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6.1

Mixed or average reviews- based on 4838 Ratings

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  1. Dec 11, 2014
    6
    I recommend you play the game just because there aren't a lot of RPGs out right now if you have played Divinity Original Sin already (highly recommend it over this). So if you are looking to waste some time on an RPG you will get a console port similar to Skyrim without all the detail and customization. Anyone who is on a PC and thinks this is better than DA:O, well... don't listen theyI recommend you play the game just because there aren't a lot of RPGs out right now if you have played Divinity Original Sin already (highly recommend it over this). So if you are looking to waste some time on an RPG you will get a console port similar to Skyrim without all the detail and customization. Anyone who is on a PC and thinks this is better than DA:O, well... don't listen they are console gamers probably.

    Good:
    Huge maps
    Pretty fluffy graphics
    Decent story (minus the libtard garbage)
    Dragon Age mythos

    Bad:
    Huge Maps (that are generic and not fun to explore)
    Terrible controls (think MMO and console design trying to fake a PC game)
    Spell casting (utterly simple and no depth, yes I'm a mage always)
    Quests (some are decent but most are MMO style go grab A and turn in to B)
    Combat (reminds me of assassins creed, that isn't a compliment in any shape)

    If they had actually made this game for PC and used the style of DA:O it would have been epic, but to please the money leeches they are pandering to all platforms which ruins most games (skyrim being 1 exception).

    Just know what you are getting here, it's a decent escape but real RPGs like Divinity, Wasteland 1/2, and other similar styles are not here and leave true RPG fans wanting. Thank goodness Pillars and Tides is coming soon. Bioware that RPG fans have loved for years is gone, this new company is just using the name. Call me a snob or console critic whatever, but PC game development should be left exclusive and not ported, it rarely works well for both platforms, this is a great example of not working well.
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  2. Jan 4, 2015
    6
    I loved both DA 1 & 2 so had high hopes for 3. All I can say is "it's ok". The story lacks any real depth, the combat is - sorry yawn, what was I saying? Ooops I dozed off. The characters are equally dull, even those from previous DA games like Varric lack any appeal this time around. I have played it through to the end, and completed most side missions and collectibles, expecting it toI loved both DA 1 & 2 so had high hopes for 3. All I can say is "it's ok". The story lacks any real depth, the combat is - sorry yawn, what was I saying? Ooops I dozed off. The characters are equally dull, even those from previous DA games like Varric lack any appeal this time around. I have played it through to the end, and completed most side missions and collectibles, expecting it to "get better" any minute now - sadly it never did. I just didn't feel invested in the story or characters this time. This game did not get me watching the clock at work to see how long until I could get home and play. It feels like the developers got lazy, or bored and just fleshed out a weak story with a mass of dull side quests. Yeah it does have it's moments now and then, one or two - but overall, I'm disappointed. Expand
  3. d2r
    Dec 12, 2014
    6
    This review contains spoilers, click expand to view. I've been playing for 150+ hours in 2 1/2 play-throughs before writing this, so believe me, I know what I'm saying.

    First of all, I absolutely understand the people who are posting strongly negative reviews here, while I don't agree with all of their points.

    Every negative thing said about the controls and UI is true, they feel truly atrocious if you played DA:O and enjoyed it; the high standard this title set for CRPG game-play still stands unrivaled (only the inventory interface in DA:O seemed to be somewhat a setback compared to the beautifully drawn NWN 1 inventory, but that is largely a matter of taste).

    It took a lot of time to get used to the camera, for the first time since NWN 2 in a Bioware game, I think. The standard camera felt somewhat crippled during the first several hours of game-play, and the so called "tactical" camera proved to be unplayable to me, for the reasons already listed by many reviewers.

    Still, it is possible that console users or those who are new to the DA series would be kinder to it.

    The UI is less than acceptable, but I can't think of it as a critical failure.

    Combat, which is absolutely unlike what I expected in a DA series game, brought me absolutely no joy. It turned to be playable enough, especially for archers and mages, but still no great fun. Melee fight is rather badly implemented and requires quite a lot of unnecessary mouse clicks. Again, it's playable, but it's just inferior to DA:O and DAII style combat. "Click-to-attack" combat had been used in "Baldur's Gates" series, but in NWN1 it has been substituted with a DA:O-like system, and that *was* an improvement. It is just strange to see such a setback, while the reason is quite obvious (consoles have no mice).

    Combat is not the most important element of this genre of games to me, but it is still not best. Maybe, people who like fast-paced, action-oriented combat with somewhat cartoonish animations may like it more.

    Limiting healing potions to 8 per 4 characters is ridiculous. You can eventually get 4 additional slots, but that is hardly an improvement. There are also slow acting regeneration potions, which can be used by your player character only and therefore are useful mostly for keeping healing potions for the rest of your team.

    DA style fight *requires* healing; it is virtually impossible to avoid getting hurt completely, but there is no way to heal your characters if you run out of potions and Viviene is not in the team (and her healing ability is concentration based, therefore not readily available most of the time). That seems ridiculous, and even more so is the lack of health regeneration between fights, which forces you to return to camps after every several combats.

    When I explored the Deep Roads in DA:O, it really felt like being on a long term expedition into a hostile area. Not the case with exploration in DA:I, which really breaks the immersion for me. It seems, the game designers wanted to make you do what *they* think is right, not what you want. I think this is a fundamental game design flaw.

    Another one is the requirement to collect the "influence points" to unlock the plot missions, which is done primarily by exploring the world and - right - establishing new camps. I'm not saying the exploration process is *not* fun, but still, does it *really* have to be *mandatory* ? And isn't it bad for re-playability ?

    This problem is even further enhanced by awkward leveling. To successfully complete a mission, your character has to be of a certain level, +/- one or two. If you don't have the necessary lever - even the mini-bosses would be overwhelmingly powerful, and if you "outgrow" a mission - it becomes utterly dull, as most plot enemies would be too weak. In DA:O, you could go anywhere at any time, and the enemies just adjusted to the level of your character, always staying a reasonable challenge.

    Boss fights are painfully overlong to me, but that may be O.K. if you like long, epic battles. Some of them may be avoided completely.

    Level restrictions for items are also quite annoying.

    I won't speak much of the role-playing system, as it is so rudimentary the game hardly can be considered an RPG from game mechanics perspective. "Dark Messiah" had a very similar system, but is was never announced as a true RPG.

    The writing is no as bad as some of the reviewers say. The main plot is rather mediocre and second-hand, but it wasn't brilliant in DA:O either; actually, I liked the somewhat unorthodox approach to storytelling in DAII more. The companions require speaking with them early and often, otherwise you would miss most of their storylines. Dialogs seemed mostly O.K. to me. Some plot elements, like the ball, are just brilliant.

    Maybe the strongest point to me was graphics, which is quite pretty, while not very coherent with the previous titles in the series style wise. And, the fact the game is staged in ol' good Thedas - otherwise it would most likely get a much lower score f
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  4. SH1
    Dec 21, 2014
    6
    I am adding 4 points to my original score of 2 for great story. I still feel that there is too much grinding on the medium setting, and this detracts from the gaming experience because I can only enjoy it on "easy". I played it on a PS4 and did not experience any bugs.
  5. Dec 15, 2014
    6
    So i spent more than 100 hours in this game. I don't want to complain like other on combat, because i agree with most of bad comments about it. What i truly hate in this game is poor story. I mean, wow, that was really disappointing. The strong side of two earlier games was a plot, a lot of side quest where you had choice, opportunity to discover world and lore. In DAI for 90% of timeSo i spent more than 100 hours in this game. I don't want to complain like other on combat, because i agree with most of bad comments about it. What i truly hate in this game is poor story. I mean, wow, that was really disappointing. The strong side of two earlier games was a plot, a lot of side quest where you had choice, opportunity to discover world and lore. In DAI for 90% of time you're not doing anything important, only going on not really interesting terrains (I really hate Hissing Wastes). Game wasn't bad, but for me it's hard to forgive such short and not satisfying history, because i loved first game (and even two!) for characters, locations, world and this all quests. Main story goes too fast, and you can't sink into it, they don't explain important question, and main villain was just transparent. It's sad that main plot is so simple, that i have feeling that was only little bigger DLC. Big terrains with lack of content and it hurts. Expand
  6. Dec 16, 2014
    6
    Not a bad timewaster, but a little bit shallow. The game engine and combat work well enough, but combat feels a little bit too much like mashing buttons for my liking. If you like having the majority of your party fighting as AI (or single-stepping through the whole thing - really???) you might get on better with it. However, combat is really just a delaying tactic in the game design andNot a bad timewaster, but a little bit shallow. The game engine and combat work well enough, but combat feels a little bit too much like mashing buttons for my liking. If you like having the majority of your party fighting as AI (or single-stepping through the whole thing - really???) you might get on better with it. However, combat is really just a delaying tactic in the game design and doesn't need to be difficult.

    Graphics are generally OK (at 4k, they ought to be), some crashes around crafting/upgrades, but really long instance loading times are a pain.

    The main gameplay is wandering round the map, ticking off missions. After a couple of days, this is starting to feel like its running out of steam. Some of the missions have odd out-of-context minigames, but the only thing I find can be a challenge is working out how to find the path up a mountain. At times I wonder 'why', and if the dialogue choices actually make a difference - but overall its quite playable.
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  7. Dec 27, 2014
    6
    I always try to complete ALL the quests and gather as much of story titbits as possible before hitting the credits, but in case of DA:I the quests were too repetitive and soulless. Questing in DA:I felt like a single player version of Guild Wars 2. Both in the size of locations and amount of quests. If you wander off the main story expect bazillion of hours of completing mosaics, fetchingI always try to complete ALL the quests and gather as much of story titbits as possible before hitting the credits, but in case of DA:I the quests were too repetitive and soulless. Questing in DA:I felt like a single player version of Guild Wars 2. Both in the size of locations and amount of quests. If you wander off the main story expect bazillion of hours of completing mosaics, fetching meaningless items and closing rifts, none of which will have any impact on the story or the world.
    These quests would make for a great adventure if it would occur to BioWare to include some sort of multiplayer questing. Sadly, the current multiplayer incarnation is a copy of Mass Effect 3 online cooperation. Not fun at all.
    In DA:I we get to visit places that were only mentioned or hinted at in previous games, yet the world depicted in the game is simply too static to be believable. The sun never sets over Hinterlands. Bandits never actually attack the settlements beyond scripted encounters. Demons don't wander off from the rifts. It's all static. Like a pretty, very detailed snow globe. Also what's the point now to all these codex entries appearing on every step. It was a necessity back in the DA:O and DA2 days but with open world it's possible to tell all these background stories through places, objects, NPCs. I mean - The Elder Scrolls series has communicated the lore in this manner for years. Now, when DA:I has all the mechanisms for immersion at hand, why not use them instead of impersonal codex entries ? I don't mind reading in a game - but putting the adventure to a halt just to read a detailed description of the the history of a village - while actually being there, being able to see every rendered detail... It just seems lazy. Show, don't tell! And if they really have to tale it that way - put the story in mouth of a narrator, like Varric..
    And while we're at storytelling - it felt much more like a sibling to Neverwinter Nights than a fantasy cousin of Mass Effect. DA:I tells a generic epic story of saving the world from ANCIENT EVIL™. Villains are cartoonish and most of the characters in the party are too one-dimensional to consider true companions. Of course, there're some twists and companions are a little more than cardboard cut-outs but it's nowhere near to relationships from Mass Effect series. And non-inquisition NPC quest-givers are universally bland.

    The choices imported from Dragon Age Keep seem to have a lot more significance that whatever we decide through the course of the game, though most of them are only mentioned through party banter,some are retconned and some aren't referenced at all (*cough*Architect*cough*)

    Instead of a branching story we got a linear experience consisting of about 10 main quests and a few companion stories. The problem is that these stories aren't really interactive - you rarely get to choose something and if you do the chances are that it'll get marginalized in a few minutes and won't be referenced ever again. You don't really get to experience the consequences of anything you do. And it kills the replayability value.

    All the criticism that DA2 itemization received resulted in the worst inventory system I have ever seen in an RPG. Mass Effect style itemization - a system so boring and shallow that it got cut even from it's own sequel. Add to that inventory menu divided into 4 separate screens with no way for fast switching between them.
    Yeah, it's that bad.

    Mounts. I mounted a horse only for one quest that specifically required it. It felt like someone at BioWare decided that if they're going to market their games as Skyrim-like open world game they need horses. So they slapped together 3 different models, a few textures and Mass Effect 1 Mako driving model just for the sake of having horses in the game. They don't add any immersion and while travelling on the back of a horse you won't hear any party banter because your companions mystically vanish the moment you mount a horse.

    Skyhold. "We've got to prepare ourselves, that's where the final stand will take place! We've got to improve the walls! Strengthen the gates! Buy silky Orlesian beds...? Collect all the pieces of the Iron Throne™? And buy new curtains??" After initial excitement I've quickly forgotten I've got a keep. Because it's not a keep - it's an oversized dollhouse that makes you walk three flights of stairs to talk to companions.

    And last but not least - bugs. I encountered only one, but it was enough to make me angry for the rest of the game. At some point my character's voice changed to the default one. Permanently. Talk about immersion breaking.

    Dragon Age: Inquisition is not a bad game, but in it's repetitiveness and lack of substance
    it's become a single service entertainment - a few dramatic monologues, some explosions and a cartoon
    villain are enough to entertain me for a week or two but not enough to make me wish to return to Thedas in the future.
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  8. Dec 29, 2014
    6
    And here I am again, fooled by the media and EA/Bioware marketing. Damn! I am a huge fan of DA:O and I hate every bit of DA2. When I started this game, I almost stopped right there. The prologue is the most stupid storyline that Bioware ever made. In 5 min you are the bada$$ of the self proclaimed inquisition and you close rifts waving your hands without any explanation at all and thatsAnd here I am again, fooled by the media and EA/Bioware marketing. Damn! I am a huge fan of DA:O and I hate every bit of DA2. When I started this game, I almost stopped right there. The prologue is the most stupid storyline that Bioware ever made. In 5 min you are the bada$$ of the self proclaimed inquisition and you close rifts waving your hands without any explanation at all and thats it. Besides, the tactical camera is so bad implemented in the PC version that you see right away that this game was made for consoles and not PC. After a while, finally understanding that the Dragon Age of old is dead and that this game tries to play exactly like the last 2 Mass Effects (2 and 3), I started to have fun with it. The whole inquisition/inquisitor premise did not convince me at all but some of the followers storyline are pretty fun....it really feels like a medieval Mass Effect 2 (more action oriented, main quest really simple, some characters storyline pretty epic, but in this case they are not THAT epic). The main character, regardless of what you choose, is pretty bland but cassandra, blackwall and others are pretty decent ones. The most fun are the dragons fights, that gets pretty damn epic, but tactical camera, mindless AI and pathfinding problems do frustrate in those fights. There is too much fetch quests and sometimes you will get overwhelmed by boring stuff to do (just think about a single player MMO) but most of the time its ok. Play it as an action game and you will have some fun. Still, way behind the epic and strategic feel of DA:O. Expand
  9. Jan 20, 2015
    6
    Just finished dragon age inquisition at 7:30 am this morning. I felt like I just went on a journey with my character and it's quite impressive that I got so invested in the story while also feeling equally so in emotional attachment to my companions. Truly the scope of this game was beyond grand allowing hours upon hours of exploration with beautifully crafted wide open areas to exploreJust finished dragon age inquisition at 7:30 am this morning. I felt like I just went on a journey with my character and it's quite impressive that I got so invested in the story while also feeling equally so in emotional attachment to my companions. Truly the scope of this game was beyond grand allowing hours upon hours of exploration with beautifully crafted wide open areas to explore that feel alive. I've experienced nothing quite like it before although there are many parallels to skyrim it was nothing in comparison in that aspect and many others. There was many changes to combat especially in relation to origins but I believe they were improvements. I though combat was quite streamlined in both the enjoyment of battle with the amazing variety of creatures to discover. Oh the dragons are simply amazing so much more ferocious and powerful in comparison to their previous designs. From a tactical viewpoint dragon age 2 was nonexistent unlike origins which kept true to computer based RPGs. Thankfully bio ware responded to pleas from computer gamer such as myself by finding a almost graceful blend between the two with the tactical camera. Many don't like this new addition but it's really not that bad I used it all the time allowing me to switch between my companions and use their abilities with precision. Yes it is clunky inside tight spots but I worked around that fault though it would like to see some improvements in game play. The combat visual effects speak for them self if you've seen them the magic is incredible such as my fire/rift Mage Solas throwing fire spells left and right setting red Templar's to demons alight with the wave of his hand. Personally my inquisitor was a lighting/rift Mage which was equally impressive but the warrior and rogue classes with their specializations made for strategic while still wildly entertaining. One of the greatest additions to the new Dragon Age was the armor and weapons customization which was the accumulation of the previous dragon ages various customization developments; they got it beyond right this time around. I spent so much time gathering crafting materials and schematics to create my own equipment unique equipment in the under croft while also giving all the different materials different stats makes it just that much more engaging. Plus while your down there you can upgrade your skyhold with three different major upgrades. The War Table was another pleasant addition it the series by adding a sense that there is much more going on beyond the walls of your inquisition castle and that your organization is engaging with the different areas of thedas while also letting you feel like what your doing truly matters to the world. It also gives you various things for completing the missions with the three different adviser options which i quite like they did a great job adding much more interactivity between the gamer and your organization. Although all of these positives ive hit on would be nothing without an riveting intriguing and intelligent story with all the drama action plot twists while still feeling big but grounded keeping you feeling that you are on this journey with the inquistion. Which the inner circle of the inquistion had some of the best charchters out of the entire series. Bioware has always done an amazing job writing personalitys for the game. They really felt real and not boring or over the top. I caught myself getting really attached to these charchters; wanting to learn as much as i can about them while also i wanted to earn their respect. I cant say the same for many other games out there. Our antagonist of the story was also quite the personality and his mission has brought about much change to all of thedas while opening up so much more to come for the series, This universe is incredibly expansive and i love it. I get involved in it all the developers and story writers allow you to loose yourself for a few hours while also doing a great job with the adult themes and parallels to many of the issues facing society today. It deserved the awards it won and i truly look forward to seeing a sequel announced. Hopefully the series will stick with the inquisition and the current character; allowing you to continue to control the organization you built. Or star a new one but i like where they've gone so im sure they'll think of something. Also look forward to learning more about the fade, elves, blight and just the whole universe in general that's why i dont understand why people are so critical of this game it really didn't have that many faults for how huge of a production it was. Expand
  10. Jan 29, 2015
    6
    Played this game for a couple of hours and felt the need to write a review, because Dragon Age Origins was such a great game!

    I like the setting and the story, but sadly I found that the game is repetitive and unstable. It's a shame that developers these days use good titles (Like Dragon Age: Origins) as cash cows. Alas my review: Story: I like the story and the setting, it has
    Played this game for a couple of hours and felt the need to write a review, because Dragon Age Origins was such a great game!

    I like the setting and the story, but sadly I found that the game is repetitive and unstable.
    It's a shame that developers these days use good titles (Like Dragon Age: Origins) as cash cows.

    Alas my review:

    Story:
    I like the story and the setting, it has great atmosphere and the characters go deeper than in other games. But I still feel the story misses something to spice it up, like in the first game.

    The player choices when talking to other persons in-game are great, and it is good that they shape your character and the way the game evolves.

    Also the skill trees look nice and are easy to understand, I only miss the excitement when you add a new skill/spell (related to graphics in the next paragraph).

    Game play:
    Repetitive game play with very slow combat.
    The combat is smoother than Dragon Age II, but it feels slow and boring. It feels like the combat is stuck between fluid RPG combat and turn-based combat.

    Skill graphics aren't that good when you unlock a new skill or upgrade one to be more powerful.
    Attack animations are the same a lot and the endless clicking to attack a target (because you can't hold left mouse without getting killed at some point).

    Movement is slow and sometimes weird, you cannot walk on every stone or slope. Sometimes you can, sometimes you cannot access certain places. It feels sloppy and is sometimes frustrating when you cannot reach a certain place that looks obvious you should.

    Graphics & Sound:
    The graphics are nice, as is the environment and the audio.
    Cut-scenes are entertaining and interaction with other persons is nice.
    And the environment is really great, giving a great view over a great fantasy world.
    I love the music, it fits in the atmosphere as well as the voices acting and other environmental sounds.

    Conclusion
    I don't think it's a very good game, nor that it is very bad.
    You can finish this game and think, well the story was nice.
    But the replay value is very low.
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  11. Jan 9, 2015
    6
    Seeing that this game gets totally awesome reviews I was a bit bedazzled when I finally starting to play it.

    RPG elements has been further dumbed down to please causal gamers and consoles even beyond Mass Effect 3 level (but at least in Mass Effect 3 you still had story, better fights and guiding). DA3 takes more from Star Wars Online but not in a good way, the massive areas are
    Seeing that this game gets totally awesome reviews I was a bit bedazzled when I finally starting to play it.

    RPG elements has been further dumbed down to please causal gamers and consoles even beyond Mass Effect 3 level (but at least in Mass Effect 3 you still had story, better fights and guiding).

    DA3 takes more from Star Wars Online but not in a good way, the massive areas are beautiful but the majority of the quests fetch this and fetch that and this is even rooted into all the strange changes they have dont to the RPG, like crafting, leveling up, low XP gain and so on, so while Bioware tells us they want us to choose how to play it, in reality we are forced to explore and gather and craft (I am not one for crafting) and do all the dumbed down bits and pieces, and it is obvious that the game has been designed not by gaming experts but by some kind of executive board, answering questions like "How can we make sure they gather every single flower?", answer should have been, they dont it should be up to the player.

    THe combat as other has mentioned does not have much tactical flowered, you cannot control a lot of commands and behavior control is limited to idiocity and the AI is not that clever either (what happened here Bioware, have you forgotten your past?) The skill/spell three is limited which has unfortunately become some kind of Bioware standard which means that already at level 3 you pretty much unlocked most of the pleasures or pain of combat (ok some things come later but its not like in a true RPG where you masterfully build up charactes and unlock new great fighting capabilites)

    I didnt even thing DA 2 was that bad, yes it did reuse a lot of areas but at least it had some story, and again even though some people find the story good, I find DA3s story to be really boring, as well as your companions and all the talk, it is like they somehow magically made all the characters really irritation, boring and you just keep wondering "Who are these people around me? Get away!" anyone that has played earlier Bioware games knows how interesting the person gallery can be and how the story and the people drives the story and the game, but this? What is this? It's a kind of Star Wars Online (which is still a good game) in DA universe, not online and without star wars and somehow without the magic touch to make it a great game.

    Controls are also an issue, as guessed it was for consoles, and even though you can somehow learn to live with it, there are quite a few irritating aspects here, also the tactical view is somewhat totally useless. (I would think that is something they would fix in a patch, but has not happened till now in patch 2)

    Still, there are good things, the game world is large and consists of many, many areas and you can get a little Elder Scrolls (IV) Feeling. And it is not as bad as some people say, you can still waste some time playing this game as long as you accept the shortcomings and it will give you an experience which is a little above ok. Bioware during time has made some of my favorite games and with a little bit of old love they could still make more of those, but they need to look deep into themselves and rediscover some of that magic.
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  12. Jan 16, 2015
    6
    The game seems unpolished with all the crashing and terrible camera angles. The plot is very unoriginal. You are the chosen one as always. There's lots of rather unrewarding side quests that mostly involve lots of running from one place to another. The best thing about this game are the conversations with your companions that this series is known for. Many other side quest characters areThe game seems unpolished with all the crashing and terrible camera angles. The plot is very unoriginal. You are the chosen one as always. There's lots of rather unrewarding side quests that mostly involve lots of running from one place to another. The best thing about this game are the conversations with your companions that this series is known for. Many other side quest characters are quite robotic and annoying to listen to. Pretty much all the quests are borrowed from other games. Combat tactics are rather limited and often don't work the way you would want. The most impressive fights are the dragons which are outside the plot or quests. If you do too many side quests you're going to end up with very unchallenging main plot since everything is bound to certain levels and does not scale to match the player level. At some point all the equipment you find is also worse than what you're wearing and just becomes a burden to carry to the shop. There's very little use for money also so you'll end up with lots of excess. Besides the dialogues this is a very basic RPG with not much new except the war table as a mechanism to give you new things as you gain more power. Expand
  13. Jan 17, 2015
    6
    I've invested more than 100 hours into this game and if I were to rate it as objectively as possible, I'd give it a 6/10. Let's see why:

    First and most importantly of all, DA:I is very different from its predecessors. This is not the story driven RPG-adventure like DA:O or DA2, but rather an MMORPG-like third person sandbox with an incredible amount of collect/fetch/kill tasks. No, not
    I've invested more than 100 hours into this game and if I were to rate it as objectively as possible, I'd give it a 6/10. Let's see why:

    First and most importantly of all, DA:I is very different from its predecessors. This is not the story driven RPG-adventure like DA:O or DA2, but rather an MMORPG-like third person sandbox with an incredible amount of collect/fetch/kill tasks. No, not quests, but simple meaningless tasks like "collect 36 pieces of ... spread throughout the world". This is by far the most salient aspect of the game and if you are completionist-ish, it will consume at least 80 percent of your time (but more like 90). It's only due to these simple tasks that DA:I takes such a long time to beat.

    You can, of course, skip everything and focus only on the story and important side quests. But the problem is there almost aren't any. There are only few main story quests and some of them only function as an unlock for others. The quests take on average 1-2 hours, so I would say that the total story missions time is about 10-12 hours. There are few "full featured" side quests that have their own special locations and mini-bosses. However, like story missions, they are rather short and scare. They're also completely isolated from the rest of the game as if they were DLCs.

    Many people complained about bugs and I am one of them. On my GTX660 @ Win 8.1, the game was constantly crashing (only in the cutscenes and at the war table, not in normal gameplay) due to DirectX errors. I recently bought GTX970 and reinstalled the system, and the problems disappeared. That doesn't mean the issues were on my side, however. The bugs are EA confirmed and they just don't manifest in my current configuration.

    Most of the people say that the combat system and tactical camera are atrocious, but here I'd say one can get used to it. Especially the tactical camera is really really stupid, but you're not forced to use it. What's worse are the tactics and AI of your allies, which often do not follow you orders or get stuck in a corner etc. In harder battles this can get very frustrating.

    But DA:I also has some bright moments. Although very short, the story missions are awesome and reminiscence of DA:O and DA2. The characters are typically Bioware complex with lots of romance options, conversations, and they react to each other. Even with all of its problems, the combats are fun and challenging (some battles even on normal difficulty). The are really powerful abilities for all classes that add variability to the combat system. Also on full details, the graphics looks very nice.

    In my opinion, most people are just frustrated that the game did not turn out to be what they exptected and hance the low scores. DA:I is not a bad game, but not 85+ AAA hit either. In overall, the game feels somewhat empty, bloated with extremely dull, boring, repetitive, and meaningless MMO-sandbox-ish "content", with occasional spikes of Bioware brilliance. But as with others, being a victim of EA marketing and a fan of Bioware games my expectations were also much much higher, and despite of all the good things this game has to offer, I'd label DA:I as the biggest disappointment in years.
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  14. Mar 15, 2015
    6
    Dragon Age Inquisition is a visually spectacular, impressively large RPG that, despite its AAA production values, fails to live up to the legacy of its illustrious predecessor Dragon Age Origins. The game is marred by shallow combat, awkward, poorly implemented controls, large amounts of unnecessary filler content, and a story that never lives up to its potential.

    If I were to sum up
    Dragon Age Inquisition is a visually spectacular, impressively large RPG that, despite its AAA production values, fails to live up to the legacy of its illustrious predecessor Dragon Age Origins. The game is marred by shallow combat, awkward, poorly implemented controls, large amounts of unnecessary filler content, and a story that never lives up to its potential.

    If I were to sum up Inquisition in one sentence, it would be - A mile wide and an inch deep.
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  15. Jan 31, 2015
    6
    Ok, here we have one of the best product of 2014...and so we can understand how poor was 2014 in the game industry.

    It's surely a good game, but not that GREAT to have your mind go "Boom". I'm an huge fan of the series (not DA2 of course...it was garbage). To be straigth this is an action rpg, not a tactical one. You can't even compare it with the first DA : Origins. The real lack
    Ok, here we have one of the best product of 2014...and so we can understand how poor was 2014 in the game industry.

    It's surely a good game, but not that GREAT to have your mind go "Boom".

    I'm an huge fan of the series (not DA2 of course...it was garbage). To be straigth this is an action rpg, not a tactical one. You can't even compare it with the first DA : Origins.
    The real lack of fun, for me, was the fact that you didn't have any real consequence for your actions. Sure you can die and repeat the loading but you cannot fail the main quest in any way (Bioware we want more ending like Mass Effect 2!)
    At the end the story feels empty and the game itself seems just an huge single mmo with a lot of grinding. Not to mention the pathetic microtransactions in the multiplayer in a AAA game! Are you for real!?
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  16. Feb 14, 2015
    6
    EA and Bioware tried to imitate the most succesfull RPGs/MMORPGs like skyrim and WoW.
    Thus we have a Dragon age game with huge and beautiful open world, but full of repetetive midless MMO like fetch quests to make you waste your time. At first i have enjoyed the exploration, but after few hours it felt just like a unwanted chore in order to get POWER points requiered to advance in the
    EA and Bioware tried to imitate the most succesfull RPGs/MMORPGs like skyrim and WoW.
    Thus we have a Dragon age game with huge and beautiful open world, but full of repetetive midless MMO like fetch quests to make you waste your time. At first i have enjoyed the exploration, but after few hours it felt just like a unwanted chore in order to get POWER points requiered to advance in the storyline.

    Combat and controls:
    I quite enjoyed the slow and methodical combat in Origins. DA:2 combat was a big step forward for me thanks to it's faster pace, higher difficulty and well-done animations. I expected that Inquisition will be even better, but i was dissapointed. Positioning and connecting the right abilities together is less important and combat is basicaly a mindless button mushing in order to reduce HUGE monster health bars to zero. Tactical camera is next to useless, as it is awkard to use and your view gets blocked by the environment.
    A.I. of enemies and especialy of your party members is beyond stupid, it is much worse than in Origins and DA:2
    Navigating your characters sometimes gets annoying as it gets stuck on anything especialy when mounted, jumping and climbing doesn't work very well either. That really makes you think twice about exploring world.

    Storyline:
    Main plot is not that bad, you feel like you are actualy acomplishing something, but i don't find the main villan and his acomplishments all that threatening or significant. The fade rifts are presented like a huge threat but 90% of the time, demons are just waiting around the rift to be killed, even if the rift is right in the village.
    Lot of your achievements and effort doesn't have any effect or value in the end.

    Features:
    Wartable is a nice idea, but after some time it becomes a big chaotic mess.
    You cannot see your party members exact approval numbers nor do they have any effect on the story line as far as i was able to tell.
    I disliked the necesity to collect the heaps of materials and herbs manualy instead of delegating it to some of your many inferiors.

    Characters and dialogues:
    Most of the characters are well writen and you actualy care for their fate and how they devellop.
    Dialogues give you fair amount of options and a feeling of control.
    Character creation is a bit frustrating because of the poor lighting condition which means you will end up with wierd looking characters if you are unlucky.

    Graphics and performance:
    Characters are pretty detailed altough their face technology especialy expressions and lip sync could be better, environment looks stunning, spell effects are nice if a little bit escessive. One of the things that could be improved is cutscenes, they are locked and 30 fps and stutter a lot.
    Game runs fairly smooth on an i5-4670k and GTX 770 on high to ultra details although it crashes every few hours which is frustrating.
    Menu is the worst from the series, with mouse&kb it's clumsy, annoying and not that great looking.

    Soundtrack: One word. Amazing. I like the soundtrack even more than the one in Origins and DA2's with a few exceptions.

    Summary: For me DA:Inquisition certainly is not worth the full price, but it is a good experience if you don't waste your time on sidequests and you can tolerate boring combat system. The storyline and character side of the game feels dilluted and a bit sloppy because of how much work went to the designing huge open world full of pointless filler. For me it is DA:O>DA:2>DA:I.
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  17. May 22, 2015
    6
    Inquisition is a solid game for the first 30 hours, I give it that. But I don't quite get how it scored multiple GOTY awards last year. I guess it was just a generally bad year. I had it at a 7 at first by I downgraded it to a 6 while writing.

    The production value of the game is as amazing as you would expect. A RPG on the Frostbite Engine is just fantastic to look at. Dialogues are
    Inquisition is a solid game for the first 30 hours, I give it that. But I don't quite get how it scored multiple GOTY awards last year. I guess it was just a generally bad year. I had it at a 7 at first by I downgraded it to a 6 while writing.

    The production value of the game is as amazing as you would expect. A RPG on the Frostbite Engine is just fantastic to look at. Dialogues are fully and very profesionally voiced. I have to say though that the voice acting of the player character (male human at least) is the weakest of all main characters. He sounds like an easy to impress/astound little hipster with no authority or character whatsoever in his voice. Meh.

    The gameplay is very fun.. for the first 30 hours or so. The problem, at least for me, is, it plays like an offline MMO. So you wander around the map constantly picking up herbs hear, ore their, loot hide everywhere. You do this to craft items and such. That's all very good in an mmo but why do I have to do this as the head of an world saving organization? Don't we have some peasents to do that? On the first map you enjoy all these side activites. But as late as map 3 you realize it's the same procedure everywhere you go. They absolutely wen't for quantity over quality so they can claim to have generated 120 hours of "content" (I hate that word).

    The combat is very weak. On PC you have the choice between 3rd person MMO combat and group selction tactical combat. The latter is absolutely pointless. They did not even manage to put in such a zoom level that allows you to overlook even half the battlefield. So you're left with 3rd person combat, wich is boring. Click on an enemy, keep LMB pressed - auto attack, throw in to occasional spell or skill. The combat is one of the weak points in this game wich is baffling.

    I have issues with the world design as well. First of I'm not a big fan of Thedas in general. I find the Dragon Age universe very generic compared to places like the Forgotten Realms, Tamriel or even the Shadowrun or Wasteland universe. Humans are humans, elves live in the woods, dwarfs live in mountains. Yeah. I heard that a million times. But while other games and worlds have something to set them apart, there was nothing in Origins or Inquisition that really excited me to learn more about Thedas. It is the total opposite of the Mass Effect universe to me.

    Another major issue for me is how the game actively forces you to engange in religious motives. It starts out with you being public enemy no.1 and 45 min later you are the "herald of andraste" and the people lay at your feed. I don't have anything agains religious themes in games but I always had the choice to keep that seperate from my character. Not though in Inqiusition and that makes me really uncomfortable.

    I grew up on Baldurs Gate 2. It is my favorite game of all time and as my gaming life has gone on I more and more realize and enjoy that nothing will come close to it. It is still sad to see that it's original makers have somehow no idea how the recapture the essence of their old masterpieces. Bioware is officially beyond their prime.
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  18. Mar 26, 2015
    6
    Bland, MMO clone action game with only few elements resembling an actual RPG game. Could not force myself to finish the game because of the repetitivness and bland boring cliche story.
  19. Apr 6, 2015
    6
    I enjoyed this game, and I feel like I got my money's worth in exploration, scenery, and companion interaction (an achievement, considering the cost), but I'm going to talk about what I disliked, and what bumped my score down from what could have been an 8/10 or higher.

    1. Multiplayer is a mess. I should have expected it, given ME3's multiplayer, but it's unacceptable for a $60+ game to
    I enjoyed this game, and I feel like I got my money's worth in exploration, scenery, and companion interaction (an achievement, considering the cost), but I'm going to talk about what I disliked, and what bumped my score down from what could have been an 8/10 or higher.

    1. Multiplayer is a mess. I should have expected it, given ME3's multiplayer, but it's unacceptable for a $60+ game to follow a f2p MMO model. You're given two options: grind or pay money to unlock anything beyond the bare basics. Maps are repetitive, 'party banter' is poorly implemented (if you have less than 4 people, expect to hear the same lines over and over and over again), and the objectives seem all the same. If you're considering buying this game for multiplayer - give it a pass, and go play a f2p MMO instead. It'll be cheaper and give you the same experience.

    2. The singleplayer main storyline is weak. Many of the single-quest plots should have been covered in multiple quests, I think. Each individual arc seems rushed, so it makes the entire main plot seem scattered and unfocused. Also, the most exciting quest happened near the beginning of the game. The end is anticlimactic in comparison.

    3. Endgame is easy. Endgame is unbelievably easy. Even on Nightmare, I was mowing down enemies after like, level 8, with no regard for tactics or companion choice. The difficulty choices only seem to matter before you start unlocking crafting and gaining more skills. If you're used to more difficult games, and want any challenge, I would recommend starting on Nightmare and possibly gimping yourself some other way.

    If you can stomach these three points, the game is beautiful, with memorable companion banter/lines and a hell of a lot of content. I found the combat snappy and fun, too, despite the difficulty drop-off at later levels. But the game is far from perfect, and some aspects are more than a little disappointing.
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  20. Apr 24, 2015
    6
    Well, the game is not bad for an RPG and not horrible for a Dragon Age. That being said there's much less to it, than you expect after first few hours.

    First of all, the game's world and graphics. Nothing to be mad about, game is really pretty and I loved the detailed characters, though cutscenes are uglier and seem to lag for no apparent reason, even though game runs perfecly smooth
    Well, the game is not bad for an RPG and not horrible for a Dragon Age. That being said there's much less to it, than you expect after first few hours.

    First of all, the game's world and graphics. Nothing to be mad about, game is really pretty and I loved the detailed characters, though cutscenes are uglier and seem to lag for no apparent reason, even though game runs perfecly smooth otherwise. The areas in game are MUCH more vast than in the previous installments, though on the other hand they're not exactly filled with many points of interest for exploration. Even the hidden dungeons feel somewhat bland. That being said they're very pretty and well designed and I mean both terrain, buildings and vegetation.

    Sound is definitely fine, voice acting also solid enough to be convincing.

    Gameplay-wise, it plays kind of like DAII mixed with something else. Fights are fast paced, but often repetitive and just based on slinging everything you've got at the enemy until it dies (then again, it's nothing exceptional for an RPG), overally interesting enough, but with not too many different kinds of enemies that would offer a varying experience.
    Boss or sub-boss fights are mostly boring and plagued with game's HORRIBLE leveling system. I tend to to every sidequest possible and it turns out THERE'S ACTUALLY A PROPER ORDER IN WHICH YOU HAVE TO DO THEM. If you don't you will end up like me being level 23 and killing level 15 enemies with one spell in some forsaken location. Or the opposite, level 17 team against 23 dragon, which will. fu*k. you. up. Unless you're running Vivienne which is basically playing the game in godmode.

    Oh and dragon fights are as un-epic as possible. Sure, they have cool sounds and animations, but killing them beyond the first one just doesn't feel like an accomplishment at all (and there's no execution animation). To top it off, while the game's crafting system is pretty neatly done, there's not really much you can use your hard earned materials for. You can never find all the schematics you want, since the drop is random, even if you do find something good, you can never be sure if there isn't something better waiting for you. It's just tempting and exciting on paper, but ultimately unsatisfying in practice.

    Skill trees are fine, though more spells (and more 'interesting' spells) certainly couldn't hurt the devs. Same goes for classes. There just isn't anything that made me say "daaamn I can't wait until I level up my necromancer, so I can get that cool thing and feel powerful". And don't get me started on necro class being weak, same goes for every other kind.

    As for items I got the feeling that there wasn't enough uniquety among them. Slapping purple color on the name and giving it increased stats doesn't make it incredible in my eyes. Then again I liked how various armors fit different races, also the ability to tailor parts of them to my visual needs.

    As for the plot, it's okay. Interesting enough to keep you going, though it sometimes feels like you're getting timeskips. Things just happen too... easily. "Yay, let's join the Inquisitor everyone!" kind of thing. But it isn't bad and the companions feel intriguing (as do most NPC's). It is a tad short and if you've been spending hours on sidequests, there's literally nothing left to do after the main storyline ends.

    Overall, a solid 6, maybe some more. The game is worth buying after some price reductions and I would recommend it, despite of the obvious flaws. It was fun, just not amazing (as expected from BioWare).
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  21. Jul 16, 2015
    6
    I wanted to love this game, but there are a few places where it falls flat. It's a good game, but not as great as the hype made it out to be.

    It looks good, graphically. There are some places are just gorgeous and others where I found myself going...wow that looks so 2010. I guess the best way to describe it is 'pretty'. The gameplay was fine initially but I found myself getting
    I wanted to love this game, but there are a few places where it falls flat. It's a good game, but not as great as the hype made it out to be.

    It looks good, graphically. There are some places are just gorgeous and others where I found myself going...wow that looks so 2010. I guess the best way to describe it is 'pretty'.

    The gameplay was fine initially but I found myself getting progressively more and more bored with it. It starts to feel the same after a while. The combat is one dimensional and being tactical was merely to try and beat the harder fights...and even then there were only one or two different options. Most of the time I was just blowing through fights...and then I'd just hit a wall and have to struggle.

    The story was the only reason I stuck around as long as I did, but I found that it still felt rather dry after a while. It wasn't as engaging.

    I was not really impressed with the voice acting. It felt forced. The dialogue itself was pretty good, but the delivery left a lot to be desired. It's like they tried too hard to make interesting characters and just ended up making everyone weird.

    The romance options weren't that great. The sex options weren't that great. Seriously? Why so many non-heterosexual options? They're literally 10% of the population, come on.

    Overall I felt the game had potential but I just couldn't slog through it. I started to lose interest and just sort of stopped playing it. I guess I'll eventually go back and finish it, but the hype just ended up being hype. The game wasn't as great as everyone thought.
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  22. Nov 19, 2015
    6
    First of all, they promised they wouldn't recycle the same 4 maps over and over again like in DA2, and they certainly were not lying. The world is very large indeed and it's filled with little things to explore. Exploration is great for any RPG if you ask me, and it works really well here in DA:I.

    Character creation is another great feature. You can easily create the character of your
    First of all, they promised they wouldn't recycle the same 4 maps over and over again like in DA2, and they certainly were not lying. The world is very large indeed and it's filled with little things to explore. Exploration is great for any RPG if you ask me, and it works really well here in DA:I.

    Character creation is another great feature. You can easily create the character of your dreams and edit every little detail about them. Not only that, you can also choose from 4 different races, which is something that was missing in DA2. So there's definitely room for some good old RP here.

    The game looks very nice in the Frostbite engine. I know people say it's not as beautiful as Witcher 3, but it holds it's own and has a very colorful and vibrant world. Some characters look quite odd to be honest, like humans that don't really look like humans with their strangely shaped/sized heads and whatnot.

    The combat is pretty dull and offers next to no tactical depth or strategy. Most fight boil down to focus firing targets one by one with your party and there's hardly any reason to use crowd control or combos to they same extent as in the first game, Origins. Sometimes it's hard to follow the battlefield with all the spell effects lighting your entire screen, and it feels like your just mashing buttons.

    The story, for me at least, is hardly interesting and most of the time I would just ignore the main story as it is quite boring. Almost all of the characters you meet lack any sort of depth and it's very hard to care about them, so that's a big minus for Bioware. I recently replayed the Baldur's Gate series and there are so many interesting characters in those games compared to DAI. Even in Origins you had Morrigan and Alistair who were very entertaining characters and you really wanted to know their stories. Varric is the only notable character in the sequels and he's kind of lost his charm in this game, at least for me.

    So the final verdict:

    Graphics are good.
    Lots of content and a great world.
    Combat lacks depth and gets boring really fast.
    Story and characters are uninteresting and very dull.

    I gave this a good chance and didn't overhype it. It certainly made up for most of the mistakes of DA2, but it still came short as an RPG. It's still a decent game and can be a lot of fun, but if you're looking for good combat and/or good storytelling, you might as well keep looking.
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  23. Aug 28, 2015
    6
    Disappointing.

    That's what I feel when I think about this game. I absolutely loved DAO and I actually didn't think the second game was terrible. It had a lot of flaws, but it was somewhat entertaining and had some memorable characters. Sadly, I felt DAI was a slightly above average RPG. So here goes: Time Invested: 75 hours. Story/Characters The most important element to me
    Disappointing.

    That's what I feel when I think about this game. I absolutely loved DAO and I actually didn't think the second game was terrible. It had a lot of flaws, but it was somewhat entertaining and had some memorable characters. Sadly, I felt DAI was a slightly above average RPG. So here goes:

    Time Invested: 75 hours.

    Story/Characters

    The most important element to me in an RPG is the story and its characters. I did not find many memorable characters in DAI besides the Inquisitor and Morrigan. Morrigan really doesn't even count unless you have played DAO since most of my interest to her stems from unanswered questions from the first game. I didn’t care for any of the companion characters as they all seemed dull and unexciting. As a result, I found myself engaging in less and less conversations with my companions as I progressed through the game because I could care less about them. Additionally, I did not romance a character because, as stated above, I didn’t really like or find any of the companions interesting so why put the effort in.

    The overall story was just pretty “plain Jane.” Bad guy tries to take over world and good versus evil. Nothing new or really exciting here as well. To be honest I thought it was a bit boring and the villain was lame which added to this factor.

    There is a lot of content in this game. However, the problem is much of it is mundane. Such as go to spot A to get this and come back to B. The quests just are not very engaging or have much of anything going on. I will say that the world itself has an atmosphere that it adds to the game and I thought it did exceedingly well at looking as a war ravaged land when it needed to.

    I will say that the world state import was a very clever and unique idea by Bioware. Fans of the previous games will probably enjoy that they are able to customize what happened in the previous two games.

    Gameplay:

    The controls and menus for the PC are best described as clunky. The tactical camera is awkward and it will take a little bit to get use to; the whole four times that you do decide to use it. Combat feels like a hack/slash and difficulty is lacking which means it stops being fun after about 15 hours. The only real challenge in combat is fighting the High Dragons, but after your first few, it can be a little tiresome since they have so much HP.

    Your companions have terrible AI which can be painful at times. They constantly move out of position and fail to follow directions which makes you want slap them. However, the lack of difficulty makes up for their incompetence.

    The outfits and weaponry look really cool, but as with many RPGs, I wish there was more customization to your character. Speaking of customization, your stats are really dumbed down in this game. Basically you can only pick certain abilities, but your character auto-levels his/her stats. This was quite disappointing.

    This game came with a lot of bugs. Many of them have been cleaned up, but it still does not run nearly as smooth and clean as it should. The first few days of owning it and dealing with the bugs was terrible.

    Long load screens….need I say more.

    Graphics/Sound:

    I am not the type of gamer where graphics really are a big deal to me. I know many people would disagree, but I thought the game looked fantastic. The environment was wide open with great sights and had a lot of details.

    One thing that Bioware seems to always get right is voice acting and it is top notch here. I will say that the music is amazing as well, but it is not playing nearly enough.

    Conclusion:

    I admit that I had high expectations for this game which is why it was just a letdown. Don’t get me wrong, there is a ton of content here and room for a lot of fun, but I just expected much more from this series which seems to be declining with each new entry. The button mashing combat, clunky mechanics, bugs, hollow characters, and ordinary story is what makes this game average. I would say it is a slightly above average RPG because of its sheer size and loads of content. If you’re a fan of RPGs it is definitely worth a try, but you won’t be missing much if you do decide to skip it.
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  24. May 13, 2016
    6
    This review contains spoilers, click expand to view. This is probably the worst designed good game I've ever played. I mean, the game is, in itself, quite nice. The main story is decent, the world is wonderful, the war table-mechanic is fantastic and certain parts of the game is breath takingingly beautiful and extraordinarily thrilling.
    But the design of the game is terrible. Why on earth did BioWare have the idea to force your character to make a two second animation every. Single. Time. That you loot something. In a game in which you loot thousands and thousands of stuff. In the second game, you automatically recieved all the loot after the fight.
    The AI is clunky as hell. Your companions will spend most of their time standing right in front of you in doorways.
    There's plenty of clipping issues as well. Unreachable loot, enemies disappearing and reappearing, etc.
    There's always rocks in your way that neither your character nor your horse-like-animal are able to run through or above, forcing you to slow down your pace.
    The game is open world, but a lot of time there's only one way to reach the things you're after, which means that the open world mechanic is there simply to force you to spend more time searching for the right way.
    The fighting is sooo slooow. It's not really hard, but everything takes forever to die.
    The characters move clumsily, meaning navigating in close quarters just feel weird.
    And, on a more personal note, I dislike most of the companions (exceptions: Varric and Iron Bull, and Dorian a bit). They're whiny and annoying. In DA:O, the companions where mostly awesome (exception: Sten) and in the second game even the annoying companions had good storylines, dealing with real issues. But in this game you feel too disconnected from your friends. Not even Leliana retains her charm and spirit from the first game.

    This game was obviously made for console, which is sad because I'm still having fun playing it. But it could have been so much better. I loved the first game, and I liked the second. But this is nowhere near as good as them and nowhere near as good as it could have been if it just hadn't been so clumsily designed.
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  25. Dec 24, 2022
    6
    Pros:
    -Nice visuals
    -References to DA:O and DA2 -Soundtrack (tavern songs are amazing) -You can play as qunari Mehs: -Flat new characters -Main story -Crafting Cons: -MMO elements are everywhere -Awful player control -Terrible animations -One of the worst quests I've ever seen -Empty open world with only one activity for you - collecting stuff -Interface -Combat system
    Pros:
    -Nice visuals
    -References to DA:O and DA2
    -Soundtrack (tavern songs are amazing)
    -You can play as qunari

    Mehs:
    -Flat new characters
    -Main story
    -Crafting

    Cons:
    -MMO elements are everywhere
    -Awful player control
    -Terrible animations
    -One of the worst quests I've ever seen
    -Empty open world with only one activity for you - collecting stuff
    -Interface
    -Combat system
    -This game is more of a tycoon than tactical RPG
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  26. Dec 10, 2016
    6
    For what is, assuming DA:I wants to be a Michael Bay medieval film, it is a solid game that achieved what it intended. Big budget, flashy non-buggy gameplay, ‘epic’ scenes, and lots of fanservice. Asides open world, it achieved its goals, and thus it’s a solid game.

    However as a Dragon Age game, which originally was based off much different roots, this strayed even farther off than DA2
    For what is, assuming DA:I wants to be a Michael Bay medieval film, it is a solid game that achieved what it intended. Big budget, flashy non-buggy gameplay, ‘epic’ scenes, and lots of fanservice. Asides open world, it achieved its goals, and thus it’s a solid game.

    However as a Dragon Age game, which originally was based off much different roots, this strayed even farther off than DA2 and is very disappointing.

    PROS:

    +Vivienne and Dorian are the most consistent written characters.

    + Races are back, plus qunari.

    + Frostbite Engine can make very beautiful environments at times

    + You can make good looking heros in the CC. If you avoid Tumblr and refer to real life photos that is.

    + The game tackles faith and belief, which is something you can roleplay your character.

    + For my hero, I was satisfied with his story, dialogue, and the mistakes he was forced to make

    ++ Astariums

    +++ Loghain wasn’t butchered.

    CONS

    - Bad writing couldn’t rescue the save the world plot

    - A very bland open world was the cause of this

    - And Sera too, probably.

    - Alistair’s face is forever mauled.

    - Many other things others have nitpicked.

    Overall, as a standalone game it delievred what it aimed.

    But as Dragon Age game, this has shown how little of the old Bioware remains.

    Read the GlassDoor reviews and you will understand why its old self will never come back.

    C grade, overall.
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  27. Apr 8, 2017
    6
    Aside from the main story, the game is not immersive in any way shape or form. the combat and the main story were the only reasons i enjoyed the game at all.
  28. Jul 11, 2019
    6
    First of all, this is not a Dragon Age game, it doesn't feel like it at all. The story is boring and dry. Only thing we hear all the time is "you are the chosen of andraste" "look at the cool mark on his hand" "inquisitor". this is a random guy/woman who got a weird mark on their hand and wants to bang people. I even prefer the gameplay from Dragon Age: Origins better than this one, it'sFirst of all, this is not a Dragon Age game, it doesn't feel like it at all. The story is boring and dry. Only thing we hear all the time is "you are the chosen of andraste" "look at the cool mark on his hand" "inquisitor". this is a random guy/woman who got a weird mark on their hand and wants to bang people. I even prefer the gameplay from Dragon Age: Origins better than this one, it's stiff and weird. Dragon Age 2 improved on it alot, but while Inquisition tried to make it more action pact, that wasn't at all what it needed. The graphics in this game was quite good, but nothing special everyone just kinda looked the same for some reason and the expression weren't that good. All the romances and characters are boring except for Varric of course. Everyone is some whiney peasant, who needs your help for everything and oh lord the romances can get awkward. everyone is either gay or too weird. And why would anyone even bang some person who just jumped out of a portal claiming they say god or something like that. There is no origin or originality to the, main character. Just a boring and stale dude/chick. This game should have been writin better and had a longer development time. And the horses where really just (retarded) they ran so weird, that i didn't even use one through my playthrough. Boring and repetetive game overall Expand
  29. Sep 20, 2018
    6
    ENG RU
    Modern Dragon Age. With a bunch of stuff that you need to find, collect, destroy, capture, while running back and forth, on large empty locations with regular spawn enemies. The calculation is made for a new audience, new players, it is for them and made a "similar" gameplay, and old men and fans, and so will not pass by, they will buy everything. To ugliness stretched gameplay in
    ENG RU
    Modern Dragon Age. With a bunch of stuff that you need to find, collect, destroy, capture, while running back and forth, on large empty locations with regular spawn enemies. The calculation is made for a new audience, new players, it is for them and made a "similar" gameplay, and old men and fans, and so will not pass by, they will buy everything. To ugliness stretched gameplay in which you can get bogged down by 3-5 times more game hours than you need or would like. So the game can be mastered and for a modest 20-30 hours and forget. Not the first part of course, not never Witcher 3, takes its place and is entitled to be called Dragon Age (modern), following the fashion trends.
    Современная Dragon Age. С кучей хлама, который нужно найти, собрать, уничтожить, захватить, бегая при этом туда - сюда, по большим пустым локациям с регулярным спавном врагов. Расчет сделан на новую аудиторию, новых игроков, именно для них и сделан "подобный" геймплей, а старички и фанаты и так мимо не пройдут, они все купят. До безобразия растянутый геймплей, в котором можно увязнуть на 3-5 раз больше игровых часов чем нужно или хотелось бы. Так игру можно осилить и за скромные 20-30 часов и забыть. Не первая часть конечно, не разу не Witcher 3, но свое место занимает и вполне вправе называться Dragon Age (современной), следуя модным тенденциям.
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  30. Nov 15, 2021
    6
    A very mediocre RPG game. It's a lot of repetitive quests and later in the game, some of the Keep dungeons are terribly designed. Full of obstacle courses and no clear indication of which direction is forward are signed of bad map design.
  31. Aug 17, 2018
    6
    While to me Dragon Age Inquisition's main story felt bland and boring, where the game really shines is it's characters. when playing the game for a while you really start feeling like you're building connections and relationships with these characters, and interactions feel human and realistic,also being able to change your world state or previous game history, was a nice way to revisitWhile to me Dragon Age Inquisition's main story felt bland and boring, where the game really shines is it's characters. when playing the game for a while you really start feeling like you're building connections and relationships with these characters, and interactions feel human and realistic,also being able to change your world state or previous game history, was a nice way to revisit the old games quickly or refresh your memories if you hadn't played them in a while. Another thing i really liked was the amount of choices in dialogue. Being able to control what your character says almost every time he/she speaks was nifty even if useless. The music is also phenomenal but seems to be rarely used to great effect and only really has any emotional impact right at the end of the game.

    Where the game falls flat is with it's bad but playable Mouse and keyboard controls, useless Tactical Camera, War Table feeling like a tacked on mechanic to fool players into thinking there's more content then there really is, useless and unrewarding chores like finding crystals or connecting star constellations whenever you go to an open area to explore that makes doing anything but big side quests or the main quests feel tacked on or boring, and the inability to transfer previous game saves on pc which felt like a bad attempt at making the experience ever so slightly worse for pirates.

    The only side activities i really enjoyed were the dives into the history of Thedas. Either the side quests that involved previous characters or just historical figures of thedas, or the walls of text that enlighten you about previous events in the world, that probably no one would read unless they really cared about the history or world of the game.

    In the end it feels like a good game for anyone looking for a good story and some fun game-play but not for anyone looking for a classic RPG. I would love to see a Dragon Age Inquisition 2, but i also want a true sequel to Origins and Dragon Age 2
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  32. May 25, 2019
    6
    The PC version of this game is really let down by an absolutely terrible interface. It exists in an uncanny valley between the first two games in the series, where rather than having improved the controls it instead has made a clunky mashup hybrid.
  33. Jan 25, 2020
    6
    Pros
    ====
    - Very nice sceneries and graphics, even for 2019 - Huge world with huge maps - A lot of skilltrees with a ton of skills - If you use the tactical mode in combat, it can be quite funny to use all the skills and spells - Some interesting charcters - Lots of loot - Main Story is ok, maybe a bit lackluster - Very long game (min. 100 hrs) Cons ==== - Too many fetch
    Pros
    ====
    - Very nice sceneries and graphics, even for 2019
    - Huge world with huge maps
    - A lot of skilltrees with a ton of skills
    - If you use the tactical mode in combat, it can be quite funny to use all the skills and spells
    - Some interesting charcters
    - Lots of loot
    - Main Story is ok, maybe a bit lackluster
    - Very long game (min. 100 hrs)

    Cons
    ====
    - Too many fetch quests. This is too much!!!
    - Play like an MMO
    - Side quests lack of emotion
    - A bit repetetive combat
    - Dialogues are very superficial and often meaningless
    - Inventory is messed up, but you will get used to it

    So overall I would rate this game 6/10. It can be fun to play if you don't mind doing many fetch quests and want to relax a little. But please don't expect something like Witcher 3.

    In the end I was able to enjoy it by experimenting with all the skills and leveling up a lot.
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  34. May 29, 2021
    6
    So Repetitive, Cluncky combat, Extra long Dialogues, no road is shown on map, no Suggested level for quests, Only Hinterland looks beautiful others are so bad. after spending 17 hr
  35. Jan 3, 2020
    6
    Pros:
    - Open world
    - More romance options than in previous DA - Graphic is quite good - Nice system of upgrading stuff - Main story isn't bad (but only main story) - You can upgrade your living place Cons: - IT'S open world, but it's fulfilled with poor quests like just go and find something and over and over again, that makes game really boring to start play again eg to try
    Pros:
    - Open world
    - More romance options than in previous DA
    - Graphic is quite good
    - Nice system of upgrading stuff
    - Main story isn't bad (but only main story)
    - You can upgrade your living place

    Cons:

    - IT'S open world, but it's fulfilled with poor quests like just go and find something and over and over again, that makes game really boring to start play again eg to try new character
    - commanding comrades is simpler than in previous DA games to that extend, its completly useless. your companions are just walkiing around and dying and you can not command them to stay behind or something. this is the biggest degression and thing i really really dont like.
    - Idk about other platforms, but character control is much more annoying that it was (with mouse and keyboard)
    - there is no option to SPRINT with your character, its so painful. and it should be implemented on such a big open areas.
    - jumping is poor implemented, you feel like a puppet in the theater when jumping, sigh.
    - enemy AI is poor as your companions AI.
    - The only one thing I really loved in Dragon Age 2 was dynamic melee combat. Here combat is less dynamic and worse than in DA2. Another degression.

    I could say that DA: inqusition is someting between DAO and DA2, but it is not.
    It's much worse than DAO and different than DA2.
    DA3 is just retarded child of DAO and DA2.

    If they are planning Dragon Age 4, they just should take everything from DAO and add dynamic combat from DA2 and it would be masterpiece.
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  36. Aug 13, 2020
    6
    Dragon Age: Inquisition( i will call it just DAI) is a strange game.
    It has bad battling system, but yet it is very spectacular with different effects.
    It has bad plot, but has great DLCs plot.

    It has the worst and the best bioware's villains in one game!

    Damn, it is quite hard to judge this game. But for a lot of grind quest and bad side quest, dead world i can give it 6/10.
  37. Dec 12, 2020
    6
    The game seems very fun at first, after some time it gets very repetetive though and does not encourage you to explore more of it. The strongest aspect I see is relations with followers. I don't like the mining and crafting though. And the combat system does not seem very excitng.
  38. Jul 15, 2022
    6
    If you want a better continuation to the Dragon Age series than Dragon Age 2. You got what you came for. Only bad thing is, it's not as good as Origins...Nothing will be better than Origins. Also no blood mages as a specialization...and they cut a lot of stuff that was in previous games.
  39. Aug 19, 2023
    6
    Better than the second game but much worse than the first. It's an average game in short. Even if I say it's better, I have to say that I liked it less than the second game.
  40. Sep 6, 2023
    6
    The characters and lore are amazing, but the gameplay is just terribly boring.
  41. Jun 29, 2015
    5
    If this video game was not a video game but a manual entitled "How to Ruin a trilogy", I would give it 10/10 any day of the week. Unforunately, this video game is not a useful manual, but a video game. It's a really bad video game.

    The Grey Walden, Ferelden Blight --------------> Champion of Kirkwall ------------------> The Inquisitor. Does this progression from game to game make
    If this video game was not a video game but a manual entitled "How to Ruin a trilogy", I would give it 10/10 any day of the week. Unforunately, this video game is not a useful manual, but a video game. It's a really bad video game.

    The Grey Walden, Ferelden Blight --------------> Champion of Kirkwall ------------------> The Inquisitor.

    Does this progression from game to game make sense to you? It doesn't to me.
    Why the need to project the player to ever greater levels of global significance? To me it doesn't feel genuine, but rather quite forced - far better surely to build on the strengths of the original game.

    It was quickly apparent that with the Dragon Age series, the devs simply made the games they wanted to make in the way they wanted to make them - unfortunately for us fans of Origins, this meant breaking what wasn't already broken - in the way combat was overhauled in Dragon Age 2 for example.
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  42. Nov 21, 2014
    5
    Revised, now I have 10 hours into DO Inquisition, still possible my ultimate score might very well change . I loved DO Origins and was one of the many who really hated DA2, never finished it. DAI is definitely an improvement over DA2, however I can still see the obvious design choices made for console support that really reduce enjoyment on the PC. Graphics are OK overall, definitely notRevised, now I have 10 hours into DO Inquisition, still possible my ultimate score might very well change . I loved DO Origins and was one of the many who really hated DA2, never finished it. DAI is definitely an improvement over DA2, however I can still see the obvious design choices made for console support that really reduce enjoyment on the PC. Graphics are OK overall, definitely not up to Skyrim levels, at least not up to the high Rez texture pack. Serviceable, but I really wonder how they got those screenshots leading up to release, because that isn't what I am seeing (running everything max). Graphics, not a big deal.

    Open world? Not sure at this stage how open it really is, seems to have a number do enforced boundaries (corridors) at this stage in the early game, but that might very well change as the game opens up. it does open up somewhat, bit I now see what people were talking about with the whole MMO feel of the game, it does feel like an MMO with mobs spawning all over the place....

    Annoyances - (revised: combat SUCKS! Controls are awful, there is no real strategic option, path finding is terrible and the camera is unusable in tactical mode) #1 combat is clearly still designed around button mashing console controllers. I was really hoping the return of the tactical camera would bring back the option to play in a more traditional RPG style, but the camera is poor- you can't zoom out far enough to see the combatants without having to scroll around the battlefield. Really frustrating to try to use. Oh yeah, those stupid DA2 animations are still present, your mages dance around turning their backs to fire staff missile attacks, etc...Plus your characters still look silly after combat with blood splattered all over them. AOE spells are difficult to use if you put friendly fire on, why couldn't they put an area of effect zone outline when you want to cast a spell? Yeah, I know, lots of people loved the DA2 combat. Not me though, I am old school original 1st edition d&d player, and prefer more realistic looking combat. Also not a big fan of the MMO styled combat text - just too damn busy with the crap flying around the screen.

    Another annoyance : loot controls don't auto loot when clicked, you have to physically move directly next to the item to loot it. WTF? With all the streamlining they did for this game why did they leave that out?

    Storyline? I don't know, seems a bit too close to Oblivion gates if you ask me, surely someone could come up with something more original on the writing team?

    Inventory - god awful, they made a terrible inventory management system just for consoles. How damn difficult would it have been to have two interfaces for inventory, one 'console friendly' and one 'classic?

    Skill trees...MEH, maybe things change later on but they are damn simplified now and little variety in the skills. hopefully there are more skills I haven't unlocked yet,,,,

    Classes: Gauntlet style classes, why in the hell did they remove heal spells? Oh that's right they must have done that to force you to farm ingredients to pad the number of hours in the game. Warriors can't use bows? WTF!

    I think Bioware really blew it when they decided to go their own way and create their own game mechanics instead of continuing to license D&D system. The first Dragon Age had a lot of influences from the early D&D rules and classic Balders Gate. They simplified all the rules so much to make this a very light 'action style' RPG, and there are much better options out there right now. (Shadow of Mordor anyone?)

    After DA2 I swore I would never buy another Bioware title preorder but the day before release I buckled because of the glowing reviews. I got taken, again.

    Anyway, I am probably going to play a lot of hours with this game (maybe not if this crap stays the same). I really wish the combat offered a seamless split option between old school and the action button fest, instead of a really unusable tactical combat option. My opinion, your mileage may vary.
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  43. Mar 31, 2015
    5
    I am reluctant to review this game at only 23 hours of play-time, but there are three reasons that I do so: (1) as a 35-year old man with a busy professional life, my gaming time is limited; (2) having experienced 23 hours of the game, my strong suspicion is that it has little more to offer; (3) from today, my gaming attentions will, given my limited leisure time, be devoted elsewhere andI am reluctant to review this game at only 23 hours of play-time, but there are three reasons that I do so: (1) as a 35-year old man with a busy professional life, my gaming time is limited; (2) having experienced 23 hours of the game, my strong suspicion is that it has little more to offer; (3) from today, my gaming attentions will, given my limited leisure time, be devoted elsewhere and I am unlikely to complete the game.

    May I start with the good? The aesthetic is far better than Dragon Age 2. Weapons look like weapons; armour looks more credibly like armour, rather than a schoolboy's manga-infused fantasy. The Haven tactical map offers another interesting dimension to gameplay and a useful short-cut between playable zones. As ever, characters remain lovingly written and well-acted (in terms of a computer game).

    So that's that. Onto the bad.

    MMORPG and/or casual gaming influences have polluted the main gameplay to an unacceptable extent, which is so contrived to be story-breaking. This is a bad thing in a story-driven game. " Look into a conveniently-placed skull to collect shards of ... something, anyway." The lack of editorial control on that particular facet of the game is appalling. "Creepy," remarks Varic at one point, and I could not agree more. That a game of this pedigree should require such pointless padding tends to suggest a gross editorial deficit. I logged in this evening, expecting to take another hour or so. But I didn't actually do it. The reason I didn't do it is because I have outstanding quests which feel like horrid chores - the sort of the "collect the shard" variety which are so contrived as to add no narrative value. I have to repeat, BioWare, those of us who have home or professional lives to lead have better things to do than your artifical fetch-quests. The problem is that, having had experience of the Mass Effect series, if I don't complete all these contrived, nonsense non-quests, there are likely to be dire consequences for my characters in the long run. I'd rather save them - and me - the bother and axe the whole tedious affair now, than sit through hours of irrelevant padding.

    For all the decent writing, characters seem less approachable in this game. I spent a wee while going through my "valuables" inventory, plotting out in my own mind (as per Dragon Age: Origins) which items were saleable and which were potential gifts. It was only when no option to give an item to another character presented itself that I searched on the internet under DO:I Gifts and found that there was no such function - "valuables" was just another RPG-diminishing term for "saleable junk." How depressing.

    In the early stages of the game, you seem to have one or two "getting to know you" chats with your NPCs. Thereafter, even after 23 hours, attempts which fall flat to strike up meaningful conversations with well-acted characters just seems like a waste, and demonstrative of the recent BioWare inclination towards railroading ("You'll get this conversation at this point in in the plot,") rather than real RPG gaming ("You'll get this conversation if you really get in touch with this character.").

    I am going to be far from the first person to say it, but the player perspective is appalling. I felt uncomfortable in trying to control with the WSAD keys a character keys who wasn't properly first-person controllable in combat, and DA:I seems to import the worst of both worlds: a non-tactical, WSAD P3 view of the character for most of the time, switching to a temporary, foliage-blocked, fallible, non-intuitive tactical view for combat.

    Finally, can I save my particular ire for the failure to import saved games? When my old PC died, I spent a certain amount of money in recovering not just work documents, but also my DO:A and DO:2 saved game files. Imagine my surprise when, during a conversation with Leiliana, absolutely apropos nothing at all, she referred to my male Warden mage from DA:O as a "she." Again, I reverted to Google. There is no save import function, we are told. Make your own (contrived) histiory using a website and download it. "Thanks, BioWare," I thought. "Thanks for putting me on notice of that." Because - much as reviewers of this site might disagree - I'm really not stupid. But if I have to read in-depth into obscure fine print for a computer games company that they're not going to do what they've always done, surely something is not right? Isn't this what the late, great Lord Denning called a "red hand" clause - that is, it ought to be pointed out with a big, red hand, to draw the attention of the wary consumer?

    I am aware that a lot of this review may sound like complaining. I hate to join my voice to those who say "DA:O" was a better game. The sad thing is that it was. It was both more intuitive and immersive. DA:I is a bit of a shadow of what BioWare used to be. It's better than DA:2. But at least I had time to finish DA:2.
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  44. Dec 1, 2014
    5
    If this one gets praise for 60-something hours worth of gameplay then WoW is the best game ever made, since you can sink thousands of hours into repetitive quests, resource gathering and reputation grinding, which is what you'll be doing most of the time in DA:I.

    Let's forget the broken keyboard + mouse controls, 30 FPS lock in cutscenes and all other technical issues that make your
    If this one gets praise for 60-something hours worth of gameplay then WoW is the best game ever made, since you can sink thousands of hours into repetitive quests, resource gathering and reputation grinding, which is what you'll be doing most of the time in DA:I.

    Let's forget the broken keyboard + mouse controls, 30 FPS lock in cutscenes and all other technical issues that make your games more cinematic.

    According to the critics, those annoying and meaningless X of Y progress bar quests are what a 2014 single player RPG should be about (bonus: escort a dumb SLOW animal with glitching pathfinding back to its farm). WoW has been more creative with "open world" quests even in its original 2004 version.

    You are expected to grind this sort of quests to obtain "power" in order to advance the story. No, thank you.

    Thank you for all the great times, BioWare. This is where we part ways.
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  45. Jan 11, 2015
    5
    For the most part the game feels like a compromised mix of Origins and DA2. Unfortunately it doesn’t possess the strengths of either.
    PROS:
    1. Best looking RPG this side of Witcher 2. And I don’t over exaggerate. The look of DA:I is absolutely stunning. Beautiful landscapes, pretty good looking characters if only to highlight slightly stiff facial animation. Still, if only for the Fallow
    For the most part the game feels like a compromised mix of Origins and DA2. Unfortunately it doesn’t possess the strengths of either.
    PROS:
    1. Best looking RPG this side of Witcher 2. And I don’t over exaggerate. The look of DA:I is absolutely stunning. Beautiful landscapes, pretty good looking characters if only to highlight slightly stiff facial animation. Still, if only for the Fallow Mire location, which the artists have absolutely bloody nailed with the spooky atmosphere, undead, rain and lighting, crooked trees, lonely castle and a massive moon in the background. Game looks very pretty indeed, I can’t state this enough.
    2. Strategic Map quests. Some get executed immediately, some take time and you have to allocate your advisors to perform it. That’s interesting, makes you care how you allocate your resources. This can lead to an new open area in a locale which you can revisit or a small quest.

    CONS:
    1. Inventory menu is only just better than Skyrim and Fallout - a scroll down list to accommodate for the armless console players. HA! But serious, it feels rather annoying. Your characters to appear on the side and are updated with the new look but the available and the items already being worn are all dumped in the same list.
    2. The story is quite irrelevant. By that I mean I have always felt quite safe, there is very little danger and loss in the sense of making the right decision. There is rarely a moment when you find yourself biting your nails to trying to salvage a situation selecting from bad and worse options. Everything is only gained and built up, troops join and life is going all peachy but I can’t emotionally invest enough to care. Sadly this makes it rather boring.
    3. The characters are not very interesting, although there is a great potential and they do appear diverse there’s hardly an emotional connection to any of them. Group banter is quite fun though.
    4. Combat, although a massive improvement from DA2 is still nowhere as good as Origins. Tactical camera feels very consoles oriented, limited, annoying and evidently rarely used by the community, which makes it pretty much useless. This is a big letdown by the devs.
    5. No options of setting up attack chain behavior like in Origins (ie if Boss is Weak Then do this) for your party. That was an absolutely fun feature to play with. And sadly, as mentioned above, Tactical mode is more annoying that is of any real use and absolutely cannot replace any Origins combat mechanics.
    6. NPCs spawn sometimes right before you, this kinda kills the atmosphere and immersion. AI sometimes is pretty dumb and just sit there watching you kill their buddies and only respond if you attack them.
    7. Loot is mostly not guarded and too plentiful I found. No one cares that you take anything and there is very little sense of value to items in general. Enemy NPCs may or may not hang around in the area but overall it feels more of a chore to pick up stuff rather than a treasure hunt. On my second character play though I spent as little as possible on loot which is a pretty sad thing to say for an RPG. This might be my own preference but I would like to see a different balance to the weapons and armor. I didn’t have any attachment to any items really since you can bet that in no less than 5 minutes you can get a better one so why bother attaching arms and leggings or improving the weapon with hits etc. It’s not that you don’t get the “Rare” items it’s that there is very little purpose in spending time looking after your inventory and lovingly upgrading your stuff since after spending time you may get a similar specced item in a few minutes, rare stuff included.
    8. Stuff to do, quests and such. Lots! Sounds like it should be a good thing right. Well, it really should, but it’s not. It’s more of a grind in this case. Go over the same map over and over and collect 20 of these things and 20 of those. Effort/Reward in this case is nothing to be excited about. Strategic map quests, again, feel exciting at first but the rewards you get is another item which you sell for a few cents. Feels like there is very little value in doing those.

    In conclusion – DA:I is not really a bad game if you look at it without the Origins baggage., which, sadly, a lot of players have. It’s just not a very good one. An absolutely awesome game like Origins sets the standard high, too high for DA:I unfortunately. It could have been a great game but it feels bloated with meaningless stuff, over saturated with quests and loot collection, dumbed down combat system and strangely for Bioware (again? DA2) un-immersive story. There is nothing really you can take at the end of the day and feel like an achievement. It’s not the items, it’s not the story, nor the characters, nor the decisions, it’s… really nothing. The only thing I could recommend this is to see the graphics which are pretty damn goo
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  46. Nov 28, 2014
    5
    Warning this game still has serious issues! I have not played this game too much so can't say anything about gameplay or story, but the game has serious issues with performance, graphics and stability. I would not recommend anyone to waste money on this one until the major issues are fixed!
  47. Nov 30, 2014
    5
    Eh, singleplayer MMO.

    1. Load times suck, if you don't have an SSD you're going to feel some pain. I would even suggest to not even buy it, unless you have an SSD. Hub loading times can take up to 2 minutes at a time. 2. Story and characters are terrible. A lot of times I feel the best characters are the ones you can't even have in your party. Cullen has a pretty interesting
    Eh, singleplayer MMO.

    1. Load times suck, if you don't have an SSD you're going to feel some pain. I would even suggest to not even buy it, unless you have an SSD. Hub loading times can take up to 2 minutes at a time.
    2. Story and characters are terrible. A lot of times I feel the best characters are the ones you can't even have in your party. Cullen has a pretty interesting story and Leiliana is pretty awesome but you can't even use them.
    3. UI, this UI is worse than Skyrim for a PC. Never thought I'd ever see Skyrim's UI trump another games.
    4. Side quests have zero story. Its just fetch these said items and return to me. Or kill these 5 enemies and return to me. Or explore these five areas and return to me. Literally there are no compelling reasons to do a side quest if you're interested in lore, it's just a grind.
    5. Main quest is at most 10 hours long but is locked behind level and resource requirements to drag out the game.
    6. AI is just dumb and there's no options for control like DA:O
    7. There's not much role-playing? There's not a lot of options for good/bad consequences other than extremely tacked on judgements by the PC.

    To me the game feels like initially it was an MMO and after the disaster that was Simcity they scrapped the idea, reused assets and released the game. Last Bioware game I day one after glowing reviews.

    Game looks pretty and I liked the character creator. The main quest also isn't too shabby, albeit a bit corny but with lack of compelling sidequests and characters its just boring when you're grinding the game out to advance the main story.
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  48. Jan 18, 2015
    5
    It's still better than DA2 but not as good as DAO. They really pushed the whole "open world" concept as their main marketing strategy, so it's a shame they forgot to make the world actually interesting. Perhaps if they integrated the story into the world instead of filling it with silly fetch/kill quests the game wouldn't seem like such an effort to complete.

    And not once did I feel
    It's still better than DA2 but not as good as DAO. They really pushed the whole "open world" concept as their main marketing strategy, so it's a shame they forgot to make the world actually interesting. Perhaps if they integrated the story into the world instead of filling it with silly fetch/kill quests the game wouldn't seem like such an effort to complete.

    And not once did I feel like the character all the NPC's spoke in awe of. It's hard to when you're forced to do grunt work as the head of this self-proclaimed powerful organization. That 100 elfroot wont gather itself after all. The game's mechanics don't help the story at all, they just damage it.

    Bioware, please give us another DAO, not this MMO disguised as a single player game. And please don't ever include time travel in any future game you develop. The dialogue and writing for the rebel mages path was so nonsensical and downright lazy I almost quit then and there.
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  49. Jan 3, 2015
    5
    I typically go through withdrawal after completing a really good game and immediately look for a replacement in the same genera to satiate my addiction. This was especially true of DAO, but oh DAI how you've managed to disappoint... the clunky controls, hack n' slash combat and tedious deadpan dialog made much of the game a chore to complete. The were enough good moments and evenI typically go through withdrawal after completing a really good game and immediately look for a replacement in the same genera to satiate my addiction. This was especially true of DAO, but oh DAI how you've managed to disappoint... the clunky controls, hack n' slash combat and tedious deadpan dialog made much of the game a chore to complete. The were enough good moments and even moments of brilliance to keep me going to the end but the filler and dumbed down combat makes me want to avoid the RPG genera altogether. Expand
  50. May 13, 2015
    5
    Gave this a score of 8 when it was fresh, but despite beautiful world and characters, great attempt at story etc it ends up playing like a single-player MMO. Repetitive, and loses verisimilitude (realism) when as the leader of the whole inquisition you have to do item collection quests given out by lowly soldiers. Combat doesn't engage you. Same old, same old. I might never finish thisGave this a score of 8 when it was fresh, but despite beautiful world and characters, great attempt at story etc it ends up playing like a single-player MMO. Repetitive, and loses verisimilitude (realism) when as the leader of the whole inquisition you have to do item collection quests given out by lowly soldiers. Combat doesn't engage you. Same old, same old. I might never finish this game. Disappointing... Expand
  51. Dec 3, 2014
    5
    This game robs everything that made DA special and replaces it with generic quests and generic characters. Sadly I don't see much of a future for a franchise after it. It just fails to deliver on almost everything except visuals. Combat feels to repetitive and boring, while whole leveling system and upgrading is to blown out of proportions and feels more like time-waster than clever madeThis game robs everything that made DA special and replaces it with generic quests and generic characters. Sadly I don't see much of a future for a franchise after it. It just fails to deliver on almost everything except visuals. Combat feels to repetitive and boring, while whole leveling system and upgrading is to blown out of proportions and feels more like time-waster than clever made system. In the end i don't think i give it anything aside 5/10. That is NOT DA game. It's just generic MMO with DA references slapped on top of it. Expand
  52. Dec 7, 2014
    5
    One of my friends is a big part of this game's dev team. So this is hard to write.

    What it comes down to with Inquisition is that the game is tripping over itself to tell you how crazmazing, important, and fabulously central to the universe you are, and yet in every respect that matters, you don't feel that way at all. In fact, in the day-to-day playing of the game, you feel like a
    One of my friends is a big part of this game's dev team. So this is hard to write.

    What it comes down to with Inquisition is that the game is tripping over itself to tell you how crazmazing, important, and fabulously central to the universe you are, and yet in every respect that matters, you don't feel that way at all. In fact, in the day-to-day playing of the game, you feel like a chump.

    How do I mean that? Well, example: I'm patronized and worshipped by everyone ever because of my super sweet and special hand tattoo. I don't earn any of the respect I get. I have no sense of anchorage to the world or my character beyond an impersonal memo at character creation. And yet past the first twenty minutes of play, I'm treated like the LITERAL second coming of Christ. Yes, Andraste = Jesus. I could do a whole review just about the paper-thin veil stretched over medieval Europe by this game, but it's completely beside the point I'm making.

    Okay, meaty example: I'm the grand inquisitor of awesomeness. I sit on a throne. I make judgments. My fortress is a **** epic keep at the top of the world. It is rad as **** I'm feeling that, right? And yet while everyone else in the main fortress area gets to wear their slick armor and gear, I'm forced to wander around in what I can only describe as my "battle pajamas." It feels awkward. I'm like some checked-out executive showing up to the office in a tattered bathrobe with six days of stubble on my face.

    "Inquisition? **** guys, we're still doing that? Oh, **** Two executions today? Lemme get my sword thing you guys gave me that I can't use outside of cutscenes... **** me, my head hurts."

    Another example: I'm the big important inquisitor. And yet it feels like 90% of my play time is spent bent over like a day laborer looting corpses and harvesting weeds. While my three painfully deferential companions just stand around staring at me work. Guys? No help here? No? I'm the de facto leader/messiah and I'm on **** duty with the looting and harvesting? I'm on **** duty with the fedex quests and requisitions? Really? I can't delegate this **** Okay. I'm starting to feel like all these "I'm in awe of you" conversations we keep having are a little bit sarcastic. I feel like you guys are being passive aggressive right now.

    The game needs a ****ing hatchet-man to come through and butcher 2/3rds of the content. I seriously cannot walk twenty feet without tripping over some kind of landmark, objective, quest, map marker, letter with a quest on it, corpse with a quest, etc. After a while I just stop reading things. Which is a shame, because Inquisition is a gold-tipped pyramid of writing labor. I'm pretty sure there are skeletons sealed into the code of this game. It has been described by many professional reviewers as "monstrous" and "titanic" and "huge" and I definitely agree. It's a lumbering behemoth of sheer content. This game will crush you under the weight of its boring sidequests no one gives a **** about.

    Even worse are the "plot tokens" you accrue to advance the story. You earn plot tokens by doing side crap. Yay. Can't advance the plot without your plot tokens. This game literally has a coin-operated storyline. You don't get much more corporate crapfest than that.

    And honestly? It's a god damned shame. Because when I explore intricate conversations about elven history and the Fade with Solus, I begin to see some of the hidden brilliance of the setting. I start to see in a few hidden corners the vision that could have been. We could have had a powerful work of RPG art here, but somewhere along the line some cigar-chomping executive was like "Crafting, see? People love the crafting these days. Gotta have the loot, see, gotta have them purple gears, see! Make it happen, see! And throw in some'a them achievements!" And then the beauty of DA: Inquisition was buried in a mountain of superfluous **** and 'features' while the core of the game atrophied, suffocated, and died.

    Mandatory level restrictions on items. How many times have I looted a sweet item only to see I can't use it for three more levels? What the **** is this **** I thought the whole point of playing a single-player RPG was to get away from this kind of arbitrary MMORPG crap? What, exactly, is differentiating this game from an MMORPG, at its mechanical core? (Dialogue notwithstanding). My god, there's even a giant mount collection and tons of achievements to whore. It's chilling. It just all feels like a gigantic waste of time.

    And with the removal of things like persuasion skills, the game has officially descended into "why even bother" territory for dialogue. One of my fondest memories of a CRPG was talking The Master in Fallout into killing himself. That sort of skillful master stroke doesn't seem possible in Inquisition.

    Whatever. I keep trying to finish the game, for my friend's sake. It's hard. I feel like a jerk.
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  53. Nov 27, 2014
    5
    The biggest place where this game fails is in its structure. In order to unlock the main missions...the ones that have the interesting story lines and character interactions (although none are as interesting as previous installments in the series) one has to do boring repetitive tasks such as plant flags, recruit agents, and collect resources(reminding me of Mass Effect 2's mining). It'sThe biggest place where this game fails is in its structure. In order to unlock the main missions...the ones that have the interesting story lines and character interactions (although none are as interesting as previous installments in the series) one has to do boring repetitive tasks such as plant flags, recruit agents, and collect resources(reminding me of Mass Effect 2's mining). It's simply a deceptive way to make a short game (yes the main story line really isn't that long) seem longer because you have to do so many boring repetitive tasks to get there and then the payoff, as I said, is less than the previous two games.

    Decision making was somewhat frustrating as well since there is no way to gage where your companions stand in their opinion of you. Several times you may feel forced to make decisions based upon what your companions will agree with rather than what you really want to do. That along with being forced to do all the fetch quests makes the game seem less like a game and more like a jail sentence. Some games are so good you can't put them down...others you're just thankful they can be turned off...this is one of the later.
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  54. Apr 28, 2017
    5
    There's so much to do! Enemies to fight, collectibles to hunt, quests to complete, NPCs with lots to say, and romance to be pursued. With the exception of a few strange resolution textures this game is just beautiful, especially when gazing across a map or off into the horizon. The shame is that not one moment of it is fun.

    I'm not a superfan of Dragon Age to begin with. I played
    There's so much to do! Enemies to fight, collectibles to hunt, quests to complete, NPCs with lots to say, and romance to be pursued. With the exception of a few strange resolution textures this game is just beautiful, especially when gazing across a map or off into the horizon. The shame is that not one moment of it is fun.

    I'm not a superfan of Dragon Age to begin with. I played through DA:O and had fun, then let it go. The bad reviews for DA2 scared me away. So I didn't approach this game with any great expectations. I just hoped I would enjoy myself. Unfortunately, it feels like several individual teams made each element, and then smashed it all together.

    It's lovely to look at, and absolutely full of deep lore and excellent voice acting. But it doesn't have a soul.
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  55. Nov 21, 2014
    5
    I'm actually pretty disappointed with the latest instalment of dragon age, given that it got such good reviews I brought it straight away but am starting to regret that. The main problem with the game is the combat system is unforgivably awful and as a lot of people have commented it feels like a single player MMO, in my opinion that is sinful when it comes to single player games as theyI'm actually pretty disappointed with the latest instalment of dragon age, given that it got such good reviews I brought it straight away but am starting to regret that. The main problem with the game is the combat system is unforgivably awful and as a lot of people have commented it feels like a single player MMO, in my opinion that is sinful when it comes to single player games as they are able to utilize many more resources than massive online games can, so the combat should never be point and click or repeat button mash and if you enjoy having no real control of your attacks and basically prefer to watch a game than to play it this is probably the perfect game for you but not for me.
    To be fair the story seems pretty good and the voice overs and cut scenes are good and the game generally looks nice, but the game just doesn't feel right, its sure as hell no skyrim.
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  56. Dec 5, 2014
    5
    If you are going to play this game, you should know these three things:
    1. There are two marvelous beauties, that you are definitely going to fall in love with as soon as you meet them: Vivienne - charming mage, and cute natural beauty - scout Harding. But while you can flirt with them, you can't have relationships with them. I have nothing against homosexual relationships as long as you
    If you are going to play this game, you should know these three things:
    1. There are two marvelous beauties, that you are definitely going to fall in love with as soon as you meet them: Vivienne - charming mage, and cute natural beauty - scout Harding. But while you can flirt with them, you can't have relationships with them. I have nothing against homosexual relationships as long as you don't stick it right into my face, but when you have just two straight girls in the whole game, ahd one of them is quite mannish, and the other one is not even in your party, while homosexual relationships have multiple variants and even a huge qunari, I think it is straight guys whose rights are oppressed here
    2. There are NO interesting side missions in the whole game. You might think it is exaggeration, but I tried them all. You go to put flowers on the elf spouse grave and you start thinking: Man, it might be a trap or,or the dead spirit will rise and tell you that the husband killed her, and you will have an opportunity to pick a side. But no, you just go to this grave, click on it to put flowers, and return...That is what you get out of every side quest in the game. You might think about going just main missions then. Who cares, if the story is good. But there are only that many missions here (somewhat about 7). And between them you will still have to go on boring fetch activities or even worse - collect shards by just walking around the map and clicking on these shards, to collect enough power to unlock another story mission.
    3. Combat is not meaningless, but it is just repetitive. If someone tells you different it means they just CHOSE to try different approaches for fun, while they still could keep spamming one tactics to win every...single...battle.

    Why just three things? There are many problems: meaningless horse, controls issue, general bugs etc..
    The reason is that if you like aestethics, plot, or just universe, you might easily forget about small problems, but the three major failures I mentioned earlier are game breaking for most people.
    If you think I like spraying dirt over popular franchise, I don't. It was one of the most anticipated games for me. And I picked this one from many other games, when I could buy just one . I am not angry. I am just sad, I witnessed the day when Bioware became irrelevant among players. Compare player ratings with those of critics and you'll see that this company is just like Ubusoft now: "as long as you eat it we don't care. Art? Never heard of it.". And the most annoying thing is no professional critic mentioned these problems. If they talk about it, it is as if it was a simple bug:"Oh,well, the game is 80 hours, but 65 out of them you are going to spend in boring stuff as if it was poor MMO, but still it is 80 hours and it has dragons!".
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  57. Nov 14, 2015
    5
    This could've been a great game but its flawed in so many ways.
    -The story is unfortunately no where as compelling as Origin. The main character's dialogues are rather weak. What happened to the Grey Wardens? Besides Black Wall, the Grey Wardens are just not there, and Black Wall is not all that interesting to say the least. I just didn't like how the main character accidentally gets
    This could've been a great game but its flawed in so many ways.
    -The story is unfortunately no where as compelling as Origin. The main character's dialogues are rather weak. What happened to the Grey Wardens? Besides Black Wall, the Grey Wardens are just not there, and Black Wall is not all that interesting to say the least. I just didn't like how the main character accidentally gets his power and calls it done. Origin built the world with Grey Wardens being the champions needed to defeat the Blight, but now they are totally irrelevant in the series.
    -The gameplay has improved greatly over DA:II but for some unknown reason the AI hierarchy system from Origin was removed. The game makes for flashy play on normal mode, but when it comes to the highest difficulty your AI teammates are constant liability that always waste away potions and dies in a heartbeat against multiple enemies. I do enjoy the grinding but against enemies from the rift the AIs just don't really stand a chance which leads to frustrating do-overs again and again.
    -For some odd reason the elves just look uglier and uglier in each installment. What is even more odd is Dorian is the best looking guy, Leliana and Morrigan looks prettier than Origin while majority of the casts are average to not attractive at all. Its like high quality ugly. The funny thing is that there's actually quite a few interesting characters. Dorian and Cole is two of them. I also find Sera and Solas interesting as well but elves are just ugly to look at.
    -Outside of fighting, the animation/facial expression can be rather stiff on many occasions, making the conversation rather awkward to look at.

    The game's world is beautiful... but there's just so many things wrong with this game that just adds up.
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  58. Jul 6, 2015
    5
    This game got a lot of praise from reviewers and i heard terms like "Bioware is returning to form" being thrown around. I don't know what these people are talking about. In my opinion this game is mediocre at best. I will say that it feels like a honest attempt to make a good rpg compared to Dragon Age 2 but the result is just not especially good in my opinion.

    Lets start with the
    This game got a lot of praise from reviewers and i heard terms like "Bioware is returning to form" being thrown around. I don't know what these people are talking about. In my opinion this game is mediocre at best. I will say that it feels like a honest attempt to make a good rpg compared to Dragon Age 2 but the result is just not especially good in my opinion.

    Lets start with the technical problems. There are bugs, physics issues, insane loading times and performance issues. The loading times in particularly were truly horrible. But hey i might have been the unlucky one so lets ignore the technical stuff and look at the actual game.

    The story is pretty weak in itself. They are trying to explore a bunch of different stuff in the story but the story is basically limited to very few actual story missions which causes most of the story to feel underdeveloped. I don't want to spoil stuff but i just found the main plot to be fairly uninteresting and underdeveloped not to mention that there is a lot of dumb **** in it.

    There are some nice character interaction with your companions in the base though and i would guess that this is the saving grace for some people. The dialogue wheel is back and it is awful as normal but there are a bunch of romances and stuff and people into this **** will probably get their fix from this.

    But the biggest problem with the story and its character is that 90 % of your time with the game will be spent exploring the different environments in the game. And this is basically totally separated from the plot completely. Sure you can have your companions with you but they don't offer any input or dialogue options except from some party banter so who cares.

    These areas do for the most part completely lack interesting quest, dialogue options, companion input or any meaningful stuff that you would expect from a roleplaying game. It is basically just the standard ubisoft open world nonsense combined with some boring as hell mmo grindy quests. I do like the the environments and how varied they are but they are just filled with complete nonsense.

    So the majority of the game is just complete filler that has very little to do with the main story and its characters. This could be acceptable if the combat was enjoyable but it gets old really fast. The tactical camera is **** so you want to play this game with the third person camera. Jumping between characters with the third person camera is a bother and since you don't really need to do this at the normal difficulty you will just play it as a normal mmo. This is completely mindless and gets boring really fast.

    And even if you are a masochist and want to try to be tactical there are still not a whole bunch of interesting abilities to use.

    Being forced to spend so much time doing something that is boring and not plot important is bad enough but it also destroys the pacing of the story entirely.

    I am getting sick of writing about this game but here are some more stuff that i would like to complain about.

    - Lot less character customization. Only ability points left.
    -Gui suck
    - less equipment slots than before
    -boring effects on rings
    -few meaning full choices
    -war room nonsense
    -beep beep beep .... searching mechanic

    Overall it was just a very mediocre game. Absolutely not terrible but at the same time not anywhere near being good. I should mention that i have completed the game.
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  59. Jan 3, 2015
    5
    I'm writing this after i finished DA:I (that took me about 70 hours) and replayed DA2, the game i considered the weakest in series before DA:I. And now i'm not so sure and that's why...
    This game looks amazing. It really does. There is no question about it. Landscapes in DA:I are simple amazing and very different: grim marches, barren deserts (maybe a bit too barren), farmlands, lash
    I'm writing this after i finished DA:I (that took me about 70 hours) and replayed DA2, the game i considered the weakest in series before DA:I. And now i'm not so sure and that's why...
    This game looks amazing. It really does. There is no question about it. Landscapes in DA:I are simple amazing and very different: grim marches, barren deserts (maybe a bit too barren), farmlands, lash tropical forests, mountains, frozen lakes and so on. A lot of times i found myself standing on some cliff and just admiring the view. Models are clearly better than in DA2, but i think some (large ones, like dragons) could have i bit more love. Plus corpses usually just vanish into thin air. Thanks to inferior consoles hardware.
    Also i have to mention amazing soundtrack. To be honest last year (2014) was very good for great soundtracks. And DA:I one can easily compete in that regard with any blockbuster movie. There not so much games where i can stuck in main menu just to listen to main theme. Or just sit in tavern to listen to bard songs.
    Now to the sad part. Game mechanics. I have only one word for that: abysmal. This "tactical view" gives you more troubles than helps. Camera angle, camera distance, controls (at least with keyboard and mouse - proper PC controls i have to add) feels like were made to drive you mad in that mode. So i stopped trying to use it after first mission or something like that. Inventory. I remember how much critique DA2 received for limiting inventory not by some mystical slots for the whole party (nope, your super strong buddy warrior can't be a mule now). Or for that "all armor" in one slot thing for anyone except main character. That **** didn't go anywhere guys, it's just get worth. Now everyone have just 8 slots for equipment: 2 for weapons, armor, helm, necklace, belt, 2 rings. Same "answer ring" **** Also i have to mention that i played as a mage in all DA games and with each new iteration mages are less and less fun to play. In DA:O you could summon fire tornado (massive AoE), blizzard, throw balls of fire and so on. And that was your main source of damage. In DA2 spells were less impressive, less of spells overall and more of your damage came from auto attacks. In DA:I there can be literally 2 active spells per magic school (+some passives). Visually not impressive at all. Plus you limited not only by mana, but also by spells cooldowns. So usually you find yourself in situation when after initial barrage with your spells all you abilities are on CD and you can only pew-pew from your staff. So most of the fight you auto attacking waiting for some spell to finish its CD. So much fun...And i'll not be surprised that most damage from mages is actually auto attack damage.
    But the most sad part that DA:I made like a single player MMORPG. There is a story quest-line, but you can't just follow it - you need levels and equipment. And to get that do some MMORPG like quests! Most dull ones. Like get 3 bear paws, 10 goat meat and so on. So there are about 8 story missions that will take you for about 10 hours to complete and about 40+ more hours of this generic "kill 10 rats" side quests. This is the most infuriating thing about DA:I for me. It's a singleplayer game! If i want a MMORPG experience i'll go and play some WoW not something that labelled as a singleplayer RPG.
    Now to the plot. You know, when i finished DA2 for the first time i was sitting before my PC and wandering what new i was told about DA world? And i couldn't answer that question. Whole game was like a spin-off: while your mage saving Ferelden your another mage discovers that power can be abused (who can thought of such thing!). So from DA:I with all that videos about demons, guy what was (probably) in Golden City and so on i was waiting at least something new about dark spawns, demons or Maker lore. Did i get anything of that? Nope. WTF is red lyrium maybe? That thing that played a major role in this game? Nope. The only thing you get is some elven lore.
    So if this game was named like "Inquisition vs evil rats" and have nothing to do with DA i probably rate it as 7/10. But it's the third (forth if we count Awakening) and i have some expectations about it. So it's nothing greater than 5/10.
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  60. Jan 6, 2015
    5
    I was really excited about this game - open world, great story, back to the DA:O tradition, right? Wrong. Instead we get a game that is virtually unplayable on PC. Between the horrible combat and the criminally-negligent port from console to PC I can't reconcile the reviews I've read with the game I've been playing. The story is OK - interesting premise and excellent voice acting,I was really excited about this game - open world, great story, back to the DA:O tradition, right? Wrong. Instead we get a game that is virtually unplayable on PC. Between the horrible combat and the criminally-negligent port from console to PC I can't reconcile the reviews I've read with the game I've been playing. The story is OK - interesting premise and excellent voice acting, although there is a "dumbed-down" feel to the way the story is executed (reduced violence is not necessarily a bad thing, but in any civil war - especially one with religious and nationalistic antecedents, it is rather unbelievable).

    I'll tell you one thing: when the critics give a game an 85 and the users come in with a 58, you can be sure there are an awful lot of publications that are in the tank for EA. Something stinks in the gaming press.
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  61. Dec 9, 2015
    5
    Another port from console, with bad controls system. You can switch between 3-d person view (World of Warcraft-style) and "tactical" view (Baldur's Gate style) but in the tactical view the camera can't be zoomed out high enough to actually see the enemies. The camera is almost crawling on the ground and can only capture about 1/4 of the range of your spells (when you have a mage selected).Another port from console, with bad controls system. You can switch between 3-d person view (World of Warcraft-style) and "tactical" view (Baldur's Gate style) but in the tactical view the camera can't be zoomed out high enough to actually see the enemies. The camera is almost crawling on the ground and can only capture about 1/4 of the range of your spells (when you have a mage selected). This means that you have to move the camera like crazy to just issue the simplest of orders. Imagine an old man with extremely bad eyesight trying to read a newspaper by holding it 10 cm in front of his eyes and moving the head along each line of text. That's basically how tactical mode plays here. You even see farther away in the 3-d person view. So basically the tactical mode is useless and you need to play console-style, viewing each of the characters from behind. But that's too tedious and it's easier to play just one of them (e.g. your main) and leave everyone else on AI-assist mode. And then it doesn't even feel like a game where you control a group of characters or even as an RPG in general.

    The dialog system is handled in console style as well: the "ring" with short replies which don't always match what the character says after you select that option. What a mess really... This game might be good for console players but definitely not for desktop or RPG players.
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  62. Dop
    Nov 18, 2014
    5
    The game after all the hype fails to deliver in a lot of points and EA didnt put money on my hand like the "critics review " so let's begin.

    Gameplay: Is a lot better than DA: 2 but still bad , to many styles mixes and fail in all of them. Strategic/tactics good luck with that. Graphics are okay not amazing not bad either, a couple of over painted stuff that don't fit with the rest
    The game after all the hype fails to deliver in a lot of points and EA didnt put money on my hand like the "critics review " so let's begin.

    Gameplay: Is a lot better than DA: 2 but still bad , to many styles mixes and fail in all of them. Strategic/tactics good luck with that.

    Graphics are okay not amazing not bad either, a couple of over painted stuff that don't fit with the rest of the game, the background is dull and nothing memorable looks nice sure is alive hell no.

    Bugs it has a few nothing game breaking but you can get some random glitches, crashes , black screen.

    Controls here is when you notice the quality of a bad port awful keyboard and M response, if you dont have a controller i hope you at least have a lot of patience because is bad.

    Overall nothing to be proud of, nothing memorable either just another overhyped meh game that can be fun for a while. btw i played it on a i5 4670k, 16 gb ram, R9 295x2.
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  63. Nov 23, 2014
    5
    I am very disappointed. This release was so hyped. I am so disappointed and the reviewers from all-around 'serious' game sites/magazines are to blame. This game has many flaws, in some aspects it is better over very bas DA:2, however the honest score should be nowhere near 87 metascore. The interface and especially camera control on PC are horrible and are spoiling most of the fun. TheI am very disappointed. This release was so hyped. I am so disappointed and the reviewers from all-around 'serious' game sites/magazines are to blame. This game has many flaws, in some aspects it is better over very bas DA:2, however the honest score should be nowhere near 87 metascore. The interface and especially camera control on PC are horrible and are spoiling most of the fun. The world is large by means of a 'walkable area' however everything is a dummy. You enter a house full of books, fruits, items, etc. You can't touch/check anything! They're all dummies. You can interact with only a few percent of NPC (at most), dialogues are dull and minimal, which makes all characters flat and uninteresting. What's worse the game does not make any effort at all to convince the player that his dialogue options have any meaning for the gameplay. Basically it doesn't really matter what you will say to NPC. All this together make this game a mediocre action rpg, with much more action elements than rpg. EAwere committed an atrocity on the genre. My last ever pre-order from western producers/distributors. Nothing left to do but wait in sorrow for the Witcher 3 and Pillars of Light. Expand
  64. Jan 25, 2015
    5
    Unnaturally fast combat, vast areas to explore, but ultimately dissatisfying rewards.
    I think Bioware tried to pull a Skyrim here, and it didn't happen. There are plenty of places to go and explore, but what's the point, if my reward is a dwarven statue worth of 200 credits? How about doing a mission, that takes an hour and my reward is 2 experience points toward receiving an inquisiton
    Unnaturally fast combat, vast areas to explore, but ultimately dissatisfying rewards.
    I think Bioware tried to pull a Skyrim here, and it didn't happen. There are plenty of places to go and explore, but what's the point, if my reward is a dwarven statue worth of 200 credits? How about doing a mission, that takes an hour and my reward is 2 experience points toward receiving an inquisiton perk?
    Seriously, there are plenty of things to do on each map, but they just don't feel rewarding. After getting to the 4th map, you are going to stare at it and think..."here we go again". Fix this bridge, find this letter, talk to this guy. Multiply this by 20, and you get the sense, what most of the game is.
    The main plot? I had a hard time enjoying with all the directx crashings at cutscenes, which still isn't patched.
    Structures and various scenery looking great, but the character models are from 2002, along with their animations. They look out of place, like plastic dolls, while the levels/maps have far superior graphics. Superior, I mean they look really nice, but there are still plenty of pop-ins and glitches (vegetation halfway stuck underground, rocks misplaced, some textures glitching out etc).
    I'm not even gonna write about the story..because it's so cookie cutter about an evil guy trying to take over the world. There are hardly any twists or surprises.
    Enemies...well, let's just say, the hardest thing to defeat in this game is some of the wildlife. Like those "drufallos". They are like fantasy-buffallo/rhino looking things. And they are semi-domesitcated too at some places.
    Amazing, but true. Undead and demons are no problem, but try accidentally shooting at a drufallo. In this aspect, it's similar to Oblivion or Skyrim. They made the same mistake too. Bears and hogs were the arch-enemy of the main character, not the demons and demi-gods, with supreme magic power.
    Weapons and abilities.
    In my opinon, none of them feel satisfying. I was playing a mage, but somehow none of my skills were anything, that made me feel like i'm more powerful. Somehow, they all feel useless, all feel weak, and I have to use them in a machine-gun repetition to cause any damage. And they are just not exciting. I looked at the warrior skills and it has 2 different "warhorn" skill and 2 different battlecry skills. They just don't look exciting to work for, if you ask me. And by the way, the "loot" is terrible in this game. There isn't a sword or a staff that outmatches a similar weapon, that can be crafted. When you find a rare sword, you will most likely have a better one.
    Despite the game being in development for 4 years, I think it's still rushed. It's hard to believe, that they made all these maps, and yet I didn't really explore most of them and I finished the game.
    Sure I could go and complete all, but trust me, they are tedious and I don't feel like I'm gaining a lot.
    The game can be fun for a few hours, but progressing beyond a certain point, it's tedious and dissatisfying.
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  65. Nov 20, 2014
    5
    Take all the good from DA:O, and the good from DA2... story telling, strategy, and the un combat respectively. Their thought process (I assume)... Witcher 2 did well, and so did Skyrim, Let's make a half ass version of those two with absolutely NO PC optimization and we make money. I seriously have stood by Bioware for so long, and even thought peoples' complaints about ME3 ending wasTake all the good from DA:O, and the good from DA2... story telling, strategy, and the un combat respectively. Their thought process (I assume)... Witcher 2 did well, and so did Skyrim, Let's make a half ass version of those two with absolutely NO PC optimization and we make money. I seriously have stood by Bioware for so long, and even thought peoples' complaints about ME3 ending was overzealous. But, I now have lost faith in you as a company. WTF happened? Expand
  66. Nov 18, 2014
    5
    I should start by saying that I HAVEN'T FINISHED YET. In fact i've only really played 30 minutes of actual gameplay so far, and i do quite like the gameplay and the graphics are pretty good but i find that my framerate isn't that great its 30fps sometimes a bit lower and I have the recommended specs for the game.

    Pros: - Gameplay is good -Graphics are great -Very open level design
    I should start by saying that I HAVEN'T FINISHED YET. In fact i've only really played 30 minutes of actual gameplay so far, and i do quite like the gameplay and the graphics are pretty good but i find that my framerate isn't that great its 30fps sometimes a bit lower and I have the recommended specs for the game.

    Pros:
    - Gameplay is good
    -Graphics are great
    -Very open level design

    Cons:
    -Bad framerate
    - Story (so far) isn't much, cringe worthy at moments
    - Lipsyncing is also bad

    I'd give it a 7.5/10 so far, although each pro and con have 3 things, the cons for the most part can be looked past, the framerate isn't unbearable, i dont really have a problem with there being a lack of story this far in, the only major con is sitting through cutscenes in which the character models open there mouths after there lines half way through.
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  67. Nov 20, 2014
    5
    Bioware is failing again at deliver great rpg : this game feels like more a casual romance novel than a true rpg...

    Character evolution dumbed down, PC controls clunky at best, strategic view is a letdown... Why I put a 5 : for the character voice over and the npc interaction feel great, like in Mass Effect 2. But that's only the half of I was expecting for such a game... So 5,
    Bioware is failing again at deliver great rpg : this game feels like more a casual romance novel than a true rpg...

    Character evolution dumbed down, PC controls clunky at best, strategic view is a letdown...

    Why I put a 5 : for the character voice over and the npc interaction feel great, like in Mass Effect 2.

    But that's only the half of I was expecting for such a game...

    So 5, no more, but no less

    JPR out!
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  68. Feb 13, 2015
    5
    It's a decent enough game, relatively stable, and plays fine. It's definitely more content rich and complete compared to Dragon Age 2, but the story line and characters feel flat and uninteresting. It doesn't have the soul of Dragon Age 1. Even Claudia Black's stellar performance can't make it great.

    It feels like there's too much attention being paid to making sure not to offend
    It's a decent enough game, relatively stable, and plays fine. It's definitely more content rich and complete compared to Dragon Age 2, but the story line and characters feel flat and uninteresting. It doesn't have the soul of Dragon Age 1. Even Claudia Black's stellar performance can't make it great.

    It feels like there's too much attention being paid to making sure not to offend anyone, and not enough to making a good story. The game begins to drag rather quickly, and the characters are so boring you probably won't want to play through it again.
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  69. Dec 4, 2014
    5
    ok this will be funny do review since every 0,1,2 and 9,10 are not correct in my opinion
    lets start
    game itself is not that bad 8/10 +sand box +crafting +world +history +the farming +respwaning enemy after rest (nice for xp and fun) the rest that breaks the game 1/10 -bad optimization like real bad -bad port -tactical camera is a joke and playing in the top difficulty is
    ok this will be funny do review since every 0,1,2 and 9,10 are not correct in my opinion
    lets start

    game itself is not that bad 8/10
    +sand box
    +crafting
    +world
    +history
    +the farming
    +respwaning enemy after rest (nice for xp and fun)

    the rest that breaks the game 1/10
    -bad optimization like real bad
    -bad port
    -tactical camera is a joke and playing in the top difficulty is really needed but like that is unplayable
    -menu system are not simple and sometimes hard to get
    -skill tree are very simple too much simple
    -skill use must be near the enemy other why you will hit the air
    -combat system ....... right click to attack/fallow enemy on a PC? ....
    -looting click must be near the loot other wise character wont move to get it

    this game was made for consoles (shame) that why DAO was the best
    hopefully they will patch it to work better on a pc
    dont mind the crossover DAO and DA2 if was made for a pc but console.....

    shortcuts dont bring happiness in this world of gaming (porting)
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  70. Jan 17, 2015
    5
    MMO Zones in a Single Player STORY RPG = NO THX NO
    Even DA 2 with his tube levels was not so shallow than this....... get iron with bare hands and iron grows like a mushroom on rocks..... sry but no immersion shallow story worsed DA so far i don't get the media hype.... this ppl all must be stupid My points a e only for graphics and the tiny amount of good dialogs
  71. Nov 22, 2014
    5
    First dragon age was a masterpiece of game craetion, it fast beczme on of my favorite RPGs, I've been waiting for second part long, but it was really bad. When the Inquisition was announced, I thought that bioware will correct their main mistakes that were made in second part of the game series. But what we see there? Old-fashioned graphics, boring plot, few good characters. Waste of moneyFirst dragon age was a masterpiece of game craetion, it fast beczme on of my favorite RPGs, I've been waiting for second part long, but it was really bad. When the Inquisition was announced, I thought that bioware will correct their main mistakes that were made in second part of the game series. But what we see there? Old-fashioned graphics, boring plot, few good characters. Waste of money that is not worth buying! Expand
  72. Dec 2, 2014
    5
    Single-player MMO.

    The good: -Graphics are serviceable(but keep in mind that I'm running an OC GTX 970 and still sometimes my FPS drops to 30). -Main plot decent. Main quests decent. The bad: -Terrible PC controls. Bunch of very weird decisions regarding controls(like no auto-attack, no auto-loot, necessary button mashing..my "v" button is completely rekt after 100 hours of
    Single-player MMO.

    The good:

    -Graphics are serviceable(but keep in mind that I'm running an OC GTX 970 and still sometimes my FPS drops to 30).

    -Main plot decent. Main quests decent.

    The bad:

    -Terrible PC controls. Bunch of very weird decisions regarding controls(like no auto-attack, no auto-loot, necessary button mashing..my "v" button is completely rekt after 100 hours of the game, and so on).
    Weird healing system.

    -Customization is lack-luster. Crafting is complicated but not complex. Every armor you craft looks the same. Unique items are made pointless by OP crafted items... which all look terrible.

    -Boss battle is a letdown.

    -AI clunky. Tanks don't tank, ranged characters constantly get into mele range. Support characters don't support.

    The terrible:

    -All those big open worlds? Completely pointless. Full of boring side quests, fetch quests and the same collectibles. And oh my Lordy... 90% of the game is just that: boring side-quests.

    -Tactical cam is completely and utterly broken and pointless. Tactics are "streamlined", meaning dumb-down and pointless.

    -Advertised material missing from the game.

    -Companion discussions and romance try to be "funny and playful"... they fail utterly.

    If you like tacky single-player MMOs, then this is for you. Else, stay away
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  73. Dec 16, 2018
    5
    What did they do to the Dragon Age saga...
    Gone are the days when the first opus was such a nice surprise. Even with all it flaws, I prefer the previous opus : at least skills, ui, interactions, story were good.
    Here we have some kind of boring MMO mechanics, kinda meh RTS elements killing the game.
    It's long, boring, blend. Shame really.
  74. Jan 1, 2015
    5
    After finishing this game I couldn't wait to replay DAO, and COMPARE.

    Wow! What a great game Origins is! In the comparison Inquisition comes off BADLY. Dragon Age Origins was better....in EVERY... SINGLE.... DEPARTMENT. The only real bright spot was the use of the Frostbite 3 engine. DAI is pretty. The zones look better! Thanks DICE! It's a fairly sad say when you have to say the
    After finishing this game I couldn't wait to replay DAO, and COMPARE.

    Wow! What a great game Origins is! In the comparison Inquisition comes off BADLY.

    Dragon Age Origins was better....in EVERY... SINGLE.... DEPARTMENT. The only real bright spot was the use of the Frostbite 3 engine. DAI is pretty. The zones look better! Thanks DICE! It's a fairly sad say when you have to say the bestparts of a 'Bioware' game don't actually come from 'Bioware'.

    Inquisition finally FAILS as a gaming experience, because it was not seriously designed as a western RPG at all. Instead it was designed (1): As an advertising ploy to sell console software to kids (and their parents). (2) As some kind of interactive MELODRAMA to appease a 'civil rights' agenda that has gone out of control. We have all enjoyed being gay in DA since Zevran in Origins already! As in the real world, the sexuality of the people is NOT AN ISSUE. Why then, does it have to be such a central theme in the Bioware mindset! You guys are CREEPY! For most of us our private lives are private! They are not central to our public functions. Gay or straight can you stop with the sex obsession already! Why are romance options So IMPORTANT with you people! Is this a fantasy RPG or a dating sim?

    Mike Laidlaw was obviously so consumed by fear that the game wouldn't sell enough console copies that he continued the ongoing simplification (hollowing) of the game mechanics. This may not be obvious at first because the game LOOKS SO GOOD. But as you play more the return dividend on 'play' diminishes steadily over time. In the end it is not a game that invites multiple replays. One play through is boring enough. This is NOT GOOD for a 'western RPG', where the whole point is multiple returns.

    The good parts of the game: the writing and the voice acting, the scenery and the zones are effectively WASTED by a game that has almost ZERO role-playing or character development options AT ALL! If you thought DA2 was bad, it actually got worse. Worse skill sets. Less control of stats. The crafting is a DUD (incredibly tedious).

    Bad combat controls.

    Useless tactical camera.

    DREADFUL party AI.

    Boring, repetitive encounters.

    Boring, repetitive quests.

    The Wartable is a farce. We were promised we would have power and influence in the world of Thedas. that turned out to be BS. The Wartable is a faux mini-game designed to waste time and have us tread water while we grind our way through the lovingly made NPC backstories. Now the backstories ARE good! If inter-active cinema is your thing, fine! However for every thrilling bedroom scene with Iron Bull there is a hell of a lot of grinding to endure. The Wartable could have been the heart of the game. Should have been the heart of the game. However no 'game design' was applied at all in this critical space. BIG FAIL!

    I won't go on.

    In conclusion the game is something of a mess. It looks great. It LOOKS great. The writing is good and the romance options are fun. The cut scenes are FANTASTIC. The interplay and backstories of the NPCs are great. The zones are exciting when you first explore them. The idea of being master of the inquisition sounds appealing.

    However none of that makes for a great game. Behind the great façade lies a sadly mediocre and disappointing GAME.

    Bioware have truly forgotten and abandoned their own Origins and their core fan base.

    Orctowngrot
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  75. Jan 25, 2015
    5
    The best I can give this game is something in the middle. I've waited until I gotten a fair way into the game (over 120hrs). The problem is I've stopped playing it, mostly due to the glitches in the side quests and story. That's frustrating because I've waited for this game and was excited for it for a while. Several months into the release and there are still glitches that are justThe best I can give this game is something in the middle. I've waited until I gotten a fair way into the game (over 120hrs). The problem is I've stopped playing it, mostly due to the glitches in the side quests and story. That's frustrating because I've waited for this game and was excited for it for a while. Several months into the release and there are still glitches that are just really disappointing. If I had to pinpoint one thing wrong with the game is that they made a very basic mistake. It's trying to be too many things to too many people and failing everyone. Loyalist to Origins were let down with DA2 and this was supposed to be the make up for that. As many people have stated this feels like a single player MMORPG. The problem is there are so many loose ends. Fetch and return quests keep popping up even when they're impossible to complete, because after a period of time through the progression of the game you cannot get what you need anymore. Instead of a basic cleanup of those quests and stopping of issuing them they are just abandoned. Plus, many of these little side quests seemingly have no purpose. the game feels massively wide but shallow. There's a lot of shiny little things to distract you but in reality things like crafting lack depth and creativity and ultimately the ceiling isn't very tall. I'm saving these special resources hoping to forge some uber weapon for my character but...I don't know what that will be and I have a feeling I will finish the game before I ever create...whatever uber weapon it is (its not obvious).

    The game is an "open" world of sorts but the problem is you can screw up quests when you do this and to my knowledge many of these glitches have yet to be fixed because you end up doing them unknowingly in the wrong order. The game designer and project managers had a linear path in mind but that's not obvious to players so you drift off that track and find yourself losing hours in the game going to an old save (if you have a ton of versions being saved) to go the way they wanted you to go but didn't tell you. That, in addition to the abandon (meaningless) quests are what makes this frustrating and resulted in me taking a break. Upgrading/repairing the castle is another example. First you have to find the wood cutting areas or quarries that are visually unimpressive (and missable) and only serve to help get some minor upgrades to the castle. Origins with its expansion did a better job (and so did Mass Effect) in making these side things worthwhile even if the mini-games were a tedious pain. there is a judgment portion of the game which again is shallow and can't really tell the value of it.

    There are things I have enjoyed however, most notably the characters banter. At times it can be quite amusing especially with Cole and the variety of characters. I've really enjoyed many aspects to the story and the characters side quests have been really fun and often have an impact based on things you do.

    That's my problem the story is entertaining and the other parts are just a nuisance to move the story along.

    At the end of the day I maintain the opinion that "EA is where good games go to die." Its just proven over and over ad nauseam. Sim City is a shell of what it was. Countless others have joined the same fate. Future games I'll be waiting to order until reviews come out and maybe price drops, hopefully that will result in EA changing how they work on games or result in EA losing sales and selling IP to other studios that will honor the creations better.
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  76. Nov 21, 2014
    5
    Game feels like a long boring checklist of fetch and kill quests rather than the tight story focused games that Bioware is generally known for. If your going to do open world, populate it with deep interesting quest chains that diverge from the main plot; not kill x, grab y, find viewpoint z. If it's a long game, fill it with content, don't increase it's run-time with superfluous fluff andGame feels like a long boring checklist of fetch and kill quests rather than the tight story focused games that Bioware is generally known for. If your going to do open world, populate it with deep interesting quest chains that diverge from the main plot; not kill x, grab y, find viewpoint z. If it's a long game, fill it with content, don't increase it's run-time with superfluous fluff and time sinks.

    Other things that bothered me but weren't game breakers include:
    -weird looking character models; everyone looked oily and moved in very jagged unnatural motions
    -random crashes, as in, I couldn't really replicate them or find the cause, the game will just crash from time to time
    -extremely long load times, I have this game installed on my HDD and it would take a minute or two before I can get into game and due to the random crashes...this can get rather annoying. I am considering putting this game onto my SSD partition
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  77. Nov 18, 2014
    5
    I have to admit, i am slightly disappointed.

    The scenery looks good, but all the characters are shiny and look like they have a thin coating of Teflon or varnish making them look like plastic and unappealing. The combat is meh. I don't like that I have to keep the button pressed to attack. Give me back auto-attack any day and a real tactical view. the one they have here is bad and
    I have to admit, i am slightly disappointed.

    The scenery looks good, but all the characters are shiny and look like they have a thin coating of Teflon or varnish making them look like plastic and unappealing.

    The combat is meh. I don't like that I have to keep the button pressed to attack. Give me back auto-attack any day and a real tactical view. the one they have here is bad and limiting. The screen zooms out just a few feet above the characters, and you only get a good view of the immediate area. You will have to try to drag the camera around to find the targets and give commands, and it snaps back to the characters making it annoying to have to refind the target.

    Magic.. where did all the other schools go? How did we go from 4 schools of magic to just 4 spells? Bleh... Not impressed.
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  78. Dec 14, 2014
    5
    It's impossible to enjoy the game with such **** **** **** PC controls and UI.

    The sad thing is that making it better wouldn't really have been too much work.
  79. Nov 19, 2014
    5
    I haven't finished the game, only played it for a few hours, the graphics is good, the game-play is mediocre, the UI is barely acceptable, the story is not very interesting, but the worst of all is the art style and characters designed , they're just HORRIBLE, overly designed, those "companions" are even uglier than I thought, I've only recruited Sera and Vivienne so far but I alreadyI haven't finished the game, only played it for a few hours, the graphics is good, the game-play is mediocre, the UI is barely acceptable, the story is not very interesting, but the worst of all is the art style and characters designed , they're just HORRIBLE, overly designed, those "companions" are even uglier than I thought, I've only recruited Sera and Vivienne so far but I already cannot stand for their terribly ugliness! Being exotic or unique doesn't mean you have to make characters of your game not appealing deliberately, do you know that, Bioware? I'm not sure if I can finish this game with such hideous, outlandish and extremely ugly characters... Expand
  80. Sep 23, 2017
    5
    Finally, I've got to play this on PC. I have waited for a sequel for so long and... here I am. To be honest, there has been a love-hate relationship betwenn me, the player, and the game. I have both pros and cons. There are small frustrations and big ones. I won't stay and write a lot of rows to be hard to read, so I'll try to make it as simple and personal as I can
    Pros:
    - The game
    Finally, I've got to play this on PC. I have waited for a sequel for so long and... here I am. To be honest, there has been a love-hate relationship betwenn me, the player, and the game. I have both pros and cons. There are small frustrations and big ones. I won't stay and write a lot of rows to be hard to read, so I'll try to make it as simple and personal as I can
    Pros:
    - The game looks absolutely beautiful. From the Coastal regions, to the Desert and The Hinterlands, this is one of the most beautiful games I've played in recent memory. They have put so much attention to detail and created atmospheric places, in response to DA2's style.
    - The Inquisitor has been given a bigger and better overhaul in personality and dialogue and options than its predecesors. There are few times when the dialogue seems tiring or rushed out. I loved how many branching paths you have in your relationships.
    - The gear is quite diverse and good looking (well, except staffs mostly)
    - The animations are better than expected.
    - Voicing is actually impressive and diverse.
    - The story is enjoyable, but I'm not sure I really enjoyed it as I enjoyed the first one's story. It was easier to catch up, yes, but at the same time, the quality in writing and main plot, it feels a little downgraded.
    - I actually liked most of the side quests I did. They were vast and not all of them were go there and give or kill that which didn't make me quit my game when the main plot made me burnout.
    Cons: Here are some of my reasons why I gave this game, a 5.
    - The mounts are goddamn horrendous. The horse animation is so poor and its speed... and sometimes it is completely unresponsive.
    - WHY IS IT SO HARD TO CLIMB A BARELY CURVED VALLEY? The slipping is annoying at best. You have to destroy 2 keyboards in order to climb a small path to find something that shouldn't have been put somewhere you can't normally go.
    - Textures pop-up. It happened most of the time.
    - T H E L O A D I N G S C R E E N S A R E ------------------- UGH. First of all, I have no idea why they put those reading cards there if those go away in max 10 seconds ... and then... ANOTHER BLACK SCREEN LOADING. Like... Why didn't they leave the card loading screen instead of... Damn. THEN. It takes minutes to load. And I'm above the requirements with a lot. It took me 2 minutes once to be able to cross a small room and then, whoa, another loading screen. Damn EA. This broke the immersion for me. I didn't want to think that everytime there was a loading screen I had time to go eat something. Players shouldn't feel that way. You fkd up at this chapter. Badly.
    - TECHNICAL PROBLEMS EVERYWHERE. Few were the times when after a loading screen I would be able to keep playing because the game would freeze with sound still working or the screen would turn white, also with the sound on.
    - I had a lot of errors with DirectX and from what I read, you messed around with the engine and with even a little overheat or hiccup from the GPU, the game would crash.
    - Frame drops in most of the areas. While there wasn't a vast drop, it's noticeable.

    All I want to say is that I love(d) Bioware more before when their games were actually made with heart and care. You'll notice immediately that the game is a port. It was primarily made for consoles which hurt the PC community. What I said here isn't necesarily good. It is good for the Bioware we actually know nowadays, not for the Bioware it once was. The voicing could've been better. The skills could've been done better. Somehow, it feels rushed. And the requirements are waaay overboard for how bad it was done, for PC. All in all, I had hopes... and they were crushed. And I am not saying it's bad. Not at all. It was handed poorly and it could've been way better.
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  81. Nov 23, 2014
    5
    this game is NOT ready for release. the PC has TONS of bugs and the game crashes HOURLY. everything else about it is magnificent which is why im not giving it a 0 but if its unplayable whats the point?

    they should of delayed it for the PC. its quite clear they only care about the consoles ( a week after release now and still not a patch for PC )
  82. Nov 25, 2014
    5
    lets get one thing out of the way first.
    what did i think of the game? well. its OK, mediocre would describe it best. the world is rather expansive and there are tons of stuff to do. but most of it has been done better elsewhere.
    the writing is **** period. want an example just go on youtube and type in dragon age Inquisition and click on anything involving sera. I'm British, and i
    lets get one thing out of the way first.
    what did i think of the game? well. its OK, mediocre would describe it best. the world is rather expansive and there are tons of stuff to do. but most of it has been done better elsewhere.

    the writing is **** period. want an example just go on youtube and type in dragon age Inquisition and click on anything involving sera. I'm British, and i have to say that this is the first time i have actually been offended by a video game.
    soundtrack is your typical fantasy lord of the rings kind of thing.
    combat was spam the button to win. so nothing special there.

    all and all, a fairly mediocre RPG.

    but that's not why i think many people are giving this 0/10
    lets start off by looking at bioware's recent games.
    dragon age 2: more linear than FF13
    the old republic: a barely passable vanilla MMO
    mass effect 3: a complete **** of poorly programmed enemy AI, laughable writing, rancid and almost non existent RPG elements, tact on multiplayer and an outright disgusting day one DLC which not only expands a malnourished team roster, but adds in a character that should have been in the **** game!
    not to mention the incomplete ending that needed fan partition's to **** complete.

    bioware has a reputation for being a hollow shell of what it was, especially now that everyone from the golden days has now abandoned ship.
    and before the obligatory bioware defence force shows up, armed with wafer thin arguments like "EA FORCED 'EM". bioware is the developer, as in they make the game and are in charge of what goes in to the game, or as in biowares case, what doesn't. don't get me wrong EA are **** but it was bioware who added needless multiplayer to mass effect.
    it was bioware that made dragon age 2: dungeon deja vu
    and it was bioware that thought we were stupid enough not to notice A **** IGN EMPLOYEE IN THE **** GAME!

    tenouda****ten ign

    doe's that sound like a company you want to succeed?

    after all there money grabbing DLC
    after all the lazy-ass writing
    and after all the bull****.

    bioware does it all again.
    the critics are singing its praises (if can you trust them)
    the user score is almost green across the board.

    but this is still the same bioware that made dragon age 2 electric boogaloo, and mass effect 3; buy now and receive free prothean.

    do they deserve our money?
    these guys don't seem to think so
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  83. Nov 18, 2014
    5
    Some really big problems with this game. It really is like a single-player mmo. Get me X amount of item, return it to complete quest. Then the quest themselves become repeats after only 3 hours of gameplay. Bring back 10 wool and 5 lockpicks.... rinse and repeat multiple times, literally. Find a message lying on the ground and deliver it to person in X location. Okay sure, soundsSome really big problems with this game. It really is like a single-player mmo. Get me X amount of item, return it to complete quest. Then the quest themselves become repeats after only 3 hours of gameplay. Bring back 10 wool and 5 lockpicks.... rinse and repeat multiple times, literally. Find a message lying on the ground and deliver it to person in X location. Okay sure, sounds reasonable. Bout time we get something interesting going on here.... NOPE! 1 hour later and 3 more lost messages delivered and you start to wonder if every single thing around you is just lame filler. I mean at least skyrim had actual real quests for you. This just screams out tacky mmo while you're playing it. It's so sad.

    If you thought that was bad, there are bigger problems with the tactical camera. It doesn't zoom out far enough and you cannot adjust the angle of it at all the more you zoom out. It's retarded, origins tac cam was way superior than this. It's just awful... The A.I custom controls are also inferior in regards to dragon age inquisition.

    As of righting this I am seriously considering getting a refund while I still can. I'm not sure if its even worth it to continue playing this.
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  84. Dec 22, 2014
    5
    Overall, an average RPG. Not bad, but nothing great either. For the most part, the few nice upgrades are overshadowed by a slew of poor design decisions.

    First, the good. Large, open maps. It almost felt like an open world game when I was in the Hinterlands. Nothing like true open world games but I thought this was a good step forward. Good voice acting. Sure there are a few iffy
    Overall, an average RPG. Not bad, but nothing great either. For the most part, the few nice upgrades are overshadowed by a slew of poor design decisions.

    First, the good. Large, open maps. It almost felt like an open world game when I was in the Hinterlands. Nothing like true open world games but I thought this was a good step forward.

    Good voice acting. Sure there are a few iffy moments but for the most part, the game is well voiced. Too bad the story was boring.

    The bad: Repetitiveness... there are not enough enemy types and even fewer combat options. There is no strategy in the game and it feels more like a hack and slash than a RPG. During my game, I found that 1 could beat the entire game spamming a single button (Spirit Blade). Playing as Cassandra was just as bad as I could beat anything with just 2 skills. It does not matter what difficulty you play on, combat is trivial.

    The Ugly: Horrendous AI. Unforgivable honestly. Enemies and companions get stuck in environments often. Sometimes, enemies that get hit don't react and just sit there. Companions act like idiots when left to their own devices and they almost never follow commands (such as hold position). Gone are options that you had in DA1 that allowed you to control AI behavior and instead you have exactly 4 behaviors total to adjust and 2 of them are just about when to use a health potion...

    Lastly, and I only add this for completeness, I hate the graphics. I am not a big graphics guy so i wont deduct points for it but I hate the ugly shiny film placed over objects. I actually think that Skyrim, without any mods, looks 10x better than this game despite this game being much smaller in scope. Again, not a big deal to me, but some people might care.

    Neutral: The story. The companions. The enemies. The combat. None of these things were very bad, but they are not worth complementing either. The story is tiring... the good guys turned bad, started an apocalypse but they eventually redeem themselves yadda yadda yadda. This would be fine if the characters were interesting but they are not. I did not care for any of the companions in this game nor the side characters and their dialog seemed long winded. I did not bother with any romances in this game because frankly, i did not like any of the characters. The enemy variety is very sparse. You will fight the same enemy hundreds of times. Combat is very repetitive because there are very few abilities to use. Not that it matters because the entire game can be beaten with 1 button on any difficulty (Spirit Blade once you get it). There is really no tactics in this game unlike previous DA games. You can just rush into anything and take them out easily as long as you have 1 character than can regenerate guard or cast barriers. You can also run away from anything if you want or you can shoot them from out of their range and they will never attack you... boring.
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  85. Dec 21, 2014
    5
    This game is so disapointing for me in terms of performance. This is so bad consol port that is almost not playable on PC. I hope they will fix it becouse now it makes me more problems than fun.
  86. Mar 16, 2016
    5
    I really, really wanted to like this game. Dragon Age: Origins is one of my favorites, but man... is this game not designed very well in terms of story or side quests. I was burnt out playing this game cause I had little interest in the story or side quests. If you want a better experience, Witcher 3 is a HELL more fun to play than this game. This game could have been great but lacksI really, really wanted to like this game. Dragon Age: Origins is one of my favorites, but man... is this game not designed very well in terms of story or side quests. I was burnt out playing this game cause I had little interest in the story or side quests. If you want a better experience, Witcher 3 is a HELL more fun to play than this game. This game could have been great but lacks characters and story and you can literally be stuck in the Hinterlands for hours. Expand
  87. Oct 21, 2017
    5
    Bioware seems to have completely forgotten what DA:O made so great and just unleashed a collection playground. While looking gorgeous and having nice music, the characters are blant. I couldn't care less for any of them. How is that possible? The first one managed to have so rich and deep characters, which I loved and worried about.

    DA:I Is just a huge map with icons, running around,
    Bioware seems to have completely forgotten what DA:O made so great and just unleashed a collection playground. While looking gorgeous and having nice music, the characters are blant. I couldn't care less for any of them. How is that possible? The first one managed to have so rich and deep characters, which I loved and worried about.

    DA:I Is just a huge map with icons, running around, jumping in fights and that's it.
    No soul.
    at all.
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  88. Mar 21, 2015
    5
    Amazing graphics and a pretty good story, but goddamn if the gameplay doesn't get boring.
    This game feels like an offline MMORPG with most battles consisting of holding down R2. The game more or less holds you by your hand and offers little challenge or fun.
    I regret buying it on full price as i have only played about 10 hours and lost most of my interest. If you can get it for under
    Amazing graphics and a pretty good story, but goddamn if the gameplay doesn't get boring.
    This game feels like an offline MMORPG with most battles consisting of holding down R2. The game more or less holds you by your hand and offers little challenge or fun.
    I regret buying it on full price as i have only played about 10 hours and lost most of my interest.

    If you can get it for under 20/30 dollars, consider buying it. Worth it for the dialogue, humor, graphics and some of the gameplay.
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  89. Nov 20, 2014
    5
    -Can't remap mouse buttons, extra mouse buttons not supported.
    -Can't ''click to move''
    -Can't ''click to loot''
    -No screen-edge mouselook
    -No mouseover ability tooltips on your action bar
    -No key to select all party members at once
  90. Dec 25, 2019
    5
    I was skipping this title for a long time, as I've heard a lot of negative critics. But now I've just decided to check it out, maybe they've fixed the flaws, I thought, and it's not that bad after all these years.
    Well, the game looked promising at first, and after a few hours in, the world, the characters, the graphics, etc. are looks good, but the actual gameplay itself... they've made
    I was skipping this title for a long time, as I've heard a lot of negative critics. But now I've just decided to check it out, maybe they've fixed the flaws, I thought, and it's not that bad after all these years.
    Well, the game looked promising at first, and after a few hours in, the world, the characters, the graphics, etc. are looks good, but the actual gameplay itself... they've made a REALLY simple battle mechanics. The good old tactical mechanism is completly gone (well, not completly, as there is an option for it, but it's 1) useless 2) needles). What you got instead, is an equally simple and bad 3rd person hack-and-slash solution, where all you have to do is keep pulling the trigger to attack and unleash your skills/spells, when they're refilled. That's it. No tactics, no skill based 3rd person action, it feels and plays like a mobile game, really.
    And although everything looks interesting, I'd love to explore the world (there seems to be a LOT to do), I'm just bored by this unchallanging combat and lame looting.
    Also, the levelling is too slow, and when you finally level up, all you get is ONE (1) skill point. Are you kidding me? Some FPS/non RPG games have more RPG elements than this game.

    Bottom line: I really wanted to love this game, as I loved DA:O and also DA2 (yes, it was more simple, but I still liked it), I wanted to play a good fantasy RPG, but this just feels like a mobile-like, single player MMO.
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  91. Nov 20, 2014
    5
    I have played about 25 hours so far (mainly main story), so I think I have enough experience with this game to write a short review. I will keep this review spoiler free.

    Story: A typical bioware/fantasy story. You are the chosen hero and have to save the world from the big bad evil. A story that has been told thousand times and will be told thousand times more. While the story is
    I have played about 25 hours so far (mainly main story), so I think I have enough experience with this game to write a short review. I will keep this review spoiler free.

    Story:
    A typical bioware/fantasy story. You are the chosen hero and have to save the world from the big bad evil. A story that has been told thousand times and will be told thousand times more. While the story is generic als always, the execution has been good so far. There are barely any twists or surprises (finished about 60% of the story) so far, but the presentation is good. I don't want to spoil anything so I won't got deeper into it. 7/10

    Gameplay:
    Overall I like the combat system. My fear was that the flashiness of the attacks would be immersion breaking, but I quickly habituated to it. I would have prefered a more "realistic" look first, but Dragon Age Inquisition doesn't try to be realisitc, so i think it fits the setting. I remember Bioware saying that Dragon Age want's to have a mature, dark and gritty series like of Game of Thrones before they released Origins,. I think they gave this up. Dragon Age Inquisition is 90% high fantasy (Lord of the Rings), so I can live with a unrealistic and flashy combat. Another point is the controls. I'm playing it with keyboard and mouse. There are some problems with it. Tactical camera doesn't work well, because you can't zoom out as much as it would be needed. Another problem is there is no auto attack. If you switch your characters outside of the tactical combat, your previous character will stop to attack. You should play with a controller, if you want to enjoy the game more. 6/10

    Graphics:
    They graphics are great fo a (multi region) big open world game. The landsacpe looks fantastic. There are only two problems here. First the face animations look bad and some of the faces look like their are made out of plastic. Secondly the walk animations for female characters in cutscenes are awkward. They have this typical bioware gorilla-men walk. Another point is the immersion of the world. The camps/cities (you can only visit a small area of a city) feel lifeless. Other games (witcher 2 for example) manage to give their citizens a daily routine. Why can't bioware do the same. Why are 90% of the people just standing there and doing nothing? It's kirkwall from Dragon Age 2 all over again. 7/10 (because of the lifeless camps/cities, otherwise it would be 9/10)

    Sound:
    Sound effects and music are great. Voice acting in my language (german) is decent. Don't know about the englisgh version. What I don't like is the way the people in Thedas are talking. Everybody is talking in the same well educated way. No matter if you talk to a mage, who studies his whole live or some peasent, who probably can't even write. They all talk in the same way. That's a bit immersion breaking for me, considering thedas was highly inspired by the european middle ages. 8/10

    Questdesign.
    That's my main complain. It's horrible. For every interesting main quest you have to do 9 pointless and boring fetch quests. You are the LEADER of a important faction. Why do I permanently have to be deliver boy for some peasents? Why do I have to kill 10x of this, bring 10x of that? Looking at the hinderlands map I felt like I was playing Assassins Creed. 3/10

    Characters: Well done Bioware. Most of the Characters are interesting. I don't like the look of most of the female characters, but that's my personal problem. But they are unique and have a lot to tell about their past, motivations and problems. 9/10

    Miscellaneous: positive: - big (multi region) open world with a lot of stuff to do (if you like mmo- style quests) -choices and consequences ( can't tell how big) -difficulty is well balanced (playing on hard) -combo system - a LOT of conversations - two voice actors for each gender - extensive character creator - a lot of customization -Skyhold and the possibility to change it's look - being the leader of a powerful organisation is unique in rpgs

    negative: - a lot of bugs: Some serious clipping issues. The voice of my inquisitor changed at a certain point of the game. Other (minor) glitches - hair looks awful. No long hair in the game. - Barely any reaction to you actions (I'm closing a breech and fighting demons in a small camp and nobody cares about it) - no attribute points - a LOT less skills than in Origins or even Dragon Age 2 - No punishment if you die - Some serious problems with the quality of writing

    After the first 25 hours, the game is a 7.5 for me. Depending on how the story continues it could get a 8. Unfortunaly i'm not only rating the game, but the whole product. EA/Bioware Anti- Consumer policy: - Origins (DRM) - Denuvo (DRM) - First Story DLC XboX One time exclusive - Xbox One/ EA Access exclusive early access - Not moddable game engine - Different ingame content depending on the game version you buy - Different release days depending on the region you live - microtransactions - 2.5 points Overall: 5/10 Collaps
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  92. Nov 20, 2014
    5
    Too much Skyrim, not enough Origins.

    You have essentially no control over your party, unless you want to completely shut off their auto-abilities. Yes, you can manually switch between everybody and use the "tactical" camera view, but it is clunky and of limited use. Unless you turn AI off, they will spam all of their abilities as their invisible AI deems fit. For a game that is
    Too much Skyrim, not enough Origins.

    You have essentially no control over your party, unless you want to completely shut off their auto-abilities. Yes, you can manually switch between everybody and use the "tactical" camera view, but it is clunky and of limited use. Unless you turn AI off, they will spam all of their abilities as their invisible AI deems fit.

    For a game that is supposed to have a high standard of writing, it doesn't. The plot is generic, many characters have no personality, and your responses are incredibly limited. If you liked how many sidequests in Origins had at least a token decision involved with them, don't make the mistake of expecting that from this game. All sidequests I have encountered so far are fetch quests, taken and turned in with no input from me other than "Do you want this quest? y/n" No decisions or choices to speak of, not even a token dialogue choice that doesn't affect the quest outcome.

    I am not going to pretend the game is totally worthless, however. Some (SOME) of the party member dialogue is acceptable, and exploration can be kind of fun. Origins continues to roll in its grave, however.
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  93. Dec 11, 2014
    5
    This game is massive in scope. It has nice graphics, especially the ocean!!

    I want to address two major flaws that really turned me off of the game. First is combat. It is terrible, really beyond terrible because on normal difficulty it's literally just stand there until your party destroys the enemy. On harder difficulties using the combat camera to control the battle is unwieldy
    This game is massive in scope. It has nice graphics, especially the ocean!!

    I want to address two major flaws that really turned me off of the game. First is combat. It is terrible, really beyond terrible because on normal difficulty it's literally just stand there until your party destroys the enemy. On harder difficulties using the combat camera to control the battle is unwieldy and really impossible in some cases. Your party simply will decide to shoot an incapacitated enemy or cast some foolish spell at the wrong time. If you turn off all spell casting for all party members it becomes an extremely tedious click fest of rotating among all 4 party members every second and even then they will randomly target a troop you did not tell them to attack or go off running.

    As has been pointed out a number of times combat camera is badly done, it is hard to see a battle overview, and every time you switch characters to attack to same monster it moves back to the spot of the character making you have to scroll way back over to the same monster for each character.... super annoying.

    My second criticism is the game is super confusing for people not intimately acquainted with dragon age. I played DA2 a long time ago and cant really remember it and didn't follow the story closely and DA3 is full of obscure references that are meaningless. Also the text is WAY too wordy without purpose. I don't play a game to read meaningless text on old battles or purposefully obtuse explanations of why a cabin was abandoned.
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  94. Nov 20, 2014
    5
    I bought the game, guess i should review it.

    Its amusing and it is decent, but boy was it a disappointment after all the hype. 80% of the game is like a single player MMO, I am currently hunting rams because i need 15 units of ram meat to feed some random villager. Like wtf, why would i ever want to do this? And why am I doing this you might ask? Well, you have to complete side
    I bought the game, guess i should review it.

    Its amusing and it is decent, but boy was it a disappointment after all the hype.
    80% of the game is like a single player MMO, I am currently hunting rams because i need 15 units of ram meat to feed some random villager. Like wtf, why would i ever want to do this?
    And why am I doing this you might ask?

    Well, you have to complete side quests to "unlock" main missions. At the moment i need 11 "power" which means 11 sidemissions i give no **** about. yay.

    The controls are also horrible, you cant click where you want to move and you cant autoattack. During 15 minute bossfigts that mean i probably spam buttons 500 times, and i have to use WASD to keep up with the hostiles who moves around. I quickly stopped playing with my main character and now only control ranged characters, because the controls are so flawed.

    But as I said before, I keep grinding because I enjoy the main missions and they make the game decent. But holy **** would i love if they just removed all the silly sidequest. I am 15 hours into the game and i kid you not, maybe 3 hours of that is actually storyline. Rest is collect item X and run around a **** and kill enemies which are easy but takes a long time.

    I would rate it 5/10, buy it if you have an extra 60 euro, or not, you wont miss anything.
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  95. Dec 10, 2014
    5
    1.Graphic- is just totally average. Witcher 2 has better graphic and I don't want to talk about Witcher 3 yet.
    2. Dialogue- average/bad. Voice acting nowhere near witcher. They could improve that.
    3. Story-ok.
    4. Camera on PC is bad and combat is slugish.
    5. Optimisation- hope for the patches.
  96. Dec 22, 2014
    5
    I really wanted to like this, I enjoyed DA:O and even DA:II (although to a lesser extent) however this game and all of its 90+ review scores has my mind blown. Perhaps it was simply the slew of terrible big budget games this year, but this game really let it go.

    I think if you compare this to the something like The Witcher 2 (which you obviously should), you will find that the
    I really wanted to like this, I enjoyed DA:O and even DA:II (although to a lesser extent) however this game and all of its 90+ review scores has my mind blown. Perhaps it was simply the slew of terrible big budget games this year, but this game really let it go.

    I think if you compare this to the something like The Witcher 2 (which you obviously should), you will find that the controls, visual design, story and world design leave a lot to be desired. This game more closely resembles an MMO in the quest style, controls, level design, and combat scenarios than a high quality single player RPG. While the story is compelling, literally everything else about this game is a chore and significantly worse than previous Bioware titles.

    Controls are intended to have a weighty feel but end up more sluggish and disconnected, rendering combat more tedious than fun. Moving behind enemies and breaking from combat is painfully difficult and clumsy with the "tactical" mode being more of an unusable slap dash feature check than anything well crafted and useful. Quite simply the control system from movement, attacking, blocking to tactical positioning is poor, unresponsive and slow.

    I have played this with an Xbox controller and KB Mouse and while the controller in many ways feels more direct, the tactical camera, inventory management and so on are much worse. Really if you enjoyed the responsive combat, tactics and controls of The Witcher, this by comparison really feels no better than Guild Wars 2 (or similar). You cannot customize mouse controls or any Xbox gamepad controls along with a slew of other control oddities.

    Your character bumbles along over pebbles and stones, hopping up and down blocked by ankle height objects placed in the most awkward places, it screams of auto-generated horribleness. The world density is quite low with objects, supplies and enemies popping out of the map and re-spawning rather randomly. The simple act of looting anything apparently needs to take forever in this game and with loot everywhere it becomes one of the first problems you will notice. You can see that the environments are anything but hand crafted and once you explore any area you notice it is horribly bland, empty and overly similar from place to place.

    There is reasonable quest density but the quests involve more running from place to place than the multi-part, choice filled story driven side quests seen in (again) something like The Witcher or even Mass Effect. What we have here are mostly fetch quests the likes of which you have see in every MMO before. Enemies don't scale either, so regardless of difficulty if you attempt anywhere near moderate completion within an area, you will overleveled for most of the game. It really feels like they copy pasted half the quests for content, which leads to repetitive and simple quest design with no balance leaving you overleveled on anything other than the hardest difficulty. Difficulty again really comes down to leveling, the hardest difficulty really just means you can only battle enemies at your own level, dropping the difficulty allows you to challenge higher level enemies and finish the game without doing as much side content. There is no discernible difference to enemy design, strategy or character balancing. I finished the game on Hard, with 4 Warriors, no potions, no tactical camera, doing less than half the sidequests and failed to die once on my first playthrough.

    I mean the Witcher showed us that difficulty can open up new enemies, new behaviors in AI, even new bosses and require more use of magic, potions and strategy, here we have nothing more than health and damage increases with half of the in game mechanics being almost entirely unnecessary, it really blows my mind anyone would rate this a 90 or more.

    I think people on console hardly notice the painfully striking MMO type design blunders and balance issues, which is why PC people have appropriately nailed this game to the wall and for than than just the technical problems.

    So there are interesting design elements around the War Room and how the break up the world into smaller regions. While after some time this feels largely arbitrary and designed to hide world gating, loading and story progression, it's interesting and worth noting as a plus. The story is good, but it's an RPG, so it basically has to be. However the controls, balance, level design, quest design and technical problems that plague this game make it to strikingly average it is ridiculous.

    It's not a bad game, it's just really not a very good one. To that end I have no idea why everyone reviewed this so highly, perhaps as a console experience it's reasonable or perhaps only series fans were reviewing the material, but honestly I would take critic reviews with grain of salt.
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  97. Feb 5, 2015
    5
    As huge DA origins fan I must say that this incarnation together with second one is just bad
    Its just one crappy console game ported to pc, maps filled with idiotic collectables, boring, horrible controls and ui, boring, crafting and gameplay decisions that make you wonder if they are still same team that made DA Origins, "tactical" mod, yeah sure, if it was working right, you cant even
    As huge DA origins fan I must say that this incarnation together with second one is just bad
    Its just one crappy console game ported to pc, maps filled with idiotic collectables, boring, horrible controls and ui, boring, crafting and gameplay decisions that make you wonder if they are still same team that made DA Origins, "tactical" mod, yeah sure, if it was working right, you cant even set your characters to hold ..just nothing, its made for people with under 90IQ or what? Origins was too hard for them? Too much thinking?
    IGN 10/10
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  98. Nov 21, 2014
    5
    I will try to be fair and look at both Pros and Cons.

    When you're out in the world I feel like I'm playing Assassin's Creed 3. Tedious over-abundance of map markers to activate and stick flags in. Infinite enemy patrols. Nothing dies quickly enough. Combat is so unsatisfying. When you swing a 2-handed sword at someone, it should hit with some umph. But you can stand there swinging at an
    I will try to be fair and look at both Pros and Cons.

    When you're out in the world I feel like I'm playing Assassin's Creed 3. Tedious over-abundance of map markers to activate and stick flags in. Infinite enemy patrols. Nothing dies quickly enough. Combat is so unsatisfying. When you swing a 2-handed sword at someone, it should hit with some umph. But you can stand there swinging at an enemy with all your might and have 3 party members wailing on it as well and it will still take 5-10 seconds to whittle it's HP down to zero. That's how this game rolls, battles are a slow grind.

    As has been mentioned by every other review, controls are trash. You move your cursor to something lootable. "Loot" text appears. You go "cool, a chest" and do what every computer user on this planet would do, you click your mouse, WRONG. That swings your sword. Apparently the action button is the F key. I've gotten used to it now but it's still unwieldy... the camera doesn't help, it's hard to see and get a good view of your surroundings.

    Story is a load of crap and an Oblivion rip-off. It's disappointing because the lore in Dragon Age is substantial and engaging. This was the best they could come up with? Do they have interns and programmers writing the plot and dialogue now?

    The way the game shoves you into the plot is abrupt and confusing. You're not even sure what your character did for a living or where he came from but he's now savior of the world leading the Inquisition. A whole roster of party members are just there. You're used to building up your own party, but here the party is already there.

    The dialogue and conversations between your party members are just brutal. The voice acting itself is good (maybe the voice actors should just write their own lines), I have no problems with graphics or stuttering on my rig and I do like the Mass Effect dialogue wheel. The character creator is fine.

    Skills / stats / RPG character development: I like it. Typically there's only 1 good way to allocate stats on a class in any RPG. You mass points in your main stat and then a little bit of HP or maybe some mana or whatever. It's gotten tedious and redundant in modern games. So DAI does it for you. If you really enjoy putting 2 points in STR or Dex or Int every level, I guess you'll hate this. Skill advancement uses many of the same trees and specifications of Origins and II.

    And hey they actually brought equipment for your party members back in Inquisition, which was missing from II. Varric can even unequip Bianca and take a couple daggers to battle. In fact for some reason he did this automatically. Only problem is the inventory screen is kind of a monstrosity. There's lots of stuff going on and lots of menus to click through. I still have to figure it out.

    Game gets a 5 from me for now. To grade a game lower than that, it has to be a genuinely bad experience (like Dragon Age II was), and Inquisition isn't, it's more just kind of mediocre.
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  99. Nov 19, 2014
    5
    Disappointed in the game and refunded. If I wasn't able to refund then maybe I'd be more upset. This game was definitely designed for consoles like Skyrim sadly... I got annoyed fast that I had to go walk up to items using WASD and then use the action key instead of just right clicking and auto moving there. The attacking is clunky when it comes to targeting enemies. Again, it seems as ifDisappointed in the game and refunded. If I wasn't able to refund then maybe I'd be more upset. This game was definitely designed for consoles like Skyrim sadly... I got annoyed fast that I had to go walk up to items using WASD and then use the action key instead of just right clicking and auto moving there. The attacking is clunky when it comes to targeting enemies. Again, it seems as if they did this for console players and us PC players have to pay the price. I never got farther in than 2 or 3 hours before I requested the refund, so I can't give my opinion on whether or not the dialogue/story is good. I never used tactical view (I never used it in DAO either) so I can't give my opinion on that. Overall? I won't be buying the game again until it reaches about 30 bucks on those cheap CD key websites because I honestly don't think it's worth it. I really am disappointed with the game and won't be getting it. I'd recommended waiting a month or two for (hopefully) patches to make it more of a PC game like DAO was. Expand
  100. Dec 6, 2014
    5
    What I liked:
    * Morality system which gives you another reason to play again.
    * The "Dragon Age Keep" which lets you tailor past decisions you would have made in Dragon Age 1 & 2 before integrating it to Inquisition. * Mostly entertaining and well voiced dialogues. What I didn't like: * Maps are way too big that you waste most of your time just to find how far you can go before you
    What I liked:
    * Morality system which gives you another reason to play again.
    * The "Dragon Age Keep" which lets you tailor past decisions you would have made in Dragon Age 1 & 2 before integrating it to Inquisition.
    * Mostly entertaining and well voiced dialogues.

    What I didn't like:
    * Maps are way too big that you waste most of your time just to find how far you can go before you reach the invisible wall.
    * Most side quests are just collecting items.
    * Bugs as many as the collection quests and there is yet to be a patch 2 weeks after launch.
    * Instability issues.
    * Boring and samey Armor designs.
    * Overused main theme.
    * Combat system that shies away from becoming a full pledged skill and reflects based action RPG.

    Dragon Age Inquisition unleashes you into a massive world, sprinkled with a generous serving of lore to read, well voiced conversations and a ton of collectibles and even more collectibles.
    Needless to say, this game is packed with content. If only half of that content was meaningful.
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Metascore
85

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 45
  2. Negative: 0 out of 45
  1. Feb 9, 2015
    90
    Best Dragon Age so far, hands down. Pity about the naff writing. [Issue#257, p.51]
  2. Jan 22, 2015
    100
    The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
  3. Jan 14, 2015
    80
    Despite numerous shortcomings, the new BioWare project is undoubtedly worth your attention. One of the best RPGs of 2014.