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6.1

Mixed or average reviews- based on 4838 Ratings

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  1. Feb 17, 2015
    7
    Pros

    It is always good to start on a positive note…I think. With that, let’s talk about Thedas. It really is a beautiful world and exploring new regions within it are refreshing and awe-inspiring. The Desert Oasis and Western Approach in Orlais, for example, are rich terrains that provide a nice retreat from the mountains, woodlands, deep roads and walled cities that are so common in
    Pros

    It is always good to start on a positive note…I think. With that, let’s talk about Thedas. It really is a beautiful world and exploring new regions within it are refreshing and awe-inspiring. The Desert Oasis and Western Approach in Orlais, for example, are rich terrains that provide a nice retreat from the mountains, woodlands, deep roads and walled cities that are so common in fantasy games. Those areas are still beautiful and full of detail but the new regions really inspire the explorer within.
    The main story is good, albeit short. The protagonist character is likeable and his/her role as The Inquisitor is mysterious and meaningful. The party companions like to talk about themselves, a lot. This offers hours of dialogue in itself. This can range from mundane to interesting but all in all it adds depth and personality to their identities. They also provide amusing background banter while wandering about. Varric, in particular, provides a very humorous commentary as he saunters beside you throughout the land.
    Both the ambient sounds and music are fantastic. The audio and visual aspects of this game make it feel like you are back in Thedas once again and Thedas is a wonderful place to be, (if you can get past all the demons, racism and dirty politics.)
    The number one shining gold star that DA: Inquisition earns is for the dragon battles. These battles are tough, require strategy and are truly enjoyable. The dragons are big, have different elemental attacks and immunities, and require proper potion management. These battles are easily the best part of the game—that could be even better if the tactical camera worked properly.

    Which brings me to the Cons.

    Bioware made promises to the PC fundamentalists that they were including them in the production of this game and the tactical camera was the primary element they dangled in front of those discouraged by DA2. Bioware dropped the ball on this one, massively. The tactical camera can best be described as clunky, confusing, frustrating and even useless. The best way to enjoy this game on PC is to abandon the hope of ever using the pause-and-play element—except during big boss battles when it is painstakingly essential.
    So what if DA:I is an action RPG and not a tactical RPG? At least the combat is still fun, right? Well, mostly. It is fun but often the camera controls can be distracting. Sometimes the best way to win a fight is to simply mash the left-button and spam your character’s most powerful attack resulting in a rather lackluster experience.
    Magic users will find the available spells fairly uninspiring. Spells are limited to the elements and do not offer anything original. Chain lightening, fireballs and blizzards are spells we have all used many times before. Beyond that, both spells and non-magic attacks are limited to eight per character, a result of being restricted by the number of buttons on a game controller. Many in the PC community see this as further evidence they have been overlooked and excluded from Bioware/EA’s demographic pool.
    There is a lot of loot in the game. Unfortunately it’s mostly useless. It does convert to gold easily, but that too, is mostly useless. Gold piles up much faster than one can spend it. And honestly, there isn’t much to spend it on. Schematics and recipes are worthy purchases. However, the best weapons and armor in the game are crafted and not purchased or dropped.
    The focus on crafting is cool. The problem that lies within is that it becomes tedious and time-consuming to gather resources, craft, upgrade, and equip all of the party members (ten—including yourself) with level-appropriate gear. The crafting system itself requires you to utilize several different workstations and inventories which produces a rather cumbersome experience. Even then, even when the equipment is sufficient, there is a feeling that the game lacks anything unique or valuable.
    All in all, a good story can redeem a game with mechanical or style flaws and still be very enjoyable. As mentioned earlier, the story is good. However, the ratio of time dedicated to the primary storyline is very short when compared to the hours upon hours that one can spend running errands and collecting resources. The errands are good for leveling up, acquiring support and helping widows find remnants of their massacred lovers. Collecting resources even feels important for a couple hours. Eventually though, being incessantly attacked by bears and wild dogs becomes a nuisance. DA:I would benefit greatly from a better balance between more story and less fetching.

    Minor Gripes and Peeves
    -NPCs are brick walls that do not budge.
    -Clunky looting controls and unnecessarily long resource picking animation.
    -Quest items mixed with valuables creates confusion.
    -No blood magic.
    -No backup/secondary weapon slot.
    -So many bears.
    -Couldn’t get a pint of mead or a flagon of ale in the pub.
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  2. Mar 2, 2015
    7
    This is a good game, but it's still miles away from the original Dragon Age: Origins. And Dragon Age: Origins was miles away from Mass Effect and KOTOR which were miles away from Some older Bioware games. My point being - Play DA: I, it's nice, but it's a fact that Bioware is going backwards.
  3. Feb 11, 2015
    7
    Metacritic is a website that aggregates reviews of music albums, games, movies, TV shows, DVDs, and formerly, books. For each product, a numerical score from each review is obtained and the total is averaged. It was created and founded by Jason Dietz, Marc Doyle, and Julie Doyle Roberts. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes ofMetacritic is a website that aggregates reviews of music albums, games, movies, TV shows, DVDs, and formerly, books. For each product, a numerical score from each review is obtained and the total is averaged. It was created and founded by Jason Dietz, Marc Doyle, and Julie Doyle Roberts. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green, Yellow and Red summarize the critic's recommendation, giving an idea of the general appeal of the product among reviewers and, to a lesser extent, the public. Expand
  4. Feb 17, 2015
    7
    I got the game on sale (30% off) so I don't feel bad about it, but I don't think it's worth the full price.

    I liked the atmosphere, graphics are decent and battles can be fun. The downsides are what others have listed. My main gripe is the very small effort made to port the game from consoles to PC. The mouse is hardly used which makes looting and scavenging for resources a huge pain
    I got the game on sale (30% off) so I don't feel bad about it, but I don't think it's worth the full price.

    I liked the atmosphere, graphics are decent and battles can be fun.
    The downsides are what others have listed. My main gripe is the very small effort made to port the game from consoles to PC. The mouse is hardly used which makes looting and scavenging for resources a huge pain and a waste of time.

    So far the novelty hasn't worn off for me but I can see myself getting bored and forgetting about the game before I actually get to finish it.

    Side note: I had serious issues with constant crashes with my gtx 760 running on the latest nvidia drivers. The game was completely unplayable.
    Downgrading the drivers appears to have fixed it.
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  5. Feb 26, 2015
    7
    dragon age inquisition is a good game. but bioware made one big mistake. they focused too much on the "open world" aspect of the game. the visuals of the environments are beautiful but the quests in these areas are for the most parts just boring collect quests.
  6. Jan 12, 2020
    7
    UPD: I finished the game last year and decided to change this review. While I still think that the story is quite weak, overall I managed to enjoy the game - thanks to a few really interesting characters and side quests in the best traditions of the Dragon Age series.
    Game mechanics are not perfect, but after tweaking the playstyle one could find a balance between tactical moves and
    UPD: I finished the game last year and decided to change this review. While I still think that the story is quite weak, overall I managed to enjoy the game - thanks to a few really interesting characters and side quests in the best traditions of the Dragon Age series.
    Game mechanics are not perfect, but after tweaking the playstyle one could find a balance between tactical moves and action shooting.
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  7. Apr 2, 2015
    7
    An above average game at best. When comparing it with masterpieces like dragon age origins, Knights of the old republic and Baldur's gate 2 this game is a huge disappointment. It is clear that the developers in bioware that made awesome rpgs have been long gone since origins and we are left with less talented developers that want to go for the casual gamers. With all that being said, IAn above average game at best. When comparing it with masterpieces like dragon age origins, Knights of the old republic and Baldur's gate 2 this game is a huge disappointment. It is clear that the developers in bioware that made awesome rpgs have been long gone since origins and we are left with less talented developers that want to go for the casual gamers. With all that being said, I still enjoyed this game. Most of the characters are pretty nice except for Sera.The story is not terrible although at the beginning map you are stuck in hell in hinderlands lost in boring side quests and mmo style grinding. Overall for how many hours of content it offers, it is not a bad game but definitely not a revolutionary one. Expand
  8. Apr 16, 2015
    7
    For the most part, this game has everything you'd want from a BioWare game and if you played the other games, you should probably get this game too. The story is decent and engrossing and the conversations with characters felt realistic... for the most part (some of the characters were a bit bland compared to other people). The combat was very similar to Dragon Age 2 and if you liked that,For the most part, this game has everything you'd want from a BioWare game and if you played the other games, you should probably get this game too. The story is decent and engrossing and the conversations with characters felt realistic... for the most part (some of the characters were a bit bland compared to other people). The combat was very similar to Dragon Age 2 and if you liked that, then you'll be fine with this. I used an XBOX 360 controller on my PC and it felt great, until I learned too many spells and could no longer map them all on my controller. But hey, you're expected to make choices in this game, and your rotation is one of them.

    And with those choices, you get to choose your race again which was a welcome treat and although each race has the exact same vague opening, the game does a fantastic job with integrating your race and class. For example, I played as a mage my first time through and the game constantly reminded me or made things different because I was a mage in this mage vs. Templar world. It does the same thing if you are an Elf, Dwarf, or Qunari. In DA:2, you were always a human which was fine and all, but I missed this extra customizing feature that Inquisition and Origins really nailed.

    So overall, I think anyone will love this game, but there are a lot of little things that add up that lowered my score from a 10 down to a 7. This game suffers the modern gaming problem of being released too early. Rather than delay the game and fix all the bugs and glitches, they pushed out what is very much an incomplete game. Mind you, most of these can be fixed if BioWare/EA gets around to patching them. Things such as a shoulder floating on female human mage characters or companions not holding position when you tell them too just bog down the experience.

    Speaking of experience, for whatever reason BioWare chose to completely hack away their tactics page that you would use to give your companions auto-commands. This means that you have to constantly pause the game with the wheel (which also bugs out at times) in order to individually give commands to your companions. This ruins the experience of the game's story by completely stopping the action and making us babysit our party so that we don't die from some enemy encounter. In an effort to appeal to the most casual of casual gamers, they replaced tactics with a simple check, X, or star system that you would use to tell a companion how often to use their abilities. Gone are the commands to tell them to use AOEs on groups of enemies 3 or more or to use a heal on an injured ally at 30% health. Not that you could if you wanted to, BioWare chose to kick heals to the curb as well in favor of a barrier system that borderlines insanity. We already had barriers in the previous games so what BioWare really did was just eliminated heals and made barriers worse. In order to apply barriers you have to aim an AOE circle and pray your companions stay locally for you to barrier everyone up. Not that it matters much as the barrier itself rapidly degenerates over time and the cool down for the ability shows you no mercy in reapplying it.

    So in the beginning the game get's in it's own way. Once you have the plethora of passives, your cool downs become much more manageable and the combat becomes the joy that it once was. Even with tactics being a shell of its former self. You just have to get through that beginning stuff.

    Adding to getting in it's own way, there is such a thing as too many quests. I didn't think it was possible, but there just are too many. This would be fine if every quest gave you more depth and conversation options, but most of the time it's very WoW like with you finding some note directing you to find a person who
    happens to be dead now. And then that's it. Quest over, here's some xp, 50 gold, and a weapon that is vaguely useful. I get that this game was slated to be an MMO, but that just makes me wish they had delayed it to try and fine tune a lot of the drab and mundane quests that clog up a lot of your map and time.

    The other issue I had was that BioWare still can't figure out what to do with a character's arms. In normal conversations people are able to interact with things or make gestures, or if need be, just put their arms down or cross them. Whatever to make it natural. But BioWare makes the arms look rigged and awkward. They can't seem to point straight and they have this jerky kind of movement whenever they try to look natural.

    I'm nit picking here because the game did do the main thing quite splendidly, it was just a lot of the little things that made me groan. And a lot of things that made me scratch my head as to why BioWare did it this way when it worked perfectly well in the other installments. At the end of the day, this is a great game that in a vacuum, would be higher rated, but because it was a sequel and those sequels did a lot of things better, this game just misses the elite review that it could have.
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  9. Jun 19, 2015
    7
    Hyped this game up but it turned out to be a disappointment.

    First of all this game had too many fetch quests which bogged it down and made it boring and burned me out on some instances. Then we have the short main quest line which is at best mediocre and the ending was so safe and boring, the villain turned out to be poor and the boss fight was so easy and boring that the villian in
    Hyped this game up but it turned out to be a disappointment.

    First of all this game had too many fetch quests which bogged it down and made it boring and burned me out on some instances. Then we have the short main quest line which is at best mediocre and the ending was so safe and boring, the villain turned out to be poor and the boss fight was so easy and boring that the villian in this game had a better boss fight in DA2 legacy DLC.

    Then we have the crappy characters that i personally felt were the weakest in all three games, followed by retcons and forced implementations of SJW crap. The combat was poorly done and they butchered the tactics system which made the first two games fun. Honestly this game was my most disappointing game of 2014. Go play DAO or hell even DA2 since it has a better story and sidequests as well as a functioning gameplay mechanic.

    PS: Multiplayer sucked.
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  10. Sep 18, 2015
    7
    This is one of the deepest gameplay mechanic games you'll come across with out multiple play through's. It's rewarding once you understand each team members mechanics and can use them to your liking. Great world graphically but somewhat weak overall experience due to gimmick battles and unlively meaningless side quests.
  11. Nov 30, 2015
    7
    This game is solid, it's a bit of a single player MMO in that it's grindy and a lot of quests feel uninspired. But the tactical/action mix of combat is fun and kept me playing for around 50 hours. I still haven't completed the game, I got a bit burnt out on it and to be honest, the Witcher 3 is in many ways a superior game in a similar genre(s). This game is still fun, and it's moreThis game is solid, it's a bit of a single player MMO in that it's grindy and a lot of quests feel uninspired. But the tactical/action mix of combat is fun and kept me playing for around 50 hours. I still haven't completed the game, I got a bit burnt out on it and to be honest, the Witcher 3 is in many ways a superior game in a similar genre(s). This game is still fun, and it's more tactical than Witcher 3, so if you like tactical action combat, setting up a team of four to take on various enemies, you will enjoy this game. It's good, not amazing, but it runs well and is worth it if you can find it on sale for around $30 bucks. Expand
  12. Feb 8, 2016
    7
    The first hours were painfull to play because I tried too much to get into the story, but as soon as I started to skip most of the dialogs the experience was far more enjoyable. If you concentrate on the loot, gameplay and customisation it is where the game shine, also there is a ton of side quests! If you can forget everything about the story and concentrate on the core gameplay it's aThe first hours were painfull to play because I tried too much to get into the story, but as soon as I started to skip most of the dialogs the experience was far more enjoyable. If you concentrate on the loot, gameplay and customisation it is where the game shine, also there is a ton of side quests! If you can forget everything about the story and concentrate on the core gameplay it's a really fun experience. One last thing, the game is better if you go for nightmare mode at first. Expand
  13. Jan 19, 2017
    7
    Dragon Age: Inquisition is possessed of a large, beautiful world, some great characters, action-oriented combat and some required grinding for loot. Tactics are there, but are rarely needed. Experiencing the real ending to the game requires the purchase of the Trespasser DLC. A good game whose world is almost too large for its purpose.
    Total installed size on my hard-drive (GOTY edition
    Dragon Age: Inquisition is possessed of a large, beautiful world, some great characters, action-oriented combat and some required grinding for loot. Tactics are there, but are rarely needed. Experiencing the real ending to the game requires the purchase of the Trespasser DLC. A good game whose world is almost too large for its purpose.
    Total installed size on my hard-drive (GOTY edition with all DLC): 39.2 GB.

    The story starts well. Fade-rifts are opening all over Thedas. Some creature known as Corypheus seeks to corrupt / gain the power of the land's ruling factions, gathering earthly power as he attempts to elevate himself to god-hood. Is he a demon? A magister? Or some new kind of darkspawn? One of his Fade-rites goes badly wrong, and the player-character gets spit out of a rift with some kind of magical mark on their hand. The Chantry's Divine was killed by the rite (or is she merely trapped in the Fade?), leaving behind confusion and angry factions pointing fingers. In the midst of this, Seeker Cassandra Pentaghast (from Dragon Age 2) initiates the Inquisition to close the breach in the sky left by Corypheus's rite and seek those who assisted him.

    This all happens in the first hour or so of gameplay. BioWare created a fantastic setting of investigation, exploration, and expansion as the Inquisition becomes yours, to be built and used as you see fit. Large-scale faction missions (and unlocking new areas) are strategically plotted from the War Room. The Inquisitor builds his / her squad (up to 9 companions are possible), and can spend a large amount of time talking to them, helping them, and, yes, romancing them (some restrictions apply!). Some characters return from previous games. Varric and Cassandra are selectable squad-mates (both from Dragon Age II). Hawke is not a member of the party, but does join the Inquisitor for a mission. Leliana (from Origins) is an advisor, and has a large supporting role to play; Morrigan appears about half-way through. There are also call-backs to the previous games in other ways (with the right choices, the ruler of Ferelden will cameo!). It's all the good stuff we've come to expect from BioWare.

    Much of Inquisition is spent exploring areas that are unlocked via the War Room in search of Power Points. There are deserts, lush forests, ice plains, and snowy mountains. The missions that fill these areas vary from helping a widow recover her wedding ring to seizing fortresses from Corypheus' Venatori. While out exploring, be sure to stop and loot any items you see to acquire “resources” - ore, gems, plants and schematics. You'll need them to craft upgrades. There is a lot of loot to be had – almost too much. After a while I just wanted to move on with the story. But that's impossible if not enough Power Points have been accumulated to unlock the next major mission. Some grinding is required.

    Dragon Age Inquisition's combat is a refined version of Dragon Age II's: slick, swift, and action-focused, with little need to pause the game. I liked the combat of Dragon Age II much better than Origins, so to see it developed further was something I appreciated, but if you were a fan of the older system expect to be disappointed. Party AI is decent this time around. The Tactics menu itself has taken a severe hit, being smaller and with fewer options. If micro-managing the combat was never your thing, prepare to love the combat of Dragon Age: Inquisition. If you were longing for a return to the depth and detail of Origins, prepare to dislike Inquisition's combat – a lot.

    On top of this, the final boss of the main campaign (sans DLC) just isn't that impressive. I was expecting the Inquisition's castle to be assaulted, and to fight hordes of demons (and perhaps also darkspawn) in the corridors, fighting up to the highest tower or lowest dungeon, to be greeted with the final boss. This does not happen. There's some teleportation involved, some cool magically shifting landscape, a three-stage battle, and – that's it. It's strangely anti-climatic. It's only after seeing the post-credits scene that we realize who the REAL threat is – but you'll need the Trespasser DLC to deal with them. After all that time spent gathering resources and steeling myself for the implications of the final boss, it is a deliberate fake-out by BioWare. The final boss is over so quickly, and the post-credits reveal occurs so suddenly that if you didn't purchase at least Trespasser, be ready to yell in rage at the obvious DLC-bait.

    So Dragon Age: Inquisition is a mixed bag. I love long, grindy games if they're set in a gorgeous world with plenty of things to do. Inquisition delivers by the truck-load. The story is enjoyable, the characters a pleasure. The combat is an evolution of Dragon Age 2's, the final boss is disappointing, and you have to DLC the real ending. Get the Game of the Year Edition, it's the best bargain. Good, but not great; 7 out of 10.
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  14. Mar 20, 2017
    7
    Dragon Age: Inquisition is an average game - no more, no less. I am a big fan of the first game - there was a great script, great world, great characters, mediocre combat system. The second game have a good combat system, but everything else was bad. In Dragon Age: Inquisition combat system is good, but the plot is weak, characters are good, but worse than the first part.
    In your first
    Dragon Age: Inquisition is an average game - no more, no less. I am a big fan of the first game - there was a great script, great world, great characters, mediocre combat system. The second game have a good combat system, but everything else was bad. In Dragon Age: Inquisition combat system is good, but the plot is weak, characters are good, but worse than the first part.
    In your first playthrough of Dragon Age: Inquisition seems like a good game. There's a great story Missy, but they are few! The plot of the game is extremely small, and the main villain empty. Almost the entire game consisted of running around the locations, the destruction of countless enemies, and performing boring tasks.
    The game is very beautiful, and the world to explore nice. Nice to just walk around lakaly, but this is the first hour .Afterwards just tired. One of the main problems is the influence points. The game consists of a dull grind and a few good story missions.
    The game has beautiful music that is pleasant to listen to. The characters are drawn beautifully, and a romantic line, some of them are really good, and sometimes reveals more of the character.
    The problem is that the second time through the game do not want to. You will return the memories of the grind and you will not go further than the first location. Lore the game has moved on, and the story is sometimes really good, but the game immersed in the endless grind.
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  15. Oct 31, 2017
    7
    This game had so much potential... But it got wasted
    +main quests are long and interesting
    + beautiful locations
    + good feeling of leading army

    - side quests dont have any plots behind them
    - locations feel empty and without any life
    - completely bad system that forces us to do repetitive quests
    - unsatisfying combat
    - skills look similar and dont have very big impact on combat
  16. Dec 30, 2017
    7
    The best of this game is the best of Bioware - the scenery, world building and 1 on 1 interactions. The combat is decent but this game bleeds a sense of overproduction, although this may die down the further you progress. The main culprits here are the overwhelming number of side quests and "items" you can collect... it may not be to far to say this game is more of a collect-a-thon thanThe best of this game is the best of Bioware - the scenery, world building and 1 on 1 interactions. The combat is decent but this game bleeds a sense of overproduction, although this may die down the further you progress. The main culprits here are the overwhelming number of side quests and "items" you can collect... it may not be to far to say this game is more of a collect-a-thon than and RPG as it certainly does not discourage one from playing it that way. I found (after a second playthrough) that I enjoyed the game a lot more when I focused on things that actually drew me rather than just chasing every tick that lights up[ on my mini map but there is still this sense that a lot of the side quests, not matter how unique, seems incredibly hollow and almost pointless... if it were not for "its for the war and inquisition etc."

    *rant*The bards music is excellent but just like all Bioware games I've played so far the music is not compelling or interesting at all besides that one little do-dad that is played the whole game. The sound design is okay or decent but I just cannot take fighting a dragon as seriously when nothing is playing in the background or if it is just like "do dedede dumdum doooooo dooooo dum dum" but I also cant hear it and it jsut stops sometimes. I heard there were issues trying to use the Frostbyte engine to develop the necessary systems, and it does show in some places if you look hard enough, but this is still an underutilized catagory imo. I will give them that the quality of the music is good but it just does not work with the rest of the game.*endrant*

    Overall, I found this game provides a lot more good than bad although one might need to discipline themselves in order to avoid over-stimulation and boredom.
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  17. Nov 30, 2017
    7
    This game was so close to be as good as first Dragon Age, seriously, things like combat system, music or companions are amazing, the story is good too, but the biggest minus of this game are side quest., they so suck. Still this game is worth playing.
  18. Aug 15, 2018
    7
    While your team probably isn't as memorable as that of Origin's, they aren't downright forgettable in my opinion. It's a good game, with some interesting decisions, my issue with the game is it feels like a slog to get through at times. The sheer amount of basically worthless fetch quests is tiring, and it could take a week or two to complete the game. I recommend only doing side quests toWhile your team probably isn't as memorable as that of Origin's, they aren't downright forgettable in my opinion. It's a good game, with some interesting decisions, my issue with the game is it feels like a slog to get through at times. The sheer amount of basically worthless fetch quests is tiring, and it could take a week or two to complete the game. I recommend only doing side quests to gain power and quests for your companions, other than that it's a waste of time. Some hubs could feel so large that it gets tiring and overwhelming. The villain in this game is the least fleshed out villain in all the Dragon Age Universe, and the ending isn't anything massive, but the DLC does flesh out the story a lot more. Expand
  19. Sep 19, 2021
    7
    Dragon Age: Inquisition – ролевое приключение, разворачивающееся в мире войн между злом и светом. Возьмите управление над Инквизитором, способным остановить тьму в землях Тедаса. Расследуйте причины войны, дипломатические раздоры, секреты и интриги, которые вовлекут игрока в геймплей с самого начала.Dragon Age: Inquisition – ролевое приключение, разворачивающееся в мире войн между злом и светом. Возьмите управление над Инквизитором, способным остановить тьму в землях Тедаса. Расследуйте причины войны, дипломатические раздоры, секреты и интриги, которые вовлекут игрока в геймплей с самого начала.
  20. Nov 26, 2020
    7
    Este Dragon Age Inquisition es extraño, ya que no puedo decir que sea el juego perfecto o casi perfecto, ni tampoco puedo decir que sea una mierda como fue el Dragon Age 2, podemos decir que ha envejecido bastante mal, ya que se trata de un juego que salió entre generaciones y las consolas como la PS3 no daban para mucho más en su momento y eso se ve reflejado en muchos aspectos del juego.Este Dragon Age Inquisition es extraño, ya que no puedo decir que sea el juego perfecto o casi perfecto, ni tampoco puedo decir que sea una mierda como fue el Dragon Age 2, podemos decir que ha envejecido bastante mal, ya que se trata de un juego que salió entre generaciones y las consolas como la PS3 no daban para mucho más en su momento y eso se ve reflejado en muchos aspectos del juego. Pero bueno dejando esto de lado hay muchas otras cosas que no se pueden excusar por la época, decisiones en el gameplay y en la forma de llevar la historia lo cual deja muchísimo que desear la verdad, diré los puntos que más importantes a destacar me han parecido:

    Mapas:
    Hay muchos mapas, llenos de cosas y con montones de monstruos, npc´s, cosas interesantes que ver y sitios que visitar... pero.... el juego no lo aprovecha, cuando termines de completar el primer mapa para pasar al siguiente te darás cuenta de que ya has visto todos esos coleccionables del mapa o las innumerables notitas que hay por todos lados, que hacen de misiones secundarias para ganar experiencia.

    Por lo que se ve aquí prefirieron cantidad a calidad y esto me parece con diferencia de lo peor del juego, ya que hay ciudades, pueblos y pequeñas aldeas que parecen estar muertas, no coges misiones de personajes que te cuentan que ha ocurrido ,no, eso solo pasa en las principales, de normal en cada mapa encuentras 300 notas que dicen donde hay un tesoro o que paso, o quien mato a quien o x, y las ciudades normalmente pasas por ellas una vez como máximo o si una misión principal o de compañeros te hace volver. Estamos hablando de un juego que para completarlo y completar absolutamente todos los mapas y secundarias que tiene he tardado casi 100h cuando Origins haciendo exactamente los mismo duro la mitad 50h o 60h y se me hizo MUUUCHO más llevadero y divertido, ya que las ciudades se sentían mucho más vivas y las secundarias no se sentían como simples coleccionables.

    Compañeros:
    Hablando de algo muy bueno que tiene este juego son los compañeros, al igual que Dragon Age 2 les han dedicado más tiempo y más misiones y tipos de relaciones, de hecho, como única cosa mala que vería en este aspecto, es el hecho de que tengas que ir apropósito siempre, a hablar con ellos y sin saber si tienen algo nuevo que decir. Ya que como unas 2h de mi gameplay son de ir andando por la base central de la inquisición, buscando a los compañeros y escuchando sus frases predefinidas ya que no han avanzado aun en su historia y para cuando lo hagan no me van a avisar y me puedo perder su dialogo único. Eso me parece un punto bastante malo y podrían haber puesto o añadido una notificación en sus cabezas o en el mapa para saber si quieren hablar contigo, pero la verdad que la cantidad de opciones que tienes con ellos, como pueden acabar y la cantidad de cosas que puedes llegar a tener con cada uno me parece una LOCURA y de los mejores aspectos del titulo, me recordó mucho a Origins, New Vegas y otros muchos juegos que no te llevan de la mano y se modifican a TU historia tal y como tu la quieres.

    La historia principal:
    Uffff, esta muy bien podríamos decir, porque si que se amolda a lo anterior jugado en Origins y Dragon Age 2, ya que puedes ver aquellas decisiones de dejar a X o Y vivo o a X personaje le paso X cosa y etc.... En ese aspecto esta muy bien, pero sinceramente la historia que cuenta este Dragon Age Inquisition realmente no da para tantas horas, perfectamente podría ser un juego lineal de unas 12h si quitamos mapas y contenido que literalmente es paja, ya que la historia principal no pasa por todos los mapas y muchas veces te obliga a hacer secundarias, ya que pega saltos muy grandes de nivel. No esta mal podríamos decir, pero no esta a la altura de sus dos anteriores y del guion que tiene a estas alturas la saga, la verdad para el siguiente menos puntos en el mapa y curraros más las cinemáticas y dungeons de la historia, que el boss final y la cinemática que le sigue son una vergüenza, cuando lo que te están contando en verdad es superinteresante.

    En resumen es un buen juego si te fijas en el contenido y en lo que ofrece no hay duda de que pillarlo es muy buena opción y es un titulo que merece la pena jugarlo y rejugarlo apesar de sus cosas malas, pero esta lejos y muy lejos en mi opinión de ser un Game Of The Year de su momento, apesar de todo lo que hace bien.
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  21. Dec 19, 2018
    7
    After the Tresspasser DLC the game is better. But the game is not Dragon Age Origins quality. Story is ok, have good charachters (Varric, Cassandra), but many charachter is sh*t, and the world is open, but empty lifeless. Gameplay and the full game not too bad, but not too good.
  22. Jan 23, 2019
    7
    Gameplay: - Very Good
    Story: - Good
    Visual: - Amazing
    Music and sound: - Good
    *Microtransaction in multiplayer
    *Lots of grinding
    Score: - 7 (Good)
  23. Oct 30, 2019
    7
    Game is still enjoyable even though it deviated from the previous 2 games. Enjoyment is subjected and it is greatly affected by our personal experience. Coming from a player that really didnt enjoy Origins and 2, this was a breathe of fresh air for me. Yes, i know a lot of complaints are coming from that the game is serviceable by playing thru a controller instead of mouse and keyboard butGame is still enjoyable even though it deviated from the previous 2 games. Enjoyment is subjected and it is greatly affected by our personal experience. Coming from a player that really didnt enjoy Origins and 2, this was a breathe of fresh air for me. Yes, i know a lot of complaints are coming from that the game is serviceable by playing thru a controller instead of mouse and keyboard but it didnt dampened my experience since i did play it with a controller.

    Story is interesting without the convoluted mess. Gameplay mechanics are simplified but I see this as a jump similar to the jump to Fallout 3 from 2.
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  24. Feb 4, 2020
    7
    This is really controversial game with awesome features as well as terrible decisions.

    Good things: 1. Exceptional interaction with backstory - your decisions in previous games really affects world; 2. Awesome deep lore (I can't say the storytelling is good, though); 3. Decent graphic; 4. Quality & design of visual content: statues, interiors, paintings; 5. Many various types of
    This is really controversial game with awesome features as well as terrible decisions.

    Good things:
    1. Exceptional interaction with backstory - your decisions in previous games really affects world;
    2. Awesome deep lore (I can't say the storytelling is good, though);
    3. Decent graphic;
    4. Quality & design of visual content: statues, interiors, paintings;
    5. Many various types of locations (developers probably have listen to critic towards DA2);
    6. Charismatic and nefarious antagonist;
    7. You can judge your prisoners! I have waited for this feature to return since DAO:Awakening;
    8. There are interactions with environment for all types of classes - mage can create bridges, warrior can break the walls;
    9. Balanced choice of companions - we have 3 mages, 3 rogues and 3 warriors.

    Bad things:
    1. Stereotyped plot;
    2. Badly written and generally boring companions (with exceptional Cole and Solas);
    3. Bad romances. Seriously, even in DA2 romances were more exciting!
    4. Excruciatingly slow and boring combat;
    5. Huge empty spaces in all locations (ther reminded me of Mass Effect 1 - in a bad sense);
    6. Quests like "gather 30 flowers" - I would really like to look into eyes of man who thought smth like "yeah, it's great idea, players will enjoy this!"
    7. Bad design of locations - sometimes you have to go across half of the map to climb on a mountain, and no, you can't give your hero a target and click on it like "go there". Even in DA2 that was possible;
    8. Max level reached too fast.

    Overall it was not a bad game. Not complete disaster (like I thought it would be when I first saw it). But still Bioware can do much better then this.
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  25. Apr 20, 2021
    7
    Что-то улучшилось, что-то оказалось полностью утеряно. Сама по себе игра вполне себе неплохая но это уже не тот Dragon Age и совсем не те Bioware.
  26. Jun 2, 2021
    7
    Dragon Age: Inquisition is an RPG that gives you pretty much everything at a good scale. Good visuals, numerous quests, and different characters with other kinds of classes. However, that's also an issue.
    Its gameplay becomes tedious after a good few hours into the game, you would realize that the side quests are not that fun to do, enemies are just pure annoying rather than posing as a
    Dragon Age: Inquisition is an RPG that gives you pretty much everything at a good scale. Good visuals, numerous quests, and different characters with other kinds of classes. However, that's also an issue.
    Its gameplay becomes tedious after a good few hours into the game, you would realize that the side quests are not that fun to do, enemies are just pure annoying rather than posing as a challenge, and frames dropping at times especially during portal closing moments. Good game, but its flaws are noticeable that it might not be fun to be put up with.
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  27. Sep 23, 2021
    7
    After the second part, the Inquisition looks very good. Interesting characters, the combat system has also become better. But there are disadvantages, such as: uninteresting character development, sometimes a boring plot
  28. Jan 27, 2022
    7
    Good game but - bugs, and wrong level up/grind system. It would be not so bad if in middle of the game i had no good perk to choose. Its really bad when as archer not using poison at, but only poison perks are remaining.
  29. Aug 1, 2023
    7
    DA:I is an interesting case, it is an RPG and they put in a lot of effort to try to establish the world and characters but at the same time, most characters are boring. The only memorable ones are Cole and Cullen, the latter from the first few games and maybe Dorian. The rest are just poorly created, the VA saves them a little bit but there's only so much you can do. I played a maleDA:I is an interesting case, it is an RPG and they put in a lot of effort to try to establish the world and characters but at the same time, most characters are boring. The only memorable ones are Cole and Cullen, the latter from the first few games and maybe Dorian. The rest are just poorly created, the VA saves them a little bit but there's only so much you can do. I played a male Inquisitor and the females characters in the game are some of the most boring and poorly written stuff in the last decade. It's an insufferable lesbian, a token black character and an uglified 'butch' female compared to DA:2. Awful, I feel like the writers for the game are either gay men or far-left women, there is no chance there were straight staff in the writing room. They brought back Leliana and Morrigan which are from the first game and written infinitely better than the rest so there is that at least.

    The world is an MMO, great main questline plus some decent side companion quests but outside of those, it's usually collect 10 herbs and find my mirror type of garbage. One massive positive are the locations and also the animations, those were 10/10, way ahead of most other games for its time. This game would become the Harbinger of woke in gaming as it has many of the SJW points that were so popular in 2010-2015 before it morphed into the current woke when Americans elected Trump and 'creatives' lost their mind. Considering the company (Bioware) has been going down since ME3, I fully expect them to bomb and lead to layoffs when going broke with DA:4 but we'll see. This is not a bad game but only do the main questline and the side characters and slay some dragons, the rest is MMO garbage and there is some woke, though not obnoxiously much, if you also like/hate that.
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  30. Sep 8, 2023
    7
    It seems like it has just become an average RPG.
  31. Nov 26, 2014
    6
    I'm 30 hours into the game now. So I'm giving you an educated review of the game. Would I buy the game today? No, No I would I not. I would tell you to wait 3 months for the PC version to get the fixes it needs. If you don't mind doing searching for fixes, it will take you 1-2 hours to figure out how to get the game working properly. For a AAA title, you should NOT have to do that toI'm 30 hours into the game now. So I'm giving you an educated review of the game. Would I buy the game today? No, No I would I not. I would tell you to wait 3 months for the PC version to get the fixes it needs. If you don't mind doing searching for fixes, it will take you 1-2 hours to figure out how to get the game working properly. For a AAA title, you should NOT have to do that to play the game. There also might be a patch or at least a Nexxus Mod patch to fix the horrible Tactical Combat.

    CONS: -3 pts
    -0.5pt The game has a problem where you switch out of full screen to windowed mode and you have blacksreen for 6 secs during combat. You will most likely have to run a C++ fix, Dirext X fix and make sure your drivers are updated. By doing all three of those fixes, the switching of screen stops.
    -1pt Page File issues. The more zones you travel through the more page file space the game eats. WIndows auto-page file size will NOT work. I had to go in and manual set a very high number to keep the game running. If you are playing the game with a high end system and your frames keep going lower and lower after playing for a while, this is your problem.
    -0.5pt Combat. There is a lot of potential for combat, but it is NOT fleshed out. The tactical screen is screwed up beyond repair. When you go to tactical combat you cannot zoom out to see all of your foes. You can really only use tactical combat for foes immediately next to you. Tactical is completely screwed up and optimized for console, it is the WORST feature of the game.
    -0.5 pt Companion AI is horrible compared to other Bioware RPG titles. You can't set a ranged character to always fight at ranged. You can't set a fallback behaviors. So if you have a mixed rogue with daggers and bow, if you want them to be ranged, you have to remove all mele skills. The whole system is incredibly bad.
    -0.5pt Healing is based on potions and wards. The potions are shared between the party and you have a hard limit on them. It was a horrible decision. However, seeing as how bad the companion AI is, even if they put healing in the game, it probably would have a mess

    PROS:
    2pts The story line is probably one of the better in the series. It can be engaging and the companion characters are well fleshed out as its the quest lines.
    2pts: The locations/graphics are the best in the series, generally its a good looking game. The locations are well designed.
    1pt Crafting system is well designed as is the gathering. The system is close to a MMORPG level in optimization.
    1pt Base Customization is set up to where you can change large amounts of the decor of the base often times with loot that you acquired
    1pt Limited story carry over. They would have gotten 3 pts from IF they actually carried over all of your decisions in the game. The major game decisions carried over, however the medium to low choices never showed up. Mind you, I used the Keep to rebuild my story line because my original character from DAO is long gone. So that part could be wrong. I remember helping Dagna, but there is no choice in the Keep to state if you did or did not help Dagna.
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  32. Apr 13, 2015
    6
    Its Over rated and average at best. Its not fantastic but its not bad. The combat feels like its been done in one way or the other, but doesnt really feel fluid, to me. I like that I can take control of various characters, but I really don't feel like doing that, in an rpg. Luckily you dont necessarily have to, early on at least.

    Overall, the storyline is average. I am sorry but I
    Its Over rated and average at best. Its not fantastic but its not bad. The combat feels like its been done in one way or the other, but doesnt really feel fluid, to me. I like that I can take control of various characters, but I really don't feel like doing that, in an rpg. Luckily you dont necessarily have to, early on at least.

    Overall, the storyline is average. I am sorry but I cannot get behind the lackluster character design and the concept. Its not bad but it feels too much like rift in terms of concept. Overall, its very generic with some random storyline slapped on top. If you like game of thrones, you might like this a slight bit more than I do, as they try to mimic the story telling for each character... Just doesn't do it for me.
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  33. rpm
    Dec 15, 2015
    6
    This is not technically a "review" because, though I've tried a half dozen times to play it, Dragon Age:Inquisition has just not interested me enough to keep going. It is like if you pay for an expensive meal but your first couple of bites are really bland and uninteresting so you only continue to eat because you paid for an expensive meal and you're hungry. I plan to keep trying but thereThis is not technically a "review" because, though I've tried a half dozen times to play it, Dragon Age:Inquisition has just not interested me enough to keep going. It is like if you pay for an expensive meal but your first couple of bites are really bland and uninteresting so you only continue to eat because you paid for an expensive meal and you're hungry. I plan to keep trying but there are little things that have already really turned me off to this game...and little things add up. For example...

    When I want to interact with something (or someone) I have to be right next to it/them. In many games, if you want to interact with something/someone you can click on it and your character will move to it.

    Second, when I do stop to talk or interact with someone/something, my companions look like they drank too many energy drinks and cannot find a spot to settle. During dialogues it looks absurd for my companion's to nervously move around in and out of the camera view. Ok people, just chill! I'm trying to have a conversation here!

    Third, there are several interface design choices I dislike. It seems quite console oriented and not designed for PC. I am not AT ALL a fan of console games or PC games that function like console ports. Just for one example, it is unclear when leveling up whether a skill is selected, selectable, or "unselectable". This comes down to too subtle indications via color and contrast choices.

    Forth...Inquisition? This name brings up two memories for me and neither is conducive to my wanting to be a part of this organization and in no way elicits any sort of "heroic" feeling. First, I of course think of the Spanish Inquisition and their horrible reputation for torture, murder, etc. in the name of religion. Why would I want to be part of an organization called the "Inquisition" when the sole reference in most people's minds to the word is a part of human history most people would be ashamed of or disgusted by?! The second memory that comes to mind is Monty Python and their spoof of the Spanish Inquisition (torturing people with a "comfy pillow"!). These two memories have applied a permanent uncomfortable mixture in my mind of disgust and giggles. Either way, there is no room for any positive connotation of the word Inquisition.

    I absolutely loved DA:O, played through DA:2 even though the repeating locations really bothered me, but I can't get into this one yet. Several review sites express the necessity of sticking with it and that the first 10 or so hours are very boring.

    I do plan to keep trying to get into it as it was expensive meal and I am pretty hungry.
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  34. Dec 2, 2014
    6
    In short - the game is solid but falls short of expectations. It tries to blend good old crpg , tactical gameplay and console action adventure elements to appeal to a much broader, casual audience but doesn't quite manage to pull that off. Not without diminishing returns to the core values of its RPG roots.

    It is unfortunate to see a once mighty RPG developer fall from grace so much
    In short - the game is solid but falls short of expectations. It tries to blend good old crpg , tactical gameplay and console action adventure elements to appeal to a much broader, casual audience but doesn't quite manage to pull that off. Not without diminishing returns to the core values of its RPG roots.

    It is unfortunate to see a once mighty RPG developer fall from grace so much (they must have lost a lot of their once key staff and of course their original founders/owners who have all left during this EA chapter) in their attempt to not appeal to their core audience, but instead expand into a new one, and while on that quest they inevitably fall into the hands of Q&A focus tested check-box ticking game crafting. The end result is a game that feels like a 3rd Person action game with action too sparse to justify that title and mmorpg alike combat elements (and a LOT of mmorpg type quests and grind). The story to an extent, but mostly combat, dialogue and characters never quite manage to reach the heights and standards set by Dragon Age Origins.

    The game is a decent enough port, buggy as of today still, but that's to be expected in large RPGs. Bad controls, decent story, good amount of content but with too much filler (I'd say there's a 1 to 4 ratio of story to filler content) Performance on windows 8.1 is pretty good, abysmal on windows 7. Even on quad core + systems if you are running on Windows 7 expect excessive stuttering animations and frequent framerate drops.

    Inquisition screams console port from a mile away. From the lackluster tactical options and limited to 5 slots only - that might as well not exist - to the console UI, and the lack of a functional tactical camera (what is there is a zoomed in - dual analog stick version that doesn't allow much control or proper overview of the combat, continuously forcing the player back into 3rd person action camera for a better view).

    As for the characters and the writing outside of the main story there aren't many great ones here, a couple of characters manage to stand out but that's pretty much it. By the end of the game I couldn't help but feel let down, and a little annoyed by the sheer amount of the somewhat forced sexual content, be it straight or gay, it was too much to take in as a whole, and especially hard when trying to avoid it order to maintain your immersion with the story. Another thing that doesn't quite manage to justify the RPG aspect of DA:I's description, and even though it is to be expected to some extent in a Bioware game, is the lack of different outcomes based on dialogue choices. All one can do is change the approval rating, with the usually 3 options determining not the outcome of the response but only the different levels of approval in the now hidden from the user numerical system of approval.

    Visually the game ranges between good and amazing, with the art-style being the main contributor. Technically the visuals are able to hold their own but never quite manage to reach the same level some of Bioware's competitors seem to be capable of in recent releases. The animations are pretty good, but unlike many of the pre-release reviews claimed, never found my self staring at the cutscenes amazed. Parts look great, others look like they could have been in taken straight from - outdated even by 2009 standards - Origins. Simply too many jarring moments with awkward animations, especially facial animations that even though - while they feel - very close to being "there" emotionally but never quite manage to be expressive enough to match the quality of the undoubtedly great voice acting.

    The audio in the game is extraordinary, with very few, if any, misses. Voice acting is as good as it gets in video games today, and the soundtrack is excellent and goes on to play a major contributing role base on just how well it manages to elevate the feel of success or failure after a huge battle. It is too however, not without it's own problems, technical in nature that have to do mostly with bad mixing of audio channels and/or volume, something however that can and will - likely - be fixed via patch.

    In it's current state, I can't recommend the game at full price.(60$ or 70 deluxe edition with launch DLC included) Give it a few months and a couple of patches and it should be a good purchase for anyone looking to at least get a glimpse of that tactical rpg experience. As it stands the game has too many bugs and performance issues for anyone to overlook. IF you can look past the bugs and glitches, past the console UI and controls, there are few games out there that give you as good an overall experience as Dragon Age Inquisition can.

    A simple number can't do enough to describe a game and its value, but if I had to pick a score, I would say Dragon Age Inquisition feels like a 7 that aspired to be a 10, but with the technical issues and the sleazy micro-transaction based online component bringing it down just about enough for me to detract a point.
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  35. Nov 20, 2014
    6
    Decent enough game but an atrocious console port, I'd probably be willing to give in a 7 or higher on a console. Much much better than DA2 but still doesn't replicate the experience of Origins.
  36. Mar 1, 2015
    6
    This game is a chimera of bits and pieces that don't really belong together. It lacks creative direction and focus, and there is a jarring gulf between game play and narrative. There are no glaring contradictions in the story telling as in DA2, but the attempts at moral ambiguity are toned down. The story of DAI is better written than that of its predecessor, but it is also much lessThis game is a chimera of bits and pieces that don't really belong together. It lacks creative direction and focus, and there is a jarring gulf between game play and narrative. There are no glaring contradictions in the story telling as in DA2, but the attempts at moral ambiguity are toned down. The story of DAI is better written than that of its predecessor, but it is also much less ambitious. Most of your choices are clear cut and the villain is wafer thin and uninteresting. Your allies are conveniently accommodating, and why they should follow you is left unclear and implausible. Environments are beautiful and huge, but while the devs clearly spent years making them they also clearly spent only a few weeks on the combat which is a lengthy and boring grind with barely any attempts at realism. In fact, combat in DA:I is almost a self-satire. You run at your enemies, spin around, shout at them, blow your horn in their ears, bite them, pour a hot fluid on yourself to inspire yourself to gain stamina, you reel them towards you with a grappling hook, you take damage on your allies' behalf, you fire arrows that put them to sleep, you hit them with your shield or the pommel of your sword, etc., All of it is implausible cartoony nonsense. It's also poorly tested. Consider the charm spell, which allows you to make the spirit of an enemy fight for your side after you've killed them. If you're sealing a rift, your charmed spirit must first die before the next wave spawns, making it useless. The devs seem to have been inspired by Two Worlds 2 because strategy is not well rewarded and enemies are hp sponges, and never feel genuinely dangerous. You can either play the game on an easy setting and control only one character in real time, or you can play on a harder difficulty as I did (hard and nightmare) and micromanage a very long sequence of poorly rewarded combos. Most of the game is spent in combat, so its poor execution really wears down the player. The rest of the game is exploration through beautiful terrain, but usually in pursuit of a collection of unneeded things in exchange for unneeded "points". It's Pac Man in Thedas. Your character collects magic shards, bottles of booze, mosaic pieces, letters from dying soldiers, supply caches, books, quarries, wood stashes, key fragments, metals, herbs, relics, all while destroying lyrium shards, planting flags, activating fade spheres, drawing constellations and other busy work. There is so much of this low quality filler it's easy to forget that this is supposed to be a narrative-based RPG, and it's easy to lose emotional investment in what is going on. The point system is also ultimately disappointing. It would have made much more sense if the final fight was made easier by having a higher point score. For example, if you needed to fight through a number of goons inversely proportional to your power score. But no, the score doesn't really matter.

    The strong side of DA:I is its characters. They are likeable and sometimes even interesting. They have their own individual quests. Unfortunately, the writing for them is a bit inconsistent. It's almost as if Bioware's writers had conflicting visions of what the game should be, and they are constantly trying to obfuscate that confusion with unanswered questions and feigned depth. Some of these writers are talented, but others think that out-of-character shock value is good writing. Consider Leliana's reunion with her friend in the chantry, whom she shortly kills. Whoever wrote that is probably the same person who wrote the idiotic quest from DA2 where Hawke's mother is killed, or who made Udina work for Cerberus in ME3. If you're out of ideas, shock 'em! I say fire this person. There are so many good writers out there you don't need this moron.

    Speaking of writing, why does every dying soldier have the sudden urge to write a letter and spawn a fedex quest? Why are people in Thedas so keen to write diaries that are strewn about in ruins and castles? I actually read most of the codex in DA:I. Honeslty, as codex goes it's not bad, but the bar isn't exactly high in modern RPGs. It's so bland that I can hardly remember any of it.

    Oh and the Canadianisms are tongue in cheek. Sahrnia? Hinterland Who's Who? Riel? Very funny Bioware. Very fecking funny.

    Over all. A pretty game with some strong points and an ocean of filler. 6/10
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  37. Apr 19, 2015
    6
    All these FOOLS on here writing bad reviews about controls and game play must really enjoy being little twitch boys. Perhaps when they get a little older they will appreciate just how good the Game Pad controls are over using a clunky KB and Mouse.

    Sure Baldur's Gate was a great game back in the day and I enjoyed it very much myself but it's DATED. In all reality Neverwinter Nights 1
    All these FOOLS on here writing bad reviews about controls and game play must really enjoy being little twitch boys. Perhaps when they get a little older they will appreciate just how good the Game Pad controls are over using a clunky KB and Mouse.

    Sure Baldur's Gate was a great game back in the day and I enjoyed it very much myself but it's DATED. In all reality Neverwinter Nights 1 and 2 surpass BG in most areas. If I want a tactical game with pausing i'll break out one of those or just play Divinity Original Sin.

    As for Dragon Age Origins being superior that's utter rubbish. My first play through the game on the hardest mode was an utter joke. They game had little if any difficulty and I just plowed through everything. The story was good but it had areas that I could have done without.

    Now by no means is this game even in the same category as say The Witcher series but it's not a total waste of time. I think what most of these butt hurt reviewers wanted was a DA story Divinty game play. You just aren't going to get that from big producers anymore because the number of units they will sell of it won't be enough.
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  38. Nov 2, 2015
    6
    Okay Dragon Age. I've been meaning to talk to you, and here is my letter of confession explaining why it's just not going to work between us.
    For the hell of it let's say you start at 50 points, the happy middle between 0 and 100.
    You gain 10 points for pretty graphics. You lose 10 points for having the least satisfying combat in the whole world of single player RPG's. (Just because the
    Okay Dragon Age. I've been meaning to talk to you, and here is my letter of confession explaining why it's just not going to work between us.
    For the hell of it let's say you start at 50 points, the happy middle between 0 and 100.
    You gain 10 points for pretty graphics.
    You lose 10 points for having the least satisfying combat in the whole world of single player RPG's. (Just because the enemy has a longer health bar - doesn't make you more challenging! If you need lessons for what is the right proportion of damage-to-healthbar-to-player-boredom ratio, talk to Dark Souls. He's got that figured out really well. (You could even talk to World of Warcraft, he got it fairly well too! And it's not like this would be the first thing you copied off of him...)
    You gain 10 points for decent voice acting and relatively interesting and diverse characters.
    But then you lose 5 points for the fact that the story feels so fake. (C'mon, everyone just dropped everything and decided to all of a sudden follow a supposed criminal who has no experience in leading a large organization? And if i'm the big leader guy, why on earth am i running around putting myself at risk in direct combat when i'm supposed to be sitting in the back leading?).
    Moving on.
    You gain 5 points for ok (although not groundbreaking) soundtrack.
    And then you lose 10 points for barely using it! (I had my sounds at 50% and music at 100% volume and I could still barely hear it. Probably because it wasn't actually playing for most of the game. Except for combat maybe. Ugh it felt so empty and not involved at all without music, it's like watching a scary movie without sound - it just doesn't work!)
    Anyway.
    You gain 10 points for having large custom environments.
    You lose 5 points for overloading your players with sidequests. (You are not Skyrim, you're not World of Warcraft, you're Dragon Age! Why are you so confused?..)
    You gain 5 points for being relatively stable and bug.. resistant, although not free.
    I could keep going, but let's face it - it's really not going anywhere.
    Adding all this up in the end - the grand total is 60/100.
    Fine, i'll add 10 points for the fact that overall you're a well-made game that seems to have had hard work put into it.
    But wait, then i'm going to take 10 points back for the fact that you're a descendant of way more amazing and beautifully made games and i really expected better from you.
    Yup, that's still 60/100.
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  39. Nov 21, 2014
    6
    This game was a disappointment, although not as huge as DA2. Fights are chaotic, and control over your companions is more than limited. Tactical mode will frustrate you after few tries. Don't try playing on any difficulty level higher than normal, because with that amount of control you have every fight will be waste of potions. Without dedicated healer you'll be forced to come back toThis game was a disappointment, although not as huge as DA2. Fights are chaotic, and control over your companions is more than limited. Tactical mode will frustrate you after few tries. Don't try playing on any difficulty level higher than normal, because with that amount of control you have every fight will be waste of potions. Without dedicated healer you'll be forced to come back to camp often than necessary. It artificially extends game time. This game is a mix of horrible gameplay and quite nice story. I'm giving 6 only because of sentiment for Origins. Expand
  40. Jun 10, 2016
    6
    Why all girls very not beautiful, but other gays?!... Where the child Morigan from the gray guard!? The screenwriter in fire together with game!!! Any game still so didn't disappoint ((
  41. Nov 19, 2014
    6
    Very poorly optimized for PC... even when I turn down the graphics to low, there is massive stutter in and out of cut scenes/talking. I have a really nice 980 graphics card setup, I have checked everything from video drivers down to putting new thermal paste on the water cooler. I have fixed the cut scene 30 fps lock to 60 fps lock, I have tried all different settings (windowed,Very poorly optimized for PC... even when I turn down the graphics to low, there is massive stutter in and out of cut scenes/talking. I have a really nice 980 graphics card setup, I have checked everything from video drivers down to putting new thermal paste on the water cooler. I have fixed the cut scene 30 fps lock to 60 fps lock, I have tried all different settings (windowed, borderless, fullscreen, v-sync on/off, etc). I have not got more than an hour in because they game is unplayable to me, I get taken out of the immersion of everything when this stuttering happens. Hope this helps anyone wanting to buy this game to wait about 2 weeks until they come out with a nice patch for this game. Expand
  42. Nov 18, 2014
    6
    Singleplayer Themepark MMO says it all, fighting random, re-spawning, spongy enemies for standard MMO-esque side quests (Kill 10 x or Get 10 y), by auto-attacking and spamming your skills when they're off cooldown. Tactical Camera mode is now embarassingly bad compared to origins, needing to go through several hurdles for a party member to do anything other than use their skills.

    The
    Singleplayer Themepark MMO says it all, fighting random, re-spawning, spongy enemies for standard MMO-esque side quests (Kill 10 x or Get 10 y), by auto-attacking and spamming your skills when they're off cooldown. Tactical Camera mode is now embarassingly bad compared to origins, needing to go through several hurdles for a party member to do anything other than use their skills.

    The RPG system took the biggest hit as it's dumbed down to mind numbing levels, no attribute points beyond equipment and perk bonuses, a tenth of the class skills that were in Origins, and any and all equipment being locked to a certain class, offering nothing other than robes and a staff for a mage. The inventory and combat controls are clunky at best, and the game was clearly designed with console controllers in mind, with KB/M being tacked on as an afterthought.

    Although the game's world itself is vast, with a bundle of other small activities to do not related to killing/scavenging, which is one of the few refreshing changes from the past installments but ultimately ends up being a bore to play.
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  43. Feb 9, 2015
    6
    I tried to like this game and was quite fond/flashed of the graphics and landscape design at first (e.g. the storm coast looks amazing), but the game design and story in it's overall flatness/ superficiality got me bored and bored again.

    I really loved games like KOTOR and Mass Effect 2 because of their cinematic approach and their atmosphere. But in DA:Inquisition I very early on
    I tried to like this game and was quite fond/flashed of the graphics and landscape design at first (e.g. the storm coast looks amazing), but the game design and story in it's overall flatness/ superficiality got me bored and bored again.

    I really loved games like KOTOR and Mass Effect 2 because of their cinematic approach and their atmosphere.
    But in DA:Inquisition I very early on started to skip dialogues as they felt too stereotypical, bland and uninteresting to me.

    If you're into width as in sheer size and collecting/"completing" lots of stuff in a well polished (blink, blink) world, you might enjoy this game. The crafting is probably fun for some people, too.

    If you're into depth as in an emotional experience in a virtual world that feels deep and alive, and gameplay that encourages you to use different tactics or to make really difficult choices, you might as well skip this one.

    Or wait until it becomes cheaper to get your fix of the flashy graphics and jump around a bit ;)
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  44. Apr 16, 2015
    6
    85? Seriously?! What is wrong with you. DA: Inquisition is moderately enjoyable game but it is not that good by far and definitelly falls way behind the brilliancy of DA:O. Let's kick off with pros. Captivating (if simple and very cliché) story. More interesting dialog than in DA:2 and diverse, nicely designed levels.
    Cons: Extremely boring, pointless, hack n slash combat same as in DA:2,
    85? Seriously?! What is wrong with you. DA: Inquisition is moderately enjoyable game but it is not that good by far and definitelly falls way behind the brilliancy of DA:O. Let's kick off with pros. Captivating (if simple and very cliché) story. More interesting dialog than in DA:2 and diverse, nicely designed levels.
    Cons: Extremely boring, pointless, hack n slash combat same as in DA:2, almost zero impact of your choices in previous games on state of the world, most levels are unceccesirally huge to make it appear as open-world but they could be easilyl shrunk to 20% and nothign of substance or interest would be lost. I got bored before I explored 30% of map. Especially the one in the desert filled with dwarven tombs. Quests are boring, straight forward mmo-like. "go there, kill that, bering this". Val Roayux is ONE STUPID TINY LITTLE SQUARE! Denerim in DA:O was like 10 times more at very least. Huge fail. All in all DA:I is mildly enjoyble RPG that entertains well enough but tries to hard and brings little new that is original or fun.
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  45. Nov 1, 2015
    6
    I am a fan of DAO and even DA2, but am disappointed with DAI as a whole.

    Pro: great / enjoyable characters. I truly enjoyed Cassandra, Sera, Leliana, and Cullen. Nice seeing Varric as well. Con: The weakest cast yet - with some cast men era being annoying, mediocre, or simply unnecessary. Characters I did not particularly enjoy being around included Vivienne, Iron Bull, Blackwall,
    I am a fan of DAO and even DA2, but am disappointed with DAI as a whole.

    Pro: great / enjoyable characters. I truly enjoyed Cassandra, Sera, Leliana, and Cullen. Nice seeing Varric as well.
    Con: The weakest cast yet - with some cast men era being annoying, mediocre, or simply unnecessary. Characters I did not particularly enjoy being around included Vivienne, Iron Bull, Blackwall, Dorian, and Solas. This is more than half the cast.

    Pro: Main story missions were mostly well-done and exciting. Some of the Companion quests were also decent if not the most memorable in the series.
    Con: open world content is incredibly dull and tedious. "Filler" is not an unfair description. Since I am a completionist I tortured myself with doing most of it - I'm sure if you are not you can skip a lot of this and enjoy the game more. But if the content is so boring people recommend skipping it - why bother having it in the game at all?

    Pro: Graphics are good for a hybrid old-gen/new-gen game. World has some beautiful scenery.
    Con: World is lifeless. No real dynamic events outside a few quests in a couple of the zones. No really impressive towns or cities to enjoy as most zones do not have any settlements.

    If you have t bought the game yet - I recommend waiting until the GOTY edition is in the $20 bargain bin. And then only if you are a fan of this franchise. Else your TIME is probably spent playing something better.
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  46. Nov 21, 2014
    6
    First thing to say - very important - this game eats your SSD for breakfast. I am NOT joking. It may or may not be the issue with Denuvo (fifa 15 seems to be fine), but it severely damages your SSD or HDD on PC. Do not get it on PC. Suppress your urge to buy a new console for it however, we don't want to see new games being **** port from console just to drive people out of PCs.

    One
    First thing to say - very important - this game eats your SSD for breakfast. I am NOT joking. It may or may not be the issue with Denuvo (fifa 15 seems to be fine), but it severely damages your SSD or HDD on PC. Do not get it on PC. Suppress your urge to buy a new console for it however, we don't want to see new games being **** port from console just to drive people out of PCs.

    One thing to note, get out of Hinterlands. Part of the fault lies with Bioware, as many players would probably fully explore an area before going to the next. Putting many huge maps on another overland map, and put different main quests on different maps may be fantastic for some players but not for others.

    Inquisition definitely has a lot of technical issues on PC platform. If a PC game plays much better with a controller than Keyboard and mouse, there is something wrong - maybe fighting games could be forgiven, but this is a sequel to lots of games which had better K+M control, which is a problem and very frustrating - actually, even more frustrating than many fighting games port to PC.

    Companion AI is also a problem and shows Bioware clearly did not think everything through when working with a world in which you can actually jump. AI charging or jumping off the cliff is an often occurance. AI setting is a huge backwards step.

    Overall these are the negatives of the game which most critical ones tend to focus on. Positives are already covered by critics.
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  47. Feb 8, 2015
    6
    Dragon Age Inquistion (DA:I) is like two games combined into one.

    On one hand you have a boring "Single Player MMO" (couldn't find a better term), and on the other hand you have a decent story-driven RPG, with nice cut-scenes and nice character interaction (like in the Mass Effect games). But how was this possible ? Well, after the gamers criticized the DA2 as being boring and
    Dragon Age Inquistion (DA:I) is like two games combined into one.

    On one hand you have a boring "Single Player MMO" (couldn't find a better term), and on the other hand you have a decent story-driven RPG, with nice cut-scenes and nice character interaction (like in the Mass Effect games).

    But how was this possible ?

    Well, after the gamers criticized the DA2 as being boring and repetitive, Bioware decided DA:I should have a huge and diverse world.

    Excellent.

    Unfortunately they delivered a great looking world, with diverse locations, but empty of (quality) content.

    So instead of having small areas, with meaningful quests like we had in DA:O, now he have huge maps with boring quests in which the player has to collect herbs, kill 10 bandits, kill 15 templars, collect some papers. etc. They literally filled the game with hundreds of quests like this, with little back story and / or imagination.

    So in order to advance the main missions you will need a thing called "power" (basically your influence in the world) which can only be obtain if you do the above mentioned quests.

    But the situation is even more absurd than this. If you are a completionist, and you plan to finish all the quests, you might get over-leveled, and at that point things will become very boring, even on higher difficulties.

    The next part I hate about DA:I is the potion system. The creatures you kill never drop potions, and there are literally no regeneration spells in the game. Instead of potions, they've added a barier/guard mechanic, which in my humble opinion is stupid. So now, every now and then, you must to the camp and refill the potions of your party.

    The story part of the game is quite nice in terms of story and intrigue, but nothing epic. You are the good guy, with a special thingie, and you will need to kill the bad guy against all odds. Everything is predictible, and I didn't have any "wow" moments like I did in DA:O.

    The characters are well-defined, they have nice back-stories, they interact with each other and you can hear funny dialogs.

    The fighting part is mediocre, and quite easy (there are some OP specializations) after level 10. The difference between normal and higher difficulties is only the HP the other creatures have (I think).

    After 55 hours I've finished DA:I. But I don't have the curiosity or the mood to every replay it. That's why I consider I've payed for an overpriced & mediocre game.
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  48. Apr 27, 2015
    6
    It's not as downright awful as Dragon Age II, but that's not saying much. Problem is, it does absolutely nothing to stand on its' own two feet, and as a successor to Dragon Age: Origins (I don't even count DA2) it fails in pretty much every department.

    Graphically it's OK, but that's the only improvement on DA:O, which was an RPG masterpiece. In Inquisition, everything they try to pull
    It's not as downright awful as Dragon Age II, but that's not saying much. Problem is, it does absolutely nothing to stand on its' own two feet, and as a successor to Dragon Age: Origins (I don't even count DA2) it fails in pretty much every department.

    Graphically it's OK, but that's the only improvement on DA:O, which was an RPG masterpiece. In Inquisition, everything they try to pull off stumbles. The storyline is cliched, with characters you don't care about. The combat system, while not dreadful, is very much mediocre, and not helped by the myriad of on the fly bugs that you can't avoid. Frame rate is a consistent issue, often dropping below 20fps on a good machine.

    But the biggest problem? The game has been made by the numbers, trying to emulate what made DA:O great but failing to understand the reason those aspects knitted together so well in the first game.

    The series is mimicking the failure of the Fable franchise at this point. Whilst DA:I is certainly a better game than Fable 3 was, you can't help harking back to the original game and wishing some progression rather than regression had been made in the franchise.

    So, a disappointment. To be objective and pretend I'd never played DA:O, then I'd say this game is OK, very average, but playable. So it objectively gets a 6 from me. But subjectively, I pretty much hate the game, and all it has done has made me reinstall Origins to get the bad taste out of my mouth.
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  49. Nov 24, 2014
    6
    Some people complain about story, when they haven't even finished the tutorial. Some speak about performance issues, when others with weaker config have none. Yet the low scores are somewhat fair: if you don't enjoy the game in the beginning, why would you wait for the story to get better? Why would you fiddle with settings?

    And the game starts with an EA logo and if you have half as
    Some people complain about story, when they haven't even finished the tutorial. Some speak about performance issues, when others with weaker config have none. Yet the low scores are somewhat fair: if you don't enjoy the game in the beginning, why would you wait for the story to get better? Why would you fiddle with settings?

    And the game starts with an EA logo and if you have half as much bad experiences with EA as me, you would start to be worried. Mr Pavlov explained how your body and mind reacts to the expected disappointment. And EA can only thank themselves for this problem. After all: I paid for some products online, EA didn't deliver it. I bought some games on Origin store, and the activation missed the release date listed on EA Hungary page. We seen bugs, we seen issues with quality, and we seen numerous soulless games. And when EA was happy with these issues, I warned them about the issue: If your body and mind learns to react to EA logo with anger, worry, etc. even the best games will be harder to enjoy. And on the long run it will be reflected in reviews. Both on here, in blogs and on other sites where I write full reviews.

    If you were unhappy with Bioware games recently it will be even worse. When intrusive DRM, some other issues get in your face? You know the drill. Should I add weak facial animation? Or that sometimes hair an skin doesn't only look like pastic, but it is worse than my first attempt to render a human being in DAZ Studio? And that even you with 0 experience can achieve better result? Or that even commercial stock models and textures can look better? And before you say they wouldn't be unique, I would add: with morphs, some texture and shader editing tools they would. And they can be imported to some engines in better quality. So you would expect better shaders even from an indie game made by a newbie hobbyist developer. Why should we accept it from EA then?

    And people who favored Bioware before loved that we don't start as prisoners who will be revered as hero after the first mission now also see shackles and how we can become heroes after the tutorial. Why shouldn't we call it a disappointment? We can explore several huge zones, but even if it takes time to travel from one end of a zone to other, it isn't an open world experience. Some would say: Having to walk a lot, without ability to explore the "whole world" isn't that great. Some others would even point out: Some games have proceduraly generated areas for replay value. Huge areas can help a bit with the mood, but are also a huge time sink. And there are pretty good tools to generate such maps AND export them to the level editor where game designers can edit and customize it.

    When Performance depends mostly on how your HDD, CPU and RAM can cope with DRM and instead of normal bugs you can end up with a few extra crash to desktop issues thanks to the DRM you would have quite a few reasons to feel unhappy with the game even a bit early, and at that time you won't enjoy the complexity of the setting, the story or anything else. You will judge it based on the tutorial. If an event isn't explained *yet* when you stop playing will stay as unexplained to you. So disaappointed players tend to stay disappointed for a reason. Because they don't have reason to keep playing and see the enjoyable parts of the games.

    And while my score is in the green as it is a positive review it won't be anywhere close to 10. Because even if there are many enjoyable parts of the game, its colorful and detailed settings, some interesting characters and areas, etc. are nice... And the story written by Bioware is still a good one. That is remarkable quality. But not something that would let us forget the issues present both in the game, and around EA that can kill the fun for a lot of players. 6/10... And close to 60%. It isn't a nice score. But if we would take out issues with EA and how their shady history affect our enjoyment of the game... Things would be different.

    If we would forget what Bioware promised for Mass Effect 3, what they promised for SWTOR and how they released weaker products? It would be easy to explain why DA 2 was good, and we would be far more motivated at the begining of DA 2. And then we would slay time flew while we got past of the tutorial. And the nice story would get a better emphasis. That would be somewhere between 7/10 and 8/10. Fix the shaders and some bits of animation? It wouldn't be much, but would improve the game greatly. It would be easy to say: 8/10-9/10 range.

    No crash to desktop? No performance issue due to DRM? Better camera control? Less console port feel? It would be a solid hit. I am sure the shader and animation issues are due to a deadline. It would be easy to fix it with a bit more time. I am sure the intrusive DRM and created perfomance issues is still in EA land. And the pavlovian issue starts with the EA logo. Developers tried hard, but EA ruined most of it.
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  50. Cuz
    Nov 20, 2014
    6
    Been gaming for 20 years and this is the second game I've ever got a refund on. ...yes, it's that bad. The controls didn't bother me too much once I switched to a gamepad but the game just isn't any fun. Boring quests and stupid dialogue make everything tedious. The potion spam is sucky - did they really have to re-invent the healing mechanic from DA:O? Tactical camera is irritatingBeen gaming for 20 years and this is the second game I've ever got a refund on. ...yes, it's that bad. The controls didn't bother me too much once I switched to a gamepad but the game just isn't any fun. Boring quests and stupid dialogue make everything tedious. The potion spam is sucky - did they really have to re-invent the healing mechanic from DA:O? Tactical camera is irritating to use and the AI is junk. I really wanted to believe that Bioware could pull it off but this is just crap. At least when I played ME3 I wasn't super pissed off until the end... this time they got me early. Giving it a score of 1 for the music. Expand
  51. Jan 31, 2015
    6
    I revised my score from 4 to 6,

    after playing a little bit longer ( around 50 hours ) i can say that this game missed greatness by this much, the game is beautiful but the story is really a let down, if you stick with it, it get better somewhat ... i had also to buy a freaking game pad to enjoy the game, which is very wrong for a "game made on PC for PC"
  52. Nov 21, 2014
    6
    Nice graphics, music, characters, but very buggy, lots of features from the previous games stripped, and the controls are awkward with keyboard and mouse.
  53. Mar 6, 2015
    6
    A big and pretty, but shallow experience. If your computer can handle the technically stuttery implementation. Mantle made it playable, when they got it working, but even that they patched for worse again.

    The companions are flat, and even more so is the story. Everyone, from peasant to lord talks and talks in winded sentences forever. With the appearance of major plot drivers from
    A big and pretty, but shallow experience. If your computer can handle the technically stuttery implementation. Mantle made it playable, when they got it working, but even that they patched for worse again.

    The companions are flat, and even more so is the story. Everyone, from peasant to lord talks and talks in winded sentences forever. With the appearance of major plot drivers from Origins the game picks up against the finale, but it's to short, to late, and in the end ... it felt more like a forced addition.This is not Origins.

    The open world is nice, if you're into that, but really ... it's a drag. I did finish all the quests, so combat, even exploring were fun for a long time, but the hardly existent difficulty, zero strategy requirements, unneeded equipment and thin story killed the game in the end. I'm glad it's finished. The ending was ... well, it ended. For now.
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  54. Nov 23, 2014
    6
    First off, this is definitely designed for controller-play. I wouldn't pick it up for PC without a controller. Without a controller, you are just going to get annoyed at the control scheme. Even with the controller, the control scheme is not great. For example, the digital direction buttons are not used in menus even though the analog stick is crap for menus, the map is under aFirst off, this is definitely designed for controller-play. I wouldn't pick it up for PC without a controller. Without a controller, you are just going to get annoyed at the control scheme. Even with the controller, the control scheme is not great. For example, the digital direction buttons are not used in menus even though the analog stick is crap for menus, the map is under a sub-menu, switching between characters is done with the up/down buttons rather than the standard RB/LB buttons.

    The world is very open that's for sure. The problem with an open world is that you need to fill it with something. Inquisition seems to fill the open world with meaningless re-spawning enemies and empty space. Most quests involve running long distances to collect X things. The crafting and potion systems involves collecting huge amounts of re-spawning craft items. It is frustrating to deal with these time syncs in a single-player game. Likening this to an MMORPG is appropriate but even MMOs have the decency to give you mounts to speed travel.

    There is plenty to do though, but it all feels pretty pointless. Similar to Mass Effect 3, you need to do things to improve the power of your forces. You collect power by helping people or convince them to join you. It all gets condensed into a single power score. Rather than have that apothecary you helped make sleeping potions to knock sentries out, you spend power to get through the situation. It all seems designed to give the appearance of many choices and options when they aren't actually there. If you put your blinders up and just get into the experience, it isn't so bad. After-all it worked for the Walking Dead games.

    The story does have some potential. The starting hook was pretty good but they skipped the prologue entirely. That is an important part of an RPG; it establishes why the player should care about the protagonist. The story after the initial hook is not all bad but it doesn't hold up to the earlier games.

    I don't understand the 10 scores and I don't understand the 0 scores. It's not game of the year material and it's not the worst thing I've played. It's just disappointing when compared to Origins. I will keep playing because I want to see how it ends but I wouldn't recommend people rush out to pay full price for this one. If you are invested in seeing the next part of the DA story, pick it up on sale and play it with a controller.
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  55. May 1, 2015
    6
    Its no Dragon Age: Origins. I picked the game up on a 50% off Origin sale. That was reasonable value. I'm midway through it. DA2 had a lot of problems. But in the end strong characters drove that game. This game has a huge world. Graphics that are on par with Skyrim (at least on my machine). And its all so darned generic. >90% of side quests are "read note," "go to place," "click object"Its no Dragon Age: Origins. I picked the game up on a 50% off Origin sale. That was reasonable value. I'm midway through it. DA2 had a lot of problems. But in the end strong characters drove that game. This game has a huge world. Graphics that are on par with Skyrim (at least on my machine). And its all so darned generic. >90% of side quests are "read note," "go to place," "click object" (maybe fight a baddy or two) done. I read someplace that when they designed this game they wanted something that could be done in 20 hours or 200 hours. Well they succeeded. By having insane levels of filler take the place of meaningful quests and character arcs. I have no intention of doing them all. The loading screens take a long time, for no clear reason. On PC the controls feel line a console port. Using their combat tactics is a difficult and tedious affair. Best part of DA:O and they broke it. But that's OK. Most of the time you don't need it. So far the most annoying thing for me though is enemy difficulty. Some enemies don't scale levels with you so if you're a few levels up on them, they drop like flies, or if they are levels up on you, your choice is run or die. The result is lots of quests/areas have "level recommendations," which if you choose to ignore, the game becomes too easy or too hard and no fun really quick.
    Overall it's not a bad game. But its nowhere near as good as it could be. And it wouldn't even need big changes to become a great game. But why bother? All the praise, GOTY etc. was heaped on it already anyway. Whether it deserved it or not.
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  56. Mar 22, 2016
    6
    I am sorry to all the fanboys out there but I was very saddened to load this game up and discover it is an offline single player MMO. This is especially disappointing because the game has amazing graphics and the combat is fun if that is what you prefer. Beyond these two points though, there isn't much of a game here, and it is a chore overall to play. Besides the fact that I am not a bigI am sorry to all the fanboys out there but I was very saddened to load this game up and discover it is an offline single player MMO. This is especially disappointing because the game has amazing graphics and the combat is fun if that is what you prefer. Beyond these two points though, there isn't much of a game here, and it is a chore overall to play. Besides the fact that I am not a big MMO RPG fan, the overall presentation of this game is still a let down to any die hard Dragon Age fan that fell in love with Origins. One day I envision a DA game that will live up to its' expectations, a true fantasy RPG with a good story, not a mmo-like sandbox that sends me all over collecting blankets or doing other useless chores that aren't even fun. Expand
  57. Dec 10, 2014
    6
    i have found many similarity between EA sports and bioware (new one not old one)
    they take incredible amount of time on developing their games but results are always they lack of quality in essential areas
    ive been let down by their products in past yrs and this is not exception its lack of talents or misconception of what fans really want? during my playthrough of DA:I i went through
    i have found many similarity between EA sports and bioware (new one not old one)
    they take incredible amount of time on developing their games but results are always they lack of quality in essential areas
    ive been let down by their products in past yrs and this is not exception
    its lack of talents or misconception of what fans really want?
    during my playthrough of DA:I i went through exhilating moments and got impressed many times but always went back to question why dev made the game like this
    formular is simple. enhance what is already good and fix what have been bad
    instead, bioware tried to mimick something they are not good at(open world play)
    i wanted to play this game cuz i really like interaction between characters and story was good (templar vs mage, dark spawn vs warden ,,)
    i dont think dev was confident in direction of this series should go
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  58. Nov 21, 2014
    6
    Haven't played very much thus far, but I've played enough to say that you should probably pass on this for PC at the moment. The PC controls, the "tactical" (lol) camera, the menus, and other UI design decisions all make it clear that PC players are simply not the chosen demographic for this game.

    When I first started seeing the negative comments about the PC controls, I thought, "Well
    Haven't played very much thus far, but I've played enough to say that you should probably pass on this for PC at the moment. The PC controls, the "tactical" (lol) camera, the menus, and other UI design decisions all make it clear that PC players are simply not the chosen demographic for this game.

    When I first started seeing the negative comments about the PC controls, I thought, "Well that's okay, I usually rebind all my keys anyways". Little did I know that the issues on PC go way beyond just bad key-binds.

    For example, the "tactical" camera is in this game is a complete joke. This is a feature that was in the previous Dragon Age games. It allows you to pause the game and assess the situation, issue commands to party members, etc.. This is an extremely important feature for difficult fights. Unfortunately, in DA: Inquisition, this feature is a clunky mess. You can't zoom out far enough to really be able to assess what's going on. The angles available to you while in this tactical cam mode are awful, especially during close-quarters fighting. Even just trying to look up while in this mode is difficult. Switching between characters and giving commands is somehow now worse than in the previous two games. This needs to be addressed immediately.

    The camera behavior is frustrating out of tactical mode too. When you attempt to zoom the camera out via the mouse wheel, the game auto switches you to tactical mode. This cannot be turned off. When you engage in dialogue with an NPC, the camera auto-pans to the side a bit. There have been several conversations I've had where the camera panned behind a tree or other obstruction, leaving me to stare at foliage while my character is conversing. Whoever was in charge of the camera behavior in this game really dropped the ball.

    Now on to the menus. Because the menus were designed for a controller, navigating them on PC is tedious. Got a new item in your inventory? Want to equip it? Have fun going through various menus and sub-menus, instead of just simply opening a bag and clicking the item. The ability trees are equally clunky, it took me a bit to figure out how to scroll down to the bottom of the trees, (you can't just use the mouse wheel scroll function, you have to click and drag the screen).

    They've also removed click to move and a number of other features that made the previous two games enjoyable on PC. Even looting in this game is clunky. Would you like to be able to mouse over an ability on your hot bar and read a tool tip which states exactly what it does? Too bad, that doesn't exist in this game! Have fun clicking through more menus and sub-menus just to get the info you want about an ability.

    The game does have good qualities too: it looks great, the environments are impressive, it has skill trees that allow you to build custom characters, the character creation process is great, the sound/music is great, it's not completely linear and is more of an open world. I think the story and writing isn't the best, but it's not atrocious either. There's definitely potential for a great game here, but the combat controls and UI really ruin the experience.

    6/10 at the moment, I will adjust my score if they fix the issues I've listed above.

    Addendum: I should also add that the tactics options in this game have been seriously reduced compared to the previous two Dragon Age games. You used to be able to set very precise behavioral controls for your party members, where they would use a certain ability when certain combat conditions were met. I'm not sure why they stripped this feature, it was really well done in the previous games.

    Also, there is now no healing in the game. You get "barrier" type spells for damage reduction, and 8 health potions. When you run out of health potions, you have to return to camp to restock.

    The lack of tactics and healing do not make the game any better, frankly I think it's a regression.
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  59. Jan 19, 2015
    6
    Lemme preface this by saying I'm a huge fan of DA:O, and I enjoyed DA2 on my second playthrough well enough (though I still consider it a game with many, MANY problems).

    While not a bad game, DA:I simply does way too many things wrong (and worse than both its predecessors) to be considered anything more than decent. I won't say the cash spent on this game was wasted - my time spent with
    Lemme preface this by saying I'm a huge fan of DA:O, and I enjoyed DA2 on my second playthrough well enough (though I still consider it a game with many, MANY problems).

    While not a bad game, DA:I simply does way too many things wrong (and worse than both its predecessors) to be considered anything more than decent. I won't say the cash spent on this game was wasted - my time spent with it was enjoyable enough - but the direction BioWare is taking this franchise worries me greatly.

    This game feels like an MMO.
    The world is absolutely huge... and at the same time, filled with nearly nothing but boring fetch quests and bland NPCs whose names you will forget 30 seconds after talking to them. The main storyline, while rather engaging, probably amounts for about 10h at best, with the rest being collectibles and "collect 10 boar brains" types of quests. Interesting side-quests are practically non-existent.

    The main storyline... well, I wouldn't put it as a minus, given that I really enjoyed it, but still... it feels like a missed opportunity. It's rather generic, truth be told - save the world, like most RPGs - and I can't really fathom why they went this way, instead of focusing a lot more on the much-hyped Mage-Templar War, and perhaps the Orlais Civil War. Oh well, too bad.

    The companions - typically the highlight of any BioWare game - simply... did not click with me, much. Even Varric, whom I carried around with me everywhere in DA2. They feel less connected with your character than in the previous games, perhaps because all of them join your team for reasons that have nothing to do with YOU (and everything with the Inquisition). They're all very well-written, of that there is no doubt, but they still failed to establish any sort of emotional connection with me.

    Your main character is the blandest protagonist of the series so far. The Warden, while voiceless, was at least given great backstory through the origin stories, which are IMO essential to truly get "inside" and role-play your character. Hawke's story began fairly early in his life and had us witness all of it's goods and bads, which again helped me feel connected to him. The Inquisitor... we get a short note of where the heck he came from, and some stuff related to his past happens... through text messages on the War Table. Yeah. It didn't help that I thought both male voices were rather bad (the British one sounds like Will Scarlet from Kevin Costner's Robin Hood movie, which made me restart my character after a few hours, and the American is hilariously, overly deep and macho).

    The combat felt shallow and dull, hamstrung by the ridiculous decision to remove the tactics screen (for f**k's sake, Varric, GET OUT OF MELEE RANGE WITH YOUR CROSSBOW!) and limit you to 8 skills (which really isn't much for a mid-late game mage) really turned me off. I don't enjoy the more action-focused style of it, either, but that's really down to personal preference. I prefer the more tactical approach of DA:O, myself. (Don't even mention the tactical view. That's such a disaster, at least on the PC, I'm not even bothered to mention it for existing...).

    Add to that the clearly console-ported UI, awful controls on PC, numerous bugs (most annoyingly the prevalent banter bug and other sound problems...), performance problems and other crap I can't be bothered to write up anymore, and you'll see why I laugh off the pretense that DA:I is anywhere near Game of the Year material.

    However, that's not to say it's all bad and no good. The graphics are absolutely beautiful - this game truly is a looker, very much worthy of the next-gen tag. The sounds (when they work) are very immersive, but the soundtrack is woefully underused - there are some really incredible tracks in there, but I'll never understand the decision to play 20 seconds of it every 5 minutes at best. Really weird design decision, I'd say. The banter (again, when it actually works) is funny and clever, as usual.

    There are many more points that should be touched upon in a full review, but given my lack of will to do so (and the limited space) I think I'd touched upon the more important ones. If you're interested in this game, but haven't bought it yet, consider it really well. Read some of the problems people keep mentioning on the forums (where BioWare for unfathomable reasons ignores them nearly completely). If you're willing to look past the problems, then you'll likely enjoy yourself well enough. But don't expect a ground-breaking, earth-shattering revolution in the genre. It's nowhere near that. It's not even a great game, in my opinion.
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  60. Feb 9, 2015
    6
    One of the strangest experiences I had in a game, where I spent 70 hours in it and maybe enjoyed 10 of them. I think it's because the environments are so beautiful to look at, that you want to explore it no matter how dull the quests are in the regions. Certain parts of the story are interesting (royal court politics), but they really botched the last few quests. In fact, this is one ofOne of the strangest experiences I had in a game, where I spent 70 hours in it and maybe enjoyed 10 of them. I think it's because the environments are so beautiful to look at, that you want to explore it no matter how dull the quests are in the regions. Certain parts of the story are interesting (royal court politics), but they really botched the last few quests. In fact, this is one of Bioware's weakest stories written for a game.

    The game suffers heavily from copy-and-paste content, where 90% of the sidequests are the same tasks repeated over different regions. There are some decent quests like the haunted cheateau or companion quests, but even those have rehashed mobs thrown in as a "boss." Perhaps the developers wanted a WoW feeling to the game, but that's a huge mistake since that game went down the s h i t t e r as well.

    I guess I stuck around for certain characters (Cassandra and Sera) and to see the zones, but this is a game I look back on and wonder how I managed to play through the whole thing.
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  61. Dec 10, 2014
    6
    This is a good game which is unfortunately marred from being a great/fantastic game due to a few persistent issues which really detract from the game-play. Don't get me wrong, DA: I offers a lot including a really beautiful graphical experience and a huge amount of content and lore. For new comers to the franchise, this may come across still as a pretty decent experience but older playersThis is a good game which is unfortunately marred from being a great/fantastic game due to a few persistent issues which really detract from the game-play. Don't get me wrong, DA: I offers a lot including a really beautiful graphical experience and a huge amount of content and lore. For new comers to the franchise, this may come across still as a pretty decent experience but older players and fans of the series might be put off slight by: -

    a. The total loss of being able to customize how companion fight AI works without having to minutely mico-manage a battle: For me, this was a huge feature of previous DA's. Being able to set parameters that tell your companions how to fight (eg. aggressive, defensive, passive), which type of enemies to engage (i.e. caster/ rogue first), what type of skills to use in which circumstances - eg. use skill X when enemy is at Y health). The dumbed-down 'tactics' and 'behaviour' doesn't quite cut it.

    b. Really silly companion AI: The above wouldn't be so bad if companion AI were smarter or more adaptable. Unfortunately, the companion AI is pretty bad and without customizations sometimes cause you to lose more fights trying to bail out your companions out of terrible spots they put themselves into. There are also some skills you really cannot equip for companions (eg. situational skills/escape skills especially - having a skill which is intended to slow/stun enemies in close proximity when they close up with your caster/rogue is essential but rendered less so when the AI makes your companion close up with the enemy from the distance just to use that skill). Also the way companions deal with AOE ground damage is abysmal - they just stand right in the damage area without moving away. I've lost an entire party after taking out a dragonlin just because they stood there in the fire - switching from main character to try to move the character standing in the fire caused the entire party to just run to him and join him in his fiery death).

    c. Tactical commands aren't as effective: Whoever thought that the pause Tactical Camera angle should be from directly overhead top-of-helmet-looking-right-into-ground view should be flogged with a trout. Tactical commands are also really too basic and 'hold your position' really doesn't work very well - the party holds its position up to a certain distance and then 'rubber-bands' to your position. This is disastrous as a rogue who is trying to set up the encounter. So many times, have I stealthed ahead as a rogue telling the party to hold its position nearby so that I could take out a pesky mage/archer before having them come in - and lo and behold as I am creeping into position to take out the target, the party rubber-bands right into the enemy.

    d. Only 8 hot-keys! This one is actually the worst of the lot. It's a small thing but takes away completely from the gaming/combat experience especially when you cannot even change skills/hotkeys during combat (why should that be so?!). For a game that offers so many skills and options its a little baffling that they should only want you to limit it 8 during a fight. Once you get your Mark of Rift skill and the Focus skill (two pretty much haves) you are then limited to essentially 6 other skills. Any MMORPG/RPG player will know that you'd pretty much usually need at least 12 hot-keys (or two hot-bars). Perhaps this arbitrary limitation to 8 skills is a result of port/compatibility issues between PC/console (which may give PC players another solid reason to hate consoles), but regardless of platform, forcing players to play with less options/choice purely due to technical/implementation reasons is really not on.

    e. No weapon swapping in combat! This is also one of my pet peeves. I really like swapping weapons in combat to deal with situational encounters. For eg. as a rogue, I might want to open combat from distance with my bow and take out tactical targets before switching to daggers for closer encounters - now I can't. As a warrior, I want to go in with a large weapon to deal as much damage /draw as much aggro as I can first before switching to a shield and one-hander when I get the heat/low of health - now I can'. As a mage, I might have a fire staff equipped but one of the enemies is immune/resistant to fire, I usually keep a back up cold/electric staff to swap in for such situations - now I can't! Then again, a weapon swap feature might also be rendered redundant given that (i) only 8 hotkeys, (ii) you can't swap skills during a fight.

    f. No auto basic attack - This one is so fundamental and so simple I wonder why on earth they didn't get it right. There is a reason why almost a lot RPGs with a dynamic combat system have some sort of auto-attack. Holding on to a single button just to basic attack becomes really tedious after a while. It's not so bad as a ranged character, but it's hell for the melee characters.

    In short, a good game that might have been a fantastic game.
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  62. Feb 1, 2015
    6
    Mostly mediocre with a few moments of goodness.

    Much fo this game is insignificant filler content likely put into the game because of the poor implementation in Dragon Age 2 with recycled, narrow, corridor areas. But going completely overboard and implementing large irrelevant areas aren't exactly perfection either. Especially not when the majority of quests are "fetch 10", "kill 5",
    Mostly mediocre with a few moments of goodness.

    Much fo this game is insignificant filler content likely put into the game because of the poor implementation in Dragon Age 2 with recycled, narrow, corridor areas. But going completely overboard and implementing large irrelevant areas aren't exactly perfection either. Especially not when the majority of quests are "fetch 10", "kill 5", "close rift" which have little to no story line or story importance.

    The inventory system sucks much like in DA:2 - even if they attempted to make it a little better. Crafting is there and well - yeah, you can craft things, but it does not save much.

    Classes and abilities on classes are mostly dumped down and simplistic and just plain lackluster.

    The interface is atrociously poor. The game is clearly made for consoles so the mouse/keyboard crowd is left with an afterthought conversion. Awful. A lot of quality of life features are missing, some of which strangely enough were present in Dragon Age Origin.

    Tactical mode is back - but again poorly implemented.

    Basically - Bioware have forgotten all that made Dragon Age Origins good and gone completely console-action mad.

    So - the game can climb on to the mediocre wagon after all the hype and marketing lies and the obviously biased "professional" reviews. So glad it was on sale when I bought it, so I didn't waste much money.
    Bioware is no more. That's clear. EAWare is trying, but struggling with anything but console action.
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  63. Feb 16, 2015
    6
    DA: Inquisition is a 6/10 game that you should absolutely play and is worth the money. So how does a 6/10 game warrant your time and money? Well, simply put, DA:I is greater than the sum of its parts. While most features in game are lack luster or poorly done, the game when taken as a whole entity is really quite good, I'll break it down below. I'll start with the bad news first:

    Combat
    DA: Inquisition is a 6/10 game that you should absolutely play and is worth the money. So how does a 6/10 game warrant your time and money? Well, simply put, DA:I is greater than the sum of its parts. While most features in game are lack luster or poorly done, the game when taken as a whole entity is really quite good, I'll break it down below. I'll start with the bad news first:

    Combat - Here we have a system that fails as action combat, fails as tactical combat, and utterly fails as a hybrid. If you try to play it as an action game, you'll be frustrated at it's gross limitations in terms of movement, variation in abilities, and how banal the combat is. If you try to play it as a tactics game, prepare to be appalled by the terrible top down camera, the incredibad AI, the 360 damage enemy swings and the fact that unless you literally turn off every single ability, every party member has, by the time you've issued a command and unpaused the game to see it play out, they've already used their other abilities incorrectly and managed to fail at positioning.

    Crafting - The system isn't too bad, and thankfully Bioware was cognizant of the mess they made and gave us unlimited crafting material inventory. It's a case of, sure crafting can be kinda decent, but only if you enjoy A LOT of gathering. Each zone has its own materials and each time you pick one up you sit through the animation, even if it is just 2 seconds, after a few hundred times, you realize a couple hours of your game time has been dedicated to picking up stuff for the sake of +2 to a stat. Wheeee! The easy way to craft, of course, is to just remove upgrade components from looted gear and put it on gear you want. But then this bypasses the entirety of the crafting system as you no longer care about mats and schematics. Hmmm, not well thought out.

    Story - Typical "accidental hero rises up to beat a clearly evil bad guy" trope. It is what it is. And what it is, is bad. Choices are also meaningless, so that's no fun.

    Characters - Mixed bag, couple interesting ones, but I think they tried a bit too hard to be "unconventional" while somehow still managing to be boring most of the time.

    Game world & questing - Feels really disconnected from the main story and stuff like finding shards is really unrewarding and seemingly has been added as filler to pad the amount of time it takes to complete the game. Kinda sad.

    Okay, now the good news:

    Combat - So if the game sucks as an action game and the game sucks as a tactical game, how can combat be good? Well, at a certain point in the game (I'm not doing spoilers if you haven't noticed) you and party members get their class specialization trees! Wohoo! These trees show a completely different thought process than the base trees. They have something called - synergy. So while the action and tactics still suck, you gain real quality depth in party builds. As in, you can build out groups that really mesh well and to great effect. And that makes combat a lot more fun and a lot more satisfying.

    Those Epic Moments - When you get to them, they're so so good. They really just make you slow down and say WOW this is awesomesauce.

    Dragons - Look, do yourself a favor. Don't use guides, don't use glitches/exploit, just play, it'll be worth it. The dragon fights are tough and long and require effort, and they're so satisfying to triumph over. If you cheese it, you'll only be ruining one of the great things about this game, and you're just ruining it for yourself.

    Game world/atmosphere - It is expansive, and wondrous, and so well done. Really top notch and I think this is where bioware claws back the game from falling into bland terribleness. If you kind of forget about the main quest and play the game as an exploration/journey game you'll find it to be one of the best RPG's. There's so much to digest and see, you really get a feeling that the team in charge of world building/lore is a magnificent crew and the people who did the functional mechanics of combat are just there for a paycheck. Bioware could have completely removed the main story, and instead of "accidental hero vs baddie" it could be "adventurer goes adventuring, founds the inquisition and slowly gains power." That would have made a much better story as that's really the story of your character and the evil baddie is just a trope because someone was lazy.

    Anyway, in the end, it's a must play game. A game that succeeds despite its many flaws.
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  64. Dec 6, 2014
    6
    The good:

    Beautiful environments that do not repeat as in some previous BioWare titles. Excellent new engine. Quality new characters (Sera and Dorian) and return of Varric, the best character from DAII. Epic scale storytelling. Great voice acting from Alix Wilton Regan and new companions. No "female armor" issue and doesn't capitulate to misogynist male gamers like most RPG titles.
    The good:

    Beautiful environments that do not repeat as in some previous BioWare titles.
    Excellent new engine.
    Quality new characters (Sera and Dorian) and return of Varric, the best character from DAII.
    Epic scale storytelling.
    Great voice acting from Alix Wilton Regan and new companions.
    No "female armor" issue and doesn't capitulate to misogynist male gamers like most RPG titles.

    The bad:

    Less actual quality quest time than any previous BioWare game, replaced with time wasting fluff quests.
    Environments are huge but entirely lacking in interesting or meaningful content.
    No real cities (Val Royeau is just a cheap shell.)
    Cardboard protagonist with dull dialogue and essentially no background, history, or family. A huge contrast from Hawke, who, with Bethany and her family, were among the most vibrant characters of DAII. Also a bad contrast from DAO, where background felt like it mattered. The deadness of the protagonist also means her interactions with other NPCs are less believable.
    Outside of the main cast, most NPCs are of the one-dimensional Elder Scrolls type.
    Important choices from DAII (particularly Mages vs Templars) have essentially no impact on anything here.
    Console-esque gameplay and total disregard for PC gamers regarding controls.

    In short:

    BioWare is milking out on the trend towards huge environments (at the expense of interesting ones), timewasting quests, mindless gameplay, and console domination, while attempting to retain some vestige of their earlier work. In the end we get a game I still like better than Skyrim, but that is considerably worse than even Dragon Age II.
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  65. Jan 6, 2015
    6
    it´s a really good RPG for average player, but for me, as a real nerd, it´s not enough...

    you never feel like actually getting a lot stronger...your character level by their own, only skill points are given away by you. Items...you find items 5 level higher as you are, useless if you reach that level. If you once find a good print, you craft a weapon which will be by your side for
    it´s a really good RPG for average player, but for me, as a real nerd, it´s not enough...

    you never feel like actually getting a lot stronger...your character level by their own, only skill points are given away by you.
    Items...you find items 5 level higher as you are, useless if you reach that level. If you once find a good print, you craft a weapon which will be by your side for hours!! from lvl 11-14 i didnt change any item on my hero.
    Mages are very weak, the impact is only alright and u die very fast...(yes there are barrier spells and stuff, but they have cooldowns and what is a full tank mage? [don´t bother with timing and stuff, we talk about average play]).
    Fighting is actually pretty boring....i dont know...skills have no huge impact, you just use them if they are ready...but you never have this, BANG! FIREBALL feeling....enemys are way too tanky, not strong, but tanky...

    there are tons of missions, quest and stuff, but actually not that much special to explore or find...like in skyrim or dragons dogma.

    they talked about a living economy, but you dont feel any of this...there is no strategy part at all.

    Graphics, awesome, the world is so pretty with all its details....9.5/10!
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  66. Nov 19, 2014
    6
    I am quite disappointed so far. I was hoping for something more like DAO. It reminds me of Rift. The graphics are not very good. Been playing it on the laptop, which is quite beefy, but the frame rate is horrible and the games tends to crash. There are so many things I dislike about this game, I am so crushed. I love DAO and DA2, but this doesn't feel like a DA game. Not to mention, I amI am quite disappointed so far. I was hoping for something more like DAO. It reminds me of Rift. The graphics are not very good. Been playing it on the laptop, which is quite beefy, but the frame rate is horrible and the games tends to crash. There are so many things I dislike about this game, I am so crushed. I love DAO and DA2, but this doesn't feel like a DA game. Not to mention, I am already bored with it. Very sad. So sad indeed. Expand
  67. Apr 12, 2015
    6
    After well over 100 hours of game play, and extensive experience in other EA franchises, I can say this game isn't terrible. I sunk 100+ hours into it, so it can't be too bad. Story is good, voice acting is superb,, It's pretty, mechanics are solid (if you use the controller), quests are mostly relevant, and I finished it with some sense of satisfaction. I liked the change of pace after DAAfter well over 100 hours of game play, and extensive experience in other EA franchises, I can say this game isn't terrible. I sunk 100+ hours into it, so it can't be too bad. Story is good, voice acting is superb,, It's pretty, mechanics are solid (if you use the controller), quests are mostly relevant, and I finished it with some sense of satisfaction. I liked the change of pace after DA 2's awkward cameras and comic booky artwork.

    What it isn't is original. When I was introduced to the map room and castle systems, something felt familiar. Add on that the companions had loyalty/love components, there is resource gathering that is completely pointless... Holy crap! It's Mass Effect! It's exactly like Mass Effect! Dragon Effect. I never felt that way about the other two games. Ever. But this one made me feel like they just took Mass Effect's core elements and tacked them onto a medieval skin. So congratulations EA--now you're Ubisoft to me. And that's not good.
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  68. Dec 10, 2014
    6
    On the lines of base simplicity, Dragon Age: Inquisition is a lacking game. A good one, but lacking.

    When the developers had announced that their method of gameplay was going to base highly based on MMORPG mechanics, I can't say I was too happy; not to say MMORPG mechanics are inherently bad, but they often derail into metagame, in which you lose interest when you feel as though you're
    On the lines of base simplicity, Dragon Age: Inquisition is a lacking game. A good one, but lacking.

    When the developers had announced that their method of gameplay was going to base highly based on MMORPG mechanics, I can't say I was too happy; not to say MMORPG mechanics are inherently bad, but they often derail into metagame, in which you lose interest when you feel as though you're playing the same game twice.

    To observe the faults of Dragon Age: Inquisition, this, above all things, is the factor that makes or breaks whether or not the player will love or hate the game. If you love MMORPG's, and their subsequent mechanics, you'll love Dragon Age: Inquisition, but if you despise it in any form, you're not in for any sort of treat. Though I usually attempt not to compare games to their predecessors, given the differences of gameplay (See: FROM's Souls series), I feel like it's a good standpoint to view Inquisition from, given its -whether good or ill- similarities from its predecessors. The team of Inquisition weren't dealing with some sort of complete tradeout in teams; people comparing this game to "Morrowind and Oblivion's tradeout" is downright ridiculous. But it's true nonetheless, and there is furthermore no true "innovation" in Inquisition itself; the game, in all honesty, feels like a more high-fantasy Dragon's Dogma, but with a better map and companion system.

    Though I don't quite see why "story" should always be a main factor in an INPUT based game, I see where this is lacking as well: There aren't really any connections forge-able between the people you meet in the game. Each just feels like their importance comes from what stereotype they represent, an obvious sign that Bioware was a bit too careful in trying to appease every Social Justice Warrior alive by trying to make the game "equal opportunity" when they could have spent more time polishing repetitive gameplay, or making less caricature-like representations of groups that actually have more personality than "Look at me, I'm gay! See? Look how far we've come guys!". I still firmly believe that Bioware's writing team, above all others, requires an overhaul. I understand the benefit in appealing to a wider audience, but Bioware also needs to remember that its main aggregates in that field were, unsurprisingly, people who didn't even play video games and just wanted something to complain about.

    Honestly, this game received a 6/10 rather than a 5/10 from me for no other reason than that I enjoy MMORPG's, and there mechanics. But it fails heavily in seeming like anything other than a polished MMORPG. The idea Inquisition planted itself firmly on would have been downright amazing five years ago, when the MMO market wasn't overflowing, but when games like Tera exist now, with similar mechanics and similar polishing, it's hard to see what exactly makes Inquisition so special.

    And I won't even begin to comment on how much Bioware has been coercing critics to praise the game, else outing them as "misogynists."
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  69. Jun 26, 2015
    6
    this game has nice graphics and beautiful landscape, but the fighting mechanics compared to other games such as batman arkham, or witched 3, or shadow of mordor,
  70. Jan 20, 2015
    6
    Dragon age is not by any means an awful game.

    The characters are fantastic to interact with and the story very engaging. The reason is scores so low for me is that in my honest opinion Bioware are better than this. Their biggest let down is promising so many hours of content with little to show for it, alot of the content can easily be described as flimsy filler that is ultimately
    Dragon age is not by any means an awful game.

    The characters are fantastic to interact with and the story very engaging.

    The reason is scores so low for me is that in my honest opinion Bioware are better than this. Their biggest let down is promising so many hours of content with little to show for it, alot of the content can easily be described as flimsy filler that is ultimately pointless to the ultimate conclusion of the story.

    If they had shortened the game and made it a bit more punchy, or made the extra content more engaging they would have come out with a far greater product.

    Often times you'll pick up a book that will dump an entire readers digest into your journal at which point you'll trod over to an object on the map and it will simply say "Quest Complete".

    That's it, completely inconsequential to me and utterly pointless given how extra content has been done so much better in the past by bioware, particularly in the Mass Effect series.

    Another annoying portion of the extra content involved your party missions, it was unclear when and how these could actually be triggered and for some characters it never triggered at all, I suspect this may have had to do with how low my approval was with them. But the lack of clarity certainly doesn't help that situation.

    Some seriously neat portions involve you passing judgement from your throne as leader of your fictional nation on people from the story missions, a very nice feature.

    Crafting is engaging and well optimized if a little bit over cumbersome and the war table feature is ok I suppose, but some things taking over 18 hours to finish was a little much in my opinion.

    and once again Bioware certainly knows how to create a very anti-climactic ending.

    Overall I wasn't overwhelmingly disappointed with the end result, just disappointed because with just a few tweaks it had the potential to be much better than it was.
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  71. Feb 16, 2015
    6
    You'd think this is a great game, possibly one of the best. But when you get half way through, it gets really boring. Certain elements like judgement, improved romance, huge maps make this edition of DA stand out. Good god... do you remember walking around Skyhold for the first time? Do you also remember when you wanted to get rid of all the clutter? Do you remember when nothing actuallyYou'd think this is a great game, possibly one of the best. But when you get half way through, it gets really boring. Certain elements like judgement, improved romance, huge maps make this edition of DA stand out. Good god... do you remember walking around Skyhold for the first time? Do you also remember when you wanted to get rid of all the clutter? Do you remember when nothing actually changed? The changes based on your choices are mainly cosmetic. It doesn't really matter. It doesn't really matter whether Iron Bull stays with Qunari or is banished. It really doesn't make a big difference.
    After hours of herb gathering (!!!) and completing missions, after seeing that the game stopped evolving half way through I got really disappointed. After competion, went over to Cassandra to spend some time together, hoping that things would change in a way. I wasn't wrong - they changed. Cassandra started treating me like a stranger. Forgot all the passion and love. Won't even say "You're quite distracting, you know". There is absolutely no point in playing the game after the final mission which is ridiculously easy. I don't see how this game has any replayability value. It has a solid core, but everything else is just cosmetic and meaningless.
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  72. Apr 15, 2015
    6
    The problem with this game is really that it just lacks heart. 95% of the quests seem to just be busy work, and you get them all from random letters. Most of the things I'm doing I have no idea why I'm doing them; there doesn't seem to be any strong motivation behind most of what you do. If this game was cut down to around 40 hours and the quests became more meaningful it probably couldThe problem with this game is really that it just lacks heart. 95% of the quests seem to just be busy work, and you get them all from random letters. Most of the things I'm doing I have no idea why I'm doing them; there doesn't seem to be any strong motivation behind most of what you do. If this game was cut down to around 40 hours and the quests became more meaningful it probably could have been a lot better.

    Also the AI is TERRIBLE, it's poorly optimized for PC, and just comes off as a horrible port. Most of the companions are boring or obnoxious and the female romance options are horrible.
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  73. Jan 25, 2015
    6
    Another shoot and miss by Bioware. After the disaster that was DA 2, Bioware takes another crack at the Dragon Age series...and manages to fail once again.

    The game is pretty, the story is nice and the characters are cool. And that's about it. The actual gameplay is BORING! The combat mechanics are annoying and more suited for the console controller. In fact the game suffers from
    Another shoot and miss by Bioware. After the disaster that was DA 2, Bioware takes another crack at the Dragon Age series...and manages to fail once again.

    The game is pretty, the story is nice and the characters are cool. And that's about it. The actual gameplay is BORING! The combat mechanics are annoying and more suited for the console controller. In fact the game suffers from Consolitis to its core and it's blatant and in your face, not like Mass Effect.

    I suggest you skip this one unless you really want to play it.
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  74. Nov 27, 2014
    6
    I never felt like rewriting my review as with this one: Dragon Age Inquisition the console port.
    Bioware marketing department does extremely well job of selling crap and overhype games.
    Even that 'tutorial' part makes the game seem like able but soon as you get into real game play the hype magic wears of and then you feel used... Yes the UI and control scheme suck hard for PC and its
    I never felt like rewriting my review as with this one: Dragon Age Inquisition the console port.
    Bioware marketing department does extremely well job of selling crap and overhype games.
    Even that 'tutorial' part makes the game seem like able but soon as you get into real game play the hype magic wears of and then you feel used...

    Yes the UI and control scheme suck hard for PC and its obvious exactly what they had in mind when making them. You cant click on stuff at all and worse change of all was to remove high light item button and replace it with some thing that does ping and highlights items around you but range is extremely limited and you don't see letters of stuff that you can loot but just faint light which blends in most background which results in panning camera around like mad monkey just to loot stuff.

    Tactic camera is terrible, its focus point is cursor and it always keeps elevation with it which gives you motion sickness from constant zooming around. And it cant pass trough collision which makes it extremely frustrating in doors as it will zoom directly into your char head and you wont see anything.

    Over all game it self is too much mmo-ish, bland one dimensional boring side quests while main quests are somewhat more interesting but similar to mass effect ones in terms that you have 2 roads that will reach the same goal. While i mention that Mass Effect you could even say that Dragon age follows Mass Effect footsteps where ME become pure shooter Dragon age will soon become pure button masher.
    Still must say that one good thing, that they did was not to slap number 3 on this one but rather named it just Inquisition as its really different game just in same game universe.

    It could be said that combat is being held back by its dragon age roots as dependency on NPCs is what makes it frustrating as their AI is poor and combined with lack of customization that DA:O had doesn't help either.

    They tried hard to come up with some mixed system but obviously lack of time stop them from polishing it out and final result is that you have game that feels off in many ways.
    You can only pick if your NPC will use certain skill, spam it or not use it at all. So playing with friendly fire on(which added more substance to combat as you had to take care about your own aoe) will most likely cause them to kill them self or your whole party.
    And game is too easy only some bosses are somewhat harder (unless you play on hard) but in reality it comes more to your level and gear, again that mmo-ish part kicks in.
    Playing game on hardest difficulty is somewhat interesting as you actually have to plan and use tactic mode but you will soon get annoyed by its camera, controls and what not.

    With all that being said game sure have huge amount of side crap to do, while they failed at quality they sure did make up with quantity only question is can you be bothered enough to see it all.
    Combat is hit or miss and there are even some side distractions similar to vistas in assassins creed and load of collectable codex entry.
    Sad as it might be even with that all this is one of best Bioware RPGs as of late and that is just telling how low the company has fallen.

    I still give it 6/10 as its not bad game just not as good as some claim it to be.

    So there are only 2 possible outcomes: you will either love the game or hate it with passion.
    If you liked more DA2 coz it was more flashy and forgiving(casual even) then its quite possible to like this one as well.
    But if you liked DA:O for its combat, quest diversity and the fact that it was first modern RPG that managed to preserve that crpg feeling then you will hate this one with passion.
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  75. Mar 21, 2017
    6
    Up front I'll tell you now, I thought DA Origins was very good and DA 2 very poor. Also, I'm scoring this game based on its status as a AAA game with the legacy of DA Origins to live up to.

    This game is better than the 2nd and tries to address many of it's faults. It has large and varied locations, many of which are beautiful to behold. The combat has less button mashing and is
    Up front I'll tell you now, I thought DA Origins was very good and DA 2 very poor. Also, I'm scoring this game based on its status as a AAA game with the legacy of DA Origins to live up to.

    This game is better than the 2nd and tries to address many of it's faults. It has large and varied locations, many of which are beautiful to behold. The combat has less button mashing and is closer to Origins, most of the characters are more interesting and engaging (though still nothing to shout about) and the plot feels more coherent.

    However, there are many things that are still lacking. As mentioned above, though the characters and story are an improvement over DA2, as a story driven Bioware Rpg, they are still mostly sub-par. Some are cliched, some are shallow, some seem like they come out of a modern day sitcom. The script is uneven, as are their motivations and reactions to events.

    The combat is the main problem though. Increased difficulty changes nothing about enemy variety, tactics or ability use. They simply have crap tons of health, meaning your tactics are exactly the same, just that the battles take longer and end up in a game over screen more often that on easier settings. Worse still, getting you characters to stay still and do what you say is horrible. If you don't turn off their AI they do some terribly stupid things, like running up to shoot people with bows point blank and getting caught in AoE attacks alongside the melee character currently engaging a foe. If you turn off their AI, you have to micro manage them and given that moving around the battle is atrocious due to the awfully fiddly camera and lack off high above view, this is a colossal chore. Worse still, even then they still sometimes ignore your commands. Put a mage and crossbowman on a high vantage point (to get skill tree bonuses) and guess what? They'll get down and move closer to the enemy based on it's movement, or they'll just stop shooting for no reason.

    Enemies are moderately varied, but for a game this big, it wasn't that good. Speaking of big, the areas are very large and give a great sense of adventure, visually speaking, however most of the things to do involve collect items and going to placemarkers, Ubisoft style. It's bland and repetitive.

    The crafting system seems like it had potential but there was very little variety to the properties you give weapons and armour and just getting the resources to do so is tedious.

    I think it's worth mentioning that this game won awards in a particularly weak year for big, AAA games or popular franchises, particularly multi-platform games. Even then, it didn't win a particularly large amount of awards. I feel Alien Isolation (niche), Shadows of Mordor (new franchise), Bayonetta 2 (WiiU exclusive), Dark Souls 2(niche), Divinity Original Sin (kickstarter based turn based strat) and Mario Kart 8 (WiiU excl) were all far better games, and that's just off the top of my head. Some of them still won GOTY awards though, in preference to DA:I, in spite of their disadvantages compared to a mass-appeal, hugely hyped and marketed, multi-plat, 3rd game in a popular series.

    I'm sure they'll make at least one more but I don't feel the need as I think this series has nothing left to offer in its current form and with its current direction. I also think it got inflated scores partly because people were so relieved it wasn't as awful as DA2, but I'm just guessing :)
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  76. Dec 4, 2014
    6
    Poor combat system,TERRIBLE looting system, graphic is ok, crafting ..... I hate crafting so no judgments for this.
    The game is console oriented so mouse and keyboard are unusable.
  77. Jan 11, 2015
    6
    This review contains spoilers, click expand to view. 1st: Im a huge fan of the series (all games + books, comics). 2nd: Sorry for my english. 3rd: almost 2 months after finishing this game, I just cant calm down... Biggest dissapointment for me in the year 2014 (thank god that It´s 2015 now) I was waiting for this game 3 years. What did I get? well: Lets make one thing clear, we have more questions from this game, less answers. pros: soundtrack, dorian, cass, bull, solas, cole, josephine, cullen. most memorable: "alexius alternate reality" mission, chant scene (dawn will come), the fade level, the exploration part of the game, ancient elven history reveal "about their fall", dragons! cons: TONS!!!
    most dissapointing: repetitive, purpose of influence?, blackwall, vivienne, sera!, empty "not living" world, NPC just "there" doing "nothing", I think this game wasnt finished yet. where´s sandall (Iconic character from pervious 2 games)?!!!, no deep roads location/map?, no ogres?, no desire demons?, no abominations (with so many mages in this game)???, no sylvans?, genlocks?, emissaries??? shrieks?, genlock alpha?, qunari faction/enemies? bugs everywhere, not enough free slots for abilities in HUD,
    the specs are TOTALLY bad (necromancy - redesigned spirit (only 3 active spells), rift mage - force mage mixed with primal)!, NO BLOOD MAGIC!!! (this is the biggest dissapointment for me too, ICONIC POWER FROM previous games),
    more and more new gods?, again CORY? OMG, we know there were more ancient magisters, you just reused a villain from the last DLC from the 2nd game! come on!, the final fight was the easiest!,
    not tactical combat, just repetive (barriers, slow, weaken,... fire everything! and again),
    epilogue? approval for companions (no meter?) - my epilogue was a big mess - I was awaiting a different epilogue (another divine, dont know how the game done this)
    WTF??? HOW CAN SOMEBODY GIVE THIS GAME A 8-9 points, come one people, BE REALLY HONEST!!!
    Gaspard? In books he was great, here? Briala looks like some "mistress", I was waitng to see an assassin/agent like tallis? and Felassan? what happened to him? Imshael? fight him and kill him, or let him go and he kill "somebody" and you cant kill him later.
    And the "reveal" about "the old lady" is for me the biggest shock! She is just one of the most important thing in this series and after credits they just twist the whole story more and more........ OMG!
    the launch was too soon, at least another 6 months was required.
    The 2nd game was Great, Origin was Perfect, but this.... just average.
    Never again pre-ordering to have the game first. THE MULTIPLAYER IS A JOKE, really!!!!!!!!
    I was feeling a hype from the mega trailers you realeased every week, but dont expected this. really.
    just have finished the Witcher 2 and I can tell you BIO, thats a story and game (dark, bloody, mature, sexy and fantasy)!!!!! Now Im waiting for the 3rd game.
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  78. Nov 11, 2015
    6
    My second review, now on the PS4. When I purchased the game at release on PS3, it was broken to say the least. Now some months later I purchased it again for a second chance after purchasing a PS4. Apparently the updates have fixed a number of the issues I encountered because the game is much improved on PS4. Still to many nonsense quest, and the ending was terrible. The characterMy second review, now on the PS4. When I purchased the game at release on PS3, it was broken to say the least. Now some months later I purchased it again for a second chance after purchasing a PS4. Apparently the updates have fixed a number of the issues I encountered because the game is much improved on PS4. Still to many nonsense quest, and the ending was terrible. The character dialogue and relationship building is the lowest in the series. Basically a hack n' slash with passable main story. It is a 6/10 at best. Expand
  79. Jan 13, 2015
    6
    If you're looking for something comparable to DA:O or the good side of DA II, you will not find it here. The graphics are fantastic. The water is, indeed, grand. But once again we see a later incarnation of a decent franchise degraded behind the window dressing of good graphics.

    They copied Skyrim in many respects. Respawns in outdoor areas. Gathering...complete with an animation
    If you're looking for something comparable to DA:O or the good side of DA II, you will not find it here. The graphics are fantastic. The water is, indeed, grand. But once again we see a later incarnation of a decent franchise degraded behind the window dressing of good graphics.

    They copied Skyrim in many respects. Respawns in outdoor areas. Gathering...complete with an animation for every single picked flower and mined ore. I personally find Skyrim boring without an audiobook playing, and DA contraindicates reading a book while playing. Skyrim has no plot, so, it works. As such, in DA:I I find myself bored out in the explorer zones. Think of an overly fat fantasy novel with too much purple prose to wade through...

    The plot is looser knit, not as good as it could be. The ending is quite "meh".

    Most of the outdoor zones qualify as filler, leaving most completionist types huddled in a fetal position on the floor...twitching.

    The romances are interesting. The companions are interesting. But not enough focus rests on either. Like Bioware's focus was "off" somehow for this one.

    The big CONs.
    --Multiplayer impacts single player in obvious ways. (Actions/hotbar limited to 7, no ability to switch weapons in battle.)
    --Dumbing down.
    --NO Tactics (what is there is actually a joke)
    --Your tank will follow your toon around, dragging her aggro with her...this is the "embedded" tactic. So prepare to have the Dragon or giant demon stepping on your rogue, rogue players.
    --Clunky mouse and keyboard controls
    --Clunky combat with whacked auto soft targeting that cannot be toggled on/off.
    --Your Inquisitor is forced to dress like a cheap 1970s villian whenever she is at home, prepare to have your eyes bleed.

    The bubble wrap generation wins again with this game. Sad but true.
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  80. Nov 18, 2014
    6
    I will keep this as concise as possible, I have spent quite some time with the official game on pc (yes I purchased it despite loathing Origin and EA with a firey passion).

    Character creation - Visuals:- The character creators options and sliders are good, there are many new things here that I havent seen in other rpg's. And other things that are much improved, especially Jaw and Nose
    I will keep this as concise as possible, I have spent quite some time with the official game on pc (yes I purchased it despite loathing Origin and EA with a firey passion).

    Character creation - Visuals:- The character creators options and sliders are good, there are many new things here that I havent seen in other rpg's. And other things that are much improved, especially Jaw and Nose options - It is very enjoyable to create a character you like to look of.
    Many of the textures are bad however, beards clip very badly unless you make your characters chin and jaw as small as possible, and eyebrow and stubble textures are horribly made (as they were in previous games).

    Character creation - Story:- While the option to choose other races is very welcomed as we missed it in Dragon Age *pukes in mouth* 2, there are no different origin stories. If you are a dwarf you are a surfacer criminal, for example. This coupled with the fact that there is a lot of forced dialogue means that Inquisition DOES NOT HAVE BY ANY MEANS the personalised experience of Origins. The ability to choose an accent for your character is a surprising and welcomed option - yet underwhelming considering what I said a few sentences ago.

    Performance:- This game runs like crap. I have a fairly good system and have even turned the graphics down. I dont mind doing that, I'm not one of those overclocking fps hounds. But this game has a kind of slow motion 'stutter' that happens every second or so (just go on twitch, you can see it on EVERY stream) - it is hard to describe but the game does not feel fluid in the slightest. It is obvious that the game is in need of a huge amount of optimisation, or perhaps the devs thought the engine was capable of more than it is - it is a shame, the game COULD look wonderful but the constant immersion breaking slow motion, frame skips, stutters and texture pop ins are just awful. I expect more from a game in 2014, and more scalability (this is a bad console port - explains everything).

    Modding:- Obviously, as this game is made in the battlefield engine modding is going to be incredibly difficult. In my honest opinion this is a HUGE mistake. I know dozens of people that have moved to PC, purchasing games a second time just for modding. This is a complete lack of vision by EA (Yes, EA... not bioware).

    Origin:- Origin is a piece of ****, you can't even take screenshots. And for me personally as an english speaker living in south america I CANT CHANGE THE LANGUAGE OF ORIGIN. I braught this up in TWO THOUSAND AND ELEVEN on the EA support forums along with many others. They said back then it would be fixed. EA is a moronic and completely incompetant company - what the hell are bioware doing chained to such an idiotic bunch of cretins?

    Mouse and Keyboard support:- It's funny that I should have to title this section as mouse and keyboard support as I am reviewing the PC title. Its bad. Moving a character around is passable, but everything else in this game is tailored for a gamepad and nothing more, it is just unintuative and clunky. And it's even clunky on the gamepad! I am NOT a hater of the gamepad, I love them in fact - Arkham City is one of my favourite games on the PC, but after trying the gamepad in inquisition I didnt like it so went to M+K - I was horribly disappointed with both control mechanisms.
    M+K is just bad, in the character creator pressing W moves the camera AND changes beard options, for example - it is terrible and no thought has been put into it - this is obvious. For all their boasting of PC support, they have delivered nothing.

    Behaviours/Tactics:- In Inquisition 'Behaviours' take the place of Origins 'Tactics Screen'. yet you only have 5 options and they are limiting and simplistic. In fact it even seems like the feature has been thrown in just so bioware can say that they haven't removed the tactics screen. Posturing.

    UI:- For me, on either an xbox controller or mouse and keyboard the UI in this game is terrible. It is clunky and unintuitive. I simply dont understand how bioware can do so badly after a game like Mass Effect 3 that had a down-right-inspired UI.

    Overall:-
    Bioware has tried very hard to mix the best of Origins and DA2 (DA2 had nothing of worth other than writing and acting btw) and what we have ended up with is a brown muddy mess.
    IF they make the game run better and more fluid the experience will be better, and perhaps the game will start to shine - but I am SICK AND TIRED of IF's with developers. Every game these days is "They'll fix it" or "This is coming next month in a patch" and I am sick of it.
    And for all their posturing about catering for Origins fans, Inquisition DOESNT deliver.

    Muddy, mish-mash of a game that is barely held together by.... well.... I dont know what.
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  81. Feb 11, 2015
    6
    sexualismo e homosexualismo ao extremo, historia fraca, perde para o dragon age 2, origins muito superior, nem se compara, escolhas sem muito efeito, dragon age keep uma piada de mau gosto, final nem se compara a origins, ate as dlcs do dao sao melhores, nao , nao estou dizendo que o jogo seja ruim , nao é, gastei 130 horas jogando-o, mas nao é um "dragon age", tem tanta referencia asexualismo e homosexualismo ao extremo, historia fraca, perde para o dragon age 2, origins muito superior, nem se compara, escolhas sem muito efeito, dragon age keep uma piada de mau gosto, final nem se compara a origins, ate as dlcs do dao sao melhores, nao , nao estou dizendo que o jogo seja ruim , nao é, gastei 130 horas jogando-o, mas nao é um "dragon age", tem tanta referencia a homosexualidade que tchega a incomodar, bom a s batalhas contra dragoes sao epicas o resto é normal. Expand
  82. Dec 17, 2014
    6
    100 hours logged and unfortunately a mediocre game wrapped in nice graphics.
    It's an ok game, but nothing like the rosy story told by the reviewers.
    I would give it a 3/10 if I were judging how well it delivered on the dev's promises. Give it half a year and hope they have patched out the most offending issues and don't get your hopes up high and you may actually get a decent
    100 hours logged and unfortunately a mediocre game wrapped in nice graphics.
    It's an ok game, but nothing like the rosy story told by the reviewers.
    I would give it a 3/10 if I were judging how well it delivered on the dev's promises.

    Give it half a year and hope they have patched out the most offending issues and don't get your hopes up high and you may actually get a decent experience

    A good deal of people seems to encounter bugs but I have been mostly spared except for a few instances of origin crashing during some of the important cut-scenes and then insisting on killing the game.

    To sum it up
    The control of your character is clunky, as are the menus and the inventory.
    The tactical camera is next to useless and so is the AI governing your party members.
    The world has about zero persistence, with enemies popping out of thin air two seconds after your killed the previous spawn. Very much a mmo-drop-farming style world.
    The crafting and enchantment system is a chore to navigate and filled with crap items and blueprints.
    The inventory is very limited and cycling through your companions to check their gear is slow and greatly lacking in organization and general feeling of overview.

    The story itself feels bland and your choices mostly unimportant with some very frustrating now-someone-from-your-party-has-to-die-even-if-you-aced-the-mission cut-scenes.
    Recruiting the party somehow has none of the build a team feeling that the mass effect trilogy excelled at and the personal missions are mostly plain fetch quests.

    The dialogue that is supposed to be a big part of the game is very lacking. The biggest problem is that it can be difficult to judge which of the choices will be the sneering insult and which will be the supportive one.
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  83. Oct 22, 2015
    6
    My comments on Dragon Age: Requisition.....

    I've spent the last couple of weeks playing this on PC, and while it's not a great game, it's certainly not a terrible one either and all these 0 ratings are just ridiculous and not objective in any way. It's not as good as Dragon Age Origins though, and probably ranks about the same as Dragon Age 2. Pros: - Graphically, the game is
    My comments on Dragon Age: Requisition.....

    I've spent the last couple of weeks playing this on PC, and while it's not a great game, it's certainly not a terrible one either and all these 0 ratings are just ridiculous and not objective in any way. It's not as good as Dragon Age Origins though, and probably ranks about the same as Dragon Age 2.

    Pros:
    - Graphically, the game is wonderful to look at. Forests, beaches, mountains, castles etc are wonderfully rendered, though sadly there is no day/night cycle which ruins the immersion a little..
    - There is a lot to do in the game and I would think a dedicated playthough should take 100+ hours.
    - Your main character and followers can equip all sorts of gear and the gear is highly customizable as you can create your own and even change the tint of armour and clothing.
    - You get your own stronghold a while into the game which is really detailed and changes as time passes. New rooms get built, people move in etc, and you can also customize some of the furnishings.

    Cons:
    - Even playing with a controller, the tactical camera is not great. There is no zoom capability (I think this was fixed for keyboard and mouse though), no ability to select all characters at the same time except for certain default actions like holding position, and no ability to automatically pan between the 4 characters in your party. You move the cursor around freely and the game treats it as another character for pathfinding purposes, so it gets stuck when characters are at differing elevations on the battlefield.
    - Combat does not seem to feel as "epic" as in the previous 2 games. There are no finishing moves, no option to hide the interface when you want to take an in-combat screenshot, and none of the new combat abilities seem to evoke that "wow" factor when you use them. You do not get attribute points to assign each level anymore to your stats like Strength etc, so about half the abilities in each skill tree do little more than grant a +3 bonus to the relevant attribute and a somewhat naff passive bonus. For example, the two handed skill tree has a skill that grants you +3 to Strength and also reduces your cooldown times by a measly 1 second ON A CRITICAL HIT. Wow. They have also introduced a mechanic called "guard" for warriors which grants them an additional shield against damage which they accumulate by using certain abilities and smacks a lot of Mass Effect. It really makes no sense to me from a gameplay point of view.
    - Combat tactics for your companions have been dumbed down. You no longer have any options to tailor certain actions to certain conditions, but only to specify their preferred abilities to use in combat (which doesn't seem to make any difference), which other character they follow or defend, and the stamina percentage thresholds they stop using their abilities or the hit point percentage thresholds they start using healing potions. Ranged characters still have a tendency to rush into melee combat, and when even walking around in town, your companions just cannot stand still and rush back and forth like headless chickens before deciding to stand on top of a table just for the heck of it.
    - The game throws too much lore at you in the form of books, messages etc, a lot of which is not even directly relevant to the game's story. Do I really want to read a journal entry about some well known Orlesian play based on a thief who saved some noblewoman from being offed by her lover??? Do I really want to do another fetch quest based on yet another message I just stumbled across in the Hinterlands???
    - There is too much emphasis on gathering ingredients and resources in order to craft gear or complete a number of quests in the game. It becomes terribly repetitive after a while. My character is developing a crick in her back from having to stop every few seconds to pick up yet another elfroot/blood lotus/iron deposit etc. It's not fun finding some great unique item on a boss monster you've just dispatched only to compare it to your existing crafted gear which usually turns out to be better anyway.
    - The voice acting and companions in the game are not as good as they were in the previous 2 games. Apart from Varric, I have not really become emotionally invested in any of the companions or advisors in the game. Your main character's dialogue is nowhere near as entertaining or as well written as Hawke's (particular sarcastic Hawke's was) in Dragon Age 2.
    - Long loading screens when you travel between different areas. Take a break and go and make a cup of tea because that's how long it seems to take sometimes.

    - That's about all I can think of for now. Despite my gripes, it's still a decent game, and I would have given it a 7 if not for some irritating combat bugs that still haven't been fixed, like the famous one where one of your characters will just freeze up in combat in tactical mode until you make them jump.

    Final verdict: 6/10
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  84. Dec 18, 2014
    6
    If you are a fan of Bioware's old RPGs you will likely feel that Dragon Age Inquisition is a stark drop in quality from a studio that prides itself on delivering complex RPG experiences drenched in well-written story experiences where the path the narrative takes is as much an element of the game as the contents of your inventory.

    The harsh truth about Dragon Age Inquisition is that it
    If you are a fan of Bioware's old RPGs you will likely feel that Dragon Age Inquisition is a stark drop in quality from a studio that prides itself on delivering complex RPG experiences drenched in well-written story experiences where the path the narrative takes is as much an element of the game as the contents of your inventory.

    The harsh truth about Dragon Age Inquisition is that it tries very hard to appeal to two superficially similar but actually quite distinct groups of gamers...

    On one hand, we have a classic single player RPG experience based on the classics of the genre, most of which came out of Bioware of old. Dragon Age Inquisition attempts to build on those games and deliver something bigger, better, grittier but by doing so merely opens up huge chinks in its armour. Gone are the days where every line of dialogue spoken by your character was a choice you made. Instead, ala the Mass Effect games, players choose a "general feeling" over a specific dialogue choice, with the dialogue options being written to summarise several minutes worth of voice acting from multiple characters. This takes a huge amount of investment out of the game, and often you find yourself regretting certain dialogue choices purely because your character says something your character - in your mind - should never say. Of course the USP being thrown around by Bioware here is that, and whilst the quality may have taken somewhat of a dive towards the bottom of a very, very, very deep mid-ocean trench somewhere in the middle of the Atlantic, there is much, much more sitting around listening to poorly written characters arm-chair philosophise about the morality of blowing up an entire town to save the world from an unstoppable army of the undead. Of course, in that scenario there really is no philosophising to be done; when faced with a demonstrably overwhelming soldiers of unkillable zombies and skeletons that would promptly massacre the entire world if given any degree of quarter, the plight of a small town with a handful of poor little villagers is invariably going to fall on deaf ears. Indeed, it is perhaps ironic that the player - who in previous games happily murdered hundreds if not thousands of innocent bystanders through a combination of inaction, ignorance, arrogance, and many other ances - would care or consider this issue as any other than a minor concern.

    Instead, we want gear. We want power. We want to cast giant fireballs out of our faces when we look angry at another monsters on the screen. Of course, we're not allowed to do that. We're allowed to use one of a handful of poorly designed spells that try to hide how poorly designed they are by being novel plays, abstraction if you will, on spells that already existed. In other words, the entire combat system is poorly conceived and poorly implemented, and whilst it does sometimes make for an entertaining few minutes it generally feels clunky, slow-paced, and boring. This is a combination of their being almost no depth to it whatsoever, and it clearly being based on the combat system from World of Warcraft.

    And that's the main problem I have with Dragon Age: Inquisition: it FEELS like it's an MMO. The game is huge. Indeed, it'll take you more time to complete DA: I, even when speed running, than it did to complete Origins and Dragon Age 2 combined. This isn't achieved through depth or meaning however, and instead is achieved by, and for the first time ever in a major single player RPG, making you unlock the next part of the story with a currency called "power". Instead of allowing you to move at your own pace, Bioware make sure that after each major plot event you have to grind power to unlock the next major plot event. At first, this isn't too offensive and you find yourself moving through content quite quickly... but as you progress further and further through the game, Bioware wants more and more power out of you. It is an irrelevant system that has no meaning on the actual game world - NPCs do not "react" to your power as it builds up - and it is quite clearly there to make you play the game at the pace Bioware wants you to play it not because you'll have more fun and just because... well... they say so. Arrogance to the max, if you ask me.

    And that's why I can't of sound mind give this game any more than a 6. It's a pretty good MMO, but there are no other players. It could have been a great single player RPG, but there's too much of an MMO vibe going on for you to really feel immersed. The story is lacklustre, with a preening **** for a main bad guy that is probably the worst villain to come out of Bioware in their entire history making games. Indeed, Dragon Age Inquisition is yet another road marker on Bioware's confidently constructed path to obsoletion.

    If Bioware wish to win back any credibility in the next generation, they're going to have to do something truly special. Personally I think the glory days of the Canadian game maker are long over.
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  85. Jan 14, 2015
    6
    Damn, i dont think my opinion on a game has ever been so convoluted as it is for Dragon age inquisition. Better to get the good aspects out of the way first. The game does a fairly good job at making you feel like a powerful overseer of peasants, nobles and mages/templars alike. For the most part the War table aided the illusion of power, that is right up until the end where the fabricDamn, i dont think my opinion on a game has ever been so convoluted as it is for Dragon age inquisition. Better to get the good aspects out of the way first. The game does a fairly good job at making you feel like a powerful overseer of peasants, nobles and mages/templars alike. For the most part the War table aided the illusion of power, that is right up until the end where the fabric all kind of falls apart. To be honest i could see the cracks long before the end came, but i was having such a decent time with the characters and the combat that i almost didnt want to look to closely. That is another part of this game that is downright excellent, the characters. to say it is an improvement over dragon age 2 does it a huge injustice.

    Choices dont matter. That is what pissed me off so much. SPOILER ALERT. Nothing you do, none of the power you built all throughout the game, all the grinding, all the spindle weed collecting, none of the political intrigue, not even your bloody army play a part in the final confrontation with Corypheus. What the hell bioware. It wasnt so long ago that mass effect 2 came out, that was an RPG, that final mission was **** magical. Do you guys remember what happens when you pick Jacob as the tech specialist? Thats right, he **** it up and dies. Nothing you do in inquisition seems to matter. I felt like i was on a conveyor belt from start to finish, picking up shards and bringing random items from point A to point B along the way. In the end, the story's main villain turns out to be a little **** it was harder fighting the **** bears in the hinterlands at level four. That would have been fine if i felt like i had earned the right to kick his ass, but the story sort of catapults you at him, with no real offensive preparation. All that work was seemingly for nothing, the entire inquisition army **** about in the arbor wilds while the inquisitor single handedly defeats corypheus.

    I think there needs to be an inquisition of sorts in Bio ware. Less mundane side quests, less filler, and more of what matters, choices, characters, and improve on the beautiful world you have created. It all just felt hollow.
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  86. Jul 22, 2017
    6
    Dragon Age: Inquisition is a game that tries to do a lot to make up for the failure that was Dragon age II. It has an open(ish) world, the scope of the plot is massive, the characters are varied and numerous, the world looks genuinely pretty. This game is supposedly a repudiation of the 'less is more' philosophy that had taken over RPG design and had even infected Dragon Age 2, at leastDragon Age: Inquisition is a game that tries to do a lot to make up for the failure that was Dragon age II. It has an open(ish) world, the scope of the plot is massive, the characters are varied and numerous, the world looks genuinely pretty. This game is supposedly a repudiation of the 'less is more' philosophy that had taken over RPG design and had even infected Dragon Age 2, at least that's what it wants you to think. The game is undeniably massive, and yet it's only briefly impressive.

    A lot is thrown at you early on: you are literally the messiah, are made leader of an international peacekeeping organization, and you are shoved into a war room to plan your next moves; all of this within 30 minutes. By this point in Origins you would have maybe finished your origins mission and been recruited into the Grey Wardens, having only been introduced to the main plot of the story. In Inquisition, the pacing is all over the place. No sooner are you proclaimed to be the messiah than you are given menial chores to build up the Inquisition's strength. You'd think that skipping all of the buildup normally present in RPGs would make the game more epic, but you'd be vastly overestimating the competence of the people who wrote this story. The game is really about doing chores so the plot moves forward. I don't mean this facetiously, gathering pelts and rocks is what will get you the power points needed to pay for the main quest missions. It feels almost surreal to say that you have to pay for main quest missions with points in a single player game, but this is the sick experiment this poor game series has been forced to undergo. The result is a sparse main quest divided by hours of busywork, totally devoid of fun or passion.

    The point where you discover the banality of the main quest is also where you realize that the game doesn't play any better as time goes on, either. Your skill set is very limited, and especially as a mage you'll be bored to death of what you're made to use over and over and over. Spamming is the essence of combat in this game. I guess there's a tactical camera in here, and a crafting system, and some collectibles you can find, but none of this matters or makes the game more enjoyable. The tactical camera gets caught on everything and is generally useless, crafting is a grind-fest, and the collectibles serve no purpose beyond torturing those obsessed with such things. The amount of filler content only adds to the drudgery, and the whole game suffers as a result. The characters could have been written to be more interesting, but instead they're just kind of there. Of course which character you're going to find likable in a game like this is subjective, but I I promise you that you won't find very many of them interesting. Indeed, the whole game is largely uninteresting. Once you've played long enough that the graphics cease to impress, there's not much else to keep you engaged.

    So if Inquisition is a repudiation of the "less is more" design philosophy, then it seems to have gone too far. A good game should be an experience greater than the sum of it's parts, but Inquisition seems to have been designed around the idea of cramming in as many parts as possible to trick people into thinking that it's deep and interesting.

    TL;DR - If you're the kind of person who values quality over quantity then you will not enjoy this game.
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  87. Nov 18, 2014
    6
    Simply put,the game feels like a single player MMORPG. Repetitive button mashing combat,floating numbers over the enemies,traditional "go kill X and bring back Y of Z" quests,Super colourful lollipop spells.All contained within a nice hand holding theme-park environment.

    "Open world" is the term they use for "running through very large corridors".The game isn't an open world,you travel
    Simply put,the game feels like a single player MMORPG. Repetitive button mashing combat,floating numbers over the enemies,traditional "go kill X and bring back Y of Z" quests,Super colourful lollipop spells.All contained within a nice hand holding theme-park environment.

    "Open world" is the term they use for "running through very large corridors".The game isn't an open world,you travel to zones that you unlock by progressing through the main story.

    Well at least the game somewhat succeeds at being a decent story telling action game,which is why I gave it a 6/10.However,if Bioware's intention was to make an open world RPG that can rival games like skyrim,I'm sorry to say but they failed miserably.
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  88. Dec 18, 2014
    6
    Great game, I played like 30 hours. Some issues with loading times, tactical camera a little buggy and some crashes without error prompt. Huge areas, nice combat (+ or less like origins), wonderful exploration and nice loot system (it would be nice an auto-loot, but for me is fine). So why a 6/10, because when I started I was hopping to have romance relationships with anything that movesGreat game, I played like 30 hours. Some issues with loading times, tactical camera a little buggy and some crashes without error prompt. Huge areas, nice combat (+ or less like origins), wonderful exploration and nice loot system (it would be nice an auto-loot, but for me is fine). So why a 6/10, because when I started I was hopping to have romance relationships with anything that moves (even the dark one), but no I got fu..ing corridor in romance options. I mean the non linear exploration is not just for physical spaces is also for the relationship you forge with the npcs. Damn you Bioware, you ruin another title. Expand
  89. Nov 21, 2014
    6
    I love the game except for the controls. They are not thought out well. I really can't imagine any developer who thought out these controls ever actually played with mouse and keyboard. It's unergonomic, clunky, clumsy, you name it.

    It would have been 9 out of 10, if only the controls didn't annoy me to hell.
  90. Nov 21, 2014
    6
    After 40h of DAI game play (nightmare) I would like to say well done Bioware....

    You just redid the trilogy of Mass Effect all over again... I will start by saying that I had played all Dragon age Game and DLC, and was a fan of the DAO combat system, and the depth of its lore, DA II was a bad attempt to bring casual/console player in with a stupid and unfinished Korean action RPG style,
    After 40h of DAI game play (nightmare) I would like to say well done Bioware....

    You just redid the trilogy of Mass Effect all over again... I will start by saying that I had played all Dragon age Game and DLC, and was a fan of the DAO combat system, and the depth of its lore, DA II was a bad attempt to bring casual/console player in with a stupid and unfinished Korean action RPG style, non linear story and god awful/shameful reuse of assets..

    With the hype behind DAI, and multiple reviewers/youtuber I had hope Bioware would have stopped the hemoragy and try to gain back the core PC player of DAO. While, they stopped the hemorrhage they didn't seems to understand why most of us hated DA II... And bear in mind that I'm reviewing it while keeping in mind PC GAMES FEATURE, not consoles....

    First the good points:
    - Decent graphic,
    - Decent PC portage, but still lack features,
    - Fully voiced over character,
    - Eye candy feature like renaming crafted item, customizing character, few logic mini-games...
    - Multiples wink to the old character we loved/hated from DAO / DAO II
    - The story behind DAI seems ok so far, but discussion choice of your character seems to have less "anti-human/chantry/social" option as in DAO

    The bad:
    - Mix of the combat system of DAO/DA II is a failure,
    - Console shrinked UI, and UI settings,
    DA II character/BAG UI was bad, well, it's even worst in DAI...
    - Camera zoom option/UI scaling non existant
    - Lack of Key-binding ability
    You could literally plug a controller on your PC and play DAI as if you're in a console
    - Weird hit box on player/ spell range
    Probably due to their fail attempt of creating an Action type RPG game making the game playing with Friendly Fire on painful,
    - Trying to recreate and sandbox GTA/FarCry like game
    Lot of useless side quests/gathering artifacts, zone that have no point but to make you grind XP/Loot
    - Multiples annoying bug like:
    Instant respawn of mobs you just killed
    Don't even try to use "hold" ability to ask your companion to stand still, it's broken.
    Character teleporting left and right,
    Broken tactical
    - Infinite loading screen:
    I have a decent machine and installed the game on a SSD, and yet trying to load a new area (not the one you're currently is way too slow) with random drop of frame-rate from time to time (even when in area were my R9 290 shouldn't be struggling, in a house for example)

    The Ugly:
    - They got rid of every tactical feature that made DAO micromanagement useful for a hack and slash type game play
    I used to spend 5 to 10 min with each of my character in order to create the best tactical script which and help smarten the IA... Well, forget that in DAI because the IA is dumb and will forever be...
    - Tactical camera is almost useless and lack multiples feature like:
    * Detailed command,
    * Detailed character routing option,
    - Cannot have a clear overview of the battlefield:
    The camera is zoomed too closed to the ground that you cannot see anything beside the few mobs in your melee range.
    - Attribute point from leveling nonexistent
    Instead you gain your stat point in your talent/ability tree... thanks for dumbing it down for us Bioware

    Bottom line, Dragon Age Inquisition is a game to play, but not the way you used too. Sit down behind your screen, brainlessly hack and slash your way to the end with a decent story behind it. Trying to play it in nightmare seems to be a waste of time since the mobs still react as if they are heavier punching bags... Not the real challenge you would have expect....
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  91. Nov 21, 2014
    6
    After all the hype this certainly is a disappointment. I bought it on ps3 because people here were saying the controls are made for console, which is the first really sad thing. I rather would have played this on PC. I usually don't care about graphics that much but this just doesn't look good on ps3. Worst thing is that my characters beard looks like a plastic piece attached to his chin.After all the hype this certainly is a disappointment. I bought it on ps3 because people here were saying the controls are made for console, which is the first really sad thing. I rather would have played this on PC. I usually don't care about graphics that much but this just doesn't look good on ps3. Worst thing is that my characters beard looks like a plastic piece attached to his chin. Kinda destroys the immersion in dialogue scenes. I hope it's not this bad on better platforms. DA:O looked way better imo because it was darker; this one is another adventure in the bright and colorful fairy forest with ADHD magical effects and explosions.

    The game seems to be doing what big and hyped games do best nowadays: copying everything from other successful games. Like said, it's like single player MMO and also reminds me alot about Assassins Creeds and Kingdoms of Amalur. I can't understand why things I kill respawn in a single player game. It really destroys the feeling that I'm changing the world somehow. I hate it in MMO's too but I do understand it's kind of important in an MMO that other players can kill the creatures too. They have made it sort of an exploring RPG but the world isn't nearly beautiful enough for that. I think the classic corridor running BioWare world worked much better than this "open" world which just feels like they have added tons of useless rocks, trees and plains around those corridors to make the navigating a bit harder so it would feel like open world. Every feature in game has reminded me of some other game so far.

    Oh, and those critics that gave this game 100%? I'd really like to have them to explain me how this is such a great game. It's an ok game copying some kinda cool things from other kinda cool games, nothing new or special. I hope the story will get really good, otherwise this might be a waste of time. Hasn't impressed so far though. 6/10, an average RPG with nothing new to offer and in need of some patching.
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  92. Nov 21, 2014
    6
    Apologies in advance for any spelling/grammar mistakes because English isn't my native language.

    This is my verdict having played 15 hours so far. This game has big maps, stunning graphics, all kinds of quests, good crafting system, i cant say anything about the story so far because im very early in the game but it seems good. If it wasn't named dragon age, my score would have
    Apologies in advance for any spelling/grammar mistakes because English isn't my native language.

    This is my verdict having played 15 hours so far.

    This game has big maps, stunning graphics, all kinds of quests, good crafting system, i cant say anything about the story so far because im very early in the game but it seems good.

    If it wasn't named dragon age, my score would have been a 9, but this isn't the case, there are lots of things missing/changed from the first 2 games that the PR propaganda machine failed to mention and you should consider before buying the game :

    UI and control system were designed to be played with a gamepad, keyboard and mouse was a painful experience. The first 2 games achieved a very good balance between gamepad and K&M, this isn't the case, I understand lots of people could be disappointed because of that.

    You don't gain attributes levelling up, you increment them through passive abilities from the skill trees and through equipment.

    Tactics screen very dumbed down, it wouldn't have hurt the inclusion of some advanced tactics screen, it was one of the best features of the first two games, and a very big disappointment for me, specially because the IA does strange things and I've been forced to micromanage more than I would have want.

    Lack of healing spells and stash.

    Summarising, Bioware developed a very good game but lost a lot of credibility on my eyes, not because of the casualization of mechanics trying to increase sells, but because they tried to hide it and mislead old fans of the saga into buying the game.
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  93. Nov 23, 2014
    6
    First of all: This is my personal opinion, so you should be aware, that your view of the game could differ. I am a fan of Dragon Age Origins (379 Hours on my Steam account), wasted 211 hours in Dragon Age II and ensured, that a gap of 58 hours with the Description "Dragon Age Inquisition", can be proven in my resume. (srsly 58 hours since the european release.... 4 days ago....) Also: IFirst of all: This is my personal opinion, so you should be aware, that your view of the game could differ. I am a fan of Dragon Age Origins (379 Hours on my Steam account), wasted 211 hours in Dragon Age II and ensured, that a gap of 58 hours with the Description "Dragon Age Inquisition", can be proven in my resume. (srsly 58 hours since the european release.... 4 days ago....) Also: I want to apologize for all the grammar mistakes in this review, but i am writing this after 13 hours of playing Dragon Age Inquisiton without sleep x).

    Anyway, Iam going to make this short so:

    + Great Atmosphere and immersion. For example: Story and NPCs reacts to Race, Class and even Class specialization.
    + Conclusion of many open questions of the former games, like "What happened to the warden, Morrigan or Hawke?".
    + Multiplayer is challenging and fun..... repetitive but fun.
    + 2 selectable voices per gender.... avaible for all races.
    + Level design is quite decent.
    + Even if most people disliked it: I loved the new combat (you know... the combat without heal spells.)

    +/- sometimes the story is cliche
    +/- Main plot length is 30-40 hours... still enough but i hoped for a bit.... more.... i mean srsly? We are speaking about The 3. part of the Dragon Age series.
    +/- Graphics are ok. (I dont really care about graphics, so..... yeah no impact on my rating)

    - The **** Bioware-employees are doing again. Stop writing good reviews here.
    - Way to many sidequests. They should have focused on the Main plot.
    - Your choices have no visible effect....... Wow. Bioware. JUST **** WOW. (literally xD)
    - Poorly optimized. (self-explanatory)
    - No storage ingame.........
    - Feels like a **** console-port. But hey (for the mentally retarded: the following sentences contain a high amount of sarcasm) lets not forget: Atleast they were kind enough to allow you to play with mouse+keyboard. You should be grateful and buy the first dlc immedialte. How nice of them.
    - NO ENCHANTMENT.

    Summary: Apart from its (many) flaws the game is a prime example, how choices depending your character (race, class, specialization) should have an effect on the story. On the contrary side: It also shows how turning away from the series´s core (story and choices) and favoring consoles may lead to a **** disaster. In the end i can say the same about Dragon Age Inquisition as about Dragon Age II: Its neither good nor bad.
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  94. May 19, 2015
    6
    I am not sure how to feel about Dragon Age Inquisition. Did I have fun with it? Yes. Do I think it is a good Dragon Age? No.

    The story is bland for any game and extremely disappointing for a Bioware Game. While there are some good ideas and even a few touching scenes, the whole story seems disjointed, without context and, worst of all, without significance. I forgot multiple times what
    I am not sure how to feel about Dragon Age Inquisition. Did I have fun with it? Yes. Do I think it is a good Dragon Age? No.

    The story is bland for any game and extremely disappointing for a Bioware Game. While there are some good ideas and even a few touching scenes, the whole story seems disjointed, without context and, worst of all, without significance. I forgot multiple times what exactly was happening or who that person was. You do not get a feeling of epicness like in Origins, or an emotional and personal impact like in Dragon Age 2. It is also short and not very deep. I thought I was about halfway through the main story when the journal told me that the next quest would be the final one.

    The characters are, for the most part, well written, but the relationships do not feel nearly as deep as in both prequels. The romance arc I picked - with Blackwall - was disappointing, the romance was locked in after I flirted twice, and then he barely had anything to say to me, not even the way he would greet me changed, as if nothing had ever happened. Even the main character has no depth - we know almost nothing about the background of the Inquisitor, and he or she never quite develops a personality. Even the Warden managed to be more memorable, and achieved that without even having a voice actor. When Hawke makes a cameo and is instantly more likeable, you notice how bland the Inquisitor really is.

    The feature that you, as the Inquisitor, have freedom over the world and can customize your own castle, is a good one - and does entertain for a while - but cannot replace the depth of story and character, and the lack of both is especially striking for a Bioware game. Plus, any sense of threat or urgency that the story sequences might create vanishes while you are grinding your ass off for the side quests and inquisition missions.

    This leads us to the world. It is too big. The game wants to be Skyrim so bad that it's embarrassing, but doesn't manage to pull it off. You see, there are about 12 regions or so, and most of them are so gigantic that there are plenty of places where absolutely nothing happens. While they are beautiful for the most part, they are also empty and lifeless. Yes, you can loot tons of herbs and minerals and what not, and there are quite many - boring - side quests. But why do the regions look so alike? They are almost all either rocky and rainy, forest-y, or a desert. If you've seen one of the desert regions, you've seen all three of them. Why not use less maps, and instead focus on making them more interesting? We have ONE city, and it is ridiculously tiny - Val Royeaux, not even the size of the Skyhold? What? Instead, you get the same minor quests again and again. Explore map, conquer camps, claim landmarks, collect the **** out of everything. Make note, Bioware: THIS IS BORING. These minor tasks are overwhelming and while you can ignore them for the most part, they make you feel like you are not playing 'right' if you don't do them. Also, if you ignore them completely, there really is not much substance left to the game, since the story is over so quickly.

    Finally, let's talk about the fighting. You now have to keep the mouse button pressed down to keep attacking, which is just about the most stupid design decision I've ever seen. The fights are more tactical than in DA 2 again, but much less than in Origins. Plus, the abilities are not all that great, many are quite useless, and there are no tooltips to help you know what they do in the heat of battle. You will forget many times what the spells in your attack list actually do, and randomly use them in fights to find out. I played on normal and it was indeed normal and occasionally challenging up to level 11 or so, then it got very easy, as in almost playing itself. My Inquisitor could let the others fight on their own and already run around to collect loot or start mining.

    Finally, the technical aspects. I played with every setting on Ultra, and the game does indeed look quite good and runs fluently on a 1 year old PC. At least the landscapes, whereas characters, especially hair, look a bit chunky. I had 3 or so crashes, a few issues where I had to minimize and maximize the window because dialogue choices did not highlight correctly, and regular sound issues in cutscenes, as well as some clipping and graphical issues.

    A summary: Bioware has focused on the wrong aspects in this one. I don't think anyone playing Dragon Age 2 thought to themselves: Man, this is good, but I want it to be more Skyrim. No, because while Skyrim is an entertaining game, what we want from a Bioware RPG is great story, great characters, depth and a sense of epicness. The constant running around in lifeless maps damages the overall atmosphere even more than the small, repeating dungeons of Dragon Age 2. I did have fun playing, but usually only for some time before it started being a drag again. This is the wrong direction for Dragon Age to head into.
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  95. Nov 26, 2014
    6
    I had high expectations for this game, but it seems like bioware abandoned its core style for more open content, unfortunatelly the huge amount of extra content feels like "filler", very repetative and uninteresting, almost mmo level uninteresting grinding/leveling.
    The main reason probably to divert the attention from the fact that the actual story that has been the strongest point of
    I had high expectations for this game, but it seems like bioware abandoned its core style for more open content, unfortunatelly the huge amount of extra content feels like "filler", very repetative and uninteresting, almost mmo level uninteresting grinding/leveling.
    The main reason probably to divert the attention from the fact that the actual story that has been the strongest point of the company so far is short, badly paced, and fails to engage the player apart from a few well crafted turning points.
    The new characters/companions are just a shadow of the old glory of character building they did, they are mostly as uninteresting (including the inquisitor) as the open world they present itself.

    The biggest fault of the game is that unlike previous bioware games that were a good paced action/adventure/rpg mix with very strong focus on the story, this tries to break the story down to fragments to allow "exploration" as filler activities. This alone completely breaks any immersion you might have or want to have in the main storyline, normally you would always want to continue a storyline if it was fast paced enough instead of doing boring fetch quests in the middle.
    The game has 3 types of quests:
    - unique for area (usually very few)
    - go somewhere and kill things/place things there
    - take something you found somewhere to hand in to nameless generic npcs...

    It also suffers from awful console-like controls not just in the actual gameplay/action, but also in any related activities like crafting or inventory control which are an awful UX experience for a pc player
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  96. Jan 1, 2015
    6
    Well, finally done - and it all sort of ends with a wimper. On the plus side, for pure hours/$ value it's great - this is a HUGE game, with a huge variety of areas. On the other side, it become a bit repetitive after the first couple areas, and a couple of them just sort of have *weird* design... hard to describe - feels like it was a mario level stuck into an RPG game.

    The combat is
    Well, finally done - and it all sort of ends with a wimper. On the plus side, for pure hours/$ value it's great - this is a HUGE game, with a huge variety of areas. On the other side, it become a bit repetitive after the first couple areas, and a couple of them just sort of have *weird* design... hard to describe - feels like it was a mario level stuck into an RPG game.

    The combat is pretty fun, but becomes repetitive pretty quickly. I played as a mage and part of the problem is that I achieved high level spells very quickly so there really wasn't a whole lot of reason to strive there after.

    The story is vast, if a bit disjointed. There were times when I was pretty confused as what to do, and other times I was just kind of... bored. Not much of the story really grabbed me - it's basically stop the ancient evil that wants to destroy the world.

    The graphics are truly astounding and kuddos to the developers for this.

    So, how do you rate a game? I think one of the primary criterion would be do you want to play it again? In truth I have very little desire to pick the game up again - even as a different character - so all, in all I give it a 6.
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  97. Nov 30, 2014
    6
    "I don't want to play Jesus."

    The good: -> Graphics. Obviously the better your PC (yes), the more of it you can experience. They're quite on the scale of being revolutionary to the industry, but they're really good and solid all around. -> Tactical combat is a good way of giving control to the player. -> The story, and it's development outside the main organisation, though it's
    "I don't want to play Jesus."

    The good:

    -> Graphics. Obviously the better your PC (yes), the more of it you can experience. They're quite on the scale of being revolutionary to the industry, but they're really good and solid all around.

    -> Tactical combat is a good way of giving control to the player.

    -> The story, and it's development outside the main organisation, though it's also the number one worst thing about the game.

    The bad:

    -> The story forces you to be "Herald of Andraste" and into leading the "Inquisition" - basically saying, **** you and now take it from behind if you don't like it. I don't want to be a Messiah. Nobody in their right mind does. A hero, an adventurer, a traveller, a warrior or a villain - sure, but not a freaking Messiah.
    - -- - > It also doesn't help that the story is filled with pretentious crap like the "Inquisition". It feels like I'm stuck in the dream of an ignorant and daft person's imagination of what he had heard Middle-Earth was about, without actually having read a thing about it. It's uninspiring, unoriginal and even worse, it insults rather than compliments what it attempts to copy.

    - > The actual fighting and abilities in combat: They're simple, unimpactful, stupid and pointless clickfests. The whole thing, except for when you need the tactical overview vs. bosses and hard opponents is a mind****ing exercise in grinding by a game that pretends to be an RPG but wants to be an MMO more than anything in the world. If you want to get to lvl 20 or more in this game, prepare for wrist injury.

    -> Which brings me on to the hotkeys and UI. Why the hell do I need to constantly spam V (search) and R (attack)? If something doesn't involve decision making, just automate it. Also, I have no idea why auto-run isn't on Q by default.

    -> A core problem: It simply isn't an open world game. It's a world dotted with several, separate enclosed areas which themselves are linear and without freedom to go off the beaten path.

    -> The biggest problem of all: There's no free will. Forget whatever character you made, it's entirely irrelevant. You have no control of anything, including yourself, and can only watch as you endure monologue after monologue and menial tasks given to you ad infinitum.

    "Medieval Fantasy Quartermaster Detective Robot Simulator 2014" is a much better name than "Dragon Age: Inquisition".

    "Dragon Age: Inquisition" would be a good game if there were actual dialogue and player influence on the story - but from start to finish there's only the occasional attempts to pretend you can even have emotions or thoughts of your own.

    In short, a railroaded linear MMO drawing "inspiration" from the 1990'es, the Bible and crude stereotypes, coated with contemporary graphics.
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  98. Dec 15, 2014
    6
    The environments and scenery are quite nice, there are a few good music tracks, and exploring can be relaxing, but unfortunately, there's not much else about this game that is anything better than mediocre.

    I think the other reviews out there have adequately covered all the shortcomings of the game, from the poor KB+M controls, to the lack of impactful choices, to the lack of armour
    The environments and scenery are quite nice, there are a few good music tracks, and exploring can be relaxing, but unfortunately, there's not much else about this game that is anything better than mediocre.

    I think the other reviews out there have adequately covered all the shortcomings of the game, from the poor KB+M controls, to the lack of impactful choices, to the lack of armour variety, to the lack of depth, etc. I'm just going to touch on a couple of less-mentioned aspects of the game that I think are worth mentioning.

    One of the things about the game that I found was "off" was the pacing of the cutscenes. Scenes such as the collective singing after Haven and the gathering of all the party members in the pub (to drink and play games) were, I thought, poorly paced. For the most part, I thought that the scenes lacked a realistic flow, and were either too fast or disconnected. NPCs in the game seem incapable of talking at the same time -- if an interruption is intended, the NPC will instead just stop talking and the other NPC will interject two seconds later. Or, using the example of the party pub scene: when each character is supposed to say their piece, they will say it one after the other with a pause in between, and there is no natural overlap in the voices. I find it very poorly done and I think DA:O did a better job in this regard. In fact, I find that the facial animations and general body language NPCs make when speaking were much better in DA:O. It's a shame that they messed this up even after moving to a supposedly "superior" game engine. Another thing that I think really detracts from the cutscene experience is the 30 fps lock; the drop in fps is very noticeable, and it really takes away from the experience.

    About the dialogue wheel: I would have been fine with a dialogue wheel if the heavy paraphrasing didn't constantly throw me off guard. There is a certain deviation from the options on the wheel and what your character actually says. This can affect people differently depending on the speaking "tone" they generate in their mind. Perhaps a voiced protagonist and dialogue wheel could have worked, if it was implemented well -- in this case, I don't think it was.

    Instead of having a clear vision and identity for the game and delivering on it, it is clear that Bioware is trying to appeal to as wide an audience as possible. Unfortunately, as a result, the game is a jack-of-all-trades but master of none.
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  99. Dec 6, 2014
    6
    This is an alright game... the combat has very little nuances, and I found myself not caring about what I was building or what tactical position my character was, but just how fast we got through combat, what numbers were being generated, and zooming through combat as a break from the rest of the game.

    This game has ALOT of grind... cut out the side missions and war table mission filler
    This is an alright game... the combat has very little nuances, and I found myself not caring about what I was building or what tactical position my character was, but just how fast we got through combat, what numbers were being generated, and zooming through combat as a break from the rest of the game.

    This game has ALOT of grind... cut out the side missions and war table mission filler and it would be a better game. I don't think the consumer wants 600 hours of fetch x and get y for disposable gear and "power." Instead side quests that are interesting, well written, and fun would be a value at only 60 hours. I really, really, hate shards...

    This game lost a lot of the Dragon Age: Origins, dark fantasy charm. It really had a great premise, but didn't pull through toward the end. The ending was a lame... but they did leave everything open, as well as poop on the lore, for later games. Which could be good, if they are better than DA:I

    It would be nice if we got back to team of misfits trying to stop impending doom, but don't have super powers, aren't in charge of large armies, and are more interesting. Sera, the Iron Bull, and the crew are interesting, but get old quick... Dorian is the only character that kept me intrigued the entire way through. (I guess Wynn sucked in all reality)

    It's also far less dark, I can't thin of a time when I could trade children souls for money or stats. Also, a lot less blood in general... what happened to the slaughter house of the Mage's Circle of Fereldan? The choices.. meh... drink from the creepy well? make a deal with the red lyrium demon? meh... could care less and affected the story very little...Add the fact, the people, didn't react like people. The first DA:O had people who were people in the midst of a cataclysm......

    I hope that if we get another DA game... the combat sucks.. please fix it. Some of the writers are alright, some of them are not. The musical score was beautiful, except that damn dawning light song. Really, hope you guys don't get sued by the LOTR people... have to say, you didn't make great use of the musical talent either.

    DWARVES? BTW... did mention there are dwarves in dragon age lore, but barely in DA:I at all..

    That is about it... not a perfect game, not a bad game... not the best of the series.
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  100. Dec 8, 2014
    6
    This game had a lot of potential, it really could have been beyond fantastic. It was an ok game but didn't meet my expectations. I've put 61 hours into the game so far, I definitely feel over half the time i've been playing the game it has been doing random mundane tasks. The game has an mmo "feel" to it as well, which I wouldn't mind if I was playing an mmo. Overall it's just ok, don'tThis game had a lot of potential, it really could have been beyond fantastic. It was an ok game but didn't meet my expectations. I've put 61 hours into the game so far, I definitely feel over half the time i've been playing the game it has been doing random mundane tasks. The game has an mmo "feel" to it as well, which I wouldn't mind if I was playing an mmo. Overall it's just ok, don't spend 60 dollars wait for a deal. Expand
Metascore
85

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 45
  2. Negative: 0 out of 45
  1. Feb 9, 2015
    90
    Best Dragon Age so far, hands down. Pity about the naff writing. [Issue#257, p.51]
  2. Jan 22, 2015
    100
    The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
  3. Jan 14, 2015
    80
    Despite numerous shortcomings, the new BioWare project is undoubtedly worth your attention. One of the best RPGs of 2014.