The Indie Game Website's Scores
- Games
For 582 reviews, this publication has graded:
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47% higher than the average critic
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13% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Lowest review score: | The Amazing American Circus |
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Score distribution:
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Positive: 268 out of 582
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Mixed: 280 out of 582
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Negative: 34 out of 582
603
game
reviews
- By Date
- By Critic Score
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- Critic Score
It’s a grueling but exhilarating journey that confronts what we probably know all along: that the pain of living through countless deaths and tragedies is ultimately what binds us together in life.- The Indie Game Website
- Posted Jun 1, 2021
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Pecaminosa isn’t here to break boundaries, but it should still please fans of noir fiction who enjoy sleuthing around in the pitch darkness of a debauched city.- The Indie Game Website
- Posted Jun 1, 2021
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While there are key, timed decisions you’ll make at pivotal points, most of the game’s interactive moments are perfunctory, mostly getting you to mimic Erica’s movements—be it turning the knob of a door or unbuckling a hefty briefcase. What this interactive thriller excels in, however, is its ability to keep you in perpetual suspense. It drives a compelling narrative for sure, but it also begs the question why it needs to be presented as a game to do so.- The Indie Game Website
- Posted Jun 1, 2021
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It may be punishing at times, but Jetboard Joust is truly at its most exhilarating when it’s firing on all cylinders.- The Indie Game Website
- Posted Jun 1, 2021
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Where other games insist on non-stop explosions and chase scenes, The Longest Road on Earth calibrates each moment to be poignant and profound, and although the results are quieter and artsier, they also aren’t much less exhausting. And yet, emotional exhaustion seems as viable of a takeaway as any. After all, the small things we use to get through our days, to cope with the perpetual thrum of unexcitement in lives lived conservatively, do eventually fade into routine. We grow tired of the phone game we bought or that playlist we made and we find ourselves ready for the next thing, which tends to be similarly fleeting. By the time the credits roll for The Longest Road on Earth, I was more than ready to move on, but maybe that doesn’t have to be a criticism because it speaks to its own sort of emotional truth.- The Indie Game Website
- Posted May 27, 2021
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It’s rare that a game fully explores the weight of choice and consequence, but it’s even rarer that a debut game does it so well. Lacuna is that game: an intricately crafted, perfectly paced and engrossing experience that places the story front and centre. Players will be on the edge of their seats, pouring over every detail and—quite literally—reflecting on the choices that led them there.- The Indie Game Website
- Posted May 27, 2021
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If you’re a sucker for this genre like I am though, you’ll appreciate the ways Not Another Weekend fools you into thinking ‘80s adventure games were in any way approachable and enjoyable to play. After all, this game has successfully implemented several quality of life updates to a genre that desperately needed the refresh.- The Indie Game Website
- Posted May 27, 2021
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On the whole, Solasta is a solid D&D simulator. Though its narrative is nothing to write home about, and the game can be a tad buggy at times, it has actually made me reconsider playing D&D as it showcases the system’s strengths so effectively. Hopefully Tactical Adventures will add more campaigns to Solasta over time, allowing players to use the same characters in various scenarios, mix them together to create party combos, and just generally become invested in them.- The Indie Game Website
- Posted May 27, 2021
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I suspect Of Bird and Cage works best as an album first, and maybe a speed runner video as a distant second. Perhaps by the end Gritta escapes her prison and finds the support she needs to reclaim the light of her life in one of the possible endings, but given the oppressively deep hole she starts in, I’m not convinced that the game believes she deserves it. Though she most certainly does.- The Indie Game Website
- Posted May 26, 2021
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I anticipated a touching, engrossing tale of a heartbreaking and folkloric haunt. What I got was a bog-standard, overly conservative horror game mired by mechanics more ancient than the game’s late 1800’s setting. Like the lifeless meatbags which stalk its murky hallways, Maid of Sker is best avoided.- The Indie Game Website
- Posted May 25, 2021
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Strangeland stands as an argument that players should know as little as possible in a horror adventure game to cultivate tension, yet it still manages to circumvent its own potential by trying to do too much.- The Indie Game Website
- Posted May 25, 2021
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Though the game posits itself as adorable and relaxing, a depressing vision of humanity arises through its narrative (or lack thereof), one in which the aspects of humanity represented are colonisation, environmental destruction, war, and work. The game tells us one thing but shows us another. A story woven into the chapters or levels of the game that develops these ideas might help address this contradiction. Until then, this game is merely a settler simulation with solid mechanics―a well-oiled machine that’s lacking in heart.- The Indie Game Website
- Posted May 24, 2021
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There is a semblance of a tale behind the goings-on of Never Yield, but it’s one that’s nebulous and difficult to grasp if you’re not paying close attention. Yet in the grand scheme of things, it doesn’t really matter; this ambiguity hardly ever holds back or reins in its dynamism. Instead, Never Yield’s strength is in replicating the rhythmic flow of funk. It’s one that pulsates intently throughout the experience, and is a beautifully composed choreography of movement and music. In perfect harmony are its liberating act of endless running and athletics and the reverberating funk soundtrack—which makes Never Yield an unmistakable display of Black empowerment.- The Indie Game Website
- Posted May 24, 2021
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While I definitely enjoyed my time with Biomutant, I’m left feeling a little deflated coming out the other end of it. The world of Biomutant was a joy to traverse, and there was an almost Breath of the Wild quality, the same drive to see what was over the hill in front of me, or what was around the corner. However, given that combat plays such a huge part of the game, the rather middling nature of it makes fights feel like inconveniences, rather than something to enjoy.- The Indie Game Website
- Posted May 24, 2021
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Mad Devils has good ideas, but it feels like a botched mission, as if the original order got lost in transmission on the way. The action is good when it works, but the contrasting tone and narrative bog down the broader experience. Still, conflicting story and visual design aside, if Mad Devils’ frenetic twin-stick shooting and setting are too good to pass up, make sure to take a friend. It’s dangerous in hell.- The Indie Game Website
- Posted May 18, 2021
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The story makes the whole experience rich, and although it’s Unknown World’s first stab at fully acted and voiced cutscenes, the characters are well written, and voiced with nuance and warmth. It doesn’t add anything revelatory to the world of Subnautica, but there is still a sense of accepting the past, of moving forward—fitting for a game about exploring areas and mining material to build and survive, but with little incentive to return to them once they have outlived their usefulness.- The Indie Game Website
- Posted May 17, 2021
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Voxel Battle Simulator wants you to pit tiny little voxel pixel armies against one another in an all-out competitive battle. You are given an amount of money to defend your base with, from the most basic of infantry that battle on foot, to artileries that can fling munitions across a vast distance. Once you’ve deployed them, you can watch them clash with the opposing team, both armies yelling with all the excitement and confusion of overly energetic puppies as they do so, and unlock more defenses with the spoils of war. However, while the game functions on a fundamental level, it’s barely compelling or innovative enough to keep me playing.- The Indie Game Website
- Posted Apr 30, 2021
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I had wondered, at the beginning, if this was all just an elaborate joke to waste my time. Turns out it isn’t, and The Longing is one of the most inventive experimental games I’ve played. It captures the depths of crushing loneliness and isolation, but also a surprisingly soothing companion to equally lonely souls. I’ve spent three hours on it already.- The Indie Game Website
- Posted Apr 30, 2021
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These puzzles are challenging but invigorating. The short of it is this: you’ll need to push specific objects around, which will cast a shadow on the wall for her shadowy figure to traverse through. That said, everything else about the game is not as memorable—from its overwrought music to its clunky visuals. In My Shadow veers between sheer monotony and needless melodrama. Which makes it difficult to stomach.- The Indie Game Website
- Posted Apr 30, 2021
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While there’s some comfort in the repetitive routine of mining and seeking refuge back in your space liner, as you gradually chip away at your objectives, its endless gags and space jokes do get tedious very quickly.- The Indie Game Website
- Posted Apr 30, 2021
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Are words magical? In a way, certainly. They can capture moments in time, or give birth to entire fantastical worlds. Lost Words: Beyond the Page is able to capture this sensation through skillful writing, lovely artwork, and a powerful sense of creativity. It is an affecting exploration of a child trying to create while in the midst of trauma.- The Indie Game Website
- Posted Apr 27, 2021
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This game presents a very normative, happy retrospective for what was the basis of our interactions becoming commodified by surveillance. It’s impossible to untangle the complex mess of pop culture and corporate harm from one another. Yet, Emily is Away <3 seems to only remember the sugary sweet poke wars. That doesn’t make it a bad game, but it does make it a naïve one.- The Indie Game Website
- Posted Apr 23, 2021
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Perhaps the biggest twist to Don’t Forget Me—and this is not a spoiler—is that despite all the chatter about memories, the game isn’t explicitly about them. Instead, it’s a tale centered around navigating the ambiguities of being human.- The Indie Game Website
- Posted Apr 21, 2021
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The tale’s comedic tone and the dialogue are clever and snarky. Coupled with the supernatural shenanigans manifesting daily in the world of The Darkside Detective, these often lead to hilarious situations and reactions from the characters in them, among whom are skeptics to the authenticity of these happenings. Yet the jokes fall short at times due to unnecessarily exaggerated scenes, such as a squirrel planning a heist to a television station. Conversely, it is when The Darkside Detective takes itself a bit more seriously and embraces its deeper, darker roots, that the brilliance truly happens.- The Indie Game Website
- Posted Apr 19, 2021
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Rain On Your Parade will turn you into a monster. A giggling, sniggering, grinning monster. The havoc and chaos a simple rain cloud can wreak is a simple and oh so addictive pleasure: wails of terror notwithstanding, ruining someone’s day is fantastic, knockabout fun. Channeling the liberating anarchy of Katamari Damacy and the charming humour of Little Big Planet, Rain On Your Parade is refreshingly fun and challenging.- The Indie Game Website
- Posted Apr 19, 2021
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Before Your Eyes ultimately suggests that happiness, fulfillment, that warm sense of a life well lived—that doesn’t come from other people’s perceptions. Rather, it comes from self-acceptance. And, incredibly, that’s something we do have control over.- The Indie Game Website
- Posted Apr 15, 2021
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In a world drenched in ash after a volcanic cataclysm, the Squad’s long and treacherous journey may have dashed most of their hopes for survival, let alone of achieving their goal of finding a new home. Ashwalkers led me to identify with the arduousness of its quest–a sadly drab journey overly invested in its destination, with more interesting moments spread out like notable landmarks. This sparsity left me wanting for more to grapple with here and now, rather than the promise of unlocking it later. The latter, it seems, feels like a gambit that doesn’t pay off.- The Indie Game Website
- Posted Apr 15, 2021
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Leaving home, getting married, moving to the city, coming home and finding out that your home isn’t the place it used to be—all of these are part and parcel of growing up. Sid, living on his own and with a published novel under his belt, might expect to be largely done with that process, but Forgotten Fields’ greatest insight is that growing up isn’t such a simple thing. It’s not a linear process with clear rites of passage; I’m not sure that it ever really was.- The Indie Game Website
- Posted Apr 14, 2021
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The progression difficulty leaves a little to be desired, but when you see an enemy churn out a whole screen of projectiles—and know that if you stand just so, you’ll be able to dodge everything without moving—it all clicks into place. For players who are hooked on achieving that feeling of mastery, Godstrike is going to be a surefire win, with challenges and arena modes offering deeper layers to mine. In short, Godstrike is a wonderful, accessible paean to a niche genre.- The Indie Game Website
- Posted Apr 14, 2021
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Inkslinger is a promising debut from the three man outfit at Gateway, showcasing their ability to weave in potent themes in a brief, intimate plot, making this a text-adventure that’s moody and evocative. There’s so much packed here, its short time serving as a brief, albeit tantalising glimpse into what this team is capable of.- The Indie Game Website
- Posted Apr 12, 2021
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If Say No! More is a rallying call for anxiety-wrecked individuals who don’t know how to say no, it’s an amusing one, even if it’s not always memorable. It serves its purpose best as a comical and occasional reminder that we all have the courage and tenacity to tell someone we won’t always be at their beck and call. Turn to your nearest two-year-old for more advice on this front.- The Indie Game Website
- Posted Apr 12, 2021
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At its heart, Trials of Fire is a survival game in the way only roguelikes can be: where each battle, decision, and knock-on-effect can determine your demise further down the road. It’s also very tough as many encounters spawn a random number of enemies. Trials of Fire’s card system makes being outnumbered feel a little unfair at times too, as the opponent has more cards to work with, as well as more potential mana, more armor, and more movement to gain from discarding them. However, its smart mechanics, survival play, and deck-building make up for any criticisms I have leveled at it. I’ll definitely dive back in for another adventure before too long, though perhaps on a lower difficulty…- The Indie Game Website
- Posted Apr 6, 2021
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Board games are great because you can play through time and time again and experience something a little different each time. At least, that’s normally how it is. Arkham Horror: Mother’s Embrace is inspired by the Arkham Horror board game series, but it doesn’t match it in any real way. It’s a bit of a shame, but it’s all a bit too short and a bit too basic most of the time.- The Indie Game Website
- Posted Mar 31, 2021
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Here’s a disclaimer, if you’ve already got the first two Overcooked! games, do not get this. However, if you’re new to the series, then Overcooked! All You Can Eat is an absolute joy. The feeling of panicking your way around a kitchen with friends is incredible, and the chaos it brings is unrivalled. There are a few online issues at the moment though, but I’m scoring this assuming they’ll be fixed.- The Indie Game Website
- Posted Mar 31, 2021
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Stronghold: Warlords is an odd game. On the one hand, it’s a wonderful setting, and it has some of the most satisfying castle building I’ve found in a game. It’s a genuine joy to plan everything out, and it makes the fact that the actual strategy side of the game feels a bit outdated sting a bit more. It’s not bad, not at all, but it feels like a game that’s stuck in the past a little bit.- The Indie Game Website
- Posted Mar 31, 2021
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I’ve reached an age where the games I would have enjoyed 20 years ago and more are a distant recollection of quick wits, skill and muscle memory, of the ‘how-on-earth-did-I-play-that?’ variety. Yet here we are, four years on from Studio Kobe’s Kickstarter launch and while it feels like a lifetime has passed in the interim, not just in videogames, I find myself playing a game in a genre that I had all but given up hope of finding any kind of pleasure in again. In Narita Boy, beating seemingly insurmountable odds can still be fun.- The Indie Game Website
- Posted Mar 29, 2021
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As with many art-focused games, it’s painful to discuss a work’s aspirations and pretensions without degrading the ambition of its ideas, especially in an industry where art-games are often relegated to the sidelines of mainstream discourse. Genesis Noir is at once a remarkable creative achievement that embodies the best and brightest of the art-game genre. But as the game unfolds in all its zany glory, it also loses its way at the end–the message gets through, but the repetition becomes tedious. Perhaps the best way to reinvent the Big Bang isn’t in one harried review sitting. Play it slow and savor it.- The Indie Game Website
- Posted Mar 29, 2021
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Roundtable Games Studio have certainly put their best foot forward with Dying Flame. Fans of layered psychological storytelling and atmosphere will be intrigued, and fans looking for a dialled-up-to-11 spoopy adrenaline rush will be more than satisfied. The RPGMaker genre has another great title in its library, and indie gaming has another promising studio to look out for.- The Indie Game Website
- Posted Mar 23, 2021
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All told, Sizeable is an endearing little gem that offers the same light brain-teasing that your nan’s looking for when she sits down to do the crossword in the paper. It’s easy to pick up and put down, and treating it as such meant that the game never wore out its welcome. Charging through every level in one sitting is easily doable, but some things are meant to be savoured. As far as Sizeable is concerned, I’ll be coming back for seconds.- The Indie Game Website
- Posted Mar 23, 2021
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Mundaun is a real triumph of horror, full of stark, well-realised images, incredible sound design, and a score that can stand with the best of horror. I still don’t know if I have found the best conclusion to Curdin’s story as the game branches and changes as you make certain decisions, but the blurry edges of its sketched world will be lingering at the edges of imagination for weeks to come.- The Indie Game Website
- Posted Mar 17, 2021
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Thankfully the slow, narrative focus of Adios means these issues shouldn’t get in the way of what matters; the thoughtful story and the melancholy atmosphere. If you want a refreshing perspective on the kinds of stories games can tell and how they tell them, Adios is well worth your time.- The Indie Game Website
- Posted Mar 17, 2021
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Neurodeck is a fascinating card game that explores an often ignored aspect of gaming – our psyche, and in an interesting and fun manner. I would have liked to see more of a storyline as opposed to the raw card game, and phobias would have been more interesting if linked to personal character emotions, but overall the game is fun, well thought out and unique. Deal with that how you like, but cards on the table, the game is aces. (It isn’t; it’s pretty good. But who can resist a good card pun?)- The Indie Game Website
- Posted Mar 15, 2021
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Ultimately, I cannot recommend Freakpocalypse to anyone who isn’t an established Cyanide & Happiness fan. This isn’t the sort of point-and-click adventure that bridges gameplay issues with an engaging story, since it relies on crude humour to see it through. If you enjoy C&H, this will be right up your street, but it does nothing to court players that aren’t part of the existing fanbase. I wouldn’t call this a bad game; it’s just a very average one, and there are much better alternatives out there for point-and-click fans.- The Indie Game Website
- Posted Mar 11, 2021
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Whether you go guns blazing or take a more indirect strategy, no matter the approach you take, Warshmallows will ensure you hours of fun, with the silliest marshmallow clothing, a soundtrack born in heaven mixing funk, hip hop, and 80’s rock, and, why not, victorious marshmallows, dabbing in delight after winning a match round.- The Indie Game Website
- Posted Mar 10, 2021
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Maquette is a sort of sketch of a finished sculpture, or an architectural model… is the game saying this relationship was a sketch of better times, a process to go through in order to reach some future ideal? If so, it’s a well-worn narrative, and nothing is added by its puzzles. It ends up feeling like a clumsy mash-up of Synecdoche, New York and 500 Days of Summer, but without the introspection of either. At the very least, its puzzles and environments are captivating, but unlike its lateral thinking solutions, it never brings a new angle to its central narrative.- The Indie Game Website
- Posted Mar 5, 2021
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Those who can go through it are in for one of the more unique games out there. With its sprawling lore, detailed plotting, and intimate look at the effects one person’s choices have on the world around them, The Life and Suffering of Sir Brante is an ambitious narrative RPG and a must-play for fantasy lovers.- The Indie Game Website
- Posted Mar 4, 2021
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Overall, I’d rather wait and play the PlayStation 4 version. I’d mention the PlayStation 5 but trying to get one is like finding a needle in a haystack. Either the game isn’t optimised well, or my laptop isn’t compatible with it. If you’ve got an option to play this on something that isn’t a PC, I definitely recommend you check it out elsewhere.- The Indie Game Website
- Posted Mar 4, 2021
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I like Cardaclysm, but I don’t love it. It has you roaming around a world and fighting what are effectively turn-based Pokemon battles. You get new cards as you win these battles, and you can make cards stronger by combining any duplicates you get. It’s a cool system, and having a very hard limit on what you can use in any given battle keeps things fun as you pick up more options. However, combat just feels a bit dull sometimes. There’s definitely an element of misfortune here in that it’s in one of the strongest Review Round-Ups I’ve done too. It’s fun, but it’s not fantastic.- The Indie Game Website
- Posted Feb 26, 2021
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30XX is haaaaaaaaaaaard. It’s so damn punishing, but it’s also a wonderfully inventive roguelike that takes everything that makes Mega Man great and goes “what if you died more and the progression was different?” It’s an important question, and the answer to that used to be 20XX, but 30XX is better in every single way. Please play this game if you want a cool co-op platformer that will also crush you and your dreams. You’ll enjoy it, I promise.- The Indie Game Website
- Posted Feb 26, 2021
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Bravery Network Online is absolutely great. It’s full of larger-than-life characters, stunning artwork, and a very satisfying turn-based combat system. If you’re even slightly interested in this game then implore you to check it out, you won’t regret it.- The Indie Game Website
- Posted Feb 26, 2021
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Ys IX: Monstrum Nox is another fine adventure for Adol Christin. Considering previous entries like Lacrimosa of Dana and Memories of Celceta were more light-hearted affairs, IX’s darker themes is a slight departure, but it forges a strong identity of its own. Packed with a fun (if not especially vibrant) setting, enjoyable gameplay and engaging narrative, some smaller issues hold it back, and Nihon Falcom’s game engine is certainly looking tired. Regardless, any long-term Ys fans would do well to pick this one up.- The Indie Game Website
- Posted Feb 24, 2021
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The truth is, it plays like a tabletop game or something you’d dig out of the cupboard for boardgame night. It’s quick; once you familiarise yourself with the rules, and every time you lose, there’s a sense of “God, I was so close… maybe one more try”. I would like to see more attractive landscapes and backgrounds. I would like a bit more variation. But the potential is great, and there’s a lot to be said for a game you can pop open in the background of a dull Zoom meeting these days.- The Indie Game Website
- Posted Feb 24, 2021
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It’s a wonderfully charming and enticing experience that I will quite happily keep playing again and again. There are loads of secrets to be found, plenty more upgrades to unlock, and lots of monsters to yeet into the sea. It’s fun, but it’s not a perfect experience. The issue with the multiplayer and lacklustre story detract from the stellar gameplay, but I’m definitely a lot more positive on Rogue Heroes than I am negative.- The Indie Game Website
- Posted Feb 23, 2021
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Parallels will be made between AnShi and Journey, which is a bit unfair. For a start, AnShi is the brainchild of a single developer. Second, the protagonist of Journey never had a hoverboard, which for AnShi, is a literal game-changer. I would caution anyone looking to recapture their experience with Journey to consider AnShi on its own uniquely alien merit, or otherwise brace for disappointment. Ultimately, AnShi wowed me with its otherworldly vistas and sweeping soundtrack, but its meandering plot left me wanting more.- The Indie Game Website
- Posted Feb 22, 2021
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Mutropolis shows tons of promise and is undeniably funny and charming. Beautiful to look at with an interesting story and likeable characters, point-and-click fans will find lots to enjoy here. It’s a strong debut from Pirita Studios, a definite step in the right direction and hopefully a sign of good things to come.- The Indie Game Website
- Posted Feb 18, 2021
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In my 24-hour playthrough to the end of Shattered something came up that I have not experienced in any other souls like. I met a trader that traded in items I never saw or found. I also picked up multiple items that I found no purpose for, despite retracing steps to try and understand why they existed. These may be legacy concepts, gone on the full release. But it was interesting and added a level of bizarre mystique that left me to retravel the game’s path once I had seen an ending, in search of something more. And that appeal to go back despite the games flaws says something more than I can put into words.- The Indie Game Website
- Posted Feb 17, 2021
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Rogue Star Rescue is undeniably fun. It’s quirky and self-aware, has great control, clever weapons, and adorable retro graphics. The focus on character progression and general friendly coop multiplayer give it a lovely classic coin-op air, and there’s plenty here to keep players coming back again and again.- The Indie Game Website
- Posted Feb 12, 2021
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If you’re seeking a more challenge experience, Blue Fire is worth a look, but it is a game which will test your patience. It’s only truly let down by the Void trials, and while there’s nothing wrong with a tougher experience, they stop being fun after just missing that platform for a fifth time in a row. Those willing to put that aside will find a game with plenty of depth, offering a solid visual presentation, enjoyable dungeons, and intriguing story which comes recommended.- The Indie Game Website
- Posted Feb 8, 2021
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Most of Werewolf: The Apocalypse — Earthblood feels like a game entering early access, and every element would benefit from more time and more polish. Too shallow for World of Darkness fans, too simple for ARPG aficionados, and too much tedious exploration filler for button mashers, it’s hard to recommend this one, especially for the asking price.- The Indie Game Website
- Posted Feb 8, 2021
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The cyberpunk genre has gained a good game here with Disjunction. It’s at its best when you’re sneaking through futuristic offices and factories and trying to figure out which ability to use next. The action is a little lacklustre when stealth fails, and the story is enjoyable, but not world-changing. It’s definitely a pretty game though, and the light RPG help to keep things interesting as you play through it.- The Indie Game Website
- Posted Jan 29, 2021
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Gloom and Doom is a visual novel about Heaven, Hell, and absolution. It comes with a nice cast of characters all trying to figure out what on Earth is going on, while all fighting their own demons, literally and figuratively. The art style and general setting will feel very nostalgic for any fans of 90s-era comic books, or just anyone alive during the 90s. It’s not a particularly long game, but it’s a good time while it’s around.- The Indie Game Website
- Posted Jan 29, 2021
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It’s definitely on the harder end of the roguelike genre, but that only makes it all the more satisfying whenever you succeed. It helps that it’s absolutely beautiful too, because you’ll be seeing a lot of it if it sinks its hooks into you.- The Indie Game Website
- Posted Jan 29, 2021
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Sarawak is a short game; its story isn’t quite as satisfying as I’d like it to be, but it kept a consistent smile on my face as it unfurled, the crumpled pieces of paper folding out into something really special, despite its creases. As a sign of what this team could achieve in the future, I’m very hopeful. As an experience itself, it’s lovely despite its flaws.- The Indie Game Website
- Posted Jan 28, 2021
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As a horror game, The Medium doesn’t have enough resistance or solid scares overall, and as a tone piece, it often misses the mark with a lack of maturity and care in scripting. The core conceit of the game rears its head unexpectedly as it fails to reconcile its deep themes with its desire for shock, and its desire to create a horror experience without any strong mechanical grounding. The game doesn’t really provide anything to bridge its evocative artwork to its less than accomplished themes...For those that want to explore a fascinating looking interpretation of a spiritual world, however, The Medium is a rambling holiday in a wonderful macabre charnel house, but if you want something a little more bracing, you might want to look elsewhere.- The Indie Game Website
- Posted Jan 27, 2021
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Overall, Phoenotopia: Awakening is a triumphant PC port that thoroughly polished its flaws and comes out shining. Chock full of charm and wonder, it’s a delight for any pixel art platformer enthusiast looking for a new adventure to throw themselves into and while away the hours with.- The Indie Game Website
- Posted Jan 21, 2021
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The number of quests and hidden places to unveil shows up the amount of dedication and attention to detail instilled in the project, with every sidequest expanding and adding information to the lore of the game without feeling tedious at all no matter how long you take to traverse these vast lands. Whether you rescue your loved ones, talk to consumed gods or just kill Leshys, whatever path you travel will have hours of fun ahead, while you try to find the Ocean’s Heart.- The Indie Game Website
- Posted Jan 21, 2021
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There are many cool moments and secrets throughout Bezier that make it more special than just an ordinary shooter, not to mention the fantastic soundtrack. As addictive as it is, though, I’m not sure it’s worth £20 for what is still quite a short game, especially as the original’s on Steam for just £7. There are more difficulty modes, an Endurance mode, a Daily Challenge that’s tied into a fun fact about the date, and plenty of secrets to find, but Bezier’s not a game you’re going to play for hours upon hours. A short, memorable, replayable experience isn’t a bad thing, though, and the game’s as fun as it is weird, which is a lot.- The Indie Game Website
- Posted Jan 21, 2021
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Overall, Unspottable is a joyful experience to have with friends and relatives on the same screen – as long as you can – and throw one or two (digital) punches at them with no real-life consequences – unless they are sore losers.- The Indie Game Website
- Posted Jan 21, 2021
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Developed by Krillbite Studios and an indirect sequel of their previous game The Plan, Sunlight brings an exciting perspective on walking simulators. Far from replicating the environments in their past work such as the terrorizing atmosphere in Among The Sleep or the dreadful cities in Mosaic, this relaxing narrative adventure displays a more natural aesthetic, with both the auditive and visual aspects in it being genuinely delightful.- The Indie Game Website
- Posted Jan 14, 2021
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Conspiracy! is by no means attempting to craft a vast tale – I was able to reach the credits in just over an hour – but in contrast to prior titles like Family, there lacks a genuine source of empathy. Nonetheless, Conspiracy! concludes as a grimly hilarious and frightening reflection of the contemporary state of its namesake, a mythology mutated into a multitude of nightmarish ideologies. Perhaps its most potent observation in fact lies on its title screen, in which a rant outlining cannibalism in children’s shows Arthur and SpongeBob SquarePants infests the backdrop until consuming it entirely. Whilst the quote itself is nonsensical; the point is startlingly clear.- The Indie Game Website
- Posted Jan 14, 2021
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Down in Bermuda doesn’t overstay its welcome and took me just over three hours to complete. It shows off some interesting concepts and provides ample opportunities for players to feel that rush of solving thorny riddles along a challenging but fair difficulty curve. The art style paints a vibrantly colourful and distinct world, and the story never reaches beyond its grasp. There are more high points than quibbles in this game, and if you, too, love seeing a box expand into a ridiculous system of buttons, pulleys and rotating mosaics, Down in Bermuda is worth the price of a slice.- The Indie Game Website
- Posted Jan 14, 2021
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Override 2: Super Mech League is a great sequel, and by removing Mech City Brawl’s more tedious elements, Modus Games have created a thoroughly enjoyable 3D brawler. With more refined gameplay, improved performance, and a great roster of mechs, this isn’t a simple rehash of the original. Though Leagues can be repetitive in solo play and it holds infrequent performance issues, there lies a fun multiplayer experience here for Kaiju fans that comes highly recommended.- The Indie Game Website
- Posted Dec 23, 2020
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Not to be too grandiose about the game – it won’t be for everyone, and it has very little replay value – but I do think there is room for When The Past Was Here alongside some of the story-based indie greats. It does what it does with utmost care and sensitivity, feeling like the sort of dream you have when you’ve just changed your sheets. We could all do with some more comfort after the year we’ve had, and When The Past Was Here – which comes out on console on December 16th – is the video game equivalent of a warm cup of tea by a rain-streaked window.- The Indie Game Website
- Posted Dec 22, 2020
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The denouement is especially drab, and after six to eight of hours fairly linear exploration, you’ll have seen nearly everything on offer. There’s definitely fertile ground here for further developments, but currently, it’s strangled by a lack of scope and ambition.- The Indie Game Website
- Posted Dec 16, 2020
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The lack of combats or violent situations of any kind, and the simplicity of the research and development mechanics can sometimes add a sense of lacking in terms of challenges. Still, it’s not there where Airborne Kingdom shines. The game displays a variety of quests that will keep us occupied for hours, and the enthralling, constructive and explorative gameplay is more than enough to entertain us. If you’re looking for a warlike approach to civilization development, you will be disappointed, but instead, you can enjoy a sweet and relaxing respite of mindfulness and creativity in these poisonous times.- The Indie Game Website
- Posted Dec 15, 2020
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Orwell’s Animal Farm is clearly a respectful adaptation. From the closely adapted text onscreen to the demarcated destinies and potential outcomes, it interacts thoughtfully with Orwell’s ideas of dictatorship and manipulation. But, in the mechanics of gameplay, some of its intentions get lost.- The Indie Game Website
- Posted Dec 10, 2020
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For those that want an in-depth city builder, Per Aspera is perhaps not the right game, especially as it constantly battles with the ethicality and morality of its very conceit. For those who want a rich sci-fi experience, the clash between the complexity of the problem and the simplicity of the mechanics may cause players to find themselves stuck in a progress bottleneck. Regardless of these criticisms, it’s impossible to write off Per Aspera because it attempts something novel and is so close to sticking the landing that its namesakes seem incredibly fitting – “through adversity to the stars” -there are plenty of hardships here, but in the end, it reaches an unlikely, dazzling goal via its storytelling.- The Indie Game Website
- Posted Dec 8, 2020
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The story begins as simple as a tale of revenge can be. After their house is burned, the mom leaves the kid in the care of some priests in a monastery nearby and goes alone to the bandits’ lair, finding a lot of dynamite and blowing it up. But it’s after the kid sets on his journey to reunite with the mom when the plot thickens. A really dark story full of sinister folks, shootouts, and child slavery unfolds as the kid’s story does, and it’s within that violent conspiracy where El Hijo operates, harmlessly trying to save the person that he loves the most.- The Indie Game Website
- Posted Dec 7, 2020
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Haven is a game about taking time out – it’s about staring into the endless mesh of rust and stars and considering where you are, who you’re with and where the both of you want to be. Some of the mechanics are a little rough around the edges, and the overall experience doesn’t quite feel perfect. But neither are relationships – Haven explores one that’s really special, and I’m beyond grateful to have spent time with it.- The Indie Game Website
- Posted Dec 7, 2020
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Featuring a charming aesthetic and imaginative puzzle designs, it is unfortunate that the core element of PHOGS! feels rather frustrating at points. Though the co-op angle of playing a conjoined character is quite unique, that lack of free movement can prove quite limiting. It works fine as a solo game, but co-op is where it truly shines and that requires good communication with your Player Two. If you’re willing to give it that time and patience, this is still a wholesome experience that comes recommended.- The Indie Game Website
- Posted Dec 3, 2020
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Tesla Force is a solid twin-stick shooter that has you fighting through a deeply messed-up world paying as historical characters. Gameplay-wise it’s pretty much exactly what you’d expect. There are lots of enemies, absurd weapons, and a lot of fun to be had. There’s fun to be had here for fans of the genre, but it doesn’t do enough to entice anybody who wouldn’t already be interested.- The Indie Game Website
- Posted Dec 1, 2020
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It’s a fun game with some incredibly deep managements options to consider, and it’s the kind of thing that sim nerds are going to love. You’ll find yourself committing to a loop of “just one more bit” and easily lose hours to Mars Horizon if you’re not careful. It also feels fairly educational thanks to the partnership with the European Space Agency. I don’t think I can be an astronaut yet, but with a few more hours in the game maybe I can manage it.- The Indie Game Website
- Posted Dec 1, 2020
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I love a good pun, and Flailure is definitely a good pun. It’s also a pretty good game. It’s got some silly mechanics, ragdoll physics, and cute animals all fighting it out to try and come out on top. There’s a wonderful level of chaos to the way each match plays out, and while it’s not always complex, there’s no denying how much fun beating your friends is. It’s definitely more a game for younger gamers, but there’s fun to be had here no matter what age you are.- The Indie Game Website
- Posted Dec 1, 2020
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Simply playing through all four of Macro’s new levels probably takes just a single brief sitting, but doing everything in them took me around four hours. The middle two levels are probably more complex and multi-layered than anything in the base game. This DLC’s additions successfully round out and elevate the core gameplay and themes.- The Indie Game Website
- Posted Nov 30, 2020
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Overall, Project Wingman, or dare I say Ace Combat 8: Oh no not more rockets should absolutely fill the boots of those who have been looking for an arcade aerial combat game. Specifically of the Ace Combat genre.- The Indie Game Website
- Posted Nov 30, 2020
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In all, I’d say this game is a fantastic showing for what is essentially a solo project. I think after the Herculean effort that was Stardew Valley, we tend to expect a lot from solo games. This isn’t as full-featured as some games; it’s also not as long. It occasionally doesn’t go far enough in some of its endeavours, which is perfectly understandable given the scope. The criticisms feel more like missed opportunities than outright bad choices, but that is to be expected with a game of this magnitude. It shines in some areas; it’s RPG elements are a particular highlight. Where it doesn’t shine, it’s not bad per se, more just a little lacklustre. It’s a perfectly fine game to sink some hours into, easy to get into, easy to stay attached to.- The Indie Game Website
- Posted Nov 19, 2020
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Star Renegades is a decent effort from Massive Damage Inc overall. Presenting a highly layered combat system with an interesting premise, there’s a good strategy RPG game at the core, but it struggles to ever thrill you. Though there is considerable overlap between playthroughs, it offers a good degree of replayability thanks to the roguelite mechanics. If you’ve been looking for a different kind of strategy game, this might be the one to fill that niche.- The Indie Game Website
- Posted Nov 19, 2020
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If you have missed flinging innocent people across shaky bridges for dubious reasons, this addition to the Bridge Constructor series is well worth the entry price with a lot of fun puzzles to be completed. However it doesn’t feel as good as its predecessors, and if you are yet to play those, perhaps try Bridge Constructor Portal first to see how you get on. If you are a Walking Dead enthusiast, this probably isn’t for you, despite the guise it hides under. It really makes you feel like Spider-Man if Spider-Man were a slowly decaying husk of Norman Reedus with a crossbow.- The Indie Game Website
- Posted Nov 18, 2020
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In its quest to remove everything that ties it to the bigger games it emulates, The Pathless does lose something in the process. Purifying spirits feels slightly too brief, with their spectacle being overshadowed by the simplicity with which they are dispatched, and the automatic nature of arrow trajectory during puzzles can often make them feel little more than perfunctory at their worst. Nevertheless, The Pathless still excels in spite of these failings, simply because it attempts to tackle the homogenous open-world design in a novel way. Its use of scale imbues the experience with all the grandiosity of a 60-hour title, but the lack of friction and purity of vision means that it accomplishes its epic conflict in a tenth of the time and in doing so manages to leave a real impact.- The Indie Game Website
- Posted Nov 13, 2020
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Overall, Sakuna: of Rice and Ruin is a delight. The two halves of the game, which might soon get stale if they were standalone, complement each other perfectly. Both farming and fighting remain interesting due to the game’s pacing and the steady stream of new abilities and equipment it rewards you with. It’s clear from the attention to detail how much love the two-person team of Edelweiss has poured into this title. Every ingredient, meal or skill has a well-written description; every system has more depth than you initially expect. Not only can you pet the dog, but you can also pick it up and carry it around. This world is one I want to learn more about and spend more time in. In fact, now this review is done, I’m probably going to get right back to playing. I saw ducks in the trailer; I want to unlock ducks.- The Indie Game Website
- Posted Nov 10, 2020
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Bugsnax is a fascinating game that delights and perplex you at every given chance. It is, in this frankly astonishingly bad year, a breath of fresh air and whimsy that should help you feel a bit normal. Only in its utter absurdity have I manage to find the escapism and joy I need at the moment, and the mix of entertaining writing, brilliant premise, and wonderful gameplay are enough to keep everyone feasting for a long time to come. Everyone’s talking about Bugsnax, and it’s only right that that’s the case.- The Indie Game Website
- Posted Nov 9, 2020
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It’s clear that Tomas Sala has put a lot of effort into bringing us The Falconeer and it’s an absolutely applaudable effort. Boasting some impressive artistic direction, smooth performance, and enjoyable open-world exploration, it comes packed within an intriguing story that left me wanting to know more. It isn’t perfect though, and there are certainly flaws within the combat system, but ultimately, if you’re a fan of aerial combat that’s looking for something different, this is one game which comes recommended.- The Indie Game Website
- Posted Nov 6, 2020
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Floor 13: Deep State makes for an interesting espionage premise. By making you Director-General, it becomes the Football Manager of spy games, putting you in M’s shoes rather than James Bond. Though it raises some reflections on modern politics, a lot of scandals are based on dated incidents and whilst there’s strategic depth to the gameplay, that’s ultimately hampered by poor mission structure. If you enjoyed the original Floor 13, then Deep State is worth looking into, but otherwise, it’s a cautious recommendation.- The Indie Game Website
- Posted Nov 2, 2020
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It can feel a little simplistic at times, but overall it’s quite good fun. The graphics are nice and you’ll find yourself settling into a favourite role in no time at all. It’s still got a few bugs, but it’s Early Access, so we’re expecting those to get stomped on at some point.- The Indie Game Website
- Posted Oct 30, 2020
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It’s a lot of fun with friends, but it lacks something in single-player. I definitely recommend picking this up if you’re looking for something new to play in co-op or if you want to try out the survival genre in general. However, it lacks some of the satisfaction of other games in the genre. That being said, the monkey system is incredibly cool and the game is almost worth playing for that alone.- The Indie Game Website
- Posted Oct 30, 2020
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I Am Dead is an incredibly cute little puzzle game where you get to go around an island you once lived on in order to try and prevent a volcano from erupting and destroying your home. Of course, you’re dead, but you’ll get to do all of this alongside the ghost of your dog Sparky. It’s cute, and the puzzles in the game are simple enough to not cause frustrating while still providing a satisfying challenge overall. This is definitely one to pick up if you’re hankering for something a bit different.- The Indie Game Website
- Posted Oct 30, 2020
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It’s fun and incredibly frantic and each game presents its own challenge. It’s also cute as a cupcake and sure to be a hit with those who have children who game or just anybody that likes cute things in general. While you might be disappointed if you go in hoping for a deep and meaningful experience, those who just want to have a good time will be more than satisfied.- The Indie Game Website
- Posted Oct 30, 2020
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While there is some good gameplay to be found in Foregone, you’ll spend a lot of your playtime with it wishing you were playing some of the inspirations it appears to be pulling from. That’s a real shame, because there are some highlights in Foregones playtime, but they don’t stand out enough for me to properly recommend it to anybody.- The Indie Game Website
- Posted Oct 30, 2020
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Above all else, Rebirth knows how to tug at the heartstrings. The parallel story that plays out in Tasi’s stunning hand drawings will destroy any cold heart. Rebirth feels an overwhelmingly pessimistic and heartbreaking play at times, but just like SOMA, it presents some chance for optimism at its end; some antidote to its horrors. That’s the part I always loved about SOMA, and I now do about Rebirth. This is storytelling done right. It’s just a shame it couldn’t quite keep The Dark Descent’s all-pervading atmosphere along for the ride.- The Indie Game Website
- Posted Oct 30, 2020
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With its numerous glitches and flaws, Broken Porcelain instead becomes a superfluity of horror game tropes; its cheap jump scares, laboured stealth encounters, and confusing plot now an unfortunate fixture of what used to be a promising survival horror series.- The Indie Game Website
- Posted Oct 27, 2020
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