Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
- By Date
- By Critic Score
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- Critic Score
Choppy movements, mediocre graphics, and limited control options. [Summer 2002, p.90]- Xbox Nation Magazine
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- Critic Score
The tracks are fun(ish), the graphics are good(ish), and the controls are responsive(ish), but the outrageous "only in a videogame" components are curiously missing. [Spring 2002, p.93]- Xbox Nation Magazine
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- Critic Score
During the heat of combat, the game controls like a fighter until you get taken into a grappling situation, and resultant shift in style isn't so smooth. [Spring 2002, p.90]- Xbox Nation Magazine
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- Critic Score
Full of uninspired backgrounds, bland water effects, and collision detection that will make your skin crawl. [Spring 2002, p.92]- Xbox Nation Magazine
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- Critic Score
It's a work-in-progress that makes too many bad choices, and doesn't provide half as much meat as it does flash and spectacle. [Spring 2002, p.90]- Xbox Nation Magazine
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- Critic Score
Playing Wreckless is like being repeatedly shot out of a cannon. [Spring 2002, p.72]- Xbox Nation Magazine
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- Critic Score
Capcom also wrecked the balance of the gameplay, making it a much more frustrating affair. [Spring 2002, p.86]- Xbox Nation Magazine
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- Critic Score
Camera angles are absolutely dizzying, and controls are clumsy and unresponsive. [Spring 2002, p.91]- Xbox Nation Magazine
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- Critic Score
Does little, if anything, to elevate itself past mediocrity. [Spring 2002, p.93]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
And make no mistake – this AI is tough. Gone are the standard "money plays" of old. [Spring 2002, p.84]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Everything – even the most innocuous thing in SH2 is scary. Want to read a note on the wall? It’s written in scratchy, scary letters. Even the doors are scary looking. [Jan 2002, p.92]- Xbox Nation Magazine
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- Critic Score
The only thing missing are the severed limbs. Oh, and an overwhelming sense of quality and/or fun. [Spring 2002, p.93]- Xbox Nation Magazine
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- Critic Score
The difficulty is amped up in the latter stages by a maddening focus on precision moves and platform jumps. [Spring 2002, p.92]- Xbox Nation Magazine
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- Critic Score
In slow-motion, it’s possible to catch every white bullet trail and crimson blood spray; we’d daresay it’s violence made beautiful. [Feb 2002, p.98]- Xbox Nation Magazine
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- Critic Score
Few sports games ride the line between simulation and arcade as deftly as this. [Jan 2002, p.88]- Xbox Nation Magazine
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- Critic Score
It redoubles the series' push towards classic status and is, essentially, the next addiction for an entire generation of Tony Crack junkies. [Spring 2002, p.76]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Lacks any sort of range whatsoever. It also lacks fun. [Jan 2002, p.96]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
The ship itself is straight clunky. It feels like everything in the game is fast, except you. [Jan 2002, p.5]- Xbox Nation Magazine
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- Critic Score
Sports one of the most mind-numbingly frustrating camera systems in recent memory. [Spring 2002, p.92]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
It’s fresh that you don’t have to search for stuff to hit, but not-so-fresh that you have to wrestle with sluggish controls in order to do it. [Jan 2002, p.94]- Xbox Nation Magazine
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- Critic Score
The finest "realistic" basketball game calling your name...Eat it up. [Jan 2002, p.96]- Xbox Nation Magazine
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- Critic Score
Shines like a sequined dress at a Hollywood premiere. Though not perfect by any stretch of the imagination, Oddysee is pretty to look at, and remarkably fun to play. [Jan 2002, p.78]- Xbox Nation Magazine
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- Critic Score
We’ve simply seen this game too many times on too many systems to really be psyched anymore. [Jan 2002, p.96]- Xbox Nation Magazine
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- Critic Score
Halo is quite simply the closest thing we have ever experienced to a living, breathing alternate universe. [Jan 2002, p.72]- Xbox Nation Magazine
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- Critic Score
It's like the arcade game, except it's on your TV set and doesn't ask you for quarters. Or poultry. [Jan 2002, p.90]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Aside from the new levels (which, it should be noted are every bit as good as those in the original), everything is pretty much straight out of THPS2. [Jan 2002, p.88]- Xbox Nation Magazine
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- Critic Score
The sheer number and monotony of the challenges, however, gets boring at times. [Jan 2002, p.88]- Xbox Nation Magazine
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- Critic Score
Surprisingly, the running game – usually the bane of first-time developers – is absolutely top-notch. [Jan 2002, p.82]- Xbox Nation Magazine
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- Critic Score
This nuts multiplayer "party game" is, happily, something of a treat. That said, shun solo mode like the plague. [Jan 2002, p.96]- Xbox Nation Magazine
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- Critic Score
The game's impeccable control blends arcade sensibilities and simulation accuracy into a smooth, silky cream. [Jan 2002, p.87]- Xbox Nation Magazine
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- Critic Score
Crappy cutscenes and first generation PS2 visuals are not so cool. [Jan 2002, p.94]- Xbox Nation Magazine
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- Critic Score
There is very little here that we would describe as new, original, or subtle. [Jan 2002, p.76]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Past the visuals rests a competent, if uninspired game that’s best savored with four players madly fighting for split-screen automotive supremacy. [Jan 2002, p.90]- Xbox Nation Magazine
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- Critic Score
Nascar heads should check this out immediately, others should stay far away. [Jan 2002, p.94]- Xbox Nation Magazine
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- Critic Score
Despite the much-hated "catch up" feature, Hitz kept us glued. Better than "Blitz" we say. [Jan 2002, p.88]- Xbox Nation Magazine
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- Critic Score
With a bumpy learning curve, Dark Summit is a pain to get into, but once you figure out the (not SSX) controls, you can have fun with it. [Jan 2002, p.90]- Xbox Nation Magazine
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- Critic Score
Seems that the payers are a bit sluggish this time around..., and you never seem to be in quite as tight control as you’d like to be. [Jan 2002, p.84]- Xbox Nation Magazine
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- Critic Score
Although Hero's high concept borders on the brilliant, the game itself is poorly executed and seems as out of place on Xbox as a rump roast at a vegan restaurant. [Aug 2003, p.89]- Xbox Nation Magazine
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- Critic Score
It's just genuinely unfortunate that the cartoon consistently scores touchdowns whereas the game fumbles like a man with melted butter on his fingers. [May 2004, p.91]- Xbox Nation Magazine