Stuff's Scores

  • Games
For 431 reviews, this publication has graded:
  • 69% higher than the average critic
  • 2% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Incredible Hulk: Ultimate Destruction
Lowest review score: 0 Killer7
Score distribution:
  1. Negative: 25 out of 431
431 game reviews
    • 77 Metascore
    • 85 Critic Score
    While the nutball MK mythos is annoying—click through those windy speeches by Raiden as quickly as possible—it's all good once disembodied heads are bouncing around like popcorn.
    • 77 Metascore
    • 85 Critic Score
    Support for both PS2 Online and Xbox Live 3.0 and a deep franchise mode extend the shelf life of the game well beyond the Home Run Derby and Quickplay options.
    • 77 Metascore
    • 80 Critic Score
    Bonus points: "My Sharona," the greatest freakin' song of all time, is one of 30 tracks in the game. Oh, my little pretty one!
    • 77 Metascore
    • 70 Critic Score
    Sneaking up on unsuspecting monkeys, cracking them in the head with your stun club, then scooping them up in your net, we confess, is still as much fun as drinking six happy hour-priced banana daiquiris.
    • 77 Metascore
    • 80 Critic Score
    Hollywood creature designer Stan Winston lends his psychotic imagination to all of the monstrosities that pop up in the game. Instead of coming from obvious spawning points, creatures emerge from nearly any surface. The technique effectively adds dread to normally benign environments we haven't experienced since our days in the Boy Scouts.
    • 77 Metascore
    • 85 Critic Score
    Sure, you can choose BMX bikes instead of traditional boards, and the soundtrack of punk covers is the best freaking Tony Hawk soundtrack yet, bar none, but whether or not you'll love this game completely depends on how full your Hawk tank already is.
    • 77 Metascore
    • 80 Critic Score
    While it's fun to watch the dwarf hacking away with his ax, the death spells cast by the necromancer make for far more enjoyable viewing.
    • 77 Metascore
    • 80 Critic Score
    Getting the timing down on when to load up the front suspension for extra liftoff on jumps takes a few races, but it quickly becomes second nature. Unfortunately, the game isn’t very realistic when it comes to rider collisions.
    • 77 Metascore
    • 95 Critic Score
    A vibrant, eye-popping superhero disc that has more style, wit and compelling gameplay in its first 10 minutes than most games have in their entirety.
    • 77 Metascore
    • 100 Critic Score
    The bone-rattling density of Black's combat makes the nine levels feel like tours of duty with the grizzliest mercenary squads the world has ever seen.
    • 77 Metascore
    • 70 Critic Score
    There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying.
    • 77 Metascore
    • 80 Critic Score
    Hollywood creature designer Stan Winston lends his psychotic imagination to all of the monstrosities that pop up in the game. Instead of coming from obvious spawning points, creatures emerge from nearly any surface. The technique effectively adds dread to normally benign environments we haven’t experienced since our days in the Boy Scouts.
    • 77 Metascore
    • 85 Critic Score
    Support for both PS2 Online and Xbox Live 3.0 and a deep franchise mode extend the shelf life of the game well beyond the Home Run Derby and Quickplay options.
    • 77 Metascore
    • 80 Critic Score
    Buy. But be warned that if you're not already a Star Wars Galaxies player, it will be a long time before you're able to afford a decent ship.
    • 76 Metascore
    • 95 Critic Score
    The crass, lowbrow, and gloriously juvenile Blitz proves that you don't need those fancy NFL-licensed pants to make a quality f'ball sim... Never taking itself too seriously, this shallow Madden instead chooses to revel in the seedy, sex-drugs-rock-and-roll dark side of the pigskin. Which is the side we've always desperately wanted to revel in.
    • 76 Metascore
    • 85 Critic Score
    EA spruced up this year's installment with off-load tackling, aka, you can now pass as you're being driven into the mud.
    • 76 Metascore
    • 85 Critic Score
    Sure, you can choose BMX bikes instead of traditional boards, and the soundtrack of punk covers is the best freaking Tony Hawk soundtrack yet, bar none, but whether or not you'll love this game completely depends on how full your Hawk tank already is.
    • 76 Metascore
    • 85 Critic Score
    The large number of cut scenes seems a little distracting at first, but once you get used to them, they add a lot of depth to the game.
    • 76 Metascore
    • 70 Critic Score
    There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying.
    • 76 Metascore
    • 90 Critic Score
    Everything from the official team rosters to the detailed fields and even to the smoke bombs set off in the grandstands at Wembley Stadium keep your head in the game.
    • 76 Metascore
    • 80 Critic Score
    Playing the game is like watching an episode of "Oz" while a priest performs an exorcism on your liver. And if you like your gore served up hot and fresh, you've come to the right place.
    • 76 Metascore
    • 80 Critic Score
    The game is all about firepower. Rescuing tied-up hostages will get you power-up weapons like flamethrowers, heavy machine guns and a ground-hugging Iron Lizard missile.
    • 76 Metascore
    • 60 Critic Score
    The baseball action, even sans the MLB license (it belongs to 2K Sports, now), is still the best in the business.
    • 76 Metascore
    • 90 Critic Score
    The spicy, tangy combination of third-person action and real-time strategy is unlike anything we've played before.
    • 76 Metascore
    • 85 Critic Score
    The large number of cut scenes seems a little distracting at first, but once you get used to them, they add a lot of depth to the game.
    • 76 Metascore
    • 90 Critic Score
    Everything from the official team rosters to the detailed fields and even to the smoke bombs set off in the grandstands at Wembley Stadium keep your head in the game.
    • 76 Metascore
    • 95 Critic Score
    A vibrant, eye-popping superhero disc that has more style, wit and compelling gameplay in its first 10 minutes than most games have in their entirety.
    • 76 Metascore
    • 80 Critic Score
    The addictive, just-one-more-race feel works perfectly with our normal just-one-more-can-of-cheap-beer schedule.
    • 75 Metascore
    • 65 Critic Score
    It gets off to a promising enough start, but then it stumbles, then trips over its own feet, then chokes on its own vomit, then dies a slow, miserable death.
    • 75 Metascore
    • 70 Critic Score
    There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying.
    • 75 Metascore
    • 80 Critic Score
    Playing the game is like watching an episode of "Oz" while a priest performs an exorcism on your liver. And if you like your gore served up hot and fresh, you've come to the right place.
    • 75 Metascore
    • 60 Critic Score
    The baseball action, even sans the MLB license (it belongs to 2K Sports, now), is still the best in the business.
    • 75 Metascore
    • 95 Critic Score
    If you own the original, not buying the extra levels would make you a sinner. Now, stop treating your body like a carnival ride.
    • 75 Metascore
    • 90 Critic Score
    Sure, we've played this sort of game before - Burnout, Twisted Metal, Full Auto, etc. - but could you actually leap from car to car in slow-motion in those games? Answer: No, you couldn't.
    • 75 Metascore
    • 70 Critic Score
    While some of the mini-games are curiously compelling—one had us actually blowing into the NDS microphone to snuff out a series of marching candles that were about to set a group of people on fire—there's no reason to ever play it again once the LSD wears off.
    • 75 Metascore
    • 75 Critic Score
    The upgrades seem to number in the hundreds and require you to navigate multitudes of menus. Whether you look at this as challenging or soul-crushing should give you an idea of whether you should buy the game.
    • 75 Metascore
    • 85 Critic Score
    The game's nutty narrative would baffle Roger Corman, but the six-shootin' gameplay would make even Yosemite Sam giddy.
    • 75 Metascore
    • 90 Critic Score
    From the lush environments down to the rust on Optimus Prime’s fender, the graphics in Transformers are outstanding.
    • 75 Metascore
    • 30 Critic Score
    Cleaning in a video game is even less fun than cleaning in real life. Only a masochist would find this charming. And recharging little Chibi every five fucking minutes sucks harder than our Dirt Devil.
    • 75 Metascore
    • 80 Critic Score
    The stealth levels are the only other chink in the game's chain mail. Just when you finish turning arenas into butcher shops, who's in the mood for a little Metal Gear-style stealth? Answer: not us.
    • 75 Metascore
    • 95 Critic Score
    A vibrant, eye-popping superhero disc that has more style, wit and compelling gameplay in its first 10 minutes than most games have in their entirety.
    • 74 Metascore
    • 85 Critic Score
    And to top it all off, Lockdown features Lifetime channel–style scenes that do their damnedest to to make you think of your squad mates as real pals instead of the "meat shields" they really are.
    • 74 Metascore
    • 90 Critic Score
    Mindless hack-and-whack style gameplay stays hot thanks to interesting objectives. Spartan is constantly throwing new gameplay elements at you.
    • 74 Metascore
    • 70 Critic Score
    The irreverent, goofball sense of humor from the show is intact, which makes up for the sometimes iffy controls.
    • 74 Metascore
    • 90 Critic Score
    Elaborate levels and the multiple paths you can take to solve them go a long way in making you forget about the lack of narrative element.
    • 74 Metascore
    • 0 Critic Score
    At best, playing the game is like having someone shout in your ear for 15 hours straight. At worst, it's like getting a high colonic with balsamic vinegar.
    • 74 Metascore
    • 90 Critic Score
    The spicy, tangy combination of third-person action and real-time strategy is unlike anything we've played before.
    • 74 Metascore
    • 95 Critic Score
    A vibrant, eye-popping superhero disc that has more style, wit and compelling gameplay in its first 10 minutes than most games have in their entirety.
    • 74 Metascore
    • 90 Critic Score
    Everything from the official team rosters to the detailed fields and even to the smoke bombs set off in the grandstands at Wembley Stadium keep your head in the game.
    • 74 Metascore
    • 80 Critic Score
    After about 15 minutes of gameplay, our thumbs felt like Robert DeNiro in "Casino" had worked them over in the backroom with a hammer.
    • 74 Metascore
    • 85 Critic Score
    The game's nutty narrative would baffle Roger Corman, but the six-shootin' gameplay would make even Yosemite Sam giddy.
    • 73 Metascore
    • 60 Critic Score
    All in all, it seems like Activision has missed the boat. Instead of going the "Prince of Persia" route, taking a nostalgic title and darkening the action while beefing up the story, Lost Expedition wallows in mediocrity like a large, pink sow that uses words like mediocrity.
    • 73 Metascore
    • 50 Critic Score
    After two ass-kicking PS2 installments, the Guilty Gear fighting series has finally KO’d itself.
    • 73 Metascore
    • 70 Critic Score
    The irreverent, goofball sense of humor from the show is intact, which makes up for the sometimes iffy controls.
    • 73 Metascore
    • 85 Critic Score
    This unpretentious disc was cobbled together by a self-proclaimed "garage team" in the U.K., and is well worth your hard-earned quid.
    • 73 Metascore
    • 70 Critic Score
    The soundtrack, featuring James Brown and Strawberry Alarm Clock, keeps you going long after the Agent Orange has taken away your ability to feel.
    • 73 Metascore
    • 80 Critic Score
    Playing the game is like watching an episode of "Oz" while a priest performs an exorcism on your liver. And if you like your gore served up hot and fresh, you've come to the right place.
    • 73 Metascore
    • 60 Critic Score
    All in all, it seems like Activision has missed the boat. Instead of going the "Prince of Persia" route, taking a nostalgic title and darkening the action while beefing up the story, Lost Expedition wallows in mediocrity like a large, pink sow that uses words like mediocrity.
    • 73 Metascore
    • 75 Critic Score
    The tempo of the battle sometimes swings according to the level of each army's morale. Chip away at your enemy's self-esteem by ramming three feet of steel through their guts. Then tell your own troops to buck up. Try complimenting them on their weight loss.
    • 73 Metascore
    • 95 Critic Score
    Shockingly enough, is actually pretty damn good. Sure, it looks uglier than Ernest Borgnine in a tutu, and trying to use the controls is like operating the Space Shuttle while wearing oven mitts, but once you get the hang of it, beating the Stove Top stuffing out of agents is terrific fun.
    • 73 Metascore
    • 80 Critic Score
    A pleasant surprise. Yes, we were still creeping through bombed-out aircraft hangars and taking over bunkers brimming with Nazis, but we were enjoying ourselves for the first time in ages.
    • 73 Metascore
    • 85 Critic Score
    If you get three other players involved and a nice warm bottle of Mad Dog or a fifth of Ripple for the discerning 'neck, you’re looking at days of game play.
    • 73 Metascore
    • 90 Critic Score
    Mindless hack-and-whack style gameplay stays hot thanks to interesting objectives. Spartan is constantly throwing new gameplay elements at you.
    • 73 Metascore
    • 90 Critic Score
    Mindless hack-and-whack style gameplay stays hot thanks to interesting objectives. Spartan is constantly throwing new gameplay elements at you.
    • 72 Metascore
    • 85 Critic Score
    This is mindless, cartoony fun, like a cool breeze blowing through your video game collection.
    • 72 Metascore
    • 80 Critic Score
    A pleasant surprise. Yes, we were still creeping through bombed-out aircraft hangars and taking over bunkers brimming with Nazis, but we were enjoying ourselves for the first time in ages.
    • 72 Metascore
    • 85 Critic Score
    Watching our zombie army do our brain-eating dirty work for us was a gaming moment we won't soon forget.
    • 72 Metascore
    • 85 Critic Score
    If you get three other players involved and a nice warm bottle of Mad Dog or a fifth of Ripple for the discerning 'neck, you’re looking at days of game play.
    • 72 Metascore
    • 80 Critic Score
    The graphics are fantastic, particularly in the later stages, when some of the epic battle scenes are rivaled only by what goes on in your local trailer park.
    • 72 Metascore
    • 65 Critic Score
    It gets off to a promising enough start, but then it stumbles, then trips over its own feet, then chokes on its own vomit, then dies a slow, miserable death.
    • 72 Metascore
    • 85 Critic Score
    And to top it all off, Lockdown features Lifetime channel–style scenes that do their damnedest to to make you think of your squad mates as real pals instead of the "meat shields" they really are.
    • 71 Metascore
    • 10 Critic Score
    Pretentious bullsh.t. Playing with tiny, microscopic things. Paying $35 for a game that's suckier than the free games that came with your cellphone.
    • 71 Metascore
    • 85 Critic Score
    Nanostray's old school, Galaga-style, kill 'em all action left us with sweaty armpits and racing hearts.
    • 71 Metascore
    • 65 Critic Score
    Game play is like "Jet Grind Radio," minus the roller skates. Worse still, the game's camera wheels around like Flava Flav after quaffing too much Dom P.
    • 71 Metascore
    • 65 Critic Score
    Like a late-night hookup with the town floozy, this game might look promising when you take it home, but trust us, the next morning you're going to wonder why this disc is snuggled up inside your Xbox. Rent.
    • 71 Metascore
    • 80 Critic Score
    But don't let anything touch you, no matter what, because this game brings back the Old Testament concept of one-hit deaths. Beneath the Saturday morning cartoon exterior of the Metal Slug games beats a cruel heart that you'll either love or hate.
    • 71 Metascore
    • 75 Critic Score
    It's pretty short-six to eight hours, tops. The Xbox version is the way to go, since the load times between "rooms" are a fraction of what they are on the PS2.
    • 71 Metascore
    • 80 Critic Score
    A pleasant surprise. Yes, we were still creeping through bombed-out aircraft hangars and taking over bunkers brimming with Nazis, but we were enjoying ourselves for the first time in ages.
    • 71 Metascore
    • 80 Critic Score
    Or you can simply hoard all the good weapons and med packs for yourself and watch your fellow players wither, die and come back to pseudo-life as flesh-eating zombies.
    • 71 Metascore
    • 70 Critic Score
    The soundtrack, featuring James Brown and Strawberry Alarm Clock, keeps you going long after the Agent Orange has taken away your ability to feel.
    • 70 Metascore
    • 70 Critic Score
    Despite the numerous missions on the disc, you can zip through the entire game in an afternoon.
    • 70 Metascore
    • 80 Critic Score
    The kids who take the short bus to school will learn to drive stick faster than you'll learn to gain even a rudimentary level of control over the Vertical Tank.
    • 70 Metascore
    • 80 Critic Score
    Depending on how much time you spend searching each of the 11 single-player maps for hidden items, it should take you a couple of days.
    • 70 Metascore
    • 65 Critic Score
    But can someone please explain why we lose Enthu points when aggressive opponents tag us in the ass-end? Only a cloven-hoofed Enron accountant would think this was OK.
    • 70 Metascore
    • 65 Critic Score
    Like a late-night hookup with the town floozy, this game might look promising when you take it home, but trust us, the next morning you're going to wonder why this disc is snuggled up inside your Xbox. Rent.
    • 70 Metascore
    • 85 Critic Score
    And to top it all off, Lockdown features Lifetime channel–style scenes that do their damnedest to to make you think of your squad mates as real pals instead of the "meat shields" they really are.
    • 70 Metascore
    • 95 Critic Score
    "Burnout" meets "Twisted Metal" in the very first Xbox 360 game worth owning.
    • 70 Metascore
    • 85 Critic Score
    Even though it offers the best online play Sony has to offer, it still comes up a few frags shy of toppling Master Chief, mostly because our poor PS2 seemed to be struggling to run the game.
    • 70 Metascore
    • 60 Critic Score
    All in all, it seems like Activision has missed the boat. Instead of going the "Prince of Persia" route, taking a nostalgic title and darkening the action while beefing up the story, Lost Expedition wallows in mediocrity like a large, pink sow that uses words like mediocrity.
    • 70 Metascore
    • 0 Critic Score
    At best, playing the game is like having someone shout in your ear for 15 hours straight. At worst, it's like getting a high colonic with balsamic vinegar.
    • 69 Metascore
    • 80 Critic Score
    Fact is, it's good. If you dig the Aeon franchise, Charlize's long, lithe getaway sticks, or third-person action games, check it out.
    • 69 Metascore
    • 65 Critic Score
    The game's third-person combat is pretty much D.O.A.—target, shoot, repeat, etc.—but things pick up considerably once you acquire your chainsaw and boomstick (aka 12-gauge shotgun). And things pick up again after you partner up with a wise-cracking midget Deadite.
    • 69 Metascore
    • 75 Critic Score
    It's not as pretty as "Dead Or Alive Ultimate," or as technical as "Virtua Fighter 4," but this certainly has its own unique charm.
    • 69 Metascore
    • 65 Critic Score
    Game play is like "Jet Grind Radio," minus the roller skates. Worse still, the game's camera wheels around like Flava Flav after quaffing too much Dom P.
    • 69 Metascore
    • 65 Critic Score
    Game play is like "Jet Grind Radio," minus the roller skates. Worse still, the game's camera wheels around like Flava Flav after quaffing too much Dom P.
    • 69 Metascore
    • 80 Critic Score
    Progressive Scan support makes the graphics pop off the screens of compatible TVs.
    • 69 Metascore
    • 75 Critic Score
    Basically a hybrid FPS, Killer App combines straight-up shooting with some of the classic Tron universe vehicles like the light cycles.
    • 69 Metascore
    • 95 Critic Score
    Shockingly enough, is actually pretty damn good. Sure, it looks uglier than Ernest Borgnine in a tutu, and trying to use the controls is like operating the Space Shuttle while wearing oven mitts, but once you get the hang of it, beating the Stove Top stuffing out of agents is terrific fun.
    • 69 Metascore
    • 20 Critic Score
    Even with superstrong "Hyper" mode and customizable weapons, it took everything we had to not fall asleep on our controller.
    • 68 Metascore
    • 90 Critic Score
    We can almost guarantee that you will not find another game that allows you to smite your enemies with a caramelized Peking duck.

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