Softpedia's Scores

  • Games
For 1,661 reviews, this publication has graded:
  • 71% higher than the average critic
  • 10% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 20 Robotex
Score distribution:
1663 game reviews
    • tbd Metascore
    • 60 Critic Score
    As long as you realize that there are going to be annoyances that are out of your control, you can still have a blast with the game. The character progression system is very intriguing and rewarding, since there are many options at your disposal, especially in the spell department.
    • 73 Metascore
    • 60 Critic Score
    We were hoping to find in Dread Nautical an uncut gem. In the end, we received a game that does not live up its potential and becomes monotonous pretty quickly. The lack of variety and depth turn this interesting concept into a mediocre game. The mix of RPG and tactics although well thought out, shortly turn into a routine without any joy. There is no thrill or scare, but plenty of annoying moments generated by the chores of item management. Dread Nautical wanted to be a place of madness, but it turned into another dimension of boredom.
    • 58 Metascore
    • 60 Critic Score
    Unfortunately, the creepy vibe that the game nails is not enough to carry all of it, especially due to the slim narrative, which severely detracts from the entire experience.
    • 66 Metascore
    • 60 Critic Score
    It is really hard to recommend No Longer Home as a game or even as a meaningful experience. It is way too personal for it to be largely relatable and way too shallow to hit truly hard or touch some emotional topics. Not to mention that there’s literally no gameplay at all. No Longer Home lacks puzzles or any other adventure-like elements. Judging by how the story flows, this feels more like a visual novel with dialogue choices having no influence on the final outcome.
    • 71 Metascore
    • 60 Critic Score
    I was really curious about Deliver Us the Moon on PS5, but after finishing it I am struggling to find anything good about it, beyond the obvious passion of the developers. It is not a bad game, but it is just flat, and it does not have anything memorable about it. It can be looked at as an interactive movie, but even then, I would not recommend it since there is nothing really thrilling about it. I would not recommend it even if you don’t have anything better to do on a weekend afternoon. You will get much more out of staring at the moon using a telescope than playing this flat game.
    • 63 Metascore
    • 60 Critic Score
    Bright Memory: Infinite has its moments, but in the end, it feels like a project that could have been great if it was developed by an entire team with all the necessary resources at their disposal. Unfortunately, the moments that disappoint are amplified by the hype that was created around the game. Although it has potential, Bright Memory: Infinite does not live up to the expectations of those were waiting for this game. It is way too simple, empty and short, with only a few moments of fun.
    • 71 Metascore
    • 60 Critic Score
    Overall, Urban Myth Dissolution Center offers a lanky narrative-driven experience, blending eerie folklore tales with the gameplay familiar from other visual novels. The investigative aspect is very discreet. The painfully slow pacing combined with repetitive dialogue, and localization issues result in a not-so-great overall experience. While the game successfully immerses players in the unsettling world of urban legends, it struggles with execution. Those who enjoy visual novels and Japanese ghost stories may find it worthwhile, but players expecting a more interactive detective experience will be disappointed.
    • 60 Metascore
    • 60 Critic Score
    I am a fan of interactive dramas, but Fort Solis proved to be a hard sell even for me. Despite its potential, the game just feels empty and despite the effort of Troy Baker and his colleagues it fails to create an emotional connection with the players. It is not even a popcorn movie you might enjoy when you are terribly bored. It is an experience that does not look bad but does not really offer anything to make it worthy of your time.
    • 59 Metascore
    • 60 Critic Score
    Lifeless Planet seems to have a ton of potential beneath its lackluster surface, always seeming like a better game is lurking in there, just beyond your grasp.
    • 61 Metascore
    • 60 Critic Score
    In its current state Blightbound is nothing else but disappointment. There is a lot of potential in the game, but it is squandered not only by technical issues, but also by some very bad design choices. This is far from a finished game, and the people on the forums complain that in many aspects it is even worse than what they saw during the Early Access phase. Blightbound does not need only bug fixes, but a complete overhaul, because it is not a fun experience by any means. It tried to walk in the footsteps of the great classics, but it fell on its face in the most embarrassing way.
    • 70 Metascore
    • 60 Critic Score
    Super Meat Boy Forever is not a bad game but it feels like a regression from the original, which was just as tough but offered more options for players willing to try and get past the many obstacles the game threw at them. Fans of the concept will appreciate the unyielding difficulty and the lack of ways to tweak it. But given the changes to the mechanics, it would be nice to see Team Meat make their new title easier to appreciate with less frustration.
    • 61 Metascore
    • 60 Critic Score
    Monster Jam Steel Titans 2 is fun, at least for a couple of hours. After that, you will not be inclined to run the game again, because you will already have figured out everything it has to offer. It feels like even the developers designed the game as a temporary distraction, aware that the magic quickly fades out. It is only a small improvement compared to the first Monster Jam Steel Titans and even with a more modest price tag and online multiplayer, it is hard to recommend for someone. Monster Jam Steel Titans 2 is way too arcade for the fans of the sport and offers very little to anyone else.
    • tbd Metascore
    • 60 Critic Score
    Speed Kills feels like an overall smaller-scope game than its target audience would have liked. It's limiting in many ways, and the actual racing mechanics aren't solid enough to make it an immersive experience.
    • 52 Metascore
    • 60 Critic Score
    There are a ton of small annoyances that collectively detracted from my overall experience with Worlds of Magic, mainly because the game was still unfinished. Glitching tooltips and crashes (which happened less often since one of the updates), together with the obfuscated nature of how things work, made the game unsatisfying.
    • tbd Metascore
    • 60 Critic Score
    If you are looking for an RPG that dares to implement change and has a novel approach to the genre, Tower of Time has lots of potentials, but wait until all the issues are fixed.
    • 60 Metascore
    • 60 Critic Score
    Taken individually there are some aspects to Suicide Squad: Kill the Justice League that are enjoyable. The problem is that cloning the same few basic gameplay mechanics seen in most live service games creates a negative overall experience. As a result, even if playing alongside your friends as a full party, you will feel like participating in a chores marathon. The monotonous endgame can be fixed by adding new content, but seeing the already existing one it is hard to believe that we can expect a major improvement. It is a shame that such a fresh and unexpected take on the superhero universe is wasted on a live service model that fails to fix the mistakes of the genre.
    • tbd Metascore
    • 60 Critic Score
    Great Big War Game could have been a much better turn-based strategy experience with a little more investment, but as it stands, only core Advance Wars fans who have run out of other things to play should get it.
    • 59 Metascore
    • 55 Critic Score
    Aaru's Awakening has a serious difficulty curve, but when you combine the twitch-based controls, the confusing art style or the camera zoom, you end up with an experience that, once completed, doesn't offer a feeling of joy or accomplishment. You just feel like you've finally completed a tedious task.
    • 55 Metascore
    • 55 Critic Score
    Its controls are often frustrating, and it relies too much on trial and error. Sometimes, it's smart and feels fresh and satisfying, but most of the time, it just feels tedious and uninspired.
    • 48 Metascore
    • 55 Critic Score
    Just like Ancestors, AWAY: The Survival Series is based on an interesting idea, but the end result is far from being entertaining or even educational. Instead of being a nature documentary it is a rudimentary combination of platformers with a bad combat system and even worse stealth mechanic. Perhaps the greatest drama here is that AWAY: The Survival Series fails both as a game and as an interactive documentary. The numerous bugs still present in the game ruin even the last ounces of potential, turning it into something you better stay away from.
    • tbd Metascore
    • 55 Critic Score
    Paleo Pines is another cautionary tale about wasted potential: such an enticing premise based on cute dinosaurs would have deserved much better treatment. The junior players might enjoy the game for a short while, but the repetitiveness and lack of originality will bore them quite soon as well. For those looking for a relaxing farming themed game there are plenty of alternatives out there, that do a much better job of entertaining, with a price point similar to Paleo Pines.
    • 61 Metascore
    • 55 Critic Score
    Although World of Warriors wants to be more than a time-waster, it falls short to its own ambitions. It's true that it greatly improves on the mobile version, especially when it comes to controls, but there is not enough interesting content to justify the high price.
    • tbd Metascore
    • 55 Critic Score
    I like Diesel Punk to some degree and I had some expectations from The Last Shot, at least to be refreshingly different and maybe memorable. Instead, I got a game that is neither fun, nor original. Sure, the visual style stands out at first, but it is not enough to keep you invested in a bad game. The Lats Shot feels like the result of childish enthusiasm, a game made by a kid who does not really understand game design and just threw together his favorite moments from his favorite games without considering whether they work together or not.
    • 55 Metascore
    • 55 Critic Score
    Star Wars Episode I: Jedi Power Battles is a nostalgic throwback that fails to transcend its origins. For those who grew up playing the original, it offers a bittersweet reminder of the early 2000s, warts and all. Yet, as a remaster, it falls short of expectations, offering little more than a cosmetic update to a flawed but beloved classic. For fans of Star Wars and retro gaming, it may be worth a visit, but newcomers and casual players are unlikely to find much to enjoy in this uneven return to a galaxy far, far away.
    • 53 Metascore
    • 55 Critic Score
    Airplane Mode would have probably been a better game if it also included the check-in process and some extensive and tension-filled passport control moments. It should also have worked harder on the humor angle.
    • tbd Metascore
    • 55 Critic Score
    Overall Weedcraft Inc. stands out like a lonely bong forgotten on the shelf of a tobacco store. The interesting premise does not translate into an interesting gameplay, the general theme of the game being repetitiveness from gameplay structure to soundtrack. The control scheme is simply horrible and the main reason most players will get tired of this game, even before having the chance to get fed up with the mediocre story and monotonous gameplay. Although developed for PC originally, Weedcraft Inc. feels more like a mobile game, and not one of high quality.
    • 70 Metascore
    • 55 Critic Score
    Batman: Arkham Knight is a decent entry in the series that, while innovative in some areas, is weighed down by the cumbersome Batmobile. Once the huge PC performance issues are solved by Rocksteady, it certainly has the potential for an enjoyable experience. Until then, though, our verdict is to skip it.
    • 57 Metascore
    • 55 Critic Score
    There is no point in comparing Sacred 3 to either of the two previous games in the series, as it unfortunately shares nothing with them. The game does not do much better even as a standalone title, feeling like a rushed project that has more in common with tablet RPGs than with PC ones. It quickly becomes a tedious ordeal, where gameplay is segmented and extremely linear, mechanics feel repetitive, and you end up clearing the same room over and over again, with little variance.
    • 43 Metascore
    • 55 Critic Score
    Bombshell is a relatively decent twin-stick shooter. It most certainly isn’t an action role-playing game, like its marketing claims. It’s also weighed down by its shoddy story delivery and by its tedious stages.
    • 61 Metascore
    • 55 Critic Score
    Overall, the game’s remaster is average at best, and the only demographic that will truly be interested in it is the one that grew up with the original and want to relive their glory days sniping Nazis, zombies, and Nazi zombies.

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