ZTGD's Scores

  • Games
For 4,807 reviews, this publication has graded:
  • 64% higher than the average critic
  • 6% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Blue Prince
Lowest review score: 0 Ultracore
Score distribution:
4810 game reviews
    • tbd Metascore
    • 70 Critic Score
    Monster Crown: Sin Eater nails the feeling of a more mature and darker, Pokémon game. With its story of revenge for a brother slain it comes out you hard and fast with an evil faction that feels genuinely terrifying instead of just a cartoon threat. The overall story is hit or miss and the overall freeform nature of the game wasn’t really for me, but if you are someone who loves less handholding in your games, well come get revenge with Asur.
    • 78 Metascore
    • 70 Critic Score
    Replaced didn’t turn out to be what I thought it was, nevertheless, I enjoyed its narrative and the things it had to say about A.I; given where we are in 2026 it felt pretty timely. I did have some small graphical issues on PC but the fact that the Xbox version is not capable of telling players what buttons to press in order to be successful is just crazy to me. I should not have to spend 10 minutes of trial and error to figure out a mechanic that the game should display in the tutorial. For a game that has been delayed so many times it’s these kinds of bugs that are just simply a bad look for the developer. There is some fun to be had with Replaced on Series X but I would wait for a patch or two before I began to go looking for it.
    • 68 Metascore
    • 70 Critic Score
    As a relative noob to Cthulhu’s lore, I really loved Cthulhu: The Cosmic Abyss because of its more psychological horror nature. It would be easy to make this into a monster blasting, shooter type but the choice to slow things down, and tell a more methodical story was a great thing. As a fan of the investigative type games this was a joy to play despite the issues with performance I had on Series X.
    • tbd Metascore
    • 70 Critic Score
    When Icarus originally launched on PC, it was session-based with time-sensitive missions where once your objective was reached, you would be extracted. Hence the roguelite feeling, as anything you built on the surface would be lost. Luckily the developers added the more traditional open survival mode later and if you are playing on console, you get everything all at once, you lucky player you. But as much as I love the more open mode, I do feel like the underlying structure of the session-based mode translates well to console users; especially for those that want to play these games without it feeling like a demanding second job.
    • 75 Metascore
    • 70 Critic Score
    Screamer is one of Milestone’s most interesting games for sure, but it has a laundry list of issues that hold it back. These could all be addressed with patches, and some have shortly after launch. I just wonder if players will stick around long enough to see them all. I will definitely keep my eye on it over time, as I do adore a great arcade racing game. Where it stands, Screamer is an interesting game with a few setbacks. Definitely recommend waiting for a sale before diving in.
    • tbd Metascore
    • 60 Critic Score
    City Hunter is a hard game to recommend unless you specifically fit into that crossover I mentioned earlier. You need to be a massive fan of the franchise and have some sort of nostalgia for this particularly mediocre side-scrolling action title. Otherwise, it just falls flat. I wanted to love it, TurboGrafx 16 games are normally hidden gems, but this one just exists. I am glad it is available, but there is just not enough here to make it a forgotten classic.
    • 73 Metascore
    • 70 Critic Score
    Star Trek Voyager – Across the Universe isn’t going to win any awards for presentation or technical polish. But what it does do right is capture the feeling of commanding a lone Starfleet ship far from home, help and allies. It makes players struggle with if the needs of the many, do in fact outweigh the needs of the few. And honestly, for a lifelong Star Trek fan who never quite fell head over heels with Voyager… that might be the biggest compliment I can give it.
    • 68 Metascore
    • 50 Critic Score
    Greedfall: The Dying World feels like a giant leap backwards for the developers at Spiders. I was over the moon when I had heard that Greedfall was getting a sequel, and while this game delivers in its writing and narrative in parts, it pretty much fails in everything else. Lackluster combat, glacial pacing at the onset and bugs galore spoil what should have been a triumphant return for the studio, especially after the greatness that was their last game; Steelrising. With a little energon and a lot of luck the team can probably right this ship, but I’d wait for a sale before heading off for this one.
    • 75 Metascore
    • 60 Critic Score
    High on Life 2 capitalizes on what made the original interesting with its guns and boss fights and falls apart on almost everything else. It feels like it isn’t quite finished when it comes to performance and image quality, and a lot of the humor falls flat. I really loved the original game, but the sequel is much harder to recommend. Thankfully it is on Game Pass, so if you subscribe the barrier to entry is low. Otherwise, I have a hard time recommending this one at full price.
    • 64 Metascore
    • 65 Critic Score
    Sons of Sparta should have been a slam dunk, but it just has too much holding it back to be a classic. I loved the idea; it was the execution that disappointed me. I want to know more about the Greek era of Kratos, really looking forward to the remakes, but this origin story falls flat at times and the simplified Metroid aspects are not tailored to the character or the game.
    • 68 Metascore
    • 70 Critic Score
    The Prisoning is an interesting and unique game and really goes a long way to justifying the return of Acclaim. It feels familiar enough, yet sprinkling in a host of flavor to make it stand out. I really enjoyed playing through the game. The boss fights are the highlight for sure, and I wish it was a bit more fleshed out, but this is a novel title that breaks the standard on several levels. Definitely worth checking out.
    • tbd Metascore
    • 55 Critic Score
    This collection is hard to recommend unless you have an extremely strong nostalgia for any of the titles included. Even then revisiting these titles has been a challenge. With the exception of Rocko, there isn’t a ton of fun to be had here. The limited options and upgrades are glaring, and I wish Limited Run would go back to spending more time with these. As of now they just feel like an assembly line of rom dumps, which is hugely disappointing.
    • tbd Metascore
    • 60 Critic Score
    Tavern Manager Simulator isn’t a bad game, but it is an uneven one. The late-game systems show real promise and deliver on the tavern-running fantasy, but the slow early progression and frequent crashes on Xbox Series X make the journey harder to recommend. If you’re patient, persistent, and willing to power through the rough opening hours, there’s fun to be found here. Just know that this tavern doesn’t really come alive until long after the doors first open.
    • tbd Metascore
    • 60 Critic Score
    This is by far one of the most obscure collections I have experienced to date. Earnest Evans is niche and the other two included games will only be recognized by the hardest of the hardcore. It is also not a lot of fun to play these games, so the nostalgia wears off fairly quickly. It was cool to check out, but I did not find myself coming back for more after a couple hours. This will likely sit in my collection as an oddity, which I guess is fitting as the original games likely suffered the same fate.
    • 74 Metascore
    • 65 Critic Score
    There’s a strong identity here, a clear vision, and a combat system that has depth if you’re willing to invest the time. As a newcomer to the series though, I was constantly bombarded with terms, weird items and new systems that felt overwhelming, especially since there is no pause in the game. And then there is the story; if I was asked to explain this game I would have nothing other than “it’s hard, and has anime vampire girl” Code Vein 2 is stylish, punishing, and unapologetically dense. It just might also be a little too closed-off for its own good, and I think a lot of returning fans will be upset with some of the changes, especially the removal of co-op.
    • 63 Metascore
    • 60 Critic Score
    In the end the Fighting Force Collection is more of a curiosity than a compilation of classics. Some people have nostalgia for the first game, it was decent. The second game, however, should have remained forgotten. Core Design started strong and ended with a whimper and I would rather remember them for titles like Tomb Raider and Soulstar, and not the travesty that is Fighting Force 2.
    • 74 Metascore
    • 55 Critic Score
    Romeo is a Dead Man is experimental in all the right ways when it comes to its aesthetic and visuals but forgets to try anything new when it comes to its gameplay.
    • 68 Metascore
    • 70 Critic Score
    In the end, I Hate This Place is a strong survival-horror experience that knows exactly what it wants to be. It’s tense, stylish, and unapologetically hostile, but it’s also fair more often than not. The rough spots are noticeable, but they don’t overshadow the game’s strengths. If you enjoy survival-focused gameplay, atmospheric horror, and a visual style that stands out from the crowd, this is absolutely worth your time.
    • tbd Metascore
    • 60 Critic Score
    By the time the dust settles, Haunted House Renovator is far from flawless, yet it remains an oddly engaging detour that leans heavily on its personality. Anyone looking for a straightforward, turn-your-brain-off decorating sim may come away disappointed. Honestly though I think those that come for the haunted bits might be more disappointed. While a really neat idea, the half-baked ‘ghost busting’ brings the whole house down.
    • tbd Metascore
    • 70 Critic Score
    For those willing to meet it on its own terms, Rue Valley is something special. It is thoughtful without being pretentious, somber without being hopeless, and confident enough to let its themes speak for themselves. And while Rue Valley certainly has some issues with pacing, its story is one that is worth exploring.
    • tbd Metascore
    • 70 Critic Score
    Tomba! 2 Remaster isn’t trying to reinvent itself, and that’s both its strength and its limitation. For fans, this is the best way to revisit a cult classic without fighting outdated hardware or muddy visuals. For newcomers, it’s a fascinating snapshot of a time when developers weren’t afraid to make games this strange and unapologetically playful. It may not convert everyone, but for those who missed it or loved it the first time around, this remaster proves that Tomba! 2 is still as loud, bizarre, and lovable as ever.
    • tbd Metascore
    • 70 Critic Score
    In the end, Taxi Chaos 2 is exactly what it appears to be. A fast, loud, chaotic driving game that exists to fill a very specific void. It may not be the return of Crazy Taxi that fans have been begging for, but it comes close enough to scratch that itch. This really is Crazy Taxi we have at home, and for fans of arcade chaos, that is not a bad thing at all.
    • tbd Metascore
    • 65 Critic Score
    Bee Simulator: The Hive isn’t deep, and it isn’t flashy, but it’s surprisingly earnest and occasionally endearing. It expands on the original concept just enough to feel like a genuine sequel rather than a reskin. Kids will get a kick out of it, and adults might find it a pleasant palate cleanser between heavier games. The repetition and simple mission structure keep it from greatness, but the charm carries it farther than you’d expect.
    • tbd Metascore
    • 50 Critic Score
    Crime Simulator on Xbox is far from polished, and the jank is noticeable, but the heart of the game; planning a heist, sweating through the tension, pulling it off against the odds; is genuinely satisfying if you are playing with friends. And while Co-op elevates it, solo play tests your patience, and the whole thing feels like a deliciously unstable tower of theft, luck, and questionable decisions.
    • tbd Metascore
    • 70 Critic Score
    Revisiting these games has been a treat. I loved them back in the day, and while they haven’t all aged gracefully, I appreciate them for what they are. Nostalgia is a heck of a drug, and I love that we can now play these games on modern consoles. The omission of the Saturn and PlayStation versions is its biggest flaw though and I wish we could have had a complete collection.
    • tbd Metascore
    • 55 Critic Score
    Saborus is a unique concept that simply fails in its execution. This could have been a gem but instead remains forgettable. I wanted to love it more than I did, but it kept fighting me the entire way through. While the novelty is there, I cannot recommend this game outside of a curiosity on something like Game Pass.
    • 65 Metascore
    • 50 Critic Score
    Pigeon Simulator has a premise you want to root for. It aims for goofy, chaotic fun, and there are moments when you can see the spark of what it could’ve been. But the repetitive mission design, underwhelming flight controls, weak progression, and lack of comedic punch make it difficult to recommend. If you’re looking for a quick laugh and don’t mind the rough edges, you might get a brief kick out of it. But for me, this pigeon never quite spreads its wings.
    • tbd Metascore
    • 70 Critic Score
    I am happy this game exists and I can now play it on a modern console. I wish there was more though. The price tag is a bit steep for a port of one original PlayStation game with a lack of extras and features. The quality of life stuff is nice, and the updated visuals help with those warping polygons, but I might recommend waiting on a sale for this one. It is a fantastic game that is slightly overpriced.
    • 66 Metascore
    • 60 Critic Score
    At the top of this I posed a question, does all this content equate to a better Call of Duty game, and I think the truthful answer is no. No doubt the team took some really big swings this year with the campaign, but I feel like they missed more than they hit with it. The lack of checkpoints and being always online is rough, especially when there are tons of fans who only play single-player and loves these games. If you are returning to Black Ops for the multiplayer or zombies then you are in for a great time, of course mileage may vary depending on which mode and if players vibe with it or not. But ultimately this year’s Call of Duty just feels like a big bag of melted candy, sure it will taste good but is the mess you got to work through to enjoy it worth it in the end?
    • 75 Metascore
    • 70 Critic Score
    Atelier Resleriana: The Red Alchemist & The White Guardian features a fun combat engine and many fanservice cameos that long term fans of the series will surely appreciate. However, as a direct sequel to a now defunct mobile game, it can’t quite shake the feeling like it was created just to try and salvage some money from the failed predecessor by reusing models, music and boring randomly generated dungeons. For those die-hard fans of the series like myself, there is definitely fun to be had here but for everyone else, perhaps I could recommend another title in the series instead.
    • tbd Metascore
    • 70 Critic Score
    When it’s firing on all cylinders, Silly Polly Beast can be a blast. The combat feels good, the world is fascinating enough, and the overall tone sticks with you. It’s the kind of game that rewards curiosity the type that you keep pushing forward just to see what bizarre thing it throws at you next. That being said though the experience feels uneven. A few segments drag, while others frustrate, and a few just feel unfinished. Even with those hiccups, I can’t deny I had fun. Not consistent fun, but enough of it to make me glad I gave it a shot.
    • 55 Metascore
    • 70 Critic Score
    Fast and Furious: Arcade Edition is fun for a little while but wears out its welcome far too soon. You can unlock everything there is to see in an hour, and the unfair AI makes replaying it not all that much fun. I loved the romp, but at $30 this is a hard one to recommend. It just lacks content, and the brutal AI kills any replayability. Combine that with no online mode and this title falls short of a must-have.
    • 73 Metascore
    • 70 Critic Score
    Plants vs. Zombies: Replanted is a good time, just not a great remake. It captures the heart of the original perfectly, but doesn’t do enough to justify itself as the “ultimate edition.” If you’ve never played Plants vs. Zombies before, this is absolutely worth jumping into. For returning players, though, it’s more of a comfortable rerun than a revitalized revival.
    • tbd Metascore
    • 65 Critic Score
    Double Dragon Revive is a love letter to the franchise, but one that occasionally forgets to stamp it properly. It’s not bad game per say, there are flashes of brilliance where it all comes together, and for those moments, it feels like the return I hoped for. But just as often, it reminds you that sometimes, bringing back the past isn’t enough. If you grew up with the Lee brothers and just want to relive the glory days with a friend, you’ll probably have fun as long as they can come over your house. If you’re new to the series, though, this isn’t going to make you a believer.
    • 68 Metascore
    • 65 Critic Score
    It’s a throwback to when shooters were about reflexes, not morality meters. It doesn’t care about narrative twists or prestige storytelling it just wants to entertain you for a few hours, and in that sense, it mostly succeeds. If you’ve got friends to play with, this is a good weekend pick. You’ll have a blast tearing through demons, laughing at the ridiculous story, and remembering why simple, over-the-top shooters still have a place in 2025. If you’re playing solo, though… your mileage may vary.
    • 69 Metascore
    • 70 Critic Score
    The game is ambitious to say the least and I hope it flourishes. We are still early though, so who knows how long it will last. I imagine I will continue to revisit this game for the next few months to see how it is evolved. There isn’t much like this and that is exciting. I love a good arcade racing game, and mixing elements of Burnout, Trackmania, and Forza Horizon is a recipe for fun. Just how long that fun lasts though remains to be seen.
    • tbd Metascore
    • 60 Critic Score
    Bounty Star: The Morose Tale of Graveyard Clem is one of those games that sounds incredible on paper but stumbles in execution. The story and atmosphere show flashes of something special, but the gameplay simply doesn’t hold up its end. The combat feels slow and awkward, the mission structure grows repetitive, and the homestead systems never evolve past the basics. Bounty Star wants to be a redemption story; both for its protagonist and for the mech genre’s quieter side. Unfortunately, much like Clem herself, it never quite outruns its flaws.
    • 67 Metascore
    • 55 Critic Score
    Full Metal Schoolgirl falls flat as a roguelike, failing to deliver on randomization, synergies, equipment variation, and interesting upgrades. Every attempt feels about the same in terms of structure, and it wouldn’t be an exaggeration to say that the office floors might as well be static due to how little they change every time you start a new climb. D3’s earnest attempt at making an original roguelike does not go unnoticed, but as charming as it is, Full Metal Schoolgirl is still a subpar game, and the fact that it nears the price of an AAA title in some regions makes it even harder to recommend.
    • tbd Metascore
    • 70 Critic Score
    Sworn won’t dethrone the giants of the roguelite space, but it’s a strong, enjoyable entry with a clear identity. If you love games built around progression, combat experimentation, and dark fantasy settings, this one is worth your time; especially if you have a few friends ready to dive into Camelot’s ruins with you.
    • 61 Metascore
    • 70 Critic Score
    Arctic Awakening is a solid mid-tier narrative adventure that doesn’t overstay its welcome. It nails atmosphere, gives you a memorable companion, and packages everything into a format that’s easy to pick up and finish. It won’t wow you with innovation, and it’s not going to become a genre-defining classic, but it doesn’t need to. If you’re craving the loneliness and mystery of Firewatch but with a colder, stranger backdrop, this is a good pick. If you admire The Long Dark but bounced off its punishing survival mechanics, Arctic Awakening might hit the sweet spot. It’s a game that feels like spending a weekend in the cold; you won’t stay forever, but while you’re there, it’s an experience worth having.
    • 76 Metascore
    • 70 Critic Score
    This is an entirely fine sequel for those who want a cute and casual creature collector, as it provides enough busy work to keep you entertained for a minimum 25 hours or so. The exploration and graphics are some of the new game’s highlights, also bringing in new slime species and a higher focus on gadgets. If you liked playing the previous game, then Slime Rancher 2 is more of it, for better or for worse.
    • tbd Metascore
    • 70 Critic Score
    Will you get your money’s worth? Probably yes, especially if you enjoy roguelites, mech combat, and alternate history settings. It doesn’t reinvent the genre, but it doesn’t need to; it leans into its strengths. If you want something with deeper tactical complexity or huge narrative ambition, this won’t be your “forever game,” but for what it sets out to do, eh it does it well.
    • tbd Metascore
    • 70 Critic Score
    Abiotic Factor is ambitious and often fun, but it’s also clunky and uneven. When it clicks, it really feels like what would happen if Gordon Freeman never picked up a crowbar and only used science. When it doesn’t, you’ll feel the grind, the jank, and the imbalance drag things down. It’s still easy to recommend to survival fans looking for something fresh and cooperative, and the fact that it’s on Game Pass but know going in: this feels like more of a brilliant experiment than polished product.
    • 60 Metascore
    • 70 Critic Score
    Bubsy is a weird character. So many old school gamers know and love him but will freely admit they are bad games. Yet here we are in the year of our lord 2025 and getting one of the best compilations created for a collection of games that so many people do not enjoy. I love it. We need to preserve all games, and I only wish we could get collections like this for every series that has been forgotten by time. This won’t make you love Bubsy, but if you have even an ounce of nostalgia, this is a no-brainer.
    • 78 Metascore
    • 70 Critic Score
    Metal Eden doesn’t try to be everything. It isn’t a sprawling open world, and it isn’t a 40-hour epic. What it is, though, is a concentrated shot of kinetic energy. If Doom is the power fantasy and Titanfall is the movement masterclass, Metal Eden is the scrappy cousin that blends the two into something that’s lean, stylish, and just plain fun but repetitive.
    • 78 Metascore
    • 65 Critic Score
    Shuten Order is a game of great ambition, unfortunately lacking in execution and polish to properly shoulder the weight of said ambition. While there is a good story to experience and some great moments sprinkled throughout the adventure, the issues with its storytelling and half-baked gameplay elements makes it come far short of its lofty ambitions.
    • tbd Metascore
    • 60 Critic Score
    Titanic Scion is a step forward for the series in some areas but still weighed down by the same problems that kept the original from reaching greatness. If you loved the first game, you’ll find more of what you enjoy here, and the mech customization remains a highlight. For everyone else, it’s a stylish but middling action game that struggles to stand out for long stretches. The original game had a lot of post-game support and with any luck Titanic Scion will as well, because currently it sits firmly in the ‘meh’ category; just another fun, forgettable game.
    • 73 Metascore
    • 70 Critic Score
    At the end of the day, Space Cobra Adventure: The Awakening isn’t a bad game, but it’s not the triumphant return fans might have hoped for. It sits squarely in that “middling” territory: fun enough for fans of the character, but lacking the mechanical and narrative polish to recommend widely. For every moment that feels like a love letter to the source material, there’s another that reminds you of its rough edges. If you’re already invested in Cobra’s universe as I am, you’ll find things to enjoy here. If you’re not, this probably isn’t the game that’s going to win you over.
    • tbd Metascore
    • 60 Critic Score
    The most frustrating thing about Sengoku Dynasty is that you can see the potential hiding under all the rough edges. The visuals sell the fantasy, the survival loop has moments of satisfaction, and building up a village from nothing is conceptually strong. But the execution drags everything down. It feels like a foundation for a great game that never got the time to mature into one. Sengoku Dynasty is a game I wanted to love. I see the pieces of something truly unique, but those pieces never come together. The constant grind, poor villager AI, empty world, and clunky systems overshadow the good ideas. It’s not unplayable; it just isn’t enjoyable for long stretches.
    • 69 Metascore
    • 50 Critic Score
    Ra Ra Boom has style and ambition, but style alone can’t make up for undercooked gameplay that never fully clicks. Combat is rough around the edges, the lane system just feels ‘there’ and the story lacks any real staying power. Ra Ra Boom feels like the type of game that presents well in motion and in screenshots but the fun starts to waiver the more time you spend with it.
    • tbd Metascore
    • 60 Critic Score
    Cyber Clutch: Hot Import Nights is a game that looks good on paper and screenshots but falls short in several aspects. The biggest issue is the AI and handling, which are key components of a racing game. I get their vision, I want to love the game, but I just can’t. It feels like a few more months in the oven and this could be a good title to return to if the developers clean it up, but as it is, it is hard to recommend.
    • 68 Metascore
    • 70 Critic Score
    Ruffy and the Riverside is one of the most creative games I’ve played all year. It’s a puzzle-platformer that puts puzzles first, throws platforming in for flavor, and somehow wraps it all in a technicolor cartoon aesthetic that shouldn’t work but totally does. Zockrates Laboratories didn’t just make a game; they made a vibe. It’s not for everyone, and that’s okay. But if you like your games clever, your worlds weird, and your protagonists one jazz hand away from a nervous breakdown, Ruffy is your guy.
    • 70 Metascore
    • 60 Critic Score
    Shadow Labyrinth is a hard game to nail down. It does some cool things here and there but is bogged down by poor level design and tedious Metroidvania game play. I wanted to love it, but came away just slightly entertained. The price helps, only clocking in at $29.99 makes it easier to swallow. I wish it was better, but at worst, it is a decent “one of those” that fails to capture the magic of the genre.
    • 68 Metascore
    • 70 Critic Score
    Killing Floor 3 is a weird one. It looks better. It’s technically deeper. The gore and co-op moments still slap. But it’s also slower, clunkier, and more controlled than the chaos we used to love.
    • 81 Metascore
    • 70 Critic Score
    Wuchang has some neat ideas, but the inconsistent difficulty and confusing story really made it hard to enjoy a lot of times. Still, I love the world, and combat feels great and responsive. This is a solid effort from a first-time studio, and I think people who really enjoy the genre have yet another one they can get into. The campaign is long, clocking in at just under 50 hours with plenty more once credits roll. Fans will love it, but for those like me, this one doesn’t do enough to overcome my issues with the genre.
    • tbd Metascore
    • 70 Critic Score
    Golden Tee Arcade Classics is a decent package with some awkward controls. These games have a place in history, and it is great to finally see them come to modern consoles, but the controls are going to throw off a whole new generation of players. I was excited to dig in until the game humbled my skills with its controls. I still love having these available to play whenever I want, but unless you have deep-seated nostalgia for the series, there are better golf games to check out.
    • 78 Metascore
    • 70 Critic Score
    Mecha Break isn’t a bad game. It’s not a great one either. It’s a classic “7 out of 10 that could be a 9 if it just tightened up.” The bones are solid; mechs feel powerful, battles look great, and customization is top-notch but the meat on those bones feels undercooked. It needs patches, balance tweaks, and maybe a stronger narrative core if it wants to hang with the genre big boys. Still, if you’ve got a soft spot for stompy robots like I do, there is enough here to have a good time with; but mileage will definitely vary.
    • tbd Metascore
    • 65 Critic Score
    Lynked: Banner of the Spark doesn’t reinvent the roguelite genre; it just reinvigorates it. It feels fresh and fun and it’s full of charm with its village building mechanic. It’s a game that is full of heart and weird bot jokes. I just wish there was more time spent on the optimization because these glitches and bugs are enough to have me give up the spark.
    • 75 Metascore
    • 70 Critic Score
    Rematch is the kind of sports game that throws out the fluff and dares you to bring the skill. It doesn’t want to hold your hand. It wants to cross you up, score on you, and ask politely if you’d like a rematch. It’s not for everyone though, even with it being on Game Pass. There’s no single-player campaign, no casual local couch mode, and no elaborate progression system to dress up your player like a walking peacock. But what’s here is focused, fast, and infuriatingly fun. It’s soccer by way of the fighting game genre: twitchy, intense, and one mistake away from disaster. For me, someone who isn’t a soccer fan, I can appreciate what this game is doing but for fans of this form of football I know you will vibe with Rematch.
    • 66 Metascore
    • 65 Critic Score
    I didn’t hate FBC: Firebreak at all, in fact I rather enjoyed my time running through its jobs with my friends; even if we had seen everything the game offers after the first day. But Firebreak isn’t a perfect game, it has a lot of issues, especially with the balance and the constant disconnections which for an online-only game is utterly unacceptable in my opinion. The good news is that all these issues can be fixed, but if I’m honest; I miss the days when players could buy a game, take it home and play it with no issues from start to finish, I know digital is the way but it shouldn’t make these developers dependent on the ‘patch’ crutch. I don’t know, just an ‘old man shouting at clouds’ I guess but FBC: Firebreak is fun to play as long as you have a solid team and temper your expectations.
    • 68 Metascore
    • 70 Critic Score
    Mobile Suit Gundam SEED: Battle Destiny Remastered is a weird product. It’s not the best Gundam game on PC (that’s still probably Gundam Breaker 3, if I’m being honest), nor is it the most accessible. But for SEED fans, especially those who remember poring over the original’s menus with a translation guide in hand, this remaster is a nostalgic gift. For everyone else? It’s an old warhorse with a new coat of paint and a reminder that sometimes, the past is best visited with tempered expectations.
    • 73 Metascore
    • 70 Critic Score
    The Gex Trilogy is a great collection with a few missing pieces. It was a lot of fun to revisit these games as I loved playing them in my youth. The new rewind feature makes the games much more playable, and the updated controls make the second and third game tolerable. Limited Run Games did a great job with this collection, and it is worth it alone for the interviews and extras. Hopefully we can see Gex return in the future, but I wouldn’t hold my breath. He was definitely a product of a certain time.
    • 73 Metascore
    • 70 Critic Score
    TMNT: Tactical Takedown is a decent time if you love the turtles and aren’t expecting a revolutionary tactics game. It has heart, humor, and enough ninja action to keep fans entertained, truly my only issue is the writing in some areas but even its not enough to distract from how much fun this tactics game is; just like my first time trying pineapple on pizza, I was surprised with how much I really enjoyed this unique mash-up and wouldn’t mind another tactical Turtles game.
    • 73 Metascore
    • 65 Critic Score
    Tainted Grail: The Fall of Avalon is a lot like the sword Excalibur; the greatness of the sword can be seen underneath but its currently lodged in a rock made of poor optimization. If you can forgive the bugs and all of the jank this game brings to the round table, then you may just find a hauntingly cool world worth exploring.
    • 76 Metascore
    • 70 Critic Score
    Onimusha 2 was a great game in its time, but times have changed. It definitely has blemishes that showcase game design from the early 2000s. Still, it was fun revisiting this game and I hope they managed to get the third game out there eventually. I just hope it doesn’t take another six years. With a new entry in the franchise on the horizon it would be a great time to revisit these classics. Just know what you are getting into before diving in.
    • tbd Metascore
    • 70 Critic Score
    Bonaparte – A Mechanized Revolution is one of those rare strategy games that dares to be ridiculous in the best way possible. It’s thoughtful and complex where it counts with the tactical combat and branching political choices but it never takes itself too seriously. After all, this is a game where you can debate economic reform in the morning and duel a royalist mech in a vineyard by sunset. While the game is in Early Access as of this review, the developers are on the right track to deliver something special when its finished.
    • tbd Metascore
    • 70 Critic Score
    Kiborg feels like the perfect follow-up from Sobaka Studio; the team behind Redeemer and 9 Monkeys of Sholin. The growth is really shown in the combat fluidity that runs through Kiborg’s moment to moment gameplay. Yes, it is a roguelite so players can expect to die many, many, many times before they find the perfect cybernetic upgrades for success and sure the game is a bit janky; but it’s a lot of fun.
    • 78 Metascore
    • 70 Critic Score
    All in all, I am excited to revisit and finally finish Deacon’s story and with the inclusion of the Broken Road DLC as well as the new Horde mode there is a lot of extra and brand-new content for players to explore. I just really don’t understand the wisdom of doing this remaster, while I am sure the fans appreciate it very much; I didn’t think Sony was moving forward with the franchise. So, to invest money in this remaster just seems like giving some false hope to fans that are interested in seeing more from Deacon and gang but who am I, just a black guy reviewing games. I am sure Sony knows what they are doing……right?
    • tbd Metascore
    • 55 Critic Score
    I think the team at Silent Games is on to something with Empyreal. As I said the combat has some glimmers of greatness, it just needs to be refined a bit more. I love the fact they hand-designed the levels, but the overall graphics might have suffered as the game certainly is nothing to write home about in that area. But even with all that and the mostly forgettable story, Empyreal does have a solid loot system and some decent customization options which is nice but mileage will vary from gamer to gamer due to the frustrating and sometimes clunky combat.
    • tbd Metascore
    • 65 Critic Score
    Drug Dealer Simulator is not going to appeal to everyone based on what its very game is. But those that do check it out will find a pretty competent business simulator that makes some missteps. Graphics feel dated and bland, there are a lot of menus to navigate, and the game is poor at explaining things. It just feels crazy because almost everything that DDS isn’t, Schedule 1 is. If you have an Xbox, then this is passable drug dealing experience and is worthy of your time until Schedule 1 makes its inevitable console debt that is.
    • 63 Metascore
    • 50 Critic Score
    The more I played of Steel Seed the more I felt like that old saying where the kid asks for McDonalds and their mom says they have that at home. Yea, well Steel Seed is like the Stellar Blade we have at home. While the game itself is competent, its greatest sin for me is that it just wasn’t very fun. This seed didn’t bring forth the crop I thought it would, and I suggest just skipping this one.
    • 67 Metascore
    • 50 Critic Score
    As a big fan of Into the Bridge, I was expecting more from Grit and Valor – 1949. I ended up enjoying the real-time combat nature of the game even though I was expecting something turn-based. Mechs for me are always cool and some of these had a neat design but the inability to be able to target specific units feels like a huge miss. Grit and Valor isn’t a bad game necessarily it just doesn’t really feel like a good one either; it just doesn’t feel very interesting.
    • 80 Metascore
    • 70 Critic Score
    The boss fights were a real highlight, it’s a shame the narrative didn’t shine as brightly; but if you are a fan of Dungeon Fighter Online you may enjoy it more than a noob like me.
    • 75 Metascore
    • 60 Critic Score
    I wanted to enjoy The Stones of Madness because I really loved The Game Kitchen’s other game series; Blasphemous. Aside from the incredible hand-drawn art style in the Madness game, I wasn’t really a fan of this game. The omission of something as simple and important to tactical-strategy games as the quick save feels like a really big miss. While The Stones of Madness feels unique in its approach to story and indeed the overall mystery; this one just wasn’t for me at the end of the day.
    • 73 Metascore
    • 60 Critic Score
    I really wanted to like Atomfall, as I said that first trailer I was already intrigued by its weird and very British world but its narrative was boring to me. While its visuals for the various zones are drop-dead gorgeous at times, its ‘Leads’ system, while certainly unique; just leads to more frustration that innovation for me. And when you combine that on top of the combat system that has a reliance on melee but then refuses to give you the ability to block an on-coming punch while simultaneously letting you get beat-down by 13 dudes… nah, I had to fall off of this one.
    • 67 Metascore
    • 50 Critic Score
    Omega Force’s attempt to enter the roguelite space with Warriors: Abyss is sadly quite underwhelming. I had some fun battling the waves of demons with the plethora of playable characters. But with some ugly graphics, no real randomization in levels/layout or bosses and limited gameplay features, this one is better left to the uber fans, even at its discounted price.
    • 62 Metascore
    • 65 Critic Score
    In the end this collection has one good game, one mediocre game, and one travesty. Of course, I still had to have it. My nostalgia and love for these games includes the trash. For anyone with reverence for these games, this is a solid collection. For anyone curious about the franchise, but the first collection and avoid this one. That original trilogy is still classic. After that, these games went to crap until Crystal Dynamics took over the franchise in 2006. I do hope we see a collection of those early Crystal Dynamics games at some point, especially the remake of the first one, but if you own an Xbox, you can play them via backward compatibility, which is awesome. They still hold up, as for this collection, skip it unless you are just curious about how bad Angel of Darkness truly was.
    • 72 Metascore
    • 65 Critic Score
    I think a big problem here is that this is likely for a younger audience than the original Carmen Sandiego games were for and as someone that doesn’t watch this new show it’s hard for me to tell if I’m right on that assumption. There are weird callbacks to the 1985 original and I’m not sure who that is for? Will children know the number of stories the Sears Tower is? Will they even know Sears? Probably not. It’s a weird pull. Regardless, there isn’t much to say because even with my complaints there’s still a level of charm here. Narrowing down suspects based on clues and then hunting them down is neat and there is some educational value to this game… just maybe save yourself $30 and use your Netflix account to play it on mobile.
    • 70 Metascore
    • 60 Critic Score
    Synduality: Echo of Ada presents an ambitious concept, trying to blend PvPvE gameplay with mech-based combat in a dystopian world. While there are some things that shine, like the strong visual design; it just doesn’t offset how extremely slow and grindy the early game is. For fans of the genre, Synduality might offer some enjoyment, but they shouldn’t expect anything groundbreaking. For anyone else I would wait until there is more of a dynamic and engaging experience, especially when it comes to the slow early game.
    • 78 Metascore
    • 70 Critic Score
    I enjoyed the original Tails of Iron, its hand drawn art and the story is what really did it. Tails of Iron 2 delivers more but polishes some of the rough edges that the original launched with. The new setting of the game is nice as well as the additions to the combat. The best addition by far is the ability to dial down the challenge, I love that we are seeing these sliders more and more in “soulslike” games. Whiskers of Winter is a solid sequel, even if it played it safe by not really making drastic changes to the formula from the original.
    • tbd Metascore
    • 50 Critic Score
    Ambulance Life: A Paramedic Simulator isn’t a bad game, it’s just a janky one. I had a good time diagnosing patients and honestly the drives to-and-from became a source of unintended comedy. I mean why would the pedestrians cross the street when an ambulance is coming down with sirens blazing going 80 MPH; I don’t really expect an answer, but I asked myself this question a lot while playing. I really wish the game looked better, even on my Series X things like characters hair were translucent and it was really off-putting at times. If you don’t mind some jank in your games and/or were curious what paramedics go through; then this game might tickle your fancy.
    • 68 Metascore
    • 60 Critic Score
    Orcs Must Die! Deathtrap is not as fun as Orcs Must Die 3 but there is still some enjoyment here. Coming up with creative trap lanes and watching the orcs run helplessly into them is always a joy. And the fact that the game is on Xbox Game Pass lowers the barrier of entry to test it out; at least if you have Game Pass. But with brutal difficulty, playable War Mages whose albitites just feel lackluster and no real narrative to speak of this entry feels more like two steps back in the series rather than one step forward.
    • tbd Metascore
    • 70 Critic Score
    Snow Bros. Wonderland is a solid puzzle game that stays true to the original, while also bringing enough new tricks to make it feel fresh. Not having nostalgia for the series, I still had a great time. The game does enough to keep it interesting. Not sure why it was a classic, I still think Bubble Bobble is the better game, but I can now appreciate what people loved about the original. Definitely worth checking out if you enjoy puzzle games at all.
    • 64 Metascore
    • 50 Critic Score
    I just want to play a great pirate game; I feel like nothing has been able to top the experience of Ubisoft’s 2013 Assassins Creed: Black Flag. Even their own Skull and Bones pales in comparison. Flint: Treasure of Oblivion has an interesting concept by exploring Captain Flint from the Treasure Island novel. But the execution here makes it hard to recommend; ranging from minor issues and frame drops to confusing game elements and a lot of pointless wandering around the maps make this one feel like it should have just remained lost at sea.
    • tbd Metascore
    • 70 Critic Score
    There just isn’t enough here in Songs of Silence for me. If you are the type of player who wants to set up the pins and then watch the guy try and knock ‘em down; then this is for you. But I prefer being the one who is actually playing, not just setting things in motion. The very best things about Songs of Silence have nothing to do with its gameplay. This game has some of the best art direction that I have seen, with beautifully vibrant colored graphics and some stellar cutscenes; not to mention the excellent voice-acting and soundtrack. All of which just makes me sad that I didn’t like this more, If I was able to actually have more control over battles and their outcomes the inner RTS fan in me would love this game.
    • 72 Metascore
    • 60 Critic Score
    A Quiet Place: The Road Ahead is a mixed bag, while I enjoyed Alex’s story the journey to get to its end really felt endless at times. As I said, because players are forced to move through this world at a snail’s pace and avoid making sounds at all costs it really slows down the gameplay and thus the experience. There were points where just getting down a hallway felt like an eternity; I think this is an experience that just works better as a movie or TV show. Fans of the film may find this game to be much better than I did since there is an investment already in the world, but as a newbie the game did make me want to watch the films; so, I guess that’s something.
    • 70 Metascore
    • 65 Critic Score
    LEGO Horizon Adventures is a weird game. On one side it is well-designed, looks good, and the voice performances are outstanding. On the other hand, I am not sure it will have a wide appeal. Horizon is the most successful polarizing game I have ever seen. Everyone has played it and it feels like a majority do not care for it. Combine that with a LEGO game and you get an awkward experience that feels like the definition of “who is this for?” Still, it is a solid game that anyone who wants more of that world will certainly enjoy.
    • tbd Metascore
    • 70 Critic Score
    The second IREM collection may not be packed with well-known games, but it includes important games. These titles set the stage for more popular games and launched the careers of these developers. It is worth knowing that from the outset. That is how I would market this collection, it makes it worth owning alone. Being able to see the origins of classic arcade games is great. Toss in making previously unavailable in the West games and you have a can’t miss collection that any gamer that grew up in 90s arcades would be disappointed to miss out on.
    • tbd Metascore
    • 65 Critic Score
    Overall, while Throne and Liberty is a visually impressive and ambitious MMO, its overly complicated mechanics can be a significant barrier for many players. Simplifying some of these systems could help make the game more accessible and enjoyable for a wider audience. Developer, NCSOFT has done an excellent job in creating a rich and immersive world and I have enjoyed many of their past MMO’s, but the complexity of the mechanics needs to be addressed to ensure that players can fully appreciate and enjoy the experience.
    • 61 Metascore
    • 55 Critic Score
    I wish I had more to say about the game in general, but it is a relatively simple experience. The campaign only lasts around 5-6 hours and never really switches up dynamics. With tedious combat and clunky controls, it is serviceable at best, and kind of boring at worst. Can we get a remaster of the move, the game. Kong deserves better.
    • 78 Metascore
    • 70 Critic Score
    Metal Slug Tactics successfully reinvents the classic Metal Slug series by incorporating strategic elements and roguelike mechanics. While there is a story here, it never really felt like anything more than a reason to continue to push the player forward. I mean ‘stopping a megalomaniacal man who is all about world domination’ is pretty straight forward. But where this game truly shines is in the excellent strategic elements, even if they are more difficult than I would have liked. MST might not be the return to the Metal Slug series that many fans are hoping for, but it is, nevertheless, a fun and worthy entry into the series ongoing legacy.
    • 68 Metascore
    • 60 Critic Score
    Slitterhead is unique. That is the biggest compliment I can give it. There are things here that I love. The mood of the game, the music, and the concepts. It just doesn’t mesh well into a cohesive experience.
    • 65 Metascore
    • 50 Critic Score
    As I said before, in the year of our Lord 2024 the fact that THIS is the G.I. Joe game that we get just feels bad. While G.I. Joe: Wrath of Cobra isnt a terrible game, its not a very fun one to interact with. From floaty combat to its subpar boss battles, I couldn’t help but think that this game was capable of so much more. Even with unlockable content to chase adding some replayability to the game, the real question is if gamers or even fans should bother playing this one at all.
    • 70 Metascore
    • 60 Critic Score
    It is a weird package that feels like it made decisions to feel different as opposed to making it a better experience. I loved the original game; I still feel it is the best Supermassive game of this type. This remake feels unnecessary and at times worse than what is already available on the PS5 patch. I am all for remakes and remasters when they give players a chance to check out games not available on that platform. Until Dawn Remake is neither of those things and in fact is a worse experience than the game already available.
    • 56 Metascore
    • 65 Critic Score
    Funko Fusion is a fun and nostalgic game that will appeal to fans of Funko Pop figurines and the franchises it represents. While it has its share of technical issues and repetitive gameplay, the colorful worlds, charming character designs, and humor make it an enjoyable experience. With the upcoming online play feature and regular updates, Funko Fusion has the potential to become even more engaging and entertaining in the future. The game’s ability to bring together different franchises into a single, cohesive universe is a testament to its creativity and charm. Whether you’re a fan of Scott Pilgram, Masters of the Universe, or any of the other franchises featured in the game, Funko Fusion offers a delightful and nostalgic journey that is sure to entertain and captivate players.
    • 65 Metascore
    • 70 Critic Score
    Starship Troopers: Extermination is an enjoyable game, but unless you plan on truly playing to follow its progress, I’d wait for the full release which hopefully also includes consoles.
    • 58 Metascore
    • 50 Critic Score
    This game should have been a slam dunk (pun intended) when it comes to having fun. I adore Looney Tunes and all the sports here have several templates to mimic. Somehow they made just about every single one worse than its counterparts. It is almost impressive how off some of these feel. I wanted to love this game, and just came away so disappointed. I do not recommend picking this one up, even on a deep sale.
    • tbd Metascore
    • 60 Critic Score
    So, what do I say? It’s fun, people should play it but clearly not on Switch. The campaign is fairly long as is, but I had around 10 crashes playing the game. If the game ran well (which out of good faith I will assume is the case on other platforms) it would absolutely be a must buy at $34.99 for the amount of great content of the campaign alone. Since I didn’t beat the campaign, I didn’t get to see the mission mode. I will likely buy this game somewhere. It will run better and the reviews seem to match what I wanted to give this game which was a 9, but alas I had to heavily drop the score.
    • tbd Metascore
    • 65 Critic Score
    Rugrats: Adventures in Game in Gameland does exactly what it sets out to do. Nostalgia for the cartoon and characters are imperative to its enjoyment. It is a solid game with some awkward mechanics that make it feel like a passion project on most levels. I had fun with it but wouldn’t find myself coming back for more after finishing it.
    • tbd Metascore
    • 50 Critic Score
    I mean this with all sincerity, the best EDF game is almost always the newest one but the one people should buy is always the last game because it’s likely on sale and is essentially the same game. I love EDF, but EDF 6 is a time travel story that blatantly reuses assets from EDF5… THEY EVEN SAID THE LINE ABOUT THE FROGS LOOKING LIKE PEOPLE. No amount of plot (the thing most people are not playing EDF) can justify this and to charge full price is unacceptable. Not only that, EDF 6 released and within a month EDF World Brothers 2 released in the same year Helldivers 2 has people looking for more stuff like that and I just don’t think dividing your audience is a smart idea but I’m not a publisher…

Top Trailers