Xbox Tavern's Scores

  • Games
For 2,229 reviews, this publication has graded:
  • 52% higher than the average critic
  • 9% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 4.3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Resident Evil 2
Lowest review score: 6 The Language Of Love
Score distribution:
2233 game reviews
    • tbd Metascore
    • 20 Critic Score
    Blood Waves is bloody awful. The entire game confines its players to a single room, and then expects them to be content with killing the same bland enemies, over and over again. There’s some variation to be found in the game’s pool of weapons, traps, and upgrades, but these generic additions lack depth and excitement. It doesn’t help that the game handles very poorly and very awkwardly throughout. It’s a cheap, repetitive, frustrating cash grab.
    • tbd Metascore
    • 73 Critic Score
    Whilst it’s slightly let down by its stodgy controls and its dull boss battles, Fimbul has enough going for it to make it a worthwhile investment. The story is simple, but told well enough to keep you in place throughout its short run. Combat, though hectic at points, is satisfying enough to see you through most encounters. It would have been nice to see more from its interesting choice system, but overall, the game gets more right than it gets wrong.
    • tbd Metascore
    • 70 Critic Score
    Overload is a wonderful throwback that feels more like a true sequel to Descent than that of a spiritual successor. The content-rich gameplay is as constantly hectic as its inspiration’s gameplay, complete with tight and responsive feedback, and a host of varied upgrades and unique weaponry to utilize. That being said, the developer would do well to swiftly address the game’s rather distracting performance issues.
    • tbd Metascore
    • 65 Critic Score
    I and Me goes a long way with the few mechanics that it encompasses, putting forward a solid puzzle game that boasts both quality and distinction. The game’s accessible functionality and its charming design makes it an appropriate choice for players of all ages, but its questionable difficulty curve is bound to frustrate the younger audience. Still, when all is said and done, there’s an endearing journey to be found here, if indeed short lived.
    • tbd Metascore
    • 60 Critic Score
    AlienCruise is a decent side-scrolling shooter that does well with the little content that it serves up. The game’s commendable variation of interesting enemies, together with its few colorful and distinct locations, collectively ensure that player interest is maintained whilst repetition is held at bay. Despite some cheap deaths and its generic audio presentation, fans of the concept are unlikely to be dissatisfied with what’s on offer.
    • tbd Metascore
    • 50 Critic Score
    The entire journey is based on process and reflection, and speaking of its ambiguity, the game achieves greatness through bonding that with its intelligent level design and its ability to tease perception. It’s a shame then, that the whole experience is massively let down by its clumsy handling, its lack of technical refinement, and its tedious rinse and repeat gameplay structure. This, if anything, is the definition of squandered potential.
    • tbd Metascore
    • 35 Critic Score
    Smoking is bad for you. The game clearly relays that message to its players at each and every turn. Whilst its intentions are good and it is indeed free to play, the whole experience is an ugly mess. One Leaves lacks originality, consists of little more than lazy ideas and poor execution, and is chock-full of irritating performance issues. Sadly, because of this, the majority of its narrative gets lost in the midst of its frustrating methodology.
    • tbd Metascore
    • 65 Critic Score
    Miles & Kilo offers a colorful and, at times, exciting adventure. Its steep difficulty curve and the simplicity found in its handling sits well with its short-burst level design. However, its reliance on using irritatingly cheap tactics is bound to frustrate even the most forgiving of players. That said, Miles & Kilo does enough right to justify a recommendation, but it’s a recommendation that I can only extend to the patient fans of hardcore platformers.
    • tbd Metascore
    • 35 Critic Score
    Despite its varied modes, the bulk of your time spent playing Phar Lap will consist of little more than participating in dull repetitive races, whilst tending to a shed-load of overly linear upgrade paths. The game’s depth is puddle deep, and remains as about as exciting as watching paint dry. Moreover, it relies far too heavily on cheap tactics to needlessly stretch out its longevity, only further emphasizing how quickly it outstays its welcome.
    • tbd Metascore
    • 80 Critic Score
    AngerForce is an accessible yet challenging shmup that frequently rewards its players whether they win or lose. Its gameplay is tight, responsive, constantly packed with action, and comes complete with diverse environments, heaps of enemy variations, and a shed-load of upgrades. Not only is it one of the best looking shmups in recent memory, it’s easily one of the most entertaining. Genre fans would do well to have this on their radar.
    • tbd Metascore
    • 55 Critic Score
    Whilst Metagal doesn’t stand nearly as tall as the likes of Mega Man, there’s still quite a bit of fun to be found here. The gameplay is fluid and responsive, with just the right level of challenge in place to keep you on your toes throughout. That being said, the game’s short length and its habit of frequently handing out cheap deaths are its greatest drawbacks, which is a shame, because Metagal’s otherwise sturdy framework clearly deserved better.
    • tbd Metascore
    • 30 Critic Score
    Where the Bees Make Honey deserves some praise for its fantastical theme and its variation in play, that much has to be said. However, the whole ordeal is massively held back due to its sheer lack of difficulty and fluidity, together with its constantly persistent technical issues. There’s clearly some smart ideas running through the experience, but the complete absence of structural refinement makes it far too hard to bear, let alone enjoy.
    • tbd Metascore
    • 60 Critic Score
    Royal Roads is a Gnomes Garden game in a different skin, and as such, the same issues found in those titles are present here. I’ll credit the game for its improved handling, for being visually superior in comparison to its related peers, and for its depth of content, but it still falls rather flat overall. If you’re in the market for a deep resource management game, look elsewhere. If you’re just here for more of the same, Royal Roads will serve you well.
    • tbd Metascore
    • 65 Critic Score
    If you’ve played any title from Artifex before, you’ll know exactly what to expect here, warts and all. Due to its poor voice work, its shoddy writing, and its laughable animation, it can be hard to get truly invested in the story that Modern Tales: Age of Invention offers. It’s a shame, because underneath these rather frustrating drawbacks sits an interesting setting that’s really only upheld by the game’s intelligent puzzle design and its gorgeous artwork.
    • tbd Metascore
    • 50 Critic Score
    Velocity G is a mixed bag of pros and cons. On the one hand, it’s accessible, it handles pretty well, and it’s got a shed-load of races to take to. On the other hand, it’s got little mechanical depth, its track design is overly repetitive, and its visual and audio presentation is substandard at best. Overall, it’s a valiant effort on the developer’s part, but at a time in which futuristic racers are on the rise, despite its cheap cost, it’s wide of the mark.
    • tbd Metascore
    • 65 Critic Score
    Flutter Bombs is a decent top-down twin-stick shooter that manages to get more right than it gets wrong. Whilst the core loop can become repetitive and frustrating due to some fairly lazy ideas, the game succeeds at maintaining player engagement through its commendable overall variation and its rich and diverse environments. That said, its simplicity makes this more suitable for the casuals rather than the hardcore.
    • tbd Metascore
    • 35 Critic Score
    The developer should be absolutely ashamed for releasing the game in this state. There’s several faults in Eternity: The Last Unicorn that couldn’t possibly have gone unnoticed during QA. It’s buggy, it’s ugly, it’s boring, and even with its countless issues to the side, it’s got almost no likability. If you’re an absolute sucker for nostalgic RPGs, pick up any recent legacy Final Fantasy title. They’re decades old, and a hell of a lot better than this waste.
    • tbd Metascore
    • 45 Critic Score
    The generously priced Iron Snout offers a silly endless high-score fighting experience that, despite its varied modes, is only fun for as long as you can stomach its repetitive loop. Whilst there’s some excitement to be found during the initial stages of play through the introduction of new enemies, new maps, and new cosmetics, you’ll have seen everything the game has to offer after just fifteen minutes. Past that, there’s little else to enjoy.
    • tbd Metascore
    • 50 Critic Score
    Purple Chicken Spaceman is a very hit and miss affair. Whilst it’s quite fun, easy to pick up and understand, and sports a vibrant presentation, it’s far too tempting to throw the controller down in the face of its overbearing difficulty and one horrendously annoying track. Bear with it though, because there’s much satisfaction to pull from success here, it’s just a shame that it takes a great deal of perseverance to get there.
    • tbd Metascore
    • 85 Critic Score
    Rogue-lites are hardly a rare sight these days, but rarely does one catch the eye like this. With its grindy upgrade system and a few minor issues aside, the game consistently bombards its players with fast and frantic play that’s utterly engaging and constantly rewarding. It helps that the whole ordeal not only looks stunning, but sounds magnificent. Black Paradox, moment to moment, is an absolute blast that should not be overlooked.
    • tbd Metascore
    • 50 Critic Score
    Whilst it does manage to offer up a more relaxed take on the likes of Race the Sun, the game’s singular novelty, despite its short length, wears off a lot sooner than it should. Indeed, there’s enough content present to justify its very generous cost, but even so, it’s content that lacks variety, and as such, ultimately fails to remain interesting throughout. Those looking for silly, short bursts of fun, will get the most out of Bird Game +.
    • tbd Metascore
    • 30 Critic Score
    Woodle Tree Adventures draws inspiration from the likes of Banjo Kazooie and Mario 64, but well and truly fails at meeting the same level of quality on even a surface level. The game’s utter lack of refinement sees issues such as poor camera behavior and inconsistent handling continuously hindering play. Though, even if you’ve the patience to overlook such blatant faults, you’re left with a dull platformer that’s far more frustrating than it’s worth.
    • tbd Metascore
    • 75 Critic Score
    Wacky, accessible, and for the most part, innovative, Brief Battles succeeds in bringing fun that’s appropriate for the entire family. The only real drawback is that it all runs dry a lot sooner than it should, but even then, you’ll be hard-pressed finding a brand new party game that’s as likable, as outlandish, and as distinct as this.
    • tbd Metascore
    • 60 Critic Score
    This, at very best, is a decent take on the arcade days of old. It’s a game in which you’re merely dropped into progressively difficult bouts of twin-stick shooting mayhem. Nothing more, and nothing less. Whilst appealing more to the hardcore player than the casual player, and despite a very straightforward structure, some poor design choices, and a few localisation issues, Super Space Serpent SE really isn’t half bad.
    • tbd Metascore
    • 60 Critic Score
    When it comes to episodic games, first impressions are everything. Sadly, The Adventures of Bertram Fiddle’s opening episode is a mixed bag of pros and cons. Whilst the art direction is outstanding and the story remains humorously dark, there’s very little complexity on show as far as the game’s puzzles are concerned. Further to that, it’s a relatively short experience that lasts little over an hour. Subsequent episodes certainly need to pick up the slack.
    • tbd Metascore
    • 35 Critic Score
    Ascendance’s short and seemingly peaceful journey is often hamstrung by its poor handling, and for a game that focuses its play on platforming alone, this doesn’t at all fare well. Furthermore, there’s a lot of framerate fluctuation to contend with alongside bad lighting, making it very difficult to appreciate the splendor that each world desperately attempts to relay. The whole affair just comes across like a cheap, shallow imitation of Refunct.
    • tbd Metascore
    • 30 Critic Score
    Even with its technical drawbacks and its disgraceful design choices to the side, Party Arcade just isn’t fun. Most of the party games included are either too tedious, too repetitive, or too frustrating. Furthermore, the game demands far too much of a grind from its players in order to access more content, likely put in place to encourage the purchase of its needless microtransactions. This is little more than a greedy and desperate cash-grab.
    • tbd Metascore
    • 40 Critic Score
    Despite its interesting introduction, My Big Sister falls flat on all fronts. The game seems to be too confused with what it wants to be, and who it wants to appeal to. Whilst the game’s story is mature and tackles some very sensitive subjects, it gets too caught up in its own web of convoluted concepts. On top of that, the gameplay completely lacks mechanical depth, comes with no real difficulty, and is further hamstrung by several irritating bugs.
    • tbd Metascore
    • 70 Critic Score
    Much like its predecessor, Devious Dungeon 2 provides a simple yet entertaining rogue-lite adventure that doesn’t take itself too seriously. Sadly, a few poor design choices from the first game have carried over, but in the face of its improvements, these niggling flaws are fairly easy to overlook. In summary, if you enjoyed what came before, you’re bound to find some value here.
    • tbd Metascore
    • 80 Critic Score
    Undead Horde is a surprisingly deep hack ‘n’ slash RPG that not only succeeds at being interestingly unique, but excels as far as strategic variation is concerned. The amount of content on offer, despite its tendency of becoming slightly repetitive from time to time, is quite simply commendable. Bottom Line? Whilst far from Diablo’s standards, this adventure is bound to keep you hooked and entertained for hours on end.

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