The Jimquisition's Scores

  • Games
For 426 reviews, this publication has graded:
  • 33% higher than the average critic
  • 5% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metal Gear Solid Delta: Snake Eater
Lowest review score: 5 Star Wars: Hunters
Score distribution:
  1. Negative: 83 out of 426
577 game reviews
    • 72 Metascore
    • 70 Critic Score
    the core of Marvel vs Capcom Infinite is there, but it feels significantly held back by its adherence to only use MCU marvel characters. It hampered the roster and character design, two constant elements of the experience, and it’s hard to overlook those and see the strong fighting system underneath.
    • 84 Metascore
    • 70 Critic Score
    The campaign is flimsy, and despite claims of signifying a new generation for the series, Gears of War 4 is ultimately an upholder of the status quo.
    • 83 Metascore
    • 70 Critic Score
    It's a good game... but lacking that dazzle of the first experience.
    • 82 Metascore
    • 70 Critic Score
    Honestly, Tekken 7 is a content predictable fighting game surviving off the back of it’s relatively unchanged combat system.
    • 73 Metascore
    • 70 Critic Score
    The best way to describe Star Wars Battlefront, I feel, is to call it what it is – a good game that was deliberately designed to not be a great one...I wanted to rate it higher than this. Way higher.
    • 72 Metascore
    • 70 Critic Score
    Unfinished Business is pretty much a full game in an expansion’s clothing, likely not billed as one due to the single location and lack of story relevance. The premise and new toys are cool, but the brevity of touted additions like ED-209 is disappointing and OmniTower can get too samey. Lovers of Rogue City will get good mileage out of it though, even if it won’t blow anyone away.
    • 72 Metascore
    • 70 Critic Score
    A mediocre “remaster” of an utterly superb game, which rounds out to a pretty good package overall – provided you’ve never tried it before.
    • 82 Metascore
    • 70 Critic Score
    My Friendly Neighborhood offers a unique execution of a conceit that’s otherwise become trite among horror games. Taking the “spooky kiddy thing” idea and pulling it onto a framework built from equal parts BioShock and Resident Evil smartly separates it from the ocean of similar concepts in the genre, even if none of its individual components are particularly original. It’s sadly let down from a lack of variety and consequently runs too long, unable to stay fresh or surprising enough to sustain its runtime. However, it’s a fun ride while it lasts, and it’s story is charming enough to be worth seeing through to the end.
    • 63 Metascore
    • 70 Critic Score
    In spite of everything dragging it down, it’s a fun ride packed with stuff to do, from optional areas to replayable dungeons to passive “hunting” quests that reward players for taking out certain enemies using certain attacks. New Eden isn’t as big as No Man’s Sky‘s universe or even Far Cry 4‘s mountainous terrain, but it’s got far more compelling reasons to stick around.
    • 73 Metascore
    • 70 Critic Score
    Mafia: The Old Country could easily have been phoned in but the effort is evident - it sincerely does its best, and its best is good enough. Will it make a huge mark on history? Unlikely. Is its “pseudopen” world a vestigial albatross? Absolutely. Did I enjoy it? Perfectly adequately.
    • 78 Metascore
    • 70 Critic Score
    Marvel Rivals is a good time. Its large cast of characters has something for almost everyone, and they play quite differently outside of a few redundancies. Despite this, gameplay is fundamentally standardized, and things become routine once you’ve found your main picks. It’s not a game I can see myself sticking with for a very long time, but that doesn’t mean it’s not worth a go - indeed, for a way to spend a few hours at a time, it’s a fine enough choice.
    • 80 Metascore
    • 70 Critic Score
    It’s six Mega Man games and something that takes all those games to create a far more interesting prospect. Mega Man fans deserve better than this, but it’s the best they’re apparently getting, and it’s pretty good for what it is.
    • 86 Metascore
    • 70 Critic Score
    A lot of flash and some substance, it’s a very fun game in a package that doesn’t live up to its massive potential, much less the massive price tag it’s introduced to mainstream gaming.
    • 80 Metascore
    • 70 Critic Score
    It’s really quite nice. Completely inoffensive rhythm-based fun. At the very least, it’s something your kids will dig, if you happen to own any of those little freaks.
    • 76 Metascore
    • 70 Critic Score
    Ultimately, For Honor doesn’t focus on making sense or being historically accurate, it just puts cool stuff in a field and tells it to go out and fight. Everything outside of playing online sucks, like microtransactions, customization options and single-player. Hell, the multiplayer itself sometimes sucks when it pairs you with a badly selected host player...However, when the game is working and you’re murdering a single human player while screaming “FOOOOOOOOOOOR HOOOOOOOOOOOONOOOOOOOOOOOR” at their corpse, it’s pretty damn rewarding...It’s just a shame the single player couldn’t capture the soul of playing online.
    • 76 Metascore
    • 70 Critic Score
    Since 2013, hacks have inflicted upon the world such dross as Grass Simulator, Tea Party Simulator, and Yohjo Simulator. In comparison, American Truck Simulator remains an authentic and gratifying production, one of the few simulators out there still worthy of positive attention.
    • 65 Metascore
    • 70 Critic Score
    The removal of some terrific features, plus the lack of effort for the PC version, serves to knock the game down a tad compared to its ZombiU alternative, but it is nonetheless a gruesomely enjoyable ride, and I honestly hope it gets the attention it deserves this time.
    • 71 Metascore
    • 70 Critic Score
    However, it does do its absolute best, and in trying still manages to be a fairly enjoyable, if somewhat frustrated, production. At the very least, it’s “more Battlefield“, which is by no means a bad thing – yet – and at its highest points, it’s a bit of silly, Vice-inspired fun.
    • 70 Metascore
    • 70 Critic Score
    Clickolding is quiet and calm in spite of its unsettling undercurrent. Through straightforward interactions and a lot of clicking, a tone and subject is strongly established. I found it affecting enough to power through moments of monotony that my ADHD really didn’t care for, and I won’t forget that weirdo mask in a while at the very least.
    • 77 Metascore
    • 70 Critic Score
    Amnesia: The Bunker is a pleasant step up from its predecessor Rebirth, but it all too often falls into the problem many horror games have - resource management and monstrous harassment are balanced in such a way as to inspire annoyance more readily than fear. For much of its campaign, The Bunker is an absorbingly gloomy experience with a nice sense of rhythm to its progress and an effective illusion of dynamism in both its monster and environment. This is somewhat offset by enforced backtracking, a piddling inventory, and an embarrassingly rubbish flashlight. If it had expanded its promising ideas and balanced its threat-to-tedium ratio better, this could have been a fantastic experience. But, y’know, it didn’t do that...It still did well enough though, and for the average horror game these days, well enough is pretty good!
    • 71 Metascore
    • 70 Critic Score
    Flintlock: The Siege of Dawn isn’t a particularly necessary addition to the Soulslike genre. It doesn’t stand out in any major way, and it’s certainly rough. It is nonetheless amusing in its own scrappy way, the many tools at the player’s disposal are well presented, and after a touchy start it develops into a decent bit of fun...Just a shame they didn’t stick with the trench stuff. Quite a missed opportunity to separate itself from so many similar games on the market. Oh well.
    • 76 Metascore
    • 70 Critic Score
    Assassin’s Creed Syndicate is actually good.
    • 77 Metascore
    • 70 Critic Score
    When it comes to fighting against someone, it’s one of the most polished Street Fighters to date. When it comes to everything outside of that fight, it’s a huge steaming turd that I look at with a scrunched up, grossed out face.
    • 66 Metascore
    • 70 Critic Score
    Knee Deep, Act One: Wonderland at least has me hooked for the second installment, so it’s doing plenty right. Despite its missed opportunities, it still manages to entertain, and I’m eager to find out more about Cypress Knee’s sinister secrets. Hell, I dig it a lot more than Life Is Strange, I can say that much.
    • 80 Metascore
    • 70 Critic Score
    It’s just one of those games - the ones you like but have to acknowledge are riddled with things to complain about. Fun and frustrating all at once.
    • 75 Metascore
    • 70 Critic Score
    Tainted Grail: The Fall of Avalon is doing its little best, and if Skyrim is a hallmark of roleplaying quality, then Tainted Grail’s best has to be good enough.
    • 74 Metascore
    • 70 Critic Score
    Aliens: Dark Descent is well designed and badly built. At once a brilliant collection of wonderfully presented ideas and a defective debacle, it could have genuinely been a Game of the Year contender were it not such a shambles. I love this game to the point of being enthralled. I’m angry at this game for costing me hours of progress. I adore what it so often is. I despise what it so often does...Eh, I guess these days that’s enough to qualify for a seven, right?
    • 80 Metascore
    • 70 Critic Score
    I had fun going back to Crash Bandicoot, even if I found myself wanting to toss my controller at certain points and that notorious sky bridge level is still one of the absolute worst pieces of interactive crap you could ever suffer.
    • 97 Metascore
    • 70 Critic Score
    At its absolute best, Breath of the Wild offers some of the most absorbing experiences a Zelda game ever has. Unfortunately, it makes you work harder for it than you should, buried as it is under a pile of small but constant irritations that collaborate to form a thick crust of frustration around a delectable center. Breath of the Wild is a delightful adventure, one that tries its utmost to be as big a pain in the arse as possible.
    • tbd Metascore
    • 70 Critic Score
    If one were to judge it purely on a remastering job, The Thing is one of the most impressive games released this year. To preserve the feel of the original while enhancing so much about it is an incredible feat performed to an astounding degree. It’s a game of the year contender for as long as we don’t look at what the game is. Sadly, we have to, and that game is The Thing. Sod it, let’s just slap an inoffensive 7/10 on it. S’only a game, innit?

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