Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 79 Metascore
    • 40 Critic Score
    Choppy movements, mediocre graphics, and limited control options. [Summer 2002, p.90]
    • Xbox Nation Magazine
    • 67 Metascore
    • 50 Critic Score
    The tracks are fun(ish), the graphics are good(ish), and the controls are responsive(ish), but the outrageous "only in a videogame" components are curiously missing. [Spring 2002, p.93]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    During the heat of combat, the game controls like a fighter until you get taken into a grappling situation, and resultant shift in style isn't so smooth. [Spring 2002, p.90]
    • Xbox Nation Magazine
    • 56 Metascore
    • 50 Critic Score
    Full of uninspired backgrounds, bland water effects, and collision detection that will make your skin crawl. [Spring 2002, p.92]
    • Xbox Nation Magazine
    • 68 Metascore
    • 50 Critic Score
    It's a work-in-progress that makes too many bad choices, and doesn't provide half as much meat as it does flash and spectacle. [Spring 2002, p.90]
    • Xbox Nation Magazine
    • 74 Metascore
    • 80 Critic Score
    Playing Wreckless is like being repeatedly shot out of a cannon. [Spring 2002, p.72]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    Capcom also wrecked the balance of the gameplay, making it a much more frustrating affair. [Spring 2002, p.86]
    • Xbox Nation Magazine
    • 57 Metascore
    • 30 Critic Score
    Camera angles are absolutely dizzying, and controls are clumsy and unresponsive. [Spring 2002, p.91]
    • Xbox Nation Magazine
    • 61 Metascore
    • 40 Critic Score
    Does little, if anything, to elevate itself past mediocrity. [Spring 2002, p.93]
    • Xbox Nation Magazine
    • 76 Metascore
    • 60 Critic Score
    The AI in Inside Drive is AWOL. [Spring 2002, p.91]
    • Xbox Nation Magazine
    • 87 Metascore
    • 90 Critic Score
    And make no mistake – this AI is tough. Gone are the standard "money plays" of old. [Spring 2002, p.84]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    Blood Wake versus donuts. Point goes to donuts. Duh. [Spring 2002, p.93]
    • Xbox Nation Magazine
    • 84 Metascore
    • 80 Critic Score
    Everything – even the most innocuous thing in SH2 is scary. Want to read a note on the wall? It’s written in scratchy, scary letters. Even the doors are scary looking. [Jan 2002, p.92]
    • Xbox Nation Magazine
    • 58 Metascore
    • 50 Critic Score
    The only thing missing are the severed limbs. Oh, and an overwhelming sense of quality and/or fun. [Spring 2002, p.93]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    The difficulty is amped up in the latter stages by a maddening focus on precision moves and platform jumps. [Spring 2002, p.92]
    • Xbox Nation Magazine
    • 89 Metascore
    • 80 Critic Score
    In slow-motion, it’s possible to catch every white bullet trail and crimson blood spray; we’d daresay it’s violence made beautiful. [Feb 2002, p.98]
    • Xbox Nation Magazine
    • 89 Metascore
    • 80 Critic Score
    Few sports games ride the line between simulation and arcade as deftly as this. [Jan 2002, p.88]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    It redoubles the series' push towards classic status and is, essentially, the next addiction for an entire generation of Tony Crack junkies. [Spring 2002, p.76]
    • Xbox Nation Magazine
    • 74 Metascore
    • 60 Critic Score
    Disappointingly uninspired. [Jan 2002, p.94]
    • Xbox Nation Magazine
    • 61 Metascore
    • 40 Critic Score
    Lacks any sort of range whatsoever. It also lacks fun. [Jan 2002, p.96]
    • Xbox Nation Magazine
    • 76 Metascore
    • 50 Critic Score
    This is no Tony Hawk. [Jan 2002, p.96]
    • Xbox Nation Magazine
    • 76 Metascore
    • 50 Critic Score
    The ship itself is straight clunky. It feels like everything in the game is fast, except you. [Jan 2002, p.5]
    • Xbox Nation Magazine
    • 52 Metascore
    • 30 Critic Score
    Sports one of the most mind-numbingly frustrating camera systems in recent memory. [Spring 2002, p.92]
    • Xbox Nation Magazine
    • 32 Metascore
    • 20 Critic Score
    A miserable experience. [Jan 2002, p.96]
    • Xbox Nation Magazine
    • 78 Metascore
    • 60 Critic Score
    It’s fresh that you don’t have to search for stuff to hit, but not-so-fresh that you have to wrestle with sluggish controls in order to do it. [Jan 2002, p.94]
    • Xbox Nation Magazine
    • 76 Metascore
    • 90 Critic Score
    The finest "realistic" basketball game calling your name...Eat it up. [Jan 2002, p.96]
    • Xbox Nation Magazine
    • 80 Metascore
    • 80 Critic Score
    Shines like a sequined dress at a Hollywood premiere. Though not perfect by any stretch of the imagination, Oddysee is pretty to look at, and remarkably fun to play. [Jan 2002, p.78]
    • Xbox Nation Magazine
    • 59 Metascore
    • 40 Critic Score
    We’ve simply seen this game too many times on too many systems to really be psyched anymore. [Jan 2002, p.96]
    • Xbox Nation Magazine
    • 97 Metascore
    • 100 Critic Score
    Halo is quite simply the closest thing we have ever experienced to a living, breathing alternate universe. [Jan 2002, p.72]
    • Xbox Nation Magazine
    • 57 Metascore
    • 50 Critic Score
    It's like the arcade game, except it's on your TV set and doesn't ask you for quarters. Or poultry. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 76 Metascore
    • 30 Critic Score
    Go play "Calfornia Games" on your Lynx. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 78 Metascore
    • 60 Critic Score
    Aside from the new levels (which, it should be noted are every bit as good as those in the original), everything is pretty much straight out of THPS2. [Jan 2002, p.88]
    • Xbox Nation Magazine
    • 49 Metascore
    • 60 Critic Score
    The sheer number and monotony of the challenges, however, gets boring at times. [Jan 2002, p.88]
    • Xbox Nation Magazine
    • 79 Metascore
    • 80 Critic Score
    Surprisingly, the running game – usually the bane of first-time developers – is absolutely top-notch. [Jan 2002, p.82]
    • Xbox Nation Magazine
    • 70 Metascore
    • 60 Critic Score
    This nuts multiplayer "party game" is, happily, something of a treat. That said, shun solo mode like the plague. [Jan 2002, p.96]
    • Xbox Nation Magazine
    • 85 Metascore
    • 80 Critic Score
    The game's impeccable control blends arcade sensibilities and simulation accuracy into a smooth, silky cream. [Jan 2002, p.87]
    • Xbox Nation Magazine
    • 61 Metascore
    • 40 Critic Score
    Crappy cutscenes and first generation PS2 visuals are not so cool. [Jan 2002, p.94]
    • Xbox Nation Magazine
    • 87 Metascore
    • 70 Critic Score
    There is very little here that we would describe as new, original, or subtle. [Jan 2002, p.76]
    • Xbox Nation Magazine
    • 65 Metascore
    • 20 Critic Score
    Dismal. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 65 Metascore
    • 50 Critic Score
    Past the visuals rests a competent, if uninspired game that’s best savored with four players madly fighting for split-screen automotive supremacy. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 78 Metascore
    • 50 Critic Score
    Nascar heads should check this out immediately, others should stay far away. [Jan 2002, p.94]
    • Xbox Nation Magazine
    • 79 Metascore
    • 60 Critic Score
    Despite the much-hated "catch up" feature, Hitz kept us glued. Better than "Blitz" we say. [Jan 2002, p.88]
    • Xbox Nation Magazine
    • 64 Metascore
    • 40 Critic Score
    The game is just boring. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 82 Metascore
    • 50 Critic Score
    Competent but uninspired. [Jan 2002, p.94]
    • Xbox Nation Magazine
    • 71 Metascore
    • 50 Critic Score
    With a bumpy learning curve, Dark Summit is a pain to get into, but once you figure out the (not SSX) controls, you can have fun with it. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 90 Metascore
    • 70 Critic Score
    Seems that the payers are a bit sluggish this time around..., and you never seem to be in quite as tight control as you’d like to be. [Jan 2002, p.84]
    • Xbox Nation Magazine
    • 54 Metascore
    • 40 Critic Score
    Although Hero's high concept borders on the brilliant, the game itself is poorly executed and seems as out of place on Xbox as a rump roast at a vegan restaurant. [Aug 2003, p.89]
    • Xbox Nation Magazine
    • 63 Metascore
    • 50 Critic Score
    It's just genuinely unfortunate that the cartoon consistently scores touchdowns whereas the game fumbles like a man with melted butter on his fingers. [May 2004, p.91]
    • Xbox Nation Magazine

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