USgamer's Scores

  • Games
For 899 reviews, this publication has graded:
  • 44% higher than the average critic
  • 5% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 NBA 2K17
Lowest review score: 10 AR-K Episode 1: Gone With The Sphere
Score distribution:
  1. Negative: 31 out of 899
924 game reviews
    • 57 Metascore
    • 40 Critic Score
    Playing Cyberpunk 2077 is like suffering a death of a thousand cuts. If the bugs don't get you, the bad quest design, the insensitive writing, or a million other small problems will. All told, Night City might not be worth the visit.
    • 56 Metascore
    • 20 Critic Score
    Deadly Premonition 2: A Blessing In Disguise is hard to love, even by the standards set by its predecessor. In leaving Greenvale behind for a style of prequel and sequel storytelling split across Louisiana and Boston, Deadly Premonition 2 jettisons the much of what made the original charming (along with some interesting mechanics and variety) in favor of an empty town and a story that serves up tropes and bits of lore that do little to enhance or build upon what made the original fascinating. All the while, terrible performance makes it more of a slog than its uninspired ideas and pacing do on their own.
    • 73 Metascore
    • Critic Score
    I think the hardest part of playing Iron Man VR, impressive as it was, was the stifling nature of donning the PSVR for a long period of time. That's not the fault of the designers necessarily, but it does beg the question of just how far you want to go in creating this extremely dense interactive experience, with multi-part missions that can take more than 30 minutes to complete. Iron Man VR feels like an amazing amusement park ride that just keeps going, leaving you feeling dazed and a little ill when it finally comes to an end.
    • 56 Metascore
    • 40 Critic Score
    There is a shell of a good game in Predator: Hunting Grounds, but severe balancing issues, poor console performance, and general clunkiness hold it back from standing shoulder to shoulder with other solid 4v1 multiplayer games—even the one its developer has made before. While its Predator callbacks are solid, for fans looking for another good Predator game, there's not one to be found here. At least not yet.
    • 51 Metascore
    • 40 Critic Score
    For Disaster Report's grand return to the West, Disaster Report 4 puts its focus on humanity struggling for survival amidst the destruction. And it's here, that is unfortunately its greatest misstep, with long stretches of tedium and even moments that feel exploitative. In paring down the campy charm of the series before it, Disaster Report 4's more serious tone often crumbles like the very buildings you find yourself running away from.
    • 77 Metascore
    • Critic Score
    The Foundation wins in filling out the world of Control. The additional lore and answers about various facets of the Oldest House like Control Points and Power Boxes is exactly what I want from Control. That was what pushed me forward, deeper and deeper into the DLC. Of the two major new powers, Shape makes you feel like the superhero you are, while Fracture is a pretty boring addition. I just wish those powers could be brought back into the base game, for further new combat or exploration opportunities within the Oldest House. If the world of Control is your thing, the Foundation delivers.
    • 67 Metascore
    • 40 Critic Score
    With the remake of 1998's MediEvil, Other Ocean has done great work bringing the PlayStation title in 2019. Visually, this game is a winner. The problem is the decision to keep the gameplay largely the same. MediEvil's combat is muddy and its level design lacks any sense of exploration. This needed to be a more extensive remake. As it stands, it's only for those with heavy nostalgia for the property.
    • 64 Metascore
    • 40 Critic Score
    Aside from its cute art direction, there's not much joy to be found in Game Freak's Little Town Hero. Its battle system has a glimmer of potential, but finds itself muddled in system after system, making what should be its standout boss battles a tedious affair. Even for a budget price, this is a town you probably won't want to visit for more than a day.
    • 82 Metascore
    • Critic Score
    So far, Life Is Strange 2 has been quietly very good, even with its missteps. With a believable sibling relationship anchoring the series, it's a very different game from the original Life Is Strange, and I think it's all the better for it. Episode 4 in particular is the second best episode in the series so far, resting next to its excellent introductory episode. I'm looking forward to seeing the conclusion of these brothers' heart wrenching tale. Hopefully they finally get their happy ending, or something close to it, but something tells me they maybe won't.
    • 64 Metascore
    • 40 Critic Score
    Not even striking art direction and sincere storytelling can save the unfortunate nature of Sea of Solitude. Marred by dull action and, at worst, frustrating sequences, Sea of Solitude ends up feeling like twice the length of its runtime. Those monsters and that world sure are gorgeous though.
    • 78 Metascore
    • Critic Score
    It's the weakest episode yet, even with its cliffhanger ending.
    • 79 Metascore
    • Critic Score
    Episode 2 may not be an attention-arresting adventure like the first episode was, but it takes risks in slowing down its pace and throwing more plot intrigue into the mix. I'm still invested in Sean and Daniel's journey, especially now that Daniel's supernatural powers are more of a focus. Even if Episode 2 isn't as endearing and exciting as Episode 1, it still has me looking forward to whatever the Diaz brothers get into next.
    • 52 Metascore
    • 40 Critic Score
    Fallout 76 isn't particularly indicative of the best of the modern Fallout games, nor is it an amazing survival game given its competition. It's not the worst game in the world or anything, but it very much just exists. It merely says, "I'm here too," instead of standing out. Fallout 76 in its current state is the game version of the Amphicar Model 770: it sometimes works, but it's still the worst of both worlds.
    • 70 Metascore
    • Critic Score
    Like The Heist, Turf War is an okay addition to the overall package.
    • 76 Metascore
    • Critic Score
    As a continuation of Marvel's Spider-Man for PlayStation 4, The Heist is okay. The Black Cat is the focus, as the rest is remixed mission and challenge types, and three new costumes...If you're in too deep with Spider-Man, it's worth picking up, but I do wish The Heist was a bit meatier overall. If my speculation is right, the later DLC releases will build upon what's found here, offering a satisfying expansion once all three updates are out.
    • 72 Metascore
    • Critic Score
    Soulcalibur 6 comes as a strong package simply by offering the modes we've come to expect from the series. The Character Creator, Libra of Soul, and Chronicle of Souls add up to a great package for single-player fighting action, while still retaining all of the offline and online options, like Versus, Training, and Ranked Match.
    • 80 Metascore
    • Critic Score
    Life Is Strange 2's debut episode, despite its faults and its slow-moving pace, starts the series off compellingly, setting off on a road trip adventure that I'm sure will bear more hardship for the two brothers than unlikely friendships.
    • 82 Metascore
    • Critic Score
    If you missed out on Captain Toad: Treasure Tracker the first time it was around, then there's no better time to dive in. If you've played it before though, the new offerings of Super Mario Odyssey-themed levels won't be that enticing, unless you have a kid to bring into the fun for co-op.
    • 82 Metascore
    • Critic Score
    I hope Octo Expansion is at least indicative of the future of the series. One not laser-focused on just multiplayer, one that goes further in enriching its delightfully weird world, one that experiments with Splatoon's unique ink-shooting and platforming quirks. In the meantime, at least we have the doubly charming and frustrating Octo Expansion.
    • 72 Metascore
    • Critic Score
    Hours of Darkness is a snack, not a meal.
    • 78 Metascore
    • Critic Score
    Currently, it's not my favorite tactical strategy experience, but I admit I enjoy seeing my Battlemechs tromping across the landscape to stomp out a fallen foe. Unfortunately, I need to finally finish the game's story campaign and drop bit more time in the additional multiplayer mode, which I haven't touched at all. Once I get those under my belt, I'll be back with a final score.
    • 87 Metascore
    • Critic Score
    Dragon Ball FighterZ is a class act of a fighter and I'm looking forward to more additions to the game from Arc System Works. (Videl, Broly, Master Roshi, and Mr. Satan are begging to be added to the roster as are alternate costumes for existing fighters.) What's here is a complete package, with a fighting game that's fun for fans, but still has depth for masters.
    • 78 Metascore
    • Critic Score
    What's odd is they aren't really a collection in the traditional sense; even in physical release, they're seperate games. Revelations 1 looks great and is only held back by the underlying game itself. Revelations 2 is a better game, but there are cuts to make it run on the portable platform. In the end though, those cuts are much shallower than some other recent Switch ports, meaning it's more than worth it if you absolutely have to have Resident Evil on the go.
    • 84 Metascore
    • Critic Score
    When I ask myself what I'm willing give up to play this on a portable, The Elder Scrolls: Skyrim on Nintendo Switch allows me to answer "I don't have to give up much of anything." That's pretty solid in my book and I'd say if you're a fan of Skyrim, this version is probably worth your time.
    • 83 Metascore
    • Critic Score
    The Frozen Wilds stands next to the base game, it doesn't surpass it. If that sounds like something you want, I'd recommend it. If not, this won't make the game any better for you. For me, I enjoy Horizon: Zero Dawn, so a little bit more is right up my alley.
    • 80 Metascore
    • Critic Score
    From what I've played so far though, The Evil Within 2 is everything I wanted from the first game. Every major complaint I had about the first game is at least addressed in some manner, though the tweaks aren't always perfect. It's a unique psychological horror title with Resident Evil 4's action combat. Tentatively, for those folks who weren't a fan of Capcom's reboot with Resident Evil 7, The Evil Within offers something that you might like, while blazing its own trail.
    • 78 Metascore
    • Critic Score
    Master Mode is simply vicious, offering a punishing adventure for even the most hardened of Legend of Zelda players. I honestly don't think I'm up to the task. I look forward to seeing those who are though.
    • 54 Metascore
    • 40 Critic Score
    Tries valiantly to weave a tale of political intrigue, but it's undermined by repetitive mission design, poor menus, and an anonymous cast. If you were hoping for a worthy successor to Valkyria Chronicles, you will be sadly disappointed.
    • 87 Metascore
    • Critic Score
    Sure, there's fetch quests, kill quests, dungeons, and raids, but what makes Final Fantasy XIV beloved by its players is that story. This grand tale of the Warriors of Light and Warriors of Darkness. Of the Eorzea Alliance, the Garlean Empire, the Scions of the Seventh Dawn, and the Crystal Braves. Of all the characters you meet, whether in glorious combat, or in a quiet dinner.
    • 85 Metascore
    • Critic Score
    There's a lot to love about Yakuza 0, but it's going to take me a while to work my way to the story's finale. The endless brawling turns the whole thing into a real chore, I'm afraid. But I will say that as tired as I've already become of the constant beatdowns, the story and general self-confidence of the game makes me want to power through. And for anyone who doesn't share my disinterest in punch-ups — well, there's literally no reason for you not to give Yakuza 0 a try. It really is like no other game I've ever played. Because it's the Japanese version of Grand Theft Auto, and that means something weird, wonderful, and decidedly not at all like Grand Theft Auto.
    • 77 Metascore
    • Critic Score
    World of Final Fantasy is great. It's a bit on the linear side so far, and I haven't encountered too many situations that will tax a veteran of the series. But approach it as an all-ages take on the franchise, a Final Fantasy that works for both newcomers and old-timers alike (albeit on different levels), and it's surprisingly great.
    • 59 Metascore
    • 40 Critic Score
    While the brilliance of its director's past games occasionally surface in Cold Case Investigations, this thoughtlessly designed and incredibly brief adventure will do nothing but disappoint fans of the defunct developer Cing.
    • 72 Metascore
    • Critic Score
    What's there is fun, but it just left me wanting more.
    • 64 Metascore
    • Critic Score
    Federation Force has proven to be a pleasant surprise, and my feelings on playing the game quickly went from "reluctant dread" to "respectful delight."
    • 55 Metascore
    • 40 Critic Score
    Mighty No. 9 contains the seeds of a good platforming franchise, but for now they're exactly that: Seeds. In its current state, Keiji Inafune's intended successor to the Mega Man series lacks creativity, joy, and character – not to mention several weeks' worth of polish.
    • 84 Metascore
    • Critic Score
    Hyper Light Drifter is very much worth the time, effort, and aggravation it costs you (and inflicts upon you). Its blistering speed takes some getting used to if your experience with action RPGs leans towards the likes of Zelda and Secret of Mana, but once you warm up to the icy slickness of Hyper Light Drifter, it quickly commits itself to your muscle memory. Within a few hours, you wonder how those punk werewolf enemies ever gave you such a hard time, especially since their attack cues are so slow and obvious.
    • 87 Metascore
    • 40 Critic Score
    It's easy to fall in love with The Witness, and even easier to have your heart broken by the callous indifference of Jonathan Blow's beautiful island. A healthy challenge is good for any game, but the puzzles on display here offer few inroads to understanding for those who can't think exactly like their creator.
    • 62 Metascore
    • 30 Critic Score
    LEGO Dimensions feels like the bare minimum required to qualify as a video game in this day and age—it's a shallow, repetitive experience that leans heavily on the appeal of LEGO toys and a dozen very expensive licenses... which probably explains why the $99 starter set only gives you access to a fraction of the total game content.
    • 73 Metascore
    • 40 Critic Score
    Nintendo had a fantastic idea with Tri Force Heroes, but the premise is underserved and undermined by some fundamental design issues and shaky online infrastructure. It's nothing short of a tragedy to wait a whole decade for another multiplayer Zelda and receive what feels like a largely unfinished idea with great potential.
    • 76 Metascore
    • 40 Critic Score
    With The Beginner's Guide, creator Davey Wreden starts with a brilliant premise, only to waste it with his insistence on telling rather than showing within his barely interactive worlds. Games don't necessarily need to be fun to work, but they should at least be engaging—something The Beginner's Guide can't maintain during its 90-minute running time.
    • 46 Metascore
    • 30 Critic Score
    Attack on Titan contains the premise for an amazing video game, but never delivers on this potential. With their overly literal interpretation of the source material, Spike Chunsoft really limited what they could do with their adaptation, leading to an incredible amount of repetition.
    • 71 Metascore
    • 40 Critic Score
    It's a 20-hour game in a 50-hour package, bloated to hell and back by a design engineered to recycle content. If you're interested in playing an installment of the Tales series, you deserve much better than this.
    • tbd Metascore
    • 10 Critic Score
    If you need to know why gamers collectively turned up their noses at adventure games in the late '90s, look no further than AR-K: It contains every design flaw we washed our hands of 15 years ago. It's hard to tell if Gato Salvaje has played an adventure game since this fabled era, but if they want to save Episode 2 of AR-K, they'd better start.
    • 43 Metascore
    • 10 Critic Score
    XBlaze would be thoroughly unremarkable if not for its utter—and possibly record-breaking—contempt for the player. If you're interested in visual novels as a genre, the Vita has a handful of titles significantly better than this one. And if you're somehow compelled to explore the rich back story of the BlazBlue universe, there's always fan fiction.
    • 78 Metascore
    • 40 Critic Score
    Sacrific[es] a lot of what made the original game so memorable in its quest to fit on the mobile platform. It's playable, but only just. It certainly does not come recommended.
    • 61 Metascore
    • 40 Critic Score
    Drakengard 3 is rough, to say the least. Fundamentally, I like the focus on action, and the battle system is competently executed. However, it's all buried beneath a poorly optimized engine, terrible camera, and a story that's alternately infantile and gross. I've played a lot worse; but by an large, Drakengard 3 is a pretty bad game.
    • 64 Metascore
    • 40 Critic Score
    Borderlands 2 for the Vita is a case study in how a great game can get lost in a really bad port. There's just no getting around this version's raft of technical issues, nor the fact that the Vita doesn't have enough buttons to make it really work. Given more time, Iron Galaxy might have made it work. But as it is, even hardcore fans of the series should stay far away.
    • 56 Metascore
    • 40 Critic Score
    Bound By Flame is a number of good ideas poorly crafted into a final product. The story itself is rather generic, with poor dialog and voice acting preventing you from getting emotionally invested in the world. The core combat is good, but once it meets with the larger game, it begins to break down. Even an excellent crafting system can't save Bound By Flame from being a budget RPG.
    • 50 Metascore
    • 30 Critic Score
    Though it does a handful of things right, Ninja Gaiden Z is overshadowed by a litany of awful design decisions. There's just no getting around the fact that it's a wretchedly bad action game. Even the most dedicated Ninja Gaiden fans should avoid this one.
    • 70 Metascore
    • 30 Critic Score
    A polished title with a couple of nice ideas completely undermined by boring mechanics and obtrusive, game-breaking monetization.
    • 42 Metascore
    • 20 Critic Score
    The tragedy of Dungeon Keeper is that every so often, it shows glimpses of what makes it great. You can see the classic game is in there somewhere: its genius, and what it could have been. But then the gates slam shut, as though the Dungeon Keeper himself is kept in a larger meta-dungeon, whose bean-counting overlord tells you to come back later, or maybe even tomorrow. Or pay up.
    • 52 Metascore
    • 20 Critic Score
    A certain addictive or compulsive quality isn't sufficient to make a genuinely good game, sadly; Flappy Bird is addictive and compulsive in the same way that popping bubble wrap is addictive and compulsive. It may be immediately satisfying to waste your time with it in the short term, but when you look back on how your day went, you'll find yourself wishing you'd used those hours for something more productive or stimulating.
    • 54 Metascore
    • 40 Critic Score
    About all Knack is good for is inspiring new and creative curses. I certainly spent more time improvising strings of epithets at its substandard gameplay than I did improvising strings of combo attacks.
    • 47 Metascore
    • 40 Critic Score
    More of a game for your younger sister than you, Hometown Story pales in comparison to the many 'life simulation' games already in the market. In many ways, it's a bare-bones version of Recettear: An Item Shop's Tale, stripped of all its zaniness and sly negotiations. Hometown Story isn't necessarily bad but given the price tag that it commands, I'm unwilling to recommend it. More deserving games are waiting for your money.
    • 73 Metascore
    • 40 Critic Score
    A merely adequate rhythm game swaddled in yuck, Hatsune Miku: Project DIVA F can't hang with the best the genre has to offer.
    • 64 Metascore
    • 40 Critic Score
    I'm down with crazy. I've enjoyed things like Twin Peaks and Mawaru Penguindrum. Crazy is fine, but you need to give me a hook. Killer is Dead has no hook for me. A great story and characters could get me through boring gameplay. I've been there before. Great gameplay could get me through a crap story. But, Killer is Dead offers me neither. It's not even bad enough to hate.

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