The Indie Game Website's Scores
- Games
For 582 reviews, this publication has graded:
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47% higher than the average critic
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13% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Disco Elysium | |
|---|---|---|
| Lowest review score: | The Amazing American Circus |
Score distribution:
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Positive: 268 out of 582
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Mixed: 280 out of 582
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Negative: 34 out of 582
603
game
reviews
- By Date
- By Critic Score
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- Critic Score
Thankfully the slow, narrative focus of Adios means these issues shouldn’t get in the way of what matters; the thoughtful story and the melancholy atmosphere. If you want a refreshing perspective on the kinds of stories games can tell and how they tell them, Adios is well worth your time.- The Indie Game Website
- Posted Mar 17, 2021
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Rise of Industry will scratch an itch for the enterprising industry builders, the spreadsheet-clutching efficiency aficionados and the capitalist megalomaniacs. But if you’re not strongly of that persuasion – myself included – it’s still satisfying to see your business empire and distribution network expand, cities thrive and balance book increase. Or, you know, heartbreaking when that doesn’t happen.- The Indie Game Website
- Posted May 2, 2019
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Despite its apparent unoriginality, Close to the Sun is actually striking and fresh. Don’t let its clear BioShock influences fool you into thinking it’s derivative. It may not be the most consistent experience, but it’s certainly a memorable one. If you’re a fan of strong world-building, spooky atmospheres, and engaging mysteries, it’s worth looking past some of Close to the Sun’s glaring issues.- The Indie Game Website
- Posted May 2, 2019
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The Ascent is mostly a mindless, violent jaunt through a meticulously rendered cyberpunk city; what little portrayal of the themes of depravity and inequality are merely set-dressing for the game. Yet for all its facelessness, what was most indelible was still its city, the disparity between the powerful and powerless depicted in its spaces: from the cramped, unsanitary alleys home to the ceaseless chatter of its most downtrodden, to the shine of the marble floor in the wealthier districts, soon to be sullied by the dead bodies you leave behind.- The Indie Game Website
- Posted Jul 29, 2021
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If anything, Spitlings is very relaxing to play. I can see it being great for people who are bored and need something light to occupy their time. While it may seem like it’d be a fun couch co-op game as well, there are plenty of other titles that come to mind that accomplish what Spitlings sets out to do much better. Despite this, the music is very fun to listen to as you button mash and watch all of the orbs of spit rain down and eliminate the evil goo on the screen, and the game is very aesthetically pleasing to look at. However, it leaves a bit to be desired in terms of engagement as the game goes on, and the novelty wears off pretty quickly.- The Indie Game Website
- Posted Aug 3, 2020
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Eastern Exorcist has a solid foundation, and launching in early access is definitely to its benefit. The game has some localization issues, as some key item descriptions were completely left untranslated from Chinese, which I couldn’t read (sorry dad). However, that didn’t impede me from progressing. With a bit of tweaking to its combat and polishing up on its localization, Eastern Exorcist can be an even better experience.- The Indie Game Website
- Posted Aug 14, 2020
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While the wonders of hiking around the beautiful world never really wear off, there are a lot of issues with how the game portrays women, how on the nose it is with some of its messaging, and there’s an overriding feeling of there being simply too many messages for one game. That all being said, the music is incredible, and it’s undeniably fascinating, even if it is marred by its story-telling failings.- The Indie Game Website
- Posted Jul 31, 2020
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Overall, Project Wingman, or dare I say Ace Combat 8: Oh no not more rockets should absolutely fill the boots of those who have been looking for an arcade aerial combat game. Specifically of the Ace Combat genre.- The Indie Game Website
- Posted Nov 30, 2020
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My Time At Portia makes up for its lack of polish with nearly everything else it has to offer. It has what seems to be an endless amount of content, so you’re definitely getting your money’s worth. It doesn’t quite reinvent the wheel, but it definitely gives the games it’s inspired by a run for their money.- The Indie Game Website
- Posted Jan 16, 2019
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Fledgling Heroes is a game you can play with one thumb – perfect for bus journeys, but too simplistic to play at home. Yet it’s impressively Nintendo-like in its design, taking one concept and creating near endless variation. It’s a polished experience that makes for a flap-tastic diversion.- The Indie Game Website
- Posted May 7, 2020
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It’s just pure gameplay, and sometimes, that’s all you need in a game. Unfortunately, it does suffer a little bit from repetition. While it’s nice to see this style of game back again, it’s a shame it wasn’t a full remake, as the technical limitations of the older consoles can be felt in some of the level designs.- The Indie Game Website
- Posted Jul 31, 2020
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While I definitely enjoyed my time with Biomutant, I’m left feeling a little deflated coming out the other end of it. The world of Biomutant was a joy to traverse, and there was an almost Breath of the Wild quality, the same drive to see what was over the hill in front of me, or what was around the corner. However, given that combat plays such a huge part of the game, the rather middling nature of it makes fights feel like inconveniences, rather than something to enjoy.- The Indie Game Website
- Posted May 24, 2021
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While it remains to be seen if it will survive a player lull, and whether new players from all walks of life will be comfortable diving into a level editor that, while packed with features, doesn’t know how to explain those possibilities, as it stands today, Million To One Hero is a solid time sink to get those creative juices flowing.- The Indie Game Website
- Posted Jul 29, 2019
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Featuring a charming aesthetic and imaginative puzzle designs, it is unfortunate that the core element of PHOGS! feels rather frustrating at points. Though the co-op angle of playing a conjoined character is quite unique, that lack of free movement can prove quite limiting. It works fine as a solo game, but co-op is where it truly shines and that requires good communication with your Player Two. If you’re willing to give it that time and patience, this is still a wholesome experience that comes recommended.- The Indie Game Website
- Posted Dec 3, 2020
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The game is not forgiving, but if you are in the market for an environmental puzzler and enjoy splashing limbs every which way, then it may just be for you. It really makes you feel like Spider-Man if spiderman was a cybernetic murderninja set on saving the last vestiges of humanity from the ravage of poor architectural design.- The Indie Game Website
- Posted Oct 26, 2020
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There’s plenty of fun in all the chaos, but it is, perhaps, a little too much going on at once. There’s quite a steep learning curve to this mix of genres and it’s more free-form and loose than other tower defense games, lacking the chess-like satisfaction of rigid grid-based maps. The story is minimal, merely a framework for the action, but the game looks great and runs smoothly on the Switch. It’s certainly solid enough to entertain for a good few hours.- The Indie Game Website
- Posted Feb 28, 2019
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Lightmatter is a generally well-crafted experience which gently eases you into more difficult challenges and switches up the puzzles just when you’re getting irritable. Tunnel Vision Games have created a finessed puzzler with superb pacing.- The Indie Game Website
- Posted Jan 13, 2020
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If the game’s adventures were longer and more purposefully designed, they could be far more appealing. As it stands, Dicey Dungeons exists for players interested in its idiosyncrasies and punishing challenges.- The Indie Game Website
- Posted Aug 13, 2019
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Ring of Pain understands what enamours roguelike fans to a new arrangement of rules and challenges. The focus on lateral movement and strategic interaction forced me to think ahead as I fought my way through a world full of beautiful and haunting creature designs. But an over-reliance on chance and an underdeveloped world cut the legs out from underneath all that polish and initial charm. Those hungry for something different will love the first taste, but I’m just not sure it will convince you to come back for a second helping.- The Indie Game Website
- Posted Oct 15, 2020
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The pull of “just one more run” is the heart of roguelikes, but lacking even that makes Roguebook little more than just a distraction from better games. Like the junk food you eat between real meals or while bored, it’s enjoyable at times, but will ultimately leave you hungry for something more substantial.- The Indie Game Website
- Posted Jun 17, 2021
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Ultreia, too, leans heavily on religious themes, with forgiveness being a saving grace that unlocks a secret true ending, reducing the story into an uncomplicated, religious tale with robots rather than a more nuanced story about adversities. It’s a pity that it ultimately misses the opportunities to delve deeper into the rich world it’s built for itself.- The Indie Game Website
- Posted Jun 22, 2021
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While there’s some comfort in the repetitive routine of mining and seeking refuge back in your space liner, as you gradually chip away at your objectives, its endless gags and space jokes do get tedious very quickly.- The Indie Game Website
- Posted Apr 30, 2021
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Had it been stripped away of some of its convoluted system, and instead focused on one or two features and story beats to go alongside its high level of polish and presentation, Unsighted would be a GOTY contender. But in trying desperately to be everything, Unsighted loses sight of the aspects that make it unique in an ever-expanding marketplace of retro-inspired Mentroidvanias. As a result, it’s an enjoyable, but ultimately forgettable experience.- The Indie Game Website
- Posted Sep 28, 2021
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Pecaminosa isn’t here to break boundaries, but it should still please fans of noir fiction who enjoy sleuthing around in the pitch darkness of a debauched city.- The Indie Game Website
- Posted Jun 1, 2021
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All in all, Out of Line isn’t a terrible experience; I only wished there was a stronger emphasis on establishing its odd setting, along with something more that I could point to as being exceptional.- The Indie Game Website
- Posted Jul 29, 2021
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If Say No! More is a rallying call for anxiety-wrecked individuals who don’t know how to say no, it’s an amusing one, even if it’s not always memorable. It serves its purpose best as a comical and occasional reminder that we all have the courage and tenacity to tell someone we won’t always be at their beck and call. Turn to your nearest two-year-old for more advice on this front.- The Indie Game Website
- Posted Apr 12, 2021
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Warparty is decidedly hit and miss. If you want a quirky RTS game with plenty of classic overtones, while still having a quirky personality of its own, this is it (warts and all). Hopefully, the game can get patched to improve the rough spots and controls. As it stands at release, Warparty is frequently frustrating more often than it’s fun.- The Indie Game Website
- Posted Apr 1, 2019
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Graphically, there’s no real style; at least, nothing you’d expect from a high-octane mountain biking game. Sam Pilgrim looks like a generic – if not well-rendered – human male, and while there’s a nice variety to environments, nothing screams intensity or fun. But if you’re a fan of the genre and want to dig into something that is specifically demanding on perfect performance, you could definitely do much worse.- The Indie Game Website
- Posted Apr 1, 2019
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It can get dull in spots, especially if you find yourself with downtime, but there’s enough flavour and personality in the artwork and important characters to make things interesting. I wish the story was better, and that the 80s cheese was toned down to make room for something more thought-provoking, but what’s here is unique. So if you’re up for some fun, time-management based gameplay that doesn’t take itself too seriously, get your ticket book out and hit the streets.- The Indie Game Website
- Posted Apr 1, 2019
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Can Androids Survive is a game that is working to be a simulator (an unruly hybrid in the best of cases) that positions itself as a sequel to a story. If it doesn’t really quite pull any of these things off successfully, there is at least some consolation in the fact that in the end, as promised, the player gets to blow up the moon. I’m not sure that it works as a message, but it’s nice to get some consideration for not having hit the escape key an hour or so earlier.- The Indie Game Website
- Posted Sep 13, 2021
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Wattam’s main problem is that it’s simple to a fault. It’s essentially a sandbox that doesn’t give you enough worthwhile stuff to do within it. Ultimately, playing Wattam is like watching a baby’s TV show as an adult: its colourful visuals and fun music may initially captivate and its heart is in the right place, but there just isn’t enough substance to hold your attention for long.- The Indie Game Website
- Posted Dec 31, 2019
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There is plenty of fun to be had with Hammerting. The aesthetic is delightful, and when everything works as intended, time joyfully slips away. However, the aforementioned issues frequently rear their ugly heads and immediately halt the enjoyment as you’re forced to try and work around it. Despite the full release status, it still feels like Hammerting is in Early Access since it lacks the polish of some of its peers.- The Indie Game Website
- Posted Nov 29, 2021
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Even though I don’t see myself swapping out my go-to “rainy day” games like Stardew Valley or Moonlighter for Moonglow Bay anytime soon, I’m also not ready to say that I definitely won’t. The amount of progress that the game made in just a week and a single patch has given me nothing but hope for its future, and it’s a game I’ll be keeping an eye on in the weeks to come. Moonglow Bay also supports local coop, and while I’ll always support anything that allows me to play with friends, the game feels like an almost personal experience that I didn’t ever feel the urge to invite someone to share with me. So with that, I’ll leave you with my closing thoughts of Moonglow Bay: Not bad, cod be better.- The Indie Game Website
- Posted Nov 9, 2021
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For something intended to be played many times, Error Unknown has a tendency to drag on. It would have benefitted from tightening up, each ‘run’ lasting fewer days in order to maximise novelty and minimise repetition. But despite having more than a few bugs in its execution, Tech Support: Error Unknown just about qualifies as a minimum viable product. Ticket completed.- The Indie Game Website
- Posted Feb 26, 2019
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Overall Tales of the Neon Sea looks (and sounds) good and packs a considerable amount of playtime, but the lack of an original take on the genre and the truly annoying puzzles blocking progress can’t be ignored, as the latter takes away much of the atmosphere and immersion.- The Indie Game Website
- Posted Apr 30, 2019
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This game presents a very normative, happy retrospective for what was the basis of our interactions becoming commodified by surveillance. It’s impossible to untangle the complex mess of pop culture and corporate harm from one another. Yet, Emily is Away <3 seems to only remember the sugary sweet poke wars. That doesn’t make it a bad game, but it does make it a naïve one.- The Indie Game Website
- Posted Apr 23, 2021
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The game is cute, funny and genuinely satisfying once you start to put two and two together, combining items and solving puzzles to push the story forward. But the writing really suffers here. It would have been much more enjoyable if dialogue lines weren’t so annoying and expositional. Characters constantly say exactly what they’re doing, and they do it multiple times in a row. The game loses a lot of its comedic charm because it never trusts the player to understand what’s happening, even when it’s extremely straight-forward.- The Indie Game Website
- Posted Apr 30, 2019
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Most of the choices here are pulled from games that have come before it, so it ends up feeling like a mish-mash of good choices other developers have made. The visual style, though still fine-looking, feels uninspired and, again, recycled from other games from equally equipped developers. That said, the game isn’t much of an investment, so if you’re looking for something solid but not revolutionary, this could be the game for you.- The Indie Game Website
- Posted Apr 30, 2019
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Making your way through unexplored bunkers and encountering new alien species is just as fun as it sounds, and finding secret areas within each level adds another layer of intrigue. Zombotron does occasionally feel like just another 2D platformer and nothing else, but if that’s the kind of game you’re looking for, then it checks all the boxes.- The Indie Game Website
- Posted Apr 30, 2019
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The Stillness of the Wind is tough to recommend. While struggling to survive on the farm does effectively portray Talma’s circumstances, it doesn’t make for a fun experience. And the story of its world, while unique in concept, is too obtuse and disengaging in how it’s told. While there’s artistic merit in what’s been accomplished here, you should probably stick to a more traditional farming sim.- The Indie Game Website
- Posted Feb 7, 2019
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They Are Billions is certainly an impressive game that can be on PS4. Whether it should, or at least whether it should yet, is another question. The port feels fairly rushed overall, with little consideration given to the changes in control dynamics and player setup that come into question when running on console.- The Indie Game Website
- Posted Jul 3, 2019
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Ultimately, Jon Shafer’s At the Gates is a deep, interesting and gorgeous barbarian-‘em-up for about three-quarters of its runtime, with the quality of the experience varying hugely from there. With time invested to learn the game’s systems, there’s fun to be had in taking the various unlockable tribes to victory. It’s definitely rough around the edges, and there are a few features I’d happily trim, but if you enjoyed Jon’s previous work then the spark that kept me awake all night when Civ V launched is definitely still alive. I hope future updates can fill in a few of the gaps.- The Indie Game Website
- Posted Jan 23, 2019
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The game is fun and tells a somewhat engaging story. The shooting mechanics, which rely on aiming with the right thumbstick and firing with the right trigger, don’t quite feel right. They are a little too loose which sometimes makes it hard to aim accurately. I think the game as a whole could have benefitted from some sort of auto-targeting mechanic. However, the driving mechanics feel great. The funnest moments happen when you’re in a car. Steering is arcadey in the best way, and using that emergency brake has never felt more satisfying in a game like this.- The Indie Game Website
- Posted May 31, 2019
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Stellaris is a good 4X strategy game, but its port suffers from the basic differences between console and PC gaming. It would be unfair to blame Tantalus Media, as it’s hard to think how these mechanics could have been improved with the tools at hand. For patient and true lovers of the genre, being able to play Stellaris on their PS4 or Xbox One might be enough to please them, but for newcomers to the franchise or the genre, the clunky and cumbersome controls will prove to be a big turn-off.- The Indie Game Website
- Posted Feb 22, 2019
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There’s a lot to discover in Summer Catchers, but I feel like the PC version is the worst way to do so. If you’re considering buying this on a tablet or phone, add a point or two to the review score.- The Indie Game Website
- Posted Jul 16, 2019
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Tools Up! has a ton of potential. It just needs a bit of tweaking and user-friendliness, but still offers a solidly absurd cooperative multiplayer experience. The game is frustrating and hilarious in nearly equal measure, which has a certain appeal for these kinds of shared experiences. Just, you know, maybe not with the children.- The Indie Game Website
- Posted Dec 10, 2019
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Ultimately, The Church in the Darkness rewards players with a fascinating and original cult setting, but the provided method for navigating and interacting with that setting is entirely uninteresting. For some, it may be worth trudging through an uninviting cult compound to understand their experiences and culture; for me, I wish I’d stayed far away.- The Indie Game Website
- Posted Aug 2, 2019
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Blake: The Visual Novel was a promising debut from Ori Mees; Blake made me laugh a few times, and stressed me out over making the right decisions at other points. I felt compelled to read it through to the end, which is more than I can say for other visual novels I’ve muddled through recently. Even though Blake definitely displays the tell-tale, first-project symptom of doing too much in too little time, it has definitely convinced me to keep an eye on the developer’s future projects.- The Indie Game Website
- Posted Sep 28, 2021
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As a horror game, The Medium doesn’t have enough resistance or solid scares overall, and as a tone piece, it often misses the mark with a lack of maturity and care in scripting. The core conceit of the game rears its head unexpectedly as it fails to reconcile its deep themes with its desire for shock, and its desire to create a horror experience without any strong mechanical grounding. The game doesn’t really provide anything to bridge its evocative artwork to its less than accomplished themes...For those that want to explore a fascinating looking interpretation of a spiritual world, however, The Medium is a rambling holiday in a wonderful macabre charnel house, but if you want something a little more bracing, you might want to look elsewhere.- The Indie Game Website
- Posted Jan 27, 2021
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Spirit Hunter: NG is an adequately playable visual novel overall, but the standards of its writing and presentation are sub-par for the hefty price of admission.- The Indie Game Website
- Posted Oct 31, 2019
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Adding insult to injury is the somewhat uncooperative camera and the din of discordant sound effects every time you try to make an illegal move (hint: frequently). While those with a penchant for the punishing should check out Kine, less adept puzzlers may wish to stay away.- The Indie Game Website
- Posted Oct 31, 2019
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Before you saddle up to take on Bloodroots, you need to ask yourself one question. Do you like pain? The pain of being killed constantly while trying to time a perfect combo. The pain of having finally killed all the baddies, only to plummet to your doom because of a misplaced jump. The pain of being hit once and having to start that section of the level over again. Over and over.- The Indie Game Website
- Posted Feb 27, 2020
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Just like the sport of soaring, while everything is great when you’re up in the air, the fun comes to a screeching halt when you’re down on the ground. Cruising around on those rising currents of air is an incredible experience that truly captures the feeling of flight. You can sometimes keep your glider aloft for hours by weaving around the sky in just the right way. When you touch down, there’s no getting yourself back up into the air, though. Flight School Studio was on to something with all the gliding, but didn’t quite stick the landing.- The Indie Game Website
- Posted Jun 21, 2021
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It’s a neat, ambitious game that teases us with the silhouette of a rich, engaging mythology and the role of digital exorcisms in this particular world. Its stellar voice cast carries much of the game’s narrative momentum on their shoulders, especially Alex Grossman and Miguel Doucet, who play Brother Gideon. But even with all its ambition and aesthetics, Lucifer’s gameplay and narrative could have been refined into a leaner, meaner experience befitting its daemonic themes.- The Indie Game Website
- Posted Oct 15, 2020
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Valfaris will likely drive gamers to distraction and frustration with its series of brutal and difficult bosses and villains, crazy chase sequences, and general sadist design. Yet, the game’s pristine devotion to emulating a classic 16-bit side-scrolling shooter has a distinct charm. The weapons and enemies are diverse and fun, the world is twisted, and the sheer over-the-top action and storyline prove entertaining enough to work through the pain and still end up having fun. Mostly. When the game isn’t making you want to twist your controller in half.- The Indie Game Website
- Posted Oct 9, 2019
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Despite its faults, Swimsanity can still be great fun. Ultimately, this might come down to the power of friends, as cheesy as that sounds. While the progression is none existent, and the gameplay is occasionally frustrating, it knows just what makes these styles of games tick. Its visuals and music are a little lacking, but that ineffable, undefinable “fun factor” still exists. Swimsanity is a rather simple experience, but it manages to offer just enough content to stop it from being dead in the water.- The Indie Game Website
- Posted Aug 7, 2020
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As a story, My Beautiful Paper Smile is an 8, maybe even a 9 out of 10, especially if you’re patient enough to put up with a tale which is mostly revealed and cliffhangers disguised as a moving plot. But there are long stretches where the story takes a back seat for you to wander, and while the aesthetic is good, the game isn’t open-world and looking the part isn’t enough to carry it. My Beautiful Paper Smile is an ideal Let’s Play game, in that it’s probably much more fun watching someone else play than it is to do it yourself. One for the horror enthusiasts, but I don’t see it reaching across the aisles.- The Indie Game Website
- Posted Jun 19, 2020
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It’s charming and occasionally clever, but as a whole it all just feels kind of familiar.- The Indie Game Website
- Posted Jun 9, 2021
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An unpredictable experience which keeps you guessing as it plays around with the simulator genre it’s found itself wedged in.- The Indie Game Website
- Posted Jan 13, 2019
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As you progress through the levels, however, the game throws more and more obstacles your way – particularly barriers, which are difficult to telegraph and avoid, adding an unnecessary difficulty. Rather than keep the rhythm going, it frequently halts it, hindering the experience. Combined with Switch controls that make it hard to line up your ship properly, Aaero fails to impress.- The Indie Game Website
- Posted Jan 13, 2019
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The Occupation is one of the most elaborately designed games I’ve played in years, delivering heaps of atmosphere and enthralling puzzle-solving and exploration. The ambition here is palpable. Unfortunately, there are just too many moving parts at work, and they seemingly got the better of the small but clearly passionate team at White Paper Games. In time, I’d like to believe, The Occupation will be amazing. But I can’t, in good faith, recommend it in its current state.- The Indie Game Website
- Posted Mar 4, 2019
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Sheltered is a game with some good ideas. The customisation options are fantastic, and the gameplay loop itself is enjoyable. It’s a shame it’s tarnished by horrible RNG and a general feeling of pointlessness. If you really want to struggle against the world there are better games out there that do the same thing, but better.- The Indie Game Website
- Posted Jan 13, 2019
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While there is some good gameplay to be found in Foregone, you’ll spend a lot of your playtime with it wishing you were playing some of the inspirations it appears to be pulling from. That’s a real shame, because there are some highlights in Foregones playtime, but they don’t stand out enough for me to properly recommend it to anybody.- The Indie Game Website
- Posted Oct 30, 2020
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In the end, Chernobylite felt a lot like scavenging for supplies in the Zone. There are certainly interesting things to unearth, but the laborious process of revealing them was barely worth the hassle. If Chernobylite is a loop, it is one that brings increasingly diminished returns with each completed cycle.- The Indie Game Website
- Posted Aug 4, 2021
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A decent little game, tightly designed with some laughs along the way, as well as offering really good audio and visual design. However, it does fall down under more prolonged scrutiny, with undercooked world-building and a tendency to push you towards grinding out money by means of repetition meaning that some may lose interest before reaching the finale.- The Indie Game Website
- Posted Jan 13, 2019
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Fans of the graphic novels may very well be able to stomach the flaws in Blacksad: Under The Skin, but I worry curious newcomers will find the experiential cost of entry too much to stomach.- The Indie Game Website
- Posted Nov 11, 2019
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Though the game posits itself as adorable and relaxing, a depressing vision of humanity arises through its narrative (or lack thereof), one in which the aspects of humanity represented are colonisation, environmental destruction, war, and work. The game tells us one thing but shows us another. A story woven into the chapters or levels of the game that develops these ideas might help address this contradiction. Until then, this game is merely a settler simulation with solid mechanics―a well-oiled machine that’s lacking in heart.- The Indie Game Website
- Posted May 24, 2021
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In a world drenched in ash after a volcanic cataclysm, the Squad’s long and treacherous journey may have dashed most of their hopes for survival, let alone of achieving their goal of finding a new home. Ashwalkers led me to identify with the arduousness of its quest–a sadly drab journey overly invested in its destination, with more interesting moments spread out like notable landmarks. This sparsity left me wanting for more to grapple with here and now, rather than the promise of unlocking it later. The latter, it seems, feels like a gambit that doesn’t pay off.- The Indie Game Website
- Posted Apr 15, 2021
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If you’re already a fan of the series then you’ll probably enjoy this, but you’ll also find yourself uncomfortably comfortable with it all, because with Orcs Must Die! 3, not much has really changed.- The Indie Game Website
- Posted Jul 29, 2021
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This game wants to be very charming, and it sometimes comes very close. The art is rich and beautiful, and the interfaces look great. But every other aspect of the game feels one step away from being memorable. Menus are confusing and difficult to use. Locations are overly greebled with landmarks and winding paths, making it difficult to get around with ease or speed—and the map is obtuse, instead of helpful, at a glance.- The Indie Game Website
- Posted Sep 7, 2021
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While Skellboy is pretty rough ‘n’ ready, it’s still generally playable, and its charm manages to shine through. The writing is playful and doesn’t take itself seriously at all, giving the experience a shot of personality. For a monster of a game formed from a mass of ill-fitting parts, they at least didn’t forget the heart.- The Indie Game Website
- Posted Jan 31, 2020
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It’s well priced and a thrill ride from start to finish, including fully working apps and different live-action endings to uncover. Although a little predictable in places, and maybe a tad preachy, it gets the job done and will probably make you flush your phone away.- The Indie Game Website
- Posted Jan 31, 2020
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Mad Devils has good ideas, but it feels like a botched mission, as if the original order got lost in transmission on the way. The action is good when it works, but the contrasting tone and narrative bog down the broader experience. Still, conflicting story and visual design aside, if Mad Devils’ frenetic twin-stick shooting and setting are too good to pass up, make sure to take a friend. It’s dangerous in hell.- The Indie Game Website
- Posted May 18, 2021
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So, in the end, it’s easy to say if Blasphemous will appeal. Players who love intentionally difficult games will find a lot of value and horror fans who can muscle through will love the game’s visual and thematic design. Unfortunately, the game takes its masochistic themes of martyrdom too seriously, making the player feel like they’ve stepped into the retro gaming equivalent of a back alley S&M club they mistakenly took for an 80s video arcade.- The Indie Game Website
- Posted Sep 9, 2019
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Where other games insist on non-stop explosions and chase scenes, The Longest Road on Earth calibrates each moment to be poignant and profound, and although the results are quieter and artsier, they also aren’t much less exhausting. And yet, emotional exhaustion seems as viable of a takeaway as any. After all, the small things we use to get through our days, to cope with the perpetual thrum of unexcitement in lives lived conservatively, do eventually fade into routine. We grow tired of the phone game we bought or that playlist we made and we find ourselves ready for the next thing, which tends to be similarly fleeting. By the time the credits roll for The Longest Road on Earth, I was more than ready to move on, but maybe that doesn’t have to be a criticism because it speaks to its own sort of emotional truth.- The Indie Game Website
- Posted May 27, 2021
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Creating a game about making a home on foreign land was never going to be easy, and JETT had boldly sought to subvert the themes of colonialism that are so inherent to tales like these. But upon putting down the controller, I mostly felt let down by how little it had to say on the subject. While it touches on other topics, such as the terrifyingly big expanse of space, versus our miniscule existence in the greater scheme of things, these weren’t enough to make up for its flaws. In the end, I just wish JETT had the confidence to pursue what I know it wants to be: to subvert expectations on the well-trodden ground of survival stories.- The Indie Game Website
- Posted Oct 6, 2021
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Building off of the XCOM style of strategy, you get to decide how you move and act or react as you’re fighting it out. While the strategy can be fun, it’s all a bit sluggish, and that can make each fight feel as though it takes an eternity. On top of that, it’s visually just a bit early 2000s, with the colour brown seemingly being the inspiration for everything. It’s not a bad game, but it’s not a good one really either.- The Indie Game Website
- Posted Sep 30, 2020
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Liberated is a peculiar game. While it explores some interesting concepts around surveillance, people’s privacy and how societies react to terrorism, I’m not sure any of its ideas are helped by being a video game. If anything, it has an adverse effect, actively drawing away from the team’s artistic skills and world-building.- The Indie Game Website
- Posted Jun 2, 2020
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There’s no way to continue the relationships you’ve established, or even simply resume a passenger’s storyline, which can sometimes be quite lengthy. It seems like a baffling way to structure a game about talking to people, getting involved in their lives, and developing your character along the way. It’s especially disappointing because the writing is sharp and versatile – capable of being tense, dark, funny, or absurd – and the well-rounded cast of characters are a joy to uncover. Because of this and the poorly fleshed out investigative mechanics, Night Call feels like a mere shadow of its potential.- The Indie Game Website
- Posted Jul 17, 2019
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Travis Strikes Again: No More Heroes has a tone flooded with immaturity and unoriginality, which is a shame because underneath it all is a solid combat system screaming to be recognised.- The Indie Game Website
- Posted Jan 16, 2019
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Perhaps Hoa is meant to be a vehicle for the art, and if so, there should be an option to nerf the reverse-control section so that we can appreciate said art without wanting to claw our eyes out. It’s also pretty funny how often you get Steam achievements—within the first few minutes of starting the game, you get three achievements including one for literally starting the game and another for moving to the next area (Steam achievements, of course, mean nothing). It’s a nice way to pass the time if you want a relatively stress-free platformer that’s easy on the eyes, but even as Hoa demands little from you as a player, it also offers little as an escape.- The Indie Game Website
- Posted Aug 28, 2021
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As it stands, it’s a bit of a mixed bag. While a lot of the puzzles can be fun, and it’s undoubtedly a very pretty game, it’s a little bare bones. Of course, it is in Early Access, and the devs seem very keen on continuing to build upon the entertaining foundations that are currently there. I think this game could be really good, but it’s hard to recommend at the moment.- The Indie Game Website
- Posted Jun 30, 2020
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Widget Satchel is such a nice game that it feels a little mean to criticise it, but alas, the platforming in each of its levels did leave a little to be desired. With robot encounters making me lose more widgets than I gained, I was left feeling mostly frustrated, which is a shame when there is such good writing and environment styling on offer.- The Indie Game Website
- Posted Dec 2, 2019
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It’s all a lot of fun, but it’s also rather short. That’s not an issue if you’re happy to keep trying and constantly become better at beating the foes you’ve already dunked on, but it might be an issue for some people. It’s not very expensive though, so it’s probably worth a look if you like the sound of scoring three-pointers against an embodiment of fire.- The Indie Game Website
- Posted Apr 30, 2020
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While the puzzles make up a big part of the game, it is the terrifying side of Song of Horror that makes it stand out. Playing just before bed wasn’t my greatest idea, and everyday things like putting the bins out at night aren’t as straightforward as they were last week. Still, I always came back for more, and I’ll continue to do so.- The Indie Game Website
- Posted Nov 4, 2019
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Between its inspired sonics and literally off-the-wall goofiness, Heartless Dark is an admirable effort I wish I could recommend without reservation, but without knowing how reliably it will run, I can only hope it gets better in time. For now at least, proceed with caution.- The Indie Game Website
- Posted Oct 26, 2021
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Dead End Job does manage to simulate that feeling of a ponderous, repetitive crappy job thanks to its grindy nature, questionable furniture placement, and not-quite-permadeath respawn system. The variety of goofy ghosts to bust and beefy amount of levels are the high points and for a cheap thrill, you could do worse—or a lot better.- The Indie Game Website
- Posted Dec 17, 2019
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Tunche best serves fans and friends of dishing knuckle sandwiches together, but doesn’t synchronise its genre mashups in a way that elevates it above the many RPG-tinted beat ‘em ups stomping around out there.- The Indie Game Website
- Posted Nov 10, 2021
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The VR focus allows for a portrayal of human ennui and general hopelessness on a large scale; here is a whole subculture of people running from an unfavorable reality, hoping to eke out a marginally better virtual existence even if the only way to access it is to buy the equipment and pay for a subscription. It’s a good setting that I would be curious to see more of, even if Gamedec’s initial exploration of it stumbles out of the gate and comes alarmingly close to a total faceplant.- The Indie Game Website
- Posted Sep 21, 2021
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Coteries of New York does offer a glimpse into intriguing lore, and I can envision it as a companion to the Bloodlines 2 release for new players if it adds some much-needed basic features seen in most visual novels. It introduces the ideas, societies and cultures of World of Darkness adequately but its short length might leave fledglings and die-hard fans hungry for blood.- The Indie Game Website
- Posted Dec 11, 2019
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In the last few years it’s become a running gag within indie circles that Metroidvania and soulslike games are the go-to genres to build your game around. Unfortunately, Grime wears that on its shoulder with pride, instead of doing anything remotely interesting. In essence, it’s the software equivalent of saying ‘only fans of the soulikes genre will enjoy this’.- The Indie Game Website
- Posted Aug 3, 2021
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Given the setup – clueless white scientist comes to terms with the consequences of her groundbreaking research – The Complex is a particularly vanilla flavour of dystopia that fails to inspire. These are uncomfortable tropes we’ve seen before, especially when it comes to expendable minorities and the guilt-ridden white people fretting over them. Even without the COVID-19 pandemic living rent-free in our brains, The Complex – despite its noble efforts – ends up feeling rather flat.- The Indie Game Website
- Posted Mar 31, 2020
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While the gameplay is solid and manages to pack a punch; there isn’t much that’s new apart from a small health upgrade system and a few moves you pick up along the story. It takes such large inspiration from older titles that it often fails to properly identify itself as anything more than a nostalgia-driven passion project. There are so many little details that feel like they’ve come right out of old titles, but this ends up feeling a little bit dull after the shine wears off. Seeing old school stun locks and intentionally annoying enemy design can only get by on so much goodwill. If you long for a time of cartridges and broken controllers, this one is definitely for you. If not, I probably wouldn’t bother.- The Indie Game Website
- Posted Jul 9, 2020
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Galaxy Warfighter is a modern take on an arcade shoot em’ up, and it’s a good imitation, it just comes with a few caveats, particularly its repetitiveness and lack of evolution towards the later levels of the game.- The Indie Game Website
- Posted Apr 16, 2020
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Unfortunately, despite an interesting story, a good chance to learn some new folklore, and some solid combat, it just doesn’t reach as high or hit as hard as I’d like it to. This is a good game if you’re looking for something short, but it’s not going to change your world.- The Indie Game Website
- Posted Aug 31, 2020
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The denouement is especially drab, and after six to eight of hours fairly linear exploration, you’ll have seen nearly everything on offer. There’s definitely fertile ground here for further developments, but currently, it’s strangled by a lack of scope and ambition.- The Indie Game Website
- Posted Dec 16, 2020
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Separation isn’t likely to garner a lot of attention. It’s not flashy and is definitely indie (developer Recluse Industries is really just one guy), but there’s a distinct appeal to a game where the whole point is to soak up a moody, solitary, and evocative atmosphere. There’s no explanation or tutorial to sit through, the game just starts with a simple message and lets the player figure things out on their own. It’s not a bad way to spend a few hours, but probably not a game that will linger on your hard drive either.- The Indie Game Website
- Posted Mar 3, 2020
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Floor 13: Deep State makes for an interesting espionage premise. By making you Director-General, it becomes the Football Manager of spy games, putting you in M’s shoes rather than James Bond. Though it raises some reflections on modern politics, a lot of scandals are based on dated incidents and whilst there’s strategic depth to the gameplay, that’s ultimately hampered by poor mission structure. If you enjoyed the original Floor 13, then Deep State is worth looking into, but otherwise, it’s a cautious recommendation.- The Indie Game Website
- Posted Nov 2, 2020
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Ultimately, Car Mechanic Simulator demands a lot of patience. Patience to learn how to play it, patience to work with its clumsy menus and controls, and patience to eke your way through its deep, glacial progression systems. Tolerate this and it has a rewarding and essentially peerless gameplay loop to offer car fanatics – and maybe the odd apprentice, too.- The Indie Game Website
- Posted Jul 8, 2019
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In theory, Waking sounds like a fascinating project, with the game showing hints of delivering a highly tailored, personal and transformative experience. But what begins as an exercise for intimate self-reflection wound up becoming an increasingly detached experience for the player. By putting them into the game in the most literal sense, Waking fell short when it was unable to capture all the nuances of its impossible protagonist: yourself. While I admire the boldness of its vision, I simply couldn’t connect with the extent of its execution.- The Indie Game Website
- Posted Jun 16, 2020
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