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6.1

Mixed or average reviews- based on 4838 Ratings

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  1. Dec 16, 2014
    3
    I pre-ordered Mass Effect 3 and got f*cked by EAware with the ending and I said to myself I won't buy more games from them. Then first images from Inquisition came and I wanted the game, so after couple of days of reading the reviews (too bad I didn't read them here) I bought Deluxe edition. This time EAware f*cked me right in the beginning. You want direct save import, better controls,I pre-ordered Mass Effect 3 and got f*cked by EAware with the ending and I said to myself I won't buy more games from them. Then first images from Inquisition came and I wanted the game, so after couple of days of reading the reviews (too bad I didn't read them here) I bought Deluxe edition. This time EAware f*cked me right in the beginning. You want direct save import, better controls, camera and inventory? F*ck you, we have Keep and awesome (=useless) jump feature. Bashing R or mouse button to attack? Potions and grenades can be replenished only in camps or in some crates.
    EA ruined another franchise!!
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  2. Dec 16, 2014
    5
    *I didn't play this game on consoles, so the review is based on my PC experience - consoleboys can add 2 points to my final score.
    *After heckhours of gameplay and trying all classes, editing my review slightly
    First to say, Dragon Age Inquisition IS NOT A BAD GAME. It is good, and sometimes very entertaining. Even if story is kinda predictable, and nothing compared to DA2 story(i
    *I didn't play this game on consoles, so the review is based on my PC experience - consoleboys can add 2 points to my final score.
    *After heckhours of gameplay and trying all classes, editing my review slightly

    First to say, Dragon Age Inquisition IS NOT A BAD GAME. It is good, and sometimes very entertaining. Even if story is kinda predictable, and nothing compared to DA2 story(i really loved it, even though my eyes were bleeding when going through similar locations over and over). All these new features seem fun, once you get engaged in them and its much better after the second half of the game. Unfortunately, this game have several problems, which make playing it very uncomfortable, if not disturbing.

    ***** UI porblems

    - Tactical camera is not usable - it is hang to the ground, making a simple pause more used. It just doesnt fit - all the locations are big, and sometimes enemies attack way beyond the range you can actually see. And unlike DA2 pause, this one doesnt allow you to give orders properly due to the next issue

    - Controls are DISGUSTING. Your character attacks on mouseover, without any intention of moving. you move only with WASD and attack by constantly smashing buttons - and one very important thing - you are IMMOBILE while attacking, unless using kind of spell which involves movement. It results to losing way too much HP and nerves. Because of this, melee classes are unplayable, because you miss 80% of your abilities and autos. Playing range class make things a bit better though. Any of you here ever played Hellgate:London? So imagine playing templar, but your char doesnt move when you use spells/attack. Awesome, right?(sarcastic)

    - Weird interface solutions- you have to go to EVERY corpse to loot it, and remember that your character wont do it even if you will click that corpse/box/chest/drakebody - you actually MUST move to melee range, press button and take stuff. repeat 4-5 times after each combat. soo much fun. Inventory is horrible. Not only is sorted weirdly(very console-like), in addition I have one question - why the heck you need to make boots and gloves as upgrades? I mean rings/necklaces worth TWO slots, but legs and hands - no? Ermm.. It is just plain stupid in my opinion. So in order to equip new sexy gloves(well, just as example) you have to return to a base and go to upgrade thingie and do the stuff there. And you sometimes might realize that your armor doesnt have slots for gloves. WAT?

    - Inability to put attribute points - especially on early levels, you cant cast more that 2 spells. want more - drink mana/stamina potion. awesome. Very bad especially when playing Mage.

    - Weird level distribution. For instance, in hinderlands i fought with level 4 wolves. successfully killed them, went to set up a camp and after walking for about a minute got owned by LVL 12 spawns. awesome. Or when I met around 13 LVL8 bandits after killing lvl 5 rift. Unlike dragons and stuff, where you can run away since you see them, in this kind of "situations" you cant.

    - "open world". Oh god. the nightmare of TES is here. Mostly noticeable in storm coast, but with jumps added and all this hills and mountains, you get this TES curse: you can see the destination point on minimap, but you DONT KNOW HOW THE HELL YOU GONNA REACH IT.

    - "open world' again. The game forces you to grind in these boring locations to proceed the story. So prepare to have gameplay like grind half hour - go do story mission 10-15 minutes - grind hour - mission... etc. So basically you actually PLAY THE GAME in those 30% of the time.

    - Ugly faces. Sera is plain disgusting. Cassandra looks like a male. Solas is well... same as Vivienne. Not a big fan of no-hair people. I'm not saying about romances, which are very... gay and lesbian. Straight romances are boring - again because chars look disgusting. Most interesting companions [potentionally] are not in the party - Leliana, + that adorable noble girl(forgot the name). Even that Cullen seems to be more interesting than blackwall - similar type of companion. QUNARI IS GAY.

    - No heals + limit for the potions. Dunno how on consoles, but on PC with its controls and this random level spread, 8 potions is not enough.

    - Optimization is bad. very bad. On laptops, you cant even play fullscreen. fps constantly jump, making image shuttering. You never get stable fps. In order to make your game playable - on low-medium setting game looks like... crap - you are pretty much forced to play on high.

    +Main story is kinda good - it is interesting to follow. Unfortunately, you must GRIND to play the story.

    +Characters are fun and interesting to speak, even if ugly and shiny(even on ultra you get plastic faces and hair)

    +Well, it is dragon age. Fanboys will see some of their old chars there. some fine plot.

    +The game is actually interesting, ya know - just those 20-30% of time, when you are not grinding ELFROOT. Are those 15-25 hours really worth your time, my dear friend?
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  3. Dec 16, 2014
    3
    Wow. And what happened to the "choice and consequence" that made Dragon Age: Origins so compelling? I did not spend money to play this game because it promised great graphics, I played this because I was expecting it to be at least somewhat like Origins. If I wanted to look at great animation I would have watched a movie instead. Greater expectations produces bigger disappointments.
  4. Dec 16, 2014
    10
    In my opinion this game has easily made its way in the top percentage of, (dare I say) all time. My experience is on the PC version. DAI will be around and talked about for a long time.
    I had "ZERO" graphical errors and ZERO frame rate issues with graphics on a mix of High and Ultra.
    I can't believe that some individuals with "likely" faulty hardware issues with their gaming rig (or lack
    In my opinion this game has easily made its way in the top percentage of, (dare I say) all time. My experience is on the PC version. DAI will be around and talked about for a long time.
    I had "ZERO" graphical errors and ZERO frame rate issues with graphics on a mix of High and Ultra.
    I can't believe that some individuals with "likely" faulty hardware issues with their gaming rig (or lack there of) would give a game of this caliber a low score, let alone a "0." Do not listen to them. This game is very DEEP and will likely entertain you with 80+ hours of gaming. I am already starting my 2nd play through. It really is that good.
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  5. Dec 16, 2014
    6
    Not a bad timewaster, but a little bit shallow. The game engine and combat work well enough, but combat feels a little bit too much like mashing buttons for my liking. If you like having the majority of your party fighting as AI (or single-stepping through the whole thing - really???) you might get on better with it. However, combat is really just a delaying tactic in the game design andNot a bad timewaster, but a little bit shallow. The game engine and combat work well enough, but combat feels a little bit too much like mashing buttons for my liking. If you like having the majority of your party fighting as AI (or single-stepping through the whole thing - really???) you might get on better with it. However, combat is really just a delaying tactic in the game design and doesn't need to be difficult.

    Graphics are generally OK (at 4k, they ought to be), some crashes around crafting/upgrades, but really long instance loading times are a pain.

    The main gameplay is wandering round the map, ticking off missions. After a couple of days, this is starting to feel like its running out of steam. Some of the missions have odd out-of-context minigames, but the only thing I find can be a challenge is working out how to find the path up a mountain. At times I wonder 'why', and if the dialogue choices actually make a difference - but overall its quite playable.
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  6. Dec 16, 2014
    3
    The worst part of the game is the terrible pacing in the story.

    Your character is inexplicably tossed into the leadership roll of the last hope for Thedas without any reason or rhyme. The filler "quests". Collect this, collect that, collect those stones to open three colour doors. Yeah, that makes me mad. That makes me really mad, Bioware. Instead of giving us time-killing nothings
    The worst part of the game is the terrible pacing in the story.

    Your character is inexplicably tossed into the leadership roll of the last hope for Thedas without any reason or rhyme.

    The filler "quests". Collect this, collect that, collect those stones to open three colour doors. Yeah, that makes me mad. That makes me really mad, Bioware. Instead of giving us time-killing nothings to compete with juggernauts like Skyrim why don't you give us a competent storyline; something you haven't done since Mass Effect 2?

    The one saving grace are the interesting characters that kept making come back and playing, they made me "FEEL" something.

    The combat is dreary and repetitive, the number of abilities and customisation of said abilities is severely downgraded from the previous titles.

    Unfortunately I couldn't make myself keep playing, and I've left it to fester within its case. Never again will I pay this much money for something that has disappointed me so very harshly. I've learned my lesson.

    Shame on you, Bioware and your EA, putting money in your pockets and the pockets of "professional gaming reviewers".
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  7. Dec 15, 2014
    2
    Combat is so simplistic it's borderline boring. Character animations are VERY slow and unresponsive, (e.g. Click to autoattack with rogue, animation starts - want to cancel it and move? Wait 3 seconds.)
    Tactical view is rubbish and doesn't control well, the team tactics are reduced to pathetic few options consisting of drink/don't drink, use/don't use abilities etc. Inventory management
    Combat is so simplistic it's borderline boring. Character animations are VERY slow and unresponsive, (e.g. Click to autoattack with rogue, animation starts - want to cancel it and move? Wait 3 seconds.)
    Tactical view is rubbish and doesn't control well, the team tactics are reduced to pathetic few options consisting of drink/don't drink, use/don't use abilities etc. Inventory management is horrific, you can see up to 6(wow!) items max in inventory and many more such gems. Add to all of it the mod unfriendly frostbite engine and hope of the game getting better with time dies fast.

    TL;DR Boring combat, boring quests, frustrating controls, basically unmoddable.
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  8. Dec 15, 2014
    0
    Luckily I bought the disks. Sent them back to amazon for a refund. Heart-breaking. . I was waiting for this game for months.

    I probably played DA: origins a dozen times. Maybe two dozen. Every story, every npc, every option. One of my favorites. I played DA #2 once. This one I found this completely unplayable. The camera didn't make any sense. Why not allow it to pull back so you can
    Luckily I bought the disks. Sent them back to amazon for a refund. Heart-breaking. . I was waiting for this game for months.

    I probably played DA: origins a dozen times. Maybe two dozen. Every story, every npc, every option. One of my favorites. I played DA #2 once. This one I found this completely unplayable. The camera didn't make any sense. Why not allow it to pull back so you can see your guys and at least a few of your enemies? Don't the game designers themselves play games? Why would they make it so difficult to see what's going on? To move? To issue commands to your guys? To loot anything?

    Really I'm baffled by how bad this is. The combat consists of holding down the R key. Instead of Dragon Age, it's like playing some version of Donkey Kong. Your guys spin a lot, like a young dance troop that has only a handful of moves. I guess enemies are taking some shots (but, as I say, you can't see much).

    Can reviewers really be paid off? I can't believe it. PC GAmer magazine has always been reliable in the past. But unless they got some different version, I don't see how they could rate this as anything other than a unplayable bomb.

    Obviously some people on here love this game. I honestly don't see how they lasted 5 hours. My advice would be to buy from a store that has a return policy.
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  9. Dec 15, 2014
    3
    Boring. Bland. Grindy. I can't remember the last time I gave up on an RPG, but this one was a waste of time & money. Execution & polish were spot on, but unfortunately it's the same hackneyed story delivered in an extremely grindy MMO fashion. It has no heart, no soul.

    Also, boring.
  10. Dec 15, 2014
    0
    I have never felt the need to review a bad game before but i want to help people make an informed decision. The reviewers such as ign etc have become famous for taking bribes in exchange for good reviews on triple AAA titles. This is one of those times. The combat is so bad it's painful to play. It feels like a clunky free to play korean mmo. The graphics in screen shots look great butI have never felt the need to review a bad game before but i want to help people make an informed decision. The reviewers such as ign etc have become famous for taking bribes in exchange for good reviews on triple AAA titles. This is one of those times. The combat is so bad it's painful to play. It feels like a clunky free to play korean mmo. The graphics in screen shots look great but the game stutters so much in cutscenes it's hard to tell whats going on. The animations are what i would expect from a game 8 years ago not from today. The quests are boring filler quests you would find in an mmo just to extend the total time it takes to finish the game.

    And here is the worst part, the story and dialogue are horrible. Bioware has failed at what it used to do best. The conversations are so poorly written you will skip them just to get them over with. The writing everywhere in this game is terrible. Please do yourself a favor, wait for witcher 3 or anything else coming out if you like games like the original dragon age. This one is garbage. If i had worked on this game i'd be ashamed. There honest to god is not 1 redeemable feature in this game.
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  11. Dec 15, 2014
    0
    unplayable on the xbox 360 you can see the pixles and cant read the text on the highest graphics settings , i was exited for this game but i guess ill have to return it becuse im not gettig one of the new consoles for just 1 games (btw dragon age 2 was garbage as well)
  12. Dec 15, 2014
    1
    (PC version owner) The game is an utter disappointment, to me at least. I will explain why, briefy.
    1. The controls are horrible. It's clearly a console game ported to PC, and done poorly. It's like playing with a mouse and keyboard was an afterthought....No click to walk, no click to loot...No click to target...
    2. The story, is not engaging at all. Right out the gate, they throw you
    (PC version owner) The game is an utter disappointment, to me at least. I will explain why, briefy.
    1. The controls are horrible. It's clearly a console game ported to PC, and done poorly. It's like playing with a mouse and keyboard was an afterthought....No click to walk, no click to loot...No click to target...
    2. The story, is not engaging at all. Right out the gate, they throw you into these mundane MMO style quests, that although they are somewhat loosely tied to the main story, are not engaging or interesting.
    3. The graphics, are OK. Mediocre at best, nothing impressive for a game of 2014. Im running it max settings, and my Skyrim looks as good if not better (and how old is that game?)
    4. The menus are clunky, and not user friendly.
    5. Not a lot of variety in character creation. I know that dragon age has not been known for its character class diversity, but seriously, this is such a dumbed down, watery version of what RPGs used to be like, its depressing.
    6. The talent trees are very shallow and basic.
    7. Overall, i'd say this game plays like an MMO, that was never quite completed, and just ended up being a single player game. I tried, really, really hard to like it, but in the end, I just ended up being bored. Stupid me for buying the hard copy, otherwise I would have contacted EA for a refund.
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  13. Dec 15, 2014
    3
    If you did not play DAO and you are a console fan - this game is for you. Sit in the chair take your controller and play it like single-player 3d person action game. Yes this is an ACTION game with RPG elements.

    And if you enjoyed every single hour of DAO - don't buy this one. It's just awful.
  14. Dec 15, 2014
    3
    Gameplay:
    Worst in the series, the tactical camera is useless resulting in the game just becomes a poor hack and slash. Keyboard controls are some of the worst in modern gaming.
    Story: Average at best, this game had the least companions that I actually liked from any of the DA games (I only liked Cassandra, Dorian & Varric), with my two favourite characters in the game being Leliana &
    Gameplay:
    Worst in the series, the tactical camera is useless resulting in the game just becomes a poor hack and slash. Keyboard controls are some of the worst in modern gaming.

    Story:
    Average at best, this game had the least companions that I actually liked from any of the DA games (I only liked Cassandra, Dorian & Varric), with my two favourite characters in the game being Leliana & Morrigan from DA:O. The main plot was average at best as well, but better than DA2. The worst part though was when I did my standard second play through as an evil character, I found myself not given any freedom to actually be evil.

    Graphics:
    Scenery is absolutely gorgeous but the character models and animations are terrible.

    Audio:
    Loved the music, almost as good and DA:O and the bard songs were great.

    Overall:
    Below average, Dragon Age: Origins is still the best in the series, this and DA2 are currently tied for last place (DA:I could scrape ahead if Bioware fix the combat though).
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  15. Dec 15, 2014
    6
    The environments and scenery are quite nice, there are a few good music tracks, and exploring can be relaxing, but unfortunately, there's not much else about this game that is anything better than mediocre.

    I think the other reviews out there have adequately covered all the shortcomings of the game, from the poor KB+M controls, to the lack of impactful choices, to the lack of armour
    The environments and scenery are quite nice, there are a few good music tracks, and exploring can be relaxing, but unfortunately, there's not much else about this game that is anything better than mediocre.

    I think the other reviews out there have adequately covered all the shortcomings of the game, from the poor KB+M controls, to the lack of impactful choices, to the lack of armour variety, to the lack of depth, etc. I'm just going to touch on a couple of less-mentioned aspects of the game that I think are worth mentioning.

    One of the things about the game that I found was "off" was the pacing of the cutscenes. Scenes such as the collective singing after Haven and the gathering of all the party members in the pub (to drink and play games) were, I thought, poorly paced. For the most part, I thought that the scenes lacked a realistic flow, and were either too fast or disconnected. NPCs in the game seem incapable of talking at the same time -- if an interruption is intended, the NPC will instead just stop talking and the other NPC will interject two seconds later. Or, using the example of the party pub scene: when each character is supposed to say their piece, they will say it one after the other with a pause in between, and there is no natural overlap in the voices. I find it very poorly done and I think DA:O did a better job in this regard. In fact, I find that the facial animations and general body language NPCs make when speaking were much better in DA:O. It's a shame that they messed this up even after moving to a supposedly "superior" game engine. Another thing that I think really detracts from the cutscene experience is the 30 fps lock; the drop in fps is very noticeable, and it really takes away from the experience.

    About the dialogue wheel: I would have been fine with a dialogue wheel if the heavy paraphrasing didn't constantly throw me off guard. There is a certain deviation from the options on the wheel and what your character actually says. This can affect people differently depending on the speaking "tone" they generate in their mind. Perhaps a voiced protagonist and dialogue wheel could have worked, if it was implemented well -- in this case, I don't think it was.

    Instead of having a clear vision and identity for the game and delivering on it, it is clear that Bioware is trying to appeal to as wide an audience as possible. Unfortunately, as a result, the game is a jack-of-all-trades but master of none.
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  16. Dec 15, 2014
    6
    So i spent more than 100 hours in this game. I don't want to complain like other on combat, because i agree with most of bad comments about it. What i truly hate in this game is poor story. I mean, wow, that was really disappointing. The strong side of two earlier games was a plot, a lot of side quest where you had choice, opportunity to discover world and lore. In DAI for 90% of timeSo i spent more than 100 hours in this game. I don't want to complain like other on combat, because i agree with most of bad comments about it. What i truly hate in this game is poor story. I mean, wow, that was really disappointing. The strong side of two earlier games was a plot, a lot of side quest where you had choice, opportunity to discover world and lore. In DAI for 90% of time you're not doing anything important, only going on not really interesting terrains (I really hate Hissing Wastes). Game wasn't bad, but for me it's hard to forgive such short and not satisfying history, because i loved first game (and even two!) for characters, locations, world and this all quests. Main story goes too fast, and you can't sink into it, they don't explain important question, and main villain was just transparent. It's sad that main plot is so simple, that i have feeling that was only little bigger DLC. Big terrains with lack of content and it hurts. Expand
  17. Dec 15, 2014
    2
    This is one of the worst sequels I have ever played for any particular game but for a Dragon Age game its a terrible let down. First off let me just say the controls for the PC are so atrocious, just playing the game is trying and not fun. Then they went and took all the features that made this game a great tactical RPG out of the game and made it into an action RPG. Tactics for yourThis is one of the worst sequels I have ever played for any particular game but for a Dragon Age game its a terrible let down. First off let me just say the controls for the PC are so atrocious, just playing the game is trying and not fun. Then they went and took all the features that made this game a great tactical RPG out of the game and made it into an action RPG. Tactics for your party members has been gutted and is largely worthless, attributes are there for looks only, there is no customization of them at all. The skill trees are all bland and no special ones such as the last 2 games had. There is no more click to move, click to loot, auto attack, lock on target, no more healing spells in the game. Like I am utterly speechless that they could take such an amazing game series and just ruin it by turning into another clickfest action game like so many these days.

    I have now watched EA ruin good developers after buying them up. Series like F.E.A.R. (not EA), SimCity, dead space, Mass Effect, and now Dragon age ruined, or turned into nothing more than mindless action games to appease all these young CoD/MW kids and their short attention spans. I'm sick to my stomach about PC gaming these days and I have been a PC gamer for more than twenty years now.

    At least now I know to pass on ME4, which was one of my all time favorite series, however I no longer have trust in Bioware to put out a good product that is bug free and ported correctly to the PC.
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  18. Dec 14, 2014
    3
    I wanted to like this game, as I'm a fan of RPGs since pencil and paper D&D, Baldur's Gate etc. It's not what I had hoped for, which was a sandbox type CRPG (especially being that it's open world) with some depth in the skills and crafting. To me, this is more like an arcade style game, with MMO tendencies. Hell, I've played MMO's with more depth. There really isn't anything good that II wanted to like this game, as I'm a fan of RPGs since pencil and paper D&D, Baldur's Gate etc. It's not what I had hoped for, which was a sandbox type CRPG (especially being that it's open world) with some depth in the skills and crafting. To me, this is more like an arcade style game, with MMO tendencies. Hell, I've played MMO's with more depth. There really isn't anything good that I can say about the game. It's dumbed down, consolized, unoptimized and buggy. It seems like a huge waste of a large AAA budget, in my opinion. I've had a lot more fun with Divinity: Original Sins. Expand
  19. Dec 14, 2014
    5
    Ok, First, I'm going to be exceedingly harsh here because this is Bioware and they can do better (they HAVE done better. much, much better). Second, this review is going to be long because this game is massive (I just finished a 'completionist' playthrough and it clocked in at ~200 hours. So here goes.

    Point #1:This game feels like it was created by developers who had no vision
    Ok, First, I'm going to be exceedingly harsh here because this is Bioware and they can do better (they HAVE done better. much, much better). Second, this review is going to be long because this game is massive (I just finished a 'completionist' playthrough and it clocked in at ~200 hours. So here goes.

    Point #1:This game feels like it was created by developers who had no vision of their own so they had to copy every other game's ideas. The result is an identity-conflicted "me too!" title that doesn't do anything particularly well. It tries to be an MMO, but it's still a single player game. It tries to copy Skyrim with its giant explorable game world, but it lacks all the wanderlust-inducing exploration and free roam that define the Elder Scrolls series.. It tries to copy Witcher 2's political intrigue in the Orlais portion of the game (and at the war table) and fails miserably at it. It tries to capture the NPC personality depth that made DA:O such a great game, but it fails there too.

    Point #2: The F*cking Combat. I gotta hand it to Bioware. I didn't think they could do worse than what they gave is in DA2. But surprise, surprise! They've pulled it off. It's absolutely terrible. It's a button mashing epic affair that only a Neanderthal would love. And there's no depth to the system whatsoever. You're still limited to 3 classes, only they've drastically reduced the number of spells your mage can use. They've streamlined Rogues and Warriors. The overall system itself has been dumbed down even further than the abomination that was DA2. (you can no longer choose your tactics, you can no longer point-buy your stats) And don't get me started on the tactical camera. There's nothing tactical about it. It's broken. It cannot be used to target enemies who are not currently ON TOP OF YOU engaging in melee--because you can't see the battlefield with it. you can only see your currently controlled character. Ridiculous. ( Really, Mike Laidlaw? THIS is the game you've always wanted to make?)

    Point #3: The story is all right. And I do like how they addressed the dangling plotlines that they shamelessly cliff-hanged in the first two games (Morrigan and the Old God Baby; What is Flemeth; the Red Lyrium; What happened to Hawke; What happened to the Warden; Where do the Eluvians lead. etc.

    Other Points of various importance:

    -While this game does not suffer from the recycled maps phenomenon that ruined DA2, it DOES still induce that samey-samey feel after a while. In fact, just about everything feels mass produced and repeated, ad-nausea -- Like the quests. Especially the quests. EVERY quest is a collection quest. And there are hundreds. Find 26 bottles, discover 12 secrets, locate 6 journal entries, find 20 books, secure 10 camps etc. I remember back when Bioware used to be the gaming industry's BEST quest writers. Now they're about the worst.

    -Loot Itemization. As a die-hard fantasy RPG fan, this is important to me and, right on cue, Bioware F*cks it up in DA:I. Loot is bland in this game. The first magic item you will find in this game's prologue is a ring that increases the effectiveness of one of your talents by 30%. 200 hours later, when you're about to face the final boss, you will loot a container that contains.... a ring that increases one of your talents by 30%.. The whole game is like that. From beginning to end, the loot in this game is tragically banal, lazily designed, and totally uninspired. But I suppose it has to be...in order to force you to craft your own loot, which you must if you don't wish to die of boredom. Of course that is not to say that the crafting system in this game is anything resembling exciting. it isn't. it's simply the only way to acquire something that isn't the very definition of GENERIC.

    TL;DR: I would caution against buying this game, even if Bioware later fixes the obnoxious console port-controlls that many people are complaining about, and that Bioware swore they wouldn't give us. The game's CORE DESIGN is deeply flawed, and there's no fixes for that.
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  20. Dec 14, 2014
    10
    Amazing dialogues, amazing games, all the people that score this game with a zero, its just by they want a clone for DAO. This its a really very good game.
  21. Dec 14, 2014
    2
    I think the folks at Bioware are trying. I really do. The world is big. I find it beautiful. The time and effort is evident.

    But like a sprinter who has lost a leg, they just can jump the hurtles anymore. On the PC, the controls are buggy and clumsy. Tactical? I hope it matures enough to become a joke. DA:2 started the process of eliminating character customization. DA:I
    I think the folks at Bioware are trying. I really do. The world is big. I find it beautiful. The time and effort is evident.

    But like a sprinter who has lost a leg, they just can jump the hurtles anymore.

    On the PC, the controls are buggy and clumsy. Tactical? I hope it matures enough to become a joke.

    DA:2 started the process of eliminating character customization. DA:I nearly completes its. Attributes are done. Skills are eliminated. And, taking a queue from DA:2, all armor looks the same - now including the main character's. Only the special ability is left to the player and that is largely compromised by a combat system that really only works when you let the game AI control your companions.

    Mind numbing quest and useless crafting are the point of this game, not just flavor.

    Combat is repetitive and tedious; all fights require the same thoughtless button mashing - you fight bears just as you fight Carta assassins, just as you fight demons. No strategy, no thinking, no excitement, just another chore to plow through as you attempt to gather ten hunks of meat.

    The biggest shame, however, is the potential. It is there. Interesting characters. Big world. Grand scope. You really want DA:I to fly; not bury itself in some festering hole to rot. EA tried, they just can't execute.
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  22. Dec 14, 2014
    4
    Bought it since I liked Origins, and there were "parts" of DA2 I could enjoy.
    This was like playing a single-player MMO, having to grind and do sidequests for hours between every main quest.
    The story is nonsensical with major clichés, written like it was done by a 14 year old who's only experience with Fantasy is through videogames, using simplistic events to bring the story forward,
    Bought it since I liked Origins, and there were "parts" of DA2 I could enjoy.
    This was like playing a single-player MMO, having to grind and do sidequests for hours between every main quest.
    The story is nonsensical with major clichés, written like it was done by a 14 year old who's only experience with Fantasy is through videogames, using simplistic events to bring the story forward, i.e. "use the magic sword". The story lacks basic storytelling structure and is just the good guy winning and being cool, thanks to a very bad plot device, [spoiler] time travel. [/spoiler] This might seem like a stretch, but I got more out of the "story" in Dragon Age 2. DA2 was a bad game in all respects that had three different stories going on, but atleast I can recall what those stories were. This was a generic fight between a good guy and bad guy.

    Mixed in with all that there's Freemium iphone app devices like having the player wait x amount of hours to get small rewards.

    It's amazing that an AAA game can be this bad, and yet a game like "The Banner Saga", which was made by 3 people, can make all of the same aspects for so much less and be so much better.

    In total I spent about 40 hours on the game, about which I assume 6 were around the main storyline. Nothing outside of that felt like it mattered, and as if it was thought "more time spent" = good game.
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  23. Dec 14, 2014
    4
    This review contains spoilers, click expand to view. Positive
    -Massive environment, unlike Dragon Age 2, no more recycle environment which is a good point.
    -A lot of new features such as crafting feature
    -Stunning graphic, beautifully designed environment. I can see Bioware learnt from the previous mistake.
    -Interesting characters, I am glad to see Hawke's return. Wish to have a DLC so I can play Hawke again.
    -War table feature sounds good

    Negative
    -Constant lagging and high frame rate even in high end machine. After the patching, the issue is still unresolved. Disappointed.
    -Lack of facial expression animation, in fact, I prefer the graphic in Dragon Age 2. The characters look so unreal.
    -Bugs, a lot of bugs. and crushing
    -Unnecessary item pick up animation. Dragon age 2 did just fine.
    -Combat is bad, real bad. In Dragon Age 2, the combat is very smooth. When I use a rogue, pressing "Attack" button and my character will automatically seek for nearby enemies. In Dragon Age Inquisition, the character has to be very close in order to hit the enemies. Most of the time I just hit the air. It's very frustrating.
    -The skills animation is boring, Dragon Age 2, again, did a better job on this.
    -No autoattack, seriously Bioware??
    -Too much grinding. Most of the time is used to pick up the herb, shard, running around to put landmark like an idiot. I prefer more combats instead of picking up herbs.
    -Unnecessary romance locked choice. Why can't a male Inquisitor romance with Cullen or Blackwall? Why can't a female romance with Dorian???

    Overall: I wouldn't even play this game if it is not about its story.
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  24. Dec 14, 2014
    1
    I want to type a full review, but ... Those who played the game and who enjoyed DAO before, they told enough already.
    * There is no choices at all, all of them lead to one script and 99% of them changes nothing, not even the answer from another NPC, same **** with dialogues with party members - no changes in approval, nothing.
    * There is no open world. Locations is huge and ... linear.
    I want to type a full review, but ... Those who played the game and who enjoyed DAO before, they told enough already.
    * There is no choices at all, all of them lead to one script and 99% of them changes nothing, not even the answer from another NPC, same **** with dialogues with party members - no changes in approval, nothing.
    * There is no open world. Locations is huge and ... linear. In some locations u will be able to climb on almost 90 degrees walls, another ones will not allow you to overstep one little stone. And yes they separated by loading screen, nothing more.
    * There is no 100+ of quality gameplay. Secondary quests is stupid **** You HAVE to grind inifinite resources/mobs to unlock primary quests and locations. Stupidest and boring **** ive ever seen, like second-sorted MMO.
    * There is no tactic combat. Brainblowing AI, horrible controls (PC), horrible tactic pause mode. Nothing else to say.

    Add a bad optimization.
    Total: Those who hoping to see much more improved DAO will be disappointed. There is almost no Dragon age in this game.
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  25. Dec 14, 2014
    3
    Overhyped bugged boring crap. It is 2014 and what do we get on PC?

    - Horrible menus and options that dont do what they are suppose to do. - Very bad fighting system from consoles, it is basically just clickfest, no strategy involved. - Extreme fps drops (from 90 to 15) - Random crashes. - FPS lock on cutscenes (30fps?! my eyes are bleeding!) - Tactical camera that you cannot zoom
    Overhyped bugged boring crap. It is 2014 and what do we get on PC?

    - Horrible menus and options that dont do what they are suppose to do.
    - Very bad fighting system from consoles, it is basically just clickfest, no strategy involved.
    - Extreme fps drops (from 90 to 15)
    - Random crashes.
    - FPS lock on cutscenes (30fps?! my eyes are bleeding!)
    - Tactical camera that you cannot zoom out to actually view a battlefield.
    - Constantly respawning enemies from thin air for no aparent reason.
    - Retarded suicidal AI
    - No healing spells in fantasy RPG?!

    I am glad I waited for denuvo crack and didnt buy this extremely overprized and overhyped game. Will give it a try again in a year or so, after huge pile of patches. And if those issues are fixed I might buy it on the sale. If it is not fixed? Shame on you (once great) Bioware! No money from me..
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  26. Dec 14, 2014
    5
    It's impossible to enjoy the game with such **** **** **** PC controls and UI.

    The sad thing is that making it better wouldn't really have been too much work.
  27. Dec 13, 2014
    3
    This review contains spoilers, click expand to view. This is *not* and RPG...at all. The only difference my "choices" made was how my companions felt about me which in the end did not affect the game at all. NWN2 if you pissed off one badly enough they joined the evil boss and you had to kill them in the end. Now *that* is a consequence.

    I don't mind slide show endings but what happened to my companions? What about the areas I spent hours in saving people and squishing bad guys? What happened to them? Better or worse off, I'll never know.

    I took my time at Dragon Keep the second play through hoping it would change something. Maybe it was my fault the game felt so hollow? No, it wasn't. The game is just that-hollow and empty. The "story" was so watered down and the bad guy? You actually felt bad for him in the end because he started to remind you of an angry old man. I half expected him to scream "BACK IN MY DAY WE WALKED TO SCHOOL 20 MILES IN THE SNOW TO SCHOOL AND DIDN"T COMPLAIN." While bashing my head with a cane.

    The final battle? It would have been funny if Cory wasn't CONSTANTLY saying the *same* thing over and over and over again. "I will not suffer this outrage!!!" Okay dude, I get it...please say something else.
    Feel like having only warriors in the final battle? That's cool except Cory will spend 15 min on a space which you can not get to so you get to stare at him awkwardly until he decides to come down again. Which won't be for awhile because he imps to yet ANOTHER space you can't get to....for another 15 min

    I'm not even going into the controls. Tactical camera?! No....just no. It's so close to everything that it's worthless and companions? Don't bother telling them what to do because they fly off doing whatever they want in combat.

    I feel duped and I bought into the hype thinking *maybe* this would do DA:O justice after the abysmal DA:2....it did not.
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  28. Dec 13, 2014
    1
    The game is worth $19.99 in my opinion. The game is buggy, unpolished and cumbersome to play. I would not recommend this game to anyone. The controls are not good, the interface is not good, I really don't know developers are putting out such low quality games and slapping a "Game of the Year" contender on them.

    Avoid this game, unless you can get it on sale for $19.99.

    It is garbage.
  29. Dec 13, 2014
    0
    WHY GOD WHY?? ULTRACASUAL SINGLEPLAYER MMO WITH MULTIPLAYER CASHGRAB WHYYYY???

    Everything is worse than Origins! How is that even possible?? This game is pure frustration on nightmare. Not because it's actually challenging but because NOTHING **** WORKS! You will have 3 main enemies on nightmare: - terrible terrible camera, sweet mother of jesus i can barely interact with rifts
    WHY GOD WHY?? ULTRACASUAL SINGLEPLAYER MMO WITH MULTIPLAYER CASHGRAB WHYYYY???

    Everything is worse than Origins! How is that even possible??

    This game is pure frustration on nightmare. Not because it's actually challenging but because NOTHING **** WORKS!

    You will have 3 main enemies on nightmare:

    - terrible terrible camera, sweet mother of jesus i can barely interact with rifts when using this. It doesnt show anything! It's ultra zoomed in and you have to awkwardly move the middle of your screen to do anything.

    - NO usable Tactics menu! YOU GET 5 TACTICS OPTIONS WHICH ARE PRETTY MUCH ALL RELATED TO POTIONS AND YOU CANT CHANGE THAT!!! You cant tell your party any useful "if ... then cast / use ability -> .... " commands THEY SIMPLY DO NOT EXIST IN THIS GAME! DA FAK????

    - The AI is the dumbest group of idiots i have ever seen. Sure they will autocast their spells if you allow them.. but da fak!!! There is a spell named "Barrier" that gives a massive second life bar for a short duration to absorb damage but when does your AI companion cast it??? Not when someone in your party is actually dropping low on health ohhh no no way THEY CAST IT BEFORE THE BLOODY START OF THE BATTLE WHILE YOU ARE WALKING UP TO THE ENEMIES SO IT RUNS OUT BEFORE YOU HAVE EVEN TAKEN ONE GODDAMN HIT!!!

    Seriously the combat is broken! Not fun at all pure frustration. Maybe if you play on easy and nobody is even able to die from anything ( Ohh btw there is a spec in the game that is designed so retardedly op that it solos nightmare difficulty by just tapping 2 buttons repeatedly! Just throwing that out..)

    And the Story OOOHHHH MYYYY GOOOOD!
    Imagine a world where everyone only says the most obvious things ever. " I am a healer. I am in need of herbs. It's dangerous outside so please collect them for me." Response: "Ohh so you're a healer and in need of herbs?" " Yes look at the list of herbs on the table"

    ^This is an adequate representation of all dialoge in the game even the story missions. Speaking of story missions.. The story in this game progresses like ever 4 hours with a single 15 minute quest that is more ultraobvious talk.

    GOD ITS SOOOOO BAD. Words can not explain how bad this game really is. How much worse it is than it's predecessors (YES THAT INCLUDES DA2!!!!)

    I have seriously waited to buy this .. read a billion of reviews most of which were positive and I LITERALLY HAVE NO IDEA HOW ANYONE CAN GIVE THIS DUNG HEAP MORE THAN 6/10 . Geeeezzzz it's sooooooo baaaaaaad.

    If you want to play a good RPG, buy Divinity Original Sin instead!!!

    ALL OFFICIAL REVIEWERS OF THIS GAME HAVE BEEN PAID BY EA!!!!!
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  30. Dec 13, 2014
    10
    После скайрима отлично идет игра. Очень понравилась. Графика,геймлей на высоте. Не понимаю отрицательных оценок игре,видимо зажрались люди,не иначе :)
  31. Dec 12, 2014
    3
    This review contains spoilers, click expand to view. i loved DAO to the core, and i actually love DA2 as well. but no game has made me more exited then DAI, But christ was i dissapointed with the Keyboard+mouse, its so frustrating i can't play it, i get so fxxxxx mad after 30 minute's, i played mage which seems to be the only class capable of Keyboard+mouse, but rogue and warrior for me are almost impossible to play, ive tried them to level 3 and forget it i quit, and the fact u can't even run using mouse like almost every fuxxxx game prior in the gaming HISTORY have been using, including DAO, and DA2, is beyond my understanding, it's a set back that is just unbeliveble how they could actually come up with this piece of crap controlls! i mean did they even try itthem self??? Expand
  32. d2r
    Dec 12, 2014
    6
    This review contains spoilers, click expand to view. I've been playing for 150+ hours in 2 1/2 play-throughs before writing this, so believe me, I know what I'm saying.

    First of all, I absolutely understand the people who are posting strongly negative reviews here, while I don't agree with all of their points.

    Every negative thing said about the controls and UI is true, they feel truly atrocious if you played DA:O and enjoyed it; the high standard this title set for CRPG game-play still stands unrivaled (only the inventory interface in DA:O seemed to be somewhat a setback compared to the beautifully drawn NWN 1 inventory, but that is largely a matter of taste).

    It took a lot of time to get used to the camera, for the first time since NWN 2 in a Bioware game, I think. The standard camera felt somewhat crippled during the first several hours of game-play, and the so called "tactical" camera proved to be unplayable to me, for the reasons already listed by many reviewers.

    Still, it is possible that console users or those who are new to the DA series would be kinder to it.

    The UI is less than acceptable, but I can't think of it as a critical failure.

    Combat, which is absolutely unlike what I expected in a DA series game, brought me absolutely no joy. It turned to be playable enough, especially for archers and mages, but still no great fun. Melee fight is rather badly implemented and requires quite a lot of unnecessary mouse clicks. Again, it's playable, but it's just inferior to DA:O and DAII style combat. "Click-to-attack" combat had been used in "Baldur's Gates" series, but in NWN1 it has been substituted with a DA:O-like system, and that *was* an improvement. It is just strange to see such a setback, while the reason is quite obvious (consoles have no mice).

    Combat is not the most important element of this genre of games to me, but it is still not best. Maybe, people who like fast-paced, action-oriented combat with somewhat cartoonish animations may like it more.

    Limiting healing potions to 8 per 4 characters is ridiculous. You can eventually get 4 additional slots, but that is hardly an improvement. There are also slow acting regeneration potions, which can be used by your player character only and therefore are useful mostly for keeping healing potions for the rest of your team.

    DA style fight *requires* healing; it is virtually impossible to avoid getting hurt completely, but there is no way to heal your characters if you run out of potions and Viviene is not in the team (and her healing ability is concentration based, therefore not readily available most of the time). That seems ridiculous, and even more so is the lack of health regeneration between fights, which forces you to return to camps after every several combats.

    When I explored the Deep Roads in DA:O, it really felt like being on a long term expedition into a hostile area. Not the case with exploration in DA:I, which really breaks the immersion for me. It seems, the game designers wanted to make you do what *they* think is right, not what you want. I think this is a fundamental game design flaw.

    Another one is the requirement to collect the "influence points" to unlock the plot missions, which is done primarily by exploring the world and - right - establishing new camps. I'm not saying the exploration process is *not* fun, but still, does it *really* have to be *mandatory* ? And isn't it bad for re-playability ?

    This problem is even further enhanced by awkward leveling. To successfully complete a mission, your character has to be of a certain level, +/- one or two. If you don't have the necessary lever - even the mini-bosses would be overwhelmingly powerful, and if you "outgrow" a mission - it becomes utterly dull, as most plot enemies would be too weak. In DA:O, you could go anywhere at any time, and the enemies just adjusted to the level of your character, always staying a reasonable challenge.

    Boss fights are painfully overlong to me, but that may be O.K. if you like long, epic battles. Some of them may be avoided completely.

    Level restrictions for items are also quite annoying.

    I won't speak much of the role-playing system, as it is so rudimentary the game hardly can be considered an RPG from game mechanics perspective. "Dark Messiah" had a very similar system, but is was never announced as a true RPG.

    The writing is no as bad as some of the reviewers say. The main plot is rather mediocre and second-hand, but it wasn't brilliant in DA:O either; actually, I liked the somewhat unorthodox approach to storytelling in DAII more. The companions require speaking with them early and often, otherwise you would miss most of their storylines. Dialogs seemed mostly O.K. to me. Some plot elements, like the ball, are just brilliant.

    Maybe the strongest point to me was graphics, which is quite pretty, while not very coherent with the previous titles in the series style wise. And, the fact the game is staged in ol' good Thedas - otherwise it would most likely get a much lower score f
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  33. Dec 12, 2014
    0
    I have not even started playing, and I am already utterly aggravated by the game. I live in Luxembourg, and always like to play my games in the original version, which in this case would be english. Why, in 2014, is the developer trying to force me to play it with a french voice over pack? Why is it almost impossible to find a link to download an english voice over pack? Why was theI have not even started playing, and I am already utterly aggravated by the game. I live in Luxembourg, and always like to play my games in the original version, which in this case would be english. Why, in 2014, is the developer trying to force me to play it with a french voice over pack? Why is it almost impossible to find a link to download an english voice over pack? Why was the english voice over pack taken down from Origin? Is it really that complicated to allow players a choice about the language they want?

    I've been spending the last two hours looking for a solutions all over the net, but there is next to NO official response to this problem. Excellent way to show people you don't care a bit about them. As for customer support... no, I actually don't even want to start ranting about them...

    Thoroughly disappointed in you EA and Bioware. Making good games is not enough if you treat the players like that.
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  34. Dec 12, 2014
    5
    This game disappoints on so many levels. It is allegedly "open world", but this is not the case. Instead the maps are really large, and most of your time is spent with meaningless MMO type quests and the collection of resources that can later be used for crafting.

    The huge maps become a detraction for the series much beloved story telling. The maps are so large and the quests so boring,
    This game disappoints on so many levels. It is allegedly "open world", but this is not the case. Instead the maps are really large, and most of your time is spent with meaningless MMO type quests and the collection of resources that can later be used for crafting.

    The huge maps become a detraction for the series much beloved story telling. The maps are so large and the quests so boring, that the immersion is pretty low. The characterful banter among party members, that I used to look forward to so much, is spread so thin, for the most time you feel very disconnected from your character, your party members and the world at large.

    The menus, crafting and combat are so totally and completely cumbersome. Everything is very statically organized and takes so much time. I spent an ungodly amount of hours collecting resources, crafting things, comparing items to what I already owned and it is just so, so, so cumbersome and tiresome, it really damages the game.

    The combat on PC is dreadful. The tactical camera that was re-introduced to the joy of many is completely broken. Enemies keep re-appearing and you're MMO grinding your way through boring maps and quests and enemies for very disappointing loot.

    The game has a few redeeming features however. The graphics are a nice improvement. There are some real WOW moments. Exploring my own castle for over an hour, to keep finding new rooms, trying to get the huge layout in my head, to see all the details they added - that gave me quite a lot of joy for instance. There is some great writing, a good laugh a few times and there are some memorable and fun quests.

    Yet even these amazing quests are interspersed by the most dreadfully boring "collect the set" quests or "fetch-and-return" quests and so on. The game ends up ruined because of it. The huge scope and large stretches of time spent in useless MMO atmospheres between quests, end up making dialogue and story lines disconnected. Again, I have to reiterate: this ruins the game that in a different format would have been truly tremendous.

    No one (I should think) is looking for an 80 hour adventure, when 50-60 hours are dedicated to grinding through enemies, harvesting drakestone or elfroot and combining an insane amount of ingredients over six different machines to create, combine and improve items. If it could have been an amazing 20-30 hour structured, beautiful, fun and meaningful experience, this game would have been MUCH stronger for it and MUCH more appealing!!!
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  35. Dec 12, 2014
    9
    This is the most ambitious - and best, so far - game of the Dragon Age franchise. Can't understand why so many people out there are trashing this game. Sure, it may not reach perfection, but has so many great things to offer to Dragon Age fans and RPG aficionados. I'd give it a 9.5 out of 10 if Metacritic would let me.

    THE GOOD: - Beautiful graphics, gorgeous lighting - *Huge*
    This is the most ambitious - and best, so far - game of the Dragon Age franchise. Can't understand why so many people out there are trashing this game. Sure, it may not reach perfection, but has so many great things to offer to Dragon Age fans and RPG aficionados. I'd give it a 9.5 out of 10 if Metacritic would let me.

    THE GOOD:
    - Beautiful graphics, gorgeous lighting
    - *Huge* semi-open world, with so much to explore and do
    - Tons of content, a few hundred hours in store for me
    - Fantastic replay value
    - Immersive and epic main quest, with difficult choices, a Bioware trademark
    - The war table strategy elements are a great feature and add depth to the game
    - Interesting and charismatic new characters, with a story of their own
    - You get so see old DA acquaintances
    - All my DAO and DAII choices are correctly reflected in the game
    - Crafting is fun and useful.
    - The Astrarium minigame is a cute distraction
    - Stellar voice acting
    - Combat is enjoyable and very customizable, in terms of difficulty and style
    - Runs stably (well, it does on my system)

    THE BAD:
    - Jerky animations (now fixed, at least in my case)
    - Frostbite engine optimization issues. The game is a system hog. Beefy hardware required to play.
    - The characters hair have a 'plastic' look. Bioware could have done better. Final Fantasy XIII anyone?.
    - The inventory management does the job but feels a bit clunky at times
    - Occasional camera issues, where your view in combat can be blocked by objects
    - Where's the 'walk' button?
    - Where's the party storage chest?
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  36. Dec 12, 2014
    0
    This review contains spoilers, click expand to view. Simply not worth the time on the PC. Clearly a poorly ported console game that is virtually impossible to control using a keyboard and mouse. Also, the first half hour is simply underwhelming... "Run here! Fight that! Run there! Who cares! Not me! Ooh, it's dark! So what!" The story, from what I've gathered in game and online is... just, bleurgh. Basically, a wizard did it. Nice one. Thanks.

    I'm sure the console fanboys will flame me, but whatever... I'm a PC gamer with over 20 years of games under my belt: I know rushed, dumbed down, poorly thought through junk when I see it.

    Never again, Bioware. You almost broke me with ME3 - This utter garbage finished me off. I'll not waste my time and money on you anymore at least - I suppose there is a bright side.
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  37. Dec 11, 2014
    6
    I recommend you play the game just because there aren't a lot of RPGs out right now if you have played Divinity Original Sin already (highly recommend it over this). So if you are looking to waste some time on an RPG you will get a console port similar to Skyrim without all the detail and customization. Anyone who is on a PC and thinks this is better than DA:O, well... don't listen theyI recommend you play the game just because there aren't a lot of RPGs out right now if you have played Divinity Original Sin already (highly recommend it over this). So if you are looking to waste some time on an RPG you will get a console port similar to Skyrim without all the detail and customization. Anyone who is on a PC and thinks this is better than DA:O, well... don't listen they are console gamers probably.

    Good:
    Huge maps
    Pretty fluffy graphics
    Decent story (minus the libtard garbage)
    Dragon Age mythos

    Bad:
    Huge Maps (that are generic and not fun to explore)
    Terrible controls (think MMO and console design trying to fake a PC game)
    Spell casting (utterly simple and no depth, yes I'm a mage always)
    Quests (some are decent but most are MMO style go grab A and turn in to B)
    Combat (reminds me of assassins creed, that isn't a compliment in any shape)

    If they had actually made this game for PC and used the style of DA:O it would have been epic, but to please the money leeches they are pandering to all platforms which ruins most games (skyrim being 1 exception).

    Just know what you are getting here, it's a decent escape but real RPGs like Divinity, Wasteland 1/2, and other similar styles are not here and leave true RPG fans wanting. Thank goodness Pillars and Tides is coming soon. Bioware that RPG fans have loved for years is gone, this new company is just using the name. Call me a snob or console critic whatever, but PC game development should be left exclusive and not ported, it rarely works well for both platforms, this is a great example of not working well.
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  38. Dec 11, 2014
    9
    Why user score sucks so much on the PC version? The game has gotten the GOTY award yet the "PC" players (myself being one) are whining to the death. What a pity.
  39. Dec 11, 2014
    1
    Sadly, they made a potentially excellent game utterly boring with a huge number of unengaging activities. The whole point of video games is that they suspend disbelief and draw you into a world but this one just made me utterly embarrassed that I was playing a game instead of, well, pretty much anything else. The narrative arc is protracted and poorly put together, the combat system felt,Sadly, they made a potentially excellent game utterly boring with a huge number of unengaging activities. The whole point of video games is that they suspend disbelief and draw you into a world but this one just made me utterly embarrassed that I was playing a game instead of, well, pretty much anything else. The narrative arc is protracted and poorly put together, the combat system felt, perhaps as a result of our changing tastes, really clunky. But my main problem was that within a short space of time, I didnt care much about the characters, but I played through further hoping it would change. It didn't. Strongly suggest you stay away. - much more like the second installment than the first. Expand
  40. Dec 11, 2014
    2
    the problem with this game is that all the things the game asks you to do, have nothing to do with the story. closeing rifts-affects nothing, collecting a million herbs- affects nothing, fighting random creatures dragons and monsters.... literately for no reason at all. i dont need a million quests that mean nothing. i need 2 or 3 that mean something. i dont need the illusion of choicethe problem with this game is that all the things the game asks you to do, have nothing to do with the story. closeing rifts-affects nothing, collecting a million herbs- affects nothing, fighting random creatures dragons and monsters.... literately for no reason at all. i dont need a million quests that mean nothing. i need 2 or 3 that mean something. i dont need the illusion of choice everywhere. give me one or two choices that are real.

    I wanted a great story ala DA:O with some good roll-play, some stratagy and just a few meaningful choices. what did i get? a total of 4, 2 hour story missions, which are barely connected to the pathetically easy and lackluster boss fight that comes at the end. these four story missions are surrounded by 100's of hours or boring pointless make work that neither advances the story nor develops your character nor changes the world nor engadges the gameplay mechanics in a fun or innovative way. the game is a MMO pretending to be a story driven single player experience and failing at both.

    i spent 44 hours playing before i every reached skyhold. i spent 95 hours before i reached the ending. i got 4 hours worth of story and made 1 choice which didn't matter in the end.

    those four story missions are well done, but they are totaly dissconected from eachother.

    there is a very awesome story mission where you play politician and mingle at a party. that would be awesome but after 60 hours playing i didn't know why what i was doing was important or who any of the people i was talking to were or what difference any of my choices would make becuase none of these characters had any part to play in the preveous 60 hours of playing. In this mission you stop a civil war, which i never noticed had been going on anyway. You end the influence of the big bad guy in the palace.... even though he wasn't actually doing anything or affecting anyone, or even really in the palace. and you choose who will be king/queen... even though this has no affect on the supposed war or you as an inquisitor, your organization and it's abilities or the story as it developed. and afterward i had to ask myself... why did i need to do any of this anyway?

    the best part of DA:I was getting my castle, the short dialog between Morgan and Flemish (which was totaly for long time players of the series) and a short dialog with dagna about dwarven magic (which again was a returning character that had nothing to do with the story) and the after credit scene which i wont spoil.

    those few parts i loved were awesome because they paid off choices from previous games and i seemed to have a real impact and influence on them. The castle was awesome because i wanted to get it ready to survive a siege..... surprise there is no siege... talk about checkoves handgun.

    the boss battle was so easy and anticlimactic that i assumed that the game was trying to trick me. that the real ending was still comeing and trying to lull me into a falce sence of security.

    i played for 90 hours and feel like i wasted my time. i stuck with it because i liked origins so much and have played that 100+ hour game 4 times and have not gotten bord. DA:I is just a dull game that tried to save it's great ideas until late game and then didn't deliver.

    the combat is fun at early lvls when choices and abilities are in short supply and both you and enemies have few hit points to spare but by late game characters become absolutely unkillable. my sword and shield character could solo a dragon and take no damage without me touching the keyboard or thinking... it just took hours to whittle the thing down. the mages never got close to dieing and rogues are just as strong but need to be micromanaged. i think it is simply a lack of play-testing or balancing for late game.
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  41. Dec 11, 2014
    5
    This game is massive in scope. It has nice graphics, especially the ocean!!

    I want to address two major flaws that really turned me off of the game. First is combat. It is terrible, really beyond terrible because on normal difficulty it's literally just stand there until your party destroys the enemy. On harder difficulties using the combat camera to control the battle is unwieldy
    This game is massive in scope. It has nice graphics, especially the ocean!!

    I want to address two major flaws that really turned me off of the game. First is combat. It is terrible, really beyond terrible because on normal difficulty it's literally just stand there until your party destroys the enemy. On harder difficulties using the combat camera to control the battle is unwieldy and really impossible in some cases. Your party simply will decide to shoot an incapacitated enemy or cast some foolish spell at the wrong time. If you turn off all spell casting for all party members it becomes an extremely tedious click fest of rotating among all 4 party members every second and even then they will randomly target a troop you did not tell them to attack or go off running.

    As has been pointed out a number of times combat camera is badly done, it is hard to see a battle overview, and every time you switch characters to attack to same monster it moves back to the spot of the character making you have to scroll way back over to the same monster for each character.... super annoying.

    My second criticism is the game is super confusing for people not intimately acquainted with dragon age. I played DA2 a long time ago and cant really remember it and didn't follow the story closely and DA3 is full of obscure references that are meaningless. Also the text is WAY too wordy without purpose. I don't play a game to read meaningless text on old battles or purposefully obtuse explanations of why a cabin was abandoned.
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  42. Dec 11, 2014
    4
    Oh how the once mighty have fallen. Bioware once known for their strong writing in RPG franchises such as Baldur's Gate, Jade Empire, KOTOR, Dragon Age: Origins and Mass Effect 1 and 2. Have now produced a game equivalent to Kingdoms Of Amalur: Reckoning. The dissapointing part is that while Amalur had a beautiful environment and solid combat the questing and storyline was horribly dull,Oh how the once mighty have fallen. Bioware once known for their strong writing in RPG franchises such as Baldur's Gate, Jade Empire, KOTOR, Dragon Age: Origins and Mass Effect 1 and 2. Have now produced a game equivalent to Kingdoms Of Amalur: Reckoning. The dissapointing part is that while Amalur had a beautiful environment and solid combat the questing and storyline was horribly dull, however Kingdom of Amalur had some solid gameplay mechanics which helped make up for this weakness. Inquisition does not, the tactical view is unnecessary and broken on PC and the mechanics are dumbed from Dragon Age 2 which many critics believe were dumbed down from Origins in order for the gameplay to work on consoles which lack the necessary buttons. However this is not a sufficient excuse for two reasons 1)The Port could have actually had some effort put into it. 2) There are issues here not related to controllers. Like the fact that healers no longer exist, that you can't select your followers and que any actions. All of this makes for a terrible experience for anyone who was hoping to see the decline in Bioware's mechanics and writing to reverse itself here in this game. Most of the old Bioware staff have been replaced by EA or internally, or in the case of its founders jumped ship. It is a sinking ship.

    Well that's my review of the game, but I'd also like to discuss the decline at Bioware and why it has more significance to it than this one game. Near the end of Origin's development cycle Bioware sold out to EA and their has been shakeups at the studio where staff have been replaced by Corporate shills and Social Justice Warriors. This decay can even be found in Origins to some extent where large boring sections of the game were written in by Jennifer Hepler a self-professed admirer of Anita Sarkeesian as is David Gaider the lead writer for the series. Why is all this relevant? Well Anita Sarkeesian is a proven con-artist who scams people for money and criticizes everything that has so far helped grow gaming into a mainstream hobby. In a world where Sarkeesian dictates what defines a game and what acceptable speech and thought are classic RPGS that got many involved in this hobby would not exist. I'm talking about classics such as Final Fantasy VII a game which under these people's views would be sexist and racist and therefore should be banned. For many people this was the RPG that got them invested and interested in games or RPGS as a whole. Hell Anita even openly criticizes Mario, you know the lovable plumber that was part of our childhood dreams? The average guy who rescued the princess and found love. Nope according to these people he's just part of the patriarchy treating women like weak feeble minded creatures who need rescuing. It's honestly so ridiculous how fast this Cultural Marxist insanity has spread from the Media to Academia to Politics to Video games media and now to video games themselves.

    Many of us play videogames to get away from the degeneracy and craziness we see in the world. All we ask is to leave us alone while the powers that be continue to be like parasites sucking up our time and money, leaving us wage-slaves to this communist state. Everyone recognizes there is a problem in this country, but the Media have shaped opinion not to blame the Republican and Democrat communists who have shat all over our constitution but instead to blame working class white heterosexual males, the same people these parasites make their living off of. At this point I feel like those of us who are likeminded individuals need to stand up and say enough is enough, we tolerated all the **** and all the lies and propaganda they've thrown at us but this is going to far, now you want to police our thoughts as well and indoctrinate your message even into video games, the very means which we use to escape the insanity you fling at us daily? NO!

    Don't buy this game, don't throw your money at a shoddy product that only received good reviews because the media is part of the cultural Marxist machines which will make us all wage slaves helping the rich to get richer and turning the poor against us as the rich offer them breadcrumbs and exploit their ignorance. This is truly 1984.
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  43. Dec 11, 2014
    8
    As an avid Bioware fan this game really was make or break for me, Dragon Age 2 wasn't a bad game but it was lazy, with the long time between releases Bioware HAD to get this right. They did. From the moment you step into character creation this game really blows you away, the scenery and graphics are beautiful, the characters offer a wide variety of personalities and are all for the mostAs an avid Bioware fan this game really was make or break for me, Dragon Age 2 wasn't a bad game but it was lazy, with the long time between releases Bioware HAD to get this right. They did. From the moment you step into character creation this game really blows you away, the scenery and graphics are beautiful, the characters offer a wide variety of personalities and are all for the most part memorable, this includes party members and advisers, plus a few side characters along the way. The decisions you have to make are ambiguous and morally difficult and, perhaps most importantly, the game play is fun.

    That doesn't mean the game has no flaws, side quests are generally quite tedious with little or no story behind them and despite the delayed release bugs are fairly abundant but that can be forgiven given the scope of the game. The story can be fairly poorly paced at times and the ending doesn't really have the epic feeling that the rest of the game deserves. However none of these are concerns in abundance and if you are a fan of RPGs then this game will give you countless hours of fun, especially if there is a completionist in you.
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  44. Dec 11, 2014
    8
    In fact that this is my first Dragon Age I must say that I was really impressed. Its a great fun and I would totally recommend it. For those who are disapointed... I cannot say anything about it, because this is my first DA.

    The only thing that annoys is the confusing Map system. There are Areas where you are to low for the Enemies but you are not really warned.
  45. Dec 11, 2014
    3
    Dont believe the ABC's Good Game review. This is not a double 10 game. The whole experience has changed. They have tried to turn Dragon Age into Modern Warfare style. This is no RPG and the PC controls are HORRENDOUS. Dragon Age II PC Controls are heaven on earth compared to what they have given us. I am so terribly disappointed my money wasted.
  46. Dec 10, 2014
    4
    Controls are awful making it really difficult to get into the game and gave up after a few hours, game was clearly made for the xbox and hardly any time or thought was put into the PC version. Tactics you can't give any conditions for use with abilities only the option to auto cast randomly.

    Graphics look good on high settings and the world looks fun to explore, as the controls stopped
    Controls are awful making it really difficult to get into the game and gave up after a few hours, game was clearly made for the xbox and hardly any time or thought was put into the PC version. Tactics you can't give any conditions for use with abilities only the option to auto cast randomly.

    Graphics look good on high settings and the world looks fun to explore, as the controls stopped me progressing far into the game I can't really comment on story or characters.

    Hopefully controls will be in a future patch and it will be playable with a mouse and keyboard but I shouldn't have to wait weeks/(months?) after buying the game to be able to play it

    If you like RPGs like Origins you will be disappointed as this is a game for consoles and Bioware isn't the same company that will make games like that anymore
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  47. Dec 10, 2014
    6
    i have found many similarity between EA sports and bioware (new one not old one)
    they take incredible amount of time on developing their games but results are always they lack of quality in essential areas
    ive been let down by their products in past yrs and this is not exception its lack of talents or misconception of what fans really want? during my playthrough of DA:I i went through
    i have found many similarity between EA sports and bioware (new one not old one)
    they take incredible amount of time on developing their games but results are always they lack of quality in essential areas
    ive been let down by their products in past yrs and this is not exception
    its lack of talents or misconception of what fans really want?
    during my playthrough of DA:I i went through exhilating moments and got impressed many times but always went back to question why dev made the game like this
    formular is simple. enhance what is already good and fix what have been bad
    instead, bioware tried to mimick something they are not good at(open world play)
    i wanted to play this game cuz i really like interaction between characters and story was good (templar vs mage, dark spawn vs warden ,,)
    i dont think dev was confident in direction of this series should go
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  48. Dec 10, 2014
    6
    On the lines of base simplicity, Dragon Age: Inquisition is a lacking game. A good one, but lacking.

    When the developers had announced that their method of gameplay was going to base highly based on MMORPG mechanics, I can't say I was too happy; not to say MMORPG mechanics are inherently bad, but they often derail into metagame, in which you lose interest when you feel as though you're
    On the lines of base simplicity, Dragon Age: Inquisition is a lacking game. A good one, but lacking.

    When the developers had announced that their method of gameplay was going to base highly based on MMORPG mechanics, I can't say I was too happy; not to say MMORPG mechanics are inherently bad, but they often derail into metagame, in which you lose interest when you feel as though you're playing the same game twice.

    To observe the faults of Dragon Age: Inquisition, this, above all things, is the factor that makes or breaks whether or not the player will love or hate the game. If you love MMORPG's, and their subsequent mechanics, you'll love Dragon Age: Inquisition, but if you despise it in any form, you're not in for any sort of treat. Though I usually attempt not to compare games to their predecessors, given the differences of gameplay (See: FROM's Souls series), I feel like it's a good standpoint to view Inquisition from, given its -whether good or ill- similarities from its predecessors. The team of Inquisition weren't dealing with some sort of complete tradeout in teams; people comparing this game to "Morrowind and Oblivion's tradeout" is downright ridiculous. But it's true nonetheless, and there is furthermore no true "innovation" in Inquisition itself; the game, in all honesty, feels like a more high-fantasy Dragon's Dogma, but with a better map and companion system.

    Though I don't quite see why "story" should always be a main factor in an INPUT based game, I see where this is lacking as well: There aren't really any connections forge-able between the people you meet in the game. Each just feels like their importance comes from what stereotype they represent, an obvious sign that Bioware was a bit too careful in trying to appease every Social Justice Warrior alive by trying to make the game "equal opportunity" when they could have spent more time polishing repetitive gameplay, or making less caricature-like representations of groups that actually have more personality than "Look at me, I'm gay! See? Look how far we've come guys!". I still firmly believe that Bioware's writing team, above all others, requires an overhaul. I understand the benefit in appealing to a wider audience, but Bioware also needs to remember that its main aggregates in that field were, unsurprisingly, people who didn't even play video games and just wanted something to complain about.

    Honestly, this game received a 6/10 rather than a 5/10 from me for no other reason than that I enjoy MMORPG's, and there mechanics. But it fails heavily in seeming like anything other than a polished MMORPG. The idea Inquisition planted itself firmly on would have been downright amazing five years ago, when the MMO market wasn't overflowing, but when games like Tera exist now, with similar mechanics and similar polishing, it's hard to see what exactly makes Inquisition so special.

    And I won't even begin to comment on how much Bioware has been coercing critics to praise the game, else outing them as "misogynists."
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  49. Dec 10, 2014
    6
    This is a good game which is unfortunately marred from being a great/fantastic game due to a few persistent issues which really detract from the game-play. Don't get me wrong, DA: I offers a lot including a really beautiful graphical experience and a huge amount of content and lore. For new comers to the franchise, this may come across still as a pretty decent experience but older playersThis is a good game which is unfortunately marred from being a great/fantastic game due to a few persistent issues which really detract from the game-play. Don't get me wrong, DA: I offers a lot including a really beautiful graphical experience and a huge amount of content and lore. For new comers to the franchise, this may come across still as a pretty decent experience but older players and fans of the series might be put off slight by: -

    a. The total loss of being able to customize how companion fight AI works without having to minutely mico-manage a battle: For me, this was a huge feature of previous DA's. Being able to set parameters that tell your companions how to fight (eg. aggressive, defensive, passive), which type of enemies to engage (i.e. caster/ rogue first), what type of skills to use in which circumstances - eg. use skill X when enemy is at Y health). The dumbed-down 'tactics' and 'behaviour' doesn't quite cut it.

    b. Really silly companion AI: The above wouldn't be so bad if companion AI were smarter or more adaptable. Unfortunately, the companion AI is pretty bad and without customizations sometimes cause you to lose more fights trying to bail out your companions out of terrible spots they put themselves into. There are also some skills you really cannot equip for companions (eg. situational skills/escape skills especially - having a skill which is intended to slow/stun enemies in close proximity when they close up with your caster/rogue is essential but rendered less so when the AI makes your companion close up with the enemy from the distance just to use that skill). Also the way companions deal with AOE ground damage is abysmal - they just stand right in the damage area without moving away. I've lost an entire party after taking out a dragonlin just because they stood there in the fire - switching from main character to try to move the character standing in the fire caused the entire party to just run to him and join him in his fiery death).

    c. Tactical commands aren't as effective: Whoever thought that the pause Tactical Camera angle should be from directly overhead top-of-helmet-looking-right-into-ground view should be flogged with a trout. Tactical commands are also really too basic and 'hold your position' really doesn't work very well - the party holds its position up to a certain distance and then 'rubber-bands' to your position. This is disastrous as a rogue who is trying to set up the encounter. So many times, have I stealthed ahead as a rogue telling the party to hold its position nearby so that I could take out a pesky mage/archer before having them come in - and lo and behold as I am creeping into position to take out the target, the party rubber-bands right into the enemy.

    d. Only 8 hot-keys! This one is actually the worst of the lot. It's a small thing but takes away completely from the gaming/combat experience especially when you cannot even change skills/hotkeys during combat (why should that be so?!). For a game that offers so many skills and options its a little baffling that they should only want you to limit it 8 during a fight. Once you get your Mark of Rift skill and the Focus skill (two pretty much haves) you are then limited to essentially 6 other skills. Any MMORPG/RPG player will know that you'd pretty much usually need at least 12 hot-keys (or two hot-bars). Perhaps this arbitrary limitation to 8 skills is a result of port/compatibility issues between PC/console (which may give PC players another solid reason to hate consoles), but regardless of platform, forcing players to play with less options/choice purely due to technical/implementation reasons is really not on.

    e. No weapon swapping in combat! This is also one of my pet peeves. I really like swapping weapons in combat to deal with situational encounters. For eg. as a rogue, I might want to open combat from distance with my bow and take out tactical targets before switching to daggers for closer encounters - now I can't. As a warrior, I want to go in with a large weapon to deal as much damage /draw as much aggro as I can first before switching to a shield and one-hander when I get the heat/low of health - now I can'. As a mage, I might have a fire staff equipped but one of the enemies is immune/resistant to fire, I usually keep a back up cold/electric staff to swap in for such situations - now I can't! Then again, a weapon swap feature might also be rendered redundant given that (i) only 8 hotkeys, (ii) you can't swap skills during a fight.

    f. No auto basic attack - This one is so fundamental and so simple I wonder why on earth they didn't get it right. There is a reason why almost a lot RPGs with a dynamic combat system have some sort of auto-attack. Holding on to a single button just to basic attack becomes really tedious after a while. It's not so bad as a ranged character, but it's hell for the melee characters.

    In short, a good game that might have been a fantastic game.
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  50. Dec 10, 2014
    5
    1.Graphic- is just totally average. Witcher 2 has better graphic and I don't want to talk about Witcher 3 yet.
    2. Dialogue- average/bad. Voice acting nowhere near witcher. They could improve that.
    3. Story-ok.
    4. Camera on PC is bad and combat is slugish.
    5. Optimisation- hope for the patches.
  51. Dec 10, 2014
    0
    boring and repetitive as a mmorpg but single player,
    many quests are bugged,
    story is lacking contest and characters have very little development,
    hair of the characters shine(graphical issues),
    your choices have little impact on the world,
    I was not transported to a magical world, while I was playing I was thinking about something else, bad sign
  52. Dec 10, 2014
    10
    I can see why there are some (and I say some, because a lot of these 0 reviews are completely ridiculous and unjustified) players who were disappointed with certain aspects of Inquisition. There are a number of things that seem consolized, especially the quick bar which limits you to EIGHT abilities or spells at any given time, even if you have double that unlocked. There are a few otherI can see why there are some (and I say some, because a lot of these 0 reviews are completely ridiculous and unjustified) players who were disappointed with certain aspects of Inquisition. There are a number of things that seem consolized, especially the quick bar which limits you to EIGHT abilities or spells at any given time, even if you have double that unlocked. There are a few other small things that were annoying but overall the game is pretty solid. The story was fairly good, most of the characters had quite a bit of depth (especially Dorians quests which were extremely well done), and the gameplay for the most part is just plain fun - leaving the alleged "tactical" camera out of it, anyway. The character banter can be pretty hilarious (Bull/Sera, Varric/Cassandra etc) and entertaining, and relative to this the voice acting is pretty good for most characters as well. The crafting system is pretty good, if a bit simplified. Some of it does feel a bit MMO'y, but you can easily slip "those" types of quests and still end up with well over 60h+ of solid gameplay. Music is quite good, too.

    I wouldn't say its the best out there but it's a ton of fun, have played it through twice now and will probably do a third run down the road at some point when I have nothing else going on and hopefully they've fixed the bugs and patched the loltastic 8 ability limit on PC. If you aren't a giant man baby that expecting Origins 2.0, go buy this. At the very least wait until boxing day and you'll probably score it 25-50% off. I would give it an 8/10 overall, but since the goofs giving 0s and 1s are completely skewing the user score of this game, I'll give it a 10 just to balance things out a bit.
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  53. Dec 10, 2014
    0
    UPDATE 12/10/2104

    Few notes to add. "Will I play it again? Yes" Well I was wrong.... NO I said in my review below I probably would finish the game. I have not been able to do that. The game is so boring, same thing over and over and over. No flow. It feels like it was a cheap fast way to make a game. If each of the different zones had different quest, and/or a themed
    UPDATE 12/10/2104

    Few notes to add.

    "Will I play it again? Yes"

    Well I was wrong.... NO

    I said in my review below I probably would finish the game. I have not been able to do that. The game is so boring, same thing over and over and over. No flow. It feels like it was a cheap fast way to make a game. If each of the different zones had different quest, and/or a themed storyline it would have been far better. I cant get passed the constant click, click, click battle either.

    I no longer need to buy the game for my granddaughter or my son. I let them get on my computer and they played for about a couple of hours each. That's all it took. Both had loved the dragon age series before this.

    ----- REVIEW -----

    I have over 40 hours played with this game, and I just had to stop. It became boring. The “different worlds” where the same things over and over. Will I play it again? Yes, in all fairness when I feel like hacking and slashing to pass time, I will.

    It's the flow of the game. Dragon Age Origins was fantastic and the flow of the game would always keep you playing. The flow in Dragon Age Inquisition is not there.

    As dendygar put it. TO MUCH SKYRIM and NOT ENOUGH ORIGINS.

    I give Dragon Age Inquisition a 0/10. I will get to that below. THIS IS MY OPINION.

    As a game in itself it plays like a single player MMO. The zones are graphical different but the quest and collections are the same thing. Find Shards, Solve the Astrarium (this is cool, sort of a rip off of Skrym), and numerous other collections. The story basically starts crawling after you get to the war table. If a tedious hack and slash game is what you like then this game is for you. Every zone is repetitive. So for this type of game I would rate it a 5/10, the 5 would be a 7 but the PC Controls are awful.

    My breakdown of the game as a sequel to Dragon Age. 0/10

    Does not feel like a Dragon Age story at all.

    This is not an RPG. It is a single player MMO. As stated above the story crawls after you enter the war room.

    Each of the open worlds are beautiful (sword coast ) but they have the same theme as stated above. Collect these, Find these, and solve this.

    No Major cities that I have come across yet. Its all open worlds. The only major city is just a place for merchants and has very little area to it. I can not recall the name of it.

    Having to scan for object. That is correct in order to find somethings you have to hit a key and scan for them. Some quest like find the wardens do this and the Beer bottle collections? Again this is my opinion I just don't like having to search and scan for things.

    The PC interface as stated above is awful. Dragon Age Origins was for the PC. Now it seems EA/Bioware is giving the PC market the back seat.

    Mages can no longer heal, instead they have a “wall” like buff. You have to rely on potions.

    You no longer get points to put up character stats. Your stats go up according to the skills you pick.

    Combat is the same thing over and over. No auto attack so you just sit there and click and click.

    Mouse. You can not loot select or do anything with it.

    Plastic Hair, Cartoon Portrait HUD and a Green Hand portrait for you. In a realistic world this really takes away from the game. It looks like the ripped the hair textures off an 80s game. Then took maybe a few weeks to make the Party HUD. So you have a cartoonish HUD over a realistic world.

    Multi-player is not cooperative, it has nothing to do with the story. You are unable to play through the story with your friend
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  54. Dec 10, 2014
    9
    Ok so if you want a honet review about a game that many people are skeptical about, then you came to the right place. First off, let me say now that i got the game on launch date and i have been a huge fan of all Bioware games since i got Mass Effect. After playing through the entire game, well most of it actually, i finally got the guts to see what the fans were saying. I gotta say thatOk so if you want a honet review about a game that many people are skeptical about, then you came to the right place. First off, let me say now that i got the game on launch date and i have been a huge fan of all Bioware games since i got Mass Effect. After playing through the entire game, well most of it actually, i finally got the guts to see what the fans were saying. I gotta say that im at awe about some, if not, most of the reviews about this game. People are saying that the graphics are garbage, the voice acting is aweful, and the story is not the compelling. They must be blind and deaf to say such things.

    Now i will say that the story, compared to Origins, isnt the best, but it is way better than DA2s story. It might be because of the writing, but it felt that this story didnt have that much of a dangerous road, just seal the rift and you're done. The world didnt feel like it was danger but you could say the same thing about Dragon age origins.

    The graphics are simply beautiful, but i can see where people are coming from about the hairs looking greasy. My father got the xbox 360 version of the game while i got the xbox 1 version, and comparing the two, you can see the huge lack of details that had to be cut to make the 360 version compatable. So for those complaining about the graphics, you must be refering to the 360 version, but the 360 version is not that bad graphic rise. The new gene and pc ports however look very stunning, and im quite impressed with everything they put into it.

    The voice acting is quite good. I mean for those complaining must be listening to a different game all together. I mean the original voice actors for Alistair, Leliana, Varric, Cassandra, and Morrigan make there return and if people didnt complain about them then, why now? They sound the same. And the voice actor for james vega is in it as well and most people liked his voice acting so why hate now? And they even went out of their way to supply you with two voice actors for the inquisitor, odds are you will like one of them.

    Now i will say this, the sidequests do feel very bland. I mean in the other Dragon age games, you had these side quests that had a somewhat compelling story. In this game however, it didnt feel that way. It was, you find a ring for a woman and return it, or you open a chest. Even then you couldnt make the choice to sell the ring or keep it for yourself. The other games did allow you to make some sort of choice witht these side quests that could add to your character, but it was lacking in this game.

    However, the choices in this game, i mean main decisions btw, it did feel like you were changing the fate of thedas. From who rules orlais, to who you get it on with, it felt like you were making a difference. And yes for those wondering, the keep does work and your decisions do carry over. Both of my love interests in the other games were mentioned in some way and my warden was continuing her story as well, which proves that she was still alive.

    Dont worry about the ending. It is not a complete and utter disappointment like it was for ME3. you get a solid ending that does and doesnt feel like a sequel bait. If i had to guess, it will continue as some sort of DLC in the future.

    Combat wise, it felt descent enough i suppose. It wasnt a button mash like in DA2, but instead more of a "hold a button to win" . The tactical game wasnt all that helpful for me so i didnt really use it all that much, it may be better on the PC but i wouldnt know. But the combat did do its part and it didt really feel all that boring to me.

    On launch day, it did have many glitches from sound technical difficulties to clipping issues, but it has had some patches over the days which has fixed alot of these problems.

    So all in all, if you are a RPG fan then i highly recommend you to get this game. So thats it for this review and i will catch you fine people later.
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  55. Dec 10, 2014
    8
    Great game. Beautiful, engaging. It plays a lot like Skyrim. The feel is a little more like a sandbox than previous dragon age games. Complaints about linearity? Consider them addressed.

    Cons: The combat system is a little difficult to manage. I found it difficult to get my party to do what I wanted simultaneously, no matter much I paused. The camera can be awkward for targeting very
    Great game. Beautiful, engaging. It plays a lot like Skyrim. The feel is a little more like a sandbox than previous dragon age games. Complaints about linearity? Consider them addressed.

    Cons: The combat system is a little difficult to manage. I found it difficult to get my party to do what I wanted simultaneously, no matter much I paused. The camera can be awkward for targeting very high objects.

    Pros: Nightmare is a lot of fun. This is really where the party-based RPG shines, in tactical combat.
    Performance is great after I tuned down the settings for my old PC.
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  56. Dec 10, 2014
    8
    Ambitious effort that is marred by some problems. On the XBone I'm havin serious problems with the software hanging up during conversations between main characters - had to skip several important conversations completely by hitting X to force the game to continue.

    #1 like: writers utilize much of the prior DA lore, nice to see some old favorite characters popping in here. #1 dislike:
    Ambitious effort that is marred by some problems. On the XBone I'm havin serious problems with the software hanging up during conversations between main characters - had to skip several important conversations completely by hitting X to force the game to continue.

    #1 like: writers utilize much of the prior DA lore, nice to see some old favorite characters popping in here.
    #1 dislike: this is the mother of all grinds! Too many mind-numbing side quests; I'm @ 98 hours in and still not done. (admittedly i do search for loot everywhere. At least twice.
    I'd say if you liked Origins, this is worth a try, if not a harcore fan though, wait until price drops.
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  57. Dec 10, 2014
    0
    I hace had very few if any glitches playing this game. I'm giving it a zero because it is bad. It has zero depth, and is insulting to any DA:O fans. The gameplay and quests are awful. Do. Not. Buy.
  58. Dec 10, 2014
    10
    Why did Bioware near everything right and deserves the RPG crown?

    Performance: To start this report I will show you my equipment: I7 4970K – 4,0 Ghz 16 GB Ram Geforce 780 – 3 GB VRAM I played Dragon Age: Inquistion about 100 hours (still not finished yet) and I had never any lags or performance problems, but I know that my equipment do not represents the “standard PC”.
    Why did Bioware near everything right and deserves the RPG crown?

    Performance:

    To start this report I will show you my equipment:

    I7 4970K – 4,0 Ghz
    16 GB Ram
    Geforce 780 – 3 GB VRAM

    I played Dragon Age: Inquistion about 100 hours (still not finished yet) and I had never any lags or performance problems, but I know that my equipment do not represents the “standard PC”.

    Criticism of the gamers:

    In my opinion, Bioware took the criticism of the gamers/players really serious.

    You will now sit there and ask, WHY ?

    First Thing: Open-World

    The problems of Dragon Age 2 were the tunnel parts and the massive level recycling. They fixed it very well.
    You still have “parts” on your world map but each part is an own little world and you can see the beautiful and carefully details. The weather effects, the vegetation, the interaction of the world and their occupants.
    The love and accuracy they used to design each “part” is just wow and they are all different so you will not come into the affliction to see the same part again and again ;-).

    Ready, steady FIGHT ( The Fight options )

    Ok, I need to say that I was a little irritated the first time I started Dragon Age 3. The plan in my head said:

    Walk → Meet the bad guy → Get a break → Coordinate your troops → Let them fight → WIN

    The game said NO. In the “interactive mode” you walk and hit your opponents on your own, that means you need to interact direct, press 1-8 and hold the left mouse button to smash them all.
    The second mode ( Press T at the start of the fight ) is the tactical mode or what I call it the knights of the old republic mode ;-). You are able to, like I already said, coordinate you troops ( Attack X, use ability Y, move to position Z) but it is affably to say that the “tactical view” is a big problem.

    You will ask again, WHY ?

    The zoom does not give you a whole overview of the battlefield and is not able to hide objects that would block your sight and that sucks HARD.
    The problem is, I play on level difficult hard and it is hard, so it is necessary to use the tactical view to win.
    To say it clear Bioware failed at this point and need to fix it else some people will grab through there TFT and scream till they die ;-).

    The crafting system

    The crafting system is nice, not perfect. You are able to craft armor and weapons for all of your group members. The difference between other systems is that for example a heavy armor can have parts like bracers and cruises that are nothing else than attribute spenders. That means that things like shoes for example are now just upgrade parts of the armor.
    -You are able to craft everything if you have the right recipe ( You will find them on your way).
    -Each weapon and armor have basic stats, the other parts will add new attributes or boost them.
    -Sad is that you can’t craft any jewels.
    At the start the crafting systems feels a little bit weak, but after the first big “special fight” it will break through the top and you will have some fun with it.
    It necessary to find the right material to craft the stuff you need/want so catch them if you can ;-).

    The group of mass destruction

    Three characters + yourself. You will find them on your way, each of them have their own story and special tree. That means each class (for example mage) has some skill trees that every mage has + the special one. The Story / Quests To say it from the start. It is impossible for me to understand the “flame” of some people if they just play 2 hours and say the story/the quests are **** I did not finish the story yet because I found so much more. Tons of characters, books and hints it is just fantastic. I do not want to spoil you but take your time and try to find everything on each “map” if you love RPGs you will smile all over your face. Dragon Age 3 tells you so much about the past, present and future of the game and for me, it can easily kick Dragon Age 1 from the story throne. Bugs (a really important part) My report will be short ;-). I found some few bugs but nothing that would stop your gaming experiences, they did a great job or to say it in another way, Bioware is NOT UBISOFT ;-). For me it is the best Dragon Age of all and my personal game of the year of 2014. Big THANKS to Bioware and thanks EA that you did not …… up this game.
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  59. Dec 10, 2014
    10
    I strongly believe that Dragon Age Inquisition (DaI) is a worthy successor for Dragon Age: Origins (Da:o). The game is massive, full of details (even the smallest crack in a small rock might hide something) and life.

    COMPANIONS and PLAYER The companions you get are well written, with great dialogs and strong emotions. Everyone with their own agenta, fears, hopes and jokes. Even your
    I strongly believe that Dragon Age Inquisition (DaI) is a worthy successor for Dragon Age: Origins (Da:o). The game is massive, full of details (even the smallest crack in a small rock might hide something) and life.

    COMPANIONS and PLAYER

    The companions you get are well written, with great dialogs and strong emotions. Everyone with their own agenta, fears, hopes and jokes. Even your advisors feel like real people and can intervene with their future and alter it. Yes there is unfortunately a bug with the banter, but i was lucky enough to have a bit more chit chat with my companions in my second playthrough.

    The character creation is with no doubt and by far the best one in the trilogy. You can create such a beautiful player or a monstrous one with a few clicks. My only problem is the lack of hair but hopefully it can be fixed in the future.

    Our player is the herald and Inquisitor. The leader of a land, fallen to chaos. Depending of his origin he will have different choice options in talking. (I am not very familiar with this as its my second playthrough. I have player a human and now an elf and i see some differences). One thing i would love to see is why we whent there. Like our origin story in Da:o, maybe a cutsceen like a small prologue.

    I have played a mage and now an archer. Both are strong and useful in their own way, but nowadays it seems lockpicking isnt important. The doors you have to unlock are very few maybe 10-20 at most. Although the abilities may look not enough they are all very useful.

    MAPS and STORY

    The maps. Anyone who has played the game has seen how beautifully and uniquely are each area. From dark, muddy wastelands, to enormous desserts and beautiful oases and the gem of all gems the Val Royeaux (such a gorgeous city, you can totally feel the glory and of course the Game). The maps are full with creatures, enemies and side quests.

    The main plot is very well written although i would like it to fill me with more feelings. In my first playthrough it gave me that awe, epicness, sadness, amusement and even pride when some important events happened. The plot quests are perfect in my opinion. I was surprised to see the difference between allying with the templars or mages. The Game, with the Empress Celene was breath-taking, magnificent and one of the outcomes was an epic fail, hilarious. I can say that i would love to see an actual war between the mages and templars apart from the scattered conflicts. It would totally give the game the epicness of Da:o.

    The ending was way too hard for me in my first attempt. I never was the guy that knew and used the tactical mode and yes i died in custom difficulty. Then killed some dragons and used the tactical camera (a pain in the ass) and the battle was very easy. But i'd like an ending like in Da:o where you had your army, killed your fair share of monsters and then the crazy villain. Although the end actually wasn't with the Elder One but in the previous quest so it kinda fixes it.

    Technical(settings, special effects, art)

    The special effects are well- made, the fire, the water, the rain and everything else feels so real. About our players, the movements, the jumping, they way the interact with the terrain must be mentions. Everything shows commitment and hard work from the creators. Also they give to the game some important things that the previous missed. Everything in DaI feels real, fluid in comparison to the static Dao, Da2.

    In September and October, i played again the previous games Da:o and Da2 (for the 20th time) to get in the mood again and take my mind from the long anticipated DaI. As a result the PC installment was a bit hard for me to use for the first few hours (although that happened to me when i went back from Da2 to Da:o). It took me about 1-2h to get used to the keys. I had to re-arrange them to fit more to Da2 which had the best keys for me, the auto-loot and auto-attack.

    Unfortunately my laptop is a bit old and would play the game in high settings if it wasnt for my processor. Before the 9/12 i faced my fair share of bugs and 2 crashes. I had to keep almost all my settings to low to be able to play the game without lagging.And even with this situation i still thing that the games graphics are well made even for the lowest settings. Now most of my annoying bugs and glitches are gone with the second patch, thankfully. And yes the hair is fixed, no more that shiny, plastic texture.

    I adore what they have done with the player cards and the entry's one. That minimal, medieval, artist option was brilliant..

    Last but not least the music. In Da:o the music was a masterpiece, it was epic, dark, exciting and full of emotion. The same can be said the music is sensational and epic.

    Overall all these changes create a more mature environment that has so much potential for dlcs and many more improvement i couldnt be more satisfied from this game. And the money i gave for the deluxe edition were well spent.( thnxs for reading)
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  60. Dec 9, 2014
    10
    Call of Duty: Advanced Warfare is a top tier CoD game (right below Black Ops 2), so why am I not playing it as much as I should? Far Cry 4 looks like a fun, open-world adventure in a breathtaking setting which pits your against a more colorful, more interesting Vaas from the third game. So why haven't I played it at all? Halo: The Master Chief Collection is an amazing bundle of 4 of theCall of Duty: Advanced Warfare is a top tier CoD game (right below Black Ops 2), so why am I not playing it as much as I should? Far Cry 4 looks like a fun, open-world adventure in a breathtaking setting which pits your against a more colorful, more interesting Vaas from the third game. So why haven't I played it at all? Halo: The Master Chief Collection is an amazing bundle of 4 of the best FPSs in history. I feel like I'm traveling back in time to my childhood when playing Halo 2 in its original graphics, but am blown away at the anniversary settings. So why haven't I played it as much as a Halo fan should? Assassin's Creed Unity is... well, kinda boring and almost completely broken. But, it's better than AC3. So why I haven't I played it. It's because I can't bring myself to stop playing Dragon Age Inquisition. The story is pretty standard. It doesn't do anything wrong, but it's not revolutionary. But the way the game tells the story and lets events unfold is masterful. You can go at your own pace, separating story missions with hours upon hours of side quests and extra exploration (I have gone literally 12 hours since my last main story mission). The characters are great. They all banter with each other, they all have their own backstories, which you can choose to learn or choose to ignore, and they all have their own personality. Every one is distinct from one another, and you actually care about them and what happens with their personal lives outside of the Inquisition. The combat is a hybrid system between Origins and DA2, favoring DA2 more, which is good for someone like me. However, you can stay in tactical mode for every encounter if you want to play the role of a brilliant strategist. Graphically, the game looks great and I've run into no technical issues or frame-dips (playing on Xbox One). It's a little disappointing that the controller restricts you to only 8 abilities on your "hotbar," but that could be thought of as a compliment, considering how deep the skill trees are and how many abilities you can unlock. The voice acting is second to none. Lip-syncing is amazing (which isn't a point I usually give praise for, but I was playing AC:Unity before I started this game and good lord the lip-syncing in that game looks as though it was done by an intern who got the job only because his dad knows somebody and not because of ability). Practically every line of dialogue is expertly delivered.
    All in all, the game is fantastic. If you buy games purely for value, then this is your game of the year. I've put around 50 hours into the game so far, and I'm not even halfway through the story yet. A fantastic experience all RPG fans can enjoy.
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  61. Dec 9, 2014
    0
    My. God.

    This is perhaps the best looking RPG I have ever seen. Unfortunately, due to whatever pathetic attempt at optimization passed at Bioware it is practically unplayable. Before the moneybags with dual Nvidia Titans start whining, the fact that changing the graphical settings on this game changes almost nothing in terms of performance shows that Bioware made very little effort
    My. God.

    This is perhaps the best looking RPG I have ever seen.

    Unfortunately, due to whatever pathetic attempt at optimization passed at Bioware it is practically unplayable. Before the moneybags with dual Nvidia Titans start whining, the fact that changing the graphical settings on this game changes almost nothing in terms of performance shows that Bioware made very little effort to properly adapt their game to anything resembling a range of machine hardware, I would indeed be extremely surprised if they even tested the game on anything other than the PCs used to create it.

    This is a very sad state of affairs indeed, and hopefully Bioware recognizes that they have an obligation to put equal amounts of effort into opitmizing the PC release of their game as much as the console versions.

    This is appalling for a series that found it's home on PC.

    Absolutely disgraceful and disgusting, it's sickening to see such little effort accompany such huge promises and ambition, truly disparaging to the very core.
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  62. Dec 9, 2014
    9
    I've invested more than 150 hours in the game and it has been a great experience. It's gorgeous, there are lore bombs going off everywhere, and the world is so lush. I completed every quest other than the choose this or that in the main story line, and am going for round two to pick other options immediately. Playing in the world, I truly felt free to explore to my heart's content. AsI've invested more than 150 hours in the game and it has been a great experience. It's gorgeous, there are lore bombs going off everywhere, and the world is so lush. I completed every quest other than the choose this or that in the main story line, and am going for round two to pick other options immediately. Playing in the world, I truly felt free to explore to my heart's content. As someone who rides horses, their implementation of horse riding is so satisfyingly realistic and made me really happy. Personally, I experienced no glitches on my play through on PC. Overall, I think DA: I is a great addition to the Dragon Age series. Expand
  63. Dec 9, 2014
    7
    This review contains spoilers, click expand to view. IMO This is disappointing. Open world, No. Revisiting Denerim, Kirkwall, No. Tactics and programmable behavior was much better in DAO. You get all these glorious skill trees with only 8 mappable slots. FF 14 has 16 slots per toolbar and I manage to use 2 of 8 hot bars in live fights on PS3 and 4, but I digress. At first the fetch quests seem important and weighty, but they get boring quickly, when you realize you can do most of the main quests without 50% of them. As an over 40 female, the NPC sex scenes are lacking and slanted towards male, or lesbian gamers. The story is just so-so. I am not nearly as emotionally invested with the inquisitor, as I was my warden or even Hawke. I do hate Vivienne, which is something. Expand
  64. Dec 9, 2014
    3
    Dragon age 2.5. This is another action game with hints of RPG. Equipment is limited ala.DA2. Class skill trees (MORE limited than DA2). No healing skills, just "barriers". Take advantage of the EA great game guarantee and get your money back so that Bioware stops making these sorry excuses for RPGs.
  65. Dec 9, 2014
    1
    You want evidence this game is been given overly high scores by reviewers on here? Check out the Negative points this reviewer gave below - AND HE STILL GAVE THE GAME A PERFECT 10 REVIEW!!!!!! ROFL!
    So you have to ask yourself, if he lists over 12 critical issues with the game, how can he still give it have a 10/10 score?
    10: Cioby The bads: It still has a few bugs, most of them don't
    You want evidence this game is been given overly high scores by reviewers on here? Check out the Negative points this reviewer gave below - AND HE STILL GAVE THE GAME A PERFECT 10 REVIEW!!!!!! ROFL!
    So you have to ask yourself, if he lists over 12 critical issues with the game, how can he still give it have a 10/10 score?

    10: Cioby
    The bads: It still has a few bugs, most of them don't really affect your overall game or story, yet it's frustrating not being able to loot some items because they drop under the ground or are covered with crap.
    NPCs sometimes fall through the ground also, they resurface and you don't encounter any real problem with the important ones, though once, my archer companion fell through and failed to support me in an encounter.
    Crafting system has no real sorting mechanism other than armor/weapon type.
    Interface doesn't work properly, scrolling down and checking your items causes the game to linger on the previously clicked item instead of the one you're hovering.
    Menu is annoying as **** also, you have to actually click back to select a different category and you need to close it completely to open the character menu and check your stats.
    Horses can't run properly or even move on some terrain. You need to manually jump to tell him "Hey stupid, there is a small stone/step there".
    Gathering herbs is not that rewarding. I gathered so many rare herbs and yet you mostly just need a few to upgrade your potions, after that you just keep them around.
    Inquisition points are required to upgrade your inventory space and there is no container to keep your rare or interesting items.
    Deluxe edition is not worth the extra money.
    You can only have 8 skills on your quickbar, as a mage, this is unacceptable.
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  66. Dec 9, 2014
    8
    Finished the game in about 100 hours and still had some maps/areas that I didn't complete.

    Pros: 1) Story 2) Atmosphere 3) Story 4) Atmosphere 5) Scope/Size 6) Story Cons: 1) Camera 2) UI 3) Strange/boring/pointless minigames and/or quests 4) A bunch of gameplay simplifications The Pros are so awesome that I actually started to play Dragon Age again. For the sole purpose
    Finished the game in about 100 hours and still had some maps/areas that I didn't complete.

    Pros:
    1) Story
    2) Atmosphere
    3) Story
    4) Atmosphere
    5) Scope/Size
    6) Story

    Cons:
    1) Camera
    2) UI
    3) Strange/boring/pointless minigames and/or quests
    4) A bunch of gameplay simplifications

    The Pros are so awesome that I actually started to play Dragon Age again. For the sole purpose of reading each and every codex entry. The world and history of Dragon Age is vast. And Dragon Age Inquisition does a good job of filling this vastness with life, details and characters.

    And the gameplay... well, it's okay. Gameplay/mechanics is mildly fun and the game doesn't crash. But magnificent world design/graphics/writing make up for this. 8/10
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  67. Dec 9, 2014
    10
    Alright, the pc controls are bad, and the first starting area is rather dull. but after the story mission has ben pushed a bit, for me after 10-15 hours of gameplay, the game realy realy takes of. it is realy good. but ofcourse there are a lot of problems, and many things seam rushed. the game deservs an 8 or a 9. many of the rewiewers who give it bad ratings seam to have played only for aAlright, the pc controls are bad, and the first starting area is rather dull. but after the story mission has ben pushed a bit, for me after 10-15 hours of gameplay, the game realy realy takes of. it is realy good. but ofcourse there are a lot of problems, and many things seam rushed. the game deservs an 8 or a 9. many of the rewiewers who give it bad ratings seam to have played only for a couple of houars. ofcurse, this is a problem with the game, it shouldnt take 10 hours for it to realy get interesting. but for me that is not realy a big problem since i am unemployed and have no friends. Expand
  68. Dec 9, 2014
    10
    Inquisition is the ultimate sequel to the fantastic game that started it all, Dragon Age: Origins. (Lets forget 2 ever existed). Flawless game play mechanics, a beautifully rounded story and fleshed out characters as well as exquisite graphics make this game a joy to play,
  69. Dec 9, 2014
    10
    This review contains spoilers, click expand to view. Considering the huge number of kids or CS fans complaining here, I rated the game as a 10, whereas it's still a 9.
    The bads: It still has a few bugs, most of them don't really affect your overall game or story, yet it's frustrating not being able to loot some items because they drop under the ground or are covered with crap. NPCs sometimes fall through the ground also, they resurface and you don't encounter any real problem with the important ones, though once, my archer companion fell through and failed to support me in an encounter.
    Crafting system has no real sorting mechanism other than armor/weapon type.
    Interface doesn't work properly, scrolling down and checking your items causes the game to linger on the previously clicked item instead of the one you're hovering.
    Menu is annoying as **** also, you have to actually click back to select a different category and you need to close it completely to open the character menu and check your stats.
    Horses can't run properly or even move on some terrain. You need to manually jump to tell him "Hey stupid, there is a small stone/step there".
    Gathering herbs is not that rewarding. I gathered so many rare herbs and yet you mostly just need a few to upgrade your potions, after that you just keep them around.
    Inquisition points are required to upgrade your inventory space and there is no container to keep your rare or interesting items.
    Deluxe edition is not worth the extra money.
    You can only have 8 skills on your quickbar, as a mage, this is unacceptable.

    Ok. Those were a lot of bads right?
    Still I give the game an above 9 grade, because it's AMAZING. The different zones, are huge and you can actually explore almost the same you can in Skyrim. Combat is alert, though at times confusing, enemies can overwhelm you easily if you are not careful.
    There are 10 DRAGONS, yes. Not 1, not 3, but TEN.
    The story is incredible, the level of immersion and the background + conversations with everyone and especially your companions, are interesting and long.
    There are a lot of codex items, a lot of lore and a ton of craftable items.
    Rare and unique items you are actually enthusiastic to get. A strategic table where you can send your people to do 3 missions at a time, gathering items, gold or doing quests.
    You have a lot of customability when creating your character, I was a bit annoyed at first since you had like only 4 different trees, yet your companions get an extra one through the story and you can get like 3 more.
    Though you lack the complex and somewhat tiresome tactics and behavior from the previous titles, they somehow do much more, without you having to say it. You could just uncheck which skills you want them to save for when you really need it and cast them yourself.
    Free multiplayer. It's not amazing, but it's interesting to play as a team of 4 as you would in the normal game, yet the companions being real people, more cunning and interesting than normal AI.
    I haven't really finished the game, yet I have already played over 60 hours and am probably 1/3 of the game. I like to explore and do everything. This game is amazing and deserves it's critic score. After they fix their bugs this game should be a solid 10.
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  70. Dec 9, 2014
    9
    Great game with a lot of detail. I have over 100 hours in and have barely even scratched the surface of this game and I'm still not bored of it yet. Only thing that could make it better is for party banter to be fixed. The only really bad thing is that it demands a very strong graphics card for settings over medium so the characters don't look like they're wrapped in plastic.
  71. Dec 9, 2014
    10
    well i never truly review game in my life but for this game make me force myself to write it somewhere!!
    I play DA from origin till now.. and i am really satisfied with the game so far except DA2..
    Inquisition has a lot to give.. different kind of map, quests, codex that so interesting, extremly interesting story!! and with that plot twist!!! many ending game... i hope this inquisition
    well i never truly review game in my life but for this game make me force myself to write it somewhere!!
    I play DA from origin till now.. and i am really satisfied with the game so far except DA2..
    Inquisition has a lot to give.. different kind of map, quests, codex that so interesting, extremly interesting story!! and with that plot twist!!! many ending game... i hope this inquisition still develop more with DLC because a lot of places u can develop!! look at amazing map and story in every part on it!!
    i cant even wait for their dlc and the new story they bring!!! and i really hope for hero ferelden in it >.<

    anyway this was my honest opinion i dont care about any bad critiques. because i enjoyed the game!!
    thank you bioware!!!
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  72. Dec 9, 2014
    9
    Let me get the assy things out of the way so I can get to the positive parts:

    Yes, the tactical camera is not very good. Yes they messed up the controls on PC. Oh yeah, that's about it, because everything else is amazing. This is an epic, immense story with great and memorable characters, each of has interesting backstories and sidequests. This has always been Bioware's thing - a
    Let me get the assy things out of the way so I can get to the positive parts:

    Yes, the tactical camera is not very good. Yes they messed up the controls on PC.

    Oh yeah, that's about it, because everything else is amazing. This is an epic, immense story with great and memorable characters, each of has interesting backstories and sidequests. This has always been Bioware's thing - a great ensemble cast.

    Dragon Age Inquision fleshes out the lore of Thedas more than any game so far, allowing you to visit starkly contrasting and beautifully designed areas across the continent. The world of Thedas is original - it takes the classic fantasy ideas of elves, dwarves, etc and adds its own twist. Let's face it, it's D&D without the trademark, so Bioware can do whatever they want, and they sure have. It's a pleasure to explore.
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  73. Dec 9, 2014
    3
    4 hours play controls to broken to bother with..... Tactical view is a bust..... Personal low moment was in building trying to use it 6 feet off the ground wait for patch before you even bother.......

    ALSO 30 FPS..... is unacceptable... Add to that the issues around glitchy cut scenes just not worth it. Worst part I was phsyced for this and got the inquisitors edition..... Now all
    4 hours play controls to broken to bother with..... Tactical view is a bust..... Personal low moment was in building trying to use it 6 feet off the ground wait for patch before you even bother.......

    ALSO 30 FPS..... is unacceptable...

    Add to that the issues around glitchy cut scenes just not worth it.

    Worst part I was phsyced for this and got the inquisitors edition..... Now all I have is a box of cheep plastic crap.
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  74. Dec 9, 2014
    7
    "Takes a bit of time to get into, but once you do you will be hooked". Is it everything we hoped for? Short answer: Mostly. Long answer:

    The Bad The combat is much like number 2. It's not terrible, but it's not particularly good either. The return of the tactical camera was something I was looking forward to. It is dreadful. You cannot zoom out far enough, it is so close to the ground
    "Takes a bit of time to get into, but once you do you will be hooked". Is it everything we hoped for? Short answer: Mostly. Long answer:

    The Bad
    The combat is much like number 2. It's not terrible, but it's not particularly good either. The return of the tactical camera was something I was looking forward to. It is dreadful. You cannot zoom out far enough, it is so close to the ground you can barely see 2 meters around you. It's a confusing, horrible mess to plan battles this way and ends up being a waste.

    The game is an "open-worlded" scenario where you are free to roam around and explore. What they mean by "open world" is that you have several areas you can travel to and each of them are very large individual "playgrounds". Number 3 seems to have swung in completely the opposite direction of 2. The sheer amount of areas and their sizes is amazing. However, where it falls flat on its face is the quests. Every area has the same dull "filler" quests. Collect 20 shards. Collect 20 Elfroots... Because of this the game frequently feels like a bloated MMO with tons of boring "non-content".

    I have come to the conclusion that it's best to ignore the majority of the side-missions. The amount of time you spend picking up plants and looting has driven me to the brink of insanity. You can greatly increase your enjoyment of the game if you simply move on with more important things.

    The Good
    It looks great. The areas look breathtaking and characters look alive and better than ever. It's nice to see some of the old characters making a return. There seems to be a lot of dialogue and mention of the events of the 2nd game. The main story follows on from the events at Kirkwall - that all happened in the second game. There are reoccurring characters from both previous games. The main story seems reminiscent of Elder Scrolls Oblivion - where you had to wonder around closing portals. You will be doing that a lot.

    Levelling up and skills are pretty much the same as before. You have different skill trees to specialise in and different classes to play. The game also leans heavily on crafting - for both making weapons, armour and potions, to upgrading as well. Unfortunately, due to the amount of junk required to make them like iron, plants etc, it becomes a chore because the way in which you acquire these items is about as fun as watching the loading screen.

    The way in which your stronghold and influence works is interesting. You can send agents on missions to acquire items and scout areas for you. All of these actions require "power", which you get by completing quests and obtaining objectives. It works well enough, but unfortunately it forces you into doing many of the boring side quests. I have found myself just wanting to get on with the story only to be blocked because I do not have enough power.

    This is also the first Dragon Age game to give the player mounts. This is a welcome addition that saves some time. You can also fast travel to previously unlocked camps and "upgrade" your horsey later down the line. You can access unlocked areas via the world map and you unlock new areas at the war table, where you must delegate scouting missions and the like.

    The world is large and beautiful. There is lots to do and the game will keep you occupied for a large amount of time. It is just a shame it was not put to better use.

    Summary
    Is it a good game? Yes, if you can put up with its issues. The sad thing is that stuff like the useless tactical camera could easily be fixed. It is a great shame that there is so much boring "filler" content to pad out areas; my gaming logic has always been to complete that "filler" content before moving on. Not only does this game make it extremely tedious (and in most cases, pointless), but it actively prevents you from doing so in some cases. If you can put aside these issues you will find this game is surprisingly good.

    + It looks very pretty
    + It is Dragon Age
    + Big open world
    + Lots to do and see
    + It is an improvement over number 2
    + Decent VO, sound and music
    + Deeper than you may think at first glance
    + Some interesting story quests
    + Familiar faces are from DA:O and DA2 are back
    + Dragon Age Keep is a great tool for importing world states
    - Feels like a grindy single player MMO sometimes
    - Areas are populated with lots of boring "filler content" that you should learn to avoid
    - Tactical camera was a wasted opportunity
    - Elfroots, Ore... and Shards
    - Forces you to do some of the boring fetch-quests to get "power" so you can continue with the story
    - "Consoley" UI, control and menus

    Jimbo Rating: 7/10
    "Dragon Age: Plant-picking simulator"
    P.S. If the tactical camera actually zoomed out, menu and UI (and looting) were more intuitive and I wasn't forced to pick up a stone and plant every 10 seconds, my rating would jump from 7/10 to 9/10.
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  75. Dec 8, 2014
    10
    The short review: the game is phenomenal, definitely my GOTY.

    The good: The graphics are stunning, my rig is running on a 680 and the game looks good while running very smoothly even in intense combat. The combat is satisfying; going into the game I was concerned when I heard that there was only going to be a very select few healing abilities and limited healing potions, but Bioware
    The short review: the game is phenomenal, definitely my GOTY.

    The good: The graphics are stunning, my rig is running on a 680 and the game looks good while running very smoothly even in intense combat. The combat is satisfying; going into the game I was concerned when I heard that there was only going to be a very select few healing abilities and limited healing potions, but Bioware did a good job of balancing the combat so that you shouldn't feel limited by them even on hard mode as long as you use your head. In fact because the game is no longer balanced around healing mages I feel like I have more options for selecting my party's setup. The new guard mechanic makes playing as a sword and shield warrior much more enjoyable and planning cross class combos is much more satisfying now. Overall I have no complaints about the mouse keyboard controls, and I usually play on a console (though the tactical camera definetly needs some work). The various zones are varied and vast, completionists will be able to easily spend over 6 hours in the starting area alone doing all the side quests and finding all the secrets, while you'll level up fast enough that people who want to go faster won't feel like the game is forcing them to grind for Xp. The companions are all varied and have interesting personalities, and since you don't have an approval bar you feel less pressure to choose the dialogue choices that you think they'll agree with. I haven't gotten far enough into the story to tell you too much about it, but the first part (getting to your groups main base) was very epic.

    The downs: While having a wide variety of stuff to do in the areas is better than not having enough, it does mean you'll end up pretty distracted from the game's main plot and feel detached from it. The tactical camera has a lot of flaws: it is far too zoomed in and has no way of adjusting how far it zooms out, and don't even bother trying to use it if you're in a cave or a place with a low roof. Mounts aren't really that useful and since there's no party banter while you're using one it takes a lot out of the game (though the lack of fall damage and Skyrimesque horse physics is super useful at times).

    This next point is a big one, but you'll either love it or hate it. You can only have 8 abilites accesible at any given time (unlike in the first two where you could pull up a radial menu that had the rest of them that weren't hot-keyed). On one hand it ensures that at higher levels you can't have grossly overpowered characters that can do anything and don't need to rely on teamwork. On the other hand you may find it as an excessive restriction that limits your play style.

    All in all, I love the game. I've already plugged in 15 hours and don't even feel close to being done with it, if you like the genre I would highly recommend it.
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  76. Dec 8, 2014
    1
    This product is an atrocious mess.

    Unpolished, buggy, unoptimized, missing assets, crashes, and those are just the technical issues. The game, if it can even be called that at this stage, is little more than a singleplayer MMO, that even features things such as real time waiting, and even dares to lock the advancement of the plot behind wait-gates. And some of them can reach in
    This product is an atrocious mess.

    Unpolished, buggy, unoptimized, missing assets, crashes, and those are just the technical issues.

    The game, if it can even be called that at this stage, is little more than a singleplayer MMO, that even features things such as real time waiting, and even dares to lock the advancement of the plot behind wait-gates. And some of them can reach in excess of 10 hours. BioWare, EA, this is not a mobile phone game, why do you do this?

    And don't get me started on the writing, this feels like it was written by a twelve year old girl on tumblr, and the directing is the same, with major errors all over the place, which we are just expected to not pay attention to, and enjoy the "epic" story of every BioWare game ever, but this time with shoehorned in politically correct representations of minorities, so that the feminists praise the game.

    This is an unspeakably atrocious experience which I regret having wasted my time on, as an RPG fan you owe it to yourself to keep people away from this monstrosity.

    I used to say, I prefer a diamond in the rough, to a polished turd. But this game is some rough **** let me tell you.
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  77. Dec 8, 2014
    10
    Easily my Game of the Year. I dont often give perfect 10s on metacritic, but I am here. DA;I rights all the wrongs of DA2 and evolves the franchise from Origins in huge ways. Its what ME3 was to ME and ME2 without the franchise-ruining ending.

    Best new RPG on the market, period. A vast world to explore, compelling choices and characters, a great story, and more. If you aren't playing
    Easily my Game of the Year. I dont often give perfect 10s on metacritic, but I am here. DA;I rights all the wrongs of DA2 and evolves the franchise from Origins in huge ways. Its what ME3 was to ME and ME2 without the franchise-ruining ending.

    Best new RPG on the market, period. A vast world to explore, compelling choices and characters, a great story, and more. If you aren't playing this, do it now.
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  78. Dec 8, 2014
    6
    This game had a lot of potential, it really could have been beyond fantastic. It was an ok game but didn't meet my expectations. I've put 61 hours into the game so far, I definitely feel over half the time i've been playing the game it has been doing random mundane tasks. The game has an mmo "feel" to it as well, which I wouldn't mind if I was playing an mmo. Overall it's just ok, don'tThis game had a lot of potential, it really could have been beyond fantastic. It was an ok game but didn't meet my expectations. I've put 61 hours into the game so far, I definitely feel over half the time i've been playing the game it has been doing random mundane tasks. The game has an mmo "feel" to it as well, which I wouldn't mind if I was playing an mmo. Overall it's just ok, don't spend 60 dollars wait for a deal. Expand
  79. Dec 8, 2014
    10
    all i have to say is best game ever i have had more sex with the npc then i have in masseffect / porn games / gta 5 there for this is the best game i have ever played
  80. Dec 8, 2014
    0
    Bioware really did it this time. Repeatative quests, mostly linear story line, horrific performance and lot's and lots of bugs and buggys (starting with invisible walls end ending with quests that don't complete).

    The control system feels like half done console port. You can't move character with the mouse. You have to be right above the item to pick it up. In combat, if you're melee
    Bioware really did it this time. Repeatative quests, mostly linear story line, horrific performance and lot's and lots of bugs and buggys (starting with invisible walls end ending with quests that don't complete).

    The control system feels like half done console port. You can't move character with the mouse. You have to be right above the item to pick it up. In combat, if you're melee fighter, you don't know if your hits land.

    While the story itself is ok, the way it is told is much below what it used to be in ME and DE. First of all, they took away your charismatic ability to influence stuff. You just have 3 options to choose from, and they usually don't matter. As far as I can see, there is only one ending, and the story that leads to it is mostly linear too (besides the open terrain with repetitive quests (lots of fetch x of something))

    Savegame import is now exclusively via their website. You may or may not like this, but bioware doesn't give a **** about you. The same attitude goes if you want to play the game in a language other than the one where you bought it in (like, in english). Tough luck. In fact they go out of their way to make it difficult for you to do so.

    Than there is the Command Center, which is a place where you must go to unlock some next quests. The problem with that is that you never know when you are supposed to go to the Center and you often feel "hanging"

    I would venture to say that this is the worst bioware game. Ever
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  81. Dec 7, 2014
    3
    very repetitive! I got bored after about 8 hours of playing. I was so looking forward to this game too. They are riding the coat tails of the original and did not really think this one out. The AI control is crap! You don't have many if any options for controlling what your party members do when you are not controlling them. I found myself sitting in the area doing the same thing forvery repetitive! I got bored after about 8 hours of playing. I was so looking forward to this game too. They are riding the coat tails of the original and did not really think this one out. The AI control is crap! You don't have many if any options for controlling what your party members do when you are not controlling them. I found myself sitting in the area doing the same thing for hours at a time. Expand
  82. Dec 7, 2014
    4
    This review contains spoilers, click expand to view. I set up camps in all the locations, closed almost all the rifts, killed dozens of groups of bandits/Red Templars/Venatori only to arrive at the end and realize none of that mattered since all I get is a simple boss battle and I win anyway. And I'm not even talking about the pointless war table-only quests for my advisors.

    The main story is not half bad, but I expected more. I was excited about seeing Corypheus at first, but honestly did not believe he was all there was to it. Kill one bad guy, everything is solved. Seriously? Perhaps I wouldn't be so disgruntled if I didn't spend 80% of the gaming time doing absolutely meaningless tasks that had no impact on the main mission whatsoever. But the game required I have enough power and I listened to its instructions about the recommended levels for each stage of the main quests, so now I feel like an idiot for wasting time hunting for exclamation marks in pretty bland locations. Skyrim was repetitive too, but it was still more immersive to me. It didn't have the shiny bright colors of DA:I, but looked more realistic.

    I would've loved to read codex entries, but they are written in an incredibly annoying all-caps font WHICH MAKES IT A CHORE READING PASSAGES ABOUT THE HISTORY OF THE QUN AND WHATNOT BECAUSE YOU JUST DON'T USE ALL-CAPS FOR NORMAL TEXT UNLESS YOU WANT TO PISS OFF THE READERS.

    I would've also loved to do some companion quests without them being awfully bugged or unavailable altogether. Not being able to do Dorian's quest was a real bummer to me since he's a great character with some depth (although he, too, has his infantile moments). The advice I got was to re-load a save from 40 hours earlier and try to trigger the quest - no thanks, that's ridiculous, no way am I ever setting foot in the Hinterlands or the Western Approach again. I don't have unlimited amount of time on my hands.

    Also, for the risk of sounding like an asshat because in all the 80 hours, I just didn't find the right button, I'm pretty sure it's impossible to make your character walk. You know, walk, like a normal person does. I suppose that from now on, when you write something in the Dragon Age universe, you shout it in all caps, and when you want to move, you run. This was really awkward in some moments, for example when an ancient elven guardian was leading me somewhere at a slow pace and I was jumping all around him like a horny mountain goat.

    I had been looking forward to this game for years, but I'm overall very disappointed. There are some good parts, but right now, I just feel like it was all a waste of time and I definitely should not have done an incredibly primitive quest for every random loser that crossed my way, hoping it would somehow help the main cause. The game artificially prolongs the time you spend playing it by forcing you to gather power to progress in the main mission. Logically, once you realize Corypheus is immortal and at large, you should drop everything and stop him and, ideally, only after that deal with some aftermath and possible new problems - but no, you have to randomly click on one of the maps and close a couple of rifts here, find a stolen ring or buffalo there because apparently that's required for you to be able to defeat the bad guy on your own.
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  83. Dec 7, 2014
    1
    Where do I start?

    Poor graphics quality, I've seen games that look better and have lower system requirements that this one. Do we really need 8 GB of RAM and high end CPU and Video Card to display low resolution, console optimized, textures and have to put up with low and inconsistent frame rates? Come on EA, a PC can do a lot more than a console. Story Dialogues and characters could
    Where do I start?

    Poor graphics quality, I've seen games that look better and have lower system requirements that this one. Do we really need 8 GB of RAM and high end CPU and Video Card to display low resolution, console optimized, textures and have to put up with low and inconsistent frame rates? Come on EA, a PC can do a lot more than a console.

    Story Dialogues and characters could have use a lot more development. Right now they're plain idiotic at times and I doubt they will ever do something about it.

    What's with all the MMO functionality like level based mobs/areas, resources/mob grinding, boring anoying filler quests, constantly respawning mobs and other stuff thrown at random? This is a single player RPG, we're not playing a subscription based MMORPG.

    The entire tactical system is broken, don't bother to assign commands to your team, they will forget them or get stuck. The camera is too close and trees, roofs and other objects will get in the way. Not to mention that you can no longer pause the game at any time to assign orders and tactics...

    Where is the open world that was promissed? I'm not really annoyed by this but having several enlarged areas and the only way to got from one to another being jumping using the world map or special transition points does not qualify as an open world. Skyrim got this right from the first time.

    Mouse and keyboard controlls are a disaster and there is no way I'm buying a Xbox gamepad just for this game (it doesn't recognize any other controllers on a PC, go figure...). Emulating a Xbox gamepad using some random mouse/keyboard keys and movements is not going to work.

    You have move your character every inch and you have to spam the R key or click all the time because they removed the mouse based auto-attack functionaliy (just becauuse consoles don't use mice anyway, right EA?)

    You want to move from one place to another and clicked on your destination in vain? Well, bad luck, now you have to navigate the character every inch of the way. The auto-movement system is completely gone.

    Remember when you could just click on some loot and the character would walk to it and well..loot it? well bad luck, that's gone, right now you have to actively walk to the desired item and if you are not almost on top of it you can't loot it...nice work EA.

    The mouse is practically useless, can't use it to select npc's, can't use it to target, and things go on like this forever, just because consoles don't use mice....

    Can't see the loot/objectives in the area or assign a key for this, you have to constantly "ping" the nearby area by spamming the V key (or whatever key you assign for this) and run around just to be sure you don't miss anything. (After all consoles don't use keyboards, right EA)

    In previous games the mini-map was displaying the general layout of the nearby area, now it's just a transparent mess with some icons on it.

    The area map is useless at this point. In DA:O and DA2 you could actually use it to find your way, something that is almost impossible now.

    The UI is 100% optimized for consoles, lots of deep nested menus for inventory, talents, etc. You can't even assign stats points anymore.

    Last time I ever buy a EA game, (DA:O was fantastic, I even liked DA2) but after wasting 60 euros on this poor excuse of a game and having been refused a refund I'm done with EA games.
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  84. Dec 7, 2014
    8
    Prefacing this by saying I haven't had any issues running the game on my computer. It would be unfair of me to take off points for problems I'm not having.

    If you were hoping for the spiritual successor of Dragon Age Origins that is not what this is, you will be disappointed. I preordered the game and after about 5 hours on release night I was prepared to come here and write a fire
    Prefacing this by saying I haven't had any issues running the game on my computer. It would be unfair of me to take off points for problems I'm not having.

    If you were hoping for the spiritual successor of Dragon Age Origins that is not what this is, you will be disappointed. I preordered the game and after about 5 hours on release night I was prepared to come here and write a fire and brimstone condemnation of the game. I eventually decided to hold off for a bit and give the game a chance.

    Yeah, the PC controls are garbage and you'll want to play with a controller, but after hitting about the 15 hour mark I suddenly realized "wow, I'm actually having a ton of fun." No this is not the CRPG we were hoping for but if you're able to take a step back and evaluate the game for what it actually is you'll see that it really is a fun and exciting game with interesting stories and characters and a metric CRAPTON of content to explore.

    Now that I'm about 50 hours in and still have a ton of stuff to do I can definitely say I feel like I got my money's worth of entertainment with this game. No it's not perfect but it's fun and has enough content that I'm satisfied with the game.
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  85. Dec 7, 2014
    0
    I was really looking forward to this game. I loved the first one, the second was ok, and I hadn't played a new game in a while. The game was beautiful from what I saw, but the controls are so horrible I can't play it. It's complete garbage on a mouse and keyboard. They obviously didn't even try to port it for PC and after some research I found out this is the FIXED version. I amI was really looking forward to this game. I loved the first one, the second was ok, and I hadn't played a new game in a while. The game was beautiful from what I saw, but the controls are so horrible I can't play it. It's complete garbage on a mouse and keyboard. They obviously didn't even try to port it for PC and after some research I found out this is the FIXED version. I am disappointed beyond belief. Hold R and hope, that's the PC experience of this game. I can't even bring myself to continue the game the controls are so awful. I should have bought it on origin, not amazon and returned it. Expand
  86. Dec 7, 2014
    5
    One of my friends is a big part of this game's dev team. So this is hard to write.

    What it comes down to with Inquisition is that the game is tripping over itself to tell you how crazmazing, important, and fabulously central to the universe you are, and yet in every respect that matters, you don't feel that way at all. In fact, in the day-to-day playing of the game, you feel like a
    One of my friends is a big part of this game's dev team. So this is hard to write.

    What it comes down to with Inquisition is that the game is tripping over itself to tell you how crazmazing, important, and fabulously central to the universe you are, and yet in every respect that matters, you don't feel that way at all. In fact, in the day-to-day playing of the game, you feel like a chump.

    How do I mean that? Well, example: I'm patronized and worshipped by everyone ever because of my super sweet and special hand tattoo. I don't earn any of the respect I get. I have no sense of anchorage to the world or my character beyond an impersonal memo at character creation. And yet past the first twenty minutes of play, I'm treated like the LITERAL second coming of Christ. Yes, Andraste = Jesus. I could do a whole review just about the paper-thin veil stretched over medieval Europe by this game, but it's completely beside the point I'm making.

    Okay, meaty example: I'm the grand inquisitor of awesomeness. I sit on a throne. I make judgments. My fortress is a **** epic keep at the top of the world. It is rad as **** I'm feeling that, right? And yet while everyone else in the main fortress area gets to wear their slick armor and gear, I'm forced to wander around in what I can only describe as my "battle pajamas." It feels awkward. I'm like some checked-out executive showing up to the office in a tattered bathrobe with six days of stubble on my face.

    "Inquisition? **** guys, we're still doing that? Oh, **** Two executions today? Lemme get my sword thing you guys gave me that I can't use outside of cutscenes... **** me, my head hurts."

    Another example: I'm the big important inquisitor. And yet it feels like 90% of my play time is spent bent over like a day laborer looting corpses and harvesting weeds. While my three painfully deferential companions just stand around staring at me work. Guys? No help here? No? I'm the de facto leader/messiah and I'm on **** duty with the looting and harvesting? I'm on **** duty with the fedex quests and requisitions? Really? I can't delegate this **** Okay. I'm starting to feel like all these "I'm in awe of you" conversations we keep having are a little bit sarcastic. I feel like you guys are being passive aggressive right now.

    The game needs a ****ing hatchet-man to come through and butcher 2/3rds of the content. I seriously cannot walk twenty feet without tripping over some kind of landmark, objective, quest, map marker, letter with a quest on it, corpse with a quest, etc. After a while I just stop reading things. Which is a shame, because Inquisition is a gold-tipped pyramid of writing labor. I'm pretty sure there are skeletons sealed into the code of this game. It has been described by many professional reviewers as "monstrous" and "titanic" and "huge" and I definitely agree. It's a lumbering behemoth of sheer content. This game will crush you under the weight of its boring sidequests no one gives a **** about.

    Even worse are the "plot tokens" you accrue to advance the story. You earn plot tokens by doing side crap. Yay. Can't advance the plot without your plot tokens. This game literally has a coin-operated storyline. You don't get much more corporate crapfest than that.

    And honestly? It's a god damned shame. Because when I explore intricate conversations about elven history and the Fade with Solus, I begin to see some of the hidden brilliance of the setting. I start to see in a few hidden corners the vision that could have been. We could have had a powerful work of RPG art here, but somewhere along the line some cigar-chomping executive was like "Crafting, see? People love the crafting these days. Gotta have the loot, see, gotta have them purple gears, see! Make it happen, see! And throw in some'a them achievements!" And then the beauty of DA: Inquisition was buried in a mountain of superfluous **** and 'features' while the core of the game atrophied, suffocated, and died.

    Mandatory level restrictions on items. How many times have I looted a sweet item only to see I can't use it for three more levels? What the **** is this **** I thought the whole point of playing a single-player RPG was to get away from this kind of arbitrary MMORPG crap? What, exactly, is differentiating this game from an MMORPG, at its mechanical core? (Dialogue notwithstanding). My god, there's even a giant mount collection and tons of achievements to whore. It's chilling. It just all feels like a gigantic waste of time.

    And with the removal of things like persuasion skills, the game has officially descended into "why even bother" territory for dialogue. One of my fondest memories of a CRPG was talking The Master in Fallout into killing himself. That sort of skillful master stroke doesn't seem possible in Inquisition.

    Whatever. I keep trying to finish the game, for my friend's sake. It's hard. I feel like a jerk.
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  87. Dec 7, 2014
    9
    A brilliant narrative, intuitive gameplay, stunning graphics and an expansive world make this game an RPG to remember. Game of the year in my opinion.

    I have heard that there have been people having issues with keyboard and mouse controls and some frame rate issues. Both easily solved after a quick google search and a quick read of some ea forums. I suggest playing the game with an
    A brilliant narrative, intuitive gameplay, stunning graphics and an expansive world make this game an RPG to remember. Game of the year in my opinion.

    I have heard that there have been people having issues with keyboard and mouse controls and some frame rate issues. Both easily solved after a quick google search and a quick read of some ea forums.
    I suggest playing the game with an xbox wired controller to get the most out of the game.
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  88. Dec 7, 2014
    10
    First off, the amount of negative reviews for this game is laughable. This is easily one of the best, and biggest RPGs ever made, and it does not deserve the flack from this many people.
    I guess some people take issue with ANYTHING involving EA. That, or people are still fuming over Dragon Age 2 and Mass Effect 3s ending.
    A shame, since BioWare did an incredible job this time around.
    First off, the amount of negative reviews for this game is laughable. This is easily one of the best, and biggest RPGs ever made, and it does not deserve the flack from this many people.
    I guess some people take issue with ANYTHING involving EA. That, or people are still fuming over Dragon Age 2 and Mass Effect 3s ending.
    A shame, since BioWare did an incredible job this time around.
    Either way, haters gonna hate, etc. This game is amazing.

    I won't write a full review, but here are some of the pros and cons of the game:

    Pros:
    -Absolutely humongous world, easy to get lost in. In a good way.
    -Easily 80+ hours of content if doing side stuff.
    -Extremely likable characters. Companions especially.
    -Gorgeus and diverse enviroments, a nice change from DA2.
    -The writing. Even for a BioWare game, the writing in this game is second to none.
    -Customization. Different materials change the color of the items, which is a nice touch.
    -You feel extremely powerful. At the end of the game especially. Basically, this game makes you feel like a badass.

    Cons:
    -The multiplayer part of this game is definitely lacking. The pay-to-play element is ridiculous.
    -PC controls. Yikes. A problem for alot of people, which i suppose is part of the bad reviews (still don't see how it justifies this low a rating) I got used to them after about an hour, but a valid complaint regardless.
    -Overall, choices don't matter as much as i'd like them to.
    -Animations of characters are a bit awkward at times, mostly in curscenes. If you're used to BioWare games, this probably doesn't bother you too much, but i can see how people that aren't would be bothered by it.
    -Romances get pretty awkward. The writers did a better job than in DA2 (once again) buuuut, it's still quite cringe-worthy at times, and the wonky facial animations that appear at times don't make it better.
    -Finally, the pandering to the LGBT community is quite obvious. This isn't the worst thing a game could do, but at times it is a bit cringy how obvious it is. I'm sure Tumblr is loving it though.

    (Bonus Con?) Apparently alot of people have been experiencing alot of glitches with this game. Not sure if i just got lucky or something, but this hasn't been an issue at all for me, so i wouldn't exactly include this as an actual con.

    That's about it. The Pros outweigh the Cons by quite alot, and this game is one of my favorite games released in quite a few years. Definitely my GOTY for 2014.

    If you're thinking about picking up this game, between Inquisition and any other newly released game, you'll get far more content out of Dragon Age: Inquisition than any other game.
    It's definitely worth the money.
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  89. Dec 7, 2014
    7
    It's decent enough to be worth my money.

    [Companions] - Cassandra and Blackwall are the only companions I would put on par with Origins. Bioware said they wanted to bring us a mature experience; adding cussing doesn't make characters mature. How I miss the days of talking to Alistair or Sten around the campfire, instead we get frat-boy bromance characters like Iron Bull or spastic
    It's decent enough to be worth my money.

    [Companions] - Cassandra and Blackwall are the only companions I would put on par with Origins. Bioware said they wanted to bring us a mature experience; adding cussing doesn't make characters mature. How I miss the days of talking to Alistair or Sten around the campfire, instead we get frat-boy bromance characters like Iron Bull or spastic characters such as Sera. The only main characters I thoroughly enjoyed were Leliana and Morrigan.

    [Main Story] - I actually enjoyed the main story and villain, in saying that, I didn't play any of DA 2's DLC, so I didn't experience the potential let down others may have.

    [Questing]
    It involves a lot of reading letters and journals and no cut scenes. I wish they hadn't gone the Skyrim route with this. As much as I did enjoy following the paper trail, I did feel a little disconnected and unsatisfied when I had completed interesting quests. The only time the game felt like an mmo was when my character would talk to random npcs, there are no cutscenes, just your character standing there and the camera swivels to the side.

    [Resources] - The thought of having to collect every herb and mineral in my future playthroughs so I could craft my gear was horrid. I now use a cheat engine to give me unlimited herbs and minerals. I didn't mind collecting all of these materials on my first playthrough, but this game is massive. I can't bare the thought of doing this for every playthrough.

    [Voice Acting] - Great as always, with the exception Iron Bull.

    In short, I'm on my 4th playthrough and still enjoying it. But I do often reminisce on Origins. I miss it's humble story that gradually builds up and it's realistic mature characters that don't need to cuss every few sentences or constantly pat me on the back. . . . Inquisition has a lot of flash and moderate substance.
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  90. Dec 7, 2014
    7
    it wasn't huge disappointment. i'll count every problem i've encounter during my walkthrough:
    1) Terrible controls. Yes, pause button on ctrl. What "genius" invented. Tactical view is convenient as explaining how bad it is on PC. try it and you'll understand
    2) bugs, missing textures(divine Justinia in fade and more). Also, it drops on desktop in some dialogs or after some time in
    it wasn't huge disappointment. i'll count every problem i've encounter during my walkthrough:
    1) Terrible controls. Yes, pause button on ctrl. What "genius" invented. Tactical view is convenient as explaining how bad it is on PC. try it and you'll understand
    2) bugs, missing textures(divine Justinia in fade and more). Also, it drops on desktop in some dialogs or after some time in important moment.
    3) Price tag. We all know EA, so no explanation required.
    4) For me, personally, - great amount of homosexuality. I mean, c' mon guys, we all know, you're LGBT-lovers but not everyone agree.
    5) poor optimization. Intel Core i5 3470 and it's loaded it on 56%. it's not ACU, but, still, frustrating
    And there is no bad side without good side. unless it's freemium game
    Good side :
    1) They're returned epicness. in most parts
    2) Partically open world. They did some effort there
    3) Characters have a character. Yep they didn't screw up it too. Personally don't like sera, but de gustibus non est disputandum.
    4) frame rate is smooth(Palit GeForce 660 GTX 2gb), but processor...
    There is more, like EA sold us a blank for future DLC. but it's a good blank. pretty one.
    So, final score is 7/10 it's good game. Some fans in blind thrill might rate it 10/10, but it's not worth it. If you like current BioWare's game, you'll love this one too, if you don't... Well, Pillars of Ethernity is coming soon and Divinity is available already
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  91. Dec 7, 2014
    7
    This review contains spoilers, click expand to view. Dragon Age Inquisition sets out to right the wrongs of Dragon Age 2 and while I feel it does achieve this, the gameplay is still suffering unbearably because of poor design choices.

    Please note reading further may reveal spoilers.

    Putting gameplay to one side for the moment, the story in DAI is frankly, rather disappointing. You're introduced to the protagonist in much the same way as Geralt of Rivia in Witcher 2 - in a holding cell and being questioned by a hostile interrogator. I mention this only because of how shamelessly this game borrows from other RPG's.
    You're introduced to your arch-nemesis very early into the piece and for all intents and purposes, your arch-nemesis does not evolve or develop at all throughout the entire plot. You learn some snippets about who and what they are, but they never really become the sinister figure you'd expect.
    As a result, the story plays out as rather anticlimactic.

    There are less than a handful of major plot developments, and depending on how you count them, in my view two of the four occur in the first ten or so hours, the third occurs around mid-way through the game (40-50 odd hours) and the final and arguably most interesting plot development occurs in the last two hours of gameplay (approx. 75 hours).

    DAI is riddled with things to do and side-quests to complete, however the majority of them lack even a loose connection to the events transpiring in Thedas. The main story arch exists pretty much in a silo, as do the side-quests which are silo's according by location (geographical) or companion.
    As there are really only 10 or so geographical locations you can visit outside of the main plot development, the game feels like approximately half of the content is directly related to player companions, which really detracts from the sense that the world spans two massive states.

    Then there's the basis of the game - leading the inquisition. I feel this was the Achilles Heel of the game and where the premise of the game betrayed creative writing to the point it was not tenable. Alas, Bioware persisted anyway.

    Quite early in the game, the town you reside in (Haven) is destroyed by your arch-nemesis. Rather than falling off the radar, learning about your enemy, rebuilding your strength and gaining some experience/gearing up for round two, the inquisition immediately relocates to the most conspicuous, isolated, indefensible (to a dragon) and otherwise utterly preposterous (vacant?) fortress imaginable.
    This is such a large pill of stupid to swallow, it can only be rationalized by due recognition of the sheer laziness in writing and lack of creativity from which it spawned.

    From that point in the game onwards, you're inextricably chained to this bizarre location and any pretense of exploration is dropped into a silo of brief excursions.

    On to gameplay...

    The AI is terrible. It's not simply a case of occasional micro-management needed. In pretty much all dragon fights you are forced to play melee damage, assuming you even bothered bringing one in your party, or else the computer AI will have it standing in fire or a pool of electrocuted water taking damage and chugging all of your pots, no less than ten times during the fight.
    It's not simply a case of issuing a move command every 20 seconds and then 'attack' once the threat has abated - the AI is so bad that you have to make these decisions every 5 second.

    Hold left-click to autoattack. This is mind-numbingly stupid. Every other ability in the game triggers from a single input command - auto-attack should be no different. There is no player-engaged block mechanic like in hack and slash RPG's, i.e. where you would cease input to auto-attack and then right-click and block. Thus the requirement to continuously input a command for basic damage makes little if any sense whatsoever, unless you have the attention span of a gnat and want to actively discourage battlefield micromanagement (which is what this mechanic does).

    Target acquisition and the inability to properly lock onto a target is also both frustrating and stupid. You can't cycle through visible targets and because of the 'hold left click to auto-attack', quite often mid-combat you will randomly switch target and consequently, draw aggro from an enemy happily attacking your tank unintentionally.

    The so-called 'tactical' camera is hopeless. The range of zoom is far too shallow to be useful and you can't select multiple characters and issue group commands. Trying to position area of effect spells is manageable but far from ideal using the 3rd person view. Bioware really needs to get back to DAO's isometric camera or just drop it altogether, because the tactical camera is good for nothing.

    Variety of gear in DAI is improved over DA2, however its implementation is still largely aesthetic and belies a concerted unwillingness from Bioware to engage with traditional RPG mechanics for progression.

    Fans of the Forgotten Realms series - nothin much to see here.
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  92. Dec 6, 2014
    5
    The PC port is limited by the cumbersome keyboard & mouse controls. I cannot enjoy playing it in this state. Dragon Age Origins had better controls. Unfortunately Dragon Age Inquisition cannot be modded, so cannot be improved like Skyrim was with SkyUI. The story and characters look OK, but I have to give it a low review as I have stopped playing.
  93. Dec 6, 2014
    6
    This is an alright game... the combat has very little nuances, and I found myself not caring about what I was building or what tactical position my character was, but just how fast we got through combat, what numbers were being generated, and zooming through combat as a break from the rest of the game.

    This game has ALOT of grind... cut out the side missions and war table mission filler
    This is an alright game... the combat has very little nuances, and I found myself not caring about what I was building or what tactical position my character was, but just how fast we got through combat, what numbers were being generated, and zooming through combat as a break from the rest of the game.

    This game has ALOT of grind... cut out the side missions and war table mission filler and it would be a better game. I don't think the consumer wants 600 hours of fetch x and get y for disposable gear and "power." Instead side quests that are interesting, well written, and fun would be a value at only 60 hours. I really, really, hate shards...

    This game lost a lot of the Dragon Age: Origins, dark fantasy charm. It really had a great premise, but didn't pull through toward the end. The ending was a lame... but they did leave everything open, as well as poop on the lore, for later games. Which could be good, if they are better than DA:I

    It would be nice if we got back to team of misfits trying to stop impending doom, but don't have super powers, aren't in charge of large armies, and are more interesting. Sera, the Iron Bull, and the crew are interesting, but get old quick... Dorian is the only character that kept me intrigued the entire way through. (I guess Wynn sucked in all reality)

    It's also far less dark, I can't thin of a time when I could trade children souls for money or stats. Also, a lot less blood in general... what happened to the slaughter house of the Mage's Circle of Fereldan? The choices.. meh... drink from the creepy well? make a deal with the red lyrium demon? meh... could care less and affected the story very little...Add the fact, the people, didn't react like people. The first DA:O had people who were people in the midst of a cataclysm......

    I hope that if we get another DA game... the combat sucks.. please fix it. Some of the writers are alright, some of them are not. The musical score was beautiful, except that damn dawning light song. Really, hope you guys don't get sued by the LOTR people... have to say, you didn't make great use of the musical talent either.

    DWARVES? BTW... did mention there are dwarves in dragon age lore, but barely in DA:I at all..

    That is about it... not a perfect game, not a bad game... not the best of the series.
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  94. Dec 6, 2014
    10
    The sheer size and scope is amazing. A very worthy successor for DA: Origins.
    Slow start, but all for a purpose as you build the Inquisition.
    Plus depending on who you back in the Mage/Templar question, it is like playing two different games. There were whole regions, I never made it too the first time through. I'm finding stuff that I totally missed which also keeps things fresh. So a
    The sheer size and scope is amazing. A very worthy successor for DA: Origins.
    Slow start, but all for a purpose as you build the Inquisition.
    Plus depending on who you back in the Mage/Templar question, it is like playing two different games.
    There were whole regions, I never made it too the first time through. I'm finding stuff that I totally missed which also keeps things fresh. So a Score of 10 for the story side. Graphics are also very smooth.

    PC controls are bad but usable. I'm sure a patch will fix it. Not scoring that part due to all zero scores the game already has. A score of zero tells me nothing.
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  95. Dec 6, 2014
    0
    Game made by PC ? What a joke anyone who has played the game knows it is an console port. Nothing but false advertising by bioware. No settings in tactics as DA:O and DA: 2 and only 8 active skills, no auto attack and auto run and tactical camera is can't even move unless you press the shift key.
  96. Dec 6, 2014
    0
    I am very disappointed by the game. I finally finished it. Why some People really hate it is, we bought a RPG and not an Action only game with very repetitive quests, badly adapted console to PC combatengine. Thanks to cheathappens, without that cheat I would never have played this game. It has bad Driver Adaption that leaves it unplayable in combat for like 30% of the PC users. And no, weI am very disappointed by the game. I finally finished it. Why some People really hate it is, we bought a RPG and not an Action only game with very repetitive quests, badly adapted console to PC combatengine. Thanks to cheathappens, without that cheat I would never have played this game. It has bad Driver Adaption that leaves it unplayable in combat for like 30% of the PC users. And no, we are not just weird, it is a bad Adaption to PC. The rogue turns the camera randomly on bowshots etc .... I am speaking of RANDOM, so no getting used or something, shots normal and then pouff. Since DAI is te only game hat ever had such Problems ... we don't have to discuss this further, my Computer is fine and reading the critics I see man others have exactly These Problems, so i am not a rare exotic exception. The speechwheel that makes many so happy is inferior to the full phrases in DAO since we often Chose the wrong Options and are shocked that the Phrase is almost the opposite o what we intended to say.

    Alo using a cheat for my character really opened the eyes for e, nothing you did in the warroom with the missions mattered for the Story, it just gave items or inquisitionpoints- Disappointing since I always carefully read and choose the politically wisest Option. Many "important" missions like the hissing wastes or empris de Lion are totally irrelevant for the Story. This is a total killer for roleplayers.

    The Problem is that EA disappointed hardcore DAO players. We are less after action than after RPG.

    However I agree, the graphic and the landscapes are really nice, the Music is great, the voiceactors marvellous, although I was not a fan of the cassandra voice actor. But that is a question of taste.

    Nevertheless, I give the game a 1 as a Penalty for cheating customers. EA clearly promised the game to be more like dao than DA2.

    What galls me is, this game could be even with a fighting engine I hate a pretty good game, if the quests would matter more and Requisition quests help the Inquisition strategically, if choices like who will govern Orlay would make more difference, if pacify a Region would give you more political weight etc.
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  97. Dec 6, 2014
    3
    I wanted to really like this game, I really did. I've played through DAO and DAII multiple times (each class), but I am not going to do so with this game. While the areas to explore are huge, overall it is lacking. The zones tie in very little to the overall story, lack personality, and establishing camps in these areas doesn't make it really feel as if the inquisition is establishing aI wanted to really like this game, I really did. I've played through DAO and DAII multiple times (each class), but I am not going to do so with this game. While the areas to explore are huge, overall it is lacking. The zones tie in very little to the overall story, lack personality, and establishing camps in these areas doesn't make it really feel as if the inquisition is establishing a presence in the area. At the end of each zone I ended up questioning myself why did I have to do this? The reason is to grind for levels and power points. They also took out the feature where you would have to decide on what type of focus you would want to put on your fortresses and inquisition overall (military, trade, etc). They previously claimed this was going to be in the game but failed to mention that this was no longer so. Along with saying this game was made with PC controls in mind, I feel like I've been lied to. There is crafting in the game, but it is VERY limited. Same goes for armor in general. My inquisitor ended up wearing armor that looked the same for the whole game (100 hours). Weapons do vary however. Decision making is also lacking without much weight felt behind each decision. While the game is huge, graphics have improved, quality is lacking. I've given this game 1 point for dragons fights, 1 for having the large areas to explore which is an improvement from the repetitiveness of DAII, and 1 for the main story, which should have been tied more into the areas your inquisitor would explore. Expand
  98. Dec 6, 2014
    1
    I wanted to like this game. I went in with giddy memories of Origins after setting my save state on the "Keep" website. Dragon Age II didn't bother me as much as some. It was a step in the wrong direction, but Inquisition looked like a fresh start for the series. I could not be more disappointed. I hate this game.

    The only positives about DA:I are the nice and varied environments and
    I wanted to like this game. I went in with giddy memories of Origins after setting my save state on the "Keep" website. Dragon Age II didn't bother me as much as some. It was a step in the wrong direction, but Inquisition looked like a fresh start for the series. I could not be more disappointed. I hate this game.

    The only positives about DA:I are the nice and varied environments and the music.

    Negatives:

    Piss poor PC port. Terrible controls. Useless tactical camera - I didn't even bother trying to use it after the tutorial. Non-mappable mouse buttons. 30FPS locked cut scenes (have to search online for a fix) in a "story" driven game. Lots of bugs and crashing: I had to create my character twice because of a bug.

    Mind numbing combat. Was this even play tested? Hold mouse button until the fight's over. That's it. Harder difficulty just means bullet sponge enemies. No tactics whatsoever. I was avoiding combat about 5 hours in. Alpha Protocol combat was better than this. Let that sink in.

    Fake open world exploration. Running around with a sonar ping telling people what items to pick up is not going to attract the Skyrim crowd. Paths are cordoned off using rocks and steep elevation making you run through a set path to get to the objective (which are all just listed on the map).

    80% of the game length is fetch quests. I just stopped bothering after a while. No payoff at all. The best you get is a Mass Effect 3 style conversation where you click on the NPC and get a couple dialogue lines back (not even in cutscene form to get a look at their face). Bioware seems to like that technique now because they use it on most of the companion dialogue as well. Just stand there and listen to the dialogue.

    No RPG elements. You cannot allocate stat points. Each skill tree is basically like a League of Legends character. All you do is put points in and end up with the same build as any other character of the same class. No meaningful choice of clothing. The Inquisitor outfit is very similar across all classes and if you don't like it (guess if I do...) then you're screwed wearing the Generic Adventure Gear(tm). Crafting is minimal and mostly just more grinding for materials. All it does is alter the arms/boots and colour.

    Anyway enough ranting about that stuff. Afterall this is a Bioware game so it's all about the story and characters at the end of the gay... I mean day.

    Bland main story that takes 20 hours to get going. 20 hours. I almost stopped playing right before that point. Antagonist with good potential goes nowhere. None of your (few) choices matter in the end and there's a sequel bait at the end of the credits. Worked out really well for Mass Effect 3 I guess so Bioware did it again.

    Main character is so flat that he/she makes Commander Shepard look like Hamlet. I'd rather just have a voiceless protagonist like DA:O or even Hawke with some personality role playing than what Inquisition has. No dialogue choices that create character, no morality or personality system, just click all the responses until the dialogue comes to a close. In most cases it would be better to have mass autodialogue to skip the process of pressing 1,2,3,4 in every cutscene. The choices you do make have no weight in the world. I know a lot about DA lore and it just had no emotional impact the way it was written. Just poor overall.

    Characters are cardboard cutouts at best and cringe worthy at worst. Complete hatchet job by the writers. I wanted nothing to do with some of these characters which is a shame because there was potential in their concept. I never thought I'd pine for the days of Anders and Zhevran, but even they would be preferable to these fanfic tier "characters." I found myself embarrassed at many points by the dialogue.

    Thought I'd just wash my hands of this game with my thoughts. Critic reviewers are either paid off of have poor taste. Either way have proven themselves without merit.

    1/10. The best entertainment value I got out of this game is when the cast breaks into song out of nowhere. Absolutely hilarious. Unfortunately the writers were trying to be serious.
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  99. Dec 6, 2014
    0
    The graphics are so great, but the combat and lots of bad design choices are what kills this game. Combat feels WORSE than an mmorpg cause you only have a handful of spells and you can only cast one of them all seconds! The rest of the time you just: 1. See an enemy 2. Shock him 3. Hold left mouse button until he dies 4. Hold left mouse button on next enemy.

    I just can't believe how you
    The graphics are so great, but the combat and lots of bad design choices are what kills this game. Combat feels WORSE than an mmorpg cause you only have a handful of spells and you can only cast one of them all seconds! The rest of the time you just: 1. See an enemy 2. Shock him 3. Hold left mouse button until he dies 4. Hold left mouse button on next enemy.

    I just can't believe how you can create a combat system worse than in an mmorpg. Really, it blows my mind!
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  100. Dec 6, 2014
    10
    Amazing game once you get out of hinterlands, the zones just get better and better, along with the quests. Yes hinterlands feels like a single player mmo, that is true, but if you just do the story missions and skip it, it's amazing.
Metascore
85

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 45
  2. Negative: 0 out of 45
  1. Feb 9, 2015
    90
    Best Dragon Age so far, hands down. Pity about the naff writing. [Issue#257, p.51]
  2. Jan 22, 2015
    100
    The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
  3. Jan 14, 2015
    80
    Despite numerous shortcomings, the new BioWare project is undoubtedly worth your attention. One of the best RPGs of 2014.