close a rift hovering 30
    You won't believe how bad the tactical camera in this game is is until you actually use it.
    I've played dozens of games where a player controls multiple characters from a top down camera, and never had any issues before

    This game is a travesty when it comes to controls - the camera cannot be zoomed far enough, it cannot be angled to look up (as when I have to close a rift hovering 30 feet in the air). Ability targetting is so bad that I have trouble managing 12 abilities between 4 characters, while in other games I could easily manage 40.

    When a battle takes place in the woods, or in a cave or under a bridge, it turns into a clusterf*ck, where I can't really see who is who, and definitely cannot pull 4+enemies from my party using a single character with a taunt.

    Without tactical camera, this game can be played on easy, maybe normal difficulty, otherwise the party AI is retarded - it would rather blow all of it's load on a friggin sheep that got aggroed by an AOE blast than on actual enemies. But what is the point of all these RPG character advancement if I have to play a game on easy?

    Exploration seems good so far, faction management shows promise, dialogue is ok, but the combat system is dreadful
    Expand
  79. Nov 19, 2014
    3
    Do not buy this game. It is a abomination and there needs to be a consumer inquisition that puts EA to justice for destroying yet another great video game studio. EA will continue to do this terrible conduct of business, so long as they get enough hype on the market and continually grab fan bases from recently acquired studios. This is a disgusting mockery of what true capitalism stoodDo not buy this game. It is a abomination and there needs to be a consumer inquisition that puts EA to justice for destroying yet another great video game studio. EA will continue to do this terrible conduct of business, so long as they get enough hype on the market and continually grab fan bases from recently acquired studios. This is a disgusting mockery of what true capitalism stood for.

    DA:I doesn't follow Dragon Age Origins nostalgia at all. It is basically a glorified DA:2 with simplified controls. The only real good area are the graphics, but even those are poor to my standards. RIP Bioware. The story isn't even that appealing, it has drastically changed and offered no decent story bridges from DA:O.

    Plus, you need Origins to run this software, because EA doesn't like to share their games with other software distribution services. Typical self-serving attitude of a giant like EA.

    The question is: How much longer will people allow EA to suck in their favorite franchise and then burn it out into ash? I gave it 3 stars instead of 0, because the Graphics and Voice acting seem to be the only good thing about this game.. Everything else is a insult to what Bioware stood for, and what they created.
    Expand
  80. Feb 18, 2015
    3
    Beautiful graphics, nice sound, poor character development and overall story, childish equipment system and castle management.

    Looting is what I found worst while playing the game. It's so slow and annoying. You'll spend 10 hours on the game and 5 of these hours will be spent on picking things up and organizing your characters. It's awfully boring. The combat system feels like a
    Beautiful graphics, nice sound, poor character development and overall story, childish equipment system and castle management.

    Looting is what I found worst while playing the game. It's so slow and annoying. You'll spend 10 hours on the game and 5 of these hours will be spent on picking things up and organizing your characters. It's awfully boring.

    The combat system feels like a single player mmorpg where you spam-click 2 or 3 buttons the whole time.

    The characters in this game are uninsteresting.
    Expand
  81. Vio
    Jan 11, 2015
    3
    Poor PC kb/mouse controls, bloated UI, poor tactical view, lack of auto attack path finding, low FPS/stuttering in dialog.

    Dragon Age: Inquisition built by pc gamers for pc games (best experienced with a xbox controller)
  82. Dec 19, 2014
    3
    This game screams MMO, quests are boring and bland, npcs do not care in the least about you, and the armor looks like garbage until higher levels. Combat is ok honestly, not wow but ok. Dialogues make me want to stab someone in the eye, you feel like a total errand-boy for any peasant you have displeasure of meeting. I do not understand what's with DA approach to early game armors and howThis game screams MMO, quests are boring and bland, npcs do not care in the least about you, and the armor looks like garbage until higher levels. Combat is ok honestly, not wow but ok. Dialogues make me want to stab someone in the eye, you feel like a total errand-boy for any peasant you have displeasure of meeting. I do not understand what's with DA approach to early game armors and how pathetic they look. Just because it's low level doesn't mean it has to be an eyesore, just don't make it as flashy. I don't even want to comment on disgusting headgear, not really a surprise there too. Typical AAA game where all the budget went into cut-scenes, and romance rather than an actual gameplay. Would be 4/10 if it at least was on steam, but nope better make it as obscure as possible - Publisher's logic. Expand
  83. Jan 12, 2016
    3
    This review contains spoilers, click expand to view. Dragon Age: Inquisition is yet another game from Bioware that has fallen flat on its face within the last decade. I pre-ordered the deluxe edition due to my nostalgia over DA:O and even DA2 which was a mistake considering they lied about a vast majority of content and mechanics of this game, not to mention the antics of the PC port upon release, which to a certain extent is still horrendous, though not unplayable.

    So I'll start off by saying if you want Bioware's classic story telling and styled RPG mechanics, then this is probably not the game for you; you are better off restarting a play through of DAI's predecessors or buying the Witcher 3 because this game is shallow, uninteresting and short. It's story goes something like this (obvious spoilers):

    As the player character, you are marked and amnesia stricken by the fade after a catastrophic occurrence that results in several fade breaches erupting across the land(which is bad because of the 'evil' things that reside within). This mark has the capability to close said breaches and is interpreted as something of religious significance by some, causing you to be appointed the leader (wether you like it or not) to solve the rifts within the sky. You start off with a small band of 'loyal' followers that have moderate political pull, recruiting men and women, including several famous and powerful people across the land to help fight the breaches and find out what marked you. Towards the middle of the story you finally have the command of a religious army called the Inquisition, which, to be honest does not seem to exist once fully formed and has no purpose other than bugging the illustrious leader over trivial matters across Thedas. The antagonist, who I will not name but you probably already know, has been an antagonist before in a previous instalment of this franchise. And this character is laughably worse than their last appearance, or rather it is lacking in the same mystique and credibility. Turns out that it was the antagonist who marked the Inquisitor, though not on purpose as their use of the thing that created the scar upon the player character backfired when they tried to tear open the fade with the mark for their devious plan, hence why they want nothing more than to kill you and everyone else to take back said power. The problem is that this evil being possesses nothing of real threat during the storyline, though of course we are told what a big bad person they are, yet the delivery of villainy is rather lacking in actual practice. Apparently the world is ending too, but I hardly noticed. So, finally in the end, you kill the villain in classical fashion, which was rushed and boring as hell, yet we find out that there is something more going on behind the scenes with old gods and such; that is however being left to the vice of dragon age 4.... So yes, the ending is rather abrupt and unexplained but expanded upon slightly in the DLC...While I like the idea of the story overall and it ties in nicely with the previous games, it is awful in its delivery; there is no depth or emotion in it. There is no sense of urgency or scale to what is supposedly happening and half the time you are removed from the actual plot because your on some stupid fetch quest!

    And that brings me onto the exploring and questing style of this game....while its is very beautiful to look at while running around, it still lacks the same things as the story. Half the time I spent picking flowers for some stupid quest giver that asked for an extortionate amount or killing X and Y of beasts for some coin or supposed plot advancement....I'm the leader of the Inquisition, I should not be running around in the mud when I have a whole army at my disposal, oh wait, I can order them about, only that they come back with one flower after fifteen minutes of actual waiting! The waiting ties in with war table quests that you can task the Inquisition to do in real time (though only three at a time), such as gather coin, crafting mats or a potential lead/recruit , but half of it's pointless simply because of the quality/quantity you receive upon completion and the time it takes. Mostly I just forgot about it and decided to go gather stuff myself.

    Exploration while questing can be quite painful as well. While attempting to go to a marked area on the map I often found it blocked by a large hill or mountain with no definitive way to find a path around it, ending in a slip n slide adventure against the rocks or a five minute trek around said rock trying to find a trail....these two things mixed together made for some very frustrating questing times for me...and I'm sure my companions and my horse felt the same way as I swore every time I saw a villager asking for my help. While I bargain that Dragon Age Inquisition likes to think of itself as a sandbox, it isn't, it's just a empty land with a bunch of fetch quests (quite rightfully named MMO style by others) with no real purpose in exploring anything at all since it amounts to nothing but boredom, frustration and perhaps some bonus power to be able to unlock more areas i.e rinse and repeat.

    Now to the combat, AI and character perk system. I thought games should progress combat wise as they go along with each instalment? Granted this is a Bioware game, so the combat is not going to be ground breaking since they usually make up for it with story, but DAI takes a step back with how basic it is. It seems only refined to one button, the R key and you will be lucky if you hit something. The targeting system is so unintuitive and problematic that you will often miss your target. There is no feel to the action, half the time it seemed like I was beating a pillow to death... And the animation? Practically the same as Dragon Age 2. I want to put a foot note in here to say that time has come for developers of this once great company to realise they can't get away with recycling things for more than two games anymore, in fact any developer should understand this, because Bioware has been using the same facial animations, the same character animations and the same God damned combat animations for too long. It's past the point of fun and it is certainly telling into how much effort they are willing to put into their games. This is not the 00s, technology has advanced to the point of motion capture and more so that you aren't stuck with the animations you created by hand back in 2007 for Mass effect. And the same goes for your combat system. Adding a tactical camera (which is mostly broken and useless) does not count as a combat upgrade when the system is the same as your previous game, if not worse! You know what, I'm just going to say that everything from the combat to the perk system is the same as Dragon age 2 to get it out of the way because that's all it is. And the AI is pretty much the same. When fighting a Dragon, your companions will simply stand in the fire or ice shower and stay there until they are dead. You should not have to manually control or order them to move away from damage because that is what the AI was created to do...supposedly. And on top of this, their skill utility usage is sub par at best, granted you can manually alter their attack patterns and potion consumption, but again... This is not the naughties.

    And so to the crafting system, armour, weapon variety and loot table. Wow...just wow...I have never experienced a game that has made me dread going out to gather crafting supplies so much, and as I mentioned earlier...yes, it is all on you to find these items despite commanding an army. This resulted me in modding the game because the loot table is horrific with gold being perhaps the hardest strain of them all. If I get bad crafting supplies from killing enemies, my only option is to go and buy said materials from a shop that has them, but I can't because I have hardly any gold to begin with...In the end I decided that I would hoard gold and have crappy armour until I had reached a specific level, that way I could buy enough materials for decent armour which would last me several levels. As for the crafting system itself, it's not bad but it's not good either...the lack of customisation as a whole was a major flaw to me, with armour and weapon modification schematics such as gauntlets which adds a nice touch to modable armour being hard to find or too expensive to purchase that resulted in having awful looking robes with bad stats for most of the game. And don't get me started in the lack of armour for races that are not human, sure, you have slightly better choice with the DLC but something like Arishok plate for a Qunari should have been in the vanilla game to start off with. I've seen the Art of Dragon age Inquisition and there are so many amazing concepts in that book that are non existent in the product itself which is a shame.

    And finally, I want to discuss the companions and romances. Dragon age has always been rated as mature game...and as such I expect it to have mature content in it, either due to violence (which seems rather lacking when I compare it to DA:O) or things of a sexual nature. While Dragon Age has never been as upfront with sex as say The Witcher franchise, I do not expect to have PG-13 fanfic romance with a character that feels like it was an after thought, it is not believable and it leaves something of a sour taste. While it is not detrimental to the game as a whole, Dragon age and Mass effect have always had something of a staple in their romantic pursuits, which has most likely been one of their major selling points. Instead of a meaningful engagement with a companion I often felt like I hardly knew the character and was being forced or forcing them to interact with me resulting in the typical fashion of being granted with a token love scene towards the end of the game if you continue your pursuit. Thankfully the notion of giving gifts to companions to force them to like you has gone, but there is no plot to fill that whole. I felt no connection whatsoever with my love interest (of which I attempted to experience most of them through various playthroughs) and as such decided to be a celibate disciple of Andraste, given my 'religious' mark. As to the companions themselves, some are enjoyable to engage with and some could have been better. If I compare it to the other games and Mass effect, I did not develop a connection as I did in those, so I didn't really care if they left or stayed, which made playing as something of a renegade a bit easier. What I found odd is that returning characters seem watered down and uninteresting, which was upsetting simply because of their role through out the franchise.

    I would mention the Multiplayer aspect of it but it's what you would expect if you have played Mass effect 3 but with worse mechanics.

    As a whole, I did not enjoy Dragon Age Inquisition, but it has one saving feature; Dragon fights, while the AI can be temperamental, it did not take away the enjoyment produced by killing such a fierce best. Their design both artistically and functionally seemed done right to a T, which is why from time to time, I will fire up the game to hunt down a Dragon. It is such a shame that is the only reason I play it now... Because the Dragon age franchise has been an interesting journey and story, while the idea is sound for Inquisition, the delivery does not live up to it, instead we find a shallow open world game with no meaningful direction other than to lead to a new DA game. I only hope that they do better next time.
    Expand
  84. Dec 29, 2014
    3
    Me likes to gather herbs.
    Me likes to charge the enemies.
    Me likes click-fest. Me pities combat tactics. Me pities autofire. Me pities healing spells. Me likes dialogue wheel. Me pities long elaborate sentences. Me likes crazy camera. Me pities far zoom. Me likes fed-ex quests. Me likes clumsy controls. Me pities keyboard mouse. Me likes making sex. Me pities making history.
    Me likes to gather herbs.
    Me likes to charge the enemies.
    Me likes click-fest.
    Me pities combat tactics.
    Me pities autofire.
    Me pities healing spells.
    Me likes dialogue wheel.
    Me pities long elaborate sentences.
    Me likes crazy camera.
    Me pities far zoom.
    Me likes fed-ex quests.
    Me likes clumsy controls.
    Me pities keyboard mouse.
    Me likes making sex.
    Me pities making history.

    Signed,
    Bob Mmorpg
    Expand
  85. Jan 2, 2015
    3
    As others, I am super disappointed. I was eagerly anticipating this game; had fully bought into the hype that DAI would make up for the shortfalls of DA2 (which I actually liked but clearly they could have done so much better with that title). However, DAI is clearly a console game first. I'm just telling you, don't waste your money on the PC; it's practically unplayable. What's real badAs others, I am super disappointed. I was eagerly anticipating this game; had fully bought into the hype that DAI would make up for the shortfalls of DA2 (which I actually liked but clearly they could have done so much better with that title). However, DAI is clearly a console game first. I'm just telling you, don't waste your money on the PC; it's practically unplayable. What's real bad is that I can see the core of a decent game in there somewhere. There are other reviews with details so I'll leave it at that: If you're a real RPG game player and play on a PC, DAI is pure frustration. My guess is that console gamers don't know any better and so will give you a more positive spin. Expand
  86. Oct 31, 2020
    3
    Saw it on sale for $10 on Steam. Thought it myself, "Eh, how bad could it be?" Boy, was I wrong. The degeneration of Dragon Age basically parallels the degeneration of Bioware ever since being acquired by EA. Played DAO, loved it, Played DA:2, it wasnt terrible, but still a big step down.

    Well DA:I is even worse, this is World of Warcraft in Dragon Age. Keep in mind how badly 2010's MMO
    Saw it on sale for $10 on Steam. Thought it myself, "Eh, how bad could it be?" Boy, was I wrong. The degeneration of Dragon Age basically parallels the degeneration of Bioware ever since being acquired by EA. Played DAO, loved it, Played DA:2, it wasnt terrible, but still a big step down.

    Well DA:I is even worse, this is World of Warcraft in Dragon Age. Keep in mind how badly 2010's MMO games are going to age as time goes on. First boss fight, fight a giant ogre by clicking on some energy thingy, let your companions do the rest, no strategy needed. Boom! You win the boss fight and now you're the savior. BUT - now you have to play fetch quest and errand boy. This kind of pacing is a plague among the EAs and Ubisofts, they've totally forgot RPG pacing and the Hero's Journey.

    But you see, this game isn't really about you. No. IT'S ABOUT CASSANDRA. See? This is what it's all about. You're just Cassandra's puppet. It's really all about her and Leliana telling all the weak men off and showing them that in modern day, it's the women who make the rules and the men who follow them.

    Mechanically, the game is terribly clunky. Gone are the days of the simple yet complex, classic tactical gameplay from the likes of Isometrics like Baldur's Gate and DA:O. Nope. The "Tactical view" makes no sense in this game, moving your character around is a CHORE, the interface is wholley unintuitive. Gameplay is further dumbed down, now you are automatically assigned stat points, leveling up boils down to you picking a few abilities here and there. That's it! Whoop de doo.

    The only thing good about this game is the sound design. That is all.
    Expand
  87. Nov 18, 2014
    3
    I really wanted to enjoy this game, I mean really. It was the game i've been waiting for all year. Unfortunately it did not live up to the hype, the world and story behind this game are excellent, the only reason i did not rate this a 1.

    The problem with this game is it is a BROKEN mess. Clunky controls, and an unintuitive interface. Then there is the bugs, the game feels like
    I really wanted to enjoy this game, I mean really. It was the game i've been waiting for all year. Unfortunately it did not live up to the hype, the world and story behind this game are excellent, the only reason i did not rate this a 1.

    The problem with this game is it is a BROKEN mess. Clunky controls, and an unintuitive interface. Then there is the bugs, the game feels like Neverwinter Nights 2 when released, getting crashes every 5-10 minutes. It needed another 6 months of polish and bug work, +player feedback
    Expand
  88. Feb 14, 2015
    3
    Interface is terrible. Don't know which game the reviewers have played but it isn't the same as the gamers. Last Bioware fantasy game I pay full price for at least a couple of years. Don't know if it's management or if the talent has left but this almost unplayable. Will let my copy rest until there´s a patch which makes keyboard/mouse playable, if non comes I will just have learned myInterface is terrible. Don't know which game the reviewers have played but it isn't the same as the gamers. Last Bioware fantasy game I pay full price for at least a couple of years. Don't know if it's management or if the talent has left but this almost unplayable. Will let my copy rest until there´s a patch which makes keyboard/mouse playable, if non comes I will just have learned my lesson not to buy Bioware before enough non paid reviewers has had a chance to warn me.. Expand
  89. Nov 21, 2014
    3
    Like I stated in my Civ: BE review, it's pretty rare for me to consider a game below a '5'. DA:I is one of those rare and terrible occasions.

    Let me start out by saying what little I liked about the game before moving on to the many, many cons. Pros: The backdrop and world are much better looking than in Dragon Age:Origins and Dragon Age 2. There is no disputing that. Even the
    Like I stated in my Civ: BE review, it's pretty rare for me to consider a game below a '5'. DA:I is one of those rare and terrible occasions.

    Let me start out by saying what little I liked about the game before moving on to the many, many cons.

    Pros:
    The backdrop and world are much better looking than in Dragon Age:Origins and Dragon Age 2. There is no disputing that. Even the models have the potential to be so much better looking (I'll get to that later). It's a beautiful game... if you have the hardware to run it.

    Feels a lot less corridor constrained than DA2, though it's certainly still there, they've managed to hide it a lot better. Unfortunately they negate this by having nothing interesting happen in the wide open corridors, but at least they've improved on this feature from DA2.

    Not half as many re-used assets. Did going through the same dungeon 20 times in DA2 annoy you? That's no longer the case here.

    And... that's about it as far as pros go.

    Cons:

    Let me start off with the biggest offender that I'm sure you've seen mentioned before: the PC controls. They're an abomination and more than anything else make it obvious what a terrible console port this piece of garbage is. No click to loot, no click to move, awful camera control. It's just plain bad for PC players. The UI was obviously designed with consoles in mind and is downright painful to navigate, and don't even get me started on the "inventory" system.

    The optimization for this game is also terrible. I can run skyrim on a 500 series gtx card, max settings, zero lag. This game doesn't look half as good, and you need a 900 series card to run it at max settings. You'll still get horrible FPS with a top of the line 980. That's inexcusable.

    The second biggest offender is the story and dialogue. This more than anything else is both unforgivable and yet completely predictable for anyone who has been following Gaider's downward spiral since Baldur's Gate. Like Sawyer, Gaider can be a good writer if he's kept on a leash and slapped whenever he tries to do something idiotic or push his insane political/social ideology in the game. That clearly wasn't the case here just like it was in Dragon Age 2, and if anything it's gotten worse since Dragon Age 2.

    The dialogue is a good example of what it would look like if someone took Anthony Burch(borderlands, or as it's known on the internet "meme lands")'s worst writing and then gave it unbelievably bad accents.
    Half the time I didn't even understand what the characters were trying to say to me. Like another person said, maybe the voice actors should have been allowed to write their own lines, they probably would have done a better job.

    The story and "plot" is just a bastardized version of Oblivion. You're the hero with a 'insert generic and pointless drivel here' background, now go close down these oblivion ga- I mean fade rifts and everyone will be okay with you doing it even though they had no idea who you were 5 seconds ago.

    Moving on to something I mentioned in the pro's section: the character models. Bioware used Frostbite 3 (the engine Dice constantly lied about being unmoddable) for Dragon Age Inquisition. As anyone whos played battlefield can tell you, this is a fantastic engine with amazing potential. Which makes it that much more amazing that all of your companions and nearly every npc is ugly as sin. The elf party members, Seras and Solas, are from a race constantly described in the lore as universally attractive. Seras looks like someone mixed a pug with a hobgoblin and then repeatedly hit the resulting abomination in the face with a metal bat, and has an 80 year old's sagging knockers despite being from a race that maintains their youth longer and not even being in her 40s. Solas looks like a bald Nicholas Cage with a melted face. Don't even get me started on the hair, though fortunately for Bioware they've never been good at that so at least they have an excuse for that.

    Anyways, moving on to what should be the meat of every rpg - the quests. It looks like someone at Bioware had the bright idea of padding their game with mmo style quests. This is a single player rpg, not a mmo. There is no logical reason to have a character collect 15 wolf butts, nor a reason to have them do variations of that quest DOZENS OF TIMES. Not unless you were trying to pad out your game so you could say it was X amount of hours....

    Finally, let's talk about the stat and skill system. Or more specifically, the fact that there isn't a stat system. Oh you certainly have stats, they simply have no effect on the game and you have zero interaction with them. They're just numbers that automatically increase every time you level up. Does that sound like an RPG to you? Skills are very, very dumbed down. You also can't switch out in mid battle. Hope you like using the same spells over and over again. Oh, and did I mention you can only have FOUR in multiplayer?
    Expand
  90. Jul 19, 2015
    3
    The controls are funky, the game doesn't know if it wants to be a tactical RPG or an action RPG and screws up at being either. Making the game more immediately responsive and permitting multiple simultaneous actions (moving, strafing attacking) would have helped it out. Alternately, the game would be much improved by just pulling out the Baldur's Gate UI and using that to navigate thisThe controls are funky, the game doesn't know if it wants to be a tactical RPG or an action RPG and screws up at being either. Making the game more immediately responsive and permitting multiple simultaneous actions (moving, strafing attacking) would have helped it out. Alternately, the game would be much improved by just pulling out the Baldur's Gate UI and using that to navigate this world. Splitting the difference is a lamentable choice.

    While it looks nice and character customization seems deep at first, the level of fine detail is overwhelmed by some locked in facial forms that push male and female facial structures close enough together that one must actively avoid signaling as the opposite sex. Cutscenes, of which there are few, seem half realized with characters holding their limbs awkwardly and facing in weird directions. The overall feel is very alien as if made by someone only casually familiar with what people look like, or whose only human interaction was with the most gawky and awkward teens the world has produced.

    I'm sure with some heavy modding this game could really turn heads, but as it stands the game doesn't seem very well realized and I'd recommend passing on this game. Normally I'd call a game like this average, but it doesn't pass the basic test of being on the same level as free to play games.
    Expand
  91. Dec 11, 2014
    3
    Dont believe the ABC's Good Game review. This is not a double 10 game. The whole experience has changed. They have tried to turn Dragon Age into Modern Warfare style. This is no RPG and the PC controls are HORRENDOUS. Dragon Age II PC Controls are heaven on earth compared to what they have given us. I am so terribly disappointed my money wasted.
  92. Sep 15, 2018
    3
    One of THE worst games i ever played, hell its even worse than the boring dragon age 2 with copy paste dungeons!
    The characters are boring...even the old ones now are just a shadow of the emotions and depth they had, the story is like a massive fetch quest and mmo style of boring, hell they even put a table for quest like wow and other mmos out there.
    The gameplay is clunky, and not
    One of THE worst games i ever played, hell its even worse than the boring dragon age 2 with copy paste dungeons!
    The characters are boring...even the old ones now are just a shadow of the emotions and depth they had, the story is like a massive fetch quest and mmo style of boring, hell they even put a table for quest like wow and other mmos out there.
    The gameplay is clunky, and not fluid...Your character animations and combat feel out of place and heavy. The tactic view is clunky and the action combat is even worse than the one used at dragon age 2, at least there it was fast...Now it´s just heavy and clunky!
    The choice system pale in comparison with the one used in DA:O...and the plot is shallow...
    If you liked dragon age origins stay away from this game like the plague!
    Expand
  93. Dec 19, 2014
    3
    PC controls are fine. Play with a controller.

    Warning: Bad dialog, terrible, childish writing. It's almost like they're trying to get the Nintendo demographic with this one. Naugthy little kids who want to have homosexual relationships that'll make them giggle in-game. I've made my character homosexual in Mass Effect, but from the onset here, even before the game has really started to
    PC controls are fine. Play with a controller.

    Warning: Bad dialog, terrible, childish writing. It's almost like they're trying to get the Nintendo demographic with this one. Naugthy little kids who want to have homosexual relationships that'll make them giggle in-game. I've made my character homosexual in Mass Effect, but from the onset here, even before the game has really started to develop, it seems obvious who they're making out to be love interests and it's obvious whether they want them to be gay, straight, or bisexual. Lastly, the writing really is truly terrible. Dragon Age Origin's writing and dialog were boring, but not this bad. Not sure I've ever played a game with writing this bad and I've been gaming since Atari and Vectrex.

    I'll update this with only a slightly more mature review after about 20-30 hours of gameplay. Right now, it's a recommendation to save your money. Angry Joe and the lot of them have been paid off. Trust me, I don't blame them. You're a small time gamer who just wanted to vent and make friends. He meant to stay honest, but if he could make $50,000 a year just doing a few corrupt reviews a year, the marketing departments for EA, Ubisoft, Activision or whoever can save a little money and Joe doesn't have to worry about starving. Maybe he'll just do paid reviews for a living. Buy a house. Unfortunately that means he's no longer the people's champ.

    Final Edit: I woke up yesterday around 6 and gave myself until noon to find something interesting about the game. That's more than enough time. Instead, time just poured by without even so much as an interesting quest or bit of dialog. So I'm done.

    I still disagree there is anything wrong with the action, menus, or anything. Technically the game is fine and it's fairly obvious this is the game that was intended to be released. It's polished how they wanted it. It's an MMO, but a single player one but lacking the charm of how Bethesda does it. This game in no way seems to be related to competing with the Witcher other than enhanced graphics and larger world. This is an online MMO competitor/Skyrim competitor. It could be considered a Diablo 3 competitor if only the online component were allowed for 100% of the game, with single player only required for party banter and a side quest or two. As it stands, it's just really boring in pretty much every way. You could say mediocre mainly because nothing is essentially broken.
    Expand
  94. Dec 20, 2014
    3
    Only one word. Disappointment. No, two: disappointment and sadness. Sadness for what games have become in the last 10 years. Or maybe it's just me, getting older. And sadness for Bioware, may it rest in peace. This game is just an embarassing mess: impossible to play on pc, full of bugs, main story is a joke, side quests a drag. Epic, but an epic failure of the game. I only save theOnly one word. Disappointment. No, two: disappointment and sadness. Sadness for what games have become in the last 10 years. Or maybe it's just me, getting older. And sadness for Bioware, may it rest in peace. This game is just an embarassing mess: impossible to play on pc, full of bugs, main story is a joke, side quests a drag. Epic, but an epic failure of the game. I only save the artists and the designers, they really did a great job. But forget the rest. Expand
  95. Jan 29, 2015
    3
    This review contains spoilers, click expand to view. I happened to be able to borrow a copy of the game, and I am glad I did before buying it, which will never happen now. The technical issues, like terrible tactical view, unwieldy controls (as I found out, the PC version is actually a port from a console, and that explained why they were so bad) would not spoil the game were it really good. but I found myself bored after a few hours of playing.

    Might be my vast gaming experience, but the story at the start seems very predictable and dull. You are some unknown person, just falling out of the sky and remembering nothing but weird delirious images. OK, you get arrested and almost tortured for that which is explainable and fine... but then all of a sudden you turn in the Chosen One, Dovakin and whatever, for no reason. Really, the speed at which you are trusted the title of the head of the Inquisition is absurd, and just because you have a strange mark on your hand you can tell nothing about, and because you used it to close an evil portal. Still you don´t even know yourself what is happening.

    Then some typical dialogues follow, like everything is wasted, the world is against us, we need to build out own army with blackjack and stuff. The army quartermaster tells you she needs better swords for the army, the smith needs 5 iron to make these swords, you roam around collecting iron carefully place at obvious places, get some other stuff from map markers, go back, everybody sheds happy tears, your army is upgraded.

    Few objects can be interacted with. A lot of chests that simply do not open. Would be fine if they were locked, or their owner would complain, no, they are just another skin for a boulder. I found a house and was happy at the thought I could probably loot some carrots from it if nothing else. The interior was rich - a bed, a chest, a table, lots of other stuff... but the only thing I could interact with was a note on the table. Such a disappointment.

    The game might be not as bad on itself, I would probably like it, had I not played Dragon Age, Mass Effect and Skyrim before... but now it is clearly a disappointment. Very typical plot stamps, boring quests, poor world. If you expect the level of DA Origins or Skyrim, don't buy it. If you never played games of that type... I still would get Skyrim.
    Expand
  96. Apr 5, 2017
    3
    One of the worst games I have ever played. The storytelling, which is supposedly the biggest DA draw, is absolutely horrific, uninspired and tasteless. What would you expect from the worst company in the world?
  97. Nov 21, 2014
    3
    Urgh.... Yea, that's right, Urgh! Or is it Urg? Either way, that's my latest word to describe the new Dragon Age game in a nutshell...

    This is going to be a short one because I wasted enough time on Dragon Age that god forbid I want to waste anymore time writing about it! So lets start with the pros, because frankly there isn't many of them, so lets get those out of the way first:
    Urgh.... Yea, that's right, Urgh! Or is it Urg? Either way, that's my latest word to describe the new Dragon Age game in a nutshell...

    This is going to be a short one because I wasted enough time on Dragon Age that god forbid I want to waste anymore time writing about it!

    So lets start with the pros, because frankly there isn't many of them, so lets get those out of the way first:

    Graphics: The graphics are not amazing, nor are they out of this world, but they are none the less suitable and impressive. They're good enough that they don't bog the game down, and they are decent enough that you can immerse yourself into the world. There has been some improvement in how the characters look (not creative wise, I'll get to that soon...) and the environments are pretty solid.

    Customization: The level of customization is impressive within character creation, and you get to design a character that should, in theory, feel 'personal' to you. However, a friend told me that the same customization is lacking in multiplayer, which I've not tried, so that was a strange one if true.

    And that is, sadly, it. The only two positive things I can extract from the game. Now, moving on!

    Plot: Lets start with the biggest criminal in the room. The plot. It is bad. I'm sorry but it is. It's like the devs just couldn't come up with something original or interesting - it doesn't have to be original but it does have to be interesting -and decided to go ahead and rip out the plot from Elder Scrolls: Oblivion and put a spin on it. Your central story revolves around you being forcefully cast into being the hero. I won't go into it much as I want to avoid spoilers, but lets say it felt weak. I couldn't help but smirk just how bad the whole setup is. I could go on but I want to keep this brief as possible. For a hyped up game like Dragon Age, I believe the writers have milked their last udder, and should hastily leave the building.

    Character Design: Urg... Yeah, this is it. This is what made me say, "Right, time for a refund!" I get it Bioware. You want to break away from tradition. You want your elf to look like Dobby from Harry Potter. You want beardless dwarfs (yet again) who go around cheekily trying to tell bad dirty jokes and chatting up the ladies, you want to support gay rights so you have a Big Bull Man (a Quanari that apparently now have horns) become a romancable option even though it makes zero sense for that particular character, but hey, you did it with Kaidan in Mass Effect, why not Dragon Age! Gah! The character designs, the look, the writing for them, are completely terrible. Bland and non-interesting. This is the nail in the coffin for the Dragon Age series, and this is what did it for me. The writing!

    RPG Mechanic: At no point in the game did I feel I wanted to waste my time with the tactics system or the leveling up system. Everything about it feels uninteresting, tedious and just an annoyance. In the games defense, I chose casual, as I wanted to enjoy the narrative. Since I quickly realized how bad that narrative was going to be, I tried to take some enjoyment out of the DA RPG system, and I frankly found nothing enjoyable about it. It's a cheap hack and slash but done in a way that its even more boring than most mmo combat mechanics. You just hold down the button and hack at everything. The first major boss fight that you'll find yourself in is a bore fest and most of the time the boss roams about not doing anything, as if disinterested. What a shame.

    Quests: "Lets put some interesting quests in this game for once that take effort backed up by good solid writing." - "Nah... Let's just pop letters around the world, books and have npcs give collection quests." Yay! O wait.. what? Yeah that's right, the old age method of introducing bland quests in an rpg is still live and well.

    All in all, Dragon Age inquisitions will be enjoyed by those who don't look too deep into a plotline and don't really care about the points I've made above because, if your the type of player that will drool over a large map and large environment then you'll be right at home here.
    Expand
  98. Dec 7, 2014
    3
    very repetitive! I got bored after about 8 hours of playing. I was so looking forward to this game too. They are riding the coat tails of the original and did not really think this one out. The AI control is crap! You don't have many if any options for controlling what your party members do when you are not controlling them. I found myself sitting in the area doing the same thing forvery repetitive! I got bored after about 8 hours of playing. I was so looking forward to this game too. They are riding the coat tails of the original and did not really think this one out. The AI control is crap! You don't have many if any options for controlling what your party members do when you are not controlling them. I found myself sitting in the area doing the same thing for hours at a time. Expand
  99. Dec 25, 2014
    3
    Do not buy, wait a year and grab it when is 5$, if you come from DA:O you will hate what they did to the series. Listen to all the bad reviews because its true.
  100. Dec 21, 2014
    3
    This review contains spoilers, click expand to view. I've tried. I've really tried. I've read the reviews, I've watched some Youtube channels. I was hoping for the best beyond hope...
    But the very first scene have ruined it. Just smashed actually.

    Why? Ask yourself for a moment how did the Seeker and Leliana know that the mark can close the rift? Just... Who told them? Why did they think about it in a first place? And why, God why, did the Seeker say "You are lying!" but then all of a sudden changed her mind and set you free? And then she decided to get your to the place by herself... The Seeker... She commands soldiers of the Chantry! Why didn't she take along a squad of her men?

    The answer is simple... This game is just another one in the newest line of WOW products (films, games, books). One doesn't need to think while playing it. Just: "WOW! Look, I am enchained! WOW! Look, two mean looking women are coming at me! WOW! Look, they set me free! WOW! Look, there is the rift! WOW! Look, there are demons!... WOW! Look, they remember that there was the Inquisition once! WOW! Look, they make me their leader!"

    WOW! Look, the game of the year!
    Expand
Metascore
85

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 45
  2. Negative: 0 out of 45
  1. Feb 9, 2015
    90
    Best Dragon Age so far, hands down. Pity about the naff writing. [Issue#257, p.51]
  2. Jan 22, 2015
    100
    The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
  3. Jan 14, 2015
    80
    Despite numerous shortcomings, the new BioWare project is undoubtedly worth your attention. One of the best RPGs of 2014.