Thunderbolt's Scores

  • Games
For 2,038 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
2038 game reviews
    • 68 Metascore
    • 60 Critic Score
    While it inevitably outstays its welcome a little too soon, Drawn to Life: SpongeBob SquarePants Edition is a charming little game that commands respect for not ending up as another dreadful spin-off that relies entirely on its cover-star, and not the actual gameplay.
    • 68 Metascore
    • 70 Critic Score
    Alien Breed is a solid twin stick shooter that, while not providing the challenge of the game on which it’s based, is a great game to play when you have a few minutes to spare, perfect for those looking to take down the alien menace on the go.
    • 68 Metascore
    • 70 Critic Score
    The fact that it is built upon completely ordinary tasks may seem pointless, but it's all the more believable for it.
    • 68 Metascore
    • 80 Critic Score
    But if you have the stomach for the surreal and the patience to ride its flaws, there's much to appreciate.
    • 68 Metascore
    • 40 Critic Score
    Shamefully, Fists of Plastic won’t have you reliving your childhood memories for long, as the tiresome challenges and lack of online execution will have you beating yourself up quicker than you can fling your joypad across the room with dragon-punch shaped irritation.
    • 68 Metascore
    • 80 Critic Score
    Though the new gear is lackluster, the path opened to the level 35 cap and new perks is fair compensation.
    • 68 Metascore
    • 70 Critic Score
    Viking is a great game, with some great promise, but this feels like a trial run. Hopefully it will sell enough to garner a sequel, one I would be very anxious to pick up on day one.
    • 68 Metascore
    • 50 Critic Score
    At times, it can become annoying how slowly the Bones move around the screen, but it does add just a little more longevity to this first installment, which clocks in at just several hours long.
    • 68 Metascore
    • 70 Critic Score
    With such terrible pacing, you might not want to continue. But if you do, you'll be treated to a solid, if underdeveloped platformer. Patience is a virtue.
    • 68 Metascore
    • 40 Critic Score
    At least know this: I didn't enjoy my crime spree nearly as much as I should have.
    • 68 Metascore
    • 60 Critic Score
    It's just disappointing that there are so many issues with the three main games that people are going to be interested in.
    • 68 Metascore
    • 60 Critic Score
    What lies beneath is a nostalgic, ornate adventure game, weighed down by a few stifling design decisions, but these alone aren’t egregious enough to detract from how enjoyable its style, setting and stories truly are.
    • 68 Metascore
    • 80 Critic Score
    It isn't perfect. It gets repetitive. Most of your time is spent in the same environment fighting a few bug types. And spending 20 minutes and not making much progress can induce a controller throw (or two). But the little touches - like noticing a swarm of small bugs scurrying away from a body as your flashlight interrupts their munching - immerse you fully into the experience.
    • 68 Metascore
    • 70 Critic Score
    The only real problems Lead and Gold faces are because of its net code. You'll often be kicked back to the menu, the game may even crash on occasion and there are some issues finding enough players at times, particularly if you're searching for specific game modes.
    • 68 Metascore
    • 50 Critic Score
    Although the title is easily accessible, well-decorated and simply constructed, there is very little here to justify a full price tag.
    • 68 Metascore
    • 60 Critic Score
    Dishes out more of the colourful carnage the original was well received for and stuffs plenty of additional content into this gun pie. One ingredient missing, however, is innovation.
    • 68 Metascore
    • 40 Critic Score
    From Software’s goals with Ninja Blade appear to have been slim to negligible, and with a considerable portion of fans of the infinitely preferable Ninja Gaiden ready to buy up anything with a similar remit, they’re unlikely to be nearly as disappointed as I am.
    • 68 Metascore
    • 80 Critic Score
    One mighty fine addition to the series, as well as a quality platforming/action title in its own right.
    • 68 Metascore
    • 80 Critic Score
    If there has to be a game that epitomizes the phrase “substance over style,” Break’em All clinches it. The design of this game is based upon some of the most addicting arcade and console games ever conceived.
    • 68 Metascore
    • 70 Critic Score
    Sure, it’s got one of the most horribly cliched and overused plots in existence, but it’s saved by a wonderfully implemented spell casting system that will leave you experimenting and developing your character’s capabilities long after the Story Mode has gone stale.
    • 68 Metascore
    • 70 Critic Score
    There's not much of a reason to play it after you've beaten it.
    • 68 Metascore
    • 60 Critic Score
    There's nothing terribly wrong with The Run - it just doesn't feel entirely put together. Still, it's light years ahead of Undercover, and I'm anxious to see where Black Box can take the series next.
    • 68 Metascore
    • 40 Critic Score
    Infinite Undiscovery is never particularly awful or broken. The music is excellent, and overall the presentation is pretty solid. It’s just that this is one of those games that seem to drag on even though it’s a relatively short game.
    • 68 Metascore
    • 80 Critic Score
    A four-player wireless multiplayer mode is just icing on the cake for this game. Loading up the game with some friends and fighting scores of foes is even more fun than the single-player mode, but even without a group of buddies this is still a game worth owning.
    • 68 Metascore
    • 70 Critic Score
    For those of you that have yet to experience the Fatal Fury series, give this collection a chance. It may not be the best out there, but it still gives you a taste of better things to come.
    • 68 Metascore
    • 60 Critic Score
    Advent Rising reminds me of "Breakdown" (the Xbox game, not the Kurt Russell movie) in many ways. Both feature brilliant stories and interesting innovations, but are shackled by flawed gameplay mechanics.
    • 68 Metascore
    • 40 Critic Score
    The new story is generic, the exploration hampered by unnecessary backtracking and the dreaded locked door puzzles.
    • 68 Metascore
    • 70 Critic Score
    Plays much faster with no noticeable slowdown.
    • 68 Metascore
    • 60 Critic Score
    Riviera distances itself well from the mainstream RPG fare, but this is both a blessing as well as its curse.
    • 68 Metascore
    • 60 Critic Score
    The fundamental issue with Reverie is that it never lives up to the epic feeling of Lords of Shadow.

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