TheSixthAxis' Scores

  • Games
For 4,013 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Killzone: Mercenary
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
4141 game reviews
    • 51 Metascore
    • 40 Critic Score
    Disaster Report 4: Summer Memories has solid ideas, but very few that manifest themselves properly. There are snippets of charming, personal stories of regular people struggling in the face of catastrophe, and these moments can be incredibly powerful considering real world events. Unfortunately, they're all strung together with clunky exploration, unsatisfying gameplay and half-baked survival mechanics that fail to complement any of the positive aspects of this game. There are things here that lovers of obscure, Japanese passion projects might be able to appreciate, but it will require digging through the metric tons of rubble to find them.
    • 51 Metascore
    • 60 Critic Score
    There is some fun to be had in G.I. Joe Operation Blackout. The story is great but there is an over reliance on making you defend a position while wave upon wave on enemies attack. It's lower priced than most new releases but even taking that into account I can only really recommend this to die hard Joe fans.
    • 51 Metascore
    • 50 Critic Score
    This is a game intended to be played alongside its Pixar big brother and provide an experience that kids will relate back to, and it does that just fine.
    • 51 Metascore
    • 30 Critic Score
    Windfolk is a game so turgid that it almost managed to put me off video games. Painfully flaccid combat and boorish level design both serve to undermine any fun that flying might offer. The subtitle promises that 'Sky is just the Beginning', but after this showing I'm rather hoping it's the end instead.
    • 51 Metascore
    • 40 Critic Score
    The lack of depth in RBI 19's basic mechanics has a crippling effect on the whole experience, first as frustration when trying to get used to timing-based batting, then with boredom after you're familiar. On top of that, it's an arcade baseball game that's presented like a sim, but without the depth to back that up or a hook to set it apart from actual sim games, it just feels barren and empty.
    • 51 Metascore
    • 50 Critic Score
    Carmageddon’s revival gets off to a sloppy start, though it gradually gets better with perseverance. Drawbacks such as the fickle handling and the so-so presentation become easier to overlook, but those first few hours can be a major slog.
    • 51 Metascore
    • 30 Critic Score
    Shadwen feels like it needed more time in development, both to work on its core ideas and bring them to fruition. The bland environments, the lack of an interesting plot, the technical issues, and the various gimmicks makes Shadwen a poor stealth and assassination game. At the very least, it tries to do something a little bit different, but simply doesn’t pull it off.
    • 51 Metascore
    • 20 Critic Score
    With such a diabolical amalgamation of defunct mechanics and monotonous mission design, it will take half an hour tops to tire of Knight's Contract and shelve it for good.
    • 50 Metascore
    • 50 Critic Score
    First person shooters come and go – and whilst Bodycount isn't likely to leave that deep an impression on the world after it's all over, it does leave a bloody wound accompanied by a ridiculously brash round of machine gun fire. A brave attempt, then, but one seemingly too hampered by its faults to really shine.
    • 50 Metascore
    • 50 Critic Score
    As a free-to-play experiment, it’s fairly successful. When you download Spartacus Legends you get the full package, not just a few morsels of gameplay, with the rest locked behind a pay-wall. In some ways this is one the game’s biggest strengths but it still fails to dispel a number of its other issues.
    • 50 Metascore
    • 40 Critic Score
    The more positive features in Infinite Air are somewhat overshadowed by core gameplay in need of refinement and a progress system that punishes players, restricting content based on skill. Sadly, it marks a sloppy start to the latest run of snowboarding games podium.
    • 50 Metascore
    • 40 Critic Score
    If you like tough games then this is for you, but fans of strategy or tower defence have much better options available to them.
    • 50 Metascore
    • 40 Critic Score
    The tactics and tactility of a good tennis game remain amongst the purest of gaming experiences, but AO International Tennis is not a good tennis game. Overly complicated and bereft of any emotional resonance, the positive elements, including the detailed character creator, will likely be as swiftly forgotten as the game itself will.
    • 50 Metascore
    • 70 Critic Score
    Krinkle Krusher is a game best played in short bursts, otherwise it feels repetitive very quickly. Despite the distracting voice acting and the early difficulty spikes, if you stick with it you can find that there is a solid game underneath, and plenty of fun to be had if you like the tower defence genre.
    • 50 Metascore
    • 30 Critic Score
    In a way Armikrog feels like a tech demo for something much bigger, a showcase of what a final build could look like, with the majority of the character dialogue and story still to be added in. The fantastic claymation and the decent music can only distract so long from the facts that Armikrog feels soulless, lacks any charm, has boring characters, and has puzzles that could have been more interesting. The story of Tzurk and Meva told on the tablets would have made for a much better game.
    • 50 Metascore
    • 20 Critic Score
    If developer Screaming Villains had gone back and reworked parts of the original game – perhaps adding rewind or “no fail” features – then at least Night Trap would be playable. By today’s standards, however, it’s a broken, incoherent mess. A relic that, despite being deeply nostalgic, is almost impossible to stomach for those who aren’t already zealous fans of the original. Still, for all its flaws, it’s a unique piece of video game history and one enthusiasts should definitely look into, even if they don’t actually play Night Trap for themselves.
    • 50 Metascore
    • 50 Critic Score
    Somewhere, deep in the heart of Subaeria, there is an exciting and action packed puzzle game. Unfortunately, just like the dystopian underwater world the game presents, it is so deeply submerged that you’d never see it from the surface. Rather than the deep blue ocean though, it is a roguelite structure that hides what works about Subaeria, rendering its achievements impotent with toxic pacing and progression issues. It’s a shame, as Subaeria showed promise.
    • 50 Metascore
    • 50 Critic Score
    The Midnight Sanctuary is certainly not what I expected. I will always applaud any game – or graphic novel – which teaches the audience something new. Educating the player about the history of Japanese Christianity, even if just in passing, is commendable. However, as an experience, The Midnight Sanctuary is a little too slow and disjointed to be truly gripping.
    • 50 Metascore
    • 40 Critic Score
    NeverDead does very little to separate itself from the legion of sub-par, gimmick-tagged titles. The premise of playing as an immortal protagonist who can reassemble parts of his anatomy is likely to catch out a number of curious gamers, but it's a concept that fails to shine amidst a crowd of poor design choices and a complete lack of narrative engagement.
    • 50 Metascore
    • 40 Critic Score
    I wanted to like Lock’s Quest. For a fan of strategy, RPG, and puzzles Lock’s Quest could have been one of those titles that brought the three together properly. Nine years ago on the DS, it probably did it fairly well, but this port has a number of issues that could do with addressing. The camera and lack of explanation for your abilities are the most glaring ones, and once you settle into a tactical groove early on, things soon become dull. Lock’s Quest is a game that had potential, but it feels squandered.
    • 50 Metascore
    • 50 Critic Score
    If played in small doses then Kung-Fu LIVE delivers what you would expect; a bit of a laugh with the "oooh look I'm on screen" factor. Ultimately it is shallow though, and repetition soon sets in.
    • 50 Metascore
    • 60 Critic Score
    X-Men: Destiny fits our 6/10 scoring criteria perfectly. It's an "above average" game, that succeeds in certain areas whilst falling down in others. There's no doubt that there is enjoyment to be had from this title, but one can't help but wonder how good it would have been with a lot more polish, and some variety thrown in.
    • 50 Metascore
    • 70 Critic Score
    Rune II: Decapitation Edition is an entirely new game rather than just an update of last year’s release. It may look like it’s competing with Assassin’s Creed: Valhalla for your Viking gaming time but it is a very different experience. At its best in co-operative multiplayer, Rune II is a throwback to the chaotic and brutal combat of early third person ARPGs and offers a blood-soaked alternative to the clinical and focus-grouped approach of many games. So gather a band of your most loyal friends and prepare to set sail – this Ragnarok isn’t going to end itself.
    • 49 Metascore
    • 50 Critic Score
    Those Who Remain is difficult to recommend, but there is an interesting meditation on guilt, redemption, and judgement hidden amongst an unfortunate mass of clunky design and gameplay. It might even be that watching someone else play the game is the best way to enjoy it, so you won't have to fight the controls and frustrating checkpoints. Ultimately, the game itself fails to live up to the potential of its ideas. This is one that should remain on the shelf.
    • 49 Metascore
    • 60 Critic Score
    Well, we’ve enjoyed our time battling the Draelus, and for the price tag it’s hard to argue against the value. There are issues that need addressing, so perhaps with enough attention Tiki Games will be able to deliver a sequel?
    • 49 Metascore
    • 50 Critic Score
    Not necessarily a bad game. It just doesn't do anything to make itself memorable or stand out from a crowd.
    • 49 Metascore
    • 40 Critic Score
    The game didn't even make me want to quote Top Gun once in this review. It's just not good, even if you feel the need… the need for speed.
    • 49 Metascore
    • 30 Critic Score
    It may be technologically succinct but in neglecting the needs of solo players and bypassing what makes the car combat genre so engaging, Wheels of Destruction leaves an unmistakably sour taste. If you're gagging for another arena-based car game post-Twisted Metal, we'd strongly recommend hanging around for Psyonix's SARPBC 2.
    • 49 Metascore
    • 70 Critic Score
    Shaq Fu: A Legend Reborn is everything the first game should have been; it doesn’t have to be “so bad it’s good,” and it features some good honest fun at its core. A Legend Reborn is definitely one to pick up if you’ve missed the beat ‘em up genre and are fancying something with a modern twist.
    • 49 Metascore
    • 30 Critic Score
    It is a shame that Samurai Riot Definitive Edition has such numerous technical issues, because they impact what would be a decent side scrolling brawler. Without the issues, the game would be a decent thing to play. One run through the game takes approximately two hours, but in its current state Samurai Riot is just frustrating.

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