TheSixthAxis' Scores

  • Games
For 4,013 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
4140 game reviews
    • 54 Metascore
    • 60 Critic Score
    After a day of playing Mario Kart World and Fast Fusion, Welcome Tour was a light, engaging way to wind down from high speed thrills. While it could arguably be a free pack-in exhibit, the £8 asking price is low enough that you shouldn’t feel too hard done by for the curious. If you want a undemanding and easily digested introduction to the way the Switch 2 works, then look no further. If you want an actual game, buy one of the other launch titles.
    • 54 Metascore
    • 40 Critic Score
    Conquest is a third person 16-player brawl around some of Tolkien’s most famous landmarks, marred by poor visuals, unintuitive controls and repetitive gameplay.
    • 54 Metascore
    • 70 Critic Score
    Breached is a fun little game that derives a good portion of its charm from its minimalist and mysterious story.
    • 54 Metascore
    • 70 Critic Score
    Guns Up! is a fun game in short bursts. The setting up of soldiers and perks before an assault is easy to understand and do, with the action never being too long to get to. It looks and sounds decent too, but Guns Up! doesn’t quite meet its full potential. There needs to be more options available for when selecting which base to attack, also boredom due to repetition sinks in over longer play sessions. Guns Up! is a free to play title and there is no harm in checking it out though. It is one of those games that you can have a quick session on, and with that in mind Guns Up! is worth a go.
    • 54 Metascore
    • 50 Critic Score
    I’m still none the wiser who Funko Fusion is for. It’s a kid’s game that’s too adult for kids, with a batch of franchises that only older fans will really appreciate, but then they’ve dialled down the difficulty, presumably to appeal to younger players. The shame of it is, with the right characters, this is a great kids game, and the Jurassic World levels only highlight that. Funko Fusion offers plenty to like, but just like its plastic-melting antagonist, it fuses too many of the wrong parts together to feel cohesive.
    • 54 Metascore
    • 60 Critic Score
    Overpass is a unique style of racing game with solid foundations, but it feels like there wasn't enough time or budget to give it the polish it deserves. That's a shame. There’s a niche here which I’d like to spend more time in, but some of the frustrations run too deep for me to return anytime soon. Overpass remains a novel concept with some rough edges.
    • 54 Metascore
    • 30 Critic Score
    Knee Deep isn’t an adventure title worth playing, lacking any real hallmarks of the genre. The few puzzles essentially solve themselves, there is very little player participation outside of dialogue choices, and the plot is so bloated with forgettable characters that you lose track of who is who. It seems like the best ideas were poured into the design of Knee Deep, creating a well made digital stage show with voice actors who put in a decent performance. Unfortunately if Knee Deep was a real theatre show I would assume that the final curtain would fall quickly.
    • 54 Metascore
    • 70 Critic Score
    Hamsterdam is a delightful homage to Golden Era kung-fu movies, but if the martial artists were all small mammals. It might get repetitive quite quickly, but if you’re looking for something you can play in short sprints or something fun for your kids, Hamsterdam is a genuine treat.
    • 54 Metascore
    • 40 Critic Score
    I’m all for taking the spirit of a beloved classic and bringing it up to date, but you have to be prepared to be judged utterly against that original game. Under the right circumstances Earthfall is capable of capturing the frantic teamwork of Left 4 Dead, but there’s too much wrong here to maintain it for long.
    • 54 Metascore
    • 30 Critic Score
    The truth is, even if the servers were packed, it wouldn’t do much to save this shooter. Developer Bigbox VR has some interesting ideas though these are bogged down by mediocrity at every corner. You may be able to squeeze a few minutes of fun from Smashbox Arena, but beyond that it’s an incredibly hard sell.
    • 54 Metascore
    • 50 Critic Score
    Seaven Studios has some good ideas up its sleeves and Ethan Meteor Hunter shows moments of brilliance. However, it is let down by clunky movements and puzzles that don’t always offer a challenging but fair game.
    • 54 Metascore
    • 50 Critic Score
    Werewolf: The Apocalypse - Earthblood feels like it had the potential to be really good, but even though the combat is very satisfying, the drab interludes and disappointing stealth meant I spent a lot of the time asking when the game was going to be over. To me, that speaks volumes.
    • 54 Metascore
    • 40 Critic Score
    For those who aren’t invested in the series, Producing Perfection is a hard-sell, especially to gamers not acclimated to anime/otaku culture. Some of the dialogue is genuinely witty and charming, as is the world of Gamindustri itself, yet tedious concert gameplay and a lack of unique content do little to justify the asking price.
    • 54 Metascore
    • 50 Critic Score
    Ultimately, Let It Die: Inferno has too many flaws to look past, especially when so many of those flaws are related to the base gameplay loop and experience. It can be fun and sometimes rewarding to dig through a janky game for a satisfying gameplay or story experience, but that isn't the case here. While the game looks and feels just like the original at a glance, it isn't a game I see myself putting nearly as much time into, or remembering nearly as fondly.
    • 53 Metascore
    • 40 Critic Score
    It feels like you are fighting the game every step of the way, and this is frustrating because of how much promise there is underneath all the problems. Given more time I’m sure Yanim Studio could have nailed this on the first attempt, but instead Red Goddess: Inner World’s bugs dominate against the gameplay.
    • 53 Metascore
    • 50 Critic Score
    Grimshade frustrates as it offers up an interesting and original world to explore and then actively deters you from doing so with overly difficult and frequent combat. This could be worth visiting after some balance updates, but one to avoid for now.
    • 53 Metascore
    • 50 Critic Score
    The dark, twisted story is something that has a lot of potential, and the music is great. However, odd design choices like obscuring the action and cluttered menus that don’t mesh together well, along with pretty uninteresting characters makes it hard to do so.
    • 53 Metascore
    • 70 Critic Score
    RICO is meant meant to be played in quick bursts of ridiculous action. Spend too long with the game and infinite loop of smashing doors and clearing rooms becomes rather tiresome, but that's fine, not every game has to be an epic that requires you to bring a packed lunch. It may not be the best looking title, and it does have a few technical hiccups, but for a quick hit of over the top action it works really well, even more so if you have a friend to join in.
    • 53 Metascore
    • 70 Critic Score
    Legacy of Kain: Ascendance is a fun addition to the series and offers a nice shift in the wider narrative. The mix of nostalgic and new characters works well and series fans will be excited to finally play as Raziel in vampire form in particular. The combat is solid if a little repetitive, and the weird shifts in visual style are off-putting at times, but this is a good little spinoff that hopefully promises more adventures in Nosgoth to come.
    • 53 Metascore
    • 40 Critic Score
    It's massively crippled by terribly implemented controls and odd game mechanics that leave you scratching your head in bewilderment.
    • 53 Metascore
    • 50 Critic Score
    In the end Bedlam has an interesting premise at its core and dialogue that will amuse for a while, but it gets same-y very quickly in each environment. Perhaps if the game started more quickly and had you hopping genres a little earlier in the game, it wouldn’t outstay its welcome quite so quickly. As it is, it can only really be recommended if the genre-hopping idea has you weak at the knees.
    • 53 Metascore
    • 40 Critic Score
    Castle of Heart is a generic, infuriating, and ultimately underwhelming experience. It doesn’t even come close to emulating what made the old Castlevania games classics, as it just crams enemies and traps into levels and hope it works, rather than having coherent level design. If anything, all that Castle of Heart has done is reminded me of how good the old Castlevania games were and that this doesn’t fill that void that has been left behind.
    • 53 Metascore
    • 60 Critic Score
    Little Friends: Dogs & Cats does well to fill the pet simulation void on Switch. Strongly inspired by games that warmed the childhoods of many, it has also managed to shrewdly create its own identity with features that were arguably missing from the Nintendogs titles. Unfortunately, the frustrating give and take when using the Joy-Con and the disappointing limits of touchscreen controls really hamper the experience. Paired with a progression system that takes more away from the genre than it actually brings and the absence of any real element of replayability, there's not much backing up the areas where Little Friends excels.
    • 53 Metascore
    • 70 Critic Score
    It’s perhaps stepping on Super Bomberman R’s toes at a fraction of the price, but Flip Wars scratches that multiplayer itch and is an absolute blast to play locally. There are currently some kinks to iron out, particularly with online matchmaking to fully use all the player slots, but with updates a possibility it’s certainly one to keep an eye on to see how things develop.
    • 53 Metascore
    • 40 Critic Score
    Some games demand a remaster, to be brought bang up to date for an entirely new audience to find and enjoy. Asterix & Obelix XXL is not one of those games. In 2003 it was a solid, if unremarkable, effort. Now, seventeen years later, it just feels entirely unnecessary, with drab combat, pointless collectables and frustrating challenges. If you really need an Asterix and Obelix fix, best just go back and reread the comics I'd say.
    • 53 Metascore
    • 40 Critic Score
    Do you enjoy playing co-op games with your partner, child, friend or assorted loved one? Then please, in the name of Zeus himself, don’t play Biped 2. The intense challenge of this sequel can ruin your relationships with those closest to you as you shout and yell at each other in a desperate, but futile, attempt to make it through the most masochistic level design I’ve ever encountered.
    • 53 Metascore
    • 60 Critic Score
    After years and years of waiting, Test Drive Unlimited is back. Kind of. Solar Crown is an open world racer for gamers who don't need constant gratification, but can be patient and work toward a key unlock and crowning car. It's just a shame that the game at launch will require patience while KT Racing fix, improve and hopefully expand it to meet more of its potential.
    • 53 Metascore
    • 40 Critic Score
    Needless to say, those with a short attention span best stay clear, unless they have another monitor or tablet handy. That said, there is likely to be a pocket of (perhaps younger) gamers who will extract genuine pleasure from the game’s dreary pacing and lack of pizazz.
    • 53 Metascore
    • 30 Critic Score
    Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants is almost an insult to side-scrolling beat ‘em ups. Worst of all, despite this being a budget release, it costs more than the fantastic Teenage Mutant Ninja Turtles: Shredder’s Revenge from last year. One to avoid like some green ooze on the sidewalk.
    • 53 Metascore
    • 50 Critic Score
    Distinctly average then, PlayStation Move Heroes trades off some legacy brand IPs without ever really giving them room to shine or, indeed, interact. It's a frustratingly shallow collection of styles, dressed up as something more than it ultimately ends up as.

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