TheSixthAxis' Scores

  • Games
For 4,013 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
4140 game reviews
    • 57 Metascore
    • 50 Critic Score
    It's exactly what anyone would expect of a film tie in game. Functional but underwhelming. The smattering of effective ideas is eventually overwhelmed by mediocrity.
    • 57 Metascore
    • 50 Critic Score
    Gigantosaurus is exactly the kind of licensed tripe that made licensed games practically extinct in the first place. There’s the occasional glimpse of fun, but it’s hidden amongst a cretaceous tar pit of mundanity.
    • 56 Metascore
    • 40 Critic Score
    The story takes a weird turn in the third act which made it seem less like LocoRoco and more like Rise of the Planet of the Apes, making the game a somewhat strange and interesting experience despite the incredibly frustrating levels and annoying control issues.
    • 56 Metascore
    • 40 Critic Score
    Neverwinter Nights 2 Enhanced Edition does the bare minimum as it brings the game to consoles. It looks a bit better, but that's about it. It's still buggy and rough around the edges, but it is at least Neverwinter Nights 2. If you really want to sit back and play it with a controller, this will do it for you. If you want anything more, the original is more than playable on pretty much any PC, and has deep mod support.
    • 56 Metascore
    • 50 Critic Score
    Raiders has some interesting ideas, but slips in its execution. While the gunplay is solid and the graphics and voice acting are both good, the repetition of the missions combined with the need to replay them for what little character customisation there is quickly takes the shine from it all. What remains is a middling game that misses its potential.
    • 56 Metascore
    • 70 Critic Score
    Warplanes: WW2 Dogfight is a pretty decent aerial combat title with engaging battles and a bit of variety, but it also becomes repetitive quickly and the grinding nature when it comes to unlocking new planes is a bit too impeding. Perfect for those short bursts of gaming when you have little time.
    • 56 Metascore
    • 50 Critic Score
    Short and succinct, there’s nothing about Theseus I strongly disliked. That said, beyond the occasional picturesque moment, there isn’t a lot here worth shouting about either. It succeeds in bringing a brutal slice of mythology to life, but lacks the depth or impact of similar action adventure games, putting too much emphasis on style and presentation.
    • 56 Metascore
    • 50 Critic Score
    Although fans will appreciate Deep Silver bringing the series back from the dead, some will no doubt find themselves alienated by the amount of omissions and alterations found in Sacred 3. With that said, it’s still a competent game, even if a little too shallow for fans of the genre.
    • 56 Metascore
    • 30 Critic Score
    Fort Solis aims for big-budget horror but fails to deliver on all fronts. I don’t mind short games in the slightest, in fact, I welcome them, but Fort Solis felt like four hours of my life I will not get back. Unless you have money to throw away, you should probably give this one a miss.
    • 56 Metascore
    • 30 Critic Score
    Crossover games are nothing new to Bandai Namco or Shonen Jump, so it surprises and disappoints me to see that none of the good aspects or successful mechanics of these previous games made their way into Jump Force at all. Jump Force is a visual mess, It lacks the fun and charm that a wild crossover like this should embrace, and It's just a technical mess from top to bottom. Jump Force is a huge celebration of some of the most iconic manga in history, but it fails to do any of them justice.
    • 56 Metascore
    • 70 Critic Score
    Ultimately Behemoth is a good VR combat game that's a bit too easy, and with its impressively huge boss battles too few in number. Whilst the combat and exploration is enjoyable enough, the puzzling is too simple and, in a game about killing giants, you'd expect there to be a few more giants.
    • 56 Metascore
    • 60 Critic Score
    There’s a lot of depth to the combat and managing your party in Tears of Avia, whilst still remaining user friendly. However, while the effort put into the game's design can't be denied, it has a large amount of problems and rough edges. If you can get past the initial lacklustre visuals and pacing issues, Tears of Avia is a solid turn-based strategy world to explore.
    • 56 Metascore
    • 50 Critic Score
    Body of Evidence has a quirky premise for a game, but it doesn't live up to it. It gets repetitive very quickly and new mechanics just make the game more fiddly and in turn more of a chore, murdering your spare time.
    • 56 Metascore
    • 70 Critic Score
    It’s hardly complex and far from essential, but Lethal VR is a fun and polished romp while it lasts. Shelf life may be a concern, but the minimal setup time needed makes Lethal VR easy to slip into whenever in need of some brief ballistics training.
    • 56 Metascore
    • 60 Critic Score
    There are some great ideas in Perception, but the execution is somewhat lacking. Wandering around a haunted house with no vision should be a tense, methodical, creepy experience, but this game has a sprint button. You are given a lot of help to navigate and solve puzzles because if you did not have your sight and were trapped in a mansion with moving walls and keys to find you would be utterly helpless. This means the whole premise to the game quickly becomes pointless, which is a real shame.
    • 56 Metascore
    • 60 Critic Score
    In short sessions, preferably with other players, there’s still plenty of fun to be had in tearing through each level like a bull in a china shop. That said, the longer you play Dangerous Golf, the harder it becomes to overlook the game’s shortcomings. It’s a respectable debut from Three Fields, if one that doesn’t quite live up to its full potential.
    • 56 Metascore
    • 50 Critic Score
    Although barren, its gameplay systems operate well enough, going hand-in-hand with developer Swordtales’ minimalist approach. That said, mechanically, it fails to do anything that truly immerses players any more than the game’s pretty visuals.
    • 56 Metascore
    • 60 Critic Score
    A competent tactical combat game with an interesting setting that promises more but never realises it.
    • 56 Metascore
    • 50 Critic Score
    While Hardware Rivals is fun to play in chunks it gets repetitive quickly, and its great visual design isn’t enough to cover the cracks.
    • 56 Metascore
    • 70 Critic Score
    Deadly Premonition 2 feels like a step forward from the first game. It still has the same quirky and unusual humour, but this sequel brings with it improved combat and better visuals. It's a shame it's held back by poor performance on Nintendo Switch, but fans of the original are going to love Deadly Premonition 2, the city of Le Carrè and the story it has to tell.
    • 56 Metascore
    • 70 Critic Score
    Neptunia Virtual Stars is a great new direction for the series. It's weird and unexpected, but it's a breath of fresh-air compared to the familiar territory the last few games have been treading. There's a massive amount of love for vtuber culture in this game and it helps lift up the fun and refreshing story. It's a shame that the combat couldn't reach the same highs as the rest of the game, but while it's a major wrinkle, it doesn't ruin the entire experience. Any hardcore vtuber fan needs to play this game, and some clunky combat won't change that.
    • 56 Metascore
    • 40 Critic Score
    Verdun’s goal is an admirable one, to capture the feel of warfare on the Western Front, on occasions it manages to do that and be fun. The rest of the time, it’s an unintuitive slog. It might be a better game on PC, but on PlayStation 4, it’s almost certainly not going to be this year’s most fun or engaging WWI shooter.
    • 56 Metascore
    • 30 Critic Score
    Rise of the Slime ticks all the boxes of a bad game. Not only is it a roguelike that crashes regularly to ruin your run, but the game has little explanation of basic mechanics, too much variety in the deckbuilding for consistency, little meaningful longevity, and a poorly considered port to Switch. If you’re desperate to play it, get the PC release, but do yourself a favour and save your cash for your next run at a deckbuilder.
    • 56 Metascore
    • 60 Critic Score
    Recompile definitely isn't a perfect game – its combat and platforming have issues and it's easy to miss important things – but if you put the effort in, it's a rewarding and enjoyable experience with stunning visual and audio design and an interesting storyline.
    • 56 Metascore
    • 40 Critic Score
    At times, Ary and the Secret of Seasons can be a fun if not particularly memorable new action adventure game, but what will really stick in your mind are the various gamebreaking bugs you can stumble across. I would certainly wait a few seasons for patches before considering picking this up. There is the skeleton of an enjoyable family-friendly title here but it just isn’t ready.
    • 56 Metascore
    • 30 Critic Score
    As much as I wanted to fall in love with Submerged, it’s standing proof that a game needs more than good looks and a unique angle to win me over. With the ’emotional’ story-driven approach slowly receding from the frontline of gaming, I’m left craving fun and challenging experiences that have us do more than haplessly roam within the confines of a digital sandbox.
    • 56 Metascore
    • 70 Critic Score
    Tennis World Tour 2 is a solid all-round tennis game, and the inclusion of the wildcard system offers an additional and entertaining tactical layer to consider as you play. It's just a shame that some minor issues hold it back from being great.
    • 56 Metascore
    • 50 Critic Score
    Unless you are a big RPG fan who is desperate for a fix, then this title is certainly not good enough to warranty your attention. The fighting is tedious, the story is not well told and the menus are clunky and awkward.
    • 56 Metascore
    • 40 Critic Score
    Old Time Hockey is a slog that tries to masquerade as a pick up and play arcade hockey title. Throughout the main campaign you feel like you’re dictated to play in a particular way instead. The devs have done everything right with the presentation and the commentary yet slipped up in creating a fun game. Arcade hockey games from a decade ago, even two decades ago, laid the perfect foundations to build upon but it feels like the devs of Old Time Hockey wanted to dig those foundations upon and build a series of poorly signposted office blocks where the ice rink used to be.
    • 56 Metascore
    • 40 Critic Score
    Winter Ember begins feeling off and gets worse from there. The opening doesn't give you enough information to get you interested in the story and then the game itself spoils the fun that can be found in the stealth and stealing. It had potential and perhaps if you're a stealth purist then you can look past the poor combat and put up with the others, but it's undoubtedly a missed opportunity.

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