TheSixthAxis' Scores

  • Games
For 4,013 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
4140 game reviews
    • 58 Metascore
    • 70 Critic Score
    Memoranda is an enjoyable game that simultaneously benefits from the exploratory nature of the adventure genre whilst being held back by the inevitable repetition that puzzle-solving requires. It stands as a beautiful and literary engagement with an important genre of contemporary fiction that gently interrogates our sense of self identity. If that sounds a little dry, it also has an opera-singing cat and a puzzle that involves cleaning up vomit. Quirky and charming, I would recommend it to players looking for something different, but be prepared to fall back on a walkthrough during its more obscure moments.
    • 58 Metascore
    • 70 Critic Score
    Hell Warders provides an innovative spin on the tower defence genre, fusing third person combat, RPG elements and online play to great effect. Look past the bugs and uninspiring visuals and you'll find a deep and rewarding action strategy game.
    • 58 Metascore
    • 60 Critic Score
    Ultimately SWORD ART ONLINE: Alicization Lycoris takes too long to get to the point both in its combat and story, leaving the player disinterested before it even really begins. There is a good game here if you do commit to it, with some great character and world design, enjoyable combat, and interesting game systems, but it’s just not worth the slog to reach it.
    • 58 Metascore
    • 70 Critic Score
    Arto is a great action-adventure title which makes the most of its striking visuals. If the aesthetics appeal to you then you’re in for a neat take on the genre.
    • 58 Metascore
    • 40 Critic Score
    Gargoyles Remastered is a disappointing time. Fans of the original will delight in getting to play it on a modern system and the quick rewind helps to alleviate some of the more egregious design choices, but it also highlights how barebones this remaster really is. The rough and ready feel isn’t helped by modern visuals that look aesthetically worse and seem to add extra lag and imprecision to the controls. This is one oldie that perhaps should have been left to sleep in stony isolation.
    • 58 Metascore
    • 30 Critic Score
    There are some intriguing ideas at play here. Decent stealth mechanics and a captivating cultist backdrop will reel you in though there just isn’t enough substance to make The Church in the Darkness a lasting, worthwhile experience.
    • 58 Metascore
    • 50 Critic Score
    Lacking the precision required to tantalize the more serious racing fan, but perhaps too much of a challenge for many, V-Rally 4 is packed to the brim with nice ideas and potential, but just as many annoyances. Sadly, in this competitive marketplace, it is stuck in a ditch. The strange layout of the career mode and iffy handling model do their very best to put a downer on things, but I really hope Kylotonn has the resources to build upon this effort and provide something that can take the fight to the very best racing games in the future.
    • 58 Metascore
    • 40 Critic Score
    Deep Crimson evolves a number of Tamsoft’s original concepts, while tying everything together in one neat package, but it’s just a shame that the combat system lacks any sort of depth or zest. What’s worse is that it feels as though this stems from the developer’s overriding focus on sexualising its line-up of characters.
    • 58 Metascore
    • 50 Critic Score
    Space Hulk: Deathwing does a great job of capturing the look and feel of the Warhammer 40,000 universe, but it doesn’t manage to wrap that around a compelling co-op shooter. The missions are ponderous, the story already forgotten, and the core gunplay leaves something to be desired. Those with a fondness for Games Workshop or fraught co-op action will have wanted this to be great, but it’s merely OK.
    • 58 Metascore
    • 60 Critic Score
    In theory Dragon Ball Z: Ultimate Tenkaichi is the perfect Dragon Ball game. The gorgeous visuals, wealth of content and characters spanning Z and GT will delight fans. Unfortunately there's no escaping the fact that the core of the game, the actual fighting, gets boring very quickly and dissolves into the same few moves time and time again.
    • 58 Metascore
    • 70 Critic Score
    What new feature[s] Nightmare has to offer are intuitive and gel perfectly with Bladestorm’s existing mechanics. The demonic campaign is admittedly underwhelming in parts yet gives Bladestorm fans another series of unique battles to play through.
    • 58 Metascore
    • 30 Critic Score
    It's not often I see a game that has one interesting idea that it leans on it so heavily that it snaps. "No creation without destruction" or not, there isn't enough game here to wrap around the cool visuals and the issue is so egregious that you grow tired of those visuals very quickly. Boring and frustrating, the only dream you'll have here is of playing another game.
    • 58 Metascore
    • 50 Critic Score
    Please don't take this review as the ranting of a moody Ninja Gaiden fan. Remove the franchise name and the score would still be the same. Despite promising much at the start, Ninja Gaiden 3 misfires at almost every turn, and whilst it's not a bad game, it struggles to rise above average.
    • 58 Metascore
    • 50 Critic Score
    Despite its clear and comprehensive flaws, Wanted: Dead is still weirdly likeable, and will undoubtedly find a similarly strange and unique fanbase to worship at its feet.
    • 58 Metascore
    • 50 Critic Score
    Despite the promising names behind the title, Dark Rose Valkyrie stumbles over its own ambitions. Perhaps unsurprisingly, the parts of the game that were the responsibility of the Tales series veterans, the art and the writing, were the most successful, but where other collaborations have been able to balance each party’s strengths an diminish their weaknesses, that’s not the case here.
    • 58 Metascore
    • 50 Critic Score
    Despite the interesting ideas, Bladestorm still manages to be shallow and, whilst it may grab your attention for a few hours, you won’t want to carry on playing for much longer – the repetitiveness of it all will make sure of that.
    • 58 Metascore
    • 60 Critic Score
    For all its good ideas, inventive uses of the Joy-Con and potential as a fantastic party game, 1-2-Switch has just as many fumbles that make it far from an essential Switch launch title. It can be a lot of fun, but it fails to keep you in the moment, takes too long to explain and set up each game, and no amount of immature giggling at euphemistic games can manage to rescue it from itself. It might be quick on the draw, but what follows is more of a confused fumble.
    • 58 Metascore
    • 70 Critic Score
    At the end of the day that’s the chief purpose of these remasters: to offer fans a way to play these older Star Wars Battlefront titles on current consoles, with slightly spruced up visuals, and the option to play online. They’re still inherently rough around the edges and play a little clunky, but the Classics Collection does what it says on the tin, giving these beloved games a quick dip in the Bacta tank instead of attempting to forge them anew.
    • 58 Metascore
    • 80 Critic Score
    Touhou: Scarlet Curiosity grabbed me and never let go. It’s a fun game with great characters and combat, and it all comes together in a package that kept me glued to my PS4.
    • 58 Metascore
    • 60 Critic Score
    Reynatis is a game full of heart that reminds me of the golden age of PS2 RPG adventures, for better and for worse. It's full of interesting ideas, but is lacking consistent execution. If you can see past that, I do think that the charm of the game – the strong character writing, the living city of Shibuya, and angsty JRPG vibe of it all – will really resonate.
    • 58 Metascore
    • 60 Critic Score
    A competent role-playing game that builds on Compile Heart’s previous successes. The combat system works well and there’s an absolute glut of content for those willing to stray from the beaten path. That said, it’s not a particularly stunning game to watch, looking more like a remaster than a title genuinely meant exclusively for PlayStation 4.
    • 58 Metascore
    • 50 Critic Score
    The sound is awful, the fighting is incredibly repetitive (no combos, just mash square and triangle) and worst of all, it’s very glitchy: on one occasion I got near the end of a level, only to actually get stuck in the graphics.
    • 58 Metascore
    • 60 Critic Score
    Within it’s ocean depths, there’s plenty of fun to be found in coming back to Hungry Shark World every once in a while. The game’s point system makes it competitive enough for players who want to beat their personal best score, but the game really puts emphasis on running the same stages with different sharks which can start to grind. So while the game itself is pretty fun, Hungry Shark is one of those games best played in short bursts.
    • 58 Metascore
    • 60 Critic Score
    While there is a bit more depth than first appears in SkyScrappers it doesn’t often rely on any of this. It is fairly easy to accidentally die because you didn’t see a falling rock or fall behind because the platforms are just slightly out of reach. The game itself can be a fair bit of fun with friends, but the single-player is little more than an hour long tutorial and sadly there isn’t anything else to do.
    • 58 Metascore
    • 40 Critic Score
    Sinner: Sacrifice For Redemption has some inspired choices. The agony of choosing what to give up next and trying to work out what loss will hurt you least is really innovative, while the boss designs all stand apart from one another, each feeling as though they represent the sin that they have become. Unfortunately, it is let down by some of the design choices and difficulty that will you feeling unfulfilled.
    • 57 Metascore
    • 50 Critic Score
    While a fun distraction, there’s little to recommend wholeheartedly when it comes to Kirby: Battle Royale. Its mini-games are well designed, but with a short Story Mode and limited replay value for its other modes, it becomes clear that this is not a stellar addition to an already bulging line-up. Kirby fans are probably better off saving for a Switch as the pink puffball is heading there next year.
    • 57 Metascore
    • 70 Critic Score
    Typoman’s appeal boils down to whether or not you’re willing to invest in shorter games that are content light, yet have genuinely interesting ideas that are beyond what’s come before. By using words as an aesthetic and gameplay device, it writes its own reasons for why it is unique. My only wishes were that the platforming was tighter and that it had a few more levels. Typoman is over far too quickly for my liking, but this is high praise for what it did in its short time.
    • 57 Metascore
    • 60 Critic Score
    The saying “Too many cooks spoil the broth” certainly rings true with Sonic Forces. It’s a game where despite it’s many level types none of them quite leave a lasting impression. As a result, it comes off as merely average in all departments with the sole exception being the visual design. Sonic Forces is far from the train wreck that Sonic Boom: Rise of Lyric was, but it doesn’t come close to reigniting the series’ magic in the way Sonic Mania did.
    • 57 Metascore
    • 60 Critic Score
    Landit Bandit is quite short and it is limited to a few basic mechanics used to accomplish very similar tasks. The mechanics are solid enough to make it a taxing and entertaining distraction but you might be left wishing there was a little more substance and a bit more polish.
    • 57 Metascore
    • 80 Critic Score
    Without a doubt, Dynasty Warriors 7 is Omega Force's finest game to date. Long-time fans of the series will fall in love almost instantaneously, the redesigned gameplay being just as welcoming to new players.

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