SpazioGames' Scores

  • Games
For 5,231 reviews, this publication has graded:
  • 54% higher than the average critic
  • 9% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
5250 game reviews
    • 76 Metascore
    • 70 Critic Score
    Invincible VS is a fighting game that works in the short term, thanks to an accessible system and a strong identity inherited from the series, but that struggles to find a true direction in the medium term. The simplification of gameplay, a negligible story mode and an inconsistent technical execution limit a project that could have aimed for much more. It remains an enjoyable title in the first few hours, but one that risks losing its appeal quickly, especially in an already crowded competitive landscape.
    • 64 Metascore
    • 70 Critic Score
    Aphelion is a pleasant, well-crafted, and visually captivating sci-fi adventure that remains engaging to play, especially thanks to its setting and the credibility of its spacefaring imagination. DON'T NOD builds a world that is beautiful to explore and a story solid enough to carry the journey, but it never quite manages to give the gameplay the same strength as its artistic vision.
    • 68 Metascore
    • 60 Critic Score
    Cthulhu: The Cosmic Abyss is far from a perfect game, with some noticeable issues in pacing and in how it handles several key choices. While the technical side isn’t particularly impressive and the experience is marred by a number of non-negligible flaws, it still manages to stand out thanks to its strong sense of identity and internal consistency, offering a solid experience—especially for fans of the Providence author. It may not be the best game inspired by H. P. Lovecraft, but it leaves behind a lingering sense of unease, which is perhaps the most authentic achievement a work inspired by the Master can hope to attain.
    • 73 Metascore
    • 70 Critic Score
    Darwin’s Paradox! is an interesting and entertaining experiment that would deserve a sequel, provided it brings not only the core idea, but also enough (and substantial) variety to support it. It’s a game that, despite having a strong and in some ways innovative concept, never truly chooses to take risks, settling instead for delivering a well-executed experience—albeit one that is too short and often repetitive.
    • 46 Metascore
    • 50 Critic Score
    1348 Ex Voto isn’t a total disaster, because at several points it manages to show flashes of personality and a world that would have deserved to be explored with more solid tools. However, it’s hard to ignore the feeling that the project needed more time, more resources, and above all a more focused vision.
    • 73 Metascore
    • 70 Critic Score
    In a world of shooters that take themselves far too seriously, John Carpenter’s Toxic Commando is that punch of slime in the face that makes you laugh while you’re drowning in it: a co-op game that lives for nights spent with friends. It’s Left 4 Dead wearing B-movie makeup, with vehicles mowing down zombies like grass and a soundtrack that takes you straight back to the VHS of The Thing.
    • 73 Metascore
    • 73 Critic Score
    Crisol: Theater of Idols stands out for its dark, richly symbolic atmosphere, seamlessly blending mysticism with a pervasive sense of unease. Its Iberian folklore–inspired aesthetic gives the world a striking and distinctive visual identity. The combat system, built around blood-driven survival mechanics, intensifies the tension and adds a thoughtful strategic layer. The fragmented storytelling invites curiosity and personal interpretation. Overall, it’s a promising title that favors artistic and emotional impact over straightforward action.
    • 64 Metascore
    • 60 Critic Score
    God of War: Sons of Sparta isn’t a terrible game, but it’s not a more than acceptable game either. It simply sits somewhere in the middle. It’s a spin-off wedged into a series that is too big, too important, and too imposing to afford any missteps. Even back in the days of Ascension, widely considered the weakest entry in the entire saga, Santa Monica Studio made sure to follow a set of guidelines that would still guarantee an epic experience.
    • 70 Metascore
    • 69 Critic Score
    Styx: Blades of Greed isn’t a bad game. Within its evident limitations, it has several strengths that could convince many players to give it a chance. However, the game’s ambitions clearly clash with an execution that doesn’t always live up to its ideas or intended goals, ultimately offering players a watered-down and somewhat messy experience.
    • tbd Metascore
    • 70 Critic Score
    Resident Evil: Survival Unit is an intriguing experiment, a title that tries to bring the soul of the horror saga to mobile without completely betraying its spirit, but inevitably pays the price for the compromises imposed by the free-to-play format. Between well-crafted real-time battles and a base management system that risks becoming repetitive, the game constantly swings between enjoyable moments and long periods of waiting or microtransactions.
    • 76 Metascore
    • 70 Critic Score
    The Berlin Apartment is not an anthology. It is not a collection of stories. It is a single story told by those who remain. By those who silently observe every departure and every return. And that someone is us. The game doesn’t put us in the protagonists’ shoes. It puts us in the shoes of the home they inhabit, carrying the full weight of a century of history.
    • 54 Metascore
    • 60 Critic Score
    The idea of making a Sacred 2 Remaster wasn't wrong, but the final result is an anachronistic product, a ghost in a market now dominated by giants like Diablo 4 and Path of Exile 2, which fails to justify its cost and, above all, our time.
    • 74 Metascore
    • 70 Critic Score
    Just Dance 2026 Edition confirms Ubisoft’s artistic talent but also the franchise’s stagnation. The experience remains solid and fun, with a varied tracklist and well-crafted choreographies, yet it’s essentially the same game as last year, updated with only a few minor additions like the Party Mode. The “hub” model could have breathed new life into the series, but as it stands, it feels more like a way to sell a full-priced DLC. The king of dance is still on the floor—but he’s just dancing in place.
    • 62 Metascore
    • 70 Critic Score
    Lost Soul Aside isn’t a bad game, but it undeniably carries the weight of its own ambition. Once the controller is in your hands, the magic fades, and what remains is a good game—honest but unfinished, spectacular yet shallow, fun but ultimately unable to leave a lasting mark.
    • 72 Metascore
    • 70 Critic Score
    Hot Shots on PS5 takes the safest route, and it does so with dignity. Yet it also leaves the suspicion that the less safe path—the one of risk—was the only truly necessary one to restore the series to the freshness it deserves.
    • 65 Metascore
    • 70 Critic Score
    Teenage Mutant Ninja Turtles: Tactical Takedown makes its way to Nintendo Switch with the same strengths and weaknesses as the recent PC release. It’s a fun experience for TMNT fans, but the lazy porting effort and some missing features hold it back. The core idea is strong and the game is well put together, yet its short length and minor flaws keep it from truly shining.
    • 68 Metascore
    • 60 Critic Score
    Midnight Murder Club feels like one of those games that had the right idea but the wrong execution. The concept of using darkness as a gameplay mechanic is intriguing, but it’s as if the developers turned on the flashlight, showed a glimpse of its potential, and then immediately switched it off again, leaving us wandering through a huge, empty mansion.
    • 60 Metascore
    • 65 Critic Score
    It wouldn’t take much for Drag X Drive to shake off the label of “short but pricey diversion” and become a true must-have. With such a polished control system, Nintendo only needs to add meaningful content to make its affordable price point irresistible to fans of Rocket League–style hybrids that mix sports, arcade flair, and Twitch-ready multiplayer. Hopefully that happens, because it would be a real shame to see this one fade away quietly.
    • 76 Metascore
    • 72 Critic Score
    Demon Slayer: The Hinokami Chronicles 2 is both an improvement of the original and a direct sequel, but it's also a product made mostly for fans of the series.
    • 74 Metascore
    • 70 Critic Score
    Wuchang: Fallen Feathers is a rough gem that, beneath a tough and unyielding exterior, offers a number of very interesting insights, making it worth playing for those who appreciate the genre.
    • 70 Metascore
    • 70 Critic Score
    The Gex Trilogy brings back one of the many forgotten mascots of the '90s, offering all three games to today’s audience with minimal changes. While the first title hasn’t aged particularly well and is fairly forgettable by modern standards, the second and third entries still stand out as solid examples of collectathon platformers. They're a perfect time capsule of the '90s, with well-designed levels and a charismatic lead—though the American voiceover can be grating, so we recommend switching to the PAL dub if that option is available. It might be a little too late to give Gex a proper comeback, but hope springs eternal, and this trilogy is well worth revisiting regardless of its protagonit's future.
    • 75 Metascore
    • 73 Critic Score
    If Sloclap can rightfully be considered a small forge of ideas, then Rematch is undoubtedly its most ambitious project to date. However, this ambition, when confronted with the reality of execution, sees the game struggling to shine as brightly as hoped—at least initially. That said, it provides a solid foundation to build upon, update after update, with the goal of engaging and growing a community—something that is essential for a project of this kind.
    • 64 Metascore
    • 60 Critic Score
    In an era where everyone’s chasing the next big thing in multiplayer, FBC: Firebreak dares to be weird, borderline, and at times deliberately off-putting. It’s a game that doesn’t demand your daily grind, doesn’t punish you for skipping a week, and doesn’t crave your undivided loyalty. And maybe that’s exactly why it ends up having something to say. Maybe not much — but it says it with a style that sticks. If you’ve got two friends and a few hours to spare for some paranormal chaos, with zero expectations for emotional depth or narrative weight, FBC: Firebreak is well worth the price of admission.
    • 79 Metascore
    • 70 Critic Score
    Fourteen years after the original release—and one year after its first reissue—Sonic x Shadow Generations remains an excellent video game that deserves to be discovered or rediscovered. The Nintendo Switch 2 version delivers a genuine technical upgrade, albeit with a few compromises. However, the lack of a free or discounted upgrade for owners of the 2024 version is hard to justify, especially given the complete absence of new content. If this is your first time playing it, consider yourself lucky: you’re about to experience one of the best Sonic games ever made.
    • 78 Metascore
    • 74 Critic Score
    It’s certainly not fair to say that Lost in Random: The Eternal Die is a bad project—far from it—but there’s a clear and undeniable sense that it’s a far less daring effort than expected. That said, it remains a solid roguelite that, with a fair amount of cleverness, manages to attract genre fans thanks to a wide range of ability combinations and an element of unpredictability that enhances its overall replay value. Still, when considering the full narrative and artistic potential of the world of Alea—with its biting critiques and grotesque tales—it’s hard not to feel a tinge of regret.
    • 54 Metascore
    • 60 Critic Score
    On one side, Nintendo Switch 2 Welcome Tour is a good entry point for whoever wants to discover the console's potential, but on the other side you have to pay for it as you would any other game, without nothing more to show for it.
    • 73 Metascore
    • 70 Critic Score
    Teenage Mutant Ninja Turtles: Tactical Takedown delivers on its promise with a fresh take on turn-based brawling, blending strategy and action, but falls short in content just when it starts to shine.
    • 66 Metascore
    • 70 Critic Score
    It’s much harder to create an enjoyable video game where you play as a police officer than one where you play as a criminal – and the reason is quite simple: in the latter, the core of the fun lies in the illusion of having no rules, in the freedom to do whatever you want. In the former, however, it’s precisely the adherence to protocol that forms the foundation of the experience, making any attempt at a free-roam style game, like The Precinct, inevitably more “simulative” and routine-based. This, in fact, is something Fallen Tree Games’ title does very, very well. Set in a convincingly stylized 1980s atmosphere with a fitting soundtrack, The Precinct offers a gamified version of just about every aspect of being a virtual cop: issuing fines for vandalism, dealing with gang wars, handling traffic duties, calling in backup, investigating murders, and even stopping robberies in progress. Where The Precinct struggles is in its gameplay loop. By its very nature, it doesn’t easily lend itself to a long-lasting gameplay experience, and its momentum starts to fade a bit before the game itself actually ends. Technical rough edges still present in the build also occasionally hold it back from fully shining. Yet despite these issues, it remains the most successful “police simulator” to come out in a long, long time — less rigid than its competitors, sharp in its atmosphere, and incredibly stylish in its direction and art design. It may not be GTA, nor its opposite with a badge, but it’s a game with personality. And while it’s true that playing the good guy in a video game can feel less exciting than playing the bad one, The Precinct proves that it can still be satisfying.
    • 66 Metascore
    • 65 Critic Score
    Star Overdrive swings big — and for a team working with limited resources, it hits a lot more than you'd expect. While it wears its inspirations on its sleeve (especially the latest Zelda games), it still manages to carve out a style of its own, offering plenty of striking moments both visually and in gameplay. At times, though, the game feels like it’s reaching beyond its grasp; some areas feel a little thin, and you get the sense it might have been stronger if the team had narrowed their focus.
    • tbd Metascore
    • 50 Critic Score
    Rise of Rebellion comes off as an ambitious but still very raw and unfinished project, held back by technical issues and an overall lack of polish. The gap between the demo and the final release reveals flaws that are hard to ignore. Still, there's undeniable potential here, thanks to a combat system that introduces directional parries and dodges. With more development time, it could have truly shined in the soulslike landscape. As it stands, it's a missed opportunity for the genre's more demanding fans.
    • 71 Metascore
    • 70 Critic Score
    Commandos: Origins is a well-executed nostalgia trip. Those expecting a major leap forward for the genre may end up disappointed, as Claymore Game Studios’ work closely follows the traditional blueprint of classic real-time tactics games, with only a handful of modern adjustments—aside from a much-needed quick save system. The end result is a game that’s as challenging as it is intriguing, rewarding well-thought-out strategies and the occasional bit of improvisation. That said, some clever ideas can fall apart due to a few too many technical hiccups—issues we hope will be ironed out with future patches.
    • 80 Metascore
    • 69 Critic Score
    It's still a delight to play both Lunar games, as they are innocent and delightfully simple in their plots, but also full of unforgettable characters and emotions, but this package does the bare minimum to make them palatable also for newcomers and not only for nostalgic players. Also, why French and German subtitles and no Italian localization?
    • 71 Metascore
    • 68 Critic Score
    What saddens us about Bleach: Rebirth of Souls is that it’s clear this is a fighting game developed with a lot of passion and attention to detail — but the project’s low budget has dragged down many aspects of the title. The Story Mode is undoubtedly the highlight of the game: it follows the original storyline with obsessive fidelity, including many battles that other games would have skipped, and it’s packed with moments designed to delight fans of the series. Unfortunately, the cutscenes are marred by often atrocious animations. The combat system is truly original and does a great job of capturing the spirit of Bleach’s battles, but character imbalances, animation issues, and collision problems hold it back significantly. What hurts the game the most, however, is the online mode, which is virtually unsalvageable — especially due to its terrible netcode. That said, if you’re a big Bleach fan and you’re looking to relive Ichigo’s adventures firsthand, the excellent Story Mode still makes it worth considering.
    • 77 Metascore
    • 65 Critic Score
    The stylistic choices and the intention to offer a game that challenges the conventions of the sci-fi horror genre are commendable, but the overall feeling is one of a missed opportunity. If you're a fan of the genre and looking for an experience that challenges your perceptions, KARMA: The Dark World is still a title worth exploring, but with the awareness that it never fully reaches the potential greatness it could have.
    • 80 Metascore
    • 70 Critic Score
    Atelier Yumia is the classic case of a niche series desperately trying to adapt to a changing market, losing what made it unique in the process. The shift to an open-world structure, instead of expanding gameplay possibilities, reduces them to a repetitive loop of activities, while the combat system, despite a few interesting ideas, lacks depth.
    • 68 Metascore
    • 62 Critic Score
    Yu-Gi-Oh! Early Days Collection is a compilation clearly aimed at a very specific niche: the early fans of the series, those who have loved it since its very first years. For everyone else, including those who got into the TCG from 2008 onward, these games will, in most cases, feel far too “dated” in their structure to be truly enjoyable. The essence of the collection lies in its historical value, but even from that perspective, it’s hard to fully justify its steep launch price.
    • 65 Metascore
    • 50 Critic Score
    Synduality: Echo of Ada is a title that has potential but fails to fully express it. It’s a shooter with solid gunplay, but nothing more. The missions are repetitive, the equipment lacks variety, and the map feels underwhelming. The gameplay also becomes monotonous too quickly, in addition to being overly punitive. Items earned— even those tied to the deluxe edition or purchased (!)—are easily lost. A particularly bad choice was implementing microtransactions for in-game items that turn the game into a pay-to-win experience. We appreciate the option to launch cooperative missions, but it’s frustrating that you can only do so with random players; a simple matchmaking system with friends would have added extra value. Another downside is the storytelling, which is completely overshadowed by the gameplay, making the experience feel uninvolving. The game ultimately seems to cater only to those who enjoy jumping in occasionally for some virtual carnage rather than engaging with a deeper narrative or immersive world.
    • 75 Metascore
    • 69 Critic Score
    Sniper Elite Resistance keeps all the qualities and, unfortunately, all of the flaws of the previous numbered entry, of which is more a stand-alone downloadable content than a sequel. The problem is that the price is that of a full-blown game, and if you value it as such, it's much harder to overlook the massive reuse of mechanics, assets and maps. Still a solid buy for the long-time fans of Karl Fairburne, but not the overhaul the series desperately need.
    • 82 Metascore
    • 70 Critic Score
    Tales of Graces F Remastered is a game that might leave you somewhat indifferent if you look only and exclusively at the graphics. However, the numerous internal improvements, the novel options and the smoothing out of the edges typical of jrpg's of the old era, may bring a new audience to the saga or attract all those who for some reason skipped over this good and perhaps under-celebrated chapter.
    • 77 Metascore
    • 70 Critic Score
    The quality of its level design, the two-player coop and a wealth of stages, including the 3DS ones, are enough to recommend a purchase, but Donkey Kong Country Returns HD is sort of lazy if compared to other remastered versions of Nintendo old classics. If you have already played it before elsewhere, there is really no reason for a second playthrough.
    • 79 Metascore
    • 72 Critic Score
    Ys Memoire The Oath in Felghana is a love letter from Falcom to both one of their longest-running franchise and its fans worldwide, who grew up with the adventures of Adol Christin and its companions. We're talking about a fast paced action-rpg that doesn't outstays its welcome and will please anyone who's looking for no-brainer action and a stylish soundtrack.
    • 62 Metascore
    • 59 Critic Score
    Flint Treasure of Oblivion is a SRPG lite that puts the story and characters at the front, but leaves much to be desired in the gameplay and quantity of content departments. If you really love pirates and strategy RPGs can still be a decent choice, but the price is very high at launch and the game is very rough on a technical point of view.
    • 82 Metascore
    • 72 Critic Score
    The Thaumaturge doesn’t bring anything groundbreaking to the table and doesn’t quite measure up to its more illustrious predecessors. Yet, it tells a compelling and intriguing story, enriched by a setting deeply shaped by its social and political context.
    • 59 Metascore
    • 58 Critic Score
    The Spirit of the Samurai has a great and evocative imagery and a delightful stop-motion style. The merits end there, because the game developed by Digital Mind Games has problematic hitboxes and lacks of precision in attacks and jumps, ending up frustrating the players.
    • 79 Metascore
    • 70 Critic Score
    Among Ashes is one of those indie titles that should be celebrated for its great ability to break out of the box through brilliant narrative and game design solutions. However, it has to curb its ambitions because of so many technical problems due to its low budget.
    • tbd Metascore
    • 68 Critic Score
    G.I. Joe: Wrath of Cobra is an enjoyable side-scrolling beat-‘em-up, especially for fans of the genre and the animated series, but it doesn’t go beyond being a classic, straightforward effort. The game features a solid combat system—simple yet with a touch of depth in its mechanics—and a great cast of playable characters. There are also some extra modes and secret characters to unlock, although you’ll need to grind the same levels quite a bit to unlock everything. On the Switch, the game suffers from frequent slowdowns and a few annoying bugs, which we hope can be resolved soon.
    • 60 Metascore
    • 69 Critic Score
    The beloved 1994 game Little Big Adventure: Twinsen's Quest has been reimagined by [2.21] and Microids with a charming new graphic style that keeps the game's distinctive feel while making it more appealing for today's players. The same can't be said for the gameplay, which, despite some minor improvements, still feels too outdated and uneasy to be enjoyable for younger players.
    • tbd Metascore
    • 63 Critic Score
    UFL
    UFL is a title still far from reaching its true potential—a work in progress that requires time to meet the high expectations of virtual football enthusiasts (or even just to deliver on the promises made at its announcement). Its more dynamic style, which places less emphasis on realism, does work, but there are still many limitations, both in terms of content and the overall quality of the gameplay experience. In short, the path ahead is steep, and it’s far from being an easy goal into an empty net.
    • 74 Metascore
    • 72 Critic Score
    On Your Tails is one of the most charming and surprising adventures we've played this year, even when it's held back by some gameplay flaws.
    • 74 Metascore
    • 65 Critic Score
    Marvel Rivals is a solid hero shooter, undoubtedly fun, but it conceals a stale game design beneath the mask of a fresh and effective aesthetic. Those who are tired of hero shooters will find little of interest in the few gameplay innovations Marvel Rivals offers. However, others will enjoy what is certainly the best title in the genre currently on the market, bolstered by an active community (at least for now).
    • 64 Metascore
    • 63 Critic Score
    Fairy Tail 2 is a title that struggles to convey the genuine fun typical of the adventures born from Hiro Mashima's pen. Behind a combat system that is overall decent and enjoyable—particularly in small doses and during boss fights—lies a formulaic and at times fragile JRPG that fails to rise above mere mediocrity. A major disappointment, it is recommended only for die-hard Fairy Tail fans who might still be able to overlook its obvious shortcomings.
    • 70 Metascore
    • 64 Critic Score
    Fitness Boxing 3: Your Personal Trainer tries to surpass the ambitions of its predecessors, but with a mix of new features that aren't always coherent with the spirit of the product itself.
    • 80 Metascore
    • 74 Critic Score
    Fantasian Neo Dimension is a perfectly fine old-school JRPG, fit for both veterans and newcomers of the genre. It's just that we expected a little more from Sakaguchi-san, whose masterpieces we grew up with on both Nintendo and Sony machines.
    • 74 Metascore
    • 73 Critic Score
    The idea of bringing the universe of the classic Metro series into a virtual reality adaptation is truly intriguing, and Metro Awakening successfully recreates its signature atmosphere of dread and fear of the unknown. This is particularly well-executed thanks to an intuitive control system and user interface that fully immerse players in the game’s post-apocalyptic world. However, a major drawback lies in the repetitiveness of scenarios and environments, which is further exacerbated by the overly long duration of the experience. The final sections, in particular, could have benefited from being more streamlined. That said, despite its various flaws, the game remains an enjoyable experience, especially if you’re a fan of the franchise and eager to dust off your VR headset (especially the PS VR2) after it has likely been sitting unused for a while.
    • 72 Metascore
    • 70 Critic Score
    Metal Slug Tactics is a very fast and very nostalgic take on the turn-based tactics subgenre, with the roguelike element to turn the tables when the going gets repetitive. It's a love letter to one of the most beloved SNK franchises, but as a tactical game is just above average.
    • 82 Metascore
    • 64 Critic Score
    Let's not beat around the bush: we didn't like the new direction Electronic Arts and Bioware have given to the Dragon Age franchise. The original idea must have been to expand the public for this third entry, but the result is a game that won't probably appeal to anyone, especially long-time fans. Just give us a Dragon Age Origins remaster at this point, please.
    • 66 Metascore
    • 67 Critic Score
    Slitterhead is a graphically and structurally rather old game that fails in any way to approach either modern productions or the other glorious works of the Keiichiro Toyama. The only good cues come in the form of the ability to control different characters through possession, which make the traversal and combat dynamics varied, but the dilution and repetitiveness of certain quests tend to dull enthusiasm soon.
    • 68 Metascore
    • 65 Critic Score
    This Sword Art Online: Fractured Daydream is likely among the best titles dedicated to the series released in recent years, though it’s fair to say the bar was set quite low. Die-hard fans of the series will love the opportunity to experience a story that brings together all the main characters and to control a substantial number of them—twenty-one in total. However, the game also has several flaws, with repetitive missions featuring basic objectives and a combat system that settles for mere adequacy. Despite these issues, the multiplayer mode is enjoyable, especially thanks to boss fights that can be tackled by up to 20 players, turning the experience into a vibrant display of explosions and colors. Unfortunately, once the single-player campaign is completed and players delve into the game’s online component, the content runs out too quickly, leaving an endgame that feels sparse and underdeveloped. It’s a real shame for a game that had strong potential on the multiplayer side.
    • 71 Metascore
    • 66 Critic Score
    Nothing was done in this Hella Remastered to help Shadows of the Damned in the aspects in which the game underperformed at launch, thirteen years ago. Hence, the game has today the same qualities and the same problems of yesterday, but the latter weigh down the experience much more than before.
    • 67 Metascore
    • 70 Critic Score
    A Quiet Place: The Road Ahead is both a faithful transposition and a valid first-person horror. The few variations on the theme throughout the adventure force the player into an extremely compassed pace and a really high dose of patience, so it would have served the game better to have been able to have many more contrivances within it than have been seen in the films.
    • 75 Metascore
    • 67 Critic Score
    Life is Strange: Double Exposure starts as a compelling mystery and grows into a poignant story about social bonds and trauma, but its awful ending weakens the series' identity, casting doubt on Deck Nine's choices.
    • 79 Metascore
    • 68 Critic Score
    Xeen and Square Enix, in stark contrast with what the original development team did 31 years ago, played it very safe, with a remake that changes nothing in terms of gameplay, even where some corrections where badly needed. Therefore, this is nothing more than a modernized version of a good JRPG
    • 59 Metascore
    • 60 Critic Score
    The concept of a transmedia project, with Unknown 9: Awakening serving as an ideal entry point for new users, was intriguing. However, the video game ultimately falls short due to numerous issues. While the story provides a foundation for understanding the broader world of Unknown 9, its lack of creative flair and uninteresting characters do little to entice players to explore the rest of the narrative universe. Additionally, the gameplay structure is overly basic, plagued by various technical problems, and features a stealth component that feels all too familiar. The combat system also shows multiple flaws, saved only slightly by the enjoyable use of powers, especially in the later stages—though these powers end up breaking the game, making it too easy. Overall, the launch of this new multimedia project is off to a less than stellar start.
    • 70 Metascore
    • 65 Critic Score
    Until Dawn is a remake that does not improve on the original work and does not modernize the game in any way. The only bright spot is the switch to Unreal Engine 5, but the game structure remains old and looks unsuitable for modern audience.
    • 77 Metascore
    • 70 Critic Score
    Bloodless mixes some of the combat mechanics inspired by Sekiro, with a strong emphasis on dodges, precision movements and countermoves. Not everything works perfectly, the pacing is a bit slow at times and there is a feeling that the whole adventure is a bit too drawn out.
    • 74 Metascore
    • 65 Critic Score
    Ara: History Untold was supposed to be the game that, after nearly eight years, could make us forget Civilization VI. However, it seems that once again, we'll have to wait for the seventh installment to lose ourselves, one turn at a time. The title, developed by Oxide Games, looks very promising. It has a visually striking graphical style and some interesting flashes of brilliance. However, it’s a strategy game whose core focus is hard to grasp, and it falls victim to overwhelming micromanagement that permeates every turn. This has drawn attention away from areas that needed more care, such as diplomacy, technology, and those essential late-game variations.
    • 66 Metascore
    • 65 Critic Score
    Harry Potter: Quidditch Champions didn’t completely win us over. On one hand, it’s simple and fun to play, but on the other, this same accessibility proves to be a double-edged sword, as boredom sets in rather quickly. It doesn’t help that the game launches with limited content, which makes it even easier to get tired of Quidditch matches sooner than expected. As with all online games, much will depend on how the publisher manages it in the coming months: we’ll see if they allow Unbroken Studios to keep working on and improving the game as planned.
    • 83 Metascore
    • 67 Critic Score
    Dead Rising Deluxe Remaster happen to be both the best version of the game and a giant missed opportunity. The complete graphics overhaul is very welcome but it ends highlighting even more the age of the AI routines and the inaccurate hitboxes, which are both straight from the 2006 version. Still a good and goofy action game overall, but compromises have to be accepted to fully enjoy it.
    • 76 Metascore
    • 72 Critic Score
    Gundam Breaker 4 is likely a dream come true for any fan of the franchise. The ability to customize your Gunpla down to the smallest detail makes this game ideal for long-time collectors of models from the series who can’t wait to experiment with the endless parts available. However, the game is not without its flaws, which are hard to overlook, even for die-hard fans. For instance, while the combat is enjoyable due to the variety of builds you can create, it feels underdeveloped in several areas. Additionally, most missions follow a similar structure, leading to a sense of repetition early on. The story is nothing remarkable, though younger players might find it appealing. On the other hand, the multiplayer component could be a significant plus if you’re able to find a well-coordinated team to play with.
    • 79 Metascore
    • 72 Critic Score
    NBA 2K25 remains a great game for basketball enthusiasts and makes strides compared to its predecessor, but it doesn’t hide the fact that it knows it can rest comfortably on its throne, especially since no one is even trying to challenge it.
    • 63 Metascore
    • 60 Critic Score
    We certainly didn’t expect Squirrel with a Gun to be a high-quality masterpiece, but after playing it, we found some of its ideas so clever and fun that they left us with a bit of regret about the overall final result. It’s a project with a high level of nonsense, but it also genuinely shows how much the developers must have enjoyed themselves during its design and release. Enhanced by numerous unlockables and collectibles, the game is wild, delirious, and technically rough (at times unforgivably and frustratingly so). Yet, it’s this blend of mismatched characteristics that, at least partially, gives it a reason to exist in the market.
    • 68 Metascore
    • 67 Critic Score
    The Last Alchemist is a simulation game that takes place in a charming fantasy setting with cute creatures and talking mushrooms. The game swings between crafting stages and exploration, providing an overall pleasant experience with an interesting storyline as well as occasionally overly challenging gameplay.
    • 62 Metascore
    • 50 Critic Score
    Concord is an immense waste of resources (and it's not even a free-to-play), a project that also runs the risk of not being able to recover in the long run.
    • 74 Metascore
    • 67 Critic Score
    Emio - The Smiling Man looks like it came out from the '80s, thanks to gameplay mechanics unbelievably dated that hold up its true potential.
    • 75 Metascore
    • 69 Critic Score
    Visions of Mana aims to bring players back to a classic RPG experience reminiscent of the 1990s. Accepting these conditions, you'll still find a pleasant, colorful action RPG that can entertain you for a good number of hours—nothing more, nothing less.
    • 73 Metascore
    • 65 Critic Score
    TMNT: Splintered Fate looks and feels like a mobile games with lots of structural limitations and a bit of forced tracking during the fights.
    • 77 Metascore
    • 60 Critic Score
    Thalassa: Edge of the Abyss is a walking simulator with a compelling story, but it feels and looks like a game from at least ten years ago.
    • 75 Metascore
    • 68 Critic Score
    Nobody Wants to Die is just a pot-pourri of themes and scenes already read in old books, seen at the cinema and played in many other modern games.
    • 70 Metascore
    • 73 Critic Score
    This final review of Flintlock: The Siege of Dawn has been a roller coaster of conflicting feelings. The end result is of decent quality, despite various structural limitations, and it manages to shape a balanced experience with a substantial amount of content. While it certainly doesn’t stand out in terms of character or personality, and numerous narrative questions remain unanswered, the accessible and somewhat enjoyable gameplay compensates for these shortcomings just enough. However, it does leave a bit of a bitter aftertaste.
    • 73 Metascore
    • 74 Critic Score
    Nintendo World Championships: NES Edition is a love letter to all fans who grew up with the 8-bit console, but it's not a game suited for every player.
    • 77 Metascore
    • 70 Critic Score
    Super Monkey Ball Banana Rumble is certainly perfect for passing the time and fans of the series will be happy to have 200 new levels, but 12 years after an unreleased chapter one would have expected a more lively revival in every aspect.
    • 75 Metascore
    • 69 Critic Score
    MultiVersus' return is a platform fighter that, while still fun as it used to be, decided to start from scratch, removing useful features and making its life more difficult than it had to.
    • 74 Metascore
    • 70 Critic Score
    Still Wakes the Deep is a classic walking simulator with few interactions. It's a very linear and guided horror game with a good story and a gameplay that comes from 2010, too simple to leave a mark in this competitive market.
    • 77 Metascore
    • 70 Critic Score
    Fabledom is an ideal city builder for those seeking a cozy gameplay experience. However, it doesn't take any significant risks in its gameplay and may be overshadowed by the numerous high-quality city builders currently saturating the market.
    • 61 Metascore
    • 70 Critic Score
    Astor: Blade of the Monolith is a decent, old-school action RPG that is enjoyable but could have been more innovative.
    • tbd Metascore
    • 60 Critic Score
    Sclash tries to build on Bushido Blade success and ideas and, despite an intriguing art direction and some well-crafted mechanics, it still has a lot of room for improvement.
    • 69 Metascore
    • 70 Critic Score
    Ereban: Shadow Legacy is a small, in the truest sense of the term, love letter to stealth that doesn't try to do anything particular to stand out within the genre, but everything it offers to players is a simple gameplay, curious in its ideas, attempting to win over enthusiasts with its modest purity. It's the classic independent production without infamy or praise that manages, in its own small way, to shine within a landscape that increasingly lacks representatives of the genre that are capable of doing something truly interesting for stealth.
    • 80 Metascore
    • 73 Critic Score
    INDIKA is a walking simulator with a thought-provoking story about faith, personal beliefs and strong criticism toward orthodox Church and the Russian regime.
    • 60 Metascore
    • 62 Critic Score
    Endless Ocean Luminous is not a bad game per se, but not an excellent one either: you should enjoy it in small doses and, if possible, with the right companions.
    • 71 Metascore
    • 67 Critic Score
    Sand Land is both a good licensed games, since it relies heavily on fidelity to the source material and good dialogues, and a formulaic open world action rpg, with a static structure and bad AI. It can still appeal to al Toriyama fans, thanks to its love for the original manga, but all of the other players will surely find much better options in both the ARPG genre and in the open world one.
    • 76 Metascore
    • 70 Critic Score
    Tales of Kenzera: ZAU is a metroidvania enjoyable for both casual and hardcore players, as long as you don't expect a complex gameplay or huge replayability.
    • 75 Metascore
    • 70 Critic Score
    Old players who have grown up with the first two episodes of the Suikoden franchise and backers of the Kickstarter campaign will be the most pleased by Eiyuden Chronicle Hundred Heroes, and old school JRPG through and through. Divisive game design choices aside, what we have here is a solid effort, but also one that looks too much to the past and much less to the future of the genre.
    • 71 Metascore
    • 70 Critic Score
    Harold Halibut is an interesting adventure that, despite some flaws, shines for its uniqueness.
    • 78 Metascore
    • 70 Critic Score
    Pepper Grinder is a side-scrolling platformer with a good pace and solid platforming mechanics, but it's marred by some questionable action choices that prevent the title from shining as much as it should. This is particularly regrettable in the case of the boss battles, which, despite featuring beautiful designs, offer unsatisfying gameplay, as does the overall duration of the adventure.
    • 73 Metascore
    • 62 Critic Score
    Unleaving is a fascinating game to look at and a frustrating one to play. The puzzle design is uninspired and based on a cycle of trial-and-error ideas and, despite the fact that i just lasts a couple of hours, it fails to make you feel captivated and motivated by the gameplay. The art direction and the atmosphere are top notch, but those are unfortunately the best things Unleaving has to offer.
    • 69 Metascore
    • 63 Critic Score
    Perhaps Outcast: A New Beginning was a bit too ambitious for the return of the classic IP, but even with its huge flaws there are still a lot of good things that are worthy of your attention.
    • 59 Metascore
    • 71 Critic Score
    South Park: Snow Day! sets aside the RPG elements of previous titles, in order to offer a multiplayer action game with pronounced roguelike mechanics, unfortunately quite repetitive in the long run.
    • 76 Metascore
    • 70 Critic Score
    Rise of the Ronin brings the typical game structure of Nioh into a barren open world full of boring fetch quests and repetitive missions. The combat system is once again top notch, but the overall quality of the game certifies a step backward for Team Ninja.
    • 63 Metascore
    • 72 Critic Score
    Due to the clumsy and imprecise combat system, as well as the outdated graphics, Alone in the Dark fails to relaunch the series among the big franchises of the survival horror genre.
    • 70 Metascore
    • 70 Critic Score
    Contra Operation Galuga is a welcomed return to form for this classic franchise, but it is also a 101 scrolling shooter that takes very few risks. We sincerely hope to see Wayforward again at work with this brand and to see them unleash their talent without restraints.

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