SpazioGames' Scores

  • Games
For 5,240 reviews, this publication has graded:
  • 54% higher than the average critic
  • 9% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Last of Us
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
5259 game reviews
    • 79 Metascore
    • 85 Critic Score
    Sunderfolk is a standout debut from Secret Door—an overlooked gem with a strong, nostalgic multiplayer concept rooted in strategy and social play, offering a unique adventure that’s well worth your time, as long as you’re open to playing on a smartphone.
    • 73 Metascore
    • 70 Critic Score
    Teenage Mutant Ninja Turtles: Tactical Takedown delivers on its promise with a fresh take on turn-based brawling, blending strategy and action, but falls short in content just when it starts to shine.
    • 80 Metascore
    • 85 Critic Score
    While Tainted Grail: The Fall of Avalon may not shine from a technical standpoint and can feel like a patchwork of successful ideas reassembled in a new way, pulling off such a feat was far from easy. The developers never hid their (notable) sources of inspiration and have instead crafted a love letter to open-world role-playing games, brought to life through a compelling and well-executed dark fantasy atmosphere—one capable of winning over genre enthusiasts and, perhaps, drawing in newcomers as well. It took some time in early access to reach this point, but it was undoubtedly worth the wait.
    • 75 Metascore
    • 75 Critic Score
    Even with a mostly no-frills remaster, Capcom succeeds in bringing Onimusha 2 on modern hardware, so that a new generation of players can appreciate its combat system and rudimentary affinity system. A better game than its predecessor overall, but still not the best in the series, however.
    • 71 Metascore
    • 80 Critic Score
    PS5 - appearances—for those who seek in video games not just entertainment, but a chance to journey through, understand, and, in a way, forge themselves. Imperfect and a bit rough around the edges at first glance, yet incredibly solid and deep, MercurySteam’s latest project is further proof that you don’t need a massive budget to create something truly special.
    • 69 Metascore
    • 75 Critic Score
    Deliver At All Costs is one of those games that sticks with you—for better or worse. Its deliberately over-the-top nature, lighthearted tone, and constant drive to surprise make it a fresh and unconventional experience, capable of delivering moments of genuine fun.
    • 89 Metascore
    • 85 Critic Score
    Despelote is far more than a football video game. It is a profound and human narrative experience—a heartfelt portrait of a childhood that feels both distant and universally familiar, an ode to the strength of community and to the power of sport to forge bonds, meaning, and hope. It invites us to see the world anew—or rather, through the eyes of a child—and to recognize, in the simplest of gestures, the enduring possibility of telling stories that belong to all of us.
    • 81 Metascore
    • 75 Critic Score
    Capcom Fighting Collection 2 is yet again another quality selection of fighting games, even if it will probably be less impactful for new players.
    • 66 Metascore
    • 70 Critic Score
    It’s much harder to create an enjoyable video game where you play as a police officer than one where you play as a criminal – and the reason is quite simple: in the latter, the core of the fun lies in the illusion of having no rules, in the freedom to do whatever you want. In the former, however, it’s precisely the adherence to protocol that forms the foundation of the experience, making any attempt at a free-roam style game, like The Precinct, inevitably more “simulative” and routine-based. This, in fact, is something Fallen Tree Games’ title does very, very well. Set in a convincingly stylized 1980s atmosphere with a fitting soundtrack, The Precinct offers a gamified version of just about every aspect of being a virtual cop: issuing fines for vandalism, dealing with gang wars, handling traffic duties, calling in backup, investigating murders, and even stopping robberies in progress. Where The Precinct struggles is in its gameplay loop. By its very nature, it doesn’t easily lend itself to a long-lasting gameplay experience, and its momentum starts to fade a bit before the game itself actually ends. Technical rough edges still present in the build also occasionally hold it back from fully shining. Yet despite these issues, it remains the most successful “police simulator” to come out in a long, long time — less rigid than its competitors, sharp in its atmosphere, and incredibly stylish in its direction and art design. It may not be GTA, nor its opposite with a badge, but it’s a game with personality. And while it’s true that playing the good guy in a video game can feel less exciting than playing the bad one, The Precinct proves that it can still be satisfying.
    • 85 Metascore
    • 83 Critic Score
    DOOM: The Dark Ages is a game that, while solid and captivating, doesn’t quite recapture the groundbreaking impact of its predecessor. It attempts to offer a fresh take on the series, but does so a bit too conservatively, lacking the sense of novelty that defined the bold direction of DOOM Eternal. While the deliberate pacing of combat and the intricacy of the environments have their own appeal, the absence of that dynamic drive leaves a slightly bitter aftertaste. For longtime fans, it’s still a journey worth taking — but it certainly doesn’t represent the saga’s highest point.
    • 66 Metascore
    • 65 Critic Score
    Star Overdrive swings big — and for a team working with limited resources, it hits a lot more than you'd expect. While it wears its inspirations on its sleeve (especially the latest Zelda games), it still manages to carve out a style of its own, offering plenty of striking moments both visually and in gameplay. At times, though, the game feels like it’s reaching beyond its grasp; some areas feel a little thin, and you get the sense it might have been stronger if the team had narrowed their focus.
    • tbd Metascore
    • 50 Critic Score
    Rise of Rebellion comes off as an ambitious but still very raw and unfinished project, held back by technical issues and an overall lack of polish. The gap between the demo and the final release reveals flaws that are hard to ignore. Still, there's undeniable potential here, thanks to a combat system that introduces directional parries and dodges. With more development time, it could have truly shined in the soulslike landscape. As it stands, it's a missed opportunity for the genre's more demanding fans.
    • 78 Metascore
    • 80 Critic Score
    MotoGP 25 marks its return with an exciting addition to its gameplay modes: the opportunity to ride a variety of bikes beyond the traditional racing machines. The inclusion of minibikes, motards, and flat-track bikes significantly diversifies the experience, making it fresher and undoubtedly more entertaining. We particularly appreciate the introduction of an Arcade riding mode, tailored for players who have limited time or who seek a more accessible and relaxed style of play. Unfortunately, the Pro mode does not feature major innovations on the track, which is a slight disappointment. On the technical side, the graphical improvements are barely noticeable, despite the use of a robust graphics engine. However, it is worth highlighting that cross-play is finally no longer restricted, enhancing the multiplayer experience considerably. Overall, MotoGP 25 remains a pleasant and engaging title, ideal for both solo and multiplayer sessions.
    • 78 Metascore
    • 75 Critic Score
    Days Gone Remastered doesn’t just refine an already solid game - it enriches it with new content and technical enhancements that elevate the entire experience. With the original’s technical issues smoothed out, more varied and polished gameplay, tougher game modes, and advanced accessibility options, this version is a must-play for longtime fans and anyone looking for one of the most immersive and dynamic open-world adventures available on PS5. Yet, the lingering sting of an unresolved ending — and the knowledge that the long-hoped-for sequel will likely never happen — leaves a bittersweet aftertaste on what could have become another flagship PlayStation saga.
    • 80 Metascore
    • 78 Critic Score
    The Elder Scrolls IV: Oblivion Remastered is undeniably more than just the sum of its parts: in 2025, it brings not only a technical facelift through Unreal Engine 5 and a few small updates to progression, but also the wealth of memories and emotional attachment it earned at its original release—when it became, for many players (especially on consoles), the true gateway into the franchise. The enduring charm of Cyrodiil—magnificent not only as an “open” game but also excelling as a fully realized “world”—is still very much intact. However, it’s accompanied by a technical side that, at least on PC, feels rough and problematic, and an undeniable truth: even seen through the nostalgic lens of love we all share, Oblivion bears the weight of its many years, evident in its rough edges, imperfect balancing, and the sparse density of its world. What we are left with, then, is a project that pays heartfelt tribute to the Elder Scrolls game that was many players’ first love, but that—despite the new polish—struggles to fully transport it into 2025. Instead, it mostly transports us back to 2006, with all the beauty and discordance that entails.
    • 92 Metascore
    • 85 Critic Score
    Clair Obscur Expedition 33 is one of the best surprises since at least five years or so. It's clearly a work of love and passion, made by talented people who love JRPG of old and has the vision to offer a modern interpretation of them, palatable for both old-time fans like them and newcomers alike. And if that soundtrack doesn't melt your hearts, we really don't know what could.
    • 73 Metascore
    • 80 Critic Score
    Mandragora: Whispers of the Witch Tree is a truly solid and well-crafted work, a significant representative of a genre that has become overly saturated. Mandragora doesn’t quite stand out for originality or for that sense of uniqueness one might expect from a title of this kind. And yet, despite offering a lot of déjà vu and familiar tropes, its strong gameplay consistency and its almost always spot-on choices manage to frame it as a game that definitely deserves a fair and confident chance.
    • 80 Metascore
    • 78 Critic Score
    SNK returns with a fighting game that stays true to its classic roots, while also attempting to take a step toward the more modern direction seen in recent titles of the genre. The combat system is undoubtedly the game’s strongest feature—tactical, satisfying to master, and visually impressive once you get the hang of it. However, the steep learning curve and the complexity of its various mechanics make it less accessible for newcomers. The available modes are mostly traditional, with the addition of a more elaborate one clearly inspired by Street Fighter 6’s World Tour mode. Unfortunately, due to budget limitations, it ends up being a stripped-down version rather than a true rival. The character roster is solid, but the inclusion of figures like Ronaldo and Salvatore Ganacci in a legendary franchise like Fatal Fury feels jarring.
    • 72 Metascore
    • 83 Critic Score
    Don’t Nod delivers another captivating tale with Lost Records: Bloom & Rage—a story rich in unspoken emotion and subtle storytelling, carried by compelling characters and a magnetic premise, even if the ending doesn't quite live up to the rest.
    • 71 Metascore
    • 70 Critic Score
    Commandos: Origins is a well-executed nostalgia trip. Those expecting a major leap forward for the genre may end up disappointed, as Claymore Game Studios’ work closely follows the traditional blueprint of classic real-time tactics games, with only a handful of modern adjustments—aside from a much-needed quick save system. The end result is a game that’s as challenging as it is intriguing, rewarding well-thought-out strategies and the occasional bit of improvisation. That said, some clever ideas can fall apart due to a few too many technical hiccups—issues we hope will be ironed out with future patches.
    • 92 Metascore
    • 90 Critic Score
    Blue Prince is not just a game — it’s an invitation to engage in a layered, active process of interpretation. It defies conventions, rewards patience, and values the player’s critical intelligence. It won’t appeal to everyone, but those who accept its challenge will come out changed. A rare, bold, and necessary experiment.
    • 71 Metascore
    • 80 Critic Score
    Monster Energy Supercross 25 has truly won us over this year. While there are still some details that could use refinement in the future, the game arrives in great shape and shows strong potential for further improvement. The overhaul of the physics and dynamic system, for example, offers gameplay that feels well-suited to the current generation—though there’s still room for some visual enhancements. The career mode isn’t anything groundbreaking, but it does its job and allows us to enjoy the solid racing experience on track. On the other hand, the customization section really stands out, especially thanks to the new livery editor, which rounds out an already well-developed feature set. AI improvements are noticeable and welcome, but not yet fully satisfying—this may well be the area where the development team needs to focus most in future iterations.
    • 80 Metascore
    • 69 Critic Score
    It's still a delight to play both Lunar games, as they are innocent and delightfully simple in their plots, but also full of unforgettable characters and emotions, but this package does the bare minimum to make them palatable also for newcomers and not only for nostalgic players. Also, why French and German subtitles and no Italian localization?
    • 71 Metascore
    • 68 Critic Score
    What saddens us about Bleach: Rebirth of Souls is that it’s clear this is a fighting game developed with a lot of passion and attention to detail — but the project’s low budget has dragged down many aspects of the title. The Story Mode is undoubtedly the highlight of the game: it follows the original storyline with obsessive fidelity, including many battles that other games would have skipped, and it’s packed with moments designed to delight fans of the series. Unfortunately, the cutscenes are marred by often atrocious animations. The combat system is truly original and does a great job of capturing the spirit of Bleach’s battles, but character imbalances, animation issues, and collision problems hold it back significantly. What hurts the game the most, however, is the online mode, which is virtually unsalvageable — especially due to its terrible netcode. That said, if you’re a big Bleach fan and you’re looking to relive Ichigo’s adventures firsthand, the excellent Story Mode still makes it worth considering.
    • 75 Metascore
    • 77 Critic Score
    South of Midnight thrives on contrasts and fails to offer the same level of quality across all aspects: while the stories being told are the true driving force and the artistic side is excellent, inspired, and capable of giving the work great uniqueness, the gameplay doesn’t keep up and feels reminiscent of action-adventure/platform games from fifteen years ago, lacking any standout moments or particularly memorable features.
    • 80 Metascore
    • 79 Critic Score
    In Koira, players embark on a heartfelt 2D adventure alongside a small, glowing-nosed dog who helps guide them through a magical forest. The game blends exploration, musical puzzles, and a beautiful soundtrack, creating an introspective and poetic experience. The game's emotional depth touches on themes of mental health and the beauty of nature, offering players the chance to care for both familiar and unexpected creatures. With a delicate yet powerful approach, Koira delivers a touching story of friendship and resilience in the face of life's struggles.
    • 83 Metascore
    • 83 Critic Score
    The First Berserker: Khazan is a Soulslike that is brutal and genuinely challenging, yet never unfair to the player. Its combat system, finely tuned, satisfying, and varied, keeps players engaged until the very end, offering a worthy title for fans of the genre. While it may rely a bit too heavily on NiOh’s structure, it unfortunately inherits some of its more frustrating flaws, which inevitably prevent it from fully reaching its potential.
    • 79 Metascore
    • 80 Critic Score
    Everhood 2 is an original, absurd, and highly experimental game. For these unique qualities alone, it’s worth a try, and we’re sure many players will be drawn in by its story—if it can be called that—its psychedelic visuals, its soundtrack, and its rhythm-based combat. However, compared to the first installment, some newly introduced elements didn’t fully convince us, and the narrative itself quickly turns into a maze of thoughts that are hard to follow.
    • 77 Metascore
    • 65 Critic Score
    The stylistic choices and the intention to offer a game that challenges the conventions of the sci-fi horror genre are commendable, but the overall feeling is one of a missed opportunity. If you're a fan of the genre and looking for an experience that challenges your perceptions, KARMA: The Dark World is still a title worth exploring, but with the awareness that it never fully reaches the potential greatness it could have.
    • 74 Metascore
    • 76 Critic Score
    As far as we are concerned, Atomfall is the most brilliant and inventive title to ever come from Rebellion. It's fun, smart, highly replayable and well written, and almost forced us to begin a second run as soon as we completed the first. The combat system is basic, however (especially lacking in close combat), and the AI routines are limited. A nice try overall, and we hope to see a sequel soon.

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