TheGamer's Scores

  • Games
For 1,254 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Nuclear Throne
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1273 game reviews
    • 87 Metascore
    • 90 Critic Score
    The Legacy of Thieves Collection compiles the two finest games in the Uncharted series while making them look and feel better than ever before. Yet they already pushed boundaries that are yet to be usurped, meaning existing owners of this game need to shell out for a relatively minimal upgrade without too much to offer. I still think it’s more than worthwhile just to relive these adventures once again, but part of me wishes a little more effort was placed into bringing them to life for a new generation.
    • 79 Metascore
    • 90 Critic Score
    Kingdom Hearts: Melody of Memory may only be for a certain audience, but for that audience, this is as good as it gets.
    • 78 Metascore
    • 90 Critic Score
    More importantly, the game has also renewed my interest in the fighting genre, making me want to figure out my main so that I can compete against the top players online, and maybe... just maybe... even become good enough to compete in the Granblue Fantasy: Versus tournament at EVO 2020. Hey, dare to dream, right?
    • 83 Metascore
    • 90 Critic Score
    Marvel’s Midnight Suns won’t be for everyone. A 60-hour campaign that’s at least half made up of talking to Spider-Man about his feelings is going to turn off even some of the biggest Marvel (or at least MCU) fans, and the combat, despite its cinematic qualities, isn’t exactly God of War. But its limited appeal is also its greatest strength. In a sea of blockbuster open-world and third-person action games, it was a delight to play something so clearly driven by passion for these characters and this kind of gameplay.
    • 87 Metascore
    • 90 Critic Score
    Return to Monkey Island is everything I wanted and more. Daft humour with plenty of dad-worthy gags, puzzles to both frustrate and delight you, lovable throwbacks around every corner, and all while being effortlessly enjoyable. It feels like Monkey Island has fittingly come full circle with this title in many ways, and yet I can’t help but be selfish and want more Guybrush from Gilbert. There’s still room in the scrapbook for more adventures, and if we’re lucky, maybe we won’t have to wait 30 years for the next title.
    • tbd Metascore
    • 90 Critic Score
    Ultimately, Bug Academy succeeds in its physics-based gameplay and is a charming little game that is good enough to keep coming back to every now and then after the first playthrough.
    • 79 Metascore
    • 90 Critic Score
    Even if Ryu doesn’t quite get the attention he deserves after so long, that was nowhere near enough to stop me from falling head over heels with Ninja Gaiden 4 and jumping straight into another playthrough. Platinum clearly understands what makes the series so special and has done an incredible job building on the razor-sharp formula that we’ve all been missing for nearly a decade. It’s good to have you back, Ninja Gaiden, and I pray that this is just the start.
    • 87 Metascore
    • 90 Critic Score
    If the campaign will continue to be built upon with similarly intimate stories revolving around Master Chief and The Weapon then I cannot wait to see them, since the potential here for expansion is limitless. Multiplayer is spectacular, even as it struggles with teething issues associated with becoming a live-service model. At its core the punchy gunplay, reactive movement, and reliance on teamwork remains, and that’s all Halo Infinite needs to become a winner. As someone who grew up as a blubbering fangirl, it feels so good to see Master Chief deliver an adventure that is once again worthy of his iconic status.
    • 85 Metascore
    • 90 Critic Score
    This is so much more than a VR spin-off like so many early virtual reality games, including Rocksteady’s own Batman: Arkham VR. It deserves to sit in the canon alongside Origins, Asylum, City, and Knight.
    • 68 Metascore
    • 90 Critic Score
    I’m old enough to have grown up with unforgiving games, and so I can appreciate a project that goes against the grain at the risk of alienating modern audiences. Even coming in as a genre appreciator, I felt alienated by Shadow Labyrinth. It’s an example of bold game design in a market that becomes more and more risk-averse by the second, and though I hated it at times, I love what Shadow Labyrinth is, and all the respect and admiration for Namco’s video game history that went into it.
    • 84 Metascore
    • 90 Critic Score
    Ninja Gaiden: Ragebound is so damn good that I would have been sad when it ended, no matter how long that took. The Game Kitchen has done an incredible job mixing the best elements of both generations of Ninja Gaiden, while adding enough new to make it stand out as its own take on the series. It’s easily one of the best games in the series, and Ninja Gaiden 4 (as well as Shinobi: Art of Vengeance) is going to have a hell of a challenge surpassing it.
    • 91 Metascore
    • 90 Critic Score
    Today on PC, the campaign for Halo 3: ODST is a mere $4.99. A majority of the troopers may not be the most engaging, but the combat and music are a treat. The weapons, from the Spartan Laser to the Brute Plasma Rifle, are a blast to use. The game also brings ODST Firefight mode to The Master Chief Collection for all of your survival needs.
    • 89 Metascore
    • 90 Critic Score
    Death Stranding 2: On The Beach is a hard game to quantify, with Kojima Productions eager to question our expectations and hurl curveballs at every turn. At its heart, it’s an experience about delivering packages and forging connections across a post-apocalyptic world, but play it for just a few hours, and you’ll see it’s so much more than that.
    • 84 Metascore
    • 90 Critic Score
    It’s a must-play for fans of survival horror, whether you’re put off by the ‘90s games or itching for that old-school experience all these years later.
    • 80 Metascore
    • 90 Critic Score
    Annapurna Interactive has a staggering back catalogue, but 2021 has frankly not been great for the publisher. Last Stop failed to leave any kind of impact, Maquette is a game with Bryce Dallas Howard in it and not much else, and Twelve Minutes, despite being loaded with star-power, wastes its time loop mechanic in service of a ridiculous twist ending that derails the entire game. With The Artful Escape, plus Neon White, Stray, and Solar Ash to come in the near future, it feels like Annapurna is back.
    • 90 Metascore
    • 90 Critic Score
    I’ve been emotionally preparing myself to hang up my Arbalest and ride off into the sunset after The Final Shape. Destiny 2 is a game that means a lot to me, so much that I’m not prepared to watch it slowly turn into a shadow of what it once was. But this expansion restored my faith in Destiny and made me eager to see what the frontiers the future has in store. There’s been ups and downs over the years, but this proves the trajectory of Destiny 2 is onward and upward. It proves we can expect Bungie will learn from mistakes and that there are bigger and better things in Destiny’s future. I worried this would be the end, but now The Final Shape just feels like the end of the beginning.
    • 85 Metascore
    • 90 Critic Score
    Frostpunk 2 has shaped up to be a hefty sequel that built intelligently on the bones of its already excellent predecessor, capturing all the most compelling parts of the first game while exploring human nature and morality with deftness. I’ve already played it multiple times, but I expect I’ll be playing it many more in the months to come.
    • 85 Metascore
    • 90 Critic Score
    There’s something to be said for the importance of innovation in this medium, but you can’t overlook refinement, and Spider-Man: Miles Morales is more refined than the sugar in a New York bagel.
    • 61 Metascore
    • 90 Critic Score
    When I’m playing Shadow Corridor, I can’t help but get random chills while walking down every one of its dimly lit hallways. Even the open outdoor areas manage to give off unsettlingly claustrophobic vibes. I do think the game is probably best experienced on PC, but if you’re on the go or a glutton for punishment and feel like playing in the comfort and safety of your own bed, Shadow Corridor on Switch will provide you with a great survival horror experience. Just don’t blame me when you have nightmares.
    • 82 Metascore
    • 90 Critic Score
    There aren’t many games I’ve been bursting to play. Skywalker Saga was a rare case, but that came with an added risk - not living up to the hype. It’s the first Lego Star Wars to bundle the films together since the Complete Saga and that’s a tall order, especially since it’s now nine films. Not just three trilogies, either, but all their worlds, their cities, and their landmarks. The old games had small hubs with Dexter’s Diner and Mos Eisley’s Cantina, but Skywalker Saga goes above and beyond to bring Star Wars’ galaxy to life. It lived up to the hype and shattered my expectations. Somehow, Lego Star Wars returned, and it returned with style.
    • 67 Metascore
    • 90 Critic Score
    Somerville is one of the year’s biggest surprises, and I’m still shocked to see it fly under the radar. Its portrayal of an alien invasion raging across the British countryside hit close to home, while the story of a father searching for his family and being tied up in a dilemma so much bigger than he ever imagined is both nothing like I expected and everything I wanted. I can’t wait to see players far smarter than I piece its most devious puzzles together, since there are still so many questions waiting to be answered.
    • 74 Metascore
    • 90 Critic Score
    If you played Left 4 Dead, you’ll feel right at home. Back 4 Blood is a more mature and more bad-ass version of L4D, elevating every mechanic from the former series and making it better while adding in new features that makes playing far more rewarding.
    • 86 Metascore
    • 90 Critic Score
    Nioh 3 may stumble slightly with its narrative and a bit of bloating from the new open zone design, but it’s still far and away the best game in the series to date. Consistently excellent combat, well-designed bosses, and a new form that adds even more depth and value to already meticulously put-together mechanics make Nioh 3 more than a worthy challenger to Elden Ring.
    • 76 Metascore
    • 90 Critic Score
    With a grim mystery, vividly violent world, interesting side quests and minigames, impressively real animal characters, and multiple endings to experience, you’ll struggle to put Into the Hive down once you pick it up. The story of Into the Hive is fresh enough to stand on its own, but with endless ties back to the first game between characters and references, the experience of playing both weaves together a horrifically beautiful story of inequality, crime, and style that sticks with you long past the ending.
    • 77 Metascore
    • 90 Critic Score
    I was thoroughly satisfied with Hidden Through Time 2. Not only did I get to unwind and explore new environments, but I was able to create my own custom maps. There are a lot of details to fiddle with, and plenty of levels to work through. The plot for each time period is straightforward, but adds another layer of creativity and excitement to each level. If you’re looking for a game that will test your critical thinking skills and challenge you to look at the bigger picture, this is it.
    • 83 Metascore
    • 90 Critic Score
    If you haven’t played Kirby and the Forgotten Land before, the Nintendo Switch 2 edition is the best way to play an already excellent 3D platformer that finally gives the pink protagonist the level of respect he deserves in the genre. If you’re a returning player, there is enough fresh content here to justify the asking price and then some. I can see Nintendo making these lush revivals a common occurrence on its new platform, and after Forgotten Land, that would be no bad thing.
    • 85 Metascore
    • 90 Critic Score
    While Europa Universalis 5 is not without its flaws, it is also a resounding success, particularly where its cousin, the ambitious but flawed Imperator: Rome, unfortunately floundered. It takes the best ideas of its Paradoxian peers - such as dynamic populations, a far more detailed map than we’ve ever seen, complex internal factionalism - and integrates them into a stable experience that covers a fantastically rich period of history...Even with so many hours in the review build, I feel like I’ve barely scratched the surface, and I have yet to see a single campaign to the end; it is a Paradox game after all. That, more than anything, is the grandest praise I can attribute to the game. It is absorbing, seemingly infinitely replayable, deeper than the Mariana Trench, and sets a new standard for what grand strategy should mean.
    • 87 Metascore
    • 90 Critic Score
    Even in those moments of collectible cursing, I had an absolute blast playing Psychonauts 2. It’s rare that a long-awaited sequel does most things right, but this is one of those times and I’m confident in saying that Psychonauts 2 is Double Fine’s best game to date and an early contender for game of the year. Just don’t keep us waiting a decade for the next one.
    • 84 Metascore
    • 90 Critic Score
    Whether you’re a big fan of the Teenage Mutant Ninja Turtles or just someone who appreciates incredible music and satisfying side-scrolling gameplay, Shredder’s Revenge has something for pretty much everyone. The Turtles may have taken a bit of a break from gaming, but this is one shell of a comeback.
    • 90 Metascore
    • 90 Critic Score
    Shin Megami Tensei 5: Vengeance is what happens when you take a very good game, tackle every one of its flaws, and add far more content than anyone could ask for. It is a joy to play, devilishly difficult in all the right ways, and replayable to a fault - it’s proving hard to find the motivation to play anything else.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

?
    • tbd Metascore
    • Critic Score
    Right now, New Arc Line isn’t showing the coherence I had hoped for, but it makes up for that ambition. It’s a game I’ll be sticking with throughout its Early Access, and as long as you’re prepared for the fact that this might not be a smooth ride for a while, I can recommend that others do too. I just hope that the team realises that it needs to focus on improving the writing as much as the technical issues. [Early Access Review]
    • tbd Metascore
    • Critic Score
    InZoi is undeniably impressive both in its visuals and gameplay, with more than enough to get stuck into even in this early access version. Players will spend endless hours customising characters, buildings, and furniture, and that’s before they even start living their digital lives. Life sim fans are certain to lap it up with gusto, providing they can overcome the graphical barrier. The real test of whether InZoi will reign as the life sim king will come with time, as long as regular updates happen and Krafton delivers on the promise of all it has in development. [Early Access Score = 80]
    • 67 Metascore
    • Critic Score
    Every looter struggles in the early days, and it would be naive think a studio that's never made a game of this type before would nail it right out of the gate. That being said, it's already in way better shape than I ever expected it to be at launch, and, most critically, the combat — particularly in multiplayer — is an absolute blast. I'm hopeful, and I'll be sticking around to see where things go from here.
    • 72 Metascore
    • Critic Score
    There’s a real promise in what stands to be a modern successor to one of the all-time greats of the genre, NCSoft’s Lineage 2. [Review in Progress]
    • 83 Metascore
    • Critic Score
    There's still a long way to go of course. I'm about halfway through the campaign, I've only unlocked three dungeons. I don't know what the end-game grind will be like and the rogue-like activity Torghast is still unknown to me. But I'm enjoying the process more than I ever have before, and more than anything, I just want to rescue the heroes of Azeroth and stop Sylvanas and the Jailer from doing... whatever it is they're doing.
    • tbd Metascore
    • Critic Score
    From building your base to fighting off an endless horde of ladybird larvae, Grounded 2 is very much more Grounded, and some will likely question why this is a sequel and not an expansion to the original. But if you look beyond the superficial similarities, you’ll see a sequel that’s far more confident in itself. This isn’t an experiment for Obsidian anymore, it’s a full-blown project that’s getting the care and attention it deserves, with a bigger story, bigger enemies, and a bigger world to explore. We may be small, but I have very big expectations for Grounded 2. [Early Access Review]
    • tbd Metascore
    • Critic Score
    All things considered, Subnautica 2 has managed to mirror some of what made the first game so incredible, but it's a bit lackluster the second time around since it hasn’t changed or meaningfully built on much of it. Its greatest shot at doing so lies in its potential for an intriguing story, which the Early Access launch puts down roots (eh?) for. As long as future updates continue to evolve both the gameplay and the story to cement its own identity, I have no doubt it will be every bit as beloved. [Early Access Review]
    • 75 Metascore
    • Critic Score
    There is value to Modern Warfare 2’s campaign. It is art. It’s also just intense fun throughout, because it is ultimately a video game. To say anything else is to take away from the years of hard work that has gone into producing this spectacle. But we can’t forget about the context: millions of people, a lot of them very young and impressionable, will play this campaign. This is why it’s important to have these sorts of conversations. The campaign constantly dances a wobbling tightrope between being too fantastical and exposing the realities of modern war. Sometimes it slips too far into the realistic horrors, and it’s unable to commit, so it has to pull you back with just one more big budget explosion. [Campaign impressions]
    • tbd Metascore
    • Critic Score
    Schedule 1 is the chillest game about running a drug empire I’ve ever played. My little dude, whom I’ve nicknamed The Eggman because all drug lords need a cool moniker, spends his time skating around town, laundering money at the laundromat, and peacefully snipping away at his plants in a dinky little room above a Chinese restaurant. When I invited my friend to play this new early access title, it wasn’t thirty minutes before three police officers were dead and half our supply was sinking to the bottom of the river. [Early Access Impressions]
    • 61 Metascore
    • Critic Score
    As is always the case with these types of things, install and play Delta Force at your own discretion. For a free-to-play shooter, it’s a solid game, but nothing too special. Worth trying out for the sake of a new shooter, but it probably won't tempt you away if you're happy with your current multiplayer game or if you object to kernel-level anti-cheats. [Review in Progress]
    • tbd Metascore
    • Critic Score
    Masters of Albion’s little quirks and British humour make it endearing and funny, adding some much-appreciated details to what makes it stand out, like its crafting and odd building mechanics. The humour is a throwback to old-school Fable, so it can be shockingly explicit, but in the best ways. However, overall, if Masters of Albion wants to keep players enthralled, the nightlife needs to calm down a little so I can go back to enjoying making rat pies. [Early Access Review]
    • 57 Metascore
    • Critic Score
    After the failure of Babylon’s Fall, Foamstars feels like yet another attempt from Square Enix to nestle in on the live-service market, and one I wouldn’t be surprised to see fail. It’s a shame, because on a foundational level, there is an aura of Jet Set Radio or Ghost Trick in its cool aesthetic and obscene lore, which in a better world could have been turned into something far less cynical. This is a game where foam has developed into a secretion from individuals who are basically soap-based mutants, and this is the most creative thing you’d have them do? If you get foam-o from this one, I promise you aren’t missing out on much. [Review-in-Progress]
    • 85 Metascore
    • Critic Score
    That really should be a given for a game with the phrase "Nintendo Switch 2 Edition" in its name. Unlike other games to have worn that badge so far, though, I’m thoroughly convinced that there’s enough here to justify the price of its upgrade. What I’m still unconvinced of is whether this expansion is so good that the whole Wonder package is now an $80 game. Not because I don’t love Wonder and everything it brings to the table, both in the base game and its Bellabel Park upgrade, but because I’m yet to be convinced that any game is worth $80.
    • 87 Metascore
    • Critic Score
    Roads To Power is more than just the next in a long line of DLC. It’s a true expansion, one that promises all-nighters to die-hard fans, and could be the missing something that brings hesitant newcomers to finally try on the crown.
    • tbd Metascore
    • Critic Score
    There is a bit of a grind to get the materials you need, but it doesn’t feel like it. You can freely explore all areas right away, though accessing the resources involves restoring the land and solving the mystery of the ancient civilization. It’s a great way to unwind at the end of a stressful day, and with the multiplayer function, you can bring friends along on the journey as well. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    But as it stands now, Dead as Disco is not only my favourite game I’ve played so far in 2026, but one that I can see being a true all-timer as more content is added and it’s polished up even more. Charlie Disco's comeback performance is already something truly special, but it can only get better from here. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Zoning new buildings is a pleasure in Manor Lords - significantly better than Cities Skylines 2, somehow - and watching your citizens drag the logs over, build the foundations, and set up the support beams, is completely immersive. You can wander around your town in third-person, your great red cloak billowing behind you, and exploring the streets at a walking pace brings the whole package together. “I built this,” you think. [Early Access Review]
    • tbd Metascore
    • Critic Score
    After spending a few hours with 007: First Light, I’m more confident it can and hopeful it has everything it takes to become an action blockbuster with nuance, spectacle, and flair that we just don’t get anymore. [Hands-On Impressions]

Top Trailers