TheGamer's Scores

  • Games
For 1,263 reviews, this publication has graded:
  • 44% higher than the average critic
  • 6% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Forza Horizon 6
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1285 game reviews
    • 90 Metascore
    • 80 Critic Score
    Slay the Princess is a fantastic, fascinating journey, and anyone looking for a game that keeps them on their toes, explores the dark side of heroism, and throws up some more cerebral scares (so, anyone who liked Alan Wake 2) needs to check this one out.
    • 84 Metascore
    • 90 Critic Score
    Even if I grumbled a bit every time I had to race Yoshis or catch beetles, that didn’t stop Super Mario RPG from becoming one of my favourite Mario games of all time. Its wonderfully charming world, great sense of humour, and engaging combat are all somehow just as good as everyone’s been saying for the past two decades, and I can’t believe it took me this long to finally give it a shot.
    • 62 Metascore
    • 40 Critic Score
    Fashion Dreamer was never going to be a Game of the Year candidate, however it did have the tools to be a favourite game for many. On a purely technical level it runs smoothly (as smoothly as games ever do on Switch), but with its aimless story, lack of depth, oddly colourless world, and misguided focus on influencer culture means it finds itself as one of 2023's worst dressed instead.
    • 68 Metascore
    • 80 Critic Score
    Even with the History mode being a bit of a letdown, Naruto x Boruto: Ultimate Ninja Storm Connections still manages to be one of the best in the series thanks to its excellent Special Story mode and numerous improvements to the fighting mechanics. There’s no better way to celebrate Naruto’s 20th anniversary, and I can only hope that Ultimate Ninja Storm has more to show us in the future as Boruto begins telling its biggest story yet.
    • 83 Metascore
    • 90 Critic Score
    All six waves of Mario Kart 8 Deluxe's Booster Course Pass are now available. The pass brings 48 additional tracks to the game, new and old- doubling the number of courses available. It also adds new characters, including Birdo, Diddy Kong, and Wiggler.
    • 77 Metascore
    • 60 Critic Score
    KarmaZoo’s creativity and ingenuity make it incredibly appealing, especially when layered with its humorous character and charm. However, whether you can stick it out for the long haul to enjoy the game at its fullest is another matter entirely. There is plenty to love and I’d recommend it for any social night, but I don’t think we would ever stick with it long enough to unlock even half the avatars.
    • 79 Metascore
    • 60 Critic Score
    Persona 5 Tactica is undone by the fact it's unsure if it's putting the Persona twist on the tactical grid game, or using Persona characters to introduce newcomers to the genre. Maps and missions are repetitive, the more interesting elements that each Persona brings are sanded off, and there's an overreliance on basic gun and melee attacks that don't suit the Phantom Thieves at all. But when it clicks, there is an unmistakable charm about the Phantom Thieves themselves, and drawn-out though they may be, the epic scale of the bosses is a good shake-up for the genre. It's not the perfect goodbye of Strikers, but it is a sign that the sun should set on the Phantom Thieves in peace.
    • 73 Metascore
    • 70 Critic Score
    It has some issues, like its slowed-down movement and some annoying encounters in the arcade and campaign mode, but the massive facelift, improved combat mechanics, and reworked fighters make for a much stronger second round.
    • 79 Metascore
    • 80 Critic Score
    Gaiden left me wanting more. I want to see those new characters make a return. I hope we see the Boutique again. But most importantly, I hope this isn’t the final time we see action combat in the series. Even with Infinite Wealth on the Horizon, I hope there is still room for smaller, more experimental games like this in the series’ future.
    • 59 Metascore
    • 50 Critic Score
    This is a competent survival game, adding nothing to a formula long since perfected by games like Subnautica, games that it falls far short of. It relies on the pull of Tolkien to keep players pushing through, otherwise it would be all too easy to give up on your mission and do something else, anything but mining. There are moments of magic, like when your team of dwarves begin to sing, deep harmonies echoing off the cavernous walls. But these moments are too few and far between, and the lore can only take you so far. As a space to hang out with fantasy-minded friends, Return to Moria is a nice jaunt. I just wish there was something more to do than swing this damn pickaxe at another damn wall.
    • 80 Metascore
    • 70 Critic Score
    Thirsty Suitors excels when it wraps a mechanic in a narrative thread, but when the story takes a backseat, those minigames and combat interactions are left wanting. Everything is wonderfully presented in a fantastic maximalist style, from your parents tasting a perfectly-prepared meal in a flashback to their childhood to you front-flipping down the stairs and into your coat in one smooth action. A South Asian spin on Scott Pilgrim, Thirsty Suitors is a game that excels in excess, and falters when one or two of those layers are stripped back.
    • 80 Metascore
    • 80 Critic Score
    I’m hopeful for My Time at Sandrock. While it does have its hiccups left over from the beta that impacted my gameplay from time to time, they were my only real problems with the game itself. My Time at Sandrock is an enjoyable, well-paced game that eschews genre expectations. I enjoyed tangibly seeing how my own, personal progress was helping to rejuvenate the flatlining spirit of the town.
    • 75 Metascore
    • 70 Critic Score
    WarioWare: Move It! is a complicated game to talk about, because at its heart the whole thing is so deceptively simple. You follow simple instructions presented on screen to stay alive and complete bizarre tasks, all of which are framed by adorable characters and fun stories which aren’t important, but remain stylish and lovable enough to ensure this cute package feels complete, despite its short campaign length and a reliance on local multiplayer to draw the most fun out of it. Nintendo has repeatedly said this is a full successor to Smooth Moves on the Wii, and I’d be lying if it doesn’t capture the same joy that comes from waggling WiiMotes around in my living room as a kid.
    • 86 Metascore
    • 80 Critic Score
    Without spoiling things, Star Ocean eventually devolves into schlocky cliché territory, but by that point, you’re firmly on board, ticket purchased and ready to see its journey through to the end. Star Ocean: The Second Story got the remake treatment for a reason - it’s a classic of the genre with compelling characters, wonderful storytelling, and oodles of satisfying mechanics. R goes to great lengths to streamline the Star Ocean experience and make it more beautiful (the new arranged soundtrack is glorious), and while it might have sustained a bit of the difficulty that made the original a triumph to overcome, it still squarely sticks the landing.
    • 84 Metascore
    • 80 Critic Score
    Jusant is a lovely surprise. A short and sweet narrative adventure with a spellbinding tone of natural melancholy that kept me climbing upward in search of new discoveries. Even with its lack of dialogue amidst a world I’d never seen before, it still pulled me in, weaving together a hopeful story of perseverance and forgiveness that grew more and more pertinent the higher I ascended. This is the best game Don't Nod has made since Life is Strange, but also unlike anything the developer has ever produced before.
    • 72 Metascore
    • 70 Critic Score
    Even if Rogue City had started to rust a little towards the end of its lengthy campaign, its surprisingly in-depth shooting and roleplaying mechanics, love of the source material, and keen understanding of what makes RoboCop so great in the first place has made it one of the biggest surprises of 2023 for me. In a year full of absolute bangers, make sure you spend some time in Detroit.
    • 89 Metascore
    • 100 Critic Score
    Remedy has always been seen to push boundaries, or experiment with different ideas using its own kooky melting pot of creative innovation, but never has it felt as accomplished as it is with Alan Wake 2. This feels like the game this developer has wanted to make for years, unrestrained in the best possible way as it goes hard on layered storytelling, flawed yet fascinating heroes and a series which for over a decade now has been harbouring untold potential. To see that ambition finally realised is a delight, and the end result is one of the best survival horror games I’ve ever played. It’s Remedy let loose, debuting a shared universe that is bound to continue changing the game for years to come.
    • 80 Metascore
    • 80 Critic Score
    Despite its uninteresting story and occasional jankiness, Ghostrunner 2 still manages to be a great successor by understanding why the first game was such a success, sharpening nearly every mechanic, and building upon them with the addition of the bike and wingsuit. It might not be the most innovative sequel in the world, but considering how great the original Ghostrunner already was, that’s no bad thing.
    • tbd Metascore
    • 80 Critic Score
    While none of the major aspects of the game are particularly extraordinary, The 7th Guest VR does everything right. The setting, story, and puzzles are enjoyable and cohesive, while small details like the reality-shifting lantern view and the volumetric video cutscenes help it stand out from most VR puzzle games on the market. You might not be amazed by anything in particular, but you certainly won’t be disappointed by any of it.
    • 74 Metascore
    • 80 Critic Score
    What Cities: Skylines 2 is, though, is the perfect foundation. Colossal Order has supported Cities 1 for almost a decade. It’s a game with a thriving community. There’s no doubt in my mind that Cities 2 will receive the same sort of care from its dev team. Patches, DLC, content packs, better (maybe?) mod support. It’ll all arrive at some point. It’s just not here yet. The game isn’t unfinished, it’s just unpolished, unhoned, unrefined. It’s still a gem, though.
    • 61 Metascore
    • 60 Critic Score
    Web of Wyrd’s loving recreation of Mike Mignola’s iconic art style and satisfying, if occasionally frustrating combat made me want to fall in love with it, but its half-baked roguelite mechanics, lack of challenge, and repetitive nature hold it back from greatness. This is still the best game Hellboy has ever had, but that’s a high bar to clear when your competition is The Science of Evil.
    • 92 Metascore
    • 80 Critic Score
    The endgame hides a few new stages and some cool minigames, but you are more or less dropped onto the map and asked to scour the place for everything you missed. I’m excited about playing with friends and family to snoop out the remaining paths that alluded me, and it feels like a game of this ilk would really come alive as four friends are causing maximum chaos together. Alone, its whimsical spark is sadly only surface level, fading away much as the petals on a Wonder Flower wilt under Bowser’s influence. The magic is there, and very tangible in all the right places, Nintendo just needs to take a look at the foundations and reinvent them alongside this luscious new aesthetic. Do so, and we’d have a masterpiece.
    • 90 Metascore
    • 90 Critic Score
    Spider-Man 2 feels like it’s right in the centre of Sony’s blockbuster sequel design philosophy. Where Horizon Forbidden West did the same thing but bigger, The Last of Us Part 2 elevated itself technologically, narratively, and most importantly, ambitiously. Spider-Man 2 falls between these approaches - it has some of Horizon’s safety, but with a slice of the elevation The Last of Us brought. Spider-Man 2 is the future of polished, competent, elevated sequels, and brings with it so many technical flourishes and a perfect execution of the formula that it stands in a class of its own. Like Miles’ own motto, Spider-Man 2 can be itself, and be greater.
    • 75 Metascore
    • 60 Critic Score
    I have a love/hate relationship with Endless Dungeon. When it’s good, it feels excellent. The early-game progression is incredibly satisfying, filling out quest logs and completing pages of upgrades is rewarding, and it looks and sounds sublime. On the other hand, the lengthy runs take a toll, and once you get into the late game, the rate of progression doesn’t cut it anymore. Suddenly, the time invested doesn’t match up with the strength of the upgrades you can acquire, and the game feels very much like a Sisyphean task as originally intended, a punishment.
    • 73 Metascore
    • 70 Critic Score
    Sonic Superstars isn’t holding back the series after the positive reception to Frontiers. It’s more than enough to keep it trucking along. Sega is sensible to be cautious about shedding too much of Sonic’s retro identity, but it needs to realise that none of us have hung around this long for Knuckles’ terrible recovery speed, or the strange instances where a single hit reduces our ring count to zero. Sonic Superstars brings us so agonisingly close to the definitive 2D Sonic game, but for now, it’s a good foundation to build on.
    • 75 Metascore
    • 70 Critic Score
    Lords of the Fallen’s Umbral world is unlike anything we’ve seen, providing a unique spin on the Souls genre. Copycats have started to stagnate in recent years, rarely offering anything new, and the genre as a whole risks growing tired. FromSoft itself tried to break out of that habit by exploring what it would look like in an open-world setting with Elden Ring. To see a Soulslike that iterates in its own way rather than chasing new trends is a breath of fresh air, and offers hope for a genre that has never escaped FromSoftware’s shadow.
    • 74 Metascore
    • 80 Critic Score
    Despite its shortcomings with performance and AI pathing, Total War: Pharaoh has been one of the most enjoyable Total War games I’ve played for quite some time. Its refined focus on a smaller period of history has allowed for experimentation elsewhere, with dynamic weather and terrain, resource generation on the campaign map, and a wave-based invasion system with the Sea Peoples that constantly keeps you guessing. I hope that some of these mechanics can be taken and expanded on for future, main series releases for Total War.
    • 77 Metascore
    • 60 Critic Score
    The Fabulous Fear Machine is a metaphor, but not really. The propaganda machine that shapes society is very real, and it's used to tell us what to believe, what to buy, who to hate, and how to behave, all to benefit and enrich those of us who deserve it the least. The titular Fear Machine is based in power dynamics, class consciousness, and the susceptibility of society at large, but after playing, I’m not sure if Fictiorama Studios understood how its own machine actually works.
    • 66 Metascore
    • 60 Critic Score
    Mostly, Detective Pikachu Returns does what its title promises. It’s a little longer than the first game, coming in at just over 20 hours, but other than that it’s still Pikachu stealing the show, some cosy and straightforward crimes that take a little too long, and some more interesting puzzles on the way. It won’t make you think too hard, but it’s relaxing and opens up the world of Pokemon a little wider. Fans of the first game will welcome the sequel with open arms, but those looking for a Pokemon-themed LA Noire may need to keep searching.
    • 76 Metascore
    • 60 Critic Score
    When it comes together, Mirage does manage to evoke the same feelings I had back in 2007 running round Acre for the first time. There’s an exquisite stealth sandbox nestled away in here, but a few excellent missions don’t make up for the frequent bugs, lifeless city, utterly pants combat, or the fact it completely wasted The Expanse’s Shohreh Aghdashloo on some of the flattest, most perfunctory writing the series has ever seen.

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