TrueAchievements' Scores

  • Games
For 734 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 INSIDE
Lowest review score: 10 Agony
Score distribution:
  1. Negative: 43 out of 734
734 game reviews
    • 69 Metascore
    • 80 Critic Score
    It's fun for most audiences, but if you have kids of a certain age, My Memory of Us is a fantastic game to play together as it offers good puzzles for younger players and important themes worth your family time. Teaching kids about the worst parts of humanity is a delicate subject but also necessary so that they may grow up more loving and intelligent than some people in our history books. My Memory of Us is at its best as a teaching tool that reminds players of the power of love over hate.
    • 69 Metascore
    • 70 Critic Score
    LEGO Worlds can be a bit hit-or-miss. The game has switched up the series' formula and it is refreshing to be let loose and explore the vast amount of worlds on offer. The freedom that comes with all of the creative tools makes for an enjoyable experience as you explore and the addition of dungeons adds a new layer of challenge that LEGO games have never seen before. With all of this exploration, though, comes regular lag and slow texture pop-in. This causes the long hunt for gold bricks to be an even longer one but it's nothing exceedingly drastic. It's a disappointment that to create your own world you need to first amass a great number of these bricks, meaning that a feeling of repetition will creep in eventually. Despite these issues, hopping into your rocket and soaring through the galaxy for more discoveries can still be a worthwhile adventure.
    • 69 Metascore
    • 40 Critic Score
    If you're aching for a throwback to Belmont's heyday and don't care about your achievement ratio, give Slain a shot, but otherwise, give it a pass and catch some z's.
    • 69 Metascore
    • 80 Critic Score
    Shift Happens is a rewarding and challenging puzzler that is especially enjoyable in co-op. The gradual introduction of new and increasingly complex mechanics is done right and you'll feel on top of the world as you grow more adept at utilizing them.
    • 69 Metascore
    • 60 Critic Score
    Ultimately, GRIP has fun gameplay at its foundation, I'm just not sure this first attempt takes the game everywhere it needs to go.
    • 69 Metascore
    • 80 Critic Score
    For fans of Burnout’s crash mode and the first Danger Zone, Danger Zone 2 offers more of the same addictive gameplay. It’s simple, but there’s a certain joy to creating catastrophic wrecks that other games simply can’t match. Each level plays out as a puzzle mixed with an automotive calamity that you’ll need to solve and the system really works. You’ll enjoy reaching those high scores and then moving on to the next level.
    • 69 Metascore
    • 80 Critic Score
    It excels in many ways from fast and challenging combat to well-designed boss fights and good level design. The only problem is that it feels like the "lite" version of all of its inspirations, offering a taste of a masterpiece instead of a new take on those archetypes. You'll get Dark Souls without the measured combat, Bayonetta without the intricate weaving of combos, Castlevania with far fewer utility abilities to learn, and Zelda with puzzles that are far too easy for most. Still, what's taken from each of those games is mostly good, which makes Darksiders III a successful comeback story.
    • 69 Metascore
    • 60 Critic Score
    Monster Energy Supercross - The Official Videogame certainly captures the atmosphere and the essence of the high-adrenaline sport. The arenas are well-crafted reproductions of their real-life counterparts, and out on the track, the bikes and riders look decent. It gets slowed by jarring moments such as strangely routine lag or sometimes frustrating handling and physics. There is a feeling of the game being not quite finished, with a little polishing still needed in places. That all said, when it works, it works well and there is plenty of content to keep players entertained, especially with the advent of community created tracks. In short, it feels one patch shy of being a great racing title.
    • 68 Metascore
    • 70 Critic Score
    Those who have played previous Artifex Mundi titles will know if they want this or not depending on their feelings with previous titles, and for those that haven't we recommend picking this one up, especially if or when it goes on sale.
    • 68 Metascore
    • 80 Critic Score
    Heart&Slash is a highly fun game that presents a real challenge and requires a lot of determination in order to progress. Unfortunately, the sporadic camera spoils what would have been a great game.
    • 68 Metascore
    • 70 Critic Score
    Black The Fall is an exaggeration of an Orwellian communist lifestyle but it's one that successfully drives a point home. This dystopia is bleak, it's miserable and like the anonymous protagonist, you don't want to spend any longer in it than you need. Bearing this in mind, the game's 2-3 hour length seems perfect. The platforming is responsive and the puzzles just challenging enough to make you think while not outstaying their welcome. There may only be one way of solving each puzzle, but then this fits in well with the restrictive regime that the game is depicting. It's a game that is worth experiencing once, even if it's a world to which you never want to return.
    • 68 Metascore
    • 80 Critic Score
    Cubot - The Complexity of Simplicity does indeed offer complex puzzles set in an extremely simplistic environment. Featuring an easy-to-use control system, minimalistic design and clever game mechanics, players get a competent puzzler that has made the jump from mobile to console with few issues.
    • 68 Metascore
    • 80 Critic Score
    Frustrating mechanics can and probably will deter some people. However, those who persist and train themselves to learn the fundamentals will find a gem underneath the initial muck that is the first couple of hours. Being a budget title, there is a slight lack of polish and a few technical issues will arise, but Warhorse has clearly mustered all its effort in creating an immersive world and engaging story.
    • 68 Metascore
    • 40 Critic Score
    Dear Esther is a boring slog with little narrative payoff. Although it does encourage an ideal of "interpret as you will", it lacks the foundation and support to drive discussions of death, life, and grief to the point to which it strives. Fortunately, the experience is short, cheap, and a good boost to an achievement score, but beyond that, is worth a pass.
    • 68 Metascore
    • 60 Critic Score
    The Ascent is a beautiful and entertaining action-RPG when everything is working as intended, but those moments are sadly much rarer than they should be. We know the team already has several patches planned so hopefully, a lot of the issues we encountered will be ironed out by the time you dive into the game — I'll be keeping an eye on these updates and will look to update and/or modify this review should things be significantly improved, because I'd have liked to have scored The Ascent higher. Combat is frantic and fun, the world is amazing, and there are some really satisfying abilities to bust out against foes, but you need a hell of a lot of patience to put up with all the technical nonsense going on with the game in its current state.
    • 68 Metascore
    • 60 Critic Score
    Whilst initially amusing, killing the bad guy soon starts to feel like a chore. The killing is originally hilarious, becomes annoying in the middle and seems to pick up again towards the end. The deaths and the animations are amusing, as are the bonus levels, and the story of each bad guy is funny and unique. Unfortunately, the game is let down by some jerky controls and the fact that, essentially, you are just doing the same thing over and over.
    • 68 Metascore
    • 80 Critic Score
    Switch – Or Die Trying is for those who look for a real challenge in their platformers. It can be likened to Super Meat Boy in that respect. Switch – Or Die Trying is truly a platformer that was made for the diehard fans of the genre.
    • 68 Metascore
    • 70 Critic Score
    This feels more of an incremental installment which builds on the previous outing, retaining all of the key features whilst adding more content and that's not a particularly bad thing. Outside of the US, NASCAR is still seen as a niche sport, but Monster Games has managed to make a game that will appeal not only to those dedicated fans but one that should satisfy those players looking for a good sim-cade racing title. Even with some new toys that feel incremental at best, it makes for a strong foundation for the years ahead for the series.
    • 68 Metascore
    • 80 Critic Score
    Whilst Dirt Rally is aimed at the drivers, WRC 6 is definitely for the fans. The game wants to bring the thrill, the sensation and the enjoyment of rallying to all of the fans of the sport regardless of their driving ability. It wants all players to be able to compete in this season's events and to feel a part of the motorsport, and WRC 6 has achieved this surprisingly well.
    • 68 Metascore
    • 70 Critic Score
    Atlas Fallen continues Focus Entertainment's run of publishing enjoyable new IPs and features the type of fast-paced action-RPG experience you'd expect to see from Deck13 Interactive. While it seems to lack much in the way of exciting story-based side content, which ultimately upsets the pacing of the main story, there is no doubt that Atlas Fallen is a feast for the eyes and a sand-surfing ride filled with plenty of high-octane combat encounters.
    • 68 Metascore
    • 60 Critic Score
    What we have is a game that is based on one core experience — an exceptionally good one — which comes at the cost of a solid gaming experience and ultimately feels like a title of missed opportunities.
    • 68 Metascore
    • 70 Critic Score
    Biomutant really feels like it has so much heart behind it, and that’s more than enough of a pull to keep you coming back for more. You could just focus on those end-game bosses, but it would be a crime to do so — Biomutant’s expansive world offers so much that you’ll lose hours to exploration before even thinking about taking on some of those sidequests. It’s also a breath of fresh air to see the unique combination of inspirations and themes behind the game, which do indeed help it to stand apart as a real mash-up of genres wrapped up in a “post-apocalyptic kung-fu fable.” The only issues are where Biomutant doesn’t quite measure up to the scope and complexity it offers, leaving it feeling as though a little more polish would complete its transformation into a real gem.
    • 68 Metascore
    • 50 Critic Score
    iO
    What's there in the game is quite good, the issue is that there isn't very much of it. Once you've had your fill of the challenges in the main game, there's nothing else to do except speed run those same levels again. That on top of a complete and utter lack of production value of any kind leaves the game feeling more like a prototype of a cool idea than a full game.
    • 68 Metascore
    • 70 Critic Score
    Despite some awkward controls and less-than-exciting missions, the game gives a loving nod to the Star Trek universe. Its fine eye for detail in the Star Trek mythos and its excellent customization options add an extra dimension of depth to what would otherwise have been a hum-drum game.
    • 68 Metascore
    • 80 Critic Score
    There are a few minor graphical issues, the experience is short and replayability is rather limited, but Four Sided Fantasy is a truly unique experience that’s easy to pick up and just as easy to enjoy. It might not be a title players can return to again and again, but it is a short and sweet puzzle platformer that shows that there is still plenty of life left in the genre.
    • 67 Metascore
    • 50 Critic Score
    MercurySteam promises Raiders is a living platform that will look very different a year from now. Thankfully, that means a lot of these issues could disappear by then. Nothing the game does wrong, outside of its characters and story, is irreversible. If you like third-person shooters it's worth grabbing a team and trying out the free prologue for yourself. Just be aware that there are parts of this game more broken than the planet on which it's set.
    • 67 Metascore
    • 60 Critic Score
    Gravel attempts to create a full arcade racer with a serious side. It feels like a welcome amalgamation of a number of familiar arcade titles, distilling the racing elements and doing away with distractions and diversions. While this allows the player to jump into race after race after race, it makes it feel one-dimensional at times. However, the arcade racing is certainly fun and engaging, and it's fully adaptable to any racing level. Fans of old-school racing games should certainly enjoy Gravel. Milestone has created something that's been missing in the genre, and though imperfect, it's a good start to what may be a new recurring franchise.
    • 67 Metascore
    • 60 Critic Score
    Overall, Somerville has a fantastic and intriguing world that’s begging to be explored from the off. Wonderful art and sound design compounded with excellent character animations really bring this narrative adventure to life, but a smattering of bugs, lacklustre puzzle elements, and an ambiguous story that left me feeling unrewarded after posing so many initial questions, really hampered the experience.
    • 67 Metascore
    • 80 Critic Score
    The game is fun, especially for fans of matching games, despite its awkward controls. Successfully completing levels opens up new challenges and new abilities, keeping the game fun while encouraging the improvement of skills. The main campaign can be done in under fifteen hours, giving gamers plenty of time solving puzzles without turning into a major grind.
    • 67 Metascore
    • 70 Critic Score
    Lost Grimoires 2 is a sequel that carries only minimal ties to the game that preceded it, meaning that it is perfectly playable on its own or as part of the trilogy. The casual adventure title can be enjoyed by all audiences due to the simple nature of its gameplay. Neither the hidden object scenes nor puzzles are too complicated, although the lack of alternative to the hidden object scenes will be jarring for some. The transfusion mechanic makes a welcome return and provides the most challenging puzzles of the title, although there is nothing that will see players rushing for the hint button or a guide. The title is a more worthwhile experience than its predecessor, but there have been better games in the Artifex Mundi portfolio.

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