TheSixthAxis' Scores

  • Games
For 4,013 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
4140 game reviews
    • 60 Metascore
    • 40 Critic Score
    I love that FIA European Truck Racing Championship exists and I really hope such a niche title finds the right audience. Developer N-RACING has been faithful to the essence of truck racing, but it hasn’t been able to create the structure, close fighting, nor personality the series has to offer. Variety is good, and I really hope they can work on an improved sequel. For now, once the novelty has worn off, you are left with a pretty lifeless game.
    • 60 Metascore
    • 50 Critic Score
    Super Dodgeball Beats' manga-influenced visuals are sure to draw you in, but sadly aren't backed up by its middle-of-the-road rhythm action.
    • 60 Metascore
    • 60 Critic Score
    Sentinels of Freedom is a robust turn-based superhero strategy game. While not doing anything groundbreaking and lacking in some areas, Sentinels of Freedom is still a fun romp into the world of comics and being able to create your own hero is even cooler. Just make sure you stick to playing this on a big TV.
    • 60 Metascore
    • 60 Critic Score
    Was Uppers worth the years-long wait to be able to play it in English? Probably not. Even as a fan of the titles Honey Parade Studios puts out, there's something disappointing about the way Uppers is too scared to fully commit to the gritty, hot-blooded front that it puts up. By having one foot in there and another firmly planted in the same-old T&A antics of the studio, it fails at truly capturing either aesthetic successfully. It's still a fun brawler with satisfying combat, and it looks amazing on PC, but there are plenty of areas where it could be improved on.
    • 60 Metascore
    • 60 Critic Score
    Morkredd is an interesting experiment in the use of light and dark to solve puzzles. However, the constraints of all the shadowy deaths and the occasionally frustrating movement of the ball stops Morkredd from being a better game. Through the great artwork there are hints this could have been something more.
    • 60 Metascore
    • 60 Critic Score
    A Tale of Paper is a great concept with an excellent presentation that’s slightly ruined by some poor platforming design. If you’re willing to stick it out though, you’ll be rewarded with a gorgeous world to explore and an equally captivating score.
    • 60 Metascore
    • 60 Critic Score
    Despotism3K is full of humour that had me laughing a lot, but the high degree of difficulty and randomisation and arbitrary choices that can end a run in a moment had me swearing at it a lot, too. You end up replaying gameplay that doesn't change all that much between runs. Still, it's a good distraction if you don't want to play a huge adventure game, and instead want to throw some puny humans into a bioreactor.
    • 60 Metascore
    • 60 Critic Score
    Ancient Amuletor is actually fairly close to being a hidden gem for PlayStation VR owners, with fun gameplay across four characters and motion controls that work rather well, but there’s simply not enough levels at launch and only vague promises of more in the future. As they add more worlds and characters, TiGames can hopefully make this shine.
    • 60 Metascore
    • 70 Critic Score
    Crackdown 3 manages to escape its troubled development in style, offering up a somewhat safe return to the superhero cop action of its predecessors in a bright and unpretentious campaign. It feels like the perfect antidote to some of the more bloated open world experiences of recent years. You can also briefly revel in the Wrecking Zone’s glorious destruction, even if all that fancy cloud tech simply leaves you hungry for what the game could have been.
    • 60 Metascore
    • 40 Critic Score
    If Blood Bowl 3 does one thing right, it’s that it really makes me appreciate that Blood Bowl 2 exists, which right now is a far superior game in all aspects. For now, save your money and wait to see if this one gets any better.
    • 60 Metascore
    • 70 Critic Score
    Brawlout is fundamentally a great take on the Smash Bros. format, and they’ve nailed the weight of the characters, movement, and the pure fun that getting four players together for some combative carnage can bring. Unfortunately the limited roster and the unrewarding grind of the in-game store can temper that somewhat, but as a starting point for a new indie fighting franchise there’s a lot here to like.
    • 60 Metascore
    • 50 Critic Score
    We're disappointed, because Quake Wars could have been a great FPS, but it's one marred with visual issues, some badly realised mechanics and crucial missing menu options that would have gone some way to fixing the issues people clearly seem to be having online.
    • 60 Metascore
    • 60 Critic Score
    I Hate This Place is close to being a really good fusion of base building and isometric shooter, but never quite nails the game feel. Stealth is mostly a case of sneaking through vents, combat is repetitive and becomes too easy with more powerful weapons, and the base building parts function more like an idle game. To top it off, the story kind of fizzles out and the game ends just as the mechanics start to get established. There is a fun pulp horror experience here, but it doesn’t meet its clear potential.
    • 60 Metascore
    • 50 Critic Score
    Hair-tugging difficulty spikes and a harsh entry barrier for newcomers are enough to drag White Knight Chronicles II from being a good game into the pool of mediocrity.
    • 60 Metascore
    • 40 Critic Score
    Corpse Party: Blood Drive is sure to upset many fans; it certainly upset me. The shift to 3D visuals completely changed the dynamic of the game, and while gameplay didn’t suffer for it, storytelling and immersion certainly did. If this were a new game separate from the narrative of the previous entries, it could be an excusable attempt at experimentation, but as the anticipated climax to a years-long story of engaging horror and developing characters, it only serves to muddy an otherwise engaging series of indie horror games. Corpse Party: Blood Drive is offensive to fans and a poor representation of the series to newcomers.
    • 60 Metascore
    • 80 Critic Score
    Best Friend Forever has an enjoyable, light-hearted storyline, for an easy relaxed gaming session. Dating Sims can be very hit or miss, and despite being short and having some unfortunate dialogue, I would very much consider this one a hit. The “adopt, don’t shop” message, as well as the inclusion of dog breeds that are considered unpopular only added my enjoyment of the game. Oh, and yes, you can pet the dog.
    • 60 Metascore
    • 50 Critic Score
    Everything about Endless Ocean: Luminous makes it a particularly Nintendo game: the chunky menu layout, the soothing AI voice, the tranquil music and the laidback vibes. That’s emphasised by the notion that this is a deeply unusual piece of software, and one that you wouldn’t find coming from the other major console manufacturers. It’s a shame then that, unless you’re an avid fan of marine facts, it’s interminably dull.
    • 60 Metascore
    • 30 Critic Score
    Where difficulty can be used to make a game more addictive or rewarding, here it manages to sap every ounce of fun out of the experience.
    • 60 Metascore
    • 80 Critic Score
    It’s a sad truth that still puts a pit in my stomach, but Kojima and Konami are done. Konami still owns the Metal Gear name though, and they still want to make video games for it. Please let them. A new Hollywood reboot of your favorite franchise does not retroactively ruin the quality of the old movies, and Metal Gear Survive does not suddenly make the Metal Gear Solid series any less brilliant. Metal Gear Survive, instead, stands alongside those as perhaps the strongest spinoff in the franchise to date. Metal Gear Solid as we know it may be finished, but after having so much fun with Survive, I’m excited to see what Metal Gear looks like in the future.
    • 60 Metascore
    • 60 Critic Score
    A really mixed bag. The overall story of the Girl facing her psychological demons and overcoming the traumatic experiences that stranded her in this fantasy dreamworld is interesting and well handled, and I really liked the idea of using the violin as a kind of magical totem to transform and manipulate the world. The switches between perspectives and moments of introspection point to a sensitive appreciation of the deeper emotional resonances of Distortion’s narrative, but it just isn’t that fun to play. Dated and unresponsive controls, needlessly obscure exploration, and frustratingly unpredictable enemy encounters mean that it almost works better as a Let’s Play watch than it does as a game.
    • 60 Metascore
    • 40 Critic Score
    Super Neptunia RPG makes an earnest attempt at shaking up the formula of the Neptunia series. Unfortunately, major technical issues bog this game down at every turn, and even if they were fixed, the drawn out story and over-simplified combat would fail to equate to an enjoyable game. Super fans of the Neptunia series might find something worthwhile in this experience, but it's sure to be buried under ten tons of headache and frustration.
    • 60 Metascore
    • 40 Critic Score
    1971 Project Helios has an enjoyable plot to unravel, decent character development and challenging AI to defeat, but it's mired in murky and unclear visuals and repetitive gameplay. You're probably best off giving this one a miss.
    • 60 Metascore
    • 50 Critic Score
    I was never engrossed, enticed, or even entangled in The Technomancer’s web of dystopian dreams. It’s competently made – there’s been far worse games reviewed on TSA recently – but what felt mildly interesting in trailers turned out to be perhaps the most boring science fiction adventure I’ve ever played.
    • 60 Metascore
    • 60 Critic Score
    Hardcore Resistance fans will no doubt like what Nihilistic have managed to get the Vita to do, but for everyone else this is little more than a competent, hard working game that ticks the right boxes but never really pushes the boat out. The graphics are hit and miss, the sound generally terrible and the controls need some work. But it's not a bad game.
    • 60 Metascore
    • 60 Critic Score
    Suicide Squad: Kill the Justice League is a perfect example of how live services can sap all the energy out of a game experience. The story, the character and gameplay all range from good to fantastic, but the missions grow stale before too long, the loot system's few bright spots are tarnished by the chore of everything else you earn, and the story and characters all but evaporate once you reach the endgame.
    • 60 Metascore
    • 60 Critic Score
    Kandagawa Jet Girls follows the unfortunate pattern that many of HONEY∞PARADE GAMES latest titles have fallen victim to. There's style and charm galore, with sharp character visuals, fun music, and a charming anime-as-hell story mode. The actual gameplay, though, is rough at every possible edge, presenting a half-baked version of a truly interesting idea that simply wasn't executed on well. There's a lot to love with this game, but unfortunately, there's plenty to dislike as well.
    • 60 Metascore
    • 40 Critic Score
    I like Doctor Who a lot. As a TV show it's got all the best things about good entertainment and genuinely has some incredible storylines and messages. Doctor Who: The Edge of Time is not one of them though. Between sluggish movement and dull puzzles, I think it's enough to say that even Jodie Whittaker can't save this game.
    • 59 Metascore
    • 50 Critic Score
    If EA can patch the framerate issues and tweak the handling, Undercover could be a great game.
    • 59 Metascore
    • 70 Critic Score
    Narcos: Rise of the Cartels is a decently executed turn-based strategy title. Sure, sometimes it's a bit too easy, but when the enemy moves efficiently it become a dangerous game of cat and mouse. Just be warned that you'll grow attached to your squadmates, and hate if you lose them. This is for you, Ruiz!
    • 59 Metascore
    • 60 Critic Score
    Technically it is a well crafted game without any bugs in sight. The look SUTD Game Lab has gone for with it stands out well, and works in the context of the game’s setting. The soundwork is also very well done. The majority of puzzles are decent too, but it is the ones that take ages to get past, even though you know the solution, because of timing that remove a lot of goodwill for One Upon Light. There were points where fun wasn’t being had because of them. At the same time One Upon Light feels very mechanical.

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