TheGamer's Scores

  • Games
For 1,257 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Nuclear Throne
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1276 game reviews
    • 95 Metascore
    • 70 Critic Score
    It was just another quintessential Persona experience: a wildly, wonderfully fun story-driven game with a story that fails to live up to its own potential and fundamentally misunderstands the core of their own characters. Atlus both made the most of and absolutely squandered the chance to improve upon Persona 5—and honestly? I don’t know what I was expecting.
    • 93 Metascore
    • 70 Critic Score
    The dystopian world created by the Naughty Dog team is one that I enjoy exploring and surviving in. For everything that The Last of Us: Part II gets right, though, I can’t help but feel like I just played through an extension of the same game from 2013. That’s not necessarily a bad thing, and like Ellie with Joel, I'm trying to accept the game as it is. Considering the impact that The Last of Us had on gaming, I guess I just expected to be blown away all over again.
    • 89 Metascore
    • 60 Critic Score
    There is a fun time to be had here, but ultimately Pokemon Pokopia doesn't explore the Pokemon side of its world and offers building quests that are mostly rigid and repetitive. As ever with Pokemon, there is enough charm to see it through, and the mechanics aren't shallow, even if they're used in aid of the same few tasks over and over again.
    • 87 Metascore
    • 70 Critic Score
    Pikmin 4 isn’t quite the best game in the series, but it’s certainly the most confident. With this new entry, Nintendo has decided to wipe away much of the past tedium in favour of ensuring moment-to-moment gameplay is more enjoyable than ever. But eradicating its past frustrations also removes much of the challenge and depth from the game’s battles and puzzles. Commanding its multicoloured armies and pilfering this planet of its treasures while gathering a motley crew of comrades kept me enraptured for hours, just don’t come into this expecting the harsh journey back home to be little more than a leisurely stroll.
    • 87 Metascore
    • 70 Critic Score
    If you focus solely on the main story I think you’ll get a lot out of the experience. It’s a fun story with some decent gameplay variety that’s authentically Indy. You won’t miss much by strictly sticking to the main quest, and in fact, your experience will be better for it. It’s a shame the rest of it falls so flat.
    • 87 Metascore
    • 60 Critic Score
    Iceborne is absolutely a worthy addition to Monster Hunter World, but the PC version still needs some touching up. This is definitely a "your mileage will vary" situation, so proceed with caution if you just can't wait for patches.
    • 87 Metascore
    • 70 Critic Score
    Maybe this new release could have been a chance for Atlus to tweak other aspects of the game, but Persona 4 Golden remains a thoroughly enjoyable romp through teenage life. If you have any interest in the setting or genre mash-up games, don't hesitate to grab this.
    • 86 Metascore
    • 70 Critic Score
    Much like James Sunderland, we have returned to Silent Hill, but what was once our special place has changed. Thankfully, enough of what made it special remains and will likely warm the cockles of nostalgic fan hearts and newcomers alike, even if you’ll have to look past some of the garish new additions in the process.
    • 86 Metascore
    • 70 Critic Score
    At its core, Returnal is one of the most satisfying third-person shooters I’ve played - it’s Hades via Vanquish. It forces you to meet it at its tempo and doesn’t relent. It makes Doom Eternal seem like Baby’s First Shooter. It’s gorgeous, frenetic, and endlessly replayable. I just wish success wasn’t so tied to fortune and misfortune, which only exacerbates any frustrations you have when repeatedly trekking through areas you’ve already beaten. Even after the credits rolled, I felt satisfied, but that satisfaction was also mixed with relief - the ordeal was finally over and the chiropractor's elbow has been removed from the small of my back.
    • 85 Metascore
    • 70 Critic Score
    13 Sentinels: Aegis Rim is absolutely a high mark for the studio. It is such a refreshingly unique interactive title that I'd urge everyone to give it a shot. Maybe it won't get its hooks in you, but a game so brazenly different like this doesn't come around that often. You'd be crazy to pass it up if anything here sounds remotely interesting to you.
    • 85 Metascore
    • 70 Critic Score
    Horizon Zero Dawn Remastered doesn’t need to exist, yet here we are, and considering the $10 upgrade fee, its presence could have been significantly more barbaric. Passionate fans looking for an excuse to replay Aloy’s debut adventure with lovely visuals and a fresh list of trophies will find this remaster a no-brainer, but for a more sceptical soul like myself, it’s hard to look past the lack of quality of life improvements that only serve to highlight how far things have come since Horizon Zero Dawn first arrived, and how hard it’s become to look back.
    • 85 Metascore
    • 70 Critic Score
    Star Wars Jedi: Survivor has everything a Star Wars fan will want - it's an excellent story, and uses classic Star Wars tropes, musical cues, and narrative moments. But if you're not enamoured by a John Williams horn reprise, what you have is a decent adventure game with a vibrant but often annoying open world that you keep being sent back to, that rarely lets you think for yourself and often just doesn't quite work properly. For a story so sharp, it's a shame the game gets in its own way so often.
    • 85 Metascore
    • 70 Critic Score
    The Cosmic Wheel Sisterhood shows us what women can be when they are free to be who they are, liberated from arbitrary restrictions on their lives. It is a feminist, progressive, intersectional game, one that celebrates women in every form. It made me feel connected to the world around me, and that’s a huge accomplishment.
    • 85 Metascore
    • 70 Critic Score
    If you are looking for an interactive story-based cozy game, this is a rad choice. However, don’t expect much more from Wax Heads than a well-executed moral stand against an increasingly AI-loving, money-grabbing and overly-polished world of entertainment.
    • 85 Metascore
    • 70 Critic Score
    If you devoured the Danganronpa and Zero Escape series in the same way that I did, and you’re also cool with playing a decent tactics game as you unfurl the mysteries instead of going to trial or solving escape room puzzles, then you’ll feel fully satisfied by what feels like a natural progression of these two series blending together. It’ll never escape apples-to-oranges comparisons with so much in-your-face Danganronpa, which might be off-putting for some, but that’s a highlight for people like me who loved that series and the games it inspired. Though the tactical elements never quite felt like they were prioritized as heavily as the narrative, The Hundred Line: Last Defense Academy earns its stripes as the next in the line of spiritual successors, given how close a chord it strikes to both Danganronpa and Zero Escape.
    • 84 Metascore
    • 70 Critic Score
    It perfectly marries gameplay and story in a way that isn't seen often. By the end, I had come to love Spiritfarer and am happy I stuck with it. Still, I can't readily recommend this to everyone. If you fancy story more than gameplay, then, by all means, go for it. If you're more of the type that likes being constantly engaged with challenging systems, Spiritfarer probably won’t get its hooks in you. Either way, Thunder Lotus has created a beautiful, thoughtful, and emotional journey that won't soon be forgotten.
    • 84 Metascore
    • 70 Critic Score
    To the Moon is well-worth experiencing, so long as the player knows what to expect going in.
    • 83 Metascore
    • 70 Critic Score
    Doom: The Dark Ages is the weakest entry in a fantastic trilogy of games, and despite how I feel about its additions to combat and exploration, I’d rather an experience that took risks and sought to reinvent what it means to play a Doom game rather than build upon the familiar.
    • 83 Metascore
    • 70 Critic Score
    Cozy Game Pals delivered a sweet experience perfect for those who want an effective short Halloween story and have a place in their hearts for how games used to look a couple of decades ago.
    • 83 Metascore
    • 60 Critic Score
    Some people will be okay with that and will even enjoy the open-world trappings Ghost of Tsushima offers. For me, I'm not sure if I can tolerate more riding around looking for boring filler while wishing triple-A gaming could finally deliver a truly compelling story.
    • 83 Metascore
    • 70 Critic Score
    Sequels are often expected to be bigger and better, but sometimes a good sequel is just more of what made the original geat. I suppose I would have liked to see Schell Games push the mechanics and missions further, but ultimately I’m satisfied to play another round of cleverly designed spy puzzles. It’s not particularly ambitious, but it’s consistently good from beginning to end. If you liked the original, there’s absolutely no way you won’t like I Expect You To Die 2.
    • 83 Metascore
    • 70 Critic Score
    I enjoyed my time with Blasphemous 2. I’ve unlocked both endings, scoured and pillaged the entire map, and completed every quest I could find, and, where I found the first game severely wanting in the fun factor, the sequel delivered in spades. Despite this, it’s held back by simplistic quests and bosses so unfair as to taint the whole experience. At certain points, thematic suffering bleeds through the cracks in the fourth wall and becomes part of the gameplay.
    • 83 Metascore
    • 70 Critic Score
    I had a great time with Cassette Beasts, but it was undeniably frustrating in places. It iterates on the Pokemon formula in nearly every possible way, and exploring the world via companion quests rather than just doing a big circle on your Gym challenge creates a wonderful sense of adventure. Cassette Beasts tries a lot of new things and most of them are successful. The story is compelling, the characters are engaging, and the battle system is one of the best I’ve ever used. It doesn’t pull everything off, but I’d much rather play a game that takes risks, rather than one that rehashes the same old formula time and time again.
    • 83 Metascore
    • 60 Critic Score
    Coffee Talk Tokyo is a handsomely endearing experience about listening to people and being there for them. The vibes are calming and lovely and it mostly earns its neat resolutions, but there are points where it mistakes sincerity for depth and those points do stick out all the more in a game entirely reliant on them. The good outweighs the bad, however, and I’m certain that there is something for anyone whose interest gets piqued by this game that makes it worth the price of a few evenings.
    • 83 Metascore
    • 70 Critic Score
    Space Marine 2 doesn’t seek to reinvent the third-person shooter or hack-n-slash genres, but it’s a competent addition to both. That said, it’s a great game for Warhammer fans, and nails the feeling of being a Space Marine better than any other game. The combat is crunchy and satisfying, executions are beautifully brutal, and the thunder hammer is one of the best weapons in gaming. But issues with linear levels, ally AI, and the unknown future of multiplayer mar the experience a little. Warhammer fans will pick this up, everyone else is probably better off waiting for a sale.
    • 83 Metascore
    • 70 Critic Score
    This port is an enjoyable way to experience the game, but it is much more limited than the name ‘Neo Dimension’ might imply, especially with Square Enix branding it as an enhanced release. The inventive combat and gorgeous dioramas Fantasian always excelled at are still incredible here, while its inconsistent pacing and poor character development remain untouched. It has had some bells and whistles added, including an easier difficulty mode over the at-times grueling challenge of the original game, but nothing that substantially improves the experience. Fantasian is still a mobile game, you can just play it on a bigger screen now.
    • 83 Metascore
    • 70 Critic Score
    Pokemon Legends: Arceus is proof that Pokemon can evolve. It's taken 25 years but this feels like the first true evolution of the series; a far bigger change than moving from 2D to 3D. It feels like the awkward middle evolution though, as graphics, voice acting, and boss fights all need serious work. If this is the path that the series is headed down, then I can’t wait for it to evolve again because let’s face it, nobody remembers Quilava.
    • 83 Metascore
    • 70 Critic Score
    What it mostly comes down to is whether or not you need this game on-the-go. The Talos Principle is great and absolutely worth it for puzzle fans, but the Switch port doesn't present it in the best light. If you can set aside performance issues, however, this is a wonderful game to play portably.
    • 82 Metascore
    • 60 Critic Score
    It's a cute little runner that has the aesthetic and feel of a children's TV show, which could make it ideal for younger audiences or people looking for a game that won't stress them out. Aside from that, Tadpole Treble Encore is a tad too shallow of a title to fully recommend.
    • 82 Metascore
    • 50 Critic Score
    A Plague Tale: Requiem is relentless in its depiction of misery. It imparts the troubling message that no matter how hard we try, we can’t change the future, and trying to do so only invites more pain and suffering than willingly submitting to our eventual demise. A series about two children losing their innocence and being corrupted by the evils of the world is one I welcome, but not when it teaches us to give up instead of fighting for a future all our own. The world may seem hopeless right now, but if we give in to the despair we’re choosing doom, and I’d rather go down slinging.
    • 82 Metascore
    • 60 Critic Score
    If Death Stranding were a movie, it undoubtedly would have been a hit, which is a good sign for Kojima Productions’ move into the cinematic space. Though the video game has enough spectacular moments to earn a passing grade, the amount of downtime keeps it from receiving a glowing recommendation.
    • 82 Metascore
    • 70 Critic Score
    You can dig deeper and appreciate mechanics and ratings all you like, but for the first time in years I can boot this baby up with my friends and feel like a kid again. John Cena is all over this thing too, subverting his once polarising fan reputation to cement himself as the wrestling icon he is and always will be. The Champ is Here.
    • 81 Metascore
    • 70 Critic Score
    In the end, though, Vampire Therapist is every bit as compelling as the name would lead you to expect. Sam is a wonderful protagonist, the writing is well-balanced between humour and pathos, and it does a great job telling disparate stories that have full arcs. The commitment to depicting CBT faithfully could go further, but it remains an impressive effort. Overall, this is bloody good stuff.
    • 81 Metascore
    • 70 Critic Score
    Fuser may not garner the attention of the masses like some of Harmonix’s previous titles, but it has plenty to offer for those in need of a party - whether it be by yourself, with your COVID-19-approved circle of friends, or with the game’s potentially bustling online community.
    • 81 Metascore
    • 70 Critic Score
    By the time I had located and freed Moomintroll, though, I had fallen in love with this version of Moominvalley, and only wished for a little more to explore, especially now that Moomintroll was free and by Snufkin’s side. Snufkin: Melody of Moominvalley is a short but sweet glimpse into the world of the Moomins, and it plays out just like one of its classic stories or TV episodes.
    • 81 Metascore
    • 50 Critic Score
    Paradise Killer is a game that looks and sounds great, but ultimately, feels devoid of any discernable raison d'etre and actively holds itself back with baffling design choices. The developers are clear talents, and I'm truly looking forward to what they make next. Next time, though, I hope that there's a bit more there to unpack.
    • 81 Metascore
    • 70 Critic Score
    WWE 2K24 comes closer than ever to bucking this trend, which alone is a cause for celebration. It’s a good time, and now, for the first time in years, I can pull out a few controllers and step into the squared circle with friends without fear they’ll be lost amidst a sea of impenetrable nonsense.
    • 81 Metascore
    • 70 Critic Score
    Jet Lancer offers some fine shmup gameplay that offers a good amount of challenge without being too oppressive. It's unfortunate that some missions are simply not all that fun to play and seem to inflate the difficulty. Some of these really should have been optional missions, as requiring them to be finished before moving on gates the rest of the game behind levels that simply don't work as well as others. However, if you do happen to get past those obstacles, Jet Lancer features fast-paced action, old-school graphics and music, and a talking cat-focused story that could make it a swell game for shmup fans looking for something new.
    • 81 Metascore
    • 70 Critic Score
    While I find it hard to recommend Rising to most people at full price, I wholeheartedly recommend that anyone even vaguely interested check out the free version. There is a lot to love about Granblue Fantasy Versus: Rising, and without risk of buyers remorse, players should jump into the free version to see if they are a good fit for Gran’s merry band of adventurers.
    • 81 Metascore
    • 60 Critic Score
    And yet, as you struggle through the game's often abstruse systems, there is something rewarding in it all. More clarity both over where to go next and what the game itself is built upon would be welcome, but what is here is worthwhile and, for those with a greater tolerance for getting lost over and over or finding the right way and being unable to progress because the search has tired you out to much, A Highland Song holds some promise. After everything, the view is just about worth the climb.
    • 81 Metascore
    • 70 Critic Score
    I have no doubts that the Steam Workshop will do wonders with this game. If modding is supported properly by the developers, which it appears will be the case, we could have some seriously impressive mods down the line. I’ve already played around with the Beyond Stranded mod that adds a bunch of new traits, survivors, and expeditions - it’s a clear indicator of what is possible given enough time and effort. As it stands, though, Stranded: Alien Dawn is already a good game, but with more customization, narrative elements, scenarios, and general expansion on some solid foundations, it can become a great game.
    • 81 Metascore
    • 50 Critic Score
    Two years ago, Sackboy: A Big Adventure proved Sumo Digital was more than capable of creating its own unique vision of Media Molecule's banner Little Big Planet series. Now in 2022, as I write this while listening to the game’s choral remix of Material Girl, I can’t help but be excited for what is next for weird potential of future Sackboy games. People should go back and play this game, just not on PC.
    • 81 Metascore
    • 70 Critic Score
    Arranger: A Role-Puzzling Adventure is both a pleasing and frustrating puzzling journey that leaves you thinking both about the steps you make in-game and the ones that you might or might not make in your real life.
    • 81 Metascore
    • 70 Critic Score
    I love the world of SteamWorld. Heist 2 is as flavorful as ever, with great characters, funny writing, and a great soundtrack by Steam Powered Giraffe. The overworld exploration is charming too, with its own pirate ship progression system and simple naval combat. I really want to like SteamWorld Heist 2, but I can’t get past the more tedious aspects of the grind, or the long, punishing missions in the late game. It’s an improvement over the original to be sure, but I’ll have to wait patiently for SteamWorld Heist 3 to see if this series can finally reach its full potential.
    • 81 Metascore
    • 70 Critic Score
    I'm as conflicted about Stellar Blade as it seems to be about itself. It's competent and occasionally interesting with combat as unique and rewarding as it is repetitive and frustrating. Less style over substance than it is beauty over brains, there is a good time to be had in Stellar Blade, but it comes at the cost of knowing there are better versions of this game that will never be realised.
    • 81 Metascore
    • 70 Critic Score
    While their restoration itself leaves a lot to be desired, The Gate Rune And Dunan Unification Wars is still the easiest way to access the first two games in the Suikoden franchise, and despite my many quibbles, the quality of the original titles bears out. That is more than enough to justify this collection’s existence, even if it does feel like a bit of a squandered opportunity.
    • 81 Metascore
    • 60 Critic Score
    Fittingly for a game where our hero hears multiple voices in her head, Senua's Saga: Hellblade 2 is confused about who it is, what it wants, and where it's going. Is it an indie game eager to be unique in the marketplace, or another triple-A hit with the usual trimmings? Is it a peaceful puzzle game, or a mini soulslike? Is it an inwardly reflective tale about the demons of trauma, or a very literal tale of gods and monsters? Is it even a game, or is it an interactive art piece?
    • 80 Metascore
    • 60 Critic Score
    Patch Quest is a novel dungeon crawling rogue-lite that has unique ideas which set it apart from some of the most noteworthy in the genre. However, it quickly becomes repetitive, with a huge, sprawling dungeon full of discoveries to be made that leave little impact on the world back home, turning it into an adventure that soon becomes aimless and disjointed.
    • 80 Metascore
    • 60 Critic Score
    Dredge is a nice, enjoyable fishing game with a low-fat horror coating. The mechanics, upgradability, and weird fish variety are enough to make for a lightweight and engaging time. But if your primary interest is in the narrative or atmosphere, you may find yourselves disappointed.
    • 80 Metascore
    • 50 Critic Score
    Rune Factory: Guardians of Azuma is a game of two halves. You have the village management where you’re decorating empty spaces and making numbers go up - this is the half that’s generic and shallow. The other half is a more-than-decent action-adventure populated with a pretty great cast. The gameplay cycle keeps you flipping between these two halves often enough to keep you interested and distracted, but when you look at Azuma with a few steps taken back, it’s not the prettiest sight.
    • 80 Metascore
    • 50 Critic Score
    With a tighter script and more polish, this could've been a fantastic game that paralleled the trauma of child loss to the evil enterprise of colonial expansion. Instead, it's one that insincerely mines trauma from a colonizer's perspective... then asks you to do a half-hearted physics puzzle.
    • 80 Metascore
    • 70 Critic Score
    Arizona Sunshine 2 does everything the original game does well. It’s a visually stunning experience with well-designed levels, an engaging narrative, and enjoyable gunplay. While the new features like explosive crafting and buddy commands fall short of being meaningful additions, they don’t hinder the overall package. If you loved the first game or are looking for a good story-driven shooter, then I recommend giving it a try.
    • 80 Metascore
    • 70 Critic Score
    This is a punishing set of games that plops you into a temple and expects you to get out using your own puzzle-solving prowess. If you're looking for a game on your Switch that takes the idea of Indiana Jones but substitutes the action for obtuse brain-teasers, then look no further. La Mulana 1 & 2 offer up a challenging puzzle experience and figuring your way through these ruins will make you feel smarter than a whip-lashing Harrison Ford.
    • 80 Metascore
    • 70 Critic Score
    Just like its PC and console versions, PowerWash Simulator VR is a bizarrely enthralling game. The to-the-point gameplay loop provides the perfectly formulated dopamine drip feed to keep me going longer than I ever actually plan to. It’s refined, calming, and super satisfying to see an absolutely ruined skatepark become squeaky clean. Compared to most games on the VR market, it provides an above-average level of polish and content. The biggest disclaimer I can give is that if you’re someone who wants action-packed gameplay with linear direction, you might find this game a bit underwhelming or directionless. For everyone else, it’ll have you putting power washers on your Amazon wishlist before you know it. [Meta Quest 3]
    • 80 Metascore
    • 70 Critic Score
    Honkai: Star Rail feels like the consummation of all the knowledge that Hoyoverse amassed so far after the two juggernauts that preceded it. With a good amount of content to tackle at launch and such a compelling story being told, all that remains to be seen is where the Astral Express will take us next.
    • 80 Metascore
    • 70 Critic Score
    The Skate part of Skate Story is very good, offering variety, pace, and a unique approach to boss battles. But it's less intricate by design than other skating sims, and that's to make room for the Story part. Your mileage may vary on this, and there's clearly a lot of thought gone into every element, but sometimes so much of it comes off as noise. Or maybe you're smarter than me, and you'll just get it.
    • 80 Metascore
    • 60 Critic Score
    Avowed is a valiant attempt at fantasy you can play your way, but while it delivers well enough with combat, the narrative just isn’t there. Too ambitious in what it wants to do, it falls way short. It’s a very mediocre version of the masterpiece it tries to be, but it’s also a solid version of Just Another Video Game. The story goes nowhere and all ends the same way, but maybe the journey is just about worth it.
    • 80 Metascore
    • 70 Critic Score
    Rytmos is a meditative music-making experience with a specific goal in mind – sharing the music of the world, with the world. With well-designed puzzles and diverse influences, it’s worth the play if you’re keen on a relaxing, musical experience.
    • 80 Metascore
    • 70 Critic Score
    Thirsty Suitors excels when it wraps a mechanic in a narrative thread, but when the story takes a backseat, those minigames and combat interactions are left wanting. Everything is wonderfully presented in a fantastic maximalist style, from your parents tasting a perfectly-prepared meal in a flashback to their childhood to you front-flipping down the stairs and into your coat in one smooth action. A South Asian spin on Scott Pilgrim, Thirsty Suitors is a game that excels in excess, and falters when one or two of those layers are stripped back.
    • 80 Metascore
    • 50 Critic Score
    Radiant Tale - Fanfare! handles its romance well, but the game leaves me wanting more engagement. I enjoy visual novels, but I hoped for some sort of mini-game or higher narrative stakes. The lack of real friends for Tifalia rings hollow as well, making it difficult to latch onto anyone. Radiant Tale - Fanfare! is a colorful adventure, but one that falls short of delivering a memorable experience.
    • 80 Metascore
    • 60 Critic Score
    Ultimately, Persona 4 Arena Ultimax doesn’t seem to quite know who it’s for. It should be aimed at Persona fans, but the steep learning curve and lack of fan service elements lean away from that idea. As a fighting game, it doesn’t seem that compelling either, and asks for heavy investment in a story that’s relatively light on gameplay. It will find some fans, but it doesn’t look likely to pick up many outsiders. But hey, at least it has rollback netcode now.
    • 80 Metascore
    • 70 Critic Score
    Mario Party Superstars is an excellent package for long-suffering Mario Party fans, but it's almost certainly not going to lead to any new converts. Online multiplayer is a nice feature to have at launch, and the variety of 100 minigames will keep things feeling fresh for your first dozen hours of play at least. But with that said, this is quite literally the safest Mario Party entry imaginable, and even with a hot nostalgia injection, I think I prefer Super Mario Party as the Switch's premier place to ruin your relationships.
    • 80 Metascore
    • 70 Critic Score
    If you’re after an anime-infused action romp in a similar vein to Akira or Sword Art Online, Scarlet Nexus is almost certainly worth a punt. However, there are a few caveats. Combat is excellent yet not without its flaws, while the story being told and characters you encounter don’t have nearly enough depth to feel emotionally resonant. The potential for something brilliant is here, but much like Code Vein before it, this is a game that seems determined to stop itself from achieving something truly special.
    • 80 Metascore
    • 70 Critic Score
    The difficulty without much progression and lack of any kind of guidance can make BPM feel a bit unwelcoming, which is a shame when its mechanics feel so great to learn. It's worth diving into for the core premise alone, but don't expect to have anyone hold your hand through hell.
    • 80 Metascore
    • 70 Critic Score
    Planet of Lana is a delightful puzzle platformer that hits that sweet spot in more ways than one. It’s not too challenging nor too simple, and though it could have delivered endless levels of similar ideas, it only takes enough time as it needs to tell the perfect story of friendship and survival.
    • 80 Metascore
    • 60 Critic Score
    This all leaves me feeling mixed. On a basic level, Revenge of the Savage Planet is pretty fun. Despite shotgunning most of it in two days, I was happy to play more. Moving from a double jump to a grapple to a rail grind to a stomp is simple fun...But it feels like some identity has been lost in the game's expansion. In broadening out to encompass four planets and change, Revenge loses touch with the series' foundations. It's a more curated open-world experience than, say, Assassin's Creed Shadows, but it isn't nearly as different from that kind of mainstream triple-A open-world game as its roots would lead you to expect. Revenge of the Savage Planet seems to have confidently marched in this direction, but I'm not sure it was the right one.
    • 80 Metascore
    • 70 Critic Score
    Mouse is an enjoyable and visually stunning shooter with just enough uncapitalized potential to make me mourn what could have been. It looks amazing, the music is spectacular, the voice acting is top-notch, and it feels great to play in the moment, but its unwillingness to put up even a semblance of challenge is its biggest downfall. I’d still very easily recommend it, but sticking it on the hardest difficulty is almost a requirement.
    • 80 Metascore
    • 70 Critic Score
    Sometimes, you don't need to be the hero of the epic adventure. Sometimes, it can be more fulfilling to enable others to maximise their potential in your stead. Sometimes, the safety and security of your own four walls are the escape from your traumatic past that you needed. Buy another round, and I'll tell you that tale, too.
    • 79 Metascore
    • 70 Critic Score
    If you're looking for a relaxing, calm, amusing short story, Wide Ocean Big Jacket should be a perfect choice to help pass the hour.
    • 79 Metascore
    • 70 Critic Score
    I love Doom lore, and this expansion goes exactly where I was hoping it would go. The three levels are wonderfully designed and have some of the most memorable set pieces in the entire game. There's a fight in a foggy swamp against invisible enemies that I adored and there's one particular arena with transforming pillars that I found to be really inspired. I think the combat has become too complicated and I hope Part Two can reign it in a bit, though at this point, I'm expecting to fight three Marauders all possessed by spirits and buffed by totems while turrets shoot me to death. Don't feel bad about lowering the difficulty on this one even if you got through Eternal on Nightmare. It's not you, the game is just frustratingly hard now.
    • 79 Metascore
    • 70 Critic Score
    Despite its flaws, Fallen Order is a thrilling adventure with an appropriately ragtag group of misfits and familiar themes of honor, temptation, betrayal, and redemption. I just wish it came in a cleaner package with more thoughtful progression, and maybe a few less ponchos.
    • 79 Metascore
    • 50 Critic Score
    The charm of Art of Rally is in its free roam mode, especially after unlocking all of the vehicles and tracks. Zooming around the game’s colorful, beautifully designed environments with the easy tunes of the soundtrack is a surprisingly great way for me to zone out after a stressful day. If the controls, especially for a hand-held controller, can be tightened up even just a little bit, Art of Rally could become a title that I play every day - whether it be during a warm-up session before a night of gaming, or as a way to close out a long day.
    • 79 Metascore
    • 70 Critic Score
    Siege X is a bold, uneven evolution that both honors and undercuts what made Rainbow Six special in the first place. It’s more polished and more ambitious, but also less focused, less grounded, and occasionally less fun. Whether you love it or hate it will depend entirely on what you want from Siege in its tenth year.
    • 79 Metascore
    • 70 Critic Score
    Pathologic 3 is about disease and friction and difficult choices. It is not a game for everyone, and it doesn’t try to be. It’s demanding and deliberately obscure, and asks you to embrace failure as part of its teaching method; that will put people off. But for those willing to meet it on its terms, it offers one of the most thematically rich and emotionally resonant experiences in recent memory. I wouldn’t go back in time to avoid this roller coaster, but I also wouldn’t want to live through it all over again.
    • 79 Metascore
    • 70 Critic Score
    I'd definitely recommend Hatsune Miku: Project Diva MegaMix to newcomers and would recommend it to fans looking for a new portable experience. But if you've got access to a PlayStation 4 and don't care about portability, you're still better off picking up Future Tone.
    • 79 Metascore
    • 70 Critic Score
    Final Fantasy 14: Dawntrail starts with a slow burn that builds into an emotional, captivating inferno that tackles some deep themes and effectively balances new elements with old beats in more ways than one. Overall, it’s a brilliant first chapter to the new story arc that has left me eager to learn more about what the future holds in new patches and later expansions. I’ve fallen in love with Tural and its characters, and more importantly, Dawntrail has me obsessed on a new level with FF14 in a way the game has never achieved before.
    • 79 Metascore
    • 70 Critic Score
    There’s some fantastic action combat with an array of weaponry in Dynasty Warriors: Origins, and for some people, that will be enough. But as the game pivots to a more narrative focus, it only exposes its shortcomings, and feels too repetitive and inconsequential to sustain its own story.
    • 79 Metascore
    • 70 Critic Score
    It’s a really competent rhythm game with great music, tons of content, and another strong concept from Brace Yourself Games. You’ll no doubt face frustrations with some of the story mode’s decisions and the game’s overall difficulty spikes, but if you just want to rock out and chase some high scores, you’ll have a blast. I’m already looking forward to seeing the players who pull their dance mats from deep within their closets to tackle hordes of skeletons and beat the game’s most challenging songs with ease.
    • 79 Metascore
    • 70 Critic Score
    For a lot of fighting game fans, The King of Fighters 15 is exactly what they’ve been looking for - a no frills fighter that focuses on its mechanics and doesn’t hold the player's hand. In a generation where most games in the genre have five-hour campaigns from day one, it’s an admirable stance to take. As much as I love how KoF 15 plays and looks, I can’t help but miss the bells and whistles that are expected. If you’re looking for a fighter that shrugs off that expectation, then the King of Fighters 15 is absolutely for you.
    • 79 Metascore
    • 50 Critic Score
    Wo Long: Fallen Dynasty is, at best, a serviceable Souls-like. If you enjoy Nioh and Sekiro, it’s a fun bit of filler, but it’s derivative and bloated, serving as a highlight reel of previous Souls-likes while missing the point of what made its inspirations, and even predecessors, unique to begin with.
    • 79 Metascore
    • 70 Critic Score
    Sackboy: A Big Adventure is a decent platforming game that’s stuffed with charm, if a little lacking in imagination, which is a shame for a franchise built on creativity. Saying that, if you’ve got children, this is a must-buy for some family-friendly PS5 fun.
    • 79 Metascore
    • 60 Critic Score
    Like the Sarcophagus, developer Hadoque is giving birth to something strange and potentially powerful. Ultros doesn't fully come together, but it's an interesting experiment in Metroidvania design that I hope Hadoque or another developer builds on in the future.
    • 79 Metascore
    • 60 Critic Score
    Persona 5 Tactica is undone by the fact it's unsure if it's putting the Persona twist on the tactical grid game, or using Persona characters to introduce newcomers to the genre. Maps and missions are repetitive, the more interesting elements that each Persona brings are sanded off, and there's an overreliance on basic gun and melee attacks that don't suit the Phantom Thieves at all. But when it clicks, there is an unmistakable charm about the Phantom Thieves themselves, and drawn-out though they may be, the epic scale of the bosses is a good shake-up for the genre. It's not the perfect goodbye of Strikers, but it is a sign that the sun should set on the Phantom Thieves in peace.
    • 79 Metascore
    • 70 Critic Score
    Leximan is one of the most unique games I’ve played in a long time. It’s a love letter to old-school gaming and retro fans are sure to appreciate the genre medley. While a few points felt a bit clunky or unclear, the humour and unique gameplay shines through and though it wasn’t quite what I was expecting, I’m glad I played it.
    • 79 Metascore
    • 60 Critic Score
    Aside from the monetisation, Apex Legends Mobile is a great distillation of the full game, with clever adaptations and quality of life updates to Legend abilities and game modes that make the battle royale shine on the smallest screen. For players transitioning from console or PC, controller support will be practically necessary, but players coming from other mobile games will have an easier time adapting.
    • 79 Metascore
    • 70 Critic Score
    Call of the Mountain has wonderful elements to it, and it lands the most important part - the physical experience of climbing - perfectly. Trailers and even my own video capture don't quite convey the speed and agility you feel while scrambling. Unfortunately, other parts of the game are too thin, with the inability to wander back the way you came and the constant stop-start nature of its thin narrative working against its own appeal. With some fresh ideas, huge scope, and clever adaptation of an existing property without relying on a simple remake, Horizon Call of the Mountain is an important game for VR. However, I'm not sure it's a great one.
    • 79 Metascore
    • 70 Critic Score
    Romancing Saga 2: Revenge of the Seven is likely to be your weirdest friend’s favorite RPG. It is a playfully obtuse, mechanically deep outing paired with a story that is almost charming in its simplicity. It feels dated, but it also features a singular vision that sets it apart from other games in the genre. I suspect, at the end of the day, it will carry on the legacy of the Saga franchise and be a divisive title, which is probably a good thing. We need more divisive games.
    • 79 Metascore
    • 70 Critic Score
    Paper Beast isn't a revolutionary title, but if the idea of a short voyage into an original alien environment sounds like a blast, then this may be well worth your time.
    • 79 Metascore
    • 60 Critic Score
    Frustrating and confusing though it may at times be—it’s easy to lose track of what you were or should be doing, particularly in the game’s latter stages—abating the destruction of the human race is a quest worth pursuing, and the second of three planned DLCs feels like an enthralling and worthwhile continuation of this exorbitantly demanding city-building sim.
    • 79 Metascore
    • 60 Critic Score
    My time with Blacktail was frustrating. Not because it was a pain to play or that the writing was awful, but because there’s a strong game buried underneath some strange design decisions and disappointing performance issues. If you have the patience to see past some pretty major flaws, then you might get some enjoyment out of Blacktail. It’s one to skip for the rest of you though, and that’s a real shame.
    • 78 Metascore
    • 60 Critic Score
    The experience is a constant tug of war between its disparate good and bad qualities. But Digimon Story: Time Stranger thrives on its good, and save for the eyeroll-inducing DLC dilemma, its bad doesn’t feel intrusive so much as uninspired. A colourful cast of characters gradually comes into its own, resulting in one of the most compelling Digimon video games to date.
    • 78 Metascore
    • 60 Critic Score
    It'd be hard to classify something with this much emotional resonance, honesty, and maturity as "bad". However, it is a challenging game - the sort that you give a reserved recommendation, a real "it has some problems but I liked it" situation. If you're looking for a smooth, polished experience, then yes, you might want to leave this one sleeping with the fishes. However, if you're in the mood for a slow, moody mafia yarn with an excellent atmosphere and a compelling story, then Mafia's a decent contender.
    • 78 Metascore
    • 70 Critic Score
    Ultimately, the move to Switch makes sense for AVICII Invector Encore Edition, and it is a successful one at that - guided by Tim “AVICII” Bergling’s love for the genre. If you have the option, I’d recommend the console version of the game as a first choice, but if you’re someone who is constantly on-the-go (as much as one can be “on-the-go” right now), then AVICII Invector Encore Edition will be well-worth adding to your Switch library.
    • 78 Metascore
    • 70 Critic Score
    Tiny Tina's Wonderlands is a Borderlands game. It's not a spin-off, it's not inspired by, and it's not a mix of Borderlands and D&D - it's just Borderlands. It's a waste of a great concept, and comes with the typical Borderlands drawbacks of potentially grating humour, way too many guns, way too small storage space, and a lot of always-on characters who aren't given enough room to breathe. It's fun, but it's nothing special. The worst part is it could have been.
    • 78 Metascore
    • 70 Critic Score
    The Rising Tide is ultimately a mixed bag. Mysidia is beautiful, but you can feel the DLC’s budgetary constraints sometimes when some of the more important cutscenes are undercut by less involved animations than they’d have gotten in the main game. The boss fights are absurdly good, Shula’s a hoot, and there’s plenty else in there that’s worth your time. But the side quests are (mostly) still kind of whatever, and you’ll have seen everything there is to see in the setting’s village in, like, four minutes. Jill’s chance to shine is a partly-cloudy endeavor. That epilogue quest is merely serviceable. But the worldbuilding is rich, some of the new powers in Clive’s flashy array of murder tools are sublime, and Kairos Gate is a blast.
    • 78 Metascore
    • 70 Critic Score
    It's got some issues and bugs - both technical and actual bugs - but any game that lets you play as a wombat is at least worth a quick look. Lost Ember is an engrossing experience, and you'll be running, digging, swimming and flying to your next destination just to see how the story will turn out.
    • 78 Metascore
    • 70 Critic Score
    Sometimes, a game like Oath in Felghana is all you need. When you get home after a long day, you’re not making a five-star meal for yourself. But that doesn’t mean you don’t enjoy it. It’s something you’ve gotten so used to that it brings you comfort just to eat it. You’ve probably played hundreds of games like this before, but Oath in Felghana knows that. It’s not a groundbreaking game, but it’s not trying to be. It has all the basic ingredients you need, without any of the extra spices. It’s nothing fancy, but it’s comforting. It wants you to sit back and enjoy the experience, savouring every drop of its familiar flavour.
    • 78 Metascore
    • 70 Critic Score
    These issues aren’t small, and I find it difficult to wholeheartedly recommend a game that only ‘gets good after X hours’. At the same time, with over 20 hours and counting, Metal Slug Tactics makes me want to get back to it, play a quick run, and try to unlock everything that’s here to unlock. This is far from the revival I was expecting for the series — and I’d still love a classic 2D entry — but if it catches the attention of new generations, I’m here for it.
    • 78 Metascore
    • 70 Critic Score
    Lost in Random is an okay 15-hour game, front-loaded with seven fantastic hours. It’s worth playing even if you don’t make it to the end, simply because there’s never been another game like it. Disney goths will delight in its charming blend of cute and macabre, and there are some legitimate thrills to be had with the combat system for strategy-brained players like myself. If it had continued to innovate with new battle mechanics and more cards to collect throughout the entire game, it would be an easy contender for game of the year for me. Unfortunately, it rests on its laurels too early, and the game as a whole suffers for it. I would be eager to return to Random were there ever a sequel, but I don’t think I’ll be revisiting Lost in Random again anytime soon.
    • 78 Metascore
    • 60 Critic Score
    I can’t help but be a little disappointed with Arknights: Endfield. On paper, it has the makings of an excellent gacha game, and with some updates in the future, it potentially might become one. But for now, it’s a slow and often tedious experience. I can’t see myself jumping in on launch day like I had originally intended, because I’ve burned out on the experience much quicker than I thought I would.

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