XBLA Fans' Scores
- Games
For 493 reviews, this publication has graded:
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38% higher than the average critic
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9% same as the average critic
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53% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Potion Permit | |
|---|---|---|
| Lowest review score: | Dangerous Golf |
Score distribution:
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Positive: 214 out of 493
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Mixed: 160 out of 493
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Negative: 119 out of 493
493
game
reviews
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- Critic Score
This is not a good experience with a controller and I’m sure it’s much better with a mouse and keyboard where you have more control over what you’re doing at a faster pace. It’s a shame because it was briefly very fun and addictive. Just it wore out its welcome a bit early. If you’re a fan of strategy games you may be able to ignore the negative stuff, because it’s not a terrible game, just one I couldn’t find enjoyable as I progressed.- XBLA Fans
- Posted Apr 28, 2022
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At the end of the day, if you are looking for a fighter that you and two to three friends can sit down and have a great time with, Brawlout is your game. That also is true if you have friends that play online. So if you have an itch for some Smash Bros. and just haven’t been able to find something to scratch it, then give Brawlout a shot.- XBLA Fans
- Posted Sep 20, 2018
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With a unique backdrop and clever use of shadows, Projection: First Light delivers what it intended. A calm and casual puzzle platformer that is a pleasure to play through. The story is delivered in a nice shadow puppetry fashion, though some may find it hard to follow because there is no talking or narration. The biggest downside is getting glitched into walls or stuck. If save points could have been the actual checkpoints, then maybe it wouldn’t have been as much of a problem. The design and music are great, as well as how the puzzles are tackled. But because you or items can be glitched in areas they shouldn’t be, it becomes a persistent hope that it doesn’t happen (again), requiring you to restart the level. There is light at the end of the tunnel, but it’ll take some reworking of the game mechanics to really shine.- XBLA Fans
- Posted Oct 22, 2020
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When this game landed in my inbox, I did have very high hopes that this would be the Burnout of old that helped introduce me to Xbox 360 racing, as one of my first Xbox 360 purchases was Burnout Revenge. Unfortunately, those hopes were dashed by an ostensibly full-featured release that appears to be a beta in disguise. Three Fields is promising free updates that add content and fix issues. Unfortunately, as it stands today, players would be better advised to set their satnav’s destination for another title.- XBLA Fans
- Posted May 31, 2019
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It's a deep, detailed game that rewards perseverance and provides a robust challenge for many hours after you feel that you've mastered the basics. It really only lacks the everlasting appeal of a multiplayer or skirmish mode, and it suffers from a few minor issues that could be addressed in a patch at any time.- XBLA Fans
- Posted Jun 2, 2016
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Reus tries to simplify a complex genre, but loses what makes the genre interesting in the first place.- XBLA Fans
- Posted Oct 27, 2016
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There are several interesting ideas for puzzles, but they are poorly implemented, and the lofty technical ambitions are let down by poor performance. All in all, Nevermind struggles to elevate itself above mediocrity, but that doesn't mean that it isn't worth your time.- XBLA Fans
- Posted Jan 22, 2017
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I loved my first few hours with Kitty Powers' Matchmaker. It's relaxed, and kitsch gameplay is a refreshing change from the norm. It's got real character and a great sense of humor, and I'd love to see similar dating sims make follow suit and try their hand at the Xbox crowd. However, Kitty Power's Matchmaker's repetitive nature means it's best played in short bursts and I'd question the price point the developers went for when bringing the game to consoles. There's fun to be had but maybe not $12 worth.- XBLA Fans
- Posted Mar 29, 2017
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A fascinating world with luscious forestry and an intriguing species. You can tell a lot of passion went into developing it. The puzzles are quite simple but still satisfying to complete. It’s short, which isn’t usually an issue for me, but the pacing seemed a bit off. I felt as if I were in the middle of a game because of how the puzzles go from easy to moderate in difficulty. Even though you have two characters to control, most of the time you’ll be using Deaf since he is fast and you can really appreciate the beautiful world. There are a decent amount of tweaks that could really enhance the experience while playing, specifically fixed bugs and a narrator to tell the story as if it was being read to you like a book.- XBLA Fans
- Posted Jan 15, 2020
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If you want to play an interactive book then you will probably like this. There just isn’t enough changing dialogue to really keep you engaged with repeat passengers even though a few are designed to have second pickups. You can refuse a passenger if you realize they are the same, but then you just lost gas money and precious time. I will probably play through the other missions just to do them, but I’m not entirely excited to do so.- XBLA Fans
- Posted Jun 30, 2020
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With all of the good, there ends up being just as much bad. It’s easy and hard to like this game. Having a mission that hinders your ability to progress the story because it’s entirely luck-based is also a real shame. If given a few tweaks, it could have really shined as an outstanding flight combat entry. The heaviness of the bad mechanics is too much to allow it to soar high.- XBLA Fans
- Posted Dec 21, 2020
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Necropolis is an alternative to the average roguelike, with excellent multiplayer features, lots and lots of depth and a ton of content to wade through for those with the right skills. Unfortunately, it's likely to be too hard for many folks to see through to the end, and as a result, I think it will remain a much-loved niche title rather than a mainstream powerhouse.- XBLA Fans
- Posted Oct 25, 2016
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Songbringer is a good approximation of a classic exploration-based adventure – when it sticks to the overworld. The dungeons up the challenge in a very uncomfortable way and do little to support the game's strengths. Even though the hub fares better, it's still where the bulk of the grating story happens, so no part of the game is without its frustrations. Sure, throwing around a boomerang top hat has its moments, but it's not worth slogging through the dungeons to experience.- XBLA Fans
- Posted Sep 18, 2017
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It isn't a bad game at all, but it does so many things to such an average degree that it is hard to get excited about. There is also the lingering feeling that with just a little more effort and some focus, it could have been so much better. A missed opportunity, and a game for diehard fans of the genre only.- XBLA Fans
- Posted Oct 27, 2016
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I was completely enthralled with Bad North‘s simplified take on the RTS and its straightforward yet tactical gameplay – up until I died the first time. There are some neat ideas here, but the roguelike structure highlights its weaknesses more than its strengths. The brilliant minimalism is really only intriguing the first time around; all other times you’re trudging your way back to the part where it gets interesting, then suddenly losing it all.- XBLA Fans
- Posted Sep 20, 2018
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Home Sweet Home is a game that lacks the direction and polish that it needed. The various locations that the game has to offer really bring on the horror feeling, but once the broken AI rears its ugly head, it just takes the horror appeal away completely.- XBLA Fans
- Posted Oct 31, 2018
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It’s not that I didn’t like what I played, but that I couldn’t enjoy it more. You’re forced to abide by randomness. The less control I have in a game, the less I want to continue on with it. I liked the style and theme. The mazes were great and shooting monsters is always a pleasure. But then you die. That powerful new rifle you bought is no longer in your inventory. The shop that sold it might not have it in stock anymore. And they are overpriced anyway. Damage over time seems to ruin the combat. Everything I liked was overshadowed by exactly what H.P. Lovecraft was all about. Madness. If Untold Stories was meant to create that feeling in real life, then it sure succeeded.- XBLA Fans
- Posted May 31, 2019
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Spheroids can be addicting, but that means your time spent with it won't last long. This type of game doesn't rely on a well-written story; it relies on functionality and an enjoyable endeavor. It has met the basic requirements for success but is not going to appeal to everyone. Like the bouncing spheroids, this game has its ups and downs. If you are looking for a quick game with a simple charm and a clear objective, this is it. If you're looking for hidden secrets and a challenge, you should probably pass.- XBLA Fans
- Posted Mar 9, 2017
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I really enjoyed Wick for the short period of time in which it remained fresh, new and interesting to me. The forest is creepy and the enemies are terrifying the first few times you encounter them, but the fear is short-lived once rationality begins to take over. Playing Wick in a pitch black room, or passing the pad with friends can extend the experience. If you're a fan of horror games, or you just love a spooky story, then Wick is well worth a second look.- XBLA Fans
- Posted Jan 5, 2017
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Every level felt the same and even in the bonus stages I always seemed to be running around like a grotesque hamster. The only thing I truly enjoyed was the boss battles. There were a few fun moments while playing, but the riddle of where to go next was beyond frustrating. I never gained any bandanas (gives you perks) because you have to beat levels in under ten minutes, which is a ridiculous target. I don’t know how you could memorize where to go. I’m still confused about how everything works, even after several hours of playing. With a map being no help, and everything just looking bad (on purpose I’m sure), this is the kind of atmospheric experience I can’t recommend.- XBLA Fans
- Posted Aug 21, 2020
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As I was playing through Danger Zone, my general opinion of the game kept jumping around as often as my car did. I love the crash junctions from Burnout, and the puzzle nature of trying to obtain the pick-ups. With that said, I wish there was simply more to it and that it was a bit more polished up, especially considering the game’s development pedigree. Three Fields knows its stuff, and I sincerely hope there is enough demand from franchise fans to prompt planning for either a DLC expansion or a Danger Zone 2 with a level editor. The fact that the game will get Xbox One X enhancements and 4K output in the near future offers that hope. So, if wanton destruction and a relatively easy 1000 Gamerscore are your thing, queue up Kenny Loggins and take this highway to the Danger Zone.- XBLA Fans
- Posted Nov 6, 2017
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Planet of the Eyes is a surprisingly short game, clocking in at around an hour and a half. The game just doesn't have the level of polish that allows such a length to be excusable. It's an incredibly simplistic take on gameplay and narrative ideas we've all seen a million times before, never doing anything new or memorable. Even at its best, it amounts to little more than a bland experience, one that will be over quickly and easily forgotten.- XBLA Fans
- Posted Sep 13, 2017
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While far from perfect, the package delivered is one you’ll love opening and exploring. You can play for hours on end and still have an addiction to open every drawer or checking every waste basket for precious supplies. While there are design choices that don’t make much sense, you can look past them and enjoy it for what it is: a playground for madness. We Happy Few will be a joy to most who decide to take the pill. Anyone who doesn’t like it is a real downer. Lovely day for it!- XBLA Fans
- Posted Aug 20, 2018
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If you like horror and science fiction, this is something you need to check out. The gorgeous environment with a sinister evil to it will be something you’ll enjoy. The game is short but everything is packaged nicely and it feels like you spent enough time with it. Puzzles can be somewhat difficult but the real hindrance comes with interaction with some of them. It’s a very subtle horror. You won’t be jumping from loud noises or panic running much, but you will have that looming uneasy feeling that something isn’t right. In this sense, it is an intelligent horror game that keeps your brain stimulated with puzzles while worrying about what will happen after you complete them.- XBLA Fans
- Posted Apr 30, 2020
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This game can be fun but not for long periods of time. It is more likely a game you would buy, play once then forget about until you are looking through your game library because you ran out of storage. I've said this before and I will say it again: puzzle games should require patience and skill rather than focus on speed and luck. King Oddball's enormous amount of levels and chuckle-worthy achievements just don't cut it.- XBLA Fans
- Posted Jan 31, 2017
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I don't think that there is really any new content here for fans who played the game comprehensively the first time around, so it is those returning players who should consider their purchase most carefully.- XBLA Fans
- Posted Jun 2, 2016
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There’s a lot of good but sometimes the bad can outweigh it. This can be an extremely difficult game only because of the seemingly unfair advantage your opponent has. The upgrade system can be annoying especially when someone you invested in gets wasted. Is it fun? Yeah, but a lot of games do it better. This is for fans of the series for sure, and if it didn’t have the show giving its appeal, then this would be a poor entry into strategy-based combat.- XBLA Fans
- Posted Dec 11, 2019
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It’s a different concept to have a mini-game that sets up your playthrough. You try your best to get what you need and can alter your experience with specific items. There’s a lot of decisions that impact your survival and it’s always a hit or miss. Such is life. While you’re in control of the decision making process you’re not always in control of the outcome. All in all, it’s a pretty well-made story with great dark humor. The biggest issue is longevity. There is a lot of replay value but it gets a bit tedious because you can survive and win, but the motivation to keep playing is only to see different endings and outcomes. It’s relatively short and you’re making quick decisions, usually just one per day followed by reading. It has some great ideas but it might not be something you play for more than a few hours.- XBLA Fans
- Posted Apr 20, 2020
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The overall short play time the game has to offer can be a deal breaker for many, but to those who are looking for a game with an interesting mystery style story with some sleuthing and brain work from basic puzzles, The Station may just scratch that itch.- XBLA Fans
- Posted Mar 13, 2018
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For such a short game, the time seems to run in slow motion as you sneak around. There is no problem at all with the game’s length. Instead, the real struggle is with a lackluster story and movements. Besides these issues, everything else is brilliant. From the stress of being quiet to the chase scenes that leave you needing to take a small break in the comfort of a safe area. It feels like forever since I have played a good stealth game, and now I can say the counter has reset. The uneasiness of walking around the hotel with random jump scares and nerve-wracking sounds is quite remarkable. It’s also very replayable, with two different endings as well as lots of things to collect around the hotel. There are even achievements for completing it without getting hit and without saving. This is an all-around great title to own, especially for horror fans.- XBLA Fans
- Posted Oct 23, 2020
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