SpazioGames' Scores

  • Games
For 5,240 reviews, this publication has graded:
  • 54% higher than the average critic
  • 9% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Last of Us
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
5259 game reviews
    • 76 Metascore
    • 75 Critic Score
    Stonemachia is one of those games that manages to win you over more with its personality than with its technical execution. The Italian setting reimagined in a gothic key, the chess piece transformation system, and a top-tier soundtrack build a strong and recognisable identity.
    • 82 Metascore
    • 80 Critic Score
    Star Fox is exactly the comeback I was hoping to have in my hands. Nintendo didn’t try to turn the series into something it was never meant to be. Instead, it chose to celebrate its identity, enriching it with modern production values, a more ambitious narrative, and top-tier audiovisual presentation.
    • 75 Metascore
    • 63 Critic Score
    Gothic Remake is not a game to be dismissed outright, and it manages to earn a narrow passing grade mainly thanks to what already worked twenty-five years ago: the constant sense of discovery, the satisfaction of overcoming seemingly impossible challenges, and the feeling of genuinely shaping the fate of the game world through your own choices.
    • 81 Metascore
    • 85 Critic Score
    The Adventures of Elliot: The Millennium Tales is proof that Team Asano can move with surprising confidence even outside its comfort zone. Exploration is excellent, the game world constantly inspires a sense of wonder, and the system built around different time periods adds depth to every discovery.
    • 81 Metascore
    • 85 Critic Score
    EA Sports UFC 6 is the best entry in the series to date. After a three-year wait, the franchise returns with meaningful gameplay improvements that make every fight feel more intense, realistic and rewarding, while preserving the solid foundations of its predecessor. The result is a content-rich and highly polished MMA experience that will keep both dedicated fans and newcomers engaged for countless matches.
    • 90 Metascore
    • 92 Critic Score
    Mina the Hollower is an action RPG that takes the best of Zelda, Castlevania and the Soulslike genre without ever feeling like a copy. Yacht Club Games builds a dense, challenging, incredibly smart and personality-driven adventure, capable of turning every screen into a continuous discovery.
    • 87 Metascore
    • 80 Critic Score
    After all this lengthy analysis, the only thing that remains is that IOI has crafted an excellent action adventure, with a strong focus on stealth, which represents the perfect launchpad for a rebirth of the 007 franchise in video game format. First Light works, there's no doubt about it. The story is compelling, the new Bond characterization fits perfectly with today's audience (even if many longtime fans will surely not appreciate it), and the universe written by Ian Fleming has been treated with due respect, paying homage to it in a way that's never cloying and refreshing it where necessary. Is it the perfect game for James Bond fans? That's not for me to say; we'll leave that difficult decision to the fans. For my part, however, I can tell you that if you were looking for a very good story-driven action game, dedicated to the 007 universe, First Light will not disappoint you, even if it is undeniable that IOI could have done more in many respects, but since tomorrow never dies, we will see if in the next chapter by IOI the software house will be able to fully express its immense, and by now well-known, potential.
    • 80 Metascore
    • 80 Critic Score
    If you're willing to go back to being a child and let yourself be carried away by the logic that governed your childhood games, when the joy of discovery and the most surreal imagination ruled supreme, then Yoshi and the Mysterious Book is the game for you. For everyone else, you can safely knock a couple of points off this review's score and keep it in mind exclusively as a gift for a much younger player, who will absolutely love figuring out how to "torture" a poor little smiling flower by swallowing it, throwing it in the mud, launching it down a hill, or making it ride Yoshi through a flowery field.
    • 83 Metascore
    • 85 Critic Score
    LEGO Batman: Legacy of the Dark Knight is both the culmination of a formula TT Games has refined over twenty years and the moment that formula stops being enough on its own. The game doesn't simply reproduce what has always worked: it dismantles it, rebuilds it with new materials, and attempts something the LEGO games had never genuinely tried before. To be a Batman game in the fullest sense of the term.
    • 90 Metascore
    • 93 Critic Score
    Forza Horizon 6 is not simply the realization of every gearhead's forbidden dream of tearing through Japan; it is the ultimate expression of the arcade racing genre. Playground Games has done a monumental job, taking an already excellent gameplay foundation and enriching it with a map of astonishing size and diversity. The vibrant return of the seasons, the inclusion of a pulsating metropolis like Tokyo, and the incredible depth offered by building your own personal hub make it the definitive Forza Horizon.
    • 82 Metascore
    • Critic Score
    MachineGames handled the port internally, without relying on specialized third-party studios; while the result is generally convincing, it involves certain technical choices that are worth knowing about before making a purchase.
    • 87 Metascore
    • 77 Critic Score
    Mixtape knows what it wants to be, and it succeeds often enough to make it worth recommending. Beethoven & Dinosaur has crafted a small but sincere work where music doesn't accompany the story but generates it.
    • 72 Metascore
    • 80 Critic Score
    Directive 8020 is the game Supermassive fans have been waiting for since Until Dawn redefined what this format could achieve. The Cassiopeia works as a setting precisely because it holds together elements that usually cancel each other out: pristine aesthetics and visceral body horror, late-nineties sci-fi optimism and deep cosmic dread, television-quality acting and the sudden brutality of a game that does not warn you before it hurts you.
    • 76 Metascore
    • 78 Critic Score
    Replaced is not the masterpiece many had hoped for, but it is something perhaps rarer: a game that is honest in its imperfection. It knows exactly what it wants to be, it knows how to make you feel it, and for long stretches it succeeds with almost surgical precision. Its weaknesses are not those of a lazy or sloppy production, but of a project that aimed high and missed the mark due to a lack of polish, not vision.
    • 77 Metascore
    • 70 Critic Score
    Invincible VS is a fighting game that works in the short term, thanks to an accessible system and a strong identity inherited from the series, but that struggles to find a true direction in the medium term. The simplification of gameplay, a negligible story mode and an inconsistent technical execution limit a project that could have aimed for much more. It remains an enjoyable title in the first few hours, but one that risks losing its appeal quickly, especially in an already crowded competitive landscape.
    • 75 Metascore
    • 85 Critic Score
    MotoGP 26 is the most mature and complete entry Milestone has ever delivered to MotoGP fans. Revised physics, a richer career mode and an impressive content lineup make it a confident recommendation for anyone with a passion for motorcycle racing.
    • 64 Metascore
    • 70 Critic Score
    Aphelion is a pleasant, well-crafted, and visually captivating sci-fi adventure that remains engaging to play, especially thanks to its setting and the credibility of its spacefaring imagination. DON'T NOD builds a world that is beautiful to explore and a story solid enough to carry the journey, but it never quite manages to give the gameplay the same strength as its artistic vision.
    • 87 Metascore
    • 88 Critic Score
    Housemarque didn't make Returnal 2. They did something harder and, in many ways, more beautiful: they looked their previous game straight in the eye, acknowledged its flaws, and fixed them one by one without losing a single piece of what made it special. Saros knows exactly what it wants to be from the very first second, and every design decision proves it.
    • 68 Metascore
    • 60 Critic Score
    Cthulhu: The Cosmic Abyss is far from a perfect game, with some noticeable issues in pacing and in how it handles several key choices. While the technical side isn’t particularly impressive and the experience is marred by a number of non-negligible flaws, it still manages to stand out thanks to its strong sense of identity and internal consistency, offering a solid experience—especially for fans of the Providence author. It may not be the best game inspired by H. P. Lovecraft, but it leaves behind a lingering sense of unease, which is perhaps the most authentic achievement a work inspired by the Master can hope to attain.
    • 77 Metascore
    • 80 Critic Score
    Tomodachi Life: Living the Dream is a very difficult experience to judge using traditional standards. It is not a simulator in the classic sense, nor a structured management game: it is rather a laboratory of absurd situations, built around the player’s creativity. When it works (and it often does), it manages to deliver genuine laughs thanks to intelligent writing and a brilliant use of nonsense.
    • 80 Metascore
    • 85 Critic Score
    Mouse: P.I. For Hire is one of those rare projects that manages to blend style and substance. It doesn’t just look good: it’s dynamic, varied, and consistently creative in its solutions. Despite a few minor uncertainties in weapon feedback and a structure that slightly struggles in its final stages, the title by Fumi Games shows a level of confidence usually found in far more experienced studios. It’s an experience that entertains, surprises, and above all, is sold at a budget price that almost feels like a steal considering its production values and content.
    • 85 Metascore
    • 90 Critic Score
    Pragmata is proof that new IPs can still be created by the titans of the industry. Hugh and Diana’s adventure doesn’t rewrite the rules of any genre, but it delivers a concentrated dose of entertainment that feels direct, grounded, and enhanced by an innovative and far-from-predictable combat system.
    • 73 Metascore
    • 70 Critic Score
    Darwin’s Paradox! is an interesting and entertaining experiment that would deserve a sequel, provided it brings not only the core idea, but also enough (and substantial) variety to support it. It’s a game that, despite having a strong and in some ways innovative concept, never truly chooses to take risks, settling instead for delivering a well-executed experience—albeit one that is too short and often repetitive.
    • 78 Metascore
    • 80 Critic Score
    All things considered, aside from a few minor technical issues (unexpected but easily fixable) Starfield arrives on PS5 in good shape, with a more streamlined price, several improvements over its original release, and a notable amount of new content. Some of this is tied to the Rotte Libere update, while other additions are linked to the purchase of the two downloadable expansions, neither of which is essential for Bethesda’s spacefaring adventurers.
    • 71 Metascore
    • 80 Critic Score
    Life is Strange: Reunion tackles the series’ toughest challenge: reopening a narrative wound that was powerful precisely because it felt final. Deck Nine manages the merging of timelines more intelligently than expected, giving Chloe a deep and authentic character arc built on the need to exist in a world that shouldn’t contain her.
    • 81 Metascore
    • 85 Critic Score
    After dozens of hours, Marathon left me with something rare: a deep, renewed respect for a studio that, week after week, always seems on the brink of collapse. It’s not a perfect extraction shooter, nor an accessible one, let alone easy to love. But it is authentic and consistent. It’s a production that doesn’t seek compromise, that rewards dedication, punishes improvisation, and above all refuses to follow any trend.
    • 85 Metascore
    • 90 Critic Score
    The Nintendo Switch 2 version of Super Mario Bros. Wonder shifts the focus away from the single-player adventure to introduce a set of multiplayer-oriented minigames that push the experience closer to party-game territory. The experiment works, but the limited amount of new content makes this update hard to recommend to everyone. New players should not hesitate, as this is the best version of the game available, while returning fans will enjoy it mainly if they appreciate quick, couch-multiplayer sessions or simply love Wonder enough to revisit it. Despite the modest additions, the core remains the acclaimed 2023 platformer, still an essential title for any Switch 2 owner.
    • 75 Metascore
    • 80 Critic Score
    Mega Man Star Force Legacy Collection is a solid and surprisingly modern-feeling collection that relies entirely on gameplay that remains irresistible even today. It doesn’t offer many extra features and doesn’t really try to modernize the formula, but it perfectly preserves what made the trilogy special.
    • 76 Metascore
    • 80 Critic Score
    Screamer is the electric jolt that the pure arcade genre desperately needed: a racing game like this (and potentially of this quality) hasn’t been seen for a very, very long time, far too long. The only doubt concerns its long-term staying power: it will be the strength of the community and the variety of post-launch content that determine whether this title can stand strong beyond the excitement of its first week.
    • 77 Metascore
    • 77 Critic Score
    Crimson Desert is the kind of game that makes you want to use the word “impressive” every three minutes, and then makes you feel guilty for doing so. Because impressive, technically and quantitatively, it truly is, but the impression it leaves, once the dust of hype has settled, is that of a title that was afraid to choose. Pearl Abyss built a vast world and then filled it with everything, as if emptiness were an enemy to be defeated through sheer volume of content. The result is a game that almost never gets boring, but that only rarely moves you in the deep, lasting way that the titles it borrows from manage to do.

Top Trailers