XBLA Fans' Scores

  • Games
For 493 reviews, this publication has graded:
  • 38% higher than the average critic
  • 9% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Potion Permit
Lowest review score: 20 Dangerous Golf
Score distribution:
493 game reviews
    • 70 Metascore
    • 80 Critic Score
    An unlikely mix of survival horror and cartoons work smoothly together. Bendy and the Ink Machine succeeds in combining two very different genres into one. It’s as if you were playing inside a child’s nightmare. The game suffers a little when it comes to the combat but, luckily that is a minor focus in the game. Even though it’s a pretty short game with little to no replay value, you can expect to have a memorable time.
    • 70 Metascore
    • 100 Critic Score
    The combat, skills, and crafting system are all so well done that I never felt like I was just grinding and wasting my time. Every fight was enjoyable regardless of how often I had seen a specific enemy or even if it was my third time doing a mission.
    • 70 Metascore
    • 60 Critic Score
    The Assembly on Xbox One is a technically proficient decent walking sim, with great graphics, voice acting and surprisingly superior immersion for a low budget version of a VR experience. That said, the story in any walking sim really needs to be the main feature. It's unfortunate then that The Assembly is something of a snore-fest.
    • 70 Metascore
    • 40 Critic Score
    I really didn’t enjoy my time with The Final Station at all. Combat, whilst not particularly difficult, was still frustrating and often unfair, and the infuriating menus aboard the train meant there wasn’t any point during my playthrough that I was actually having fun. I suspect the story is the real draw here, but the text was too small to read without sitting with my nose to the T.V. screen and the ending just made me want to uninstall the thing as fast as possible.
    • 70 Metascore
    • 60 Critic Score
    Twenty years later, untouched and carrying a $20 price tag, Duke feels more like a washed up has-been than the kick ass hero I remember.
    • 70 Metascore
    • 80 Critic Score
    Fe
    I've finished Fe and still don't know what it was about. I understand the major events and structure of the story, but there's so much about the why that I'll never understand. Maybe that was the point, maybe not. I think the game succeeded in getting its point across regardless, as it made me care about its world and inhabitants. While the game could definitely use some polish and re-working, by and large it was a calming, enjoyable experience.
    • 70 Metascore
    • 60 Critic Score
    Within the first fifteen minutes of playing Pix the Cat, you’ll see mostly everything it has to offer. The core aspect of this game is chasing high scores. For some, crunching the numbers and perfecting the art of gameplay just isn’t what they are looking for a game. Others will be turned off by the repetitive nature.
    • 70 Metascore
    • 40 Critic Score
    While I really like how it looks, the gameplay was mediocre. No fast travel meant a ton of running with a bad mini-map you can’t zoom into. It certainly has potential but it’s just not there yet.
    • 70 Metascore
    • 60 Critic Score
    I like aspects of Planetbase, and I want to like all of it because it’s a nice premise, but it’s really hard to look past its frustrating aspects. The slow pace of expansion can make it a relaxing game to play, but when those frustrations creep in it wipes out any chance of relaxing. In a world where Cities: Skylines exists as such an excellent city-builder on Xbox One, Planetbase suffers in comparison. Going from landing party to self-sufficiency to thriving extra-terrestrial metropolis is a pleasing arc, but at times the game conspires against your efforts to play it.
    • 70 Metascore
    • 80 Critic Score
    The original ToeJam and Earl is a pretty good microcosm of the early 1990s, complete with its aesthetic roots in hip-hop culture. HumaNature has successfully brought the duo into 2019 with a thorough update that maintains that same aesthetic, while adding in more up-to-date components. For the uninitiated, the game will feel … um, “fresh” … while old-school gamers will have plenty of nostalgia combined with new references everyone will get. With the holiday season upon us again, having this game handy for party guests would amp up any gathering. You’ll have to provide your own carrot suit, however.
    • 69 Metascore
    • 60 Critic Score
    There’s no real way to measure the length of time you’ll spend playing this. It’s all based around your personal desire to build and create your own masterpiece. Want easy achievements? Then you’ll be happy to know it has them. While it wasn’t something I could spend any more than a few hours tinkering around with, I can admire the possibilities for others. It has a great theme, extremely child-friendly, and the wooden tracks look excellent. As a whole, it’s a nice package that will either bore you or open up your imagination and give you countless hours of joy.
    • 69 Metascore
    • 80 Critic Score
    Deadlight is always challenging, but that the mix of shooting or fighting, climbing, running, jumping and solving environmental puzzles remains refreshing throughout.
    • 69 Metascore
    • 80 Critic Score
    The game is great for what it offers from the start, though It would be interesting to see other modes and customization options added later on. Disco Dodgeball Remix is an easy game to just pick up and play and worth every penny. Just be sure to watch out for White Goodman.
    • 69 Metascore
    • 40 Critic Score
    I would only recommend Gear Gauntlet to those hardcore gamers that love to be constantly challenged, and who are always looking to shave that extra tenth of a second of their best time.
    • 69 Metascore
    • 60 Critic Score
    It's a good game, but it isn't likely to impress fans of pure survival games, and it's definitely more intense and demanding than your average walking simulator. As a result, I suggest that you treat it like a low-action sci-fi adventure; the kind of thing that will leave you with a lot of unanswered questions, but that can deliver a lot of intrigue and excitement along the way.
    • 69 Metascore
    • 60 Critic Score
    Clustertruck is a really unique concept, and it's one that I enjoy in doses of up to about an hour, but only very occasionally longer than that. It has a decent sized and rewarding campaign, and it can be played with pals in a pass the pad, score attack kind of approach. There is a ton of replay value because the unlockable skills which give the ability to replay levels in new ways. With all that said, there's no way that Clustertruck is going to appeal to everyone. Clustertruck is utterly bonkers, skill intensive, hard as nails and occasionally frustrating, but for me it is still compelling enough to be worth a look.
    • 69 Metascore
    • 60 Critic Score
    Puzzle-wise, the game delivers like a morning newspaper. You get what you expected. Then you realize it had rained, and the story was hard to read, and ink had smeared around the important parts. The graphics are fine, but not good enough to excuse the sudden clumsiness of loading changes in the environment. The saving grace is the excellent voice acting and puzzle concepts. It turns out to be just mediocre overall. You will likely enjoy The Spectrum Retreat, but your love for it will be as empty as the hotel.
    • 69 Metascore
    • 60 Critic Score
    There’s nothing really to dislike about Aftercharge. There just isn’t much Aftercharge to like. Without a campaign and lack of in-game story, you won’t find yourself intrigued nor have the ambition to continue on. There’s supposed to be a competitive mode, which wasn’t active during the time I played. It may entice people to continue on, especially if they have friends on mics. In its current state, there just isn’t enough content to warrant return after a few hours. While I enjoyed the aesthetics and original idea of the multiplayer mode, I got bored.
    • 69 Metascore
    • 60 Critic Score
    Over time, we have seen ideas become recycled and reskinned and we’ve become used to it. We’ve even labeled them into specific genres. The Occupation is a fresh idea that comes very close to becoming its own. It provides you with a lot of choices. I can see why it shot just at par level with its attempt to accomplish such a difficult combination of stealth and realism. There is a level of complexity that doesn’t match its easy going attitude. It’s labeled as immersive and if that was the main goal, then it has exceeded. While it’s an experience to be had, it struggles to push you into wanting more.
    • 69 Metascore
    • 60 Critic Score
    Lichtspeer is fun and fast, and the new type of atmosphere is welcomed. Reminiscent of something like Kung Fury, Lichtspeer embraces neon futuristic wacky elements. It’s fast-paced and easy to pick up and play, but the lack of depth in many areas won’t hold the average player’s attention.
    • 69 Metascore
    • 100 Critic Score
    The game’s presentation is like a kid’s book that came to life, and you get to control the heroes, which is a stark contract in some ways to the deep nature of the plot. The story is based as a loose allegory for World War II. They obviously made a lot of changes, such as the robotic enemies; however, they handled an incredibly complex and dark theme well. I am very glad I got the opportunity to experience it. I had no clue what the game was when I fired it up on my Xbox. It was a pleasant surprise, and I hope more people get the chance to play and appreciate this work of art.
    • 69 Metascore
    • 60 Critic Score
    There is no doubt in my mind that Sheltered is now a very accomplished game, and easily my favourite survival simulator, but due to the control issues and general clunkiness, it certainly won't appeal to everyone.
    • 69 Metascore
    • 80 Critic Score
    A ton of fun. The graphics and design are all perfect for what the designers were going for, and there's enough variety to keep things fresh and interesting for at least one play-through, even if a little more variety would have been a nice touch.
    • 69 Metascore
    • 80 Critic Score
    Whether you’re going it alone or have a friend to morph with, Shift Happens is great fun. The level designs are great, the environments are visually striking and fun to progress through, and Bismo and Plom are simply adorable blobs to interact with. While $14.99 may seem like a high price point for this platformer, Shift Happens is more than worth it. Take my word for it.
    • 69 Metascore
    • 60 Critic Score
    I love the idea of being able to race on practically any surface. It adds depth to an already crazy fast racer. With so many customizable parts, modes, and multiplayer options, you’ll find enough content for hours upon hours of gameplay. Unfortunately, the combat aspect is bland and could have used a lot more creativity. It averages out the game to being, well, average. It can get a bit repetitive but then again I’m not a huge fan of racing games, though I’ve played a lot. What I am a huge fan of, is combat racing like Blur which has a heavy focus on combat that actually changes the outcome of the race. GRIP was fast enough to be first in speed but comes last in vehicle combat.
    • 69 Metascore
    • 60 Critic Score
    Felix the Reaper is a textbook example of style over substance. The presentation, especially of the central character, is immaculate and easily the most enjoyable part of the experience. The game itself isn’t bad, but it lacks anything that left me itching to play more. The gameplay is fine but solutions can be a bit obtuse, while the additional challenges are too hardcore to be fun. I could watch Felix dance all day, but those moves won’t charm anyone who’s not ready to take on his deadly dance floor.
    • 68 Metascore
    • 60 Critic Score
    A dark and terrifying adventure that many may go into, but only a few survive. The good is met with the bad, evening out the quality to being pretty decent. While the design of enemies and combat are great, the flaws (in my opinion) lay in the confusing areas and much too well-hidden secrets. The lack of resources that would allow you to travel hinders the overall experience. No map, limited fast travel, and zero direction on what to do next will be confusing enough to stop you from completing the game. Is it difficult? Yes, but not all in the sense of combat. It’s difficult to continue on with the journey because of hurdles that slow down the pacing. I thought leveling up was great and dying only made me try harder. However, doing simple tasks like dismantling items or picking your next weapon was a chore.
    • 68 Metascore
    • 40 Critic Score
    Heart&Slash probably would be a lot more fun if it wasn't a roguelike. Its weapons are really cool, the combat has some potential and the light RPG elements are rather neat. If the level design was more deliberate and there were checkpoints instead of permadeath, it may have negated some of Heart&Slash’s biggest issues. A good roguelike is constantly challenging but always fair., This one is just provides cheap frustration.
    • 68 Metascore
    • 80 Critic Score
    The story here is eerie, and the atmosphere is nightmarish. You get plenty of scares, and it’s a joy to play through the entire game to figure out where everything went wrong. While the game has some hangups with footsteps, interactions, and washed out brightness, it’s still a gratifying experience. There are so many more positives than negatives, and I highly suggest trying this one out.
    • 68 Metascore
    • 80 Critic Score
    Valley is a fun and enjoyable game that will keep you engaged for the majority of the five to six hour journey.

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