TotalPlayStation's Scores

  • Games
For 1,090 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Mass Effect 2
Lowest review score: 15 Eureka Seven Vol. 2: The New Vision
Score distribution:
1090 game reviews
    • 60 Metascore
    • 60 Critic Score
    Trapt is a novel effort, but it just doesn't try hard enough, and that much is blatantly obvious in the enemy AI, the environments and the translation.
    • 60 Metascore
    • 50 Critic Score
    This is a definite pass, even for those casual game junkies out there.
    • 60 Metascore
    • 50 Critic Score
    Purely average, sadly, despite some slightly promising ideas. Accordingly, it gets an average score.
    • 60 Metascore
    • 50 Critic Score
    Unless you're dying to drive around in a reasonably well-crafted digital version of New York at 20 frames a second, there's just no reason to force yourself through this storyline. Too many things are broken from the outset, and the rest aren't any fun.
    • 60 Metascore
    • 65 Critic Score
    It's getting there, but even $20 sadly isn't enough to keep the game interesting once the license novelty wears off.
    • 60 Metascore
    • 45 Critic Score
    It made an impression all right, but it left such a sour taste in my mouth that I never want to slip the disc into my PS3 again.
    • 60 Metascore
    • 70 Critic Score
    With some of the core mechanics broken, it's hard to recommend the game to anyone. Still, the sheer variety in things you can do round out the experience nicely, and if nothing else, it's far more than your average platfomer would offer.
    • 60 Metascore
    • 65 Critic Score
    If you know what you're getting into, you'll enjoy what Ken's Rage has to offer. It's as deep as you want it to be; but, you have to meet the game halfway. That's just not enough for everyone.
    • 60 Metascore
    • 40 Critic Score
    You may be a glutton for punishment, and for that you may have a need for a quick rental, but even with the Tekken characters as unlockables, this is not a fighter worthy of the Namco name.
    • 60 Metascore
    • 75 Critic Score
    Though the presentation might be weak, the core puzzles can't be praised enough. With a slightly clunky level editor and some very basic unlockables, it only gets better. Cube is by no means perfect, but it is perfectly enjoyable for puzzle freaks.
    • 60 Metascore
    • 55 Critic Score
    A game aimed squarely at the hardcore SRPG fans out there, misses out on capturing the mass appeal by a LONG shot. It might be the PSPs first RPG, but it seems to echo the first efforts on the PS one and PS2 in that it's only mildly amusing.
    • 60 Metascore
    • 65 Critic Score
    The FPS doesn't launch with much of a bang on the Vita. Resistance is a decidedly average game with major control and graphics issues that make it a chore more often that you'd like. The promise of competitive online is mostly squandered.
    • 60 Metascore
    • 80 Critic Score
    Time Crisis 4 is an instant buy for long-time fans of the series. It really is a damn fine game, and the new Guncon has some potential for great games. At its core, the arcade game represents the perfect approximation of what it'd be like to be in a Jerry Bruckheimer action flick, and though it's over quickly, while it lasts, it's a blast.
    • 60 Metascore
    • 50 Critic Score
    Heatseeker isn't a horrible game, it's just very, very average, and when there are games out there that do everything this one does better, there's really little reason to check it out. If you're absolutely plane crazy it's a rental, but that's it.
    • 60 Metascore
    • 60 Critic Score
    For as decent as the battle system and item crafting parts of the game are, they simply can't hold up the entirely mediocre or cliche other bits. The game is solid, yes, but I was hoping the first console-level RPG would be a little more, well, engaging.
    • 60 Metascore
    • 70 Critic Score
    Anyone craving a good, serious scare and the kind of foreboding that rarely comes from games like this has only to snag a copy of this game. And who doesn't like a little freakyness now and then?
    • 60 Metascore
    • 60 Critic Score
    Jericho had a lot of potential, and in some ways, like jumping back and forth between squad members it actually does something different. Sadly, all of the game's set-up and backstory are essentially squandered on an over-reliance on the same constantly spawning enemies and too-obvious puzzles.
    • 60 Metascore
    • 55 Critic Score
    The lack of story, bland feel of the characters and overall lame fighting system condemn Dragon Ball: Raging Blast 2. And it does nothing for the franchise unless you're already a raging fanboy.
    • 60 Metascore
    • 55 Critic Score
    Throwaway combat, a horrid indoor camera, frustrating missions and a general lack of respect for the characters and comic source material mean you have a game that looks fairly good, but doesn't really do justice to the property it's all based on.
    • 59 Metascore
    • 85 Critic Score
    Yes, it's a kids game at the core. So what? We could all stand to relax more, and Okabu provides a classy and gorgeous way to do just that. There is no better game to play with a young child than this one.
    • 59 Metascore
    • 65 Critic Score
    An oddly intriguing little chunk of code that, while rather on the short side (we finished it up in about two whole days’ worth of play time), can still entertain.
    • 59 Metascore
    • 50 Critic Score
    An above-average RPG experience loses all the things that made it entertaining and in the process makes it purely average in nearly every way. This is a horrible way to reuse the assets from a game that was legitimately entertaining.
    • 59 Metascore
    • 65 Critic Score
    At a bargain bin price, it's hard to completely fault the game's length, but this is really something that probably should have been released as a downloadable PS3/PSP game on the new PlayStation Network Platform. As a brick-and-mortar offering, though, it's just a little too steep.
    • 59 Metascore
    • 65 Critic Score
    This is a solid buy for hardcore soccer buffs that want something different, and certainly a rental for anyone interested in the sport, but it's not a universal must-have like "NBA Street" consistently has been.
    • 59 Metascore
    • 70 Critic Score
    Basic soccer with equally basic AI and gameplay means you'll be entertained at first, but the more you play the less you appreciate what's happening on the urban pitch.
    • 59 Metascore
    • 50 Critic Score
    Unfortunately, more often it's a frustrating experience that often muddies what would have been an atmospheric, wildly imaginative peek into the darker side of misguided children.
    • 59 Metascore
    • 60 Critic Score
    Boss battles can be incredibly frustrating at times, which contrasts sharply with the rest of the combat, and the overall tone of the game just doesn't quite match the same sort of cheery reverence that the original show offers. Again, it's not a bad game, it's just barely more than average, unfortunately.
    • 59 Metascore
    • 40 Critic Score
    Though embracing the Dynasty Warriors style of gameplay could have yielded something with a lot of depth, Ultimate Ninja Impact instead seeks out the path of least complexity and falls well short of telling a compelling Naruto tale.
    • 59 Metascore
    • 50 Critic Score
    A novel idea that failed in executing the stuff surrounding the running and jumping and shooting, Coded Arms could have been a great, immersive cyberpunk tale, but instead it ends up skimming the surface of what could be a very cool world.
    • 59 Metascore
    • 70 Critic Score
    This is Robin Hood’s curse; it's fun and frankly addictive enough to keep you playing, but after a few hours, you'll notice the freshness of the mini-games quickly giving way to endless repetition.
    • 59 Metascore
    • 65 Critic Score
    Though the basic elements are recycled long after they get tired, the core gameplay is solid enough that the game doesn't feel like a chore. Sure, it's simple, but this IS a kids' game, and great fan service at that.
    • 59 Metascore
    • 70 Critic Score
    Licensed games aren't supposed to be solid. They're supposed to be rushed, or look bad, or control poorly or not deliver the style of the source material. Monster House is none of these things, it's pretty, fun and interesting, just don't expect an epic.
    • 59 Metascore
    • 80 Critic Score
    Motor Mayhem isn’t a bad game, but it’s hampered by a combination of small, annoying slights that keep it from being the game it could be.
    • 59 Metascore
    • 50 Critic Score
    Ultimately, it would be best for Sony to probably ditch the PS2 version and concentrate on making the actual basketball game solid for the PSP and PS3 versions next year.
    • 59 Metascore
    • 45 Critic Score
    It's hard to know what to be more pissed about -- that this lackluster port was brought over in the first place or that it will still probably sell due to the sheer number of PS2s out there. Don't be one of those people that gets suckered, though, please?
    • 59 Metascore
    • 70 Critic Score
    A fairly basic and accessible racing game is unfortunately marred by upgrades that aren't sufficiently explained. The setting is ripe for a sequel, however, and I'm hoping that it gets just a little more newbie-friendly. For my sake.
    • 59 Metascore
    • 75 Critic Score
    Incessant loading screens and a bit too much repetition hurt the game's long-term appeal, but taken in three- or four-hour chunks at a time, this is an incredibly rewarding (and unique) racing experience.
    • 58 Metascore
    • 50 Critic Score
    It's an average maiden voyage for the series on the PlayStation Move. When taken together as a whole package, however, the bad outweighs the good. It can be salvaged with a friend, but you have to cherry pick what to play to enjoy this title.
    • 58 Metascore
    • 60 Critic Score
    Forget the rest of the game, Tackle Alley is where it's at. Rent the game for that and you may find an accessible, different take on football as a bonus, but by no means should you purchase this as a football game first.
    • 58 Metascore
    • 85 Critic Score
    I said it in the review and I'll say it again: this is the best Dynasty Warriors game out there. It offers a great level of challenge and it has so much content that it can last you over 150 hours easily, and that's without friendship grinding.
    • 58 Metascore
    • 60 Critic Score
    By far the game's biggest fault is the graphics, though. For what it was trying to do, there just wasn't enough detail and subtlety.
    • 58 Metascore
    • 70 Critic Score
    This is a really solid SRPG that adheres to the D&D rules and mythos as much as possible without reducing the fun factor. I recommend it for anyone who likes SRPGs in general, and even more so if you're deaf.
    • 58 Metascore
    • 40 Critic Score
    Spider-Man: Edge of Time is a sloppy game that feels rushed - and with the short amount of time between it and its predecessor, Shattered Dimensions, that's not very surprising. Let's hope Spidey's next outing is better.
    • 58 Metascore
    • 45 Critic Score
    I debated not even mentioning that the game has a nicely implemented two-player mode (if you're flying solo, you can switch between characters with a shoulder button press) because I didn't want a parent thinking, "oh, hey, I can play this game with my kid." No, no you can't, and nobody should be forced to even try.
    • 58 Metascore
    • 60 Critic Score
    At best, Samurai Western is a rental good for the first one hundred enemy slaughters, but more or less loses its vigor beyond that. It can be beaten in a day, and even the wealth of unlockables and broken co-op mode aren't enough to warrant a purchase.
    • 58 Metascore
    • 50 Critic Score
    So it all boils down to how long you can stand to button mash and devote points to basic character growth, and little else. The storyline never really picks up, your chosen character never becomes interesting, and the gameplay never evolves past the original premise.
    • 58 Metascore
    • 75 Critic Score
    Overall, it's a very solid game. The Dynasty Warriors formula has carved out a niche, so they could have done much worse. I wish there were more things to do, but if you're a completionist you'll easily get your money's worth.
    • 58 Metascore
    • 55 Critic Score
    This is a poor PC port that is in no noticeable way optimized for the PSP.
    • 58 Metascore
    • 75 Critic Score
    The fact that 20 hours into the game I was still experiencing the same stuff I played 20 minutes after I started means it's not terribly deep. But it's fun and I can't deny that.
    • 58 Metascore
    • 40 Critic Score
    At least it's pretty to look at. I went in with low expectations and this game somehow tripped and fell over the bar before crashing and burning in an explosion of terrible. I don't know who thought this was fun but the DBZ cast deserves a lot better.
    • 58 Metascore
    • 55 Critic Score
    This is not a game worthy of the Splinter Cell title. It feels rushed, forced and, worst of all, like a quick cash-in on a franchise that's move into the next-generation of consoles.
    • 58 Metascore
    • 40 Critic Score
    There are some rare moments where things are fun, but uninspired boss fights, repetitive corridor crawls and obvious puzzles (water = time to take a trip to Deviland) rob this game of any of the fun the source material could have provided.
    • 58 Metascore
    • 80 Critic Score
    It's likely that BLADESTORM is going to be an absolutely polarizing affair. Plenty will hate it for not being Dynasty Warriors while commenting in the same breath that the Dynasty Warriors games aren't different enough, while others will find the RPG elements and light strategy to be refreshingly different.
    • 58 Metascore
    • 35 Critic Score
    Avoid this game like the plague. There's just no reason to even get into the changes that were made because they all deteriorate into needless tedium. Go buy a copy of "MR4" instead; it's infinitely more fun.
    • 58 Metascore
    • 60 Critic Score
    The added elements like Axel’s powers and the Reploids that need rescuing add something new and entertaining to the mix, but with such a lackluster presentation, most of that effort gets pushed aside by and otherwise bland experience.
    • 58 Metascore
    • 50 Critic Score
    The core gameplay is just too tiresome and frustrating to be entertaining for any extended length of time, but the story and cinematic presentation is a nice bright spot.
    • 58 Metascore
    • 35 Critic Score
    It's crap. Don't buy it, since you'll probably never find someone else who has the game to enjoy the multiplayer, and there's literally no reason to suffer through the single-player at all. The visuals are blah, the voice acting merely passable (much like the PS2 game), and the controls are weak sauce. Trust me, you want to pass on this one.
    • 57 Metascore
    • 50 Critic Score
    It's hard to decide what's more offensive, the massive changes made to the core gameplay that kept this series different or the complete lack of options outside of the useless online play. Either way, fans of and newcomers to the series both lose.
    • 57 Metascore
    • 60 Critic Score
    Sadly, even the veteran Naruto fans will find this title to be a dud. You can't very well enjoy a beat 'em up brawler who has a terrible AI and boring battles. What you've got here is a title that had potential but failed.
    • 57 Metascore
    • 60 Critic Score
    If not for the fact that the actual driving in Driver '76 is fairly decent, this would be a complete loss. Technical issues, excessive loading and a worthless storyline, however, mean the driving is the only thing that's decent.
    • 57 Metascore
    • 40 Critic Score
    Unfinished, unpolished, and broken. If not for the online co-op this would be a complete dud. They put in a lot of features that are great in theory but the execution leaves a lot to be desired. Have I mentioned that I can't stand the main characters?
    • 57 Metascore
    • 60 Critic Score
    Great storyline told through an engagingly interwoven approach with some solid acting can't offset clunky controls and overly-linear gameplay that haven't improved since the first game.
    • 57 Metascore
    • 50 Critic Score
    A shoddy sequel that does nothing to honor the original, Midway’s second Spy Hunter remake should’ve been handled by Paradigm, or at least another developer that was willing to do the series justice.
    • 57 Metascore
    • 55 Critic Score
    Even more bland and unappealing than its console cousin. If you're a psycho fan of the series, the PS2 version will probably sate you for a while, but I can't think of anyone that would actively enjoy the pared down experience of the PSP port.
    • 57 Metascore
    • 50 Critic Score
    This is not the Dynasty Warriors that you've played on consoles. It's better than the first PSP game, no doubt, but it still has a long way to go before it feels at home on Sony's little wonderportable.
    • 57 Metascore
    • 70 Critic Score
    Seeing as this is an add-on, it's a little much to expect it to have the kind of extra content that a full game would have, but what's here is certainly worth the $30 -- provided you haven't gotten tired of the series yet.
    • 57 Metascore
    • 60 Critic Score
    It’s the on-foot action that shows how busted the game really is. Aside from all the disgusting clipping issues (just about any part of any model’s body can poke through any wall with reckless abandon), the lack of animation tweening -- hell of any real animation at all, the on-foot game is just plain crap, plain and simple.
    • 57 Metascore
    • 45 Critic Score
    A game that could've been so much more has turned into a pile of... well, crap.
    • 57 Metascore
    • 40 Critic Score
    One can feel the touch of the void on every aspect, the faint droning echo of sick, tuneless piping for an inscrutable and alien corporate master. The end product serves no one.
    • 57 Metascore
    • 70 Critic Score
    This one's for the hardcore players, kiddies. It's a perfect multiplayer game (especially if you have a hardcore fighting stick or two), but the casual fighting game fan sure isn't going to be entertained for long.
    • 57 Metascore
    • 75 Critic Score
    Iridium Runners is sort of the equivalent of a feel good movie. No, none of the characters are all that engrossing, there's not a whole lot to make you appreciate what went into the production, and yet... it just all works.
    • 57 Metascore
    • 60 Critic Score
    The game was rushed, plain and simple. No one expected High Moon Studios to pull off a miracle in a year but I did expect a bit more polish. If you want a great Transformers game, check out War for Cybertron, it's also a fraction of the price.
    • 57 Metascore
    • 70 Critic Score
    Dawn of Mana isn't a complete failure as a game, it's just not what most people were hoping for from a proper 3D update. The concepts here were novel, but the execution of the main game still leaves something to be desired.
    • 56 Metascore
    • 40 Critic Score
    Mad Moxxi's Underdome is far from a riot: it's a dreadful slog
    • 56 Metascore
    • 40 Critic Score
    The very definitely of wasted potential, Unbound Saga is quite simply a beat-'em-up where it's not fun to beat them up.
    • 56 Metascore
    • 45 Critic Score
    Quite simply a bad game. Period. There’s just not enough variety in the combat to make the action entertaining, and poorly designed jumping puzzles, sloppy combat and unresponsive controls all add up to a game that won’t even keep Spawn fans entertained for more than a few seconds.
    • 56 Metascore
    • 85 Critic Score
    Simply put, this is one of the most value-packed UMDs ever created. Yes, you have to still love slaughtering (sorry, KOing) enemies by the thousands, but the number of modes, characters and upgrade options are without peer.
    • 56 Metascore
    • 75 Critic Score
    Spelunker HD caters to old-school gamers unapologetically, and if you fit into that category, and especially if you have friends that do too, you will be well rewarded for your $10 investment.
    • 56 Metascore
    • 50 Critic Score
    Dragoneer's Aria is simply average in almost every way, there's no getting around it. Parts of the storyline can be entertaining, but only as much as the localization gave the characters a little pop. Otherwise, it's a purely paint-by-numbers game.
    • 56 Metascore
    • 45 Critic Score
    There's just no excuse for this. When the previous SpongeBob games have bucked the trend of crappy licensed games as well as they have, to see things fall this far is just that much more depressing.
    • 56 Metascore
    • 50 Critic Score
    Entirely average in all but the cutscenes (and even those are a little too plentiful for my tastes), Teen Titans just doesn't feel like the kind of game I know A2M can make, and it ends up feeling like salt in the wounds of fans of the cancelled show.
    • 56 Metascore
    • 50 Critic Score
    Slightly better controls, slightly worse framerate and equally blah adventure and mildly distracting party games leave this just as middle-of-the-road as the PS2 version. But hey, at least it's the same thing only portable, right?
    • 55 Metascore
    • 55 Critic Score
    Little more than an illusion; it looks pretty, but you can't peek at what's beyond the view you're given, and that view will happily allow someone to stick a katana in your eyeball.
    • 55 Metascore
    • 80 Critic Score
    I swung back and forth so many times on Riders' gameplay that I nearly had an emotional breakdown. The game can seem impossibly difficult until you learn all the shortcuts and master every turn. If that's your cuppa tea, get all over it. If not, rent it.
    • 55 Metascore
    • 55 Critic Score
    A neat toy for your Move, it's hard to justify even a budget retail price for a game that belongs on the lower rung of the PSN price scale. The frantic minigames evoke a few hours of fun, but things don't change enough to keep it fresh.
    • 55 Metascore
    • 65 Critic Score
    Suffers from a very bland, mediocre play structure.
    • 55 Metascore
    • 70 Critic Score
    Why are we still playing these games? Because we have a problem, that's why, but it's fine, because so do you. Don't you? You wouldn't be reading this review if you didn't, so let's just both admit we share an addiction and cough up the cash.
    • 54 Metascore
    • 60 Critic Score
    There's an attempt to keep things endearing here, but making the game as tough and frustrating as it is and then aiming it at the young ones isn't a wise move.
    • 54 Metascore
    • 25 Critic Score
    Reality Fighters is an unmitigated disaster. It begins with a questionable concept and meets a fiery, disastrous end at the hands of poorly implemented AR and botched fighting mechanics. If you are looking for proof that AR is the future, look on.
    • 54 Metascore
    • 60 Critic Score
    I would love to say Dynasty Warriors: Gundam 2 is an improvement over the original, but it's honestly not -- at least not on the level of a numerically graduated title.
    • 54 Metascore
    • 60 Critic Score
    It's neither as deep nor as satisfying as any of the games it bites the style from, but it doesn't do them such a disservice that the game is rendered painful either. It's just sort of... there, existing without doing much to give pause or reason to like it.
    • 54 Metascore
    • 65 Critic Score
    What The Da Vinci Code the game does best is provide that sense that you're cracking some kind of ancient code. The devices used to do this are recycled, sure, but it doesn't make them any less fun.
    • 54 Metascore
    • 45 Critic Score
    Ranging from moments that made me want to chuck the system out the window because of crushing boredom or infuriating rage, no part of this game demonstrates something that hasn't already been trounced by a better offering somewhere else.
    • 54 Metascore
    • 25 Critic Score
    An abomination of a product that wasn't really all that solid to begin with. When a game that depends on a lock-on system and camera to deliver compelling action can't even get that right, it's just not worth playing, and Reckoning is the very definition of wasted money. Stay far, far away.
    • 53 Metascore
    • 60 Critic Score
    Solid visuals and audio, old-school charm and an absolutely huge adventure to slog through are not enough to offset the fact that this a brutally difficult game at the outset and it does nothing to help you along while you learn the ropes.
    • 53 Metascore
    • 40 Critic Score
    Handing off the game from Rainbow to Incinerator Studios was a bad idea. A baaaaaad idea. If you must play the games, stick to the PSP or PS3 versions. No, really.
    • 53 Metascore
    • 30 Critic Score
    Lair is, in no uncertain terms, a colossal disaster. The offenses are numerous and the explanations unneeded. I would say the game needed more polish, but it's pretty evident that the main problems were more than just a lack of dev time.
    • 53 Metascore
    • 40 Critic Score
    Many niche JRPG fans will find this to be exactly what they're looking for but to the casual gamers out there, steer clear.
    • 53 Metascore
    • 70 Critic Score
    I'm probably skewing that score a bit high due to my love of the genre, but we don't get many entries in this category. It's a budget title that will scratch the itch for wrecking cars, but it doesn't run too deep or look that classy.
    • 53 Metascore
    • 65 Critic Score
    Winter Stars offers a few intriguing events, but remains mired in the same old morass that all these olympic-style events sink into. Bland controls certainly don't help, and the story mode and multiplayer don't do enough to sell you on the game.

Top Trailers