Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
- By Date
- By Critic Score
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- Critic Score
In what appears to be a rush job, the game is riddled with inexcusable bugs such as persistent crashing and invisible walls that prohibit movement. [Oct/Nov 2003, p.91]- Xbox Nation Magazine
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You can, in practically one extended sitting, blow through the entirety of this dumbed-down, bloodless, sanitized version of America's hard-fought victory. [Dec/Jan 2004, p.88]- Xbox Nation Magazine
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- Xbox Nation Magazine
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The game suffers from a handful of setbacks, the least of which is its surprising brevity. [Aug 2004, p.82]- Xbox Nation Magazine
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More glaring than the minigames' poor quality is their length, as each one takes several minutes to complete, and repeats ad nauseum. [Mar 2004, p.98]- Xbox Nation Magazine
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Sadly, Powerdrome is one time trial after another, and even with a real opponent via Xbox Live, there's not much more to it. [Sept 2004, p.89]- Xbox Nation Magazine
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Your $40 buys you nothing but a video version of the standard, real-life trading card game.- Xbox Nation Magazine
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- Xbox Nation Magazine
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The same-old, same-old: the same static screens, decrepit point-and-click interface, crushingly slow pace, and confusing layout. [Winter 2002, p.105]- Xbox Nation Magazine
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At a very basic level, this is a competent racer in desperate need of a better interface and better A.I. [June-July 2003, p.94]- Xbox Nation Magazine
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Stupid A.I. ensures that computer-controlled fighters will ignore the grapplers they've supposedly developed a hate for, and stand idly by while pins are being made. [Feb/Mar 2003, p.89]- Xbox Nation Magazine
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A mangle of ugly graphics, repetitive combat, blah bosses, and just plain awkward moments, Robotech: Invasion fails to fire up protoculture-guffing fans of the late-'80s cult cartoon on which the game is based. [Nov 2004, p.100]- Xbox Nation Magazine
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An oppressive auto-aim system, weak enemy AI, and simplistic puzzles keep gameplay straightforward and repetitive. [Summer 2002, p.93]- Xbox Nation Magazine
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There's no sense of achievement in clearing one of the game's "elite" missions without the faintest effort. [Dec 2004, p.90]- Xbox Nation Magazine
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With little here to massage the mind or engage the heart, Red Faction II becomes nothing more than a linear on-rails twitch-fest. [June-July 2003, p.92]- Xbox Nation Magazine
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This giant cat that wants to pinch mommy's ass is one ripe for the highway and an oncoming truck.[Mar 2004, p.79]- Xbox Nation Magazine
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We’ve simply seen this game too many times on too many systems to really be psyched anymore. [Jan 2002, p.96]- Xbox Nation Magazine
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Does a decent job dealing with odd 3D camera angles for its 2D-styled gameplay. [Feb/Mar 2003, p.89]- Xbox Nation Magazine
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The in-game graphics are acceptable at best, with the cut-scenes barely making the grade. [Dec/Jan 2004, p.92]- Xbox Nation Magazine
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Gross-out style low brow comedy is all it can bank on when you take all of this game's design flaws into consideration. [Winter 2002, p.107]- Xbox Nation Magazine
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The multiplayer games are banal, and while Zapper offers cartoony kid-graphics, it's nothing that can't be done on inferior systems. Yawn. [Winter 2002, p.102]- Xbox Nation Magazine
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This is the 21st century. No game should ever make a player fetch a valve handle again. [Nov 2004, p.94]- Xbox Nation Magazine
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A horrid single-player quest mode offers frustrating, ill-designed scenarios. [Mar 2004, p.91]- Xbox Nation Magazine
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You rarely get a sense of speed or weight while driving, and the controls are so awkward, the slightest steering overcorrection results in a spinout. [Dec 2004, p.83]- Xbox Nation Magazine
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"Diablo" without the story, characters to converse or interact with, variety in graphics or, well, fun. It's just a tired, slow trudge through 10 levels of a dungeon you really have no motivation to enter in the first place. [Winter 2002, p.108]- Xbox Nation Magazine
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Embarrassing show tunes notwithstanding, it's the game's artificial difficulty that puts this bird in a nose-dive a third of the way through. [Aug 2003, p.81]- Xbox Nation Magazine
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Given the uninspired play and mechanics, it might be more advisable to drive the cars right into the bowl and flush. [Oct 2004, p.98]- Xbox Nation Magazine
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Here's some of the stuff you will not laugh at: dogs fornicating, bird poop, aliens anally impaled. [Feb/Mar 2003, p.81]- Xbox Nation Magazine
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Unfortunately, the game is virtually unplayable. [Summer 2002, p.92]- Xbox Nation Magazine
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The problem is, driving crappy cars around dirt tracks as low speeds isn't very much fun at all. [Nov 2004, p.97]- Xbox Nation Magazine
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Crappy cutscenes and first generation PS2 visuals are not so cool. [Jan 2002, p.94]- Xbox Nation Magazine
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This is as stock and uninteresting as it gets, nothing more than the staple prescripted key/switch hunt you've already seen 100 times. [Aug 2003, p.77]- Xbox Nation Magazine
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Ghoulies goes whole hog on its graphics and half-asses everything else. [Dec/Jan 2004, p.90]- Xbox Nation Magazine
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The list of omissions is epic: decent A.I., car damage, real-life car parts, an in-dash view, analog gas and break buttons - and, well, you get the point. [Oct/Nov 2003, p.84]- Xbox Nation Magazine
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Sadly, unlike the game Bandai tried so hard to copy ("SSBM"), 2 has no depth whatsoever. [Nov 2004, p.100]- Xbox Nation Magazine
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Buggy and unfinished - a shameful, full-priced add-on pack tarnishing the original Battalion's golden legacy. [May 2004, p.87]- Xbox Nation Magazine
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The game is riddled with more holes than poor Loose Lips Larry. [Feb 2005, p.89]- Xbox Nation Magazine
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The biggest disappointment is the game's multiplayer mode; there's now way to send blocks or any manner of taunts to your opponent. For shame. [Fall 2002, p.121]- Xbox Nation Magazine
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This wonky A.I., coupled with an online component that falls flat on its face, makes Mercury hard to recommend for shooter fans. Just like Hollywood, rote imitation works for a short time only.- Xbox Nation Magazine
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Isis strives to be "Resident Evil," but instead ends up as its less-palatable ward, "Resident Unpleasant." [Mar 2004, p.101]- Xbox Nation Magazine
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Choppy movements, mediocre graphics, and limited control options. [Summer 2002, p.90]- Xbox Nation Magazine
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Pack up this game's troubles in your old kit bag and head for the glorious Live-enabled "Crimson Skies" instead. [Nov 2004, p.96]- Xbox Nation Magazine
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On of the game's most unforgivable design flaws is that there is simply nothing to gain or strive for when playing. [Apr 2004, p.91]- Xbox Nation Magazine
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Sadly, Vengeance's extreme difficulty and arbitrary save system bleed off any entertainment value. [Dec/Jan 2004, p.89]- Xbox Nation Magazine
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Uneven graphics, hollow gameplay contrivances, and a wholesale lack of compelling drama mar the enormous effort which was clearly put into the game. [Fall 2002, p.104]- Xbox Nation Magazine
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Goals are alternately too easy because the bike's brute speed makes gaps and jumps so simple, or too hard because twitchy steering and excess velocity make delicate maneuvering impossible. [Aug 2003, p.87]- Xbox Nation Magazine
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An omelette of a game whose eggs are a bit too runny. [May 2004, p.80]- Xbox Nation Magazine
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It may be realistic to have a fishing game where the fish are all in hiding or killed off by man-made pollutants, but it's certainly not much fun. [Oct/Nov 2003, p.91]- Xbox Nation Magazine
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With no map to guide you, these missions are as much fun as trying to solve a Rubik's Cube in the dark. [Aug 2003, p.86]- Xbox Nation Magazine
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Sadly, simplistic landscapes, tacky colors, dorky characters, and an utter lack of polish justify the bargain-bin pricing. The poor graphics even leech the thrill of deformable terrain. [June 2004, p.93]- Xbox Nation Magazine
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Take it please, and understand there are absolutely, positively, no returns. [Winter 2002, p.109]- Xbox Nation Magazine
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Well-designed platforming bits and clever puzzles remind you of what people saw in the original "Tomb Raider," but the game's dismal controls muck up these potentially enjoyable levels. [Oct 2004, p.98]- Xbox Nation Magazine
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It's a curse-at-the-controller-how-can-this-be-so-effin'-hard? Game. [Spring 2002, p.92]- Xbox Nation Magazine
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This is so far from fun it might be made of an entirely new substance: antifun. [Apr/May 2003, p.92]- Xbox Nation Magazine
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The A.I. of your teammates is simply horrendous. [Dec 2004, p.95]- Xbox Nation Magazine
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Where the game fails, and fails miserably, is with its choice of enemies and challenges. [Feb/Mar 2003, p.86]- Xbox Nation Magazine
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The real trouble with Ty, however, lies in its camera. Ty dashes at a frenetic pace while the camera does a poor job of keeping up. [Winter 2002, p.103]- Xbox Nation Magazine
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Lacks any sort of range whatsoever. It also lacks fun. [Jan 2002, p.96]- Xbox Nation Magazine
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The deep create-a-boxer mode is the only aspect of the game that truly excels, but one good feature doesn't even out a sub-standard title. [Fall 2002, p.120]- Xbox Nation Magazine
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The bare-bones graphics and simplistic gameplay render this disc a painful walk down memory lane. [Apr 2004, p.83]- Xbox Nation Magazine
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It borrows so heavily from significantly better racing games (especially "SSX: Tricky"), and will probably just remind you you should be playing them instead. [Apr/May 2003, p.92]- Xbox Nation Magazine
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There are audio glitches galore, with sound effects either missing or repeating themselves over and over for no good reason. [Feb 2005, p.93]- Xbox Nation Magazine
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For casual players, Challenge provides all of the tedium of fishing with little of the pleasure, such as napping in the boat. Napping in front of the Xbox doesn't have the same appeal. [Oct 2004, p.95]- Xbox Nation Magazine
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It's virtually the same as last year's "2004 Season," and that wasn't very good either. [Oct 2004, p.95]- Xbox Nation Magazine
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The title makes no bones about the unfinished state of the wrasslin' found within. [Dec/Jan 2004, p.95]- Xbox Nation Magazine
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You'd have more fun watching tennis on ESPN...even if the TV is off. [Apr/May 2003, p.92]- Xbox Nation Magazine
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Trite and laughably cliched in screenshots, Tao Feng simply falls apart in motion. [Apr/May 2003, p.82]- Xbox Nation Magazine
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It's baseball done for the mindless MTV generation, and it smells like a turd polished to a high gloss. [Aug 2003, p.88]- Xbox Nation Magazine
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The game reheats the same scenario again and again, with Rayne forced to toss shmoe after shmoe into a killing device until any hint of fun is sucked bone dry. [Dec 2004, p.96]- Xbox Nation Magazine
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Does little, if anything, to elevate itself past mediocrity. [Spring 2002, p.93]- Xbox Nation Magazine
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Although Hero's high concept borders on the brilliant, the game itself is poorly executed and seems as out of place on Xbox as a rump roast at a vegan restaurant. [Aug 2003, p.89]- Xbox Nation Magazine
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Consider this a horrible trip down memory lane and use whatever means necessary to repress it. [Sept 2004, p.89]- Xbox Nation Magazine
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Like its real-life counterpart, the events here are over almost as soon as they begin, which, in essence, doesn't make for very compelling nore satisfying action. [Feb 2005, p.90]- Xbox Nation Magazine
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One begins to wonder where the company found the nerve to release a game that plays as if it were coded by the ultimate beach personality, Jeff Spiccoli. [Mar 2004, p.80]- Xbox Nation Magazine
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Playing 2005 with its jerky, disorienting fielder cam is akin to slicing up your head on a cheese grater, then taking a vinegar bath.- Xbox Nation Magazine
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When all the bullets are spent and the smoke clears, you're left asking, "Sarge's War, what is it good for?" The answer is, well, you already know. [Oct 2004, p.97]- Xbox Nation Magazine
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A stale and astoundingly pixelated port of a two-year-old Dreamcast game. [Fall 2002, p.121]- Xbox Nation Magazine
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Everything works as it should, but the sum of these parts is booring with as many extra "O"s as you please. [Oct/Nov 2003, p.93]- Xbox Nation Magazine
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The camera alone is enough to condemn Drake to the eigth circle of gaming hell. [Dec/Jan 2004, p.90]- Xbox Nation Magazine
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A subpar effort marred by weak graphics and terribly repetitive gameplay. [Oct/Nov 2003, p.87]- Xbox Nation Magazine
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The racing is limited by choppy graphics and horrible controls. [Feb 2005, p.90]- Xbox Nation Magazine
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Hitting shots is a random affair rather than a sweet science, and the impressive array of street-ball moves (the highlight of the game) are rendered superfluous due to faulty A.I. and crude, if easily accessible, controls. [Winter 2002, p. 99]- Xbox Nation Magazine
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It's quirky...it's garish...it's horribly annoying...The control is so utterly broken that one has to wonder what the developers were thinking. [Apr 2004, p.87]- Xbox Nation Magazine
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The game offers 27 different types of games, including slot machines and all types of poker, but does it so poorly you'll cringe at the thought of playing more than one or two. [Feb 2005, p.94]- Xbox Nation Magazine
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That bane of the 3D platformer, a bad camera, constantly hides fallen-away floors until you're standing where you thought there was solid ground. [Nov 2004, p.90]- Xbox Nation Magazine
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IP 2003 is not the worst Xbox game ever developed, but it is certainly the worst Xbox baseball game. [June-July 2003, p.93]- Xbox Nation Magazine
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A very uninspired shooter... The game is painfully generic. [June-July 2003, p.91]- Xbox Nation Magazine
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In many ways this is a blueprint for making a game as annoying as possible. [Summer 2002, p.91]- Xbox Nation Magazine
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Let's just say that the only way to ruin a party quicker than loading up Shrek Super Party is to load up "Nickelodeon Party Blast." Stay away!- Xbox Nation Magazine
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This is action at its most basic (see the enemy, press A, repeat) and adventure at its most boring (fetch widget and return to random townsperson). [Oct/Nov 2003, p.85]- Xbox Nation Magazine
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At best, Pop is "Bust-A-Move" in 3D, but with useless power-ups and poor visibility on the moving 3D board. [Feb/Mar 2003, p.89]- Xbox Nation Magazine
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There's not a lot to Big Mutha Truckers, and what exists is forgettable.[Aug 2003, p.81]- Xbox Nation Magazine
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KC's four-player mode...is essentially the equivalent of a Yugo with a top-of-the-line 100-disc CD changer and 5.1 surround sound speaker setup. That is, it's useless. [Feb/Mar 2003, p.80]- Xbox Nation Magazine