Thunderbolt's Scores

  • Games
For 2,038 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
2038 game reviews
    • 70 Metascore
    • 80 Critic Score
    It’s got the first five titles of SNK’s best series. It showcases the best and worst of them all; two of the games aren’t even worth playing because the other three trump them in every conceivable way.
    • 70 Metascore
    • 80 Critic Score
    As the first of New Vegas' DLC, Dead Money fits firmly into the 'good' category and has set the bar at a high level for any future additions. As for what the legendary Sierra Madre treasure itself actually is, well, let's just say be sure to leave at least 90lb worth of room in your back-pack.
    • 70 Metascore
    • 60 Critic Score
    Nothing more than just another shooter. While its map maker is excellent, the rest of the game lags behind in mediocrity. The singleplayer is hampered by poor attention to detail and a story which confuses the player right from the beginning.
    • 70 Metascore
    • 50 Critic Score
    If you look at that game it’s difficult to see how this has taken such a giant leap backwards. With any hope the next iteration in this series will gravitate towards previous successes.
    • 70 Metascore
    • 70 Critic Score
    Without a death penalty, X-Men Arcade is a very different game than it was when originally released. That said, it's also very true to its roots, maintaining, perhaps with fault, the look and feel of the original.
    • 69 Metascore
    • 70 Critic Score
    While it isn't perfect, most of its flaws are forgivable because of the style and the price tag.
    • 69 Metascore
    • 70 Critic Score
    Few games can boast some of the best controls that the Wii has to offer.
    • 69 Metascore
    • 80 Critic Score
    Something of a classic.
    • 69 Metascore
    • 80 Critic Score
    While the pseudo-sand box nature of this game does give it more than a passing resemblance to some of the best bits of the three GTA titles we all know and love, it has enough original content to save it from being accused of too much plagiarism.
    • 69 Metascore
    • 50 Critic Score
    With average graphics, adequate story, standard music and decent battles you truly end up with an average, run-of-the-mill game. Is it worth its selling price? That comes down to how bored you are.
    • 69 Metascore
    • 60 Critic Score
    In the end, that’s what Magical Starsign really is; a glorified GBA game with Touch Screen controls tacked on as an afterthought.
    • 69 Metascore
    • 60 Critic Score
    The game controls quite sluggishly. It often seems that there is a delay between what you are pressing on the controller and what is occurring on-screen. I was a relative novice to 3D fighting games back in those days, but now I know that such poor responsiveness can kill a fighting game.
    • 69 Metascore
    • 40 Critic Score
    In a way, the game does live up to the hype: they wanted to ban it for its gratuitous violence and I can see why. Funny how they didn't just get out and say that the game isn't worthy to be played; that would've made things much easier.
    • 69 Metascore
    • 60 Critic Score
    While it’s unattractive and a bit awkward on the PS2, if you don’t own a PSP and you’re a survival horror fan, Silent Hill Origins still comes recommended.
    • 69 Metascore
    • 70 Critic Score
    Wet
    For now though this is a nice, but flawed, distraction whose general approach and gunplay should at least make B-movie fans proud. We just need a bit more substance to go along with all of that style.
    • 69 Metascore
    • 30 Critic Score
    It seems set with doing the bare minimum (a lot of the time, not even that) and expects it to be acceptable just because it’s splashing around in a small pond starved of enough shooters to hold the flag without it.
    • 69 Metascore
    • 60 Critic Score
    Gyrostarr is a decent game, but it needs some polish to be truly great.
    • 69 Metascore
    • 80 Critic Score
    Despite those small issues, BloodRayne: Betrayal works, and works wonderfully. WayForward has done an admirable job dusting off the BloodRayne franchise and resurrecting the red hair dhampir. In the process they did the unthinkable, finding a way to inject a welcome dose of class into the comically trashy franchise.
    • 69 Metascore
    • 70 Critic Score
    Stuff like Metal Slug, Top Hunter, and Sengoku are definitely worth playing, regardless of the other games’ mediocrity.
    • 69 Metascore
    • 60 Critic Score
    The tedious, unavoidable cutscenes and one-dimensional characters add little to the experience, regardless of the flashy graphics and vivid presentation.
    • 69 Metascore
    • 60 Critic Score
    If you’re looking for a cheap Wii shooter and have some friends around, give this a go. If not, stick to the arcades. You’ll find better there.
    • 69 Metascore
    • 70 Critic Score
    The missions provide plenty of challenge with a steep learning curve and little forgiveness. Even the multiplayer provides a decent demonstration of what the WiiMote can do. The only truly awful aspects come with the horrendously crafted controls and camera.
    • 69 Metascore
    • 30 Critic Score
    When you play a game and find the most immersive sections are cut-scenes and the game isn’t called Metal Gear Solid, then you know something isn’t quite right.
    • 69 Metascore
    • 70 Critic Score
    A worthy addition to the series, Blue Dragon Plus is held back by its own ambition, as the graphical beauty and audio design are overshadowed by the uncertainty and aggravation of the battlefield.
    • 69 Metascore
    • 60 Critic Score
    When the World Cup does come to an end, I can't envision playing this game aside from the rarest of occasions. Not even the implementation of vuvuzelas would change that.
    • 69 Metascore
    • 80 Critic Score
    The Simpsons Game for the DS may not be innovative nor appealing to worldwide mainstream audiences - you really do need to be a fan of the show to appreciate what’s been done here – but it’s a highly creative production nonetheless.
    • 69 Metascore
    • 40 Critic Score
    It’s a shame that the concept was implemented so poorly, an example of sacrificing quality for mindless movie-licensed mush. With the absolute lack of difficulty and simplistic design, it’s a real wonder as to what Activision was expecting when they unleashed this game upon the masses of unsuspecting gamers.
    • 69 Metascore
    • 80 Critic Score
    Swarm can be summed up in one sentence: There's a big red button with a giant sign stating 'DO NOT TOUCH'. Regardless of the mission at hand you can't help but interact with everything along the way and Hothead have embraced this by making death as much fun as success. It's silly, immature, creative and ultimately lots of fun from beginning to end.
    • 69 Metascore
    • 60 Critic Score
    There aren’t enough new features to cater fans of the series and the gameplay just doesn’t hold up for newcomers.
    • 69 Metascore
    • 80 Critic Score
    Turok may not be original, or genre-bending, but it is a great deal of fun. It's the classic summer movie syndrome: sure, it won't win the Oscar, but it's still a movie worth seeing.

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