The Escapist's Scores

  • Games
For 784 reviews, this publication has graded:
  • 49% higher than the average critic
  • 4% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0.1 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Alan Wake
Lowest review score: 10 Yaiba: Ninja Gaiden Z
Score distribution:
  1. Negative: 43 out of 784
875 game reviews
    • 55 Metascore
    • 40 Critic Score
    Fable Heroes is a tolerable, albeit short, game that'll probably only be worthwhile to Fable fans.
    • 55 Metascore
    • 50 Critic Score
    A deliberately created test-tube baby that was forced into a premature birth before it had a chance to fully develop. The odd flashes of brilliance in the campaign and the fun multiplayer moments are marred by the myriad of bugs and clichés and the feeling that the game would rather play itself than let the player have any real input.
    • 55 Metascore
    • 70 Critic Score
    Woolfe: The Red Hood Diaries is a short, yet enjoyable platformer, offering little difficulty, but tons of story, which lets you immerse yourself into the grittier side of fairy tales.
    • 55 Metascore
    • 60 Critic Score
    Technical flaws and narrative shortcomings aside, Dragon Fantasy Book II is a fun, retro-inspired RPG that hits the notes it needs to.
    • 54 Metascore
    • 50 Critic Score
    I had high hopes for Moebius: Empire Rising, but while it shows early promise it ultimately falls far short of living up to it. I suspect that Jane Jensen has a good story to tell, but this is definitely not the way to go about it.
    • 54 Metascore
    • 40 Critic Score
    Anthem always left me wanting. There is solid combat, cool wildlife, some awe inspiring visuals, and superb flight, but I was always aware that I desired more than what was here. Nothing in this game felt alive; not the story, the world, the characters, or even my interactions with other players.
    • 54 Metascore
    • 60 Critic Score
    Knack is a colorful, but mediocre platformer that has issues with repetitive gameplay on top of being frustratingly difficult at times.
    • 54 Metascore
    • 60 Critic Score
    A fresh, action-packed take on football that makes you feel like one of the players pounding the gridiron. A fantastic team creation mode, intense, urgent action and great-looking tackles are dragged down by a shallow single-player mode, sloppy interpretation of football rules, and characters that all look the same.
    • 54 Metascore
    • 60 Critic Score
    Hearthfire does have a couple fun new features to play around with, but home building and child rearing just isn't interactive enough to feel genuinely personal.
    • 54 Metascore
    • 70 Critic Score
    Achron will probably be the most unique RTS you'll play this year. The implementation of free-form time manipulation really takes the genre in some new and interesting directions, but only if you're willing to work through some flaws.
    • 54 Metascore
    • 70 Critic Score
    Ultimately, Army of Two: The Devil's Cartel is easy to pick up and fun to play, but generally lacks in distinction. The co-op centered gameplay is a neat trick, but it doesn't do enough with the co-op mechanics to really set itself apart.
    • 54 Metascore
    • 50 Critic Score
    Omerta's a deeply flawed blend of real time strategy and tactical turn-based battles that doesn't live up to the expectations of its premise.
    • 53 Metascore
    • 50 Critic Score
    If any one element of The Witch and The Hundred Knight had been truly great, you could look over some of its warts, but without any strong focus its just a bog standard action RPG that's artificially attempted to be made interesting with tons of superfluous gameplay mechanics tacked on.
    • 53 Metascore
    • 70 Critic Score
    Bedlam serves as an homage to the first-person shooter genre. It's not quite as polished as the games it emulates, and its nature as an imperfect replica should be quite apparent to any FPS veteran. In spite of its shortcomings, Bedlam is highly entertaining and well worth your time.
    • The Escapist
    • 53 Metascore
    • 70 Critic Score
    Akaneiro: Demon Hunters is no Diablo III, but it's a surprisingly robust experience and proof that free-to-play gaming doesn't have to be second-rate.
    • 53 Metascore
    • 50 Critic Score
    Genesis is only successful at translating the intrigue of underhanded diplomacy that characterizes Martin's books, but the poor mission design and interface balances out to a firmly mediocre game.
    • 52 Metascore
    • 40 Critic Score
    Just a mess of a game. The single player is sloppy, feels unbalanced, and is far too focused on action over anything else to really feel like a good Resident Evil game. It's hard to be scared of a bunch of horrific monster charging you with claws bared when you're toting a fully loaded assault rifle, and running out of ammo is more of an annoyance than something that instills a crippling sense of fear or panic.
    • 52 Metascore
    • 40 Critic Score
    Mighty No. 9 is a trying experience, good when it works but exhausting when it doesn't.
    • 52 Metascore
    • 50 Critic Score
    As dated and tired as any of the games it tries to copy, Enemy Front fails to make World War II shooters exciting again, and may actively be reminding us why we got so bored of them.
    • 52 Metascore
    • 60 Critic Score
    NeverDead does try something new and original, but its mechanics are unpolished and poorly implemented.
    • 51 Metascore
    • 50 Critic Score
    Predictable, trite, and convoluted, Daylight is more likely to make you yawn than scream. It's every single horror game ever made, and it's less than the sum of its parts.
    • 50 Metascore
    • 70 Critic Score
    Easy on the eyes and the ears, this game is fun to see and listen to. It could have had more gameplay content though - the journey just ended too soon.
    • 49 Metascore
    • 40 Critic Score
    Replay one of the previous games. This one is dull as ditch water and half as tasty.
    • 49 Metascore
    • 40 Critic Score
    A deeply flawed game that I would have stopped playing after five minutes were it not a requirement of my job to play longer. Although no amount of money could have convinced me to press on all the way to the end.
    • 48 Metascore
    • 60 Critic Score
    LocoCycle has an utterly ridiculous story that will illicit a few laughs, but its gameplay isn't all that engaging.
    • 48 Metascore
    • 60 Critic Score
    Once you best the 6-8 hour campaign - and suffer through an absolute butchering of some long-held Aliens narrative themes - it's time to try out the surprisingly solid multiplayer modes. While the head-to-head options will likely be an afterthought for many franchise faithful, the online throwdowns actually manage to capture the Aliens feel better than the campaign itself.
    • 48 Metascore
    • 60 Critic Score
    Ultimately Sonic Adventure for XBLA offers absolutely nothing but an opportunity for nostalgia.
    • 47 Metascore
    • 30 Critic Score
    With a running time of just about 4 hours from start to finish, it seems obvious that you're meant to play X-Men Destiny with all three characters, but there's no reason to. It's repetitive, ugly, stupid, and boring.
    • 46 Metascore
    • 60 Critic Score
    At one point I put the game down and was planning on going to bed, but I soon realized I wasn't as tired as I thought and opted to tackle another quest or two.
    • 45 Metascore
    • 40 Critic Score
    At its heart, this is a bad port of an average arcade game from 2009. While the multiplayer occasionally delights, the rest of the experience feels unfinished. The single player is a meaningless grind with little to offer aside from a skeletal story. TANK! TANK! TANK! might have served as a passable downloadable title, but as a full retail game it's one of the Wii U's worst launch titles.

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