TotalPlayStation's Scores

  • Games
For 1,090 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Mass Effect 2
Lowest review score: 15 Eureka Seven Vol. 2: The New Vision
Score distribution:
1090 game reviews
    • 84 Metascore
    • 70 Critic Score
    Those who want to get deep into the game, have a wealth of options at their disposal however. Some of the frustrating bugs, such as rigged pit stops, questionable scripted A.I. and corrupt save issues might be enough to give pause, but Codemasters has acknowledged the problems, and as of writing this review are working on a patch.
    • 84 Metascore
    • 65 Critic Score
    You know when you see that guy in the Porsche convertable with the bad combover trying to drag race everyone at the stop light? It's called overcompensation, and we've got a pretty bad case of it right here.
    • 81 Metascore
    • 70 Critic Score
    It’s a good, solid shooter, but even with the 4-player deathmatch (which I’m not really a fan of), there’s not a lot of substance here.
    • 81 Metascore
    • 70 Critic Score
    It’s good, it’s just not the best and 99% of the gaming population only has time for one baseball title per year.
    • 81 Metascore
    • 70 Critic Score
    It’s not a masterpiece, but Z-Axis’ BMX combo-fest is a blast and a half.
    • 80 Metascore
    • 74 Critic Score
    There's plenty of promise here, but it's buried under horribly unbalanced, cheap gameplay that all but ruins the overall experience.
    • 80 Metascore
    • 70 Critic Score
    Dammit, EA, I want my effing SSX game back. This is NOT the direction the series needed to head in, and I'm sure there had to be some dissenting parties in place up in Vancouver. Maybe next time you'll listen to them.
    • 79 Metascore
    • 70 Critic Score
    At its core, Wipeout 2048 is a solid arcade racer, but it suffers from a few too many poor design decisions to truly shine. Die hard series fanatics will still find a lot to enjoy, but mileage may vary for first time players.
    • 79 Metascore
    • 70 Critic Score
    I am sure there are people out there that think [Prototype] is one of the best games of the year, but to me it just is not polished enough to deserve that much praise.
    • 79 Metascore
    • 70 Critic Score
    It doesn't quite capture the pathos of the first game, but it DOES tighten up the gameplay and keep the action moving all the way through. It won't go down as a cult classic like the first, but there is plenty of fun this time around.
    • 78 Metascore
    • 70 Critic Score
    I’m not entirely sure where it happened, but somewhere during the development of the sequel, the magic that had permeated every refractive chunk of ice and rippling pool of water in the first game gave way to tired, monotonous trudges through vaguely different environments explored on endless fetch quests.
    • 78 Metascore
    • 70 Critic Score
    If it weren’t for a poor combo or random and scripted transformations by your squad mates into Things all the time, the whole team dynamic would have felt a little more personal.
    • 78 Metascore
    • 70 Critic Score
    Great variety in song types, but the same old issue of actually knowing and liking the songs inside and out stands. The game lives up to the Party moniker if used in those situations, but as a single-player experience, it's a bit weak.
    • 78 Metascore
    • 70 Critic Score
    If you love 16-bit JRPGs or if you are a Persona fan, this game will be right in your wheelhouse. Otherwise, there isn't a lot to love here. If you haven't played a Persona game, this isn't the one to start with.
    • 78 Metascore
    • 70 Critic Score
    Anniversary is not quite the game that Legend was. Though initially I was floored by how well the series had been updated, as time went on and the frustrations piled up, it started to lose the raw appeal. It's good, but not great.
    • 77 Metascore
    • 65 Critic Score
    As a historical piece, it is practically unparalleled. As a modern game, it is rife with issues that would never be tolerated. In the end, it is a great addition for fans and collectors, but of very little value to new gamers.
    • 77 Metascore
    • 70 Critic Score
    The game delivers what you might expect from two iconic developers. Unique story, plenty of grindhouse-style visuals and slightly lackluster gameplay. Fans of these auteurs will be pleased. Parents of impressionable youths will not.
    • 77 Metascore
    • 70 Critic Score
    Collecting and transforming into new costumes is always great, but the repetition and simplified battles are not justified by the $15 asking price. Once on sale, it's definitely worth getting.
    • 77 Metascore
    • 70 Critic Score
    It is offensive, violent, archaic, complicated, bland, and repetitive. If you can appreciate its retro qualities, however, $5 is a good price!
    • 77 Metascore
    • 70 Critic Score
    As a game designed to appeal to young boys and sell more merchandise, Skylanders achieves its goals. In the annals of games as marketing tools though, it isn't as compelling as classics like Cool Spot or Chex Quest.
    • 76 Metascore
    • 70 Critic Score
    If you enjoy strategy games, you'll enjoy R.U.S.E.. The best part of the game is unfortunately riddled with balancing issues and saddled with a dead community. A shame really, especially for an overlooked genre.
    • 76 Metascore
    • 65 Critic Score
    The combat, mission objectives, controls and camera are often working in tandem against you, which is obviously frustrating to the point where it’s eventually not worth playing to get the heaps of extras you can unlock after beating the game.
    • 76 Metascore
    • 70 Critic Score
    Though Quest for Booty, again, isn't a bad game, it's not a good Ratchet game, and in the end that makes for a slightly disappointing and possibly even overpriced offering. With zero replay value and only a few new tricks, this Quest isn't worth taking.
    • 76 Metascore
    • 65 Critic Score
    Finest Hour tries, but thanks to some jarring hiccups and repetivie animations, it can't live up to the series' pedigree.
    • 76 Metascore
    • 50 Critic Score
    There's honestly no reason to pick up this release short of getting the songs in HD.
    • 76 Metascore
    • 65 Critic Score
    Difficulty, repetition and an overall lack of tact keep the game from being anything more than an average flight game. It's good enough, but there are far better offerings out there.
    • 76 Metascore
    • 70 Critic Score
    It's a racing game where the racing isn't even right thanks to cars that are just too squirrely and AI that blatantly cheats on top of rubber banding up behind you. Any fun the game had in the start is sucked right out by the end.
    • 75 Metascore
    • 60 Critic Score
    Plenty of old-school classics have held up far better, and while there's still fun to be had, the rest of the game's painful pacing and conversations hurt more than the good parts help.
    • 75 Metascore
    • 70 Critic Score
    Mafia 2 is a step backward for this franchise, failing to innovate or learn from the mistakes of the original. A nice setting and potentially interesting story is wasted by a lack of creativity and polish.
    • 75 Metascore
    • 70 Critic Score
    The voice acting bounces between perfectly decent and sometimes stilted and even a little embarrassing at times.
    • 75 Metascore
    • 70 Critic Score
    If you’ve played "Front Mission 3," play Front Mission 4. There’s more game, more strategy, and a slightly better presentation, but done expect anything new.
    • 75 Metascore
    • 70 Critic Score
    The only thing Thieves in Time does wrong is not try hard enough. Sanzaru didn't deviate enough from the PS2 plan and didn't take the time to create enough unique content. A lateral move from the previous entries in the series.
    • 75 Metascore
    • 70 Critic Score
    The card battle experiment was a novel one, but the result is an unbalanced, unforgiving mess that will test your patience while you try to piece through a convoluted story. Strategy fans may dig it, but everyone else will do well to stay away.
    • 75 Metascore
    • 70 Critic Score
    A crap port of a great game is still a crap port. The good game part helps, yes, but when everything about the way the game plays on the PS2 feels like a rush job, it doesn't really instill a feeling of satisfaction -- if if the game is only $20.
    • 75 Metascore
    • 60 Critic Score
    Simplistic combat, trial and error stealth levels and a climax that seems to hit a bit too late all add up to an experience that falls a bit flat. Experience Rome as a solid rental, but all but the most patient will likely feel cheated for a full-price entry.
    • 75 Metascore
    • 70 Critic Score
    Nostalgia can only take you so far as DuckTales: Remastered proves. I appreciate the homage to a NES Classic but games have moved so far beyond this simple structure that it's more frustration than fascination at this point.
    • 74 Metascore
    • 65 Critic Score
    To have waited for this long though... we probably should have gotten a little more polish and originality for the price tag.
    • 74 Metascore
    • 70 Critic Score
    The most damning thing to say about Tiger Woods 2014 is that it gives you no reason to upgrade from prior versions. With a bevy of overpriced DLC and scaled back modes there isn't a whole lot to recommend in this entry compared to earlier ones.
    • 74 Metascore
    • 55 Critic Score
    Capcom continues to thumb its nose at long time series fans. Not only have they abandoned any pretense of tension and fear, they've dredged up tired old storylines and shifted the game solidly into Gears of War territory. Let the series die!
    • 74 Metascore
    • 70 Critic Score
    With a bit more work, this could absolutely revitalize the series, but right now only the brave need apply.
    • 74 Metascore
    • 70 Critic Score
    Destroy All Humans isn't a bad game, it's a good game stretched a little too thin with not enough engaging story layered between the missions. Hopefully the sequel will give us a bit more to play around with, but this is a definite rental.
    • 74 Metascore
    • 55 Critic Score
    It fares no better than the last PS3 SingStar release (save for perhaps offering a little more widespread appeal), and the PS3 version of the game simply shouldn't exist outside of the SingStore.
    • 74 Metascore
    • 65 Critic Score
    I'm sorry, but this isn't Gran Turismo -- it isn't even a good clone of a GT game. It's some kind of weird, neutered offspring that lacks all of the attraction yet tries to boast all of the basic numbers.
    • 74 Metascore
    • 65 Critic Score
    There's tons of potential here, but it's mired by a lack of variety, pacing that charges through important bits, and a lack of distinct personalities or identifiable characters. It's decent, but what's there wasn't used nearly well enough.
    • 73 Metascore
    • 60 Critic Score
    By the end of the game, I didn't give a crap about finding any more red coins or killing another 90 enemies, I just wanted out. To have a game transform from something fresh and enticing into another drab, boring, overworked action game is something I've not had the displeasure of watching too many times.
    • 73 Metascore
    • 70 Critic Score
    Snoopy isn't loaded with depth; you'll likely see everything you need to see the first time around, making it a rather shallow game, but while it lasts, there is, surprisingly, fun for all ages to be found here. Yes, I'm just as shocked as you are.
    • 73 Metascore
    • 60 Critic Score
    This is a story worth telling, but you'll be beaten and abused while you try to listen to it.
    • 73 Metascore
    • 70 Critic Score
    Sideways: New York separates itself with it gravity tricks and keen aesthetics, but comes charging back to the pack with its mediocre gameplay and slightly repetitive content. There's a lot of nice glitz here but not much substance.
    • 73 Metascore
    • 70 Critic Score
    A very solid $20 offering. It's nothing that will sell a PSP, but as a impulse bargain buy, it should keep most very, very happy -- provided they like pinball. REALLY like pinball.
    • 73 Metascore
    • 65 Critic Score
    I wanted to like ModNation Racers, but it's simply missing... something. Yes, the controls hurt things, but I can't escape the feeling that the PSP port simply doesn't have the soul of its PS3 counterpart.
    • 73 Metascore
    • 50 Critic Score
    An utterly average RPG gets an average score. Fantastic visuals and killer sound effects can't hide the fact that this is a marathon most gamers won't be able to finish.
    • 72 Metascore
    • 65 Critic Score
    Off The Record is the way Dead Rising 2 should have been to begin with. But the lack of improvements to the aging gameplay, it is clear that this game is a quick repressing that didn't get the love it truly deserved.
    • 72 Metascore
    • 70 Critic Score
    It's Sudoku. Carol Vorderman -- someone you probably don't know -- presents it and gives you little tips. That's it, man. Yes, it's fun, but then Sudoku is fun, so hey, if you need a new fix to get your fix on the road... you're set. If not, well... um.
    • 72 Metascore
    • 70 Critic Score
    There's a lot to like about MLB 2K11. While the series is trending up it definitely needs a makeover and a whole lot of polish to break through the negative reputation tied to it. It's not an ace but it's a serviceable mid-rotation starter.
    • 72 Metascore
    • 60 Critic Score
    Clank should have been the star. Instead, he's one part of a larger, more disjointed and ultimately very, very disappointing game that just happens to have his name on the box.
    • 72 Metascore
    • 65 Critic Score
    Ninja Gaiden Sigma Plus is a good port of a once great game. Returning fans will doubtlessly fall back in love with the combat, but will be dismayed with how poorly the rest of the package has aged.
    • 71 Metascore
    • 70 Critic Score
    The story isn't really presented well at times, but thanks to numerous Wolfenstein staple elements, the game works.
    • 71 Metascore
    • 50 Critic Score
    I hate to say it, but this is not a good game. Not in a "for a Jak game" sense, but in the most all-encompassing way I can mean it. To see this franchise fall so far after redeeming itself with Jak 3 hurts.
    • 71 Metascore
    • 50 Critic Score
    It's a squad-based shooter/puzzler without the squad. As such, it's only half a game, and that half isn't very good.
    • 71 Metascore
    • 70 Critic Score
    As a retail game, Young Thor is merely adequate with its charm and ambition almost doing more than the gameplay can. As a Mini, however, it's the new benchmark for how these things should and can be done, and we can only hope it continues.
    • 71 Metascore
    • 65 Critic Score
    Alien Breed: Impact is a love letter to all the things that inspired the designers, but apparently they forgot to flirt with fun. Unless you still boot up your Amiga to play the original, don't waste time when there are better games in the genre.
    • 71 Metascore
    • 65 Critic Score
    It's made for the Midwest and the South, and that's exactly the type of crowd that will eat this game up. Just don't expect it to go over well with general partygoers expecting Top 40 tunes.
    • 71 Metascore
    • 70 Critic Score
    Probably the first real unabashed "GTA" clone that manages to still work well on its own merits. Definitely worth a rental, and for those that really dig the motif, probably not a bad buy either.
    • 71 Metascore
    • 70 Critic Score
    It’s not as deep or story-driven as, say, a "Baldur’s Gate: Dark Alliance," but there’s still enough here (especially in the surprisingly well-presented bonus features should you find yourself interested in the characters or world) that will keep the die-hards coming back.
    • 71 Metascore
    • 70 Critic Score
    Don't get me wrong: I loved my time with Asura's Wrath. I want to see the game succeed and get more support. I just wish there was more bang for the buck and that the ending wasn't obviously setting up for a sequel by leaving so many loose ends.
    • 71 Metascore
    • 70 Critic Score
    It's an odd place to be in; on the one hand, the racing bits, the core gameplay just doesn't feel as solid as it should -- and certainly not on par with Rainbow Studios' other projects -- yet the presentation manages to replicate the charm and looks of the source material so well, that it doesn't feel like a licensed game, it feels like something that was developed alongside the movie in terms of how it matches the big screen product.
    • 71 Metascore
    • 65 Critic Score
    Ty 2 is in no way a bad game, it's just merely average in just about every way.
    • 71 Metascore
    • 70 Critic Score
    A fantastic break from the Final Fantasy-dominated RPG genre.
    • 71 Metascore
    • 65 Critic Score
    A classic example of a game with a lot of great ideas that loses its focus. With a little more polish, we could have had something special here. What we end up with is a title that air balls some of those wide open jumpers.
    • 70 Metascore
    • 70 Critic Score
    Deadly Premontion would score way higher if there were no guns. An amazing narrative and lovingly crafted universe brought down by archaic gameplay and weird pacing. Absolutely worth your time if you appreciate the sublime.
    • 70 Metascore
    • 70 Critic Score
    It's the best 3D Castlevania yet, but comes nowhere near being as good as the 2D efforts -- even the ones released recently. It's an interesting take on the Castlevania mythos, but won't sate die-hards and won't convert casual players.
    • 70 Metascore
    • 60 Critic Score
    Payday: The Heist can still be a good time with the right people, but you'd be better off playing a better game with them.
    • 70 Metascore
    • 65 Critic Score
    Sure, The Sims 3 Pets is a robust package that deepens the feline and canine experience, but it doesn't translate all that well to the console space, nor does it provide enough new content to bring back fans burnt out on the core game.
    • 70 Metascore
    • 65 Critic Score
    If you’re a die-hard HP fan… well, keep reading the books. If you’re looking for a decent Potter-tinged romp, this is the best one you’re gonna get – at least until the next movie comes out.
    • 70 Metascore
    • 65 Critic Score
    A decided stop backwards for the series, and a disappointment for long-time fans. Be very sure to look closely at what you are getting when you jump into this one, and keep your expectations low. Sometimes trying a new approach just doesn't work.
    • 70 Metascore
    • 70 Critic Score
    It's a solid racer, sure, but in the world of killer sims and arcade racers alike, solid just isn't enough these days. Hopefully the follow-up will iron out the rough spots, because if they can, Konami has a really good racer on their hands.
    • 70 Metascore
    • 65 Critic Score
    This is a game worth your time. I can't emphasize it enough by saying it's very 'Japanese' and quirky, meaning you're unlikely to find anything else like it on the market right now.
    • 70 Metascore
    • 65 Critic Score
    With a bit more story and more dimension to the characters in the town -- not to mention a little more variety (and no Ad-Hoc play doesn't really count) -- Dungeon Maker could have been something special. It's got the foundation, but it needs more.
    • 70 Metascore
    • 65 Critic Score
    This is a big step back for the franchise, and one that used to pride itself on realism and pacing. Again, it's not a bad game, it's just a bad Rainbow Six game.
    • 70 Metascore
    • 68 Critic Score
    For now, though, it might be best to stay out of Baghdad.
    • 70 Metascore
    • 50 Critic Score
    A solid foundation and pretty walls aren't of much use if there's nothing inside to actually make the place habitable. That's precisely what Hot Shots Tennis is; pretty from the outside, solid, but without anything on the inside. Shame, really.
    • 70 Metascore
    • 70 Critic Score
    The switch to a simpler play style is a welcome one, and it's great to see some of the legends of the past get their due. The presentation is top notch. Unfortunately there isn't a whole lot of content to play around with here, and it can get old fast.
    • 70 Metascore
    • 65 Critic Score
    Nostalgia can be a powerful emotion, but as SEGA Rally Online Arcade proves, solely building a game around our human desire to treasure past memories doesn't necessarily make it great.
    • 70 Metascore
    • 65 Critic Score
    As it stands now, though, The Bourne Conspiracy is worth a rental and little else.
    • 70 Metascore
    • 70 Critic Score
    In the world of Qix clones, Cubixx HD does enough to separate itself with a variety of challenges and some interesting modes. It loses some points for not including any online in a game that offers 8-player co-op though.
    • 70 Metascore
    • 70 Critic Score
    Jungle Party's presentation is actually surprisingly good.
    • 70 Metascore
    • 70 Critic Score
    Despite its many flaws, Sacred 2: Fallen Angel is a fun hack-and-slash RPG that will appease fans of the genre.
    • 70 Metascore
    • 70 Critic Score
    The Lost Expedition is indeed noteworthy, if for no reason other than the fact that it manages to bite the style off of Metroid rather strongly but still injects enough humor to keep it entertaining.
    • 70 Metascore
    • 55 Critic Score
    Though it fares better than the last PS3 SingStar release (but only barely), the PS3 version of the game simply shouldn't exist outside of the SingStore
    • 70 Metascore
    • 70 Critic Score
    The SIXAXIS controls do feel bolted on, but left to traditional controls, it succeeds in being a solid flight game. It may not have some of the polish in the presentation that more impressive games like the oft-mentioned Ace Combat games have, but it's still fun.
    • 70 Metascore
    • 70 Critic Score
    Cars is good, but it's not great, and that's the problem. The one genre that the PSP has been very, very blessed with thus far is the arcade racer. Between "Burnout Legends", "Ridge Racer" and the amazing "WipEout Pure", there's just no room for good here.
    • 70 Metascore
    • 70 Critic Score
    Section 8: Prejudice is a mix of a lot of good ideas and some varied results. It looks pretty good (and in the campaign, epic), but it isn't consistent. In all, it is a good package for sci-fi shooter fans looking to experiment and see a new world.
    • 70 Metascore
    • 65 Critic Score
    While Rainbow Moon isn't a bad game by any means, it can definitely get stale given the effort it takes to progress. There aren't enough gameplay advances to keep the game fresh, and the story isn't compelling enough to maintain interest.
    • 70 Metascore
    • 70 Critic Score
    'Kaos' may have been trying to spread their wings a bit, but the overall story in the campaign may have clipped their wings, more so with an abrupt ending. As interesting and deep as the SP world and MP gameplay can be, it's a tad outclassed by the rest.
    • 70 Metascore
    • 60 Critic Score
    Paying a full $40 for something that should realistically been $20 at most is pointless, and why the hell Sony priced the game so high is beyond me.
    • 69 Metascore
    • 70 Critic Score
    Sure, the improvements to the heat level are fantastic, and it’s great to have a game that has really solid handling and physics, but it would have been nice to see the series break a little more new ground.
    • 69 Metascore
    • 65 Critic Score
    Savage and Pandemic should be applauded for cramming as much of the Battlefront experience into the PSP, but we can always play what-if, and the omission of even online play is a pretty serious shortcoming. It's good, but not must-have good.
    • 69 Metascore
    • 70 Critic Score
    The game is technically proficient but unfortunately Sports Champions 2 fails to offer the unique and interesting events that the original did. There are better examples of most of the sports in other packages or more focused games.
    • 69 Metascore
    • 55 Critic Score
    There's so much failed potential here that it makes me sick. Sure, Ecko and The Collective may have a stiffy for 1984, but there's really nothing wrong with that. It's the forced stealth and the hideous combat that killed the game, not the atmosphere.
    • 69 Metascore
    • 65 Critic Score
    It's not really possible at this point to be wowed by an arcade collection, but at least Capcom Arcade Cabinet puts a layer of shine on some of these. They've also dug a little deeper in the archives than usual. Still a bit pricey for nostalgia.

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