The Indie Game Website's Scores

  • Games
For 582 reviews, this publication has graded:
  • 47% higher than the average critic
  • 13% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Lowest review score: 15 The Amazing American Circus
Score distribution:
  1. Negative: 34 out of 582
603 game reviews
    • 65 Metascore
    • 60 Critic Score
    Fans of the graphic novels may very well be able to stomach the flaws in Blacksad: Under The Skin, but I worry curious newcomers will find the experiential cost of entry too much to stomach.
    • 73 Metascore
    • 70 Critic Score
    The challenge presented by Skybolt Zack is entertaining to a point. But there are performative barriers and embedded frustrations that can sap the motivation of players. It’s at this point where the upbeat background music ceases its arcade nostalgic tone and grinds down further upon the player. Beyond engaging with Skybolt Zack on a performative level, it was of more interest to interrogate the gaps where the meaning of the game falls through – where a lot of players might find themselves residing.
    • tbd Metascore
    • 40 Critic Score
    On the Switch, both docked and handheld play sees frequent dips in framerate and a noticeable number of low-resolution textures. Loading times are also an issue between stages and after deaths. At £34.99, it’s exorbitantly overpriced compared to other, better performing, platformers. I’ve barely managed to talk about every feature Ghost Parade offers yet fails to deliver on. Sadly, a host of ideas have been thrown into the pot, none of which have come out cooked.
    • 74 Metascore
    • 60 Critic Score
    While the puzzles make up a big part of the game, it is the terrifying side of Song of Horror that makes it stand out. Playing just before bed wasn’t my greatest idea, and everyday things like putting the bins out at night aren’t as straightforward as they were last week. Still, I always came back for more, and I’ll continue to do so.
    • tbd Metascore
    • 70 Critic Score
    I have a couple of minor gripes, including iffy collision detection with pickups and irritating vocal sound effects. But otherwise, despite it not exactly breaking any new ground, Yuri is a chilled, atmospheric platformer worth a look.
    • 69 Metascore
    • 60 Critic Score
    Adding insult to injury is the somewhat uncooperative camera and the din of discordant sound effects every time you try to make an illegal move (hint: frequently). While those with a penchant for the punishing should check out Kine, less adept puzzlers may wish to stay away.
    • 73 Metascore
    • 60 Critic Score
    Spirit Hunter: NG is an adequately playable visual novel overall, but the standards of its writing and presentation are sub-par for the hefty price of admission.
    • 70 Metascore
    • 70 Critic Score
    A fairly tight and enjoyable sim. The campaign scenarios introduce you to all of its systems very gradually, and there’s plenty of freedom to customise your aquariums exactly how you please – even if they’re arguably not as interesting to build and look at as theme parks and cities. But each to their own.
    • 85 Metascore
    • 90 Critic Score
    Manifold Garden isn’t a particularly challenging puzzle experience, but it’s an awe-inspiring and memorable one. I can’t recommend it enough.
    • 75 Metascore
    • 90 Critic Score
    Afterparty doesn’t vary much mechanically from its predecessor, but the unique worldbuilding, characters, setting and heart gave me some of my biggest chuckles of the year. What could have been a cringe-worthy meme-fest of drinking gags and vomit jokes (ok, so there is some vomit) ended up being one hell of a party.
    • 62 Metascore
    • 50 Critic Score
    There are a few great ideas in this game to take Darkest Dungeon’s format and improve upon it but instead, Mistover flounders in its wake, trying desperately to grasp at a market which will find it lacklustre.
    • 85 Metascore
    • 80 Critic Score
    Anyone less discerning with their revolutionary tales might think I’m being harsh. And perhaps I shouldn’t expect so much from a game that named its city of corporate excess Byzantium. But when The Outer Worlds attempts to play with ideas like the logical conclusion of America’s market empire in 2019, I get to be disappointed when the endeavor falls short.
    • 91 Metascore
    • 100 Critic Score
    Disco Elysium blew my mind with its radically simple but deep approach to roleplaying. Its world and characterisation are brought to life by artistry and writing that are nothing short of astounding. Somehow, the stars aligned with absurd ambition, sheer fledgling talent and a decade of pen and paper storytelling in the Elysium universe to create something truly special. Is Disco Elysium the best RPG of all time? I can’t make that call. Is it the best game I’ve played all year? Absolutely.
    • tbd Metascore
    • 80 Critic Score
    Overall, Stranded Sails – Explorers of the Cursed Islands delivered everything I wanted from a farming simulator while also nailing the “open world adventure” section of their description salad. The main narrative isn’t complex, but its characters provide enough verve and earnest emotion to make up the difference. If you want a relaxing game that takes a clever approach to delivering a gradually unfurling world of beautiful polygons, it is well worth looking past the few rough edges.
    • 65 Metascore
    • 70 Critic Score
    Its fair to say that TBC touches on a lot of timely concerns but doesn’t have the wiggle room to delve further. As far as I’m concerned, the game is a parable on the arrogance of exploiting heritage sites. Back in the early 20th century, Stonehenge was actually bought from the Antrobus family and ‘gifted’ to the nation by Cecil Chubb. Let’s hope that life won’t imitate art and the great lithic monument doesn’t end up as an expensive ornament for a rich family.
    • tbd Metascore
    • 80 Critic Score
    Killer Queen Black is a game bursting with possibilities, from strategic to community. Judging its merit based on possibility is tricky but I gladly err on the side of hope for the beacon this game can be for indie multiplayer games going forward.
    • 68 Metascore
    • 80 Critic Score
    There is pain and fear in the stories you hear, there is hope and yet a sense of overwhelming loss. There is jumping across the moon and zipping through space, but also a sombre reflection on our capabilities and inevitable corruption. Although it would have benefited from streamlining its approach and deciding on its priorities at times, Deliver Us The Moon is a game worth playing, worth keeping an eye on in the wake of any new updates, and is an experience to be savored.
    • 79 Metascore
    • 60 Critic Score
    Valfaris will likely drive gamers to distraction and frustration with its series of brutal and difficult bosses and villains, crazy chase sequences, and general sadist design. Yet, the game’s pristine devotion to emulating a classic 16-bit side-scrolling shooter has a distinct charm. The weapons and enemies are diverse and fun, the world is twisted, and the sheer over-the-top action and storyline prove entertaining enough to work through the pain and still end up having fun. Mostly. When the game isn’t making you want to twist your controller in half.
    • 68 Metascore
    • 70 Critic Score
    If you’re itching for a character-focused story set against the grime and rot of cyberpunk dystopia, Rain of Reflections checks all the boxes. It’s a bit of a rough introduction, but I’m hopeful Lionbite can sand down the edges for Chapter 2.
    • 78 Metascore
    • 80 Critic Score
    Indivisible is a fresh RPG hybrid with a lot of heart and new ideas. Its original combat is bolstered by a frankly brilliant variety of characters, and the high-quality animation welcomes you into its world. It’s not without its lulls and frustrating moments, but Lab Zero have a crowdfunded success on their hands here.
    • 80 Metascore
    • 70 Critic Score
    Pretty. Inoffensive. Rote. Others might find the DNA of something pure that they want to pass on to someone close: a niece or nephew, son or daughter. Trine is a series that is well worth introducing to those just getting to grips with the medium. And this installment adds to that library of introductory possibilities. But it doesn’t use the platform it has to push boundaries and explore the unknown in fairytale video games.
    • 74 Metascore
    • 90 Critic Score
    Neo Cab is poignant, well-timed, and special. A perfect fit for on-the-go platforms like Switch and Apple Arcade, Neo Cab would still be great anywhere regardless of platform because it delivers on all fronts for adventure gaming fans. With a memorable story that’s full of realistic choices and nuanced writing, Neo Cab is one of the best indies of 2019.
    • 64 Metascore
    • 70 Critic Score
    FRACTER is a brief puzzle adventure that doesn’t break the mould. But it’s a well-accomplished port worth checking out at its low asking price.
    • 57 Metascore
    • 70 Critic Score
    Dark humour is used liberally throughout Little Misfortune’s exploration of bleak themes. Half of the time, you don’t know whether to laugh or recoil in horror. Either way, it’s easy to become absorbed in the plight of our little heroine. It’s pretty short for the price of admission and arguably a little too much of a cinch to play, but a loveably weird tale all the same.
    • tbd Metascore
    • 80 Critic Score
    It’s difficult to review a game of this nature, particularly to put a score on it. But if the opportunity to empathise with and show solidarity to fellow humans appeals, Kind Words is a must-play experience.
    • 84 Metascore
    • 70 Critic Score
    Don’t get me wrong, it’s not difficult. If you fail a few times in a row, it even asks if you’d like to skip that section. But it rarely feels like you’re properly in control. I can’t help but think that rhythm game mechanics would have worked better – particularly considering the musical essence of the game.
    • 80 Metascore
    • 90 Critic Score
    It’s an awe-inspiring, calming setting brought to life with exquisite animation. Frankly, it’s perfect escapism. You’ll never want to leave.
    • tbd Metascore
    • Critic Score
    Flotsam is ultimately a strong, engaging skeleton of a city builder with little meat to chew on once you understand the interactions between its major systems. That’s not to say the grind becomes easier — quite the opposite — but those not already interested in the genre may want to wait until Pajama Llama fills its seas with more interesting sights.
    • 76 Metascore
    • 70 Critic Score
    The Surge 2 nicely scratches the itch for open-world action. Its less punishing flavour of Souls-like is easier to stomach, and it’s worth checking out for the gratifying combat and clever – albeit confusing – level design. Just don’t expect it to set the genre on fire or captivate you with its narrative.
    • 69 Metascore
    • 50 Critic Score
    I’ll admit that I found Overland difficult and that it was designed to be like that, but more than that I felt it was limiting. There were some nice touches – every time you kill a monster, you attract more, which makes strategy more important than hacking and slashing – but without a sense of purpose or defiance when I overcame my challenges, it was hard to keep going back to it.
    • 81 Metascore
    • 80 Critic Score
    There’s a cheeky push and pull between stealthily making mischief and honking in someone’s face and waddling away gleefully. It’s safe to say that if you had a chuckle at Untitled Goose Game’s trailers, you’ll have several more enacting all the fowl play yourself.
    • 73 Metascore
    • 80 Critic Score
    The Sojourn’s stakes aren’t so dire, but it still has something to say if you’re ready to listen. Put on some headphones, turn off your phone, and let The Sojourn wash over you. It’s an experience you won’t soon forget.
    • 75 Metascore
    • 70 Critic Score
    Overall, Police Stories is a game I give a hearty recommendation, all the heartier should you have a buddy cop to bring along. It strikes that same high-paced, repetitive problem solving note as Hotline Miami but in it’s own way. It’s more methodical, you have to stay on your toes. That can be stressful, but very rewarding when a level is completed and done smoothly.
    • 62 Metascore
    • 50 Critic Score
    Accompanying the hideous inventory and tedious combat systems is the unforgiveable control scheme, which can’t be remapped at all. Overall, it feels like each of these are intentional choices to help solidify the ‘90s horror vibe it goes for, but just because something is purposely bad doesn’t actually make it good. Game design has progressed a lot in two decades, and Daymare is at odds with what it wants to achieve.
    • 78 Metascore
    • 80 Critic Score
    The Sojourn’s stakes aren’t so dire, but it still has something to say if you’re ready to listen. Put on some headphones, turn off your phone, and let The Sojourn wash over you. It’s an experience you won’t soon forget.
    • 47 Metascore
    • 30 Critic Score
    Devil’s Hunt is a game with obvious flaws, many of which players might excuse for a chance to tear the head off a hulking demon lord or throw unholy lances through the grotesque, glowing body of an angel. There are many more who will watch the trailer on Steam or YouTube and decide the ‘80s metal album aesthetic and combo-happy combat are worth stomaching a story with an infuriating number of dropped threads and unanswered questions. But none of it is worth a writing team that seems to believe rape can be used and excused on the altar of motivating their male protagonist.
    • 69 Metascore
    • 80 Critic Score
    Landing just a handful of months after its E3 reveal, Blair Witch stands proudly as one of my favourite indie surprises of 2019. Its ever-morphing and vastly expansive setting of the Black Hills Forrest always evokes chills and I like how the ‘found footage’ trope that defined the 1999 movie was used here in inventive ways during puzzle sequences. I did, however, find myself getting lost far too frequently and the forced moments of stealth were really a test of my patience during the final elongated chapter. That said, Blair Witch is not one that should be missed horror fans, even for those unfamiliar with the movie or Bloober Team’s previous work.
    • 77 Metascore
    • 60 Critic Score
    So, in the end, it’s easy to say if Blasphemous will appeal. Players who love intentionally difficult games will find a lot of value and horror fans who can muscle through will love the game’s visual and thematic design. Unfortunately, the game takes its masochistic themes of martyrdom too seriously, making the player feel like they’ve stepped into the retro gaming equivalent of a back alley S&M club they mistakenly took for an 80s video arcade.
    • 76 Metascore
    • 80 Critic Score
    The absence so carefully crafted by Flight School Studios invites us to fill in the narrative gaps of Creature in the Well and creates a unique relationship with the antagonist. But maybe I’m a fool and can’t read the signs before my eyes. Too ready to trust and believe in the good of all. But that’s the power of mystery.
    • tbd Metascore
    • 40 Critic Score
    A self-titled RPG roguelike, Sin Slayers takes a JRPG battle system and procedurally generated levels, mixes them together with a Darkest Dungeon-esque layer of grime and calls it a day. What results is a game lacking in fun and direction, but definitely full of sins.
    • 81 Metascore
    • 80 Critic Score
    Hunt: Showdown is a little bit DayZ, a little bit PUBG and a little bit Resident Evil. This initial release is strong, with plenty of room to expand. Eventually, new maps, weapons and enemy types will be needed to maintain interest. Hunt: Showdown may not technically be a battle royale game, but it shares enough of the genre’s DNA that I wouldn’t be surprised to see a battle pass in the near future.
    • 84 Metascore
    • 90 Critic Score
    Some may argue that Telling Lies is less of a game and more of a form of loosely interactive media. If that’s the case, well, it’s the most engrossing ‘non-game’ game I’ve played in recent memory.
    • 79 Metascore
    • 70 Critic Score
    The gameplay is similar to other hidden object games, but the stylized look and groovy vibe give it a definite leg up. You’ll do a lot of tapping on things, object manipulation puzzles, and searching each room for hidden codes, safes and other secret things across a variety of locations and missions. Puzzles range from incredibly obvious to frustratingly obscure, but in general, Agent A is a solid little puzzler.
    • 73 Metascore
    • 70 Critic Score
    The problem with AER is length. At maybe a couple of hours or so to beat, with a story that doesn’t feel entirely resolved, I wanted more. The gameplay and world are so enjoyable that AER deserves the epic treatment of a full-on adventure.
    • 62 Metascore
    • 70 Critic Score
    You start out with a sword, for instance, that allows you to turn into a fairy and briefly fly while the sword remains anchored. Press the button again and the sword zips back to you in a straight line, cutting through whatever is in the way. As Mable beats various bosses, like a giant spider and rock monster, she gets their powers, which all work in a similar way. It’s creative and distinct, and also frequently frustrating as hell.
    • 76 Metascore
    • 80 Critic Score
    Having to account for inertia when precariously hanging by one hand, as you swing to reach another wall to quickly grab with the other hand is both frantic and fun. In multiplayer, players must work together to climb on each other and world obstacles. It’s a hilarious oddity likely to get lost in the shuffle, but a party game definitely worth checking out.
    • 68 Metascore
    • 70 Critic Score
    Rad
    As you progress, you’ll earn new mutations and abilities, some of which are hilariously weird (like suddenly have a spitting cobra head with a really long neck). The downside is the unforgiving permadeath rogue-like nature of the game. Progress can become frustrating when you suddenly die and lose all your mutations and have to start again. If you can take the difficulty, though, there’s a lot of great personality and fun to be had.
    • 82 Metascore
    • 80 Critic Score
    Children of Morta doesn’t set the genre ablaze, move it in any new directions or do much to widen its reach, beyond letting more casual players grind their way through impasses. In structure and presentation it’s reminiscent of last year’s Moonlighter, but without the unique shopkeeping mechanic which set that apart. That said, there’s nothing wrong with a well-accomplished genre archetype. Do you enjoy rogue-lites? You’re pretty much guaranteed to like this.
    • 78 Metascore
    • 70 Critic Score
    Remnant: From the Ashes is fun, but it doesn’t really do anything new. A lot of what you do feels familiar, like a constant sense of deja vu is following you along. There are some cool ideas here, and the story is entertaining enough, but if it wasn’t for the boss fights, the game would feel flat. Even then, they follow a similar formula each time. Of course, not every game has to reinvent the wheel, but it would have been nice to see Remnant try a bit harder to at least change the rims or something.
    • 85 Metascore
    • 90 Critic Score
    While there are niggles to the experience, from relatively frequent frame rate drops at the start of each cycle and the AI occasionally getting confused to the game outright crashing (which is naturally quite frustrating), these issues seem like the aftermath of Early Access. With the game having a decent swell of community support and the developers just as keen to keep improving, Oxygen Not Included appears to be going onwards and upwards – or whatever direction you fancy, really.
    • 71 Metascore
    • 70 Critic Score
    Overall, while a few design decisions miss their mark, Exception is a thrilling, breakneck platformer with solid level design that begs to be rerun until you dominate the leaderboards.
    • 77 Metascore
    • 90 Critic Score
    Rebel Galaxy Outlaw, like the first, is a single-player only affair, which might disappoint some. It shouldn’t, though. There are easily tens of hours worth of adventure in just a single playthrough. With the ability to take different paths, replayability is high. Outlaw improves on an already great game in all the right ways and the result is the best open-space adventure in years.
    • 80 Metascore
    • 70 Critic Score
    If the game’s adventures were longer and more purposefully designed, they could be far more appealing. As it stands, Dicey Dungeons exists for players interested in its idiosyncrasies and punishing challenges.
    • tbd Metascore
    • 80 Critic Score
    Subdivision Infinity DX is single-player only and the levels are mostly bite-sized chunks that can be completed in about 15 minutes or less. So, it’s not likely to be a lasting or epic experience like an open universe starship game might be. Sometimes, you just want to go out into the stars and shoot stuff, though, and Subdivision is an excellent game for doing exactly that.
    • 81 Metascore
    • 90 Critic Score
    Age of Wonders: Planetfall gives me almost everything I need from a 4X game and a turn-based strategy game in one neat package. Both sides could (and doubtless will) be expanded upon, but the overall package as it stands is extremely good at what it does. If you wanted more depth to XCOM’s strategic overworld or more involving combat in Civilization VI, this is the game you’re looking for.
    • 65 Metascore
    • 70 Critic Score
    Despite its excellent, beautiful catastrophe of a script, Metal Wolf Chaos XD is a tough sell. Why would players want to spend time on a game with gameplay this dated? The reason is simple: Metal Wolf Chaos XD is a reminder that games can be fun even if they don’t meet wider notions of what makes them ‘good.’ The title is mindless fun, a distraction from the confines of what audiences expect when they play a game.
    • 58 Metascore
    • 60 Critic Score
    Ultimately, The Church in the Darkness rewards players with a fascinating and original cult setting, but the provided method for navigating and interacting with that setting is entirely uninteresting. For some, it may be worth trudging through an uninviting cult compound to understand their experiences and culture; for me, I wish I’d stayed far away.
    • 45 Metascore
    • 50 Critic Score
    The mannequin-like orgies, hefty focus on vaginal doors, and character designs that look like questionable 50 Shades cosplayers, however, can’t cover up the fact that what the game is really about (or should have been) is finding all the intriguingly bizarre dildos spread throughout the game’s wonky world.
    • 74 Metascore
    • 80 Critic Score
    The action is absurdly fast, hilariously deadly, and perfect for a quick pick-up-and-play session that will make you nostalgic for the golden age of arcades.
    • 77 Metascore
    • 80 Critic Score
    With three color-based weapons, the player must use the right gun for the right situation. Certain gun and enemy combos recharge shields, while others will energize the ship’s special weapon. There are also three somewhat different storylines for the game’s three difficulty levels, which is certainly unique. Either way, for those who love old school-styled destruction with modern tech, Pawarumi is a must-have.
    • 81 Metascore
    • 70 Critic Score
    Horace is the titular character in this morality tale centered around how he’s treated by his rich masters and outsiders, though the gameplay itself mostly consists of brisk and entertaining obstacle courses involving lots of running and jumping. Horace isn’t groundbreaking or anything we haven’t seen before, but it’s quaint fun.
    • tbd Metascore
    • 70 Critic Score
    Fate Hunters definitely has a more refined presentation than Spire, with beautifully-drawn cards and excellent 3D animation. So, clone-like it might be, but it’s still a fine entry to the genre.
    • 63 Metascore
    • 80 Critic Score
    The Blackout Club isn’t really a horror game. Essentially, it’s a non-lethal stealth game with horror elements. Co-operative and antagonistic multiplayer elements keep it from getting stale too quickly, although the true measure of its longevity lies in content updates post-launch. Eventually, the game will need more locations, enemy types and objectives. Greater focus on co-op would be a huge bonus, too.
    • 82 Metascore
    • 80 Critic Score
    The sort of game VR was made for. While it won’t be winning any awards for its graphics, story or mission design, it nails the fundamentals of an action game, letting you live out an entrancing power fantasy. Sai-ren-to. Don’t forget it.
    • tbd Metascore
    • 70 Critic Score
    While it remains to be seen if it will survive a player lull, and whether new players from all walks of life will be comfortable diving into a level editor that, while packed with features, doesn’t know how to explain those possibilities, as it stands today, Million To One Hero is a solid time sink to get those creative juices flowing.
    • 81 Metascore
    • 70 Critic Score
    While its level design is overly repetitious in both look and feel, Songbird Symphony still has plenty to be delighted about. A sweet story, fun musical stages and captivating animation make this avian adventure worth taking under your wing.
    • 73 Metascore
    • 80 Critic Score
    Overall, Nowhere Prophet manages to feel like a completely new experience, despite the fact that you can see a lot of the game’s influences in the way it plays. The mesh of different ideas and genres makes for a game that will hook you and keep you coming back for more. Even losses aren’t as infuriating as they could be thanks to the regular unlocks you get as you go through each run. It’s just really good, and if you like card games, then you should add this to your shuffle pile.
    • 62 Metascore
    • 60 Critic Score
    Try as it might to nestle its way into the recesses of my mind, Etherborn may end up being a fleeting memory – a pleasant experience but one which will hang on the forefront of your mind, only to be quickly scuppered by something with a bit more of body.
    • 68 Metascore
    • 60 Critic Score
    There’s no way to continue the relationships you’ve established, or even simply resume a passenger’s storyline, which can sometimes be quite lengthy. It seems like a baffling way to structure a game about talking to people, getting involved in their lives, and developing your character along the way. It’s especially disappointing because the writing is sharp and versatile – capable of being tense, dark, funny, or absurd – and the well-rounded cast of characters are a joy to uncover. Because of this and the poorly fleshed out investigative mechanics, Night Call feels like a mere shadow of its potential.
    • 61 Metascore
    • 60 Critic Score
    There’s a lot to discover in Summer Catchers, but I feel like the PC version is the worst way to do so. If you’re considering buying this on a tablet or phone, add a point or two to the review score.
    • tbd Metascore
    • 70 Critic Score
    Break The Game’s simplistic platforming and shooting mechanics are unremarkable and a little half-baked in isolation. But entertaining writing and a hare-brained sense of humour make it worth booting up and breaking out of again. Channelling ideas from some of the indie greats and adding a dash of its own creativity and playfulness, Break The Game is an enjoyable adventure through the googly eyes of an AI.
    • 79 Metascore
    • 80 Critic Score
    If you want a new Contra game, that’s exactly what Blazing Chrome promises and delivers. Joymasher has done this better than any indie developer I can think of, bringing Contra back with absolutely everything that entails.
    • tbd Metascore
    • 70 Critic Score
    For a game which manages to create a nice sense of place, I found it frustrating that the starting environments are a bit boring. For the first two districts the colour palette sticks heavily to shades of brown and while it improves once you’ve ascended past the industrial district, it’s disheartening when the rest of the game is awash with personality. I could keep going on the copious things Tiny Build Games have crammed into this experience but I think I’d be here all day. If you want a decent rogue-lite which is better than most of the countless others in its genre, then Streets Of Rogue will be right up your… err, street.
    • 70 Metascore
    • 80 Critic Score
    All in all, Eagle Island is a very charming game. It combines a beautiful aesthetic with a simple yet endearing story and some fun gameplay. Despite the issues with balancing, it is still a lot of fun to play, and it’s hard to deny the rush you get when managing a 20-hit combo in midair against a giant snake. It’s a lot of fun to play and should keep its hooks in you long after you’ve finished it thanks to different ways to play it.
    • tbd Metascore
    • 60 Critic Score
    Ultimately, Car Mechanic Simulator demands a lot of patience. Patience to learn how to play it, patience to work with its clumsy menus and controls, and patience to eke your way through its deep, glacial progression systems. Tolerate this and it has a rewarding and essentially peerless gameplay loop to offer car fanatics – and maybe the odd apprentice, too.
    • 72 Metascore
    • 60 Critic Score
    They Are Billions is certainly an impressive game that can be on PS4. Whether it should, or at least whether it should yet, is another question. The port feels fairly rushed overall, with little consideration given to the changes in control dynamics and player setup that come into question when running on console.
    • tbd Metascore
    • 70 Critic Score
    If you love off-the-wall experiences, Baobabs Mausoleum may be right up your street. If you haven’t played episode one yet then start there, but if you’ve already been inducted into the crazy world of Flamingo’s Creek, rest assured that episode two is just as weird, but longer and meatier.
    • 75 Metascore
    • 70 Critic Score
    The PS4 is far from the most powerful VR machine but this is where Vacation Simulator works well – its visuals are bright and colorful but not technically demanding, allowing for a smooth and crisp experience. While there’s not technically a lot of depth here, there are still a good few hours of exploration, whimsical play and escapism on offer. Get your annual leave booked – Vacation Simulator is a trip worth taking.
    • tbd Metascore
    • 80 Critic Score
    Still, for those happy to get their asses handed to them, Chippy is a rock-solid shooter with a great gimmick. And over the coming months, the devs have promised new content and a level editor, which should really extend its lifespan – should you even make it past the first few levels.
    • 69 Metascore
    • 50 Critic Score
    For better or worse, it’s almost identical to its five-year-old predecessor. If you enjoyed that, great – this is more of the same. Otherwise, there’s not a lot to draw you in here.
    • 84 Metascore
    • 80 Critic Score
    Eventually repetition can start to set in and at this point I recommend quitting while you’re ahead. But at its measly asking price, a few hours of hilarious antics make Reventure a no-brainer of an impulse buy.
    • 71 Metascore
    • 70 Critic Score
    It’s clear The Sinking City tries to punch its weight with triple-A’s but overstretches itself. The fundamental lack of polish is problematic in light of its blockbuster RRP. But if nothing else, I feel it has the makings of a new cult classic.
    • 83 Metascore
    • 90 Critic Score
    Ritual of the Night is a dream for Metroidvania fans. Despite some hiccups with its graphical presentation, there is little wrong with Igarashi’s newest masterpiece. In a time where games are being weighed down with too much clutter, add-ons and complication, to get a game that knows exactly what it is and what it wants to be is refreshing. Sometimes, all you want to do is smash demons and explore Gothic castles in style, and Igarashi knows that better than anyone.
    • 63 Metascore
    • 50 Critic Score
    198X is aesthetically pleasing. Its bright, accomplished pixel-art and synth-fueled music capture its desired tone perfectly. But if that’s all that 198X is, I’m not sure it’s worth anyone’s time. Even if you are interested in a pretty but empty 80s nostalgia drip, I’d suggest looking elsewhere; there are plenty of options.
    • 73 Metascore
    • 80 Critic Score
    Steel Division 2 is a rich and complex strategy with plenty to offer those who can put the time into learning its intricacies. The fact that it’s so detailed makes the lack of a tutorial even more frustrating. Yet, I must admit, once I ‘got it’ I was having quite a lot of fun. I’m still yet to win a multiplayer match, and with the fanbase that developer Eugen has built up, it seems unlikely I ever will. If you’re already a fan of their work, you’ve probably already bought this. If you aren’t, but you are the sort of person who likes to wade into the thick of things, you’ll find that climbing the difficulty curve is far from a tankless task.
    • 78 Metascore
    • 80 Critic Score
    It’s hard to complain too much about My Friend Pedro’s shortcomings, though. What’s here is incredibly fun and the inclusion of worldwide leaderboards for every level is perfect for competitive types. If there’s a sequel (and we really hope there will be), it will need to greatly expand on the bullet-time gimmick. For now, though, Pedro will definitely be your friend too.
    • 69 Metascore
    • 70 Critic Score
    This is an exceptionally hard game to review and score. You almost have to compare it to the originals, as they’re direct, stated ripoffs. It’s obvious though that this was a piece of satire in video game form aimed at, seemingly, themselves. In that sense, it achieves what it set out to as a game and should serve as a welcome piece of obscure entertainment to fans of Devolver’s games.
    • tbd Metascore
    • Critic Score
    As is, SpaceEngine is a robust and fun toy chest for anyone even slightly interested in astronomy.
    • 79 Metascore
    • Critic Score
    All in all, Hell Let Loose is another typical World War II first-person shooter in the sea of the genre. Although there is nothing special about the title to make it stand out, it offers hectic 100-man battles on historically accurate locations with tremendous attention to visual and audio detail. Does it deliver all this without flaw? No, not exactly.
    • tbd Metascore
    • Critic Score
    Overcrowd is extremely fast-paced, even considering the fact that you can play it at normal speed and pause it whenever you want. It’s all about split-second decision making and prioritizing. Sometimes there are multiple issues that need to be addressed, but not enough people on staff to take care of them. It’s all about looking into what needs attention the most and going down the list from there, and that can be tough to grasp on your first, second or even fifteenth try.
    • 69 Metascore
    • 70 Critic Score
    Chaosbane nonetheless achieves what it sets out to do as an ARPG, and there’s still every chance the game will expand into some more fascinating areas of the Old World and its characters. I can’t shake the feeling that this could have been a lot bigger deal if it was released five years ago or more, but as they say, better late than never. No doubt, the world’s of Warhammer will continue to entertain us with their ever encroaching foray into the realm of video games. For now, there’s something comforting in the fact that the Old World, albeit destroyed in the fires of apocalypse in the ever-expanding lore, will forever be immortalised in the digital world.
    • 81 Metascore
    • 90 Critic Score
    Void Bastards is a hyper-polished work of art. If the only complaint I have is that there should be more of it, they’re clearly doing something right. I’m very excited to see where this developer goes next.
    • tbd Metascore
    • 80 Critic Score
    Ultimately, Moonrise Fall is a quaint journey of exploration and supernatural oddities. The central mystery is simple but effective, providing enough incentive to keep going while underscoring the whole affair with a persistent layer of tragedy and an evocative spirituality. Following along with the journal and locating the inhabitants of the forest is rewarding and engaging, and you might even find more to uncover if you dig a little deeper.
    • 66 Metascore
    • 60 Critic Score
    The game is fun and tells a somewhat engaging story. The shooting mechanics, which rely on aiming with the right thumbstick and firing with the right trigger, don’t quite feel right. They are a little too loose which sometimes makes it hard to aim accurately. I think the game as a whole could have benefitted from some sort of auto-targeting mechanic. However, the driving mechanics feel great. The funnest moments happen when you’re in a car. Steering is arcadey in the best way, and using that emergency brake has never felt more satisfying in a game like this.
    • 77 Metascore
    • 80 Critic Score
    Some of my best gaming moments involve playing couch co-op games like this one with my friends, and I can definitely see Super Cane Magic ZERO being at the centre of some lasting new memories.
    • 81 Metascore
    • 70 Critic Score
    Although I didn’t connect with most of Irony Curtain’s writing and references, I can see how someone would. If anything, the point-and-click puzzling style is good enough here to warrant a try.
    • 78 Metascore
    • 80 Critic Score
    The game is loads of fun, but I did occasionally have a tough time with the UI. I get the style they’re going for here with the faint green retro feel, but it just ends up looking clunky and makes it hard to navigate. However, it’s a small price to pay for such a fun game. This one screams badass, and if that’s your style, definitely check out Dark Future.
    • 82 Metascore
    • 90 Critic Score
    If you’re into fresh, new puzzle games that offer a decent challenge, Vectronom is really a no-brainer. It’s super cheap, too. Buy it.
    • 73 Metascore
    • 80 Critic Score
    Whereas a more compelling introduction could have better grabbed the player’s attention, Draugen’s plot and design decisions are mostly done for good reason. Typically not one to rush through a game, I nonetheless eagerly consumed it in a single sitting. By the time the credits rolled, I had no regrets about letting myself be absorbed in this quaint rural locale and its captivating tale for a scant few hours of my time.
    • 70 Metascore
    • 80 Critic Score
    It is always tense and captivating and there’s a human story behind the curtain of the initial premise. The constant claustrophobic foreboding, the terrific blend of styles and its thought-provoking storytelling make this a cerebral, artisanal horror experience filled with suspense and, surprisingly, beauty.

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