TrueAchievements' Scores

  • Games
For 734 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 INSIDE
Lowest review score: 10 Agony
Score distribution:
  1. Negative: 43 out of 734
734 game reviews
    • 66 Metascore
    • 80 Critic Score
    Just Die Already is a game that offers you the odd few hours of reprieve from other, more serious experiences, handing you the reins and coaxing you into experimenting with every ridiculous idea that pops into your head. It's fantastic fun in short bursts, silly, but structured well enough to offer you a challenge if that's what you're looking for. I'd recommend grabbing a couple of buddies and seeing what chaotic exploits you can get up to. It's certainly worth the time — especially at the game's price point — even if it's not the kind of thing that you can sit down to play for hours at a time.
    • 66 Metascore
    • 60 Critic Score
    Despite the addition of more bikes and tracks, not much has changed since the first RIDE, so those who come back for seconds will probably feel a bit of déjà vu when playing. Repetition can creep in, as well, but at least the game won't feel quite as monotonous because of the better load times. If bikes are for you, or you're a novice who wants to jump in, then RIDE 2 will give you some enjoyment.
    • 66 Metascore
    • 60 Critic Score
    If you're a fan of adventure gaming, pointing and clicking through puzzles and looking for clues, Investigations is a respectable callback to that era and whose fault might be in leaving the IP's younger fans behind. If you're a fan of the series, it's an inelegant trip into the peculiar land of Ooo that saves itself by adoring the series as much as the fans who might play it.
    • 66 Metascore
    • 70 Critic Score
    With unique and tricky puzzles, 39 Days to Mars will feel right at home in any puzzle fan's game collection. The simplistic art style allows the puzzles to remain the focus of the experience. The choice of solo or co-op mode is ideal but the controls are slightly awkward, making things a little off-putting in both modes. While not perfect, 39 Days to Mars is a great time filler when you and a friend want to put your brains to the test for a few hours.
    • 65 Metascore
    • 70 Critic Score
    Saints Row doesn't try to reinvent the wheel, but it doesn't need to — it's a solid open-world adventure with loads going on, and one that is really only a good helping of polish away from sitting among the genre's better games.
    • 65 Metascore
    • 90 Critic Score
    Fans of the studio, and especially fans of the character, can rightfully get excited for the season ahead. Under the cowl, and just as often not, Episode One: Realm of Shadows is a worthy introduction to comics' greatest hero.
    • 65 Metascore
    • 50 Critic Score
    Lightfield has succeeded in creating a new take on an old racing subgenre that is worthy of your time. The “omnidirectional” racing allows you to think creatively about how you approach each track and can lead to some very rewarding time trial runs. With good level design and solid game mechanics backing it up, there’s a solid foundation here. If a game can thrive on being unique alone, then Lightfield will be a runaway success, but there are significant blemishes that can’t be overlooked. There are only seven tracks and “three” game modes where two are functionally the same and the third is not enjoyable at all, leaving racing as the only real element to the game. It might be visually explosive, but the music sinks your energy and will have you searching for something more fast-paced to suit the game. At the right price, Lightfield is worth investigating, but at its current price it’s hard to recommend.
    • 65 Metascore
    • 60 Critic Score
    Degrees of Separation opens like a touching fairy tale complete with well-written narration and a soft tone of lovers determined to find one another. Sadly, the game betrays them and the player alike by structuring progression exclusively around collectibles. It results in a world that is pretty and pleasant to look at, but often tedious to move through. Still, it's better in co-op and won't take more than one or two date night sessions to see it all, leaving it a flawed fairy tale, but still one with heart.
    • 65 Metascore
    • 60 Critic Score
    It's not all bad. The combat and the flying are legitimately amazing in Anthem. They're so good that, despite everything else about the game being quite bad, I still thought about playing the game during my hours away from it. In a few years, Anthem might be a good experience. Today, it's hard to recommend.
    • 65 Metascore
    • 60 Critic Score
    2Dark is a mildly interesting stealth-horror fusion sadly dragged down by some bizarre narrative and visual decisions.
    • 65 Metascore
    • 40 Critic Score
    It’s hard to recommend this to anyone unless you’re sorely desperate for a new Burnout game. If anything, Dangerous Driving might leave you pining for a decent sequel more than ever.
    • 65 Metascore
    • 80 Critic Score
    REUS presents the world as if the almighty was an accountant. It is as much a game about crunching numbers as it is about creating a paradise for humanity, but its beautiful setting helps to mask how logic-driven it really is. It's both confusing and addictive in equal measure and manages to find a great balance between continuously providing a challenge and not overwhelming players.
    • 65 Metascore
    • 70 Critic Score
    As a horror game, Nevermind is a bit mediocre. While there's a well-built uneasy atmosphere throughout the main levels, the lack of danger does remove a lot of the potential for being scared.
    • 65 Metascore
    • 70 Critic Score
    While it lasts, Kitty Powers' Matchmaker is a great time killer that is oddly addicting.
    • 65 Metascore
    • 60 Critic Score
    Seems to be a reboot in name only. It neither feels like a reimagining of earlier ideas or a refining of the series' roots, but more of a mishmash of parts from the franchise's long history. As such, it lacks any sense of real identity.
    • 65 Metascore
    • 70 Critic Score
    The world of The Great Ursee is dramatic and looks gorgeous with its pleasing sunset vistas that really pop thanks to the game’s brilliant use of HDR. However, The Falconeer does fly too close to the sun in some areas. A largely forgettable and at times confusing story will be a disappointment to some, while inconsistent collision detection and a lack of mission checkpoints create frequent disappointing turbulence. Faults aside, for a game that’s been created by one person, and is one of the cheaper Xbox Series X|S launch day titles, you should definitely consider picking up The Falconeer along with your new console.
    • 65 Metascore
    • 50 Critic Score
    If you're in search of a game to play "pass the controller" with in a group of shooter-loving friends, Lovely Planet may be worth checking out, but is otherwise easily worth a pass.
    • 65 Metascore
    • 80 Critic Score
    Martha is Dead is a game that looks to throw you off balance at every turn, to seduce you with picturesque scenes before forcing you to witness Hell on earth. Aside from its 4K/30fps performance, Martha is Dead is a well-polished and appealing ride from start to finish, offering those looking for a dark thriller game filled with rich details an entertaining ride. Horror fans looking for an adrenaline rush, though, won't find anything here to sate their appetites, unfortunately, but some fairly gruesome scenes certainly lean into the psychological horror tropes, and never cheap out on the gory details.
    • 65 Metascore
    • 80 Critic Score
    Sparkle 2 is a puzzle game that provides a nice surprise thanks to its user-friendly approach.
    • 65 Metascore
    • 70 Critic Score
    The Walking Dead: Michonne "In Too Deep" is easily one of the shortest episodes to be released and won't take you long to complete, but Michonne is an intriguing character and she has a lot of emotional baggage. Seeing how she will develop in the next two episodes is enough to make you want to come back for more.
    • 65 Metascore
    • 60 Critic Score
    Overall, Wondershot is a fun game for brief spurts of time, especially if one has friends with which to play. When alone, however, the game quickly becomes tedious and frustrating, and this can become a real problem since online play is not an option -- a serious oversight by the developer since the game is geared to be a party game.
    • 65 Metascore
    • 60 Critic Score
    If you are an avid cycling fan, Tour de France 2017 does hold a lot of appeal. There are a fair number of races in which to compete, and the proper riders and teams makes the game feel that bit more real. Accompanied by some great graphics, this makes the game perfect for a Tour de France lover. For everyone else, it feels tough and a little lacking. The long stages coupled with a non-existent soundtrack means the game can be boring, and the higher difficulty level can be disheartening even on amateur. Get on your bike and pick this up if you're glued to the Tour de France right now, but otherwise cycle on.
    • 65 Metascore
    • 60 Critic Score
    Home Sweet Home is an otherwise effectively scary horror game that is betrayed by some unfortunate bugs. One in particular stopped the game short with ten minutes of plot wrap-up remaining, preventing the full game from being seen. On top of that, even the game's best scares can get hindered by enemy AI that misbehaves by running into walls or getting stuck on loops that demand you hit reset. When it's all working, Home Sweet Home shows a lot of promise, but there are a few too many unintentional scares by way of the game's flaws to recommend it to most horror fans right now.
    • 64 Metascore
    • 60 Critic Score
    Conan Exiles is a game that is rewarding to survive in, considering you start off with nothing at all. Going from an exiled criminal to the owner of a large riverfront property is a great feeling. Learning the ins and outs of how to thrive in the Exiled Lands is enjoyable, especially when doing so with other players. These positives tend to be forgotten though, and can be completely eclipsed by the game’s main pitfalls. The frame rate is unacceptable at times, which then affects the already subpar combat.
    • 64 Metascore
    • 70 Critic Score
    InnerSpace takes place in a strange world, but it is also beautiful. The bright colours make the world seem friendly and welcoming, and the accompanying music provides a relaxing atmosphere. Players are free to explore the world at their own leisure, meaning that the gameplay should be relaxing too, but there are a couple of gameplay problems that sometimes get in the way.
    • 64 Metascore
    • 60 Critic Score
    The central concept is as mindlessly addictive as ever, while the audiovisual update is pleasing to the eyes and ears. Unfortunately the game is let down by being too short and too easy, while some unnecessary platforming gimmicks frustrate more often than they entertain.
    • 64 Metascore
    • 80 Critic Score
    A New Frontier could have been the beginning of the end for Telltale's The Walking Dead. Risks were taken but they paid off brilliantly. Players will still be chasing the summit reached by the first season's teary final moments, but this episode closes a season-long arc that is Telltale's most thematically satisfying and emotionally resonant to date. It's a tale of family, responsibility, atonement, and inevitably, loss. It captures what this whole season stood for and breathes new life into the series.
    • 64 Metascore
    • 70 Critic Score
    Gotham Knights' situation as a game aptly reflects the struggle of its protagonists — the new team has big boots to fill now Bats is gone, and while they can't quite live up to his legacy, they still manage to make an impression by doing things their own way. Combat is decent once it opens up, and traversal and the overarching gameplay loop are both great, but it's a shame that Gotham Knights' performance leaves a lot to be desired. Much of New Game+ feels like you're building a character for an endgame that doesn't exist at this point, so I'm looking forward to seeing what the four-player Heroic Assaults are like when they arrive in November. I'll be combing Gotham for those last few collectables until then, and despite its technical issues, I must say that I was surprised how much I warmed to Gotham Knights after it failed to grab me initially.
    • 64 Metascore
    • 70 Critic Score
    Our trip to India is not dissimilar to our original trip to China; the style and gameplay are almost identical to the first game, not that there is anything particularly wrong with that. Being given the choice to play stealthy or by using full on combat is refreshing and you are able to go through the whole game without directly harming a single enemy, but it does sometimes feel like you are forced into combat with the layout of the levels and the frequency of the enemies.
    • 64 Metascore
    • 70 Critic Score
    Planet of the Eyes makes for a brief but compelling sci-fi puzzle-platformer. Although it's bogged down quite drastically by puzzles that feel too familiar and often too easy, all other aspects of it do well to keep the game worthwhile. Sure it takes only an hour, but in that time it delivers a story well told with great voice acting, spacey music, and an assortment of colors that pop off the screen. It'll be a short stay in space with the unnamed robot hero, but it's an adventure worth experiencing.

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