WellPlayed's Scores

  • Games
For 732 reviews, this publication has graded:
  • 53% higher than the average critic
  • 5% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1 point higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 SAROS
Lowest review score: 20 Taxi Chaos
Score distribution:
  1. Negative: 33 out of 732
734 game reviews
    • 88 Metascore
    • 65 Critic Score
    Where most Mario games will leave a smiling impression between bouts of frustration, this Paper Mario entry wants you to be laughing out loud as well. I’m just worried that the humour might not carry everyone to the finish line in light of repetition, laborious backtracking and uninteresting combat. But there’s no denying that this remake is polished to the smoothest presentable sheen, leaving a first impression I still love, even though it burned me out long before the credits.
    • 87 Metascore
    • 70 Critic Score
    While Final Fantasy XVI didn’t meet this fan’s expectations for a new series entry, newcomers to epic fantasy and action games will be swept away by the eye-melting combat and enormous-yet-approachable scale.
    • 86 Metascore
    • 65 Critic Score
    Mario Kart World stands in stark contrast to the original Switch’s franchise re-evaluation, The Legend of Zelda: Breath of the Wild. Where Link’s first foray into true open world design made for a generation-defining experience, Mario Kart World’s shift is uneven and chaotic, often producing frustrations alongside innovation and fun. A massive leap in fidelity and a lengthy development cycle have shaped a gorgeously realised world and roster of racers to barrel down impressive tracks with a small bag of new tricks. But the time spent between these breathless bouts is unrefined and clumsy, a world built for a console’s lifetime worth of updates that, for now, offers you little more than a freshly paved highway to nowhere. Mind the toll.
    • 86 Metascore
    • 60 Critic Score
    Conceptually, Silent Hill f is every bit the fascinating, uncomfortable step forward the series has needed for a long time. Its deployment of iconography, theme, and tone is both in keeping with what makes the Silent Hill titles so endearing and radically subversive for the genre space (at least within games). To balk at its gendered tale is to balk at the idea of Silent Hill itself. But Silent Hill f needs to exist beyond its concept; its ideas and commentary too weighted to celebrate for simply being there, and its systemic failures too omnipresent to not feel all the while. Silent Hill f is the step forward Silent Hill needs; it’s a shame it was onto such unstable ground.
    • 85 Metascore
    • 60 Critic Score
    With Metal Gear Solid Delta: Snake Eater, Konami has crafted a visually arresting re-release so fawning and reverent that it reads entirely incurious. Fans of the source material will no doubt relish the opportunity to play a more modern-feeling take on a generational piece of art, but such a seemingly important work should inspire more.
    • 85 Metascore
    • 70 Critic Score
    This spooky age of piracy has charming supernatural characters and visuals, but the hardcore stealth action on offer is an uncompromising, often unwieldy beast.
    • 84 Metascore
    • 70 Critic Score
    Ubisoft have built upon the foundations of its immensely satisfying city-building blueprint with a winning retheme, but a few too many technical and interface issues mean Anno 117: Pax Romana falls just shy of a recommendation.
    • 84 Metascore
    • 65 Critic Score
    The Night is Grey is a serviceable point-and-click experience that sees its gorgeous art style and animations overshadowed by a disappointing ending and frustrating puzzles.
    • 83 Metascore
    • 60 Critic Score
    A tight card-driven skirmisher is the beating heart of a deeply troubled Marvel game, burdened by feature creep and endless hours of terrible dialogue.
    • 81 Metascore
    • 70 Critic Score
    Repetitive combat and exploration pad out this wonderfully remastered cult JRPG experience that falls just short of a recommendation.
    • 81 Metascore
    • 65 Critic Score
    Rainbow Billy: The Curse of the Leviathan is a cute and cuddly family RPG that sacrifices depth for accessibility. This lack of substance may turn off older players who may be used to more complex affairs, but younger players and their parents will discover a great way to get acquainted with a popular genre of games.
    • 81 Metascore
    • 70 Critic Score
    As is sometimes the way, after reading my thoughts back I get a sense that perhaps I have been a little harsh. This remaster is undeniably beautiful, and faithfully recreates the experience of the original Ninja Gaiden II and its Sigma version on modern consoles – this much is certain. But despite its gruesome and oft entertaining spectacle, many aspects of its design, be it the one-note linear structure or godawful camera, mark it with a certain quaintness that isn’t entirely becoming. It was fun to replay this moment in time, but I don’t see myself going back for more. I’m watching very keenly to see what the extraordinarily talented people at Team Ninja and PlatinumGames can cook up with Ninja Gaiden 4 – hopefully we’ll see what a true modern reincarnation of this legendary series looks like.
    • 81 Metascore
    • 70 Critic Score
    Positively overflowing with meaty, tactical combat and terrific character writing, Trails of Reverie is held back by its dated presentation and sky-high barrier to entry.
    • 81 Metascore
    • 70 Critic Score
    Sumerian Six is clearly going to excite that contingent of weird and wonderful people who love to solve puzzles in a murder-y way. The aesthetic on offer, combined with the fun and fanciful tale of the Engima Squad meeting up and working together to take down a magical Nazi warlord, is plenty to grab you and hold tight. Just keep a pocketful of patience for any silly shit that happens while you’re save scumming your way to victory.
    • 81 Metascore
    • 70 Critic Score
    Despite the game’s issues, many of which I haven’t the space to detail, I could not help but keep playing. Although it feels like Guardians of Azuma would have benefited from a bit more development time, there was enough satisfaction and enjoyment in the steady cadence of explore-build-socialise-rinse-repeat that I simply didn’t want it to end. In good news for anyone sharing these sentiments, to a certain extent it doesn’t end; you can continue to explore, expand your villages, and develop your relationships in the post-game. The main gameplay components fit together like jigsaw pieces, and, if you can look past the issues, on the whole it’s a bit of an unpolished gem – multifaceted, perhaps a little scratched up, but ultimately with some value under those surface imperfections.
    • 81 Metascore
    • 70 Critic Score
    Generic boomer shooter gunplay and a stretched-out runtime could be make this a cold case for some, but the incredible rubber hose aesthetic and entertaining noir setting should help see most detectives through to the end.
    • 81 Metascore
    • 70 Critic Score
    Keeper and its endearing story of friendship and nature hits every artistic mark you would expect out of Double Fine, but its unengaging gameplay and lacking puzzles keep it from joining the studio’s top-shelf hits.
    • 81 Metascore
    • 70 Critic Score
    Age of Empires IV is a worthy return of an iconic series, but is difficult to recommend over older remastered entries. Newer players, and some returning ones, may find use of its new gameplay features but will probably end up scrapping them as they grow more experienced.
    • 81 Metascore
    • 60 Critic Score
    Which is the overarching tale of Senua’s Saga– for almost everything it does well, there is a better counterpart in its predecessor, the remaining new additions never fully realised. It is painstakingly crafted yet thoroughly unengaging, its ruminations on the human condition are not unwelcome but presented with unearned profundity and housed in gameplay that is apathetic to the player at best. Senua’s Sacrifice was a crunchy experience but, in its limitations, and focus, it blossomed into a striking, contained reflection of emotions through systems. Conversely, Senua’s Saga is undeniably gorgeous and well intentioned, but exhaustively preoccupied with its own reflection.
    • 80 Metascore
    • 70 Critic Score
    Fire Emblem Engage is enjoyable but leaves little impression. If the narrative was more compelling, if the character relationships were deeper and more interesting or if combat was more varied, there’s every chance that Engage would have felt more robust and impactful. In the absence of those things, Engage just feels…fine.
    • 80 Metascore
    • 70 Critic Score
    With some light visual touchups, Adol continues to dominate his PS2 era. The new sea air is good for his crimson hair, but the breadth of exploration can occasionally feel as broad as the Suez Canal.
    • 79 Metascore
    • 60 Critic Score
    Metal: Hellsinger enlists some all-star musical talent to bring its dream of metal-based FPS mayhem to life, but stumbles in finding its gameplay rhythm.
    • 79 Metascore
    • 70 Critic Score
    High Isle offers a number of fun, entertaining experiences. However, it focuses on mostly delivering more of the same rather than building and properly expanding on the game’s core ideas. It’s completely fine that it does this, but I just personally wish it strived to be a little more.
    • 79 Metascore
    • 70 Critic Score
    Short and sweet, Is This Seat Taken? manages to make a joyful puzzle game out of classically uncomfortable social situations. It could have done with a bit more variety, even in its short runtime, but this is one that will speak to a lot of folks.
    • 79 Metascore
    • 60 Critic Score
    Wanderstop is a well-intentioned take on the personal weight of societal burnout and the issues typically found in the cozy genre but struggles to find much ground beyond its initial premise as surface-level commentary and frustrating, awkward gameplay spoils the brew.
    • 78 Metascore
    • 70 Critic Score
    Hyrule Warriors: Age of Calamity impresses with its narrative and fun hack and slash action from the offset, but dreadful performance and repetitive gameplay ultimately stifle its impact.
    • 78 Metascore
    • 55 Critic Score
    The atmospheric visual overhaul marks the best part of this exhausting and dated remake, while the villainous AI SHODAN remains a timeless antagonist.
    • 78 Metascore
    • 65 Critic Score
    In Sound Mind is a flawed but fun horror-adventure game. Flawed on the horror but fun on the adventure.
    • 78 Metascore
    • 60 Critic Score
    Playing through the thoughts and emotions that Izzy's feeling during a difficult time in her life is confronting and heartfelt in equal measure, making it all the more disappointing that Lost Words' core mechanic lets it down so much.
    • 78 Metascore
    • 70 Critic Score
    Aping great co-op shooters like Left 4 Dead but in the VR space, After the Fall provides a fun yet fleeting experience that could do with more to do.
    • 77 Metascore
    • 70 Critic Score
    Need for Speed Unbound sees Criterion put its spin on the formula laid down by its predecessor and the result is a stylish racer that is mostly fun but sometimes frustrating.
    • 77 Metascore
    • 60 Critic Score
    With like-minded cleaners and a weekend spare, Back 4 Blood is a hoot. Lacklustre modes and a lack of identity dampen its long-term appeal.
    • 77 Metascore
    • 70 Critic Score
    Master Detective Archives: RAIN CODE could have used its inventiveness more concisely, but what’s here is still an enjoyable first entry for a new IP that holds plenty of promise now and hopefully into the future.
    • 77 Metascore
    • 60 Critic Score
    Enjoyed in the same vein as a Saturday morning cartoon, Persona 5 Tactica is welcoming to all and has a pleasantly casual air about it. As a game of two halves, dialogue and turn-based tactical battles, there is little fluff standing in the way of players assembling their team of three Phantom Thieves as they gun their way out of the Metaverse. While Tactica makes no big mistakes, it forgoes bringing new ideas to the table and mostly presents a mundane experience for genre fans.
    • 77 Metascore
    • 55 Critic Score
    Proving that looks aren’t everything, Crimson Desert’s stunning visuals and strong performances aren’t enough to save it from being a disappointing experience. Jam-packed with content and systems that make it feel like a Jack of all features, master of none with an unenjoyable gameplay loop, Crimson Desert is really just a single-player MMORPG in all but name.
    • 77 Metascore
    • 60 Critic Score
    Avowed moves Obsidian Entertainment even further toward the action side of Action-RPG with a satisfying combat system and vibrant world stapled to an unengaging narrative and surface level roleplaying systems. Despite its initially promising setup, Avowed never rises above a binge and forget experience.
    • 77 Metascore
    • 70 Critic Score
    Nobody Wants To Die is a bit of a surprise package. I was ready for the crime fiction-infused future noir tropes and the cool post-human sci-fi musings that go with the genre, but I wasn’t ready for the sheer beauty and precision of the visual presentation. With a little polish on the dialogue and narrative tone, plus some deconvolution of the story elements, Nobody Wants To Die could have achieved greatness, but at the very least it’s indicative of a very talented studio with infinite potential, and one that should be watched with a keen eye.
    • 77 Metascore
    • 60 Critic Score
    Bloated, buggy and with its best ideas in the back half, Neocore's grimdark tactical King Arthur spin-off is halfway decent might and magic.
    • 77 Metascore
    • 65 Critic Score
    UnMetal puts a parody spin on the older Metal Gear games, while also being a competent mid-80s stealth title. Its reliance on its humour in both gameplay and writing will make it a chore for some, but a joy for others.
    • 77 Metascore
    • 70 Critic Score
    Game Builder Garage is a novel and wonderfully-designed visual programming suite, but its tutorials are far too rigid and there's little else to do outside of them if you find your creative juices have run out. It's got the Nintendo charm in spades though, and it's definitely something that parents of budding bedroom developers should see good value in.
    • 76 Metascore
    • 70 Critic Score
    The beating heart of the Call of Duty experience in terms of multiplayer feels like a solid return to the classic formula, but abundant technical issues make this a worrying stumble into a new generation.
    • 76 Metascore
    • 70 Critic Score
    As someone who plays EA Sports FC casually and just wants a solid football game, EA Sports FC25 ticks the boxes. Career Mode has had some nice additions but it still pales in comparison to its competition, but the new Rush mode is a blast. But as the years go on and the changes get less meaningful and more buzzwordy, it’s hard to argue against the idea that this could be a DLC pack that EA charges for a fee much less than a full-priced product. However, the shareholders would likely give that idea a red card.
    • 76 Metascore
    • 50 Critic Score
    Sable should be applauded for its strong aesthetic choices and ambitious restructure of open-world priorities, but it fails to fully deliver on its premise and is ultimately undone by a lack of polish or engaging mechanics.
    • 76 Metascore
    • 65 Critic Score
    A pixel art treasure-hunting adventure title with a pirate theme and boatload of charm, Bilkins’ Folly gets lost and digs holes in the wrong spots, but ultimately finds the booty.
    • 76 Metascore
    • 60 Critic Score
    RKGK / Rakugaki offers a visually stunning world with great music but struggles with slow pacing, flat interactions, and frustrating gameplay mechanics. The game has potential, but it needs more polish and variety to truly shine.
    • 76 Metascore
    • 60 Critic Score
    Rise of the Rōnin's open world is vast and content-rich, but it's a case of quantity over quality that's only partially rescued by the unambitious but technically adequate combat.
    • 76 Metascore
    • 65 Critic Score
    Super Mario Party Jamboree Nintendo Switch 2 Edition + Jamboree TV offers a few new diversions wrapped in a neat presentation that makes it a compelling enough upgrade for existing owners. But for anyone jumping in at full wack, the slight visual edge and mixed bag of camera-based minigames don’t necessarily make it an essential purchase over the much cheaper and perfectly playable Switch 1 version.
    • 76 Metascore
    • 65 Critic Score
    The move to virtual reality strengthens what makes MADiSON an effective scare machine, while shining a light on its poor design choices and slightly wonky VR implementation.
    • 76 Metascore
    • 60 Critic Score
    Stray Gods: The Roleplaying Musical has a sharp eye for aesthetics and a kind heart but its ambitious concept buckles under uneven implementation and a lacklustre sound.
    • 76 Metascore
    • 70 Critic Score
    Ritual of Raven is a cosy, witchy farming simulator that attempts to offer a fresh take on the genre. While the game has technical glitches and a couple of subpar design choices, it does enough right that it is hard not to enjoy one’s time with the game.
    • 75 Metascore
    • 70 Critic Score
    The team at Outerloop Games exudes confidence and style with Thirsty Suitors, a delightfully approachable palate cleanser that anybody can enjoy in this year of incredible releases. With its heart on its sleeve, a charming cast, and constant nailing of intimacy and culture, Thirsty Suitors comfortably ollies its way into your heart and makes for one of the year’s best depictions of desire, culture, and vulnerability. Jala’s skateboarding odyssey of growth is worth beholding, even when the surrounding gameplay doesn’t quite meet the standard of its writing and visuals.
    • 75 Metascore
    • 70 Critic Score
    Scott Pilgrim vs. The World: The Game – Complete Edition is the same game that everybody lamented when it was lost six years ago. The progression-based game flow, the fantastic visuals and soundtrack, and the same problems bar one. While it’s nice to have back what’s become something of a legend in its absence, you know what they say about meeting your heroes.
    • 75 Metascore
    • 70 Critic Score
    Outlaws will feel familiar because it is familiar. The gunplay is good, the mission structure is good, the stealth mechanics are good, the traversal is good. Individually, the components that make up Star Wars Outlaws are varying degrees of alright, but it come together to be more than the sum of its parts. This rendition of the often-explored sci-fi-fantasy universe is authentic and immersive, our protagonist is likeable and energetic, the narrative is colourful, and the syndicate shenanigans are entertaining. There are plenty of flaws to point out, and I have, but when it comes down to it, I keep on coming back to one word to describe Outlaws: fun.
    • 75 Metascore
    • 55 Critic Score
    Static Dread: The Lighthouse employs a brilliantly unsettling art style and threatens to go to interesting places before disappointingly settling into monotony.
    • 75 Metascore
    • 55 Critic Score
    In returning to its narrative adventure roots, Lost Records: Bloom & Rage feels like a retreat for Don’t Nod. Draped in nostalgia for both the 90s and Life is Strange, Bloom & Rage struggles to find itself among uneven pacing, tonal inconsistencies, and an uninteresting cast of characters. Despite some neat visual tricks with its VHS overlays, there’s little on this first tape worth a rental.
    • 75 Metascore
    • 65 Critic Score
    No More Heroes III is a game of a different time. While its simple combat and its unique style still set it apart, its hidden age does more harm than good.
    • 75 Metascore
    • 70 Critic Score
    Raidou Remastered is an enjoyable MegaTen curio that needs a few more ideas to give its real-time combat any lasting appeal.
    • 75 Metascore
    • 70 Critic Score
    South of the Circle beguiles with its polished presentation and top-notch performances but often forgets to make itself a compelling game in the process.
    • 74 Metascore
    • 70 Critic Score
    This long dormant franchise gets a rebirth on the Switch, and while it struggles to consistently hit that tough but fair sweet spot, there's enough charm in this brutal old-school platformer to warrant a look in.
    • 74 Metascore
    • 65 Critic Score
    Most notably, Emio establishes a surprising amount of heart and sincerity in its brief runtime. Strangely, though, it achieves very little in the way of thrills or chills. More a small-town crime procedural than a dark murder mystery, players will find their best experiences driven by a genuine care for these characters and how they process the impact of tragedy in their insular community rather than sensationalising their trauma for our entertainment. The serial killer thriller lurks on the furthest edges of this story, only ever coaxing the player along with the threat of its darkly exciting carrot. This long-awaited entry in the Famicom Detective Club series is clean, well animated and voiced, and has some seriously good visual novel writing. Despite this, I wouldn’t be in a hurry to recommend this to fans of either detective games or visual novels unless their backlogs are running low.
    • 74 Metascore
    • 70 Critic Score
    Born Punk is a solid point-and-click adventure whose overly faithful homage to the classics slightly hinders its enjoyment.
    • 74 Metascore
    • 70 Critic Score
    While this remake is a welcome look into Nintendo's diverse game productions and provides a story that'll satisfy most thriller buffs, some aspects hold it back from being a must-buy.
    • 74 Metascore
    • 70 Critic Score
    Call of Duty: Vanguard unabashedly apes the style of 2019's Modern Warfare, with a multiplayer that is fun though familiar, but featuring a campaign that largely misses the mark.
    • 74 Metascore
    • 70 Critic Score
    While this remake is a welcome look into Nintendo's diverse game productions and provides a story that'll satisfy most thriller buffs, some aspects hold it back from being a must-buy.
    • 73 Metascore
    • 70 Critic Score
    A stunning One Piece game great for fans and JRPG newbies, but one that won't satisfy hardened min-maxers.
    • 73 Metascore
    • 65 Critic Score
    A general lack of polish and quality assurance has become a somewhat endearing shortcoming of the S.T.A.L.K.E.R. experience. We joked about it and expected it for the sequel, especially given the endurance of a developer currently facing tragedy at home. GSC Game World’s extraordinary ambition in delivering this long-awaited follow-up is buoyed by some frankly impressive world-building and narrative developments that fully commit. The extraordinary scale of this world, the generally satisfying gunplay, and the ambitious story are always contending with the player’s growing anticipation that their experience is about to break down at any moment. The magic circle that is so crucial to the successful immersiveness of this series is, currently, fractured by the extent to which the many promising aspects of S.T.A.L.K.E.R. 2 simply don’t reliably function together.
    • 73 Metascore
    • 70 Critic Score
    ICARUS is a fantastic game, but the console experience is let down by frustrating UI and controls. If you have likeminded friends, the limited multiplayer will still deliver hours and hours of fun and satisfaction, but if you
    • 73 Metascore
    • 50 Critic Score
    Evotinction draws inspiration from a host of classic sci-fi influences, but flip flops between tropes and struggles to find an identity of its own. Its flat tone and atmosphere betray the beauty of its presentation, and what is really a basic story fails in many ways to hold itself together under the weight of its loftier ambitions. The action stealth certainly flirts with some interesting ideas, but a lack of balance and wonky execution unfortunately make it another imperfect cog in a machine that already has several. ChatGPT may rise up one day and decide that humans are a nuisance to be eradicated, but Evotinction fails to capture the potential horror of that.
    • 73 Metascore
    • 70 Critic Score
    Rose is a fascinating character that deserves her own, full-blown sequel, but for now Shadows of Rose is a worthwhile adventure for those looking for a little more from an already brilliant Resident Evil tale.
    • 73 Metascore
    • 65 Critic Score
    Undoubtedly the best Gears of War has ever looked, the continuous finessing of the title has only set to highlight some of its eccentricities in an unflattering light. Charming jank of yesteryear is instead jarring to behold by modern standards, even if the gameplay experience still nails the brief in the lofty year of 2025.
    • 73 Metascore
    • 70 Critic Score
    Look, maybe I don’t know anymore! It didn’t feel like I was actively having a blast while playing To a T, but now, looking back, I do feel a warmness for it. Some kid might play it and feel less shameful about their own unique shape or way of being in the world. Or it might inspire them to attempt a feat of heroism to win over their bullies. Maybe some fully grown person will become slightly less sad whenever the dog licks their face or dresses them in school uniform. All I can say is that when Giraffe sings ♪ I wake up at 3 every morning to bake the bread for sandwiches ♫ this cute stupidity feels close to perfection.
    • 73 Metascore
    • 60 Critic Score
    The Last Stand: Aftermath is a blast from the past and enjoyable rogue-like that is unfortunately infected with bugs.
    • 73 Metascore
    • 55 Critic Score
    Fobia – St. Dinfna Hotel lifts liberally from the best of the horror genre but its unsatisfying core gameplay loops leave you out in the cold. A nifty camera mechanic allows for some entertaining time-bending exploration and the game has a solid grasp on 2000s grunge aesthetics, even if the story at its heart is a little old hat.
    • 73 Metascore
    • 70 Critic Score
    Earth Defence Force is like the conventionally unattractive partner you experimented with in your youth. They were so grateful for your attention, and in turn, really knew how to show their appreciation. A genuine guilty pleasure of the kind that you might be a bit sheepish to introduce to friends because they buck the trend of traditional beauty (and they just sound a bit weird). But goddamn it, you grew from having indulged the relationship with the ugly duckling. It’s great coming back to that partner as I settle into adulthood. They don’t give a shit about how they look, are mostly stable, have a pleasant demeanour, and still aim to please by exploding all over my jorts.
    • 73 Metascore
    • 70 Critic Score
    Expanding on the already fun combat while offering a new and improved endgame mode, Worldslayer is worth heading back to Enoch for, even if the story told on the trip is a forgettable one.
    • 73 Metascore
    • 70 Critic Score
    An intense atmosphere and intriguing story which is unfortunately marred by the age the game was created in. Looking past the clumsiness of the movement, it is still one of the most accessible and fun Project Zero games.
    • 73 Metascore
    • 70 Critic Score
    Repeatedly reliving Armageddon may not sound like an appealing prospect, but when it looks and sounds this pretty, I can understand. The audiovisual identity of Wizard with a Gun may be its strongest ally, but that shouldn’t discount the enjoyable gameplay loop and inventive combat options. The mismatched difficulty, unenthusiastic base building and some occasional technical hiccups stop me from fully investing in this world, but I certainly appreciate the more bite-sized survival offering that Galvanic has provided.
    • 73 Metascore
    • 70 Critic Score
    Cavern of Dreams may not reach the heights of the juggernauts that inspired its creation, but it still provides a solid adventure with plenty of nostalgia.
    • 73 Metascore
    • 60 Critic Score
    Charming and occasionally engaging, Darwin’s Paradox! Is an uneven and sometimes irritating stealth platformer with a few too many quirks and inconsistencies to outright recommend.
    • 73 Metascore
    • 70 Critic Score
    Akka Arrh is a relic from a lost time, making itself quite at home with a modern player through overwhelming visuals and a gameplay loop that seeps into your gray matter.
    • 73 Metascore
    • 70 Critic Score
    Dead Island 2 is every bit the gory zombie slasher it wants to be. But as enjoyable and solid as it is, issues with repetition and the gameplay loop stop it from being the game it perhaps could have been.
    • 73 Metascore
    • 60 Critic Score
    While it’s commendable that OTXO attempts to freshen up the top-down shooter genre by mixing in roguelike qualities and a time-bending mechanic, the result, unfortunately, feels at odds with itself.
    • 73 Metascore
    • 70 Critic Score
    This earnest, occasionally awkward epilogue to Tales of Arise isn’t essential, but it packs enough delights to reward returning fans.
    • 73 Metascore
    • 65 Critic Score
    It is agonising to try and share some final thoughts for The Crush House. The concept and execution at its core is top notch, offering a brilliant twist on some existing gimmicks that just aren’t all that common. The disappointment comes from the end of the honeymoon period, where you find yourself hungry for just a little more depth to really reach your TV production potential. I have rarely found a game that offered such a concise gameplay loop, that was wildly fun to engage with and excited you to master it – only to then hit your head on the ceiling of your ambitions in rapid fashion. While my gripes might paint a picture of this game not being a recommendation, I have to insist that the fun parts of The Crush House are absurdly fun. This isn’t a case of the game being broken or unloved, quite the opposite – it is an exceptional level of potential not quite reaching its zenith. Film some butts, see for yourself.
    • 73 Metascore
    • 70 Critic Score
    Another Code: Recollection is a solid repackage of two classic adventure titles that manages to celebrate the Cing games despite some lacklustre puzzles and clumsy camera controls.
    • 73 Metascore
    • 50 Critic Score
    Misc. A Tiny Tale is not a game I enjoyed. The narrative tone is awkwardly patronising to play through as an adult, and while the level design has its occasional moments, the relatively bland gameplay does not make up for this. While the game mostly handles sensitive topics around mental health in a way that is appropriate for young children, some of the supplementary material is at odds with this otherwise child-friendly tone, and it’s hard to recommend to any age group.
    • 73 Metascore
    • 60 Critic Score
    Verne: The Shape of Fantasy isn’t a bad game by any stretch. There are some neat moments and ideas, and the pixel art style is a delight, but the overall experience does little to stand out among the crowd in a genre teeming with creativity.
    • 73 Metascore
    • 70 Critic Score
    Mario Strikers: Battle League Football excels on the field, but it struggles to make a compelling offer for solo players or anyone not willing to invest time in forming and maintaining a Strikers Club. It's just pick-up-and-play enough to work as a party game with mates and it's compelling to watch in action, but the lack of embellishments is sure to hurt its long-term appeal.
    • 73 Metascore
    • 65 Critic Score
    A fun pick up and play experience that is unfortunately held back by its inability to truly innovate on its predecessors and take advantage of the Switch's hardware.
    • 73 Metascore
    • 65 Critic Score
    Siren’s Rest is an enjoyable, if a little short, dive beneath Still Wakes the Deep’s waves that doesn’t capitalise on its strong narrative, leaving players a little unsatisfied. The premise and setting do manage to build some solid tension, but it never elevates to a genuine scare factor that would take the experience to the next level.
    • 72 Metascore
    • 70 Critic Score
    It’s a chaotic push and pull between ecstatic fun and dull annoyance that honestly drives Soulstice, but it’s nonetheless worth checking out.
    • 72 Metascore
    • 60 Critic Score
    While it’s built around an interesting mechanic and features tense, sometimes terrifying moments, MADiSON is frequently derailed by tedious puzzles and an irritating amount of backtracking.
    • 72 Metascore
    • 65 Critic Score
    With no timers, no combat and barely any challenge Submerged: Hidden Depths is a super chill if overly shallow adventure that makes a good palate cleanser between bigger titles.
    • 72 Metascore
    • 65 Critic Score
    Capes makes a great first impression as an original superhero tactics title that feels fresh, tight, and responsive. The turn-based battle system controls well and is easy to pick up, while also being so confident in its smooth player induction that things quickly start getting spicy. The roster of cape-less heroes all look, sound, and play satisfyingly distinct from one another and make choosing your four heroes for a given mission a daunting task. Players who like their turn-based XCOM-like titles to be lean, mean, and brain-meltingly precise will be sucked in for the first six-to-nine hours. After that, the tactical puzzles give way to what are essentially trial-and-error horde-survival missions that betray this title’s ambitions of doing anything interesting with the systems or story.
    • 72 Metascore
    • 55 Critic Score
    An ambitious blend of genres that winds up a jack of many trades but a master of none, Sunday Gold deserves credit for its aesthetics and goals but it’s difficult to recommend this trip to the races.
    • 72 Metascore
    • 65 Critic Score
    Wanderer does a lot of great things, but is held back primarily by the ageing hardware but also some uneven design choices.
    • 72 Metascore
    • 60 Critic Score
    Brigandine: The Legend of Runersia feels a little antiquated, nailing the fundamentals of the tactics genre but leaving a lot to be desired.
    • 72 Metascore
    • 65 Critic Score
    Salt and Sacrifice makes a number of changes to its general design and structure that are absolutely not worth the cost, and while the game is still enjoyable, it ultimately feels like a step backwards from the charming 2016 original.
    • 72 Metascore
    • 50 Critic Score
    Ratcheteer DX taps into nostalgia for simpler times, but it largely fails to translate to a modern console experience. Beyond the low-res pixel graphics that come with a free helping of eye strain, the experience is weighed down by a shallow narrative, humdrum combat, and excessive backtracking.
    • 72 Metascore
    • 60 Critic Score
    A collection of cool shit laid out on a shaky foundation, Romeo is a Dead Man is as admirable and occasionally brilliant to witness as it is borderline boring to play. It’s a punk rock demo tape, an imperfect showcase of violent profundity scattered amongst a bunch of noise.

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