Lumo 2 Image
Metascore
67

Mixed or average reviews - based on 4 Critic Reviews What's this?

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  • Summary: Rewind the cassette and fall head over heels into a love letter to the trailblazing days of early ‘80s & ‘90s British videogames.

    Adventure calls - grab your hat, light your staff, and leap into a world of shifting landscapes and interconnected rooms, each a meticulously designed puzzle
    Rewind the cassette and fall head over heels into a love letter to the trailblazing days of early ‘80s & ‘90s British videogames.

    Adventure calls - grab your hat, light your staff, and leap into a world of shifting landscapes and interconnected rooms, each a meticulously designed puzzle box with dangers to doge, precision platforming and secrets to uncover.

    Echoing the games from the 8bit era, you’ll have to explore and experiment to crack the challenges within.

    Hunt for collectibles, and vault through portals - some even flip the script, morphing into wild genre twists that’ll keep you on your toes.
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Score distribution:
  1. Positive: 1 out of 4
  2. Negative: 0 out of 4
  1. Oct 19, 2025
    80
    I'm very happy that Lumo 2 exists and if you're part of its very specific audience, you'll adore the diverse old-school adventure that it offers.
  2. Oct 20, 2025
    70
    A nostalgia trip with a distinctly British flavour, that blends various brands of platform gaming with references to 1980s games, films, and TV shows – and despite some frustrations keeps it accessible for every age of gamer.
  3. Oct 20, 2025
    60
    Nine years on from the original, Lumo 2 writes another love letter to 80s gaming. While it branches out from isometric gaming with its many enjoyable diversions and asides, they're connected by too many rooms and sections that suffer from your sluggish movement and imprecise platforming.
  4. Oct 17, 2025
    50
    Lumo 2 is very much a sequel a Lumo. This retro-inspired adventure packs in plenty of variety, but its platforming is frequently frustrating, especially in areas where the action has an isomentric viewpoint, and its lack of hand-holding can leave you a little bewildered. Some will have fun with it, but it's a missed opportunity to meaningfully improve on the original game.