TrueAchievements' Scores

  • Games
For 734 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 INSIDE
Lowest review score: 10 Agony
Score distribution:
  1. Negative: 43 out of 734
734 game reviews
    • 70 Metascore
    • 70 Critic Score
    Earth's Dawn is a solid little title with a few minor niggles that hold it back from being a great title.
    • 70 Metascore
    • 90 Critic Score
    The way in which its story unravels alongside Caleb and Madeleine's motivations will fascinate you throughout the game and potentially even have you asking what's right and wrong as you progress towards the end.
    • 70 Metascore
    • 70 Critic Score
    Despite its name, Grim Legends 2 has no story links with Grim Legends, meaning that both Artifex Mundi veterans and newcomers alike can enjoy the game. The Brothers Grimm fairy tale upon which the game is based makes the story feel stronger and the characters more believable, even if there aren't many surprises. The standard point and click gameplay returns along with Artifex Mundi's customary hidden object games and this works relatively well with just a couple of very minor hiccups. There's a lack of alternative to the hidden object gameplay but there's a bonus chapter to make up for it. While it might not be the best title that Artifex Mundi has released, it's a fitting and competent middle installment to the Grim Legends trilogy.
    • 70 Metascore
    • 80 Critic Score
    WRC 7 is racing for the sake of racing. In its purest form, it is full to the brim with exciting tracks across a huge variety of locations. The handling model fits as a simcade and it’s extremely fun, feeling rewarding while still offering up plenty of challenge even for veterans of the series. It does suffer from a completely forgettable career mode, but at the end of the day the game was never trying to be a rally career manager. It was trying to be a rally racing game and, in that, it has succeeded with flying colors. If you’re just looking to play in the dirt, WRC 7 is an excellent experience you’ll be glad to have played.
    • 70 Metascore
    • 90 Critic Score
    Episode 3 is the best episode yet in this new series. The story continues to be both interesting and exciting as we find out more about the Admin's past and how he might be beaten in the future. Prisoner X was a good addition to the story with her intriguing character arc to follow. Couple this with another fun to beat boss fight and a good location to explore and there's not a lot of places this episode has gone wrong. The only minor blips were with a very abrupt ending and the Admin seems to act like more of a little child than a big bad guy at times. Overal,l though, this is a great third episode and sets up for an exciting penultimate episode to come next.
    • 70 Metascore
    • 70 Critic Score
    The game is straightforward and fun except for the frustrating lack of instructions on how things work.
    • 70 Metascore
    • 70 Critic Score
    Fe
    Beautiful moments of platforming brilliance exist, but so do moments of needless frustration. Still, the game has its charms and is worth a look if you're either obsessed with or brand new to the last decade's worth of arthouse gaming. There are far more brilliant games in this genre to recommend, but Fe will certainly do you no harm over its short play time.
    • 70 Metascore
    • 60 Critic Score
    Overall, I really enjoyed my time with Aliens: Fireteam Elite and aside from a handful of bugs, the game shows promise of a solid third-person co-op survival game. The rich lore and stunning level design put it on par with other successful Alien titles in terms of presentation (if not in terms of being faithful to the source material with its hordes of papier-mâché Xenomorphs), and although there isn’t anything revolutionary about the gameplay, the experience itself feels well crafted. I hope to see some of the issues resolved in the near future, but can happily say that this isn’t just another game to toss on the Aliens failure heap.
    • 70 Metascore
    • 70 Critic Score
    The gameplay inconveniences are easier to overlook than the rush of endgame exposition, but both of these issues are slightly outweighed by the narrative hits, which come along more frequently than the game’s misses.
    • 70 Metascore
    • 60 Critic Score
    Pix The Cat offers some truly frenetic gameplay and finds modest success in being the Snake/Pac-Man crossover as which it's billed. Sometimes the game presents itself as too busy to allow for focus on what you're actually meant to be doing, and when you are focusing, the controls don't always respond how you'd want.
    • 70 Metascore
    • 60 Critic Score
    Tricky Towers is game that strikes you as simple from the outside, but once you start playing you realise it's actually quite hard to master. The game is enjoyable and addictive both online and offline, with a good choice of modes to play either against others or on your own. Unfortunately building towers isn't always easy to do as the trajectory beam doesn't always seem to be accurate enough and you have no idea what your spells do until you actually try and use them. Overall, the game is fun for a short time, but it's never anything on which you are going to spend a huge amount of time.
    • 70 Metascore
    • 80 Critic Score
    Anodyne is indeed reminiscent of 2D Zelda titles, but it manages to not be bound by comparisons as it offers a fresh and welcome take on this style of game. Though some brute force combat hinders the experience, it uses certain ingredients from the games that influenced it while also injecting its own brand of humour, presentation, and gameplay into the mix to create an experience that fans of the genre should not miss.
    • 70 Metascore
    • 70 Critic Score
    Bright Memory: Infinite is a promising new entry from a small studio, with visuals and a gameplay loop that give it the opportunity to sit alongside some of the heavy hitters in the genre. While it's lacking in a few elements that could carry it through to greatness, it's also dripping with potential and could be the start of a successful franchise if FYQD-Studio polishes some of the game's foibles. All-in-all, it's a short romp through action-focused levels that's sure to offer any FPS fan a burst of fun and have them feeling like a killing machine in the process.
    • 70 Metascore
    • 80 Critic Score
    Planetbase is a nice change of pace from the usual building simulators as the space environment brings up new challenges. Trying to make sure your colonists have enough of everything to keep them alive, and balancing this with fending off potential hazards and trying to earn yourself some money at the same time, is a genuinely fun challenge.
    • 70 Metascore
    • 70 Critic Score
    Struggling is a game that I was sure I was going to dislike but had me changing my mind with pure joy from the earliest stages. Struggle by name, struggle by nature, this is one title that will challenge your mind and your patience, but reward you with great comedic moments, a varied soundtrack, and more “what the hell?” moments than you can shake a stick at.
    • 69 Metascore
    • 70 Critic Score
    Amazing things are possible in the ARK — the gun-wielding soldier set high atop the most badass predator of all time comes to mind — but the experience is clouded by the best ones being locked behind excessive grinding, boring farming and the need for a large group. System commands and customizable settings can ease some of the pain, but the base concept remains a chore. A messy UI and the lack of a tutorial leave you alone in the dark, forced to spend hours researching on your own in order to figure out what's what. But there's no denying that if you're willing to put in the time, you will be rewarded with some incredible gameplay moments, especially if your friends join you on the ARK.
    • 69 Metascore
    • 80 Critic Score
    This an experience that makes no demands, and expects nothing from you except peaceful, meditative creativity. It's total lack of meaningful progression won't be for everyone, but if you've been hammering at some stressful shooter all night, we recommend that you boot up a quick session of Tracks before bed to settle your nerves.
    • 69 Metascore
    • 70 Critic Score
    Overall, Deadlight: Director's Cut is a good game even for those not into zombie apocalypse titles, but beware of the drawbacks.
    • 69 Metascore
    • 80 Critic Score
    The hidden object and puzzle gameplay is solid, and is only let-down by the clunky mahjong controls. However, the story is an enjoyable romp across a cursed island. If it's one thing that Artifex Mundi fans have learned, it's that you never go anywhere on a dark and stormy night when there is no shortage of supernatural threats.
    • 69 Metascore
    • 50 Critic Score
    The Sun and Moon has great mechanics and very creative level design, but the game is hamstrung by a brutal difficulty curve. When the game is so difficult you need to stop playing, it better have something else to back it up like a story; The Sun and Moon doesn't have that.
    • 69 Metascore
    • 70 Critic Score
    Whilst it's not quite the next Rocket League it's still a rather good arena-based team game that's easy to drop into and play for short periods.
    • 69 Metascore
    • 60 Critic Score
    Marvel's Guardians of the Galaxy is a popular IP that has strong action and emotion, all backed up by a rock-solid soundtrack. Telltale held the power to make it a memorable addition to the Telltale library, but they let it slip away. The story hits some of the notes of a feel-good superhero story, but falls flat when it tries to evoke more powerful emotions like sadness. Flashbacks to prior episodes are often used as a crutch as well, making the final episode thin on new content. When you strip away the lackluster storytelling, all you have is an outdated engine, QTE sequences that have been wearing thin for a long time, and clunky gameplay that can't stand on its own.
    • 69 Metascore
    • 50 Critic Score
    Man of Medan is a game we want to love – for all of its B-movie nonsense and cookie-cutter characterisation, there’s a “so bad it’s good” vibe that would be entertaining for playing in couch co-op. Unfortunately even this slight praise is undermined by some frustrating gameplay and a host of easily avoided accessibility issues. Players will probably find themselves rattling through the game just to see things through, and might even get a kick out of tweaking some outcomes – but the first Dark Pictures tale is unlikely to linger in the memory for long.
    • 69 Metascore
    • 50 Critic Score
    While it's a fun for a while, the game soon becomes frustrating and repetitive.
    • 69 Metascore
    • 70 Critic Score
    The heart of MX Nitro is fast, fluid, and exciting. Many levels provide a tough but fair challenge with a physics model on which you can rely — crucial to the game's merits. Unfortunately, it's bogged down by some strange design decisions, lackluster customization, and sparse online modes that ultimately add up to something uneven. Getting on the bike and trying again and again can be fun for a while, but eventually you may find it's best to put it back in the garage and find something that doesn't break your spirit as much as your avatar's body.
    • 69 Metascore
    • 80 Critic Score
    Overall, The Gunk feels like a weighty, enjoyable adventure that goes to some surprising places with its story. I had a great time clearing up the gunk and living my best adventurer life, and the length of the game seemed just right, ensuring that the gunk didn’t overstay its welcome. To make things even better, The Gunk launches straight into Xbox Game Pass today — so you can’t not give it a go.
    • 69 Metascore
    • 80 Critic Score
    Sea of Thieves is all journey with no real destination, but if that doesn't immediately turn you away, it'll be a pirates life for you.
    • 69 Metascore
    • 60 Critic Score
    Whilst The Spectrum Retreat is an enjoyable, well-paced puzzler, it never quite hits the heights of other similarly styled puzzle games. You learn the backstory at the same pace as your character, which means you face the twists and turns together, but it feels like the story could have been expanded on more. The puzzles themselves are never too difficult, but challenging enough to hold your attention. Overall, it's a short but sweet puzzle game that whose greatest fault is coming after several similar but better games.
    • 69 Metascore
    • 80 Critic Score
    The Occupation brilliantly blends elaborate levels, breadcrumb-chasing, gotcha journalism, and a politically-charged drama to become one of 2019's most interesting games. It deftly adapts to the many successes and failures you can have and always leaves the clues in the open for those with a keen eye, rarely holding your hand. It's ironic that a game that so smartly builds urgency through strict time limits would've done better with some extra time of its own in the studio, but the bugs I saw can't prevent The Occupation from being the game I won't stop talking about this year.
    • 69 Metascore
    • 70 Critic Score
    The racing on offer in The Crew 2 is fun and there are a wide variety of different events and vehicles that will keep you entertained. For some genre fans, that may be enough, but sadly, it’s a game that feels like a jack of all trades and a master of none. Throw in some odd design choices, a dull story, and lukewarm presentation and The Crew 2 is an ambitious game that doesn’t achieve its potential, nor does it approach the standard of some other open-world racers available today.

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