The Indie Game Website's Scores

  • Games
For 582 reviews, this publication has graded:
  • 47% higher than the average critic
  • 13% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Disco Elysium
Lowest review score: 15 The Amazing American Circus
Score distribution:
  1. Negative: 34 out of 582
603 game reviews
    • 75 Metascore
    • 80 Critic Score
    On the whole, Arboria is a fun spin on the largely established roguelike formula, using its overgrown dark and dank setting to create a series of inventive mechanics, which means that no two runs are ever the same.
    • 81 Metascore
    • 80 Critic Score
    Solving puzzles and exploring my way through the vast network of road signs within The Pedestrian’s fictionalised city I found to be a complete blast and an experience that I will likely revisit in future. I found that it managed to strike a solid balance with its difficulty and it constantly introduced new elements to help keep its novel concept from feeling one dimensional. I did encounter some minor issues with the audio and I wish chapters were present to revisit stages but this fortunately didn’t prevent it from being one of the first standout indies I have played in 2020.
    • 77 Metascore
    • 80 Critic Score
    On the whole, Solasta is a solid D&D simulator. Though its narrative is nothing to write home about, and the game can be a tad buggy at times, it has actually made me reconsider playing D&D as it showcases the system’s strengths so effectively. Hopefully Tactical Adventures will add more campaigns to Solasta over time, allowing players to use the same characters in various scenarios, mix them together to create party combos, and just generally become invested in them.
    • 81 Metascore
    • 80 Critic Score
    The Swamps of Corsus is a must-buy for any fans of Remnant: From The Ashes, and the new survival mode will be a huge draw to anybody that wanted just a little bit more roguelike in their third-person Soulslike. It’s a lot of fun, and it’s not too pricey either, which is always a nice bonus.
    • 77 Metascore
    • 80 Critic Score
    If you don’t mind a game that requires you to work for the satisfaction of playing it, Deadfire’s Ultimate Edition is worth the investment for its lovely worldbuilding alone.
    • tbd Metascore
    • 80 Critic Score
    I just can’t get over how gorgeous the maps, characters, and animations are in this DLC. Wargroove has truly cemented its own style with this addition, and they deserve to see some real love for that over the coming months. The movements are smooth; the gameplay is layered yet simple – I sure wish I remembered whatever the hell it is that Wargroove makes me nostalgic for, but in the meantime, I’m recruiting some friends for a lengthy campaign.
    • tbd Metascore
    • 80 Critic Score
    With an ecological message that cannot be ignored, some gorgeous interwoven narratives, innovative story design, and charming graphics, Some Distant Memory is a pleasure to play. It frames humanity as capable of integrity, love, compassion, and a thirst for knowledge – even in the darkest of times. I think we could all do with a heavy dose of that sentiment.
    • 79 Metascore
    • 80 Critic Score
    For a game which has spent the past three years in early access, it’s clear Awesome Games Studio has spent their time fine-tuning and creating a replayable experience. While not a perfect game with controls feeling a little loose when the heat gets turned up, and a storyline which isn’t finished or particularly interesting, Fury Unleashed was absolutely a pleasant surprise.
    • tbd Metascore
    • 80 Critic Score
    Subdivision Infinity DX is single-player only and the levels are mostly bite-sized chunks that can be completed in about 15 minutes or less. So, it’s not likely to be a lasting or epic experience like an open universe starship game might be. Sometimes, you just want to go out into the stars and shoot stuff, though, and Subdivision is an excellent game for doing exactly that.
    • tbd Metascore
    • 80 Critic Score
    However, Cyber Hook revolves around, and brace yourself, a grappling hook. You race through neon worlds at breakneck speeds and attempt to swing from tiny points up as high as you can to see if you can beat your previous score. It’s just a lot of fun, and I can see this being massive with speedrunners.
    • 72 Metascore
    • 80 Critic Score
    Muse Games have done an excellent job with Embr, and it certainly holds promise for when it finishes development. There’s good depth to its mechanics, co-op play is great with friends, and it’s visually quite appealing. It’s a cautious recommendation at this time due to its brevity, though Muse Games are currently promising a wide feature expansion in future updates. All being said, what we’ve seen so far has been great and it’s one to watch out for.
    • 75 Metascore
    • 80 Critic Score
    It balances dark and absurd comedy with tenderness in a way that constantly surprises and delights. Sure, it’s hard to parse exactly how much every choice, alliance, and number has on the outcome, but I can overlook my bards skimming a little off the top when they tell stories this entertaining.
    • 72 Metascore
    • 80 Critic Score
    Bugsnax is a fascinating game that delights and perplex you at every given chance. It is, in this frankly astonishingly bad year, a breath of fresh air and whimsy that should help you feel a bit normal. Only in its utter absurdity have I manage to find the escapism and joy I need at the moment, and the mix of entertaining writing, brilliant premise, and wonderful gameplay are enough to keep everyone feasting for a long time to come. Everyone’s talking about Bugsnax, and it’s only right that that’s the case.
    • 70 Metascore
    • 80 Critic Score
    The combat is good, the strategy is a lot of fun, and the only real thing that lets this version of Ancestors Legacy down is the lack of multiplayer. So, it’s perfect for those who’ve no interest in playing with others, but may miss the mark if you were hoping for a more inclusive experience.
    • 77 Metascore
    • 80 Critic Score
    Still There has far more to offer than it might initially appear, moving past some obvious space-related clichés to create a genuinely touching story. It’s only let-down by its slightly hyper-masculine humour content. Prepare for dick jokes.
    • tbd Metascore
    • 80 Critic Score
    Everything in Circle Empires Rivals’ combat and circle-capture loop fits perfectly, it feels like a streamlined base-building RTS, although the absence of a campaign and staggered unit unlocks means that there is definitely some learning to be done before braving online play beyond co-op. While there’s only a finite amount of biomes and CPU enemy types, the procedural generation means that maps can feel fresh after dozens of matches.
    • 76 Metascore
    • 80 Critic Score
    By the end of the game, I felt invested in the characters to the point that I couldn’t help but get emotional when a catharsis occurs. Röki features a perfect feel-good story, with lighthearted characters that are easy to identify with and invest in. The world is so well-thought-out, and the way that the game guides the player throughout the story is an extremely welcome escape from the uncertainty of the real-world in our current pandemic times. I fully recommend getting lost in this beautiful world with Tove.
    • tbd Metascore
    • 80 Critic Score
    Q
    It’s an undeniably well-made platforming game, and both the music and the visual style help to keep this standing out in a field of platformers that want to make you cry. It’s just a really solid game, and one that you’ll enjoy a lot if you don’t mind dying constantly.
    • 75 Metascore
    • 80 Critic Score
    I found The Girl Of Glass: A Summer Bird’s Tale’s to be a rare, honest look at how complex people can be inside while appearing to be less than that on the surface, one that doesn’t shy from reminding the player that being a presumptuous person with a loud mouth might make for an amusing exchange in a game, but in reality, it will cause pointless hurt and tends to betray a lack of understanding from the joker. It touches upon societal issues like submission to authority and the place of business in the lives of common people in a way that’s absolutely not being discussed honestly in the predominantly American influenced video game scene and for that alone, if you are drawn to the power of interactive narrative, this game is worth your time and money.
    • 74 Metascore
    • 80 Critic Score
    Bullets Per Minute has an interesting foundation without bringing anything too complex, and then gives you just enough tools to mess around with it. Even if you’re not a big rhythm game player, it’ll keep you at your own pace, and you’ll get better and better as you go. This subgenre is barely starting, and whilst it is early to tell how it will evolve from here, others would do well in taking cues from this experience, where simplicity behind the premise and a set of rules is enough to hit the right notes.
    • 76 Metascore
    • 80 Critic Score
    All in all, Wolfstride demonstrates how great a game can be when the characters in it are full of personality, and also succeeds in presenting a combat system that’s fun and challenging, without losing simplicity. Its characters are a bunch of lovely, lowly criminals that conduct themselves kind of aimlessly through life, failing upwards more than progressing, and perhaps, under all that rubbish you can find actually nice people with complex minds and even more complicated lives. But of course, Wolfstride is, first and foremost, a game about mechas demolishing each other, and the game never lets you forget it.
    • 66 Metascore
    • 80 Critic Score
    The biggest issue is just the lack of overall assistance. Sands of Salazaar opens the door, pushes you through, and says “have fun!” before running away and leaving you to figure everything out on your own. Gradually realizing how things work is part of the adventure, though when some of those things include basics such as how to use skills, it’s not quite so fun. These are all issues Han-Squirrel can resolve over time, though. Until then, Sands of Salazaar’s layers and intriguing character stories more than make up for the annoyances, especially for the asking price.
    • 86 Metascore
    • 80 Critic Score
    Desperados III is a worthy successor to the previous games in the series, and a welcome return to a genre I’d long thought dead and buried. Now, how about a new Commandos?
    • 66 Metascore
    • 80 Critic Score
    Its outlandish narrative packed plenty of thrills and we loved learning more about the mysteries surrounding the quaint Germanic town and its residents. The use of photogrammetry also delivered its own distinctive look and we found the controls to be a treat whether using a controller or mouse and keyboard. You should note that it is over in a flash, though, and suffers from a lack of an inventory system. That being said, we would still urge you to check this one out if you’re a fan of point-and-clicks and sci-fi flicks.
    • 84 Metascore
    • 80 Critic Score
    Eventually repetition can start to set in and at this point I recommend quitting while you’re ahead. But at its measly asking price, a few hours of hilarious antics make Reventure a no-brainer of an impulse buy.
    • tbd Metascore
    • 80 Critic Score
    There are many cool moments and secrets throughout Bezier that make it more special than just an ordinary shooter, not to mention the fantastic soundtrack. As addictive as it is, though, I’m not sure it’s worth £20 for what is still quite a short game, especially as the original’s on Steam for just £7. There are more difficulty modes, an Endurance mode, a Daily Challenge that’s tied into a fun fact about the date, and plenty of secrets to find, but Bezier’s not a game you’re going to play for hours upon hours. A short, memorable, replayable experience isn’t a bad thing, though, and the game’s as fun as it is weird, which is a lot.
    • tbd Metascore
    • 80 Critic Score
    Still, for those happy to get their asses handed to them, Chippy is a rock-solid shooter with a great gimmick. And over the coming months, the devs have promised new content and a level editor, which should really extend its lifespan – should you even make it past the first few levels.
    • 82 Metascore
    • 80 Critic Score
    At its core, Gloomhaven is a deep tactical experience that’s immensely satisfying once you get to grips with its layers upon layers of systems. It also includes multiple options to vary the difficulty, so newer players don’t feel overly punished by making mistakes, whilst strategy aficionados can dial up the challenge to match their ability.
    • tbd Metascore
    • 80 Critic Score
    Repetitive as My Child Lebensborn is, as a video game it falls short of what most players might consider “fun.” But as an education about Lebensborn and the poignant struggles of war children to this day, it leaves an enduring impression. Way more than any history class ever did.
    • 73 Metascore
    • 80 Critic Score
    It’s all genuinely a lot of fun. I do think there’s probably a little too much challenge for some people, and the short campaign won’t keep everyone’s attention, but for those who like to look cool and seek high scores, Severed Steel is going to be as hard to resist as an arm cannon through a flimsy window.
    • tbd Metascore
    • 80 Critic Score
    Rivals of Aether does excellently what every fighting game should achieve: being a joy to play and watch.
    • tbd Metascore
    • 80 Critic Score
    Rogue Star Rescue is undeniably fun. It’s quirky and self-aware, has great control, clever weapons, and adorable retro graphics. The focus on character progression and general friendly coop multiplayer give it a lovely classic coin-op air, and there’s plenty here to keep players coming back again and again.
    • 81 Metascore
    • 80 Critic Score
    It’s just exhilarating to play, and despite sometimes being a little slow, is often a perfect game to settle into with some friends for a good night of raucous laughter, and the occasional guttural squeak of fear as a monster warps behind you or sends a swarm of locusts after you. It’s unlike most of what you can play out there, and it holds up just as well on consoles.
    • 66 Metascore
    • 80 Critic Score
    It’s another Early Access game, but one that already feels like a full release. There are loads of things to unlock, the natural replayability that comes with being a roguelike, and the “one more go” that comes from a card game. It’s just really good, and I can’t wait to see what else the game has in store for me.
    • 81 Metascore
    • 80 Critic Score
    It’s likely Wunderling will get lost in the endless noise that is the Switch (and Steam) store, which is a shame. Wunderling combines intentionally familiar elements in a charming and clever way and the presentation is clearly devoted to emulating the charm of the 16-bit era and it succeeds. The gameplay itself is clever, challenging, and fun, and there’s a commendably large variety of levels to keep players occupied for some time.
    • 78 Metascore
    • 80 Critic Score
    Indivisible is a fresh RPG hybrid with a lot of heart and new ideas. Its original combat is bolstered by a frankly brilliant variety of characters, and the high-quality animation welcomes you into its world. It’s not without its lulls and frustrating moments, but Lab Zero have a crowdfunded success on their hands here.
    • tbd Metascore
    • 80 Critic Score
    It’s a little janky in places, but the overall tone of Dwarrows is so wonderfully whimsical that you’ll struggle not to fall in love with it. It’s also a good option for those who like the idea of Animal Crossing but are either impatient or don’t own a Nintendo Switch. It scratches a similar itch, and it does so in a very satisfying manner. The third-person perspective and little puzzles and mini-games make for an intimate and warm game, and I can honestly see myself playing it every Sunday night for the rest of the year, it’s just so damn cosy.
    • 71 Metascore
    • 80 Critic Score
    Most importantly, the key feature that the game hinges on – being a parasite – is superb. You can always come back from failure by simply body-snatching a new character (when they’re unlocked, at least). It’s a fascinating precedent for a rogue-lite in which you can die twenty times yet still continue your run – but don’t think that means HyperParasite is easy, because it’s not. On the other hand, if you’re struggling, you can grind enough cash to possess sub-bosses which tip the odds more in your favour.
    • tbd Metascore
    • 80 Critic Score
    Overall, Warborn is a colourful and fun tactics game. It takes a little bit from a few places and does good things with them. The gameplay is good, the tactical options are varied, and the soundtrack will drill its way into your brain and never leave. It feels a lot like this will do very well if there are a lot of people keeping the multiplayer alive, but it’s a great game regardless.
    • 69 Metascore
    • 80 Critic Score
    Landing just a handful of months after its E3 reveal, Blair Witch stands proudly as one of my favourite indie surprises of 2019. Its ever-morphing and vastly expansive setting of the Black Hills Forrest always evokes chills and I like how the ‘found footage’ trope that defined the 1999 movie was used here in inventive ways during puzzle sequences. I did, however, find myself getting lost far too frequently and the forced moments of stealth were really a test of my patience during the final elongated chapter. That said, Blair Witch is not one that should be missed horror fans, even for those unfamiliar with the movie or Bloober Team’s previous work.
    • 79 Metascore
    • 80 Critic Score
    If you played Contra back in the day and want an enhanced, distilled run through some bosses in that gameplay style, Mechstermination Force is an expertly-designed nostalgia exercise. Anyone else might find the game initially warm and approachable, but eventually turn it off out of sheer frustration.
    • 82 Metascore
    • 80 Critic Score
    I am in love with Chivalry 2, but it’s not the best it could be just yet. As it stands, the party system is literally useless at the moment. There are also a few connection issues here and there too. However, assuming they get fixed, Chivalry 2 could well be my go-to game for killing a bit of time–and a lot of people–for years to come. The developers will also be adding in horses in a later update, and that sounds truly wonderful.
    • 69 Metascore
    • 80 Critic Score
    It turns out that Metamorphosis is a wonderful little adventure game that has you exploring a world you know but from an unknown perspective. It’s just a solid game about being a bug and how strange that is. You get to solve puzzles, climb walls, and try not to get squished a few times as well.
    • 83 Metascore
    • 80 Critic Score
    I liked Unpacking very much. It’s complicated, but it’s as simple as a peanut butter sandwich, toasted in the sandwich press that you got three apartments ago.
    • tbd Metascore
    • 80 Critic Score
    Overall, Stranded Sails – Explorers of the Cursed Islands delivered everything I wanted from a farming simulator while also nailing the “open world adventure” section of their description salad. The main narrative isn’t complex, but its characters provide enough verve and earnest emotion to make up the difference. If you want a relaxing game that takes a clever approach to delivering a gradually unfurling world of beautiful polygons, it is well worth looking past the few rough edges.
    • 72 Metascore
    • 80 Critic Score
    Mundaun is a real triumph of horror, full of stark, well-realised images, incredible sound design, and a score that can stand with the best of horror. I still don’t know if I have found the best conclusion to Curdin’s story as the game branches and changes as you make certain decisions, but the blurry edges of its sketched world will be lingering at the edges of imagination for weeks to come.
    • tbd Metascore
    • 80 Critic Score
    It possesses a certain melancholy and longing that I admire. That mood is captured beautifully by its illustrations which in rare moments collapse and collide in colourful fractal parallaxes. Despite the flaws I’ve identified, the direction of its narrative surprised me, and its twists kept me on my toes. Like Seers Isle before it, Across the Grooves’ worldbuilding is its strength. It crafts a deep beatnik, classic rock mythology surrounding the record at its centre, and while I often felt like I didn’t belong in that world, I remained intrigued by the secrets it offered. When I finished Across the Grooves, I replayed Seers Isle. Then I began Across the Grooves again. I look forward to Nova-box’s next project as their work continues to delight.
    • 79 Metascore
    • 80 Critic Score
    Not to be too grandiose about the game – it won’t be for everyone, and it has very little replay value – but I do think there is room for When The Past Was Here alongside some of the story-based indie greats. It does what it does with utmost care and sensitivity, feeling like the sort of dream you have when you’ve just changed your sheets. We could all do with some more comfort after the year we’ve had, and When The Past Was Here – which comes out on console on December 16th – is the video game equivalent of a warm cup of tea by a rain-streaked window.
    • 70 Metascore
    • 80 Critic Score
    All in all, Eagle Island is a very charming game. It combines a beautiful aesthetic with a simple yet endearing story and some fun gameplay. Despite the issues with balancing, it is still a lot of fun to play, and it’s hard to deny the rush you get when managing a 20-hit combo in midair against a giant snake. It’s a lot of fun to play and should keep its hooks in you long after you’ve finished it thanks to different ways to play it.
    • 78 Metascore
    • 80 Critic Score
    While a lot of people will look at Iratus: Lord of the Dead as a pretender to Darkest Dungeon, it does a lot of very cool things, and – at time of review – is incredibly well balanced as a result of its time in Early Access. There’s a little bit of a learning curve for those new to the genre, but those experienced in this kind of game will feel more than at home.
    • tbd Metascore
    • 80 Critic Score
    It’s not much to look at, but it’s a huge amount of fun, and the satisfaction you’ll get when you can successfully predict the entire fight is euphoric. It’s a truly fascinating game, and it’s definitely worth your attention if you like chess, tactics, roguelikes, or dragons. It’s very different and it works very well because of that. The difficulty might put some people off, but there’s a very specific market for this game that’ll love it.
    • 82 Metascore
    • 80 Critic Score
    The sort of game VR was made for. While it won’t be winning any awards for its graphics, story or mission design, it nails the fundamentals of an action game, letting you live out an entrancing power fantasy. Sai-ren-to. Don’t forget it.
    • 83 Metascore
    • 80 Critic Score
    The sequel ups the ante, with more stylish graphics and an ‘Olliwood’ cinema theme that sees you flicking and tricking your way through fantastical film sets and hilarious puns. More so, it introduces manuals that allow you to extend combos between jumps and grinds for more intricate – and rewarding – play. There’s even a multiplayer mode and a single trick mode to vary things up. Short levels, swift load times and addictive gameplay make this perfect for gaming on the go.
    • 63 Metascore
    • 80 Critic Score
    The Blackout Club isn’t really a horror game. Essentially, it’s a non-lethal stealth game with horror elements. Co-operative and antagonistic multiplayer elements keep it from getting stale too quickly, although the true measure of its longevity lies in content updates post-launch. Eventually, the game will need more locations, enemy types and objectives. Greater focus on co-op would be a huge bonus, too.
    • 69 Metascore
    • 80 Critic Score
    The story is of an archaeologist stranding on an alien planet who must… solve puzzles to escape? Plot and writing are not Q.U.B.E. 2’s strong points, lying deep in Portal’s shadow, but on gameplay terms this stands alone as a very gratifying experience that comes recommended.
    • 79 Metascore
    • 80 Critic Score
    If you want a new Contra game, that’s exactly what Blazing Chrome promises and delivers. Joymasher has done this better than any indie developer I can think of, bringing Contra back with absolutely everything that entails.
    • 73 Metascore
    • 80 Critic Score
    There are tonnes of tower defense games out there but this, while not overly original, is well balanced and fun. It’s visually detailed, intuitive to pick up, and has plenty of levels and achievements to keep you occupied.
    • 73 Metascore
    • 80 Critic Score
    Overall, Nowhere Prophet manages to feel like a completely new experience, despite the fact that you can see a lot of the game’s influences in the way it plays. The mesh of different ideas and genres makes for a game that will hook you and keep you coming back for more. Even losses aren’t as infuriating as they could be thanks to the regular unlocks you get as you go through each run. It’s just really good, and if you like card games, then you should add this to your shuffle pile.
    • 78 Metascore
    • 80 Critic Score
    Rain On Your Parade will turn you into a monster. A giggling, sniggering, grinning monster. The havoc and chaos a simple rain cloud can wreak is a simple and oh so addictive pleasure: wails of terror notwithstanding, ruining someone’s day is fantastic, knockabout fun. Channeling the liberating anarchy of Katamari Damacy and the charming humour of Little Big Planet, Rain On Your Parade is refreshingly fun and challenging.
    • 74 Metascore
    • 75 Critic Score
    Along with having to perform some well-timed maneuvers, this also makes for several terribly clever puzzles, which also makes me feel very clever at times.
    • 79 Metascore
    • 75 Critic Score
    In the end, however, Golf Club Wasteland didn’t need to sell me on its main character for it to work. It tells more than a story about one person or one moment. Instead, its strength is in the world it creates, the microstories of each level, and the layers of social critique in each part of its radio broadcasts. The rich will watch the world burn and complain about the glare―best make sure that golf course is shady.
    • 71 Metascore
    • 75 Critic Score
    As a monosyllabic goose who prefers to let your guns–be it machine guns or rocket launchers–do the talking, you’ll be traversing across planets, dodging gunfire and bulldozing legions of robots and bugs with a flurry of bullets sprayed all over the screen. There’s no poetic justice to be meted out, no truly dastardly plot to raze the universe to the ground, and no tearjerker or heroic moments: just the opportunity to enact scenes of pure, exhilarating carnage.
    • 75 Metascore
    • 75 Critic Score
    It’s a bit disappointing to see that In Sound Mind doesn’t quite transcend outdated horror tropes, even though it has the potential to. But that doesn’t take away from the accomplishments that make it more intriguing than many contemporary titles: its thought-provoking puzzles, and its attempts to tell an engaging story without unnecessarily scaring you to death first.
    • 71 Metascore
    • 75 Critic Score
    By stripping away most of the unnecessary bits of a bloated RPG—combat, leveling up, and customising your character—Mythic Ocean distills the narrative features of these games into a series of thoughtful conversations with a likeable cast, while revealing something much more profound: the philosophies and idiosyncrasies that dictate our human condition.
    • 76 Metascore
    • 75 Critic Score
    Made up of 56 puzzles that make full use of this timeless feature—in which you can fast forward or rewind time to solve its countless riddles—it’s a tough-as-nails, minimalist puzzle game about nudging a cube towards its goal. Cylinders may also be used to help you get to hard-to-reach places, but the crux of the game is about manipulating the very fabric of time so you can get to where you need to be. That said, Induction can be unforgiving in its challenges; if you’re stuck on one level, you won’t be able to move on to the next—which makes for some frustrating moments—but fortunately, a guide to solving the puzzles is readily available online.
    • tbd Metascore
    • 75 Critic Score
    The blindingly abrasive strobe effect that will make this an utterly miserable experience for some, no matter how much you want to see the pretty pictures and explore every corner of the Critters world. But if you’re willing to just ruin your vision for an afternoon and commit to the developer’s description of their own work “to make your eyes bleed” (for their other game, a shooter called Rym 9000), Critters for Sale is an oddball dip into a very particular vision of hell.
    • 68 Metascore
    • 70 Critic Score
    If you’re itching for a character-focused story set against the grime and rot of cyberpunk dystopia, Rain of Reflections checks all the boxes. It’s a bit of a rough introduction, but I’m hopeful Lionbite can sand down the edges for Chapter 2.
    • tbd Metascore
    • 70 Critic Score
    Inkslinger is a promising debut from the three man outfit at Gateway, showcasing their ability to weave in potent themes in a brief, intimate plot, making this a text-adventure that’s moody and evocative. There’s so much packed here, its short time serving as a brief, albeit tantalising glimpse into what this team is capable of.
    • tbd Metascore
    • 70 Critic Score
    Escape from Naraka takes the best–and unfortunately, some flaws–of classic platformers; making precise leaps can be challenging when you can’t see your feet. At the same time, it also injects some of the studio’s own culture and twists into the environments, letting you immerse in a Southeast Asian-inspired universe that’s as mystical as it’s alluring.
    • 66 Metascore
    • 70 Critic Score
    Windscape invites you to wander and feel like a part of its mysterious little world. Some NPC models look a tad nightmarish and there’s a significant weight to movement, but with generous, location-based healing/save points, and a focus on enjoying the surroundings rather than demanding combat or frustrating enemy encounters, Windscape is a friendly, pleasant experience that is more meditative and nostalgic than anything else. And it’s all the better for it.
    • tbd Metascore
    • 70 Critic Score
    Space Scavenger makes for an interesting debut from Red Cabin Games. It never reaches the lofty heights of fellow SHMUP titles but carves a unique identity, bringing enjoyable combat and versatile customisation. It’s a shame there isn’t more of it and comes across as rather barebones. Replayability only goes so far, but considering the low price point, this is easier to forgive. For genre fans looking for a new fix, it comes recommended.
    • 65 Metascore
    • 70 Critic Score
    Rustler isn’t shy about its homage to the classic Grand Theft Auto games, as it puts on its persona as a goofy, medieval Grand Theft Auto imitator with unabashed glee.
    • 69 Metascore
    • 70 Critic Score
    Chaosbane nonetheless achieves what it sets out to do as an ARPG, and there’s still every chance the game will expand into some more fascinating areas of the Old World and its characters. I can’t shake the feeling that this could have been a lot bigger deal if it was released five years ago or more, but as they say, better late than never. No doubt, the world’s of Warhammer will continue to entertain us with their ever encroaching foray into the realm of video games. For now, there’s something comforting in the fact that the Old World, albeit destroyed in the fires of apocalypse in the ever-expanding lore, will forever be immortalised in the digital world.
    • 65 Metascore
    • 70 Critic Score
    Stronghold: Warlords is an odd game. On the one hand, it’s a wonderful setting, and it has some of the most satisfying castle building I’ve found in a game. It’s a genuine joy to plan everything out, and it makes the fact that the actual strategy side of the game feels a bit outdated sting a bit more. It’s not bad, not at all, but it feels like a game that’s stuck in the past a little bit.
    • 69 Metascore
    • 70 Critic Score
    This is an exceptionally hard game to review and score. You almost have to compare it to the originals, as they’re direct, stated ripoffs. It’s obvious though that this was a piece of satire in video game form aimed at, seemingly, themselves. In that sense, it achieves what it set out to as a game and should serve as a welcome piece of obscure entertainment to fans of Devolver’s games.
    • 79 Metascore
    • 70 Critic Score
    Even with some messy execution on its political themes, Road 96 succeeds at capturing a fractious journey on the road and the turmoil of modern American politics. A deeper exploration of Petria’s history may give more context to the game’s narrative of taking change of your own destiny. But without this background, it ends up oversimplifying its premise by positing that the only barrier to equity and justice is a strongman in a suit. In reality, injustice runs far deeper.
    • 70 Metascore
    • 70 Critic Score
    I enjoyed my short time with Sparklite but I’ve been left wanting more. It will be a good fit if you’re after a game to dip in and out of over time, especially on the Switch. Red Blue Games have achieved everything they’ve set out to do. Next time, they should shoot for the stars.
    • 80 Metascore
    • 70 Critic Score
    There are a few quirks in Invector’s design, most notably that it forces you to play through the game on normal difficulty before it’ll let you attempt songs on hard – annoying if you’re a rhythm game veteran. I also struggled to set up the latency properly, with the in-built calibration tool setting it way off and requiring that I tweak it through trial and error. But this is otherwise an enjoyable rhythm game that gave me a new appreciation for Avicii’s music.
    • 76 Metascore
    • 70 Critic Score
    Arctic Zoo isn’t the best value proposition for Planet Zoo fans, but it’s at least a good quality one. And if you’re keen to expand your menagerie, it’s your first and only opportunity.
    • 67 Metascore
    • 70 Critic Score
    What you’re left with is a decent game, and that’s disappointing because it could have been more. For some reason, Paradox played it safe and didn’t build on its own and the game’s strengths. If you want a different take on the genre, it’s worth picking up on sale, but there are better and more interesting examples to spend your time and money on.
    • 68 Metascore
    • 70 Critic Score
    In my 24-hour playthrough to the end of Shattered something came up that I have not experienced in any other souls like. I met a trader that traded in items I never saw or found. I also picked up multiple items that I found no purpose for, despite retracing steps to try and understand why they existed. These may be legacy concepts, gone on the full release. But it was interesting and added a level of bizarre mystique that left me to retravel the game’s path once I had seen an ending, in search of something more. And that appeal to go back despite the games flaws says something more than I can put into words.
    • 81 Metascore
    • 70 Critic Score
    In its quest to remove everything that ties it to the bigger games it emulates, The Pathless does lose something in the process. Purifying spirits feels slightly too brief, with their spectacle being overshadowed by the simplicity with which they are dispatched, and the automatic nature of arrow trajectory during puzzles can often make them feel little more than perfunctory at their worst. Nevertheless, The Pathless still excels in spite of these failings, simply because it attempts to tackle the homogenous open-world design in a novel way. Its use of scale imbues the experience with all the grandiosity of a 60-hour title, but the lack of friction and purity of vision means that it accomplishes its epic conflict in a tenth of the time and in doing so manages to leave a real impact.
    • 65 Metascore
    • 70 Critic Score
    I like Cardaclysm, but I don’t love it. It has you roaming around a world and fighting what are effectively turn-based Pokemon battles. You get new cards as you win these battles, and you can make cards stronger by combining any duplicates you get. It’s a cool system, and having a very hard limit on what you can use in any given battle keeps things fun as you pick up more options. However, combat just feels a bit dull sometimes. There’s definitely an element of misfortune here in that it’s in one of the strongest Review Round-Ups I’ve done too. It’s fun, but it’s not fantastic.
    • 67 Metascore
    • 70 Critic Score
    Star Renegades is a decent effort from Massive Damage Inc overall. Presenting a highly layered combat system with an interesting premise, there’s a good strategy RPG game at the core, but it struggles to ever thrill you. Though there is considerable overlap between playthroughs, it offers a good degree of replayability thanks to the roguelite mechanics. If you’ve been looking for a different kind of strategy game, this might be the one to fill that niche.
    • tbd Metascore
    • 70 Critic Score
    In all, I’d say this game is a fantastic showing for what is essentially a solo project. I think after the Herculean effort that was Stardew Valley, we tend to expect a lot from solo games. This isn’t as full-featured as some games; it’s also not as long. It occasionally doesn’t go far enough in some of its endeavours, which is perfectly understandable given the scope. The criticisms feel more like missed opportunities than outright bad choices, but that is to be expected with a game of this magnitude. It shines in some areas; it’s RPG elements are a particular highlight. Where it doesn’t shine, it’s not bad per se, more just a little lacklustre. It’s a perfectly fine game to sink some hours into, easy to get into, easy to stay attached to.
    • 65 Metascore
    • 70 Critic Score
    Orwell’s Animal Farm is clearly a respectful adaptation. From the closely adapted text onscreen to the demarcated destinies and potential outcomes, it interacts thoughtfully with Orwell’s ideas of dictatorship and manipulation. But, in the mechanics of gameplay, some of its intentions get lost.
    • 68 Metascore
    • 70 Critic Score
    Rad
    As you progress, you’ll earn new mutations and abilities, some of which are hilariously weird (like suddenly have a spitting cobra head with a really long neck). The downside is the unforgiving permadeath rogue-like nature of the game. Progress can become frustrating when you suddenly die and lose all your mutations and have to start again. If you can take the difficulty, though, there’s a lot of great personality and fun to be had.
    • 62 Metascore
    • 70 Critic Score
    You start out with a sword, for instance, that allows you to turn into a fairy and briefly fly while the sword remains anchored. Press the button again and the sword zips back to you in a straight line, cutting through whatever is in the way. As Mable beats various bosses, like a giant spider and rock monster, she gets their powers, which all work in a similar way. It’s creative and distinct, and also frequently frustrating as hell.
    • 67 Metascore
    • 70 Critic Score
    I like Into the Pit a fair bit. The graphical style is nice, the combat is incredibly fluid, and the mechanics there are easy to understand, but also have a noticeable effect when spawning new dungeons. However, I also found it to be a little bit too easy for the most part. The game requires a lot of runs in order to rescue more villagers and max out your character, and it doesn’t do quite enough to keep you drawn in versus other similar games.
    • 73 Metascore
    • 70 Critic Score
    The problem with AER is length. At maybe a couple of hours or so to beat, with a story that doesn’t feel entirely resolved, I wanted more. The gameplay and world are so enjoyable that AER deserves the epic treatment of a full-on adventure.
    • 79 Metascore
    • 70 Critic Score
    The gameplay is similar to other hidden object games, but the stylized look and groovy vibe give it a definite leg up. You’ll do a lot of tapping on things, object manipulation puzzles, and searching each room for hidden codes, safes and other secret things across a variety of locations and missions. Puzzles range from incredibly obvious to frustratingly obscure, but in general, Agent A is a solid little puzzler.
    • 68 Metascore
    • 70 Critic Score
    It is what it is – an effective and stupidly addictive spider-killing and house-smashing game. There is, quite honestly, nothing more to say other than… kill it with fire.
    • 71 Metascore
    • 70 Critic Score
    Overall, while a few design decisions miss their mark, Exception is a thrilling, breakneck platformer with solid level design that begs to be rerun until you dominate the leaderboards.
    • 78 Metascore
    • 70 Critic Score
    Remnant: From the Ashes is fun, but it doesn’t really do anything new. A lot of what you do feels familiar, like a constant sense of deja vu is following you along. There are some cool ideas here, and the story is entertaining enough, but if it wasn’t for the boss fights, the game would feel flat. Even then, they follow a similar formula each time. Of course, not every game has to reinvent the wheel, but it would have been nice to see Remnant try a bit harder to at least change the rims or something.
    • 81 Metascore
    • 70 Critic Score
    Although I didn’t connect with most of Irony Curtain’s writing and references, I can see how someone would. If anything, the point-and-click puzzling style is good enough here to warrant a try.
    • 79 Metascore
    • 70 Critic Score
    Paper Beast is a memorable VR experience like no other, letting you play god in a world that feels godless. If only its puzzles – sometimes creative, but other times frustrating – didn’t get in its way, it would be an unconditional recommendation for lovers of bizarre escapism.
    • 68 Metascore
    • 70 Critic Score
    It’s clear that Tomas Sala has put a lot of effort into bringing us The Falconeer and it’s an absolutely applaudable effort. Boasting some impressive artistic direction, smooth performance, and enjoyable open-world exploration, it comes packed within an intriguing story that left me wanting to know more. It isn’t perfect though, and there are certainly flaws within the combat system, but ultimately, if you’re a fan of aerial combat that’s looking for something different, this is one game which comes recommended.
    • tbd Metascore
    • 70 Critic Score
    Dap
    Even while the gorgeous alien botany is alluring and forms the artistic backbone of this curious little game, I found myself wanting more options—perhaps a narrative mode for players focused on the world and its strange inhabitants—and a change of pace.
    • 68 Metascore
    • 70 Critic Score
    Down in Bermuda doesn’t overstay its welcome and took me just over three hours to complete. It shows off some interesting concepts and provides ample opportunities for players to feel that rush of solving thorny riddles along a challenging but fair difficulty curve. The art style paints a vibrantly colourful and distinct world, and the story never reaches beyond its grasp. There are more high points than quibbles in this game, and if you, too, love seeing a box expand into a ridiculous system of buttons, pulleys and rotating mosaics, Down in Bermuda is worth the price of a slice.
    • 71 Metascore
    • 70 Critic Score
    Conspiracy! is by no means attempting to craft a vast tale – I was able to reach the credits in just over an hour – but in contrast to prior titles like Family, there lacks a genuine source of empathy. Nonetheless, Conspiracy! concludes as a grimly hilarious and frightening reflection of the contemporary state of its namesake, a mythology mutated into a multitude of nightmarish ideologies. Perhaps its most potent observation in fact lies on its title screen, in which a rant outlining cannibalism in children’s shows Arthur and SpongeBob SquarePants infests the backdrop until consuming it entirely. Whilst the quote itself is nonsensical; the point is startlingly clear.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 62 Metascore
    • Critic Score
    After several hours of playing Ooblets, I remain sincerely stunned by the level of attention to detail and how well polished this game looks, with an amount of content that is surprisingly large for an Early Access game. I’m curious and eager to witness where this fresh and cheerful experience will go next, and I really hope to get to meet more Ooblets along the road. [Early Access Score = 90]
    • tbd Metascore
    • Critic Score
    Finishing what was available, I found myself immersed in a sort of aesthetic meditation, with each finished platform evoking a deeply tangible sense of satisfaction. Depending on your speed, Cloud Gardens is a great contemplative puzzle with little pressure to stay stuck if you don’t want to be. I’d like to think that much of its charm is a reflection of the way we’re conditioned to respond to processes of growth, decay, and rehabilitation. Perhaps the secret ingredient to its appeal is buried in the psychogeography between environmental guilt and our relationship to abandoned spaces. Perhaps it’s our lizard-brain drive to help things grow and flourish in unlikely surroundings. Or perhaps, Cloud Gardens is simply a very good deconstructed variation of Katamari, albeit one that refuses to hold your hand. [Early Access Score = 90]
    • 76 Metascore
    • Critic Score
    What is the current state of Scourgebringer as it enters Early Access? It’s more than playable, and fans of Metroidvania or pixel-perfect platformers (or, heck, both) will definitely enjoy what they find here. Personally, I think the music is great, and I’m definitely going to keep playing it as it journeys through toward its final release. [Early Access Score = 80]
    • 80 Metascore
    • Critic Score
    It’s a really interesting idea, and it’s very well executed. The flow of the game is never too fast either, even the more intense battles have a little more space than in most roguelikes, and it leads to a more relaxed game overall. I really like Dreamscaper and I hope that a lot more people will play it.
    • 78 Metascore
    • Critic Score
    Passtech Games have established solid groundwork within Curse of the Dead Gods, but right now, it’s a game best viewed as an investment whilst in early access. It’s highly rewarding and features great combat mechanics but there just isn’t enough content within the current development build, though what is available presents a high degree of polish. With two further temples on the way and a March update promising new weapons, room variations, relics, curses and more, it’s certainly one to keep an eye out for. [Early Access Score = 80]
    • 84 Metascore
    • Critic Score
    Mixed Realms have done a fine job with Gordian Quest. It may borrow a lot from D&D and Slay The Spire, so it’s hardly a unique experience, but it holds its own and proves highly engaging. Whilst combat was slightly limited by the randomised card system, it’s addictive and provides tactical fun, with the randomised maps keeping the experience fresh in additional playthroughs. It’s got a lot on offer, and with further updates to come, it’s one to look out for. [Early Access Score = 80]
    • 61 Metascore
    • Critic Score
    The game as a whole feels a little sparse. What there is to do is fun, but it loses its sheen rather rapidly as you discover there’s little point in replaying the missions. Of course, it’s in Early Access, so this is likely to change, but it’s still kind of annoying. A good shout if you want to get in at the ground level of something that’ll be fun in a few months, but waiting a few months is perfectly understandable too. [Early Access Score = 70]
    • 81 Metascore
    • Critic Score
    Thankfully, walking around The Terminal a lot is not required to see the main plot to its conclusion, which is the star of the game. So don’t let what is ultimately an inconvenience keep you away from Necrobarista. This is a visual novel worth your time, not that it’ll ask for much of it in the first place.
    • tbd Metascore
    • Critic Score
    Overcrowd is extremely fast-paced, even considering the fact that you can play it at normal speed and pause it whenever you want. It’s all about split-second decision making and prioritizing. Sometimes there are multiple issues that need to be addressed, but not enough people on staff to take care of them. It’s all about looking into what needs attention the most and going down the list from there, and that can be tough to grasp on your first, second or even fifteenth try.
    • tbd Metascore
    • Critic Score
    Flotsam is ultimately a strong, engaging skeleton of a city builder with little meat to chew on once you understand the interactions between its major systems. That’s not to say the grind becomes easier — quite the opposite — but those not already interested in the genre may want to wait until Pajama Llama fills its seas with more interesting sights.
    • 73 Metascore
    • Critic Score
    No Straight Roads won’t impress punk fans with its devotion to palatability and conventions; it’s not wont to hollering “F*ck off nazi punks“ and pointing a middle finger to the authority and the Man. Instead, it’s content with embodying the irreverent goofiness of pop-punk bands, with the dynamic duo of Zuko and Mayday making loud, emotional proclamations about saving rock music against the tyranny of EDM without a sliver of irony. It’s all the more charming for its lack of pretension, and the polished veneer of its absolutely heady soundtrack, which is perfectly in sync with the intoxicating rhythm of its boss battles, makes this a game worth headbanging to.
    • 79 Metascore
    • Critic Score
    All in all, Hell Let Loose is another typical World War II first-person shooter in the sea of the genre. Although there is nothing special about the title to make it stand out, it offers hectic 100-man battles on historically accurate locations with tremendous attention to visual and audio detail. Does it deliver all this without flaw? No, not exactly.
    • tbd Metascore
    • Critic Score
    As is, SpaceEngine is a robust and fun toy chest for anyone even slightly interested in astronomy.
    • tbd Metascore
    • Critic Score
    The Endless Mission gives older gamers the chance to feel like unbridled, unrestricted kids in an imaginary world full of possibilities. There are no adults to tell you what to do, and you can decide what kind of environment you want to create or destroy. It is anarchic and irreverent, crammed with quirky characters and flashes of brilliance. This game is the perfect teaching tool for younger generations also, doing away with stuffy “edutainment” game culture and creating something that truly rewards creativity in C#.
    • tbd Metascore
    • Critic Score
    Spin Rhythm XD is up there with the more interesting accessory-less rhythm games of recent years, earning a spot next to the likes of Thumper and the Amplitude reboot. If you’re eager to jump in, it’s very playable now despite only just releasing into Early Access.
    • tbd Metascore
    • Critic Score
    While what’s there is a lot of fun, and all of it is incredibly stylish, I can’t really recommend you pick it up in its current form. That being said, if you’re in the market for an incredibly stylish game with some very fun power-ups and combat, then maybe HAAK will keep you entertained for a few hours. [Early Access Provisional Score = 70]
    • 61 Metascore
    • Critic Score
    The often severe frame drops and occasional bugs that led me to restart a level aren’t that big of an issue, and they can be always be fixed after launch. But the specific tone around the game, and the message it leaves as it neglects to listen to the learned lessons in the past few years from similar experiences in the indie sphere, can’t be solved with a patch.
    • tbd Metascore
    • Critic Score
    As an Early Access title, Death Trash is still incomplete, with a few more chapters still in development and waiting to be unveiled. But even then, it’s a game that’s incredibly easy to sink your teeth into. Its backdrop of debauchery, monster flesh and body horror, while not altogether foreign, conjures a compelling image of humankind in a parasitic relationship with our post-apocalyptic host. We often hear of hostile worlds that want to kill us, but not so much of civilisations that are slowly and literally devouring the planet, as they rip apart the still-breathing planet muscle by muscle. Death Trash shows us that our insatiable hunger makes us the biggest threat, even as the world is in the throes of death. [Early Access Review = 85]
    • 78 Metascore
    • Critic Score
    For those that want an in-depth city builder, Per Aspera is perhaps not the right game, especially as it constantly battles with the ethicality and morality of its very conceit. For those who want a rich sci-fi experience, the clash between the complexity of the problem and the simplicity of the mechanics may cause players to find themselves stuck in a progress bottleneck. Regardless of these criticisms, it’s impossible to write off Per Aspera because it attempts something novel and is so close to sticking the landing that its namesakes seem incredibly fitting – “through adversity to the stars” -there are plenty of hardships here, but in the end, it reaches an unlikely, dazzling goal via its storytelling.
    • 75 Metascore
    • Critic Score
    It’s been seven years since we first saw Ys: Memories Of Celceta but this PS4 remaster proves a welcome return for Nihon Falcom’s juggernaut franchise. Bringing us real-time combat, an enjoyable storyline packed with humour and appealing visuals, Ys is a must-have for JRPG fans. Whilst there’s no new content for those who previously beat it, MOC remains a thoroughly enjoyable title and, old fan or new, comes strongly recommended.
    • 73 Metascore
    • Critic Score
    Haven is a game about taking time out – it’s about staring into the endless mesh of rust and stars and considering where you are, who you’re with and where the both of you want to be. Some of the mechanics are a little rough around the edges, and the overall experience doesn’t quite feel perfect. But neither are relationships – Haven explores one that’s really special, and I’m beyond grateful to have spent time with it.

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