TheSixthAxis' Scores

  • Games
For 4,006 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4133 game reviews
    • tbd Metascore
    • 60 Critic Score
    Underling Uprising is an exuberant old-school beat ‘em up throwback that absolutely nails the Saturday-morning-cartoon vibe, delivering a gloriously daft roster of player characters to boot. With a few friends sat on the same sofa, it’s the kind of loud, colourful, coin-op-like chaos that I have loved ever since playing Captain Commando in my local arcade. It’s just a shame that the input lag and framerate issues undermine much of what Dummy Dojo have achieved elsewhere. Still, provided there’s some solid post-launch polish, this has all the potential to be a cracking co-op party brawler.
    • 80 Metascore
    • 70 Critic Score
    Call of the Elder Gods is a very good puzzle adventure game that continues the narrative of the first game and adds some interesting new characters to the mix. At its best it contains some of the most engaging and enjoyable puzzles you’ll find, though there are some dips in quality that drag things down a bit. I would recommend the first game over this for newcomers, but if you've already enjoyed that title then you’ll get a lot out of this too, just don’t expect it to be quite as polished.
    • 75 Metascore
    • 70 Critic Score
    I found Clockwork Ambrosia to be fun, but not as fun as I was hoping. The weapons do get absurd, but it takes too long to get there, a lot of the exploration can end up feeling unrewarding, especially as most weapons feel like there's one or two best builds for them, and swapping between weapons feels too sluggish, minimising the overall customisation I was hoping for. I like it, but I don't think it's going to stick with me.
    • 55 Metascore
    • 50 Critic Score
    While there is some interest here for fans of cosmic horror and an atmospheric opening setting, The Shore is difficult to recommend for the frustrating second half.
    • tbd Metascore
    • 50 Critic Score
    Rumbral feels like it is just getting going when you hit the credits. There is a sufficiently good atmosphere and decent designs, but the lack of an engaging story to draw you in and some sluggish gameplay elements does let the overall experience down.
    • 72 Metascore
    • 70 Critic Score
    Adorable Adventures is a fine, cosy, laid-back experience. There's a good amount to do, from hunting scents to taking photos, and it entertains through the few hours that it lasts. It never really changes gear, though. Still, if you want a short and cosy experience, Adorable Adventures is worth considering.
    • 64 Metascore
    • 60 Critic Score
    Aphelion is a deeply frustrating mix of both brilliant and baffling design: part gorgeous, best-in-class narrative adventure. One boasting cinematic presentation backed by superb lead performances, further enhanced by the year’s most compelling, science-grounded sci‑fi story. But also, part dreary third-person action-adventure, undercutting the pace of its narrative with clunky platforming, tedious stealth and puzzle sections, and Thomas’ oxygen-management nonsense. In the end, this tight narrative adventure is stretched into an over-long slog. Sure, it’s well worth seeing through for the story, but with a sharper gameplay focus, Aphelion could have been essential.
    • 71 Metascore
    • 60 Critic Score
    Tides of Tomorrow is a good story that's alternately helped and hindered by its asynchronous multiplayer. It enables some compelling gameplay options but sometimes takes agency away from the player as relying on other players means you can't really do anything yourself a lot of the time. The story can also contradict itself sometimes due to the nature of the gameplay. It's enjoyable despite this, though it starts to outstay its welcome towards the end.
    • 67 Metascore
    • 50 Critic Score
    Cthulhu: The Cosmic Abyss is a flawed, but interesting experience. The narrative is straight out of a Lovecraft story and it escalates into a suitably maddening conclusion. The mechanics are interesting and promising but the lack of polish across multiple platforms and the inconsistency of responsiveness made for an overly frustrating time and I was ready for the game to end quite a bit before an incredibly complicated final puzzle. I’m glad that I persevered (albeit with the ingame AI assistance) as the ending felt appropriate. If you have the patience, and enjoy the setting, then there is some fun to be had, but perhaps wait for further patches for a less frustrating experience.
    • tbd Metascore
    • 70 Critic Score
    If you’re into tactical games with a dash of sports and roguelike elements, Smash It Wild is a deeply enjoyable entry in the genre. I love the art style and the fundamental gameplay, I just wish there were more reasons to keep coming back when you've done everything.
    • 82 Metascore
    • 70 Critic Score
    I don't need games to be life-changing, but I do need a bit more mechanical depth than what Vampire Crawlers has, and while you can craft some incredibly entertaining combos as you play, and each new characters offers new cards, the core concept remains the same throughout. I think this is a solid dungeon crawler, if not fantastic.
    • 73 Metascore
    • 60 Critic Score
    ICARUS is a good survival game that is held back by the way technology is effectively time-gated behind levelling up. The actual experience of playing is good, provided you can ignore a handful of bugs, deal with the UI, and don't mind burning time for the sake of earning XP.
    • 77 Metascore
    • 70 Critic Score
    I have been enjoying Starfield, but that's in spite of the game's systems and features rarely combining into a cohesive whole. As an interstellar role playing experience, it appeals to those that want to be bounty hunters, space cops or pirates, but offers little to traders and other fantasies. What it really needs is a sequel, taking this first attempt as a proof of concept to create new technology and improve, but we aren't going to see that any time soon.
    • 76 Metascore
    • 70 Critic Score
    Kotama and Academy Citadel hits the ground running and expects you to keep up from frame 1. It's a beautiful and well animated metroidvania that packs a punch when it comes to art and gameplay, but leaves a lot to be desired when it comes to creating a cohesive beginning-and-end narrative experience.
    • tbd Metascore
    • 60 Critic Score
    I think ultimately that Sovereign Syndicate should have focused on one character, or allowed me to choose one and have the others become part of their storyline. Then you could re-experience the game from the other characters' perspectives. As it is, the pacing just doesn't do the game any justice. There is stuff to like here, the world is deep, the story is interesting, and it's releasing at a budget-friendly price, but I have to say that a game set in a steampunk London with minotaurs, centaurs, and dwarves roaming around really seems like it could have been much more than this.
    • 76 Metascore
    • 60 Critic Score
    The team at Milestone have been crafting racing games for more than three decades now, Screamer proving that they aren't afraid of taking risks and trying something new. From its surprisingly fleshed out storylines to its advanced racing gameplay concepts, there are plenty of intriguing ideas at works here though not all them are executed well.
    • 68 Metascore
    • 70 Critic Score
    People of Note is a kind-hearted RPG with a deep affection for music. Its soundtrack won’t resonate with everyone, but it’s both deeply enjoyable and tight and focused, with a cast of likeable characters whose journey you’ll want to see through.
    • tbd Metascore
    • 60 Critic Score
    An uninspired strategy RPG, Disciples: Domination offers an unremarkable experience that fails to stand out in a crowded genre. There are a few flashes of brilliance here and there – primarily with the morally challenging decisions that need to be made in the throne room – but otherwise this latest entry in the Disciples series fails to offer a compelling world to save.
    • 71 Metascore
    • 70 Critic Score
    A satisfying end to the story of Max and Chloe, Life is Strange: Reunion is a mature tale of the uncomfortable truth that you can’t truly go back, only learn from your mistakes and go forward.
    • 76 Metascore
    • 60 Critic Score
    I have enjoyed playing The Division: Resurgence, but it's a rediscovered joy of improving my character stats and churning through looter shooter missions. There's the foundations here for more, but with a low stakes main story, and too many points of friction through the UI and gameplay, the main thing it's made me want to do is go back and play the console games.
    • 67 Metascore
    • 50 Critic Score
    Damon and Baby is a game which is just sort of fine. It can be fun to play, but it just feels a bit repetitive most of the time, and neither the combat nor the story are engaging enough to really keep you locked in. I don't think it's a bad game, per say, but I do think it can be a bit dull, and that's just as bad a lot of the time.
    • tbd Metascore
    • 50 Critic Score
    Overthrown is an ambitious genre melting-pot of a game that offers a monster-mash of potential, but its cluttered systems and lack of guidance ultimately hold it back from fully realising its promise.
    • tbd Metascore
    • 70 Critic Score
    EverSiege: Untold Ages strips away the ultra competitive aspects of a MOBA to create a solo or co-op game that feels nostalgic in a lot of ways. There's an awful lot to do here and loads of progression to unlock, which is always satisfying. I do hope they find a way to make the multiplayer feel more satisfying to share, and will be keeping an eye out for updates post-launch.
    • 53 Metascore
    • 70 Critic Score
    Legacy of Kain: Ascendance is a fun addition to the series and offers a nice shift in the wider narrative. The mix of nostalgic and new characters works well and series fans will be excited to finally play as Raziel in vampire form in particular. The combat is solid if a little repetitive, and the weird shifts in visual style are off-putting at times, but this is a good little spinoff that hopefully promises more adventures in Nosgoth to come.
    • 65 Metascore
    • 50 Critic Score
    I think it is good that classic franchises are getting a new lease of life, but Rushing Beat X: Return of Brawl Brothers could have been a better return for the series. When combat works it can be really satisfying, but with enemies wandering aimlessly on and off screen, and depth perception and hitboxes being off, there is improvement needed. There is, at least, a good variety of characters to play around with through the story, lending itself to allow players to try different approaches, but the best character is locked out until after you complete story mode. Rushing Beat X: Return of Brawl Brothers is a short, solid brawler, but there are better sides-scrolling beat 'em ups out there.
    • tbd Metascore
    • 50 Critic Score
    Stellar Wanderer DX isn't the most exciting or engaging example of the space sim genre and suffers from feeling too small and repetitive. Within its own bubble, it does get the basics of space combat and trading right, and fills a gap in this severely neglected genre.
    • 78 Metascore
    • 70 Critic Score
    Dragonkin: The Banished is a surprise for me. While it's not going to blow the titans of the Diablo style action RPG out of the water, I had fun tinkering with the skills system, and it's got some refreshing ideas that are worth experience for yourself.
    • 79 Metascore
    • 60 Critic Score
    I absolutely recommend playing Resident Evil Village, but probably not on Switch 2. It’s a fantastic game, and it can be found very cheap on PS5 these days during sales. Paying full price for the Switch 2 version — technically worse for around three times the price and the handheld version is simply bad — instead of playing it cheaper on a more powerful console is actually the scariest thing I’ve seen since we got given the code. If you do pick it up on the Switch, do yourself a favour and keep it docked at least.
    • 60 Metascore
    • 60 Critic Score
    Calamity Angels: Special Delivery brings some unique ideas and a loveable cast of weirdo characters to the table. I just wish it brought more interesting and engaging gameplay and combat along with it.
    • 73 Metascore
    • 70 Critic Score
    Crabmeat is a great short-form horror game that delves deep into the existential dread of both being in debt and being stranded in an unforgiving sea. The challenge and threat amps up throughout the 3-hour playtime and everything culminates in a conclusion that works as a suitably fantastic payoff. Similar to a game like Threshold, this is a one-sitting experience that shows the range of indie horror gaming.
    • 72 Metascore
    • 70 Critic Score
    Toxic Commando never really manages to be more than the sum of its parts. It's enjoyable, and the big horde set pieces remain a gaming highlight, especially at its peaks in the finale, but like a 90s family holiday, there's also just a lot of time spent looking at a map to plan your route, and then driving to the next sightseeing stop while the kids in the back pretend to shoot stuff out the window.
    • 65 Metascore
    • 50 Critic Score
    I'm pretty disappointed with Greedfall: The Dying World. Despite going through Steam Early Access, the end product is buggy and messy, and the combat uninspiring. This combined with slow pacing that gives three false endings to the opening before you get into the open world makes it get old quickly. Perhaps wait for a sale, or a lot of patches to fix things up a bit.
    • 72 Metascore
    • 60 Critic Score
    Ratcheteer DX is not a bad game, but it does have issues that stop it from being great. The story and the world that we see is well put together, but navigating that world can be a chore at times. It is a game that has moments of brilliance through its puzzling, yet I can’t look past some of the game’s more frustrating elements.
    • 76 Metascore
    • 70 Critic Score
    With superb retro visuals, OTT combat, and four player co-op, Scott Pilgrim EX is a suitable love letter to the brilliance of the original graphic novels. Sure, there’s some issues that will spoil you and your pals’ fun on occasion, but overall Scott and his friends – and enemies – are well worth your time.
    • 64 Metascore
    • 60 Critic Score
    God of War: Sons of Sparta is a bog standard retro-inspired Metroidvania. There’s energetic combat and strong boss fights, though neither can quite make up for the dreary exploration and boring story, resulting in an OK experience. For me, when it comes to a franchise as legendary as God of War, OK isn’t nearly enough.
    • 70 Metascore
    • 50 Critic Score
    I still love the series and am keen to see it continue, but Legacy of Kain: Defiance just hasn’t aged well and represents the very nadir of PS2-era action adventure games. The repetitive combat and uninspired level design grow tedious and the new additions are not particularly exciting. The use of AI upscaled textures helps explain the underwhelming nature of the graphical updates and is emblematic of a remaster that feels cheap. Considering the original game is still available on Steam and PlayStation, I’d suggest picking that up instead. Like so many modern vampires, this game’s resurrection is more of a curse than a blessing.
    • 60 Metascore
    • 60 Critic Score
    I Hate This Place is close to being a really good fusion of base building and isometric shooter, but never quite nails the game feel. Stealth is mostly a case of sneaking through vents, combat is repetitive and becomes too easy with more powerful weapons, and the base building parts function more like an idle game. To top it off, the story kind of fizzles out and the game ends just as the mechanics start to get established. There is a fun pulp horror experience here, but it doesn’t meet its clear potential.
    • 70 Metascore
    • 60 Critic Score
    The Prisoning: Fletcher’s Quest isn’t a bad game, and the handful of hours you’ll spend with it will certainly pass the time with a decent level of enjoyment, but there isn’t really anything particularly memorable here. The procedural generation means that subsequent playthroughs will feature slightly different layouts, though this undercuts the intricate level design that good search adventure games need. Coupled with the sometimes questionable humour and you have a title that can offer a passing distraction but won’t stay with you.
    • tbd Metascore
    • 50 Critic Score
    While the review here tends toward the critical, I didn’t hate my time with The 9th Charnel. It is definitely over-priced as a first-time developer’s project and I don’t think anyone will feel that its 4 hour runtime justifies a price close to that of Silksong. If this was around £5 then it’d be a different matter but I can’t really recommend the game as things stand. If Saikat Deb builds on this, however, and focuses on the gameplay over the confusing narrative then their next project might be more successful.
    • tbd Metascore
    • 60 Critic Score
    Just like with its bizarre setting and over-the-top visuals, the overall experience of Aerial Knight’s Dropshot is uneven. There’s complete brilliance in places, such as the thrilling races, but they come alongside some rather uninspired and borderline frustrating combat. If I could just have a game full of the rival chases, and get rid of the fighting, this would be terrific. As it is, it’s alright.
    • 65 Metascore
    • 50 Critic Score
    There are moments where Gear.Club Unlimited 3 nearly comes together, but when other games like JDM and Tokyo Xtreme Racer exist, it becomes clear just how much of a poor facsimile it is.
    • 70 Metascore
    • 60 Critic Score
    Don't Stop, Girlypop! is a yassified delight and the kind of unabashedly girl-power game I love to see. I just wish that as much energy went into the polish and game design as it went into the art, vibes, and killer soundtrack.
    • tbd Metascore
    • 60 Critic Score
    You really should play Dispatch. This funny and surprisingly touching superhero adventure is something to be savoured. Just don’t play it on Nintendo Switch, the clumsy censorship renders a terrific game a rather mediocre one instead.
    • tbd Metascore
    • 60 Critic Score
    Clue: Murder By Death fully immerses the player in a thoroughly realised 1930’s era country estate murder mystery with the welcome addition of cute, cartoony visuals. Sadly, the game is somewhat let down by a frustrating two-hour real-time playthrough limit that collides with tedious character walking speeds and frequent clunky load screens.
    • tbd Metascore
    • 60 Critic Score
    I like Hordes of Hunger, but I don't love it, and in a field of games that are a lot like this, it's hard to recommend. That being said, if you're someone who wants to indulge in a grimdark fantasy world and hit things a lot, this could be a good chance to do so.
    • tbd Metascore
    • 70 Critic Score
    The overall experience of Dark Auction is quite the contradiction, just like its genre-breaking story. There are moments of superb 2D-driven visual novel-style dialogue, conflicting with dull, clunky and unnecessary 3D exploration. Overall, I’d say the former still trumps the latter, and when you experience the next shocking over-the-top theatrical plot revelation during an auction, Dark Auction proves well worth the effort.
    • 72 Metascore
    • 70 Critic Score
    Romeo is a Dead Man is exactly what you're expecting it to be if you're familiar with Suda51, which means you are expecting the unexpected. It's as weird as possible from the very beginning and features a collection of influences that combine into a unique and surreal journey. Actually fighting stuff is the least interesting part of the game, which is good because I find the combat a bit weak, but if you can see through that – and maybe start of the lower difficulty so it's less of a burden – this is a rollercoaster of the peculiar that you'll want to stick with to the end.
    • 65 Metascore
    • 50 Critic Score
    Aces of Thunder feels like it's missing some basics, like tutorials, feedback on hits, and an informative HUD. I know it's a sim, but what's the point of simulating me being in a plane and not knowing where to go? What kind of commander says there's enemies incoming, but with no further details, like direction? That, along with some frustrating issues with the controls and fiddly use of a DualSense while in VR just leaves me coming away from the game more frustrated than elated. If you've got the patience to get through the trial and error, you might enjoy this very realistic flight combat sim, but the multiplayer still won't be well populated without crossplay.
    • 73 Metascore
    • 70 Critic Score
    Yakuza Kiwami 3 & Dark Ties is a combo of action adventures that longtime fans of the series will have hours of fun with. The added gameplay features and altered visuals, unfortunately, contrast with the story experience in a way that doesn't feel as authentic to the original experience as I would have liked.
    • 70 Metascore
    • 60 Critic Score
    Dynasty Warriors: Origins - Visions of Four Heroes galvanises the rebirth of a fan favourite franchise that had started to show signs of fatigue. The expansion helps to further expand the story through additional character perspectives while supercharging the hack n’ slash gameplay with new features. However, with the DLC costing almost as much as the core game on some platforms, it's a tough sell, only suitable for those die-hard DW heads who simply can’t wait for a sequel.
    • tbd Metascore
    • 70 Critic Score
    Speedball is a tremendous reboot of the iconic back-and-forth violence of the original games. Eye wateringly fast and explosively violent, playing against a pal in local mode is as good as it ever was. It’s just a shame that the single-player league and online modes haven’t been lavished with as much care and attention as the core gameplay. I hope that Rebellion stick with Speedball and keep developing it with new content, as this has the raw potential to be an exceptional sports game.
    • 54 Metascore
    • 50 Critic Score
    Ultimately, Let It Die: Inferno has too many flaws to look past, especially when so many of those flaws are related to the base gameplay loop and experience. It can be fun and sometimes rewarding to dig through a janky game for a satisfying gameplay or story experience, but that isn't the case here. While the game looks and feels just like the original at a glance, it isn't a game I see myself putting nearly as much time into, or remembering nearly as fondly.
    • 58 Metascore
    • 60 Critic Score
    DuneCrawl is an interesting game that blends together giant crab combat, dungeoneering and multiplayer shenanigans. It's fun enough, but I really wish it did a little bit more with the more unusual aspects of its game design.
    • tbd Metascore
    • 50 Critic Score
    There are some interesting ideas in War Sails but there’s a good reason why naval warfare was never a core part of the Bannerlord package. Sea battles just aren’t that appealing, lacking any kind of rewarding strategic depth or enjoyability. However, for those wanting a fresh way of tackling the campaign map, War Sails introduces new tactical opportunities and a layer of ship management some Bannerlord players will find themselves engrossed in. In short, this isn’t a must-buy expansion and for new players we’d recommend sticking with the base game.
    • 72 Metascore
    • 70 Critic Score
    Big Hops is a good new 3D platformer that will draw plenty of fans with its fun abilities and locations to explore. My playthrough was affected by bugs, with patches coming to address some of these issues in the run up to launch, but there seem to be some teething issues that remain.
    • 52 Metascore
    • 50 Critic Score
    Rogue Trader on the Switch 2 is a bad port of a fantastic game. If you have the patience, it’s just about playable, and there’s still some enjoyment to be found in its epic narrative and compelling characters. However, it needs a cavalcade of patches to reach the level of performance on Switch 2 that the game deserves.
    • 65 Metascore
    • 70 Critic Score
    If you enjoyed the base game like I did, the best bits of Pokémon Legends: Z-A are still present in Mega Dimension. The combat is still engaging, the characters you live and work with are still endearing, and the new Pokédex is fun to complete. This DLC, much like Z–A itself, feels like it will be a Marmite one.
    • 61 Metascore
    • 50 Critic Score
    The Last Case of John Morley is a detective game without any detecting. This walk-through of what could be a fantastic mystery story is let down by wooden voiceover performances, dated character visuals and mind-numbing mechanics.
    • 63 Metascore
    • 70 Critic Score
    There's a lot of promise to Sleep Awake, which makes its short runtime all the more frustrating. The fusion of visuals, music, and narrative are reminiscent of peak Remedy titles and the inevitable cliffhanger ending definitely leaves me wanting to find out more about Katja’s story. I’ll be listening to that Robin Finck soundtrack in the meantime and crossing my fingers.
    • 69 Metascore
    • 60 Critic Score
    Getting through the world of Thief VR is natural and intuitive, and there's times where it all comes together as you knock out guards and pilfer, but there's so many small details and poor AI that drag you back out of the moment. A decent thievery game, but not as good a Thief game.
    • 72 Metascore
    • 70 Critic Score
    UNBEATABLE is a good rhythm action adventure game, with it highlights being its visual style and the arcade mode. The story is fine, but can feel all over the place at times with a script that isn’t the best, but the music through the game is good and there are a couple of standout tracks. It has been a while since a decent rhythm game came out, so it is worth giving UNBEATABLE a shot.
    • 72 Metascore
    • 70 Critic Score
    Titans of Tide is another strong SpongeBob platformer from Purple Lamp and has plenty of fan service for those even slightly familiar with the cartoon. The Plankton Challenges are really fun, so it’s a shame that they are locked behind either busywork or microtransactions. As a total package it doesn’t quite reach the heights of Cosmic Shake or Battle for Bikini Bottom but it’s still a solid game.
    • 82 Metascore
    • 60 Critic Score
    Death Howl has a strong central theme to it, the cards are well made, and there's a decent variety to build out decks. But it is also a game that can require a lot of repetitive grinding to make small amounts of progress, and the quests could have been better designed.
    • 71 Metascore
    • 70 Critic Score
    Renegades does a good job of bringing some fun back to Destiny 2 with some great campaign missions and new hub area. The Star Wars elements are close enough for you to spot the homage, but not so conspicuous as to pull you out the world of Destiny. Enjoyable while it lasts, but Bungie still need to do a lot more work to rescue the game as whole.
    • 80 Metascore
    • 70 Critic Score
    Assassin’s Creed Shadows on Nintendo Switch 2 retains all of the core experience of Ubisoft’s premier open-world game, but it is a cut-back version compared to its more powerful rivals. While it doesn’t reach the same heights as the Star Wars Outlaws port, it's still a decent way to experience Naoe and Yasuke’s epic story.
    • 80 Metascore
    • 50 Critic Score
    Having found Tribute Games' previous release, Teenage Mutant Ninja Turtles: Shredder’s Revenge, to be one of the best scrolling beat ‘em ups I’d ever played, I had high expectations for Marvel Cosmic Invasion. How could Shredder’s Revenge with Marvel characters go wrong? Sadly, Marvel Cosmic Version is entirely OK but fails to be anything more than that.
    • tbd Metascore
    • 60 Critic Score
    Ultimately, Sweet Surrender is too repetitive. It's fun shooting and slicing up robots with a wide variety of weapons, but the environments and upgrades quickly become repetitive and it lacks the variety and meta progression that roguelites use to entice you back into another run.
    • 85 Metascore
    • 70 Critic Score
    Arc Raiders reminds me of Destiny at launch; the core gameplay is excellent, and there's a heartwarming sense of community, but there are many aspects that need refining and expanding. Managing your stash on consoles is a chore and there are not enough in-game events to spice up each run.
    • 66 Metascore
    • 60 Critic Score
    Black Ops 7 really demonstrates the difficulties of Call of Duty's yearly release schedule and going back-to-back with its sub-series. It's not as rushed-feeling as Modern Warfare III was, that's for sure, but it's also not a consistent experience. The multiplayer and Zombies are solid continuations from last year, but there's not too much excitement in that, especially after the energy-sapping co-op campaign and Endgame.
    • 79 Metascore
    • 70 Critic Score
    Kirby Air Riders is a charming addition to the racing genre. Its unique outlook might not appeal to everyone, but it's still liable to find it a raft of fans, just like its GameCube predecessor.
    • 73 Metascore
    • 70 Critic Score
    Forestrike is an entertaining blend of puzzle game and martial arts brawler, allowing you to experiment with different tactics. The different masters also provide variety with ability combinations that make each run unique. Running into some impossible fights that you simply can't beat and the crashing issue on Switch 2 do take some of the shine off the experience, though.
    • 64 Metascore
    • 50 Critic Score
    Painkiller is a shame not because it's especially bad, but because some of the fun weapons and combat are buried beneath the dull, uninspired and repetitive mechanics, and a surprisingly short 6-hour runtime. It can be fun to shoot demons with cool weapons and a friend or two, but this just feels a bit too disposable, and ultimately uninspired.
    • tbd Metascore
    • 60 Critic Score
    Rise of Industry 2 isn't bad, really. It's actually rather good at what it does, it's just that what it does isn't that entertaining. The long periods of waiting for your businesses and decisions to bear fruit. If you're okay with waiting around for the money to come rolling in exchange for some really quite involved logistics and industry construction, then you'll likely enjoy this. If that doesn't sound too promising to you then you might want a broader city builder, where there's more stuff to focus on.
    • 68 Metascore
    • 60 Critic Score
    Football Manager 26 is the first step of a new era, and as we're seeing with some of the biggest clubs in the country, any new era comes with the challenge of rebuilding and both setting and meeting expectations. Football Manager 26 can get better with updates, but I doubt that this entry will be the one to make the most of the switch to the new engine, overhauled UI and new features. It might take one or two more years for this rebuild to really meet its potential.
    • 58 Metascore
    • 60 Critic Score
    I am left conflicted with Hotel Barcelona. It absolutely oozes the kind of style you’d expect its leading creators and there is real potential in the setting and story, but the actual game just isn’t that fun to play. The clunky controls stand out against the many similar action platformers and the multiple currencies make upgrades an unwelcome grind. I can’t help but think the story would be better suited to an anime rather than its current form. It’s worth a look if you can see past the jank (and many longtime fans of Swery and Suda51 are well used to that) but its shortcomings make this a booking you might regret.
    • tbd Metascore
    • 70 Critic Score
    Whilst the eponymous Red Strain itself is predictable, the other stuff surrounding it is pretty interesting. The same could be said of Oberon and the main game, though, and the interesting stuff is enough to pull you through here just like it was there. This expansion feels about same quality as the main game did, whilst Wicked Isle felt lacking, so this is a return to form in a way. It might not be enough to trigger a new playthrough, but it's a good addition if you decide to do one anyway.
    • tbd Metascore
    • 60 Critic Score
    Slime Rancher 2 is filled with charm, joy and adorable creatures, but the fun doesn’t translate to every aspect of the gameplay. In seeking to expand and add content to the game, the developers have made what should have been an effortlessly delightful experience a somewhat monotonous one.
    • tbd Metascore
    • 70 Critic Score
    Fading Serenades is a nice, chill courier game on a nice little island where life is pretty laid back. But there are hints of something more sinister that the story explores in a bit of detail, but not enough. The game can get repetitive quite quickly, but it looks and sounds good.
    • 79 Metascore
    • 70 Critic Score
    The Outer Worlds 2 is a thoroughly enjoyable game, but as sequels go, it's largely more of the same. While the overarching story isn't terribly interesting, the world building around it and the colony of Arcadia is great to explore. What's disappointing is a lack of improvement in too many areas. It looks better and gunplay is better, but old snags and weaknesses from the first game remain and, more importantly, it's not as exciting and new as it was the first time round.
    • 69 Metascore
    • 60 Critic Score
    Bye Sweet Carole is a curate’s egg of a game, with the presentation being truly superb and the storytelling excellent, but the bulk of the game experience just isn’t fun. The frustrating platforming and stealth, combined with the review build being quite buggy, led to me finishing the game with gritted teeth rather than enjoyment. The bugs can be fixed (and the devs are working on patches) but the imbalance between the two gameplay styles is a more fundamental issue. If you can see past this then the game has a lot to offer in terms of aesthetic and story but, ironically, these can be enjoyed through watching a playthrough without subjecting yourself to the frustration.
    • 67 Metascore
    • 60 Critic Score
    Nine years on from the original, Lumo 2 writes another love letter to 80s gaming. While it branches out from isometric gaming with its many enjoyable diversions and asides, they're connected by too many rooms and sections that suffer from your sluggish movement and imprecise platforming.
    • 62 Metascore
    • 70 Critic Score
    Vampire: The Masquerade – Bloodlines 2 is a good game, but one that's held back by the expectations of being a sequel to an all-time classic. If you can step away from the baggage of the Bloodlines title, there is a lot here to enjoy in terms of narrative and atmosphere, though the combat is too repetitive.
    • 77 Metascore
    • 60 Critic Score
    As literal a walking simulator as you could want for, Baby Steps makes no secret of being a challenging, punishing game. It's enjoyable in a way, and the awkward sense of humour laced throughout both the gameplay and the story will appeal to some, but that enthusiasm drains after the opening couple hours.
    • 69 Metascore
    • 60 Critic Score
    Space Adventure Cobra: The Awakening has a lot going for it, a charming cartoon aesthetic, great storytelling, and solid gunplay. Unfortunately, these positives are often undermined by dull level design, inconsistent controls, and unpleasant difficulty spikes, resulting in a distinctly average overall experience.
    • 70 Metascore
    • 70 Critic Score
    With its barmy riff on a medieval dungeoneering game show, there's something very likeable about the odd world of King of Meat. The platforming, puzzling and combat is a bit too woolly for my tastes, lacking a bit of staying power, but with UGC gaming more relevant than ever, King of Meat provides a great onramp for players to explore their creativity in a constrained setting.
    • 87 Metascore
    • 70 Critic Score
    If I could have Absolum without the roguelite elements – and admittedly, a few less glitches – then I would have my ideal 2D side-scrolling beat ‘em up, the best I’ve ever played. As it is, the roguelite structure and its inconsistent delivery unfortunately lowers the overall experience. It’s still a very enjoyable game, even with these issues, but this was so close to being a classic of the genre.
    • tbd Metascore
    • 70 Critic Score
    Whilst offering bombastic fun in online multiplayer, this Hades-like roguelite is oddly muted in single-player, an issue likely exacerbated due to the developer failing in making the most of the game’s iconic mythological setting. A decently reliable experience then, but one so similar to so many other roguelites you’d have sworn you had already played Sworn before.
    • 71 Metascore
    • 70 Critic Score
    Little Nightmares 3 is a gorgeously crafted collection of grim visuals, memorable creatures and fear-inducing horror. The co-op play is a natural and understandable evolution for the series, but it does alter the overarching atmosphere, albeit it subtly.
    • 38 Metascore
    • 50 Critic Score
    Blood of Mehran is a bit of a throwback, taking its inspiration from games a couple of generations back. The foundation has been put in place, but Blood of Mehran is a distinctively average eight hour experience with combat not reaching the levels it could, voice acting that could be better, and various performance issues that need addressing.
    • 79 Metascore
    • 70 Critic Score
    Silly, creative fun, LEGO Voyagers is just like the toy it's based upon. If only there was a bit more to it, then we could have had a real contender for a great Lego video game.
    • 74 Metascore
    • 50 Critic Score
    Discounty just misses the mark for me as a cosy game. While actually running the supermarket can be pretty enjoyable, it's wrapped up with frustrating busy work, NPCs who are so routinely annoying and unpleasant. It's like moving into the town where Hot Fuzz is set: something is off; people are weird and standoffish; and I just want to go home.
    • 70 Metascore
    • 60 Critic Score
    Nicktoons & The Dice of Destiny does have entertainment value to it, especially for a younger audience, but those looking for a nostalgic trip revisiting Nickelodeon characters might be a bit disappointed due to how basic the gameplay and levels are. There are also technical hitches that need to be addressed.
    • tbd Metascore
    • 60 Critic Score
    UBOAT is fascinating and ambitious in its concept to faithfully encapsulate the experience of being a World War II submarine captain. Like any sim, it’s a slow burn: this isn’t one for action lovers or casual players wanting to fire a torpedo every five seconds. Boffins will delight in the attention to detail, but the inherent plate-spinning and fiddly console controls drain some of that potential fun factor.
    • 83 Metascore
    • 70 Critic Score
    I have a tonne of respect for Blippo+ and the work that was put into it. It's weird and creative, which all my favourite things are, but it's so niche that it's hard to think of someone I know that I could recommend it to. Then again, I expect the developers and actors don't really care too much about that.
    • 70 Metascore
    • 70 Critic Score
    Does Claws of Awaji finally provide a more fitting ending to Assassin’s Creed: Shadows? Kind of. In an irritating and distinctively Ubisoft way, enough is left open to require at least another dose of DLC. Still, if you really haven’t had too much of a good thing, that’s certainly no bad thing.
    • 75 Metascore
    • 70 Critic Score
    Although the new 1970’s setting and bland, dark visuals leaves Poirot a little out of place, Agatha Christie - Death on the Nile gives video-gaming detectives a fresh perspective on a well-known plot and some fantastic mystery-solving menus and maps to get stuck into.
    • 67 Metascore
    • 60 Critic Score
    Formula Legends is a love letter to F1, and for fans of the sport, you can’t help but fall for its charms. However, it is a small-scale arcade racer, and you need to temper your expectations when getting into the driver’s cockpit.
    • 73 Metascore
    • 70 Critic Score
    Towa and the Guardians of the Sacred Tree might look like it's following in Hades's footsteps, but looks can be deceiving and there’s a lot more to Brownies Inc.’s latest than a cursory glance would suggest. Stuffed with intriguing, if regularly overwhelming, ideas and demanding mechanics, Towa and the Guardians of the Sacred Tree does enough to stand apart on its own merits.
    • 82 Metascore
    • 60 Critic Score
    While it gets plenty of the fundamentals of right, the dimension hopping, character roster and some of the extra modes don't quite stick the landing. Sonic Racing: CrossWorlds isn’t the best karting game out there, and thirteen years on from Sonic & All-Stars Racing Transformed, it’s not even the best karting game with a blue hedgehog in it.
    • tbd Metascore
    • 70 Critic Score
    Class of Heroes 3 Remaster is the kind of repetitive, dense, and often punishing dungeon-crawler that won't be for everyone. For the people who enjoy that kind of experience, though, it's a must-play blast from the past.

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