Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 55 Metascore
    • 40 Critic Score
    The multiplayer games are banal, and while Zapper offers cartoony kid-graphics, it's nothing that can't be done on inferior systems. Yawn. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 72 Metascore
    • 60 Critic Score
    The animation transitions are sloppy, and the A.I. is lacking on both sides of the ball. The controls are simply too slow to respond to your input, as well. [Winter 2002, p.99]
    • Xbox Nation Magazine
    • 19 Metascore
    • 20 Critic Score
    We can only imagine the title Nickelodeon Party Blast refers to the fact this game can easily blast any party to smithereens. [Feb/Mar 2003, p.89]
    • Xbox Nation Magazine
    • 74 Metascore
    • 60 Critic Score
    Transworld Snowboarding is the girl who always shows up in the teen movies. She's the ugly one who's revealed to be a hottie once the pretty boy du jour spends some time with her. [Winter 2002, p.97]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    Rarely has so much sheer brilliance been nestled side-by-side with such absolute tedium and badly conceived gameplay, along with wild shifts in tone guaranteed to make your head spin. [Winter 2002, p.88]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    One of the finest golf games around. [Winter 2002, p.107]
    • Xbox Nation Magazine
    • 48 Metascore
    • 50 Critic Score
    Wins the award for having the ugliest faces. [Winter 2002, p.99]
    • Xbox Nation Magazine
    • 49 Metascore
    • 20 Critic Score
    We're pretty sure that in the very near future, we'll be using Toxic Grind to torture terrorists into revealing their most closely guarded secrets. Such is the game's badness. [Winter 2002, p.106]
    • Xbox Nation Magazine
    • 72 Metascore
    • 70 Critic Score
    Everything here blows up real well, and it's oddly beautiful to witness the rich pageant of the undead splattered in a magnificent hail of hot video lead. [Winter 2002, p.91]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    Easily beaten, Mission to Earth provides no real sense of accomplishment or finality. [Winter 2002, p.94]
    • Xbox Nation Magazine
    • 90 Metascore
    • 70 Critic Score
    While there is no questioning the game's ability to sap huge portions of your life, we'd dare say there may be better ways to spend said portions of said life until next year's edition hits Xbox Live. [Winter 2002, p.92]
    • Xbox Nation Magazine
    • 28 Metascore
    • 30 Critic Score
    The game's infinitely looped, saccharine-sweet piano music and French-style accordion tunes may in fact turn children into the hockey-mask wearing, ax-wielding maniancs we always see in the movies. [Feb/Mar 2003, p.88]
    • Xbox Nation Magazine
    • 54 Metascore
    • 40 Critic Score
    The game isn't even remotely balanced. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    What really shines through here is the work of extremely talented artists, and the world of Dark Alliance is full of stately detail. [Winter 2002, p.107]
    • Xbox Nation Magazine
    • 69 Metascore
    • 50 Critic Score
    What ultimately lands Defender in the "utterly forgettable" pile are its bland graphics, twitchy controls, and various technical problems. [Winter 2002, p.104]
    • Xbox Nation Magazine
    • 76 Metascore
    • 60 Critic Score
    Rayne has been designed by sexiness experts and dropped into a game that features all the erotic appeal of Rosie O'Donnell scarfing down Canadian ham at an all-you-can-eat buffet. [Winter 2002, p.108]
    • Xbox Nation Magazine
    • 56 Metascore
    • 30 Critic Score
    The game's mutants are ugly and lifeless. [Feb/Mar 2003, p.88]
    • Xbox Nation Magazine
    • 59 Metascore
    • 40 Critic Score
    Take it please, and understand there are absolutely, positively, no returns. [Winter 2002, p.109]
    • Xbox Nation Magazine
    • 66 Metascore
    • 50 Critic Score
    Charming and accessible. [Winter 2002, p.105]
    • Xbox Nation Magazine
    • 87 Metascore
    • 80 Critic Score
    The pace of the action is spot-on, resulting in players who move and react at the right speeds and results that are realistic over a game with 12-minute quarters. [Winter 2002, p.98]
    • Xbox Nation Magazine
    • 68 Metascore
    • 40 Critic Score
    The real trouble with Ty, however, lies in its camera. Ty dashes at a frenetic pace while the camera does a poor job of keeping up. [Winter 2002, p.103]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    There's just enough innovation here to warrant spending another 50 clams, but only if you're a die-hard fan of the series. [Winter 2002, p.105]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    A nicely balanced, infinitely controllable and visually distinctive ride that simply feels right. [Fall 2002, p.100]
    • Xbox Nation Magazine
    • 82 Metascore
    • 70 Critic Score
    If up-tempo action and innovative control are more important to you than realism and online play, this may be your b-ball baby in 2003. [Winter 2002, p.99]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    Even seasoned gamers will have to replay Blinx's tougher levels dozens of times before succeeding... but replaying Blinx's levels more than a few times is just plain boring. [Winter 2002, p.90]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    Outrunning the cops while racing on gorgeous international tracks is damn fun... [but t]he intense sense of speed found in the PS2 version is missing. [Winter 2002, p.103]
    • Xbox Nation Magazine
    • 84 Metascore
    • 80 Critic Score
    With only a couple of exceptions, every assignment can be tackled in a dozen different ways. [Winter 2002, p.100]
    • Xbox Nation Magazine
    • 65 Metascore
    • 50 Critic Score
    The controls are a bit herky-jerky at times. [Winter 2002, p.106]
    • Xbox Nation Magazine
    • 60 Metascore
    • 60 Critic Score
    Very little about the game stands out. The graphics are relatively bland, and there's no real sense of speed while driving. [Fall 2002, p.120]
    • Xbox Nation Magazine
    • 74 Metascore
    • 60 Critic Score
    It's disappointing to see developer Vicious Cycle nail the look and feel of a Veritech fighter, only to drop the ball on finer details like graphics, level design, and overall story...We wanted something more. [Fall 2002, p.116]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    Strafing and running is fine - even more natural feeling than when a keyboard is used - but the Xbox controller's right analog stick just can't compete with the precision of a mouse. [Winter 2002, p.84]
    • Xbox Nation Magazine
    • 59 Metascore
    • 20 Critic Score
    If there was any truth in advertising, Universal would hawk this game as "Lord of the Pointless Fetch Quest" and recommend that potential buyers seek the Fellowship of Many Beers to dull the pain. [Winter 2002, p.103]
    • Xbox Nation Magazine
    • tbd Metascore
    • 40 Critic Score
    You'd have more fun watching tennis on ESPN...even if the TV is off. [Apr/May 2003, p.92]
    • Xbox Nation Magazine
    • 70 Metascore
    • 80 Critic Score
    DW3 provides 110 percent of the recommended daily allowance of Vitamin K (for killitude) and, moreover, manages to provide every single bit of its brutality in a most beautiful fashion. [Fall 2002, p.115]
    • Xbox Nation Magazine
    • 50 Metascore
    • 50 Critic Score
    The game lacks the sense of speed that made "Mario Kart" such a thrill. [Winter 2002, p.109]
    • Xbox Nation Magazine
    • 55 Metascore
    • 40 Critic Score
    The same-old, same-old: the same static screens, decrepit point-and-click interface, crushingly slow pace, and confusing layout. [Winter 2002, p.105]
    • Xbox Nation Magazine
    • 67 Metascore
    • 70 Critic Score
    To describe the series of menus used here as "labyrinthine" would be to horribly oversimplify labyrinths. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 53 Metascore
    • 20 Critic Score
    Inexcusably awful. [Fall 2002, p.115]
    • Xbox Nation Magazine
    • 62 Metascore
    • 70 Critic Score
    Gorgeously cel shaded, sharp, and smart, but ultimately too difficult for the game's intended audience and certainly a little too generous in its repetition of sound samples. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 80 Metascore
    • 50 Critic Score
    It's the curse of making a reasonable, realistic surfing game - it just doesn't offer a very compelling videogame experience. [Fall 2002, p.120]
    • Xbox Nation Magazine
    • 70 Metascore
    • 60 Critic Score
    Redshift's well-honed action and lofty technical ambition are let down by a repetitive and dated no-progress-for-second-place structure, overly familiar mechanics, and conspicuous lack of style. [Winter 2002, p.95]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    Unless you have some pals to play with, Hitz will wear out its welcome due to a lack of strategic depth. [Winter 2002, p.105]
    • Xbox Nation Magazine
    • 47 Metascore
    • 30 Critic Score
    It's "Power Stone" sans fun. [Winter 2002, p.103]
    • Xbox Nation Magazine
    • 58 Metascore
    • 50 Critic Score
    A harmless diversion that any "Tetris" addict will be able to pick up and beat in an hour or two. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 78 Metascore
    • 70 Critic Score
    It packs a good measure of original gameplay concepts; it just suffers a few missteps that keep it from ranking in the upper echelon of Xbox titles. [Winter 2002, p.95]
    • Xbox Nation Magazine
    • 35 Metascore
    • 20 Critic Score
    If there is an Eskimo in need of ice, surely this huckster will be the one to sell it... To the point, Antz Extreme Racing just plain sucks. [Winter 2002, p.104]
    • Xbox Nation Magazine
    • 82 Metascore
    • 80 Critic Score
    An extremely well-designed, very playable game with a fair learning curve and gorgeous visuals. Well done. [Fall 2002, p.102]
    • Xbox Nation Magazine
    • 53 Metascore
    • 40 Critic Score
    Playing the game simply feels too much like work. [Winter 2002, p.104]
    • Xbox Nation Magazine
    • 79 Metascore
    • 50 Critic Score
    Unless your IQ is below 17, there are better ways to waste your day. Like drooling. [Fall 2002, p.119]
    • Xbox Nation Magazine
    • 64 Metascore
    • 70 Critic Score
    Had it cooked a bit longer, however, this could have been a classic. [Fall 2002, p.118]
    • Xbox Nation Magazine
    • 80 Metascore
    • 20 Critic Score
    The world's videogame players require this monstrosity like they need an extra hemorrhoid, a tattoo of child actor Emmanuel Lewis on their buttocks, and the director's cut of "The Adventures of Ford Fairlaine." [Fall 2002, p.119]
    • Xbox Nation Magazine
    • 92 Metascore
    • 90 Critic Score
    If you're looking for a pure sim with plenty of extras, plunk down the cash for "Madden." If you're looking to smash it up with your buds over Xbox Live, then NFL 2K3 is your best bet this year. [Fall 2002, p.106]
    • Xbox Nation Magazine
    • 73 Metascore
    • 40 Critic Score
    Uneven graphics, hollow gameplay contrivances, and a wholesale lack of compelling drama mar the enormous effort which was clearly put into the game. [Fall 2002, p.104]
    • Xbox Nation Magazine
    • 79 Metascore
    • 80 Critic Score
    Graphically sharp and combined with gameplay that has been similarly honed, Buffy is one of those rare titles that does the Xbox justice. [Fall 2002, p.111]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    It's realism in terms of actual gameplay that NCAA 2K3 lacks. [Fall 2002, p.117]
    • Xbox Nation Magazine
    • 58 Metascore
    • 30 Critic Score
    Hitting shots is a random affair rather than a sweet science, and the impressive array of street-ball moves (the highlight of the game) are rendered superfluous due to faulty A.I. and crude, if easily accessible, controls. [Winter 2002, p. 99]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    The reality is that only those with a tremendous amount of talent and perseverance are ever going to see much of it. [Fall 2002, p.119]
    • Xbox Nation Magazine
    • 92 Metascore
    • 90 Critic Score
    Though it still leans towards being a pure football sim rather than an all-out arcade fun-fest, Madden strikes a great gameplay balance...The gameply is superb. [Fall 2002, p.108]
    • Xbox Nation Magazine
    • 72 Metascore
    • 60 Critic Score
    The same damn thing with slightly better graphics and a new create-a-player mode that would've been very exciting in 1992. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 72 Metascore
    • 80 Critic Score
    Astoundingly close to toppling EA's mighty "Madden" and Sega's "NFL 2K" franchises... It offers near flawless online play. [Fall 2002, p.110]
    • Xbox Nation Magazine
    • 63 Metascore
    • 50 Critic Score
    The game's title perhaps best describes the taste left in one's mouth after playing it than anythihng else. [Fall 2002, p.118]
    • Xbox Nation Magazine
    • 55 Metascore
    • 40 Critic Score
    An exercise in sheer frustration. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 66 Metascore
    • 50 Critic Score
    Beneath Enclave's pixel-shaded graphics, we find only a trace of a game worth playing. [Fall 2002, p.117]
    • Xbox Nation Magazine
    • 85 Metascore
    • 70 Critic Score
    The most impressive element of the game is its level design: The enormous locales allow for hours of exploration and trickery. [Fall 2002, p.119]
    • Xbox Nation Magazine
    • 69 Metascore
    • 60 Critic Score
    The problem with High Roller is that, despite the addition of the new course, the game plays almost identically to the original. [Fall 2002, p.116]
    • Xbox Nation Magazine
    • 90 Metascore
    • 80 Critic Score
    Perhaps the finest college football game ever made. [Oct 2002, p.117]
    • Xbox Nation Magazine
    • 37 Metascore
    • 40 Critic Score
    The deep create-a-boxer mode is the only aspect of the game that truly excels, but one good feature doesn't even out a sub-standard title. [Fall 2002, p.120]
    • Xbox Nation Magazine
    • 32 Metascore
    • 20 Critic Score
    The twin albatrosses of slowdown and mediocre graphics loom large over Dragon, and shoddy programming allows for honest-to-dreadfulness crashes. [Fall 2002, p.118]
    • Xbox Nation Magazine
    • 78 Metascore
    • 70 Critic Score
    Lacks the imagination and polish of "Wave Race," but it's enjoyable nonetheless. [Fall 2002, p.117]
    • Xbox Nation Magazine
    • 67 Metascore
    • 50 Critic Score
    The beautiful grass texture made us feel all outdoorsy and sexy. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 53 Metascore
    • 40 Critic Score
    The biggest disappointment is the game's multiplayer mode; there's now way to send blocks or any manner of taunts to your opponent. For shame. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 71 Metascore
    • 50 Critic Score
    Everything about the game, right down to its very arcade-style gameplay, is solidly executed and reasonably enjoyable without ever actually being all that exciting. [Winter 2002, p.104]
    • Xbox Nation Magazine
    • 72 Metascore
    • 70 Critic Score
    Outlaw Golf can be played and thoroughly enjoyed on the couch. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 87 Metascore
    • 80 Critic Score
    Ultimately, Morrowind's biggest selling point - its expansive scope - is also its undoing.[Fall 2002, p.112]
    • Xbox Nation Magazine
    • 65 Metascore
    • 60 Critic Score
    As good as wrestling gets on the Xbox. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 79 Metascore
    • 90 Critic Score
    Its difficulty curve progresses gracefully, its atmosphere is immersive, and its visceral punch is straight to the gut. [Summer 2002, p.80]
    • Xbox Nation Magazine
    • 84 Metascore
    • 80 Critic Score
    The game provides a unique feeling of authenticity and a depth of gameplay to a genre all but buried in a glut of car-based racers. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 85 Metascore
    • 90 Critic Score
    If realism is the ultimate goal of the game maker, then World Series Baseball is the Mona Lisa of games. [June 2002, p.84]
    • Xbox Nation Magazine
    • 42 Metascore
    • 30 Critic Score
    In many ways this is a blueprint for making a game as annoying as possible. [Summer 2002, p.91]
    • Xbox Nation Magazine
    • 78 Metascore
    • 70 Critic Score
    Weighs in a tad too light, and can be readily explored in a long weekend. [Fall 2002, p.118]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    A solid competitor - fast and fun and oddly addictive. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    While it may not be the deepest around, FIFA is just plain fun. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 70 Metascore
    • 60 Critic Score
    If there's a mediocre idea to be had, chances are Crash has burgled it. [Summer 2002, p.91]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    The camera itself functions as a de facto enemy -- and possibly the deadliest one of them all. [Summer 2002, p.82]
    • Xbox Nation Magazine
    • tbd Metascore
    • 50 Critic Score
    Rough around the edges. [Summer 2002, p.90]
    • Xbox Nation Magazine
    • 54 Metascore
    • 60 Critic Score
    Flawed but solidly fun, deep as a dime, and airy as a zeppelin. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 68 Metascore
    • 40 Critic Score
    Unfortunately, the game is virtually unplayable. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    An oppressive auto-aim system, weak enemy AI, and simplistic puzzles keep gameplay straightforward and repetitive. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    The game's odd predilection for nighttime levels ensures that players will be doing double duty fighting and squinting. [Summer 2002, p.91]
    • Xbox Nation Magazine
    • 76 Metascore
    • 70 Critic Score
    Definitely not for the squeamish, but if you're looking for a cold, ruthless, and literally bloodthirsty antihero to keep you occupied for 15-20 hours, Kain definitely fits the bill. [Summer 2002, p.86]
    • Xbox Nation Magazine
    • 73 Metascore
    • 60 Critic Score
    Valkyrie's controls are so klunky...it feels worse than just awkward, it literally hurts to play Valkyrie for more than a couple hours at a time. [Spring 2002, p.82]
    • Xbox Nation Magazine
    • 64 Metascore
    • 60 Critic Score
    As ugly as a Tim Wakefield knuckleball. [Spring 2002, p.91]
    • Xbox Nation Magazine
    • 77 Metascore
    • 70 Critic Score
    Sharp and smart, Blitz 20-02 burns the NFL's rulebook and allows for unparalleled arcade-style mayhem. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 71 Metascore
    • 50 Critic Score
    Incredibly dark - a problem made worse when damaged vehicles ahead of you spew plumes of smoke in your direction. [Summer 2002, p.91]
    • Xbox Nation Magazine
    • 93 Metascore
    • 80 Critic Score
    The Xbox version is noticeably sharper than either the PS2 or GameCube iterations, and full-screen anti-aliasing makes the whole thing look smooth like butter. [Spring 2002, p.78]
    • Xbox Nation Magazine
    • 87 Metascore
    • 80 Critic Score
    Overly long and unimaginative tracks punctuate the wide selection of courses and it's impossible to know them all well enough to become fond of their individual traits. [Summer 2002, p.88]
    • Xbox Nation Magazine
    • 78 Metascore
    • 60 Critic Score
    Brawls eschew any sort of skill and are won by the pugilist who lands the most punches in the least amount of time. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    It's a curse-at-the-controller-how-can-this-be-so-effin'-hard? Game. [Spring 2002, p.92]
    • Xbox Nation Magazine
    • 90 Metascore
    • 90 Critic Score
    Sega Sports has gone back to tweak the intricacies of the series' already stellar gameplay, making it even hotter than its Dreamcast and PS2 counterparts. We're talking tamale on the sun here, folks. [Spring 2002, p.88]
    • Xbox Nation Magazine
    • 87 Metascore
    • 80 Critic Score
    Battles with five-o, which take place inside a small, (electrically) fenced-in environment – are painfully clumsy, and underscore the game's unwieldy camera. [Spring 2002, p.80]
    • Xbox Nation Magazine

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