TheSixthAxis' Scores

  • Games
For 4,040 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Journey
Lowest review score: 10 RollerCoaster Tycoon Joyride
Score distribution:
4171 game reviews
    • 65 Metascore
    • 80 Critic Score
    This is a really well put together game that makes solid use of the Vita's touchscreen and isn't distracted by some of the other possibilities presented by the new handheld console.
    • 57 Metascore
    • 60 Critic Score
    With only a few hours of focussed gameplay, this is a little light on lasting appeal. Don't let that put you off though, Michael Jackson's music has a timeless quality and the presentation of this game is top notch.
    • 83 Metascore
    • 80 Critic Score
    It's easily one of the better titles on the system. If you've any love for electronic music then the soundtrack alone is probably worth it, but as a puzzler there simply isn't anything else around that even comes close. Essential day one stuff.
    • 79 Metascore
    • 80 Critic Score
    It's not quite on a par with the latest console versions but it's remarkably close, in terms of both form and function.
    • 79 Metascore
    • 90 Critic Score
    I absolutely love the game, and found myself totally absorbed in everything it has to offer.
    • 77 Metascore
    • 80 Critic Score
    Shank 2 does what a good hack n' slash sequel should: it adapts a few things with the aim of improvement and it turns up the action.
    • 50 Metascore
    • 40 Critic Score
    NeverDead does very little to separate itself from the legion of sub-par, gimmick-tagged titles. The premise of playing as an immortal protagonist who can reassemble parts of his anatomy is likely to catch out a number of curious gamers, but it's a concept that fails to shine amidst a crowd of poor design choices and a complete lack of narrative engagement.
    • 54 Metascore
    • 50 Critic Score
    At this stage in the PlayStation Vita's life, the most important thing for Reality Fighters to be is, perhaps, a tech demo. In that sense, it is quite spectacularly impressive. Impressive enough to warrant a big purchase and plenty of game time? Probably not. It demonstrates exceptional potential though, and sometimes that can be enough.
    • 57 Metascore
    • 70 Critic Score
    Little Deviants is an easy game to like. It plays well, for the most part, looks nice and demonstrates what the Vita can do. It's just a shame that there's not more to it, and although the scope is there to replay beaten levels, I'm not entirely convinced you'd want to.
    • 76 Metascore
    • 70 Critic Score
    This latest iteration doesn't change much - it doesn't have to - but it does have a few tricks up its argyle-patterned sleeve.
    • 62 Metascore
    • 50 Critic Score
    ModNation Racers Road Trip isn't terrible, it's just not particularly good. Sure, the creation aspect of the game is solid and ranks up there with the very best at this sort of thing, but on the track whilst the handling is fine the graphics struggle and the action feels slightly stilted.
    • 79 Metascore
    • 80 Critic Score
    WipEout's lovely. Yes, the loading times are a problem (but hopefully due to be fixed a little with a patch) and some of the track design needed smoothing out a touch, but overall it stands as a showcase for a new console that's only matched by the likes of Uncharted: Golden Abyss.
    • tbd Metascore
    • 50 Critic Score
    At £7.99 the Ryder White DLC will prove a hard sell for those who haven't already booked a timeshare in Banoi. Despite being fairly meaty in size the expansion lacks any sort of meta-game reward or replayability, not to mention the awkward integration and occasional issue with pacing.
    • 79 Metascore
    • 90 Critic Score
    The fact that The Darkness II is a sequel to a game with its roots entrenched in a fairly-twisted comic-book canon is irrelevant. There are no barriers to entry here, no homework to catch up with, just a fantastically pieced together tale coupled with a refreshingly creative take on the ever-staling FPS formula. It handles well, looks great, and sounds even better.
    • 89 Metascore
    • 90 Critic Score
    Conflicts aside, I can't help but think that everyone should have this collection, but maybe that's just me.
    • 70 Metascore
    • 70 Critic Score
    If you have a small group of friends with whom you usually buddy up to play shooters, PayDay is definitely worth looking into. Despite only having six playable missions, there's a ton of depth when you consider the titanic ranking system and numerous difficulty settings. On the flipside, if you're the sort who likes to ruck up with AI partners then caution is advised; going solo is considerably more time-consuming and almost impossible if playing on Overkill difficulty.
    • 81 Metascore
    • 80 Critic Score
    Whilst the story may only clock in at around three to four hours, it still feels worthwhile and, in all honest, probably isn't what's going to draw most into a fighting game anyway. The arcade mode may be disappointing, but there's enough in general (particularly with the online) to keep pretty much any fighting fan happily occupied.
    • tbd Metascore
    • 80 Critic Score
    For Uncharted die-hards it's a no-brainer. Yes, these are maps you've likely inhabited for hours on end but they're so well put together that you can't really fault Naughty Dog for extending their lifespan. At £6.49 you can certainly do a lot worse, especially if you're enlisted in the Fortune Hunter's Club; the Uncharted 2 map packs may have been almost half price but it's worth pointing out that these only came bundled with two and not four.
    • tbd Metascore
    • 40 Critic Score
    Having had the DLC a week now I am already about done with it. Having run a handful of cars through the acceleration tests and a selection from the fastest to the worst handling in my garage around the oval in Practice mode, just to check that you can indeed run them all flat-out,I'm not sure when I will return to the track.
    • 61 Metascore
    • 30 Critic Score
    If you always dreamed of being on Who Wants to be a Millionaire but don't care for cash prizes, this is a game for you. If you love multiple choice trivia and don't mind listening to the same stock lines of voice over, delivered without much verve or character, then you'll probably get along with this. If you like quizzes and have a particular desire for wait-your-turn local-only multiplayer with online-only leader boards, then it seems that Millionaire was made for you.
    • 75 Metascore
    • 70 Critic Score
    Road of Devastation provides an interesting take on the endless survival formula. It's robust and there's a large scope for replayability that will appeal to those continually wanting to better their score and survival rating. There's definitely a couple of hours of fun here for everyone else, but the lack of new additions will fail to incentivise those who have already gunned-down enough zombies to last a lifetime.
    • 61 Metascore
    • 50 Critic Score
    Worms Crazy Golf truly doesn't boast a lot of content and ends up feeling a little lacklustre. It's fun to play but soon becomes repetitive; even the multiplayer mode is shallow and won't keep you entertained for long.
    • 67 Metascore
    • 60 Critic Score
    There's no denying that All Zombies Must Die! has potential. The crafting idea is a good one, and with a few people round the gameplay is certainly enjoyable. However, the repetitive nature of the quests, frustrating single player experience and lack of online co-op really does drag the game down.
    • 82 Metascore
    • 90 Critic Score
    There's no doubt about it, Oddworld: Stranger's Wrath HD is punching well above its £9.99 price bracket. The production values coupled with over ten hours of quality gameplay mean the game would easily be worth £40 if stuck on the shelf of your local retailer.
    • 87 Metascore
    • 90 Critic Score
    Rayman Origins puts Sonic in his place and stands atop the pile of this generation's 2D platformers. It's as close to platforming perfection as we can get from a Rayman game and not just a step forwards for Rayman himself but ultimately a step forwards for the genre altogether.
    • 64 Metascore
    • 50 Critic Score
    The streamlined gameplay and polished visuals haven't incurred any detriment, but compared to what fans will be expecting, 7XL misses the mark, it's failure only made worse by the steep launch price.
    • 82 Metascore
    • 80 Critic Score
    There are no heavy plots to become embroiled in, each mission is essentially just a method of throwing you into another zany situation and then rewarding you for getting out of it. That's the strength of this game: that it just wants to make you smile.
    • 64 Metascore
    • 60 Critic Score
    It's not nearly as strong as it could have been but there's enough here to provide a day or two's entertainment and – given the nature of what EA were trying to do – it at least succeeded on that level.
    • 80 Metascore
    • 80 Critic Score
    Ultimate Marvel vs. Capcom 3 might not be as much of an evolutionary leap forward as Super Street Fighter IV was to Street Fighter IV, but it's a step in the right direction.
    • 80 Metascore
    • 90 Critic Score
    It's a compelling experience that takes what you'd expect from Assassin's Creed, refines it and then adds some stellar new features. And when it all ends, you'll experience the closure of old plot threads and the paving of new ones. Until that story is explored in the next game, you've still got the rest of Revelations to get on with – side quests, multiplayer, renovations, recruiting Assassins and much more.

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