TheSixthAxis' Scores
- Games
For 4,013 reviews, this publication has graded:
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45% higher than the average critic
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7% same as the average critic
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48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Killzone: Mercenary | |
|---|---|---|
| Lowest review score: | Unearthed: Trail of Ibn Battuta |
Score distribution:
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Positive: 1,954 out of 4013
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Mixed: 1,757 out of 4013
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Negative: 302 out of 4013
4141
game
reviews
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- Critic Score
Distinctly average then, PlayStation Move Heroes trades off some legacy brand IPs without ever really giving them room to shine or, indeed, interact. It's a frustratingly shallow collection of styles, dressed up as something more than it ultimately ends up as.- TheSixthAxis
- Posted Mar 21, 2011
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If you can look past the poor narrative and weak character dialogue Bound By Flame is a solid action RPG. The combination of fire and sword is an exciting duo which flows seamlessly in battle. However, you can’t help but feel that, with the PS4 in mind, Bound By Flame has been rushed to fill a gap in the market.- TheSixthAxis
- Posted May 23, 2014
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For those who aren’t too hot on their strategy role playing games, however, Natural Doctrine is a risk, yet one still worth taking if you’re looking for something testing and out-of-the-norm.- TheSixthAxis
- Posted Oct 17, 2014
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Loading Human is an interesting experiment that looks to explore relationships through VR. However in Chapter One these feel rushed instead of being built at a steadier pace. The price point may also be off putting, as a £30 game that lasts 3 to 4 hours, that is only the first part of a trilogy. Untold Games have crafted a VR world that looks fantastic for the most part but it is populated by characters that come across as two dimensional, and a story that might be better enjoyed once all the chapters have been released.- TheSixthAxis
- Posted Oct 18, 2016
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For the right sort of person, this abstract, solo board game style will be incredibly intoxicating. There are a lot of moving parts to keep in your head, and figuring out a particularly fiendish task is rewarding in and of itself. For most people, the contrast between mellow aesthetic, strange design choices, and the lack of a hard fail state (fittingly, it's more like a fail cul-de-sac) will make it a taxing time. Buildings Have Feelings Too! is certainly charming, but that charm hides a stiff challenge.- TheSixthAxis
- Posted May 11, 2021
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Has-Been Heroes has a genuinely inviting and involving combat system that requires real strategic thought to master. However the rest of the game just doesn’t pull together to form a cohesive whole, with brutal difficulty, frustrating permadeath and an under-utilised premise all serving to taint the end product. It does at least benefit from the Nintendo Switch’s portability, and this is where it’s at its best, but at home you’ll likely be turning it off far quicker than Frozenbyte were hoping for.- TheSixthAxis
- Posted Mar 28, 2017
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Fallout 76 had a lot to say when it was revealed. It was multiplayer, it had the largest world of any Fallout, it was going to be fun. The trouble is that it just doesn’t work, the world is too big and empty, and the quest design as uninspired as it gets. If the only way for a game to be entertaining is by having your friends make jokes about it as you journey together, then it has failed at one of the things that most games should be. It has failed at being fun, it has failed at being entertaining in its own right.- TheSixthAxis
- Posted Nov 16, 2018
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Dakar 18 is sadly a misjudged game that can feel refreshingly different to start with but ends up being incredibly frustrating, behind the pace and poorly implemented. With a focus on navigation and gruelling competition, refinement of crucial gameplay elements is sorely lacking. Some of the environments are truly epic, but the way the game fails to build upon them means they go to waste.- TheSixthAxis
- Posted Oct 22, 2018
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Hunter x Hunter: Nen x Impact is a dodgy fighting game with oversimplified mechanics, a thin roster, and barely any game modes. As far as full-priced modern fighting games go, you can do far better with almost any other game.- TheSixthAxis
- Posted Oct 7, 2025
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There are only 20 levels, it can get repetitive repeating levels over and over again and because there are no save points it can be extremely challenging – still, great fun.- TheSixthAxis
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This effort has a few interesting ideas and a reasonably accomplished plot, fairly well progressed but it stumbles mechanically over every good idea it has and douses it in some genuinely shocking presentation.- TheSixthAxis
- Posted Jun 13, 2012
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Constructor HD was actually delayed multiple times, so System 3 presumably encountered some difficulties in development. Whether that is the explanation for the result, which just barely toes the line of average but gets pulled back down by its price and its launch day DLC, or if it was a bit of a cash grab is anyone’s guess. As it is, this is not worth purchasing.- TheSixthAxis
- Posted Aug 17, 2017
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Going into Sniper: Ghost Warrior with fairly low expectations, you may find yourself pleasantly surprised. Despite some of the heavy-handed mechanics and under-developed online portion there is still an enjoyable experience to be had.- TheSixthAxis
- Posted Aug 15, 2011
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Throw Anything has got some bright and colourful ideas, but there's not enough substance to carry a full game. It outstays its welcome before it runs out of levels thanks to repetitive, shallow gameplay, and it's hurt by a few polish issues. It's fun for a short while, but it's ultimately a pretty throwaway experience.- TheSixthAxis
- Posted May 11, 2020
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Hidden Dragon isn’t terrible, but it’s sorely stuck not one, but two generations in the past. The sidescroller is by no means dead, yet those working in this shrinking subgenre are either emulating its most celebrated champions or pushing the boundaries with something new and inventive. Hidden Dragon does neither, nor does it have the visual oomph that can often help overlook a game’s shortcomings.- TheSixthAxis
- Posted Oct 12, 2017
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I realise that my complaints could easily be dismissed as an old man complaining about the whole rave experience but, if anything, I wanted Strobophagia to be more of a sensory overload than it turned out to be. Everything just feels like it’s been dialled down a few notches, and consequently it doesn’t engage you as much as it should. With some fine-tuning and, more crucially, some better music, this still has a lot of potential to offer up an original and effective horror experience. It just isn’t quite there yet.- TheSixthAxis
- Posted Nov 11, 2020
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By no means a bad game. The chance to face off against Resident Evil favourites such as Nemesis is a really interesting idea, and the constant threat of zombies will always have you on edge. Saying that, I can see the multiplayer modes becoming repetitive fairly quickly. Whilst differing slightly, the modes on offer are too similar, and all play out on the same handful of maps.- TheSixthAxis
- Posted Mar 20, 2012
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Fundamentally, it feels like the Kickstarter budget should have been a little higher to achieve what Anima: Gate of Memories clearly wanted to be.- TheSixthAxis
- Posted Jun 8, 2016
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Certainly, The Grand Tour Game is hard to recommend if you are looking for the final word in virtual racing. Technically, this is far from polished. It also wouldn’t be appropriate to give it a score either though, seen as at the time of writing on a Thursday evening less than 30% of the game is available. What I do know is that in the morning there will be a new episode to watch and a new episode to play through. The trailer has pick-up trucks and explosions, and you know what? I can’t wait.- TheSixthAxis
- Posted Feb 1, 2019
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There's a great deal to like about Fimbul, from its luxuriant vector inspired visuals to the solid combat and an interesting interpretation of Norse Mythology. Whilst the delivery of the plot in a comic book format disappoints, it is the failure of the frame rate that provides Fimbul's fatal and final blow. Without this issue being remedied, despite the many reasons I like the game, Fimbul is difficult to recommend.- TheSixthAxis
- Posted Feb 28, 2019
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Rogue Trader on the Switch 2 is a bad port of a fantastic game. If you have the patience, it’s just about playable, and there’s still some enjoyment to be found in its epic narrative and compelling characters. However, it needs a cavalcade of patches to reach the level of performance on Switch 2 that the game deserves.- TheSixthAxis
- Posted Jan 9, 2026
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If you Kickstarted this game, you’ll likely be fairly satisfied with how Mighty No. 9 turned out. However, it’s far from ground breaking in terms of its visual style, has some rather rage inducing sections of the level design, and the dash is imprecise. That said, the majority of the game is fairly fun to play and it certainly captures the spirit of Kenji Inafune’s Mega Man franchise, it just lacks a certain amount of polish.- TheSixthAxis
- Posted Jun 20, 2016
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Star Horizon is a forgettable rail space shooter that fails to live up to the legacy set by other titles in the genre on Nintendo systems. I would honestly avoid this and play Star Fox through a Nintendo Switch Online membership; it’s cheaper, it plays better and you’re less likely to find yourself frustrated.- TheSixthAxis
- Posted Sep 3, 2020
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Override 2: Super Mech League really should have been a fun and accessible party brawler. It certainly had the basics covered with accessible controls and a vibrant roster of characters on offer. Unfortunately an ineffective 3rd person camera, non-existent online matchmaking, weak league mode and a stifling lack of variety to its gameplay marks Override 2 a long way short of being the Mechtacular fighter we all wanted it to be. More 'Meh'tacular then.- TheSixthAxis
- Posted Jan 4, 2021
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Pixel Gear is the first VR game I have felt underwhelmed by. Once the initial awe of looking around a voxel world wears off you’re left with quite a dull wave shooter that lacks any depth to it.- TheSixthAxis
- Posted Oct 27, 2016
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Balan Wonderworld is a passable platformer marred by a string of increasingly baffling design decisions. It has charm by the bucketload and off-the-wall concepts that land well in spite of themselves, but the experience is inconsistent at best and frustrating at worst. There is a good game in here somewhere, and it is great fun at points, but waiting for those points isn’t really worth it.- TheSixthAxis
- Posted Mar 31, 2021
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Overkill’s The Walking Dead could have been something special, but it finds itself dragged down by poorly implemented and designed systems. There’s flashes of what could have been, and there’s a chance that Starbreeze will turn this game around in the coming months to rebuild from a poor launch, but as it stands I couldn’t even recommend this game to the most hardcore of The Walking Dead fans.- TheSixthAxis
- Posted Nov 20, 2018
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On paper, Fuel Overdose sounds like the perfect arcade blast to dip into for half an hour whenever you feel the urge. Unfortunately, the reality is a lot less impressive, leaving us with a game that is deeply flawed in several key areas.- TheSixthAxis
- Posted Dec 21, 2012
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As you come to grips with the tactical combat and progression systems, Sword Coast Legends may start to grow on you. For those who can see past its long loading times and other shortcomings, there’s an RPG here well worth the price of entry. However, for casual fans of the genre looking for something upbeat, this n-Space swansong is likely to disappoint.- TheSixthAxis
- Posted Aug 3, 2016
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Regrettably, similarities to the original board game and exceptionally rare moments of fun can’t save Space Hulk’s voyage onto Vita. Although somewhat functional it’s nowhere near the level of quality fans will have been expecting, especially given how long the port has been in development. In short, it feels utterly passionless and rushed with no real consideration for those who might actually buy it.- TheSixthAxis
- Posted Nov 2, 2015
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