TheGamer's Scores

  • Games
For 1,263 reviews, this publication has graded:
  • 44% higher than the average critic
  • 6% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Kentucky Route Zero: TV Edition
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1285 game reviews
    • 84 Metascore
    • 80 Critic Score
    A little more polish could have gone a long way, but the Calvard Republic is an enjoyable place to explore, the protagonist is appreciably mature, and the story ends with that same deliciously Trails philosophy: always leave ‘em wondering how the heck they’ll ever wrap this up.
    • 80 Metascore
    • 50 Critic Score
    Radiant Tale - Fanfare! handles its romance well, but the game leaves me wanting more engagement. I enjoy visual novels, but I hoped for some sort of mini-game or higher narrative stakes. The lack of real friends for Tifalia rings hollow as well, making it difficult to latch onto anyone. Radiant Tale - Fanfare! is a colorful adventure, but one that falls short of delivering a memorable experience.
    • 69 Metascore
    • 70 Critic Score
    Riven remains one of the most captivating and challenging puzzle games I have ever played. You can’t help but leave the game wanting to learn more about the strange and mysterious world it welcomes you into. I encourage anyone to play this remake, however, while it’s a fine VR game, it’s best enjoyed on PC so you can fully commit to note-taking for puzzles and avoid the added frustration of whipping your headset on and off.
    • 77 Metascore
    • 60 Critic Score
    But for what it actually is, Banana Rumble is an utterly adorable sequel full of charm, with some decent level design to be had. When it was at its best, it was incredibly satisfying to pull off skips and blast through stages in mere seconds. Now that it’s over, I just can’t see myself picking it up again.
    • tbd Metascore
    • 70 Critic Score
    Despite its mechanical flaws, Times & Galaxy is still a deeply resonant and incredibly thoughtful game about the world and the role of journalism in it, chock-full of characters to love and showcasing a galaxy ripe for exploration. I just wish that actually playing it wasn’t so frustrating.
    • 72 Metascore
    • 70 Critic Score
    I didn’t know how much I would gel with Megaton Musashi W: Wired as I don’t consider myself much of a mech fan, but I was surprised by how invested in the narrative and gameplay I became. Though the story’s pacing could have been polished better and combat can get a bit repetitive, it’s an enjoyable experience that I fear many will miss out on this year as it has snuck in under the radar. If you love anime, mechs, or even just like beating down aliens (and other players online) in your own customised exoskeleton, give Wired a shot.
    • 90 Metascore
    • 90 Critic Score
    I’ve been emotionally preparing myself to hang up my Arbalest and ride off into the sunset after The Final Shape. Destiny 2 is a game that means a lot to me, so much that I’m not prepared to watch it slowly turn into a shadow of what it once was. But this expansion restored my faith in Destiny and made me eager to see what the frontiers the future has in store. There’s been ups and downs over the years, but this proves the trajectory of Destiny 2 is onward and upward. It proves we can expect Bungie will learn from mistakes and that there are bigger and better things in Destiny’s future. I worried this would be the end, but now The Final Shape just feels like the end of the beginning.
    • 80 Metascore
    • 70 Critic Score
    Sometimes, you don't need to be the hero of the epic adventure. Sometimes, it can be more fulfilling to enable others to maximise their potential in your stead. Sometimes, the safety and security of your own four walls are the escape from your traumatic past that you needed. Buy another round, and I'll tell you that tale, too.
    • 94 Metascore
    • 100 Critic Score
    You’ll find myriad callbacks to past From games I won’t spoil here, but it’s clear that the team looked back at everything that brought them to this point, a Game of the Year winner more successful than any of their past work, eager to celebrate the journey. This is their linking the flame moment, a chance to be reborn and usher in a new age, capped off by what can only be described as their magnum opus.
    • 77 Metascore
    • 100 Critic Score
    This is The Chinese Room’s best game yet. It has the bombastic set pieces, unflinching gore, and intense stealth sequences that make it a harrowing experience that deserves to stand alongside other games about guys having really bad days. But it also offers a well-paced, meaty narrative with excellent performances that I’m going to be chewing on for months to come.
    • 90 Metascore
    • 90 Critic Score
    Shin Megami Tensei 5: Vengeance is what happens when you take a very good game, tackle every one of its flaws, and add far more content than anyone could ask for. It is a joy to play, devilishly difficult in all the right ways, and replayable to a fault - it’s proving hard to find the motivation to play anything else.
    • tbd Metascore
    • 70 Critic Score
    I’ve never seen a game put so much effort into making an actual statement on ecology and biodiversity, but Kamaeru: A Frog Refuge shows a cute game about photographing frogs can be so much more than that.
    • 69 Metascore
    • 80 Critic Score
    Killer Klowns from Outer Space is one of the best asymmetrical horror games so far, standing side-by-side with the likes of The Texas Chain Saw Massacre. It’ll be interesting to see if it fares better under the enormous shadow of Dead by Daylight than Sumo Digital’s efforts, but it’s stepping out of the gate with some interesting concepts that reinvent the way the genre plays, making survivors more formidable and killers more tactical, encouraging teamwork and adding so much more depth to each match.
    • 76 Metascore
    • 80 Critic Score
    Even if these minor issues prevent Rakugaki from fully filling the hole in my heart that the equally colourful Hi-Fi Rush left, its incredible style and fast-paced platforming make it one of the year’s best hidden gems and a strong entry into the genre that shows that its heart is still beating strong.
    • 88 Metascore
    • 80 Critic Score
    Paper Mario: The Thousand-Year Door will probably be the last Mario game to release (solely) on the Switch. While I’d have loved a new Mario game, porting this cult classic means that a new generation of players can experience it. New fans will have a ball, laughing along with Mario & co., even if their experience will be slightly marred by the backtracking and pacing. Old fans will enjoy the quality of life improvements and some new additions. Whether you’re a Paper Mario veteran or this is your first time entering his origami world, this is the definitive way to experience The Thousand-Year Door.
    • 81 Metascore
    • 60 Critic Score
    Fittingly for a game where our hero hears multiple voices in her head, Senua's Saga: Hellblade 2 is confused about who it is, what it wants, and where it's going. Is it an indie game eager to be unique in the marketplace, or another triple-A hit with the usual trimmings? Is it a peaceful puzzle game, or a mini soulslike? Is it an inwardly reflective tale about the demons of trauma, or a very literal tale of gods and monsters? Is it even a game, or is it an interactive art piece?
    • 78 Metascore
    • 80 Critic Score
    With a welcoming difficulty curve and paced introduction of mechanics, various modes to practice and play with friends, and an extensive world of interesting characters and factions, Songs of Conquest is a golden example of turn-based strategy games done right, with everything you could want included.
    • 75 Metascore
    • 70 Critic Score
    Homeworld 3 is a solid game for new and returning RTS players. Creating massive armies and watching the digital chaos unfold is one of my favorite parts of this genre, and Homeworld 3 does it better than most RTS games I’ve played. With that said, diehard Homeworld fans will be polarized about this campaign. Waiting over two decades for a story that abandons the principles of its predecessors is a tough pill to swallow. And when you consider the paltry post-campaign offerings, I find it difficult to recommend Homeworld 3 at full price. It’s a good game that could be great with some patches and DLC, but as of now, I’d sit this one out.
    • 88 Metascore
    • 100 Critic Score
    You should just play Lorelei and the Laser Eyes instead of reading about it. I’ve never seen a game quite like it, and I can’t imagine I’ll see anything like it again anytime soon. It ticks all the boxes for a puzzle game that is just as intelligently and thoughtfully designed as it is atmospheric and fascinating, and I can’t recommend it enough.
    • 77 Metascore
    • 80 Critic Score
    If nothing else, Fabledom fills the need to build a thriving fantasy kingdom without an over reliance on war and conquering. You can lead a cozy life in a peaceful kingdom with minimal (read: no) defenses. You can also choose to attack everything in sight and see where that takes you. I’m sure Sir Payne would appreciate a fellow warmongering monarch in an otherwise peaceful world.
    • 84 Metascore
    • 90 Critic Score
    It’s a must-play for fans of survival horror, whether you’re put off by the ‘90s games or itching for that old-school experience all these years later.
    • 83 Metascore
    • 90 Critic Score
    Though it finished with a thud, Grounded still stands with the greats of the genre, like Subnautica or The Forest. It just oozes confidence in its theme, and successfully pulls off the feeling of wonder Honey I Shrunk The Kids gave me when I first saw it almost 30 years ago.
    • 80 Metascore
    • 80 Critic Score
    Paper Trail is a beautifully crafted adventure that utilises origami techniques to create a unique puzzle game with cosy vibes, stunning illustrations, and a captivating storyline. It had my attention from the first fold to the final destination, and the journey was beautiful.
    • 86 Metascore
    • 80 Critic Score
    Ultimately, if you like Braid, it’s hard to imagine a better, more thorough, more lovingly crafted reissue of the original game. Though I completed the main game fairly quickly, I’ll be uncovering the secrets of the commentary levels for many more hours to come, and learning a ton more about the medium I love in the process.
    • 76 Metascore
    • 50 Critic Score
    They say form is temporary, class is permanent. And there is a baseline class to Top Spin, a great-feeling tennis game underneath any of the other complaints. But it's in very poor form, making unforced errors, double-faulting, and missing volleys. It's hard to recommend Top Spin 2K25 when there are so many simple features missing and a sour-tasting battle pass, but it's hard not to recommend Top Spin 2K25 when it's the best rally to rally tennis game I've ever played.
    • tbd Metascore
    • Critic Score
    Zoning new buildings is a pleasure in Manor Lords - significantly better than Cities Skylines 2, somehow - and watching your citizens drag the logs over, build the foundations, and set up the support beams, is completely immersive. You can wander around your town in third-person, your great red cloak billowing behind you, and exploring the streets at a walking pace brings the whole package together. “I built this,” you think. [Early Access Review]
    • 78 Metascore
    • 70 Critic Score
    The Rising Tide is ultimately a mixed bag. Mysidia is beautiful, but you can feel the DLC’s budgetary constraints sometimes when some of the more important cutscenes are undercut by less involved animations than they’d have gotten in the main game. The boss fights are absurdly good, Shula’s a hoot, and there’s plenty else in there that’s worth your time. But the side quests are (mostly) still kind of whatever, and you’ll have seen everything there is to see in the setting’s village in, like, four minutes. Jill’s chance to shine is a partly-cloudy endeavor. That epilogue quest is merely serviceable. But the worldbuilding is rich, some of the new powers in Clive’s flashy array of murder tools are sublime, and Kairos Gate is a blast.
    • 71 Metascore
    • 50 Critic Score
    I enjoyed my time with Sand Land, despite its many flaws. The vehicle gameplay feels great, and it’s the main pull for me – I didn’t mind that the side quests were pointless and the open world samey, because I had an incredibly powerful tank that could blow up small groups of enemies in two seconds. But if you’re hoping that this game will be the best adaptation of Toriyama’s manga series, you’re out of luck. I’d just watch the anime instead.
    • 81 Metascore
    • 70 Critic Score
    I'm as conflicted about Stellar Blade as it seems to be about itself. It's competent and occasionally interesting with combat as unique and rewarding as it is repetitive and frustrating. Less style over substance than it is beauty over brains, there is a good time to be had in Stellar Blade, but it comes at the cost of knowing there are better versions of this game that will never be realised.
    • 53 Metascore
    • 40 Critic Score
    Even with my love of the 2012 Teenage Mutant Ninja Turtles and my enjoyment of the fun, but simple gameplay, Wrath of the Mutant's short run time and high price point make it an incredibly hard game to recommend. If this was a bonus game added to The Cowabunga Collection or a part of a sequel collection for some of the modern games then it’d be a notable treat, but on its own, it's simply not worth it.

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